I think something interesting in the damian&danny twins/danyal al ghul au that i don't see explored,,, basically ever, is how Danny heals.
I always see his personality made more similar to Damian's, which does make sense bc of his altered childhood. But i think it's far more interesting to keep it more canonincal.
He doesn't text w proper grammar bc he rejects the strict way he was raised. He makes puns and jokes and laughs freely because he was never allowed that when he was young. He freely admits to caring about his friends and family bc that is something he can have now.
I want to see a healed Danny. I want to see an Al Ghul that actually got to leave the league, got to heal and become normal.
And it'd add a really interesting aspect to his death, and Phantom. He escaped and he healed and then he still got fucked over and lost it all.
He's right back to having to fight constantly, his friends are weaknesses that can be exploited against him, and his parents are fighting him.
Danny directly and explicitly rejecting his upbringing and taking his life back. Eating nasty burger and playing doomed and having friends and crushes like a normal teenager.
And then losing it all.
(But better to be like his father than his mother.)
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so i went through and think i found every single title John is ever called throughout the series. i counted sixty-four in total and they follow patterns to a degree, patterns i'm sure someone well versed in classics would be able to draw references to but as far as i can break it down it seems like he gets called a variety of names mixed and matched from these:
- role titles: teacher, master, prince, king, lord, emperor, god, creator, resurrector (interestingly he's never just called "prince," that one always has an adjective attached)
plus
- adjectives: undying, everlasting, resurrecting, holy, divine, kindly, gentle, all-giving
or as the "[role] of":
- locations and events: the nine houses, the nine resurrections, the nine renewals, the house of the first
- people and concepts: dead kings, necromancers, saints, death, resurrection, the unstilled mandible, the sharpest edge
there are also several combative titles only used to describe his relationship with death:
- ransomer, vindicator, scourge
others present him as first and also as physically higher than something:
- first, first among, above, above death, over the river
lastly there are a few that are just any combination of two roles like "[role] our [role]" or "[role] the [role]", as well as two where the pattern is "the [role 1] who became [role 2] and the [role 2] who became [role 1]".
overall i think this is really effective characterization of not only john but the people referring to him, depending on what title they use. Teacher seems to use the most flowery and complex titles and multiple in a row, Harrow says "lord" most often, BOE just calls him by his full name, Ianthe says "god," etc. and a lot of worldbuilding detail is actually revealed from some of them.
full list below the cut (let me know if i'm missing any)!
John
J. G.
E. J. G.
John Gaius
Gaius
Teacher
Master
King
Lord
Emperor
God
Creator
Resurrector
Resurrection
Holy Prince
Most Holy Lord
Prince Undying
King Undying
Lord Undying
Emperor Undying
King Everlasting
King of Necromancers
King over the River
Lord over the River
Resurrector of Saints
Resurrecting Prince
Resurrecting King
Kindly Master
Kindly Emperor
Kindly Lord
Kindly Prince
Kindly Prince of Death
Prince of Death
Ransomer of Death
Scourge of Death
Vindicator of Death
First among Necromancers
Necromancer Divine
Adept Divine
Emperor Divine
Lyctor Divinely Ordained
Necrolord Prime
Necrolord Highest
God the Emperor
God of Dead Kings
God of the Unstilled Mandible
God of the Nine Houses
Lord of the Nine Houses
Emperor of the Nine Houses
Emperor of the Nine Resurrections
King of the Nine Renewals
Lord of the House of the First
Lord of Resurrection
Lord of the Sharpest Edge
Lord above Lords
Lord our Kindly God
Emperor our Lord
Emperor All-Giving
Gentle Emperor
The Emperor who became God and the God who became Emperor
The Man who became God and the God who became Man
First Reborn
God above Death
His Celestial Kindliness
Emperor John Gaius
BONUS (from Pyrrha): Mad bastard
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Often I think people need to separate above table stuff and in game stuff, but here I think the opposite needs to happen.
I don't think the narrative is "Fearne NEEDS to do this" it's more "hey Ashley you're allowed to take cool stuff and take risks and it'll be okay."
Like, we all know Travis is gonna pick up the talking sword and wanna keep it, even though it's a risk, right? Why. Why do we know this about him? Think about it. He's always willing to do the risky option. Take the least tred path, because it's THERE and he trusts the story to catch him on the other side.
Ashley from day 1 being on the show, even her telling the story of that first fateful birthday party, she's TALKED about feeling insecure, not wanting to pull focus, wanting to sit back and watch the others play.
For so long, this is great, everyone just wants her to be included. (This isn't me, like, reading into this btw, these are their literal words.) People online would complain about how "wow Yasha was actually here for a full ep and she barely spoke". She's talked so much about how she often just wants to watch what's happening.
Enter Fearne, Ash is here for every single episode. She's chaotic, she's in the moment. She wants to push all the red buttons.
But does she? Does she actually push a lot of red buttons? She steals stuff, sure. But she still has this "I dunno I don't wanna be disruptive" aspect to her, her being Ashley, not Fearne.
This isn't just about "Fearne does or does not want the shard". To me, it seems it's more about telling ASHLEY, hey, you're allowed to take the big magic item. It's okay. You have it. You be in the spotlight. You get the power up. PUSH THE RED BUTTON DO IITTTTTT THE STORY WILL CATCH YOU ON THE OTHER SIDE. It's less about Fearne trusting herself and more about Ashley trusting her castmates.
Again. Don't be weird. This isn't like, reading into anything that deep haha. C'mon. Like Matt literally told her in a 4SD you gotta take risks and do the scary thing and trust it'll be okay sometimes. That's the game.
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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