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#weren't all that careful with their worldbuilding to begin with.}
miguel-owhora · 4 months
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miguel o'hara x male reader !!!!
?!??!? — cults , murder , implied infant death , implied unhealthy relationships , dead dove: do not eat , sfw , cryptic , light worldbuilding/lore , might make this into a series
:333333
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The forest is your domain. The wild, the rain soaked dirt, the quiet movement of leaves shuffling, the little beetles crawling on the floor, the lizard hiding on the tree - that is your domain. It is your home. You were here first, you will be here last. It breathes when you do, it thrums and thumps with each of your heartbeat. It will take you underneath when you begin to rot away, it will resurrect you, just as ir has before.
Humans, for all their cleverness and inventions, do not belong in the forest, in the wild. Years ago, perhaps, but not anymore. You will not let them poison your forest, you will not let them destroy it, just like they have destroyed everything else. It is only your thickened and hardened skin that saves you from their bullets and blades when you crush their throats with your bare teeth, holding them in place, and ease them of their impurity.
Usually, you did not let anyone step foot within your domain. But this one was different. The nearby town had caught on to the beast - to you - living within the tall trees and thick greenery. It was only the townsfolk people, with the knowledge they passed over to him, that he had offered up some items.
The body of a full grown sheep, of a couple coins, and a pomegranate. He had offered it to you, staring at you whilst you hid within the shadows of your domain, seemingly meeting your eyes. He had said he would offer more if you let him and his people live in your domain, in your forest. He had left, clever lamb, knowing he would not see you.
You had taken his offerings and let he and his people, a little group, walk through your forest and settle down.
You watched them, watched them do their little rituals and Human things, watching how they spoke and moved and lived and breathed. Your eyes would watch sight of little children, of babies with impurities being offered up to the man who had given you offerings, and they would disappear in a small building. An hour or two would pass, and the townsfolk would be quiet as the man would hand over the tiny corpse to the people, who would bury it somewhere.
You'd watch them, of course. Not because you cared about their traditions, no, not because you cared that something had happened to the young offspring.
It was just a snack, an easy prey, even if it no longer breathed.
The man from before, the one who offered you something, the one who had made the babies with impurities no longer impure, had come to talk to you again, stopping just inches from the outskirts of the trees the lined the clearing they settled in.
Another request, another offering; some would try to escape tomorrow, some would try to leave. This man, pretty, the leader perhaps, had asked you to ensure they do not get away - food, he said, they could be your next meal.
The man had offered a slab of meat, raw, still dripping with blood.
You had stepped out from the shadows, long limbed and sharp, bulky, with fur splattered across, with teeth far too sharp and horns spiraling from your head, sharp spiked fans on your face, eyes non-Human. And the man, pretty pretty pretty, had stared, pupils dilating.
You had taken the slab of meat without so much as a word and had slunk back to the shadows, to the forest, to your domain.
You obediently followed. Some tried to escape, whipping through your forest, but they did not know your domain like you did. It had been easy to tear them to pieces, drenching yourself in their blood, feasting on them.
You had preserved a skull of theirs and had given in to the man when spoke to you again.
Miguel.
That was his name.
Miguel, and he had taken the skull you got him as if it was holy.
And then Miguel looked at you as if you were Holy.
You weren't.
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lu-is-not-ok · 7 months
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Everything you need to know from Leviathan
First things first: this is Not a story summary of Leviathan. This is merely a collection of all the pieces of characterization, backstory, and worldbuilding that I believe is or will be relevant in Limbus Company.
I encourage everyone who has finished Library of Ruina (or doesn't care about spoilers to that game) to read Leviathan yourselves, as I will be skipping over most of the actual plot of the novel.
Also, due to the nature of Leviathan as the direct sequel to Library of Ruina, some endgame spoilers to that game will inevitably come up. That being said, I will try my best to keep those spoilers as minimal and vague as possible.
Preamble: Done. Let's get into this. Something something long post warning ahead. It's also kind of chaotic and borderline incomprehensible. If I missed something then, uh, whoops.
Event Timeline:
The end of Library of Ruina directly causes an event dubbed "the first miracle" by some, and "the second passing of White Nights" by others, during which the people killed in the Library would begin returning to the City as if nothing happened.
An orphanage in the Backstreets of District 22 (V Corp's) was at the epicenter of this event, being destroyed in the process and causing the Ring to take interest in the children raised there.
