Uldis Klavins - Lon Chaney Sr. "The Phantom Of The Opera” and “The Creature From The Black Lagoon” (1981) packaging for Remco's 9" line of Universal Monsters action figures
Source, source
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Uldi. I have a comic on some lined paper to convert to digital (my art process is literally just draw on paper first soo i know what it should look like, colour on digital)
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Illustration by Uldis Klavins
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Uldis Zemzaris (Latvian, 1928-2022). Girl with candle (1975).
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Some Drawing Resources
I saw @freesia-writes asks for some drawing resources and I thought I would share some that help me along the way. List is below.
Some drawing programs (prices may vary):
Autodesk sketchbook (free)
Krita (Free)
Adobe Photoshop ($11 USD A month)
Clip Studio Paint (80 USD a year)
Procrate ($10 USD) For tablet
3D Programs:
Blender (free) - great for learning anatomy and 3D space of a figure.
Maya ($300 USD for 100 days) - used to be a lot cheaper but not anymore.
Books:
1. *** Human Anatomy for Artist: The Elements of Form - by Eliot Goldfinger *** (Must have)
2. Anatomy for Sculptors: Understanding Human Figure - by Uldis Zarins (fan fave)
3. Figure Drawing: Design and Invention - by Michael Hampton
4. Classic Human Anatomy: The Artist's Guide to form, function and movement - by Valerie L. Winslow
5. Classic Human Anatomy in motion: The Artist's Guide to the Dynamics of Figure Drawing - by Valerie L. Winslow
6. Dynamic Human Anatomy: An artist's Guide to Structure, Gesture, and the Figure in Motion - by Roberto Osti
7. Anatomy: A complete Guide for Artists - by Joseph Sheppard.
Online Art Pose References (where to find):
Artstation Marketplace (not free)
Deviantart (mostly free)
Pose Space (pricey)
Gumaroad (not free)
Background:
I actually have a degree in 3D and 2D animation from on the the top art schools in the USA. However, I really didn't learn much about drawing in school. I learn more about 3D/2D programs and how the 3D animation industry works. I learned how to draw/paint mostly on my own.
I started out as a digital artist and still am a digital artist. It not so much the medium in which one draws on but what one is learning how to draw. Much like music - doesn't matter which instrument one is learning how to play, one needs to learn their scales. In art those "scales" are learning anatomy (which nobody learns), color theory (which is my pride and joy), perspective (super hard), gesture and form (super fun once you get it).
Remember, everyone learns differently and at their own speed. Find what makes you want to learn and a fun way to learn for you. Hope this helps! Best of luck on your art journey.
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anyway. learn how to draw skulls! this is not the name of a tutorial, it's an imperative. you must learn how to draw skulls.
stop trying to remember 30 random collections of 'art tips' like 'the eyes line up here' 'the side of the face pokes out like this at this angle' 'the ears move up when you look down'! stop treating a side view of a face as an entirely different thing to a three quarter shot! the head is just the skull! the skull is just an object! learn to draw it! it's two bones (not counting the teeth) so once you understand the shape of it you can draw a head any which way you so desire!
this is the page "Shapes that form a skull" from Anatomy for Sculptors by Uldis Zarins, which is an incredibly helpful resource that you should read. learning human anatomy removes the guesswork of 'the ears probably go here at this angle?' and replaces it with actual, objective facts. and skulls are (imo) one of the easiest and most helpful things to put that into practice with.
make it shapes, add holes, and then you're done. magical. and not only will it make it easier to draw more accurate faces off the dome, it'll also be easier to use reference images.
(dramatic example here but you really do see this a lot in more subtle ways with more difficult angles)
learn to draw skulls. it'll help.
"my art is too stylised for this to help!" no it isn't
"i only draw animals!" do those animals have skulls?
and even if this is actually irrelevant to your art, you'll still:
get more practice with taking a complex object and breaking it down into basic shapes, a skill that is Always Useful
be able to draw a skull. that's sick!
not ending this with a humorous skeleton pun, it'd be... too easy. or maybe i'm just lazy?
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