the thing is you have to get a good grade in being an art commissioner. you cannot be a bitch when paying for art. you have to be patient and nice. i have not been perfect in my years of paying other furries for art of my funny animals but i can, with confidence, say ive gotten a good grade. artist friends of mine agree im awesome and fankly the Keys to being Awesome at being a commissioner are just like. being nice and recognizing artists arent machines. theyre people who have their own lives and are not infront of their tablet drawing for everyone 24/7. youll find them posting about some game or movie when youve been waiting three weeks for something and thats fine. youll find them having difficulty getting something exactly like how it is in your brain because, like all people, they cannot read your mind. you gotta have everything ready and upfront and be ready to answer questions. its fine to be a little nitpicky and a little "sorry im not quite sure on this pose, could you do X Y and Z" and not be an asshole about it. after a certain number of "can you do X different" you have to realize its either not going to be exactly how you want it to be or the artist is going to want to kill you with hammers. and thats fine. i think artists have every right to want to kill you with hammers.
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Me before completing the forest temple: okay I get that ocarina of time is fun and nostalgic for people but it’s a bit of a stretch to call it one of the greatest video games of all time
Me after completing the forest temple: By revealing that Link is not a Kokiri, but a Hylian, the game effectively strips him of his humble origins amongst a group of people that already fail to recognize him in his adult form. Thus, kokiri village instantly becomes a location that is no longer Link’s home in any sense, exacerbated by the fact that the game now loads up in the temple of time instead of Link’s bedroom— he is a stranger in the only place that has ever been familiar to him and he is depressingly reduced to his destiny alone. However, the subsequent introduction of the time travel mechanic, which allows the player to travel from the horrific apocalyptic future back to the idyllic past of Link’s childhood, gives new meaning to the idea of this “destiny”. In effect, Link is not a stock “chosen one”, but a protagonist who consciously decides to fight onwards. Link’s dual existence as a child who knows the grim future and as an adult who was powerless to stop disaster gives a sort of desperation to his character, because while it brings the player relief to revisit the Castle Town that is populated by cheerful villagers instead of lurking zombies, the story can only be progressed through the acknowledgement of reality — the decision to make those seven years pass again. Therefore, both the player and Link as a character must be proactive in their heroism and make the conscious choice to struggle onwards despite the darkness that permeates—
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For a rancher request, can your Tango carry Jimmy? (If not then the other way around is cool too!)
Yes he can!! Jimmy looks so terribly small no matter how I try to draw him in Tango's hold lmao please ignore it I really tried
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alice laughing her ass off at the thought of this man murdering a teenager and hal said you think this is funny im about to be fucking hilarious..... and was!and was...
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I´m so sad rn guys you don´t even know (I´m losing my sanity right now my brain is rotting as we speak)/J
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[..]
Wilbur's gaze falls wearily past his column of cigarette smoke. Past the bleary gray of nicotine, a bouquet of yellow flowers swims into view, uncharacteristically vibrant against the muddy concrete; clasped around their stems were the small hands of a little girl.
"Papa?"
Behind the flowers was a little face, framed by curly auburn hair; the sun turns her chocolate eyes golden as they stare innocently at him. Wilbur's jaw goes slack.
She's the spitting image of all the people he's ever loved.
🌻🌻🌻
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