The events of Leviathan follow half a year after this event, and seem to take place over the course of at least a few days. It's as of yet unclear how much time has passed between the end of Leviathan and the beginning of Limbus Company.
Vergilius:
Vergilius comes from District 22 (V Corp's), a Nest filled with wide water canals and boats that make use of them, making it somewhat reminiscent of Venice.
Vergilius used to be the operator of a highly-experienced and skilled Fixer Office. The lowest Grade Fixer at that Office is Grade 3 until a rookie joins them during the events of Leviathan. This Office seems to be dissolved by the end of Leviathan after half of the Fixers working for it die.
Vergilius's title, the Red Gaze, is a stealth pun in Korean. The word used for Gaze is a homophone to the characters used in an epiphet meaning Immortal Poet.
The red eyes Vergilius is named after appear to have a certain kind of aura to them, which causes him to draw attention to himself and be easily recognised. For missions where stealth is involved, Vergilius has a special pair of glasses to make his gaze less recognisable.
Also, Vergilius owns whole-ass calling cards with his Fixer title and a portrait in a Roman-inspired style.
As a Color Fixer, Vergilius is extremely strong and fast, being able to crack the ground underneath his feet when running at full sprint and literally cut through buildings. In fact, Vergilius's body is heavily augmented with artificially woven muscle fibers, which Vergilius compares to hydraullic cylinders and motors in how it feels to use them, though they're not literally mechanical. Despite that level of power, he's noticeably less experienced or skilled than another Color Fixer seen in Leviathan - Iori, the Purple Tear.
Speaking of her, Vergilius appears to know quite a bit about her, including her name, what happened to her in Library of Ruina, and what one of her goals is. She's also implied to have taught Vergilius a technique called Shin that gets introduced later in Leviathan. Also, Iori calls him a junior, implying a difference in either age or experience between the two. Oh, and he also knew Roland.
In addition to knowing those people, Vergilius appears to have also known Carmen before she died. He recognises the nickname Carmen uses for him within the Light as the one she used for him back when they knew each other. Also, back then, Vergilius's weren't as they are now, implying they've known each other before Vergilius was a Color Fixer.
For some time during his work as a Fixer, Vergilius has had the ability to sense "Flow". A fate-like pressure that he sees as trails of shadows and light, pointing him towards a destination he doesn't know. It's a force he notably struggles to resist, only being able to by following dim Flows, rather than the slow but bright Flow. However, doing so merely brings ruin to Vergilius's life, as the dim Flow inevitably guides him back to the slow Flow.
For ten years, Vergilius has been visitting an orphanage in the local Backstreets, donating money and goods and spending time with the children there. He even keeps an old photograph of him with all the orphanage's residents on him.
Before he found the orphanage for the first time however, Vergilius would go on rampages and kill people he believed were contributing to the horrible current state of the City. One of those rampages involved the slaughter of a whole Syndicate, the leader of which was Lapis's father. It's heavily implied that all the children within the orphanage landed there as a direct result of Vergilius's actions.
Vergilius is consistently shown to be stoic and emotionally distant, yet deeply caring underneath his aloof exterior. This is most clearly shown through his relationship with Garnet, the previously mentioned rookie who was raised at the previously mentioned orphanage. Though Vergilius denies Garnet's claims that he raised him, and regularly thinks about how Garnet's sentimentality is going to get him killed, yet he also can't help but feel proud of Garnet in moments where he truly shines, care a lot about Garnet's safety, and feel horrible guilt when he fails to protect him.
Back during his rampaging days, Vergilius is unable to show mercy, with his "attempt" to do so involving giving the last survivor a cut that would let them survive for a few hours, in gratitude for giving him a code to the door. Inversely, current day Vergilius appears to have softened, as his gladius has a heating mechanism that immediately cauterizes the wounds it inflicts. This ensures non-fatal wounds remain not fatal, even if leaving his target alive could cause him issues later on.
Vergilius's motives for taking care of the kids at the orphanage despite being the one who orphaned them are as complex as they are layered. Guilt is clearly a part of that, as Vergilius believes there's no reason for him to see Lapis again when Garnet offers to take him along for his meeting with her. Another part of it might have been Vergilius secretly wishing that one day, one of the kids would realize what he'd done and take their retribution... however it's unclear how "canon" that particular motivation is due to it only being brought up in a vision of a Mirror World. The orphanage was also a reprieve from his former reality filled with wails and begging for mercy. It was a place of warmth, filled with voices of delight waiting for him every time. At the same time, it was a source of hope for him. A place where he could redeem himself, to raise children who could live with the heart he couldn't have, and who could potentially change the City with their virtues alone. All of these motivated Vergilius to cover up and forget about his true goal. One he's been actively burrying during his visits at the orphanage.
That goal? Redacted from the viewer. The first explicitly set up mystery in Leviathan. However, we know that it is directly tied to how Vergilius wishes to change the City.
Vergilius believes that the City is deeply wounded, with its injuries having festered for a long time. He believes that the way to change it is to continue spilling blood, never letting it dry out. To try and pierce through the City's thick shell into its wounded core. When describing the world he wants, he says it's "a world that can only be understood once you feel it with your whole body".
After a talk with Carmen, Vergilius effloresces into his E.G.O, which allows him to wield blood as both a weapon and armor. It also allows him to become one with pools of blood, however he would be unable to leave them if they were to dry while he's inside. However, the usage of his E.G.O is limited by the amount of other people's blood he has available to him. If he were to run out, he'd be forced to use his own, dying painfully in the process.
Also, Vergilius keeps coming up with one-liners when beating people up. It's kinda funny.
At the end of Leviathan, Vergilius is invited into Limbus Company, being promised to give him Lapis (who had been replaced by Charon) and Garnet (who has been reduced to a tiny glowing jewel) back. Thinking back on his past, Vergilius accepts, though the story ends before we get to see the exact terms of his employment.
Charon:
Previously, Charon was known as Lapis, and was one of the kids at the orphanage Vergilius would regularly visit. She was especially close friends with Garnet, who would later become a Fixer and join Vergilius's Office. In fact, Garnet notes how Lapis wouldn't usually open up to anyone but him, and when they did talk she would often talk about Vergilius. She's also noted to not be a fan of studying.
Lapis ended up at the orphanage after Vergilius killed her father during his slaughter of the Syndicate he led. While we don't get to know much about her father, we do know he cared deeply for her, to the point his last words were calling out her name.
In a flashback to her childhood, we learn that Lapis would always suck on bitter candy as she's able to preserve it and suckle on it little by little, whereas sweet things melt away much sooner. She follows this anecdote of hers up by revealing her wish to "try all the flavors in the world" when she grows up.
After aging out of the orphanage, Lapis got a job at a fruit-harvesting company. During the events of Leviathan, Lapis has decided to meet up with Garnet at a private location. However, the area turned out be occupied by Syndicate members, including that of the Ring, and Lapis was kidnapped to be used in the Ring's experiments with Mirror World technology.
At the end of Leviathan, Lapis turned out to be the only of the "gems" to have survived the experiments. However, she did so because she was the only successful one. Her former identity was completely erased, replaced by that of Charon. Initially, Vergilius is hesitant to make contact with her, feeling like keeping his distant will save both of them from pain. However, he relents when Charon finds a still living piece of the jewel Garnet had turned into.
Gubo:
Gubo is one of the researchers at N Corp, and during the events of Leviathan he comes to an auction held by the Ring for the sole purpose of gaining access to their Corridor and retrieving Aseah.
His connections to a Wing allow him to casually bid 10 billion Ahn like it's nothing. Gubo is also notably frustrated when the auctioneer appears to be breaking their own rules, trying to convince them that doing so would put their gallery in ill repute.
To enter the Corridor despite his failure at the auction, Gubo is willing to sacrifice the lives of the people that had accompanied. Notably, Vergilius is able to tell that Gubo did no fighting himself due to his appearance, reckoning he merely hid while others fought in his stead.
Gubo is someone who's willing to keep himself calm and composed regardless of the situation. He's constantly calculating ways to reach his goal, willing to do anything and pay any price to do so. However, that composure is said to reflect insecurity, obsession, and yearning. He is shown to take some ridiculous risks in pursuit of his goals, attempting to attack Vergilius twice despite being clearly outmatched against a fucking Color.
Despite N Corp being at potential odds with the Ring, due to them kidnapping Aseah, Gubo doesn't act hostile towards the Ring's members outside of getting rid of those who were directly standing in his way.
Aseah:
During Leviathan, Aseah is the main researcher working on the Mirror World technology for the Ring. He's specifically working on modifying and tuning an invention made by Young-Ji, the Glass Window.
By that point in time, Aseah had already joined N Corp, however the Ring kidnapped him to use his knowledge for their own gain. Despite such seemingly dire circumstances, Aseah does not seem bothered to be working for the Ring in the slightest.
Aseah is a cold and usually emotionless individual who only cares about his research. In fact, he only ever shows emotions, specifically passion, when realizing he's made a breakthrough or describing how the technology he's researching works. He's easily swayed to risk other people's lives for the sake of pushing his research even further.
One of this main motives for using the Glass Window is to create a Singularity to surpass Yi Sang's creation, as well as any other competing technology of this kind. Despite his self-imposed rivalry with Yi Sang, Aseah still calls him a friend.
At the end of Leviathan, Aseah is successfully retrieved by Gubo . However, a question is posed: for both to get back out of the Corridor, Aseah must be able to know how to navigate it. If that's the case and he could have escaped this whole time, why didn't he? He must have had reasons to not fly away, even though his cage was wide open. Add that to the mystery counter.
Limbus Company:
Limbus Company shows up at the very end of Leviathan, being a new enough Company for Vergilius to have never heard of them before.
A Special Operations Team from a department called LCA raids the Ring's lab, specifically searching for Vergilius. A woman with hair that seems white from far away, but appears graysih close up, approaches him. This is revealed to be Faust, and she's the one who gives Vergilius an offer.
Work for Limbus Company, and we can bring Lapis and Garnet back.
The Ring:
The Ring are a Syndicate that are said to only believe what they see with their own eyes, and are dedicated to the creation and display of various types of art. They also hold auctions for various pieces.
Some of the Ring's art falls within our understanding of it, such as paintings and sculptures. A large amount of it however includes acts of extreme violence or otherwise cruel behavior.
Many of the lower-ranking members of the Ring and Backstreets residents under their protection are considered to be akin to students, being graded on their pieces and taking art exams. While the Ring does allow resits on their exams, flunking too many times will result in death. In such an environment, a lack of inspiration causes people to have mental breakdowns.
As far as we've seen, the Ring hold two different types of art galleries, which I'll refer to as Syndicate-facing and Public-facing respectively.
Syndicate-facing art galleries are structured more like schools, complete with classrooms and suspicious "art" exhibits within the halls. One of those exhibits we see are "statues" of people with animal heads. However, these statues are actually sill living people that are forced to stay completely still under the threat of violence, or "scolding". Oh, and those people also had their mouths and ears sewn shut. This particular exhibition is revealed to be a part of a test that the Ring was holding that night.
Public-facing art galleries look more akin to modern art galleries we'd see in our world, and their lower floors are accessible to pretty much any public person. These floors are filled with more standard types of art, like paintings and sculptures. The top floor of these galleries is considered the VIP floor, where auctions are held and the true disturbing nature of the Ring is shown to the guests there.
During the auctions, every participant has a veil put over their head, and they are to bow in respect when the one holding the auction enters the stage. The art pieces sold on these auctions can be anything from paintings of real slaughters that took place in the City, to objects made out of or containing pieces of actual people, to straight up dancers stuck eternally dancing in glass stages in which time flows slower. Additionally, the person who wins the bid on the "meister's most cherished work" will be allowed into the Ring's Corridor.
At the time of Leviathan's events, the Ring not only has access to the Corridor, but also Mirror World technology in the form of the Glass Window.
A secret research lab was kept hidden within one such Corridor, where the Ring would test Mirror World technology on "gems" - young people who came from the orphanage at the epicenter of the Miracle. These experiments involved these people experiencing many Mirror Worlds at once within their mind, with those people physically shattering if pushed too far.
The Ring's goal with their research of the Mirror Worlds is to open as many Rifts to as many of them as possible, with one of the high-ranking Ring members saying they wish to open ten thousand rifts at minimum.
This plan appears to be thwarted by the end of Leviathan. It's vaguely implied that N Corp and/or Limbus Company seized the tech in the Ring's possession, leaving it unclear if the Ring still has access to it currently.
Over the course of Leviathan, we learn of two different high positions within the Ring: Docents and Maestros. Each can be identified by the kind of ring they wear on their ring fingers. Also, all of the ones we've seen thus far are gender non-conforming as fuck.
Docents are responsible for taking care of and monitoring the art galleries. Notably, they are responsible for guiding guests and giving lectures on the lower floors of their public-facing galleries. These lectures appear to involve explaining the ideals of their Maestros. Docents wear two-coiled rings that extends down the top of their hands and coils around their wrists.
Maestros are responsible for holding the auctions and appear to have a high amount of control over the Ring's actions. They wear three-coiled rings. They also notably act a lot more according to what they believe is true art, as opposed to the Docents who can still be swayed by money and social standard. As an example, Maestro Jumsoon decides to give his most prized artpiece not to the person bidding billions of Ahn, but to the person who convinces him they can complete the piece due to being personally involved in what it represents.
N Corp:
The physical location of the Ring's secret lab appears to be within N Corp's District. However, due to its entry point being connected to the Corridor, it's unable to be accessed from outside the Corridor.
One of N Corp's main source of income and culture are so-called suicide vending machines, or vending machines that dispense canned experiences that specifically allow a person to experience suicide. This bit of technology is considered both amazing and condemnable, and is said to be one of the main reasons people move to N Corp's Nest.
N Corp Taboos are upheld vehemently. Recorded footage of that secret lab, even without knowing it's located in N Corp, would result in Taboo Hunters being sent out over the breaking of the Nest filming taboo. They are highly efficient, going after everyone who had seen the recording before finally retrieving the footage.
M Corp:
M Corp's full name is MDM Enterprise. In Leviathan, we see M Corp do business with the Ring through delivering their product to them - an entire moonlight stone.
A moonlight stone delivered in a massive box filled with a flesh-like cushion around the stone. Opening the box requires using an unlocking mechanism composed of multiple various levers. Everyone present in the same room as the box during its opening are required to wear ear plugs, while those actually opening it also require airway protection. Upon being pulled open, the stone needs to be cut out of the flesh cushion using a knife.
If sufficient ear protection is not worn during this process, the sound the stone emits while being forced out of its container will cause all that hear it to experience a "wave of hiraeth". This is shown as a sort of dissociative state where the person rambles about the ocean being their home and family, and how they need to return to it.
The moonlight stones themselves appear similar in shape to large pearls. The Ring appears to use them by putting them in translucent containers, where the stone is attached to multiple electrodes and tubes for a yet unclear purpose.
The Light:
After the second passing of White Nights, people would begin transforming into forms similar to cocoons or eggs. This happens when a person becomes aware of how unbearable the world around them is, causing them to retreat from reality.
When seperated from their bodies, people establish their... Redacted. Yet another mystery. However, it's implied to be something along the lines of the ideal world they wish to create, or the dream they wish to make true. If they manage to set this Redacted and endure the process, they can be born anew as a Distortion (or potentially with Effloresced E.G.O). If they can't their bodies are seized by their sins, resulting in the creation of a Peccatulum.
This process is pointed out as being different to the process of Distorting that we're used to seeing, though it's not yet unclear to what extent.
The inside of the Light as utter stillness, shimmering as if somethered in light. When someone is inside the Light, Carmen attempts to guide them towards a specific conclusion, acting kind and trying to absolve them of any guilt over their actions, while showing an utter lack of pity or genuine feeling. She's able to see past the facades people put up, directly looking into what they have been through. She uses that knowledge to direct people towards realizing their true desires and wishes.
Carmen is able to meet and talk with people whose hearts "crack". Who are too overwhelmed with their emotions in the moment. When she discovers a person's true wish has been buried and hidden away, she acts as if the act is so painful that it hurts her by proxy. She uses this opportunity to offer these people the power to create they consider right, one only for their own eyes.
She claims that she's helping everyone paint the City with their own colors, much like the Light, in which all colors perfectly blend together. When it's pointed out to her that doing so would be impossible, due to everyone's colors being different and thus it being impossible for them all to exist together in perfect harmony, Carmen responds by saying everyone should be dedicated to protecting and fighting for the sake of their own world, even if it means fighting the entire world itself.
Carmen describes the process of Distorting or Efflorescing E.G.O as becoming a "self unbound by the eyes and standards of the City", with Carmen attributing the latter to being Ayin's idea. Carmen says that she believes the final destination of everyone's ambitions is Love, specifically unconditional Love towards oneself, as the only person that can truly understand and love them is themself. This is where Carmen and Ayin come into conflict. Ayin believes people should be able fight using clothes and tools, holding the human form in high regard. Carmen, on the other hand, sees that as unnecessary moderation, and argues one should express their love through their body, so that it and their heart can become one.
Effectively, Carmen is trying to guide people to only caring about themselves and their desires, disregarding everything around them. She does so through a "friendly, yet ruthless pressure", by offering the seemingly perfect solution of absolute self-love at the cost of being blind to one's reality. She knows what the "right" choice is, and will be disappointed if one were to choose the other option, but she won't stop anyone from pursuing their desires even if their way is different from what she's envisioned.
...There is a purpose to it all. A goal Carmen has for herself. After all, she's a person too. It's another bit of information that's redacted, setting it up as yet another mystery, but we do have a hint towards what it could be. Somehow, a person who was given power by Carmen failing to fight for their wish appears to contribute towards Carmen's personal purpose.
Speaking of that, Leviathan reveals another, more violent way to defeat a Distortion. By proving the fundamentals of a Distortion's beliefs wrong, by breaking the foundation upon which their wish was built, the Distortion begins to fall apart. With nothing left to its form but vague concepts, an Abnormality is born, tearing out of the Distorted person's body and killing them instantly.
Peccatulae:
The Peccatulae are the result of the process enabled by the second passing of White Nights, in which a person retreats into a cocoon-like form upon finding the world too unbearable and faces an ordeal within. If the person fails the ordeal by not being able to find a wish for which's sake to return to their world, their body is left to be fed on by their sins. This results in their bodies transforming into manifestations of those sins - the Peccatulae. Once this transformation takes place, it cannot be reversed.
Peccatulae are not Distortions, as they are what happens when one lacks the strong desire needed to either Distort or Effloresce E.G.O. They are also not Abnormalities, as unlike them the Peccatulae can be killed.
The Peccatulae visually lack any humanity they may have had before the transformation. At the same time though, the cries they let out are compared to that of humans burdened by life, by the sin of bearing sin.
Those cries are also seemingly able to affect one's mind, causing memories associated with the Peccatulum's Sin Affinity to resurface.
The Glass Window:
The Glass Window is a piece of technology created by Young-Ji, which was co-opted by Aseah and studied by the Ring. This technology is considered to be a Singularity by Wings and Grade 1 Fixers.
The main function of the Glass Window is superimposing Mirror Worlds onto whatever is viewed through it, though in a blurry state. It's noted to be less stable than Yi Sang's Mirror technology, but in exchange it's capable of superimposing a much larger number of Worls at the same time.
The amount of Mirror Worlds and their intensity can be controlled through modifying the Glass Window's Refraction Rate. A higher Refraction Rate allows more overlayed Worlds to stack, at the cost of "yielding more of one's heart to the Glass Window".
Surviving high Refraction Rates without physically shattering involves attaining focus - a process involving perishing one's heart without killing it.
Most weapons cannot damage the Glass Window.
The Corridor:
The Corridor is a piece of technology that the Ring owns during the events of Leviathan. It's a liminal, seemingly-infinite space that can connect to places all over the City. As long as the area they wish to link has an exit, a matching entrance will appear within the Corridor.
Many of the doors within the Corridor are locked using mental locks, to be able to enter them one needs to think specific mental keywords as they attempt to open the door.
Inside the Corridor itself, electronics such as video recorders and ear pieces appear to malfunction.
Despite the Corridor being a mostly linear space, the complex and intricate rules by which its passages connect make it more than possible to get lost within. As such, navigating the Corridor is usually done when accompanied by a guide.
To navigate the Corridor by oneself, one needs to always remember two things - their starting point, and their destination. Knowing those two points will allow one to be able to find their way by feeling which directions to take. This is due to a phenomenon called Reversion of Causality, a phenomenon which some Singularities take advantage of as well.
Breaking through a wall in the Corridor leads to a massive hall made of constantly shifting purposeless surfaces lined within even more purposeless doors. Staying within this outer hall is dangerous, as one would become stuck here if the doors within the Corridor reassembled themselves.
Shin and Mang:
Shin is a technique Vergilius learned from (who's implied to be) the Purple Tear. Shin involves completely relinquishing the control of one's body to one's mind, specifically one's memories and the feelings associated with them. When Shin is used, it causes glowing rings to appear around the weapon (or body part if weaponless) one is using to fight. The glow of these rings is constantly emphasized to be that of the moon.
Vergilius describes Shin as "the power of Light", and "the power of sin".
To use Shin, one needs Mang (referred to as luna/lunae when not a proper noun), often multiple of them. Using Mang is described as filling onces emptied minds with dense and heavy memories, then letting the lunae of these recalled feelings guide one's movements.
Random Miscellanous Bits of Info:
It's a tradition in District 8 (H Corp's) to gift apples on Christmas Eve, to wish the giftee a peaceful night.
Cellphones in the City seem to be at a stage in-between Iphones and slightly older smartphones. The screen only takes up roughly half of the phone, but it appears to be a touchscreen due to the lack of mechanical buttons.
Related to that, payphones also exist in the City. The District the payphone is in gets shown to the one recieving a call from one.
The Seven Association holds seminars for new and aspiring Fixers that teaches them the basics, such as information about major Syndicates, Singularities, spatial awareness, etc. The Seven Association also holds Fixer qualification tests.
Higher education is something one can pursue in the City.
There are still video recorders that use videotapes in the City.
Cognition-warping ID Cards are a thing within the City. However, they are noted to only be useful for brief deception.
One of the canonical Mirror Worlds is literally our world.
Airplanes don't exist in the City.
234 notes · View notes
antianakin · 1 year
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While I thought these two episodes were quite interesting and fun and good quality for this show, they also just further prove that the show absolutely sucks and has no reason to exist.
These two episodes were so clearly PLOT HEAVY episodes, this wasn't just filler. This was discussing the fate of the clones, defeated a major villain in the show, and brought in several major characters for cameos. All of this is generally stuff that would only happen in major plot heavy episodes, not filler.
But none of it had a lick to do with the main characters. None of it.
All of our main characters have left the GAR, so whether the clones remain troopers or not has zero effect on them and they don't give a flying shit about regular clones anyway so what do they care about the fates of their much-hated "regs." The main characters have exactly no stakes in this storyline at all.
The villain's defeat doesn't really come about because the mains have any vested interest in bringing him down. They're brought in by the two cameo characters to help THEM defeat the villain. The main characters are tools in this endeavor, but not the instigators of it. They don't have any real emotional connection to his defeat that we ever get to see.
And none of the main characters actually grow or change because of the events of this episode except for Echo, who ends up LEAVING and is getting indefinitely written off the show as a result. And that choice doesn't even have anything to really do with the actual plot of the episodes, but just because he meets Rex who mentions he's out saving other clones sometimes which is something Echo finds appealing. Hunter, Wrecker, Tech, and Omega are all effectively exactly the same at the end of this as they were at the beginning.
And Echo's leaving isn't even sad. The music tells me I should be sad, but they've never built up a real relationship between Echo and anybody else on the show. And aside from Omega, no one even seems all that upset to see him go in THIS episode, but Omega's had all of about 2 real scenes with Echo across 1.5 seasons, so it doesn't feel all that impactful.
The episodes were GOOD, but they weren't good because it had anything to do with the actual main characters of this show. They were good because it dealt with characters I ACTUALLY cared about (clones in general, Bail, Rex, Riyo) doing stuff that dealt with bigger issues that impact the galaxy and larger groups of people. The events of this episode have long-lasting implications for the worldbuilding, it fleshes out Riyo as a character, it shows us what Bail was like as an Imperial Senator and the thin line he had to walk. We got to see the aftereffects of the attack on Kamino, but the people actually impacted by this weren't the main characters, but the real clones, Riyo Chuchi, and Halle Burtoni (of all fucking people).
The episodes that deal with really interesting plot-heavy material are never interesting BECAUSE of the main characters, they're almost always SIDE characters in someone else's plot-heavy story because the main characters are entirely removed from it all. They never had connections to anybody more involved in the main story and are given personalities that mean they actively do not care about doing anything interesting with the main storyline. All they can do is stay static and throw out running gags every so often when they go on random adventures (Wrecker hates heights, Tech is a perfectionist, etc). But they don't grow. They can't.
This show is at its most interesting when it looks at almost literally anybody else BUT the main characters. It's at its most meaningful and impactful when it moves away from putting its main characters center stage and just lets them be side characters to someone else's story instead.
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uninformedartist · 10 months
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I kinda get what story Viv was trying to tell in S1E8. Loona meeting Tex' girlfriend and she is wayyyy better than her in pretty much every category imaginable. She realizing she never had a chance to begin with. This is a relatable cute story idea on its own. But his girlfriend being a literal ruler of hell is just too much imo. It doesn't make sense from a character perspective and a worldbuilding perspective. It's just too much for a character. Bee rules one ring in hell, an representation of one of the deadly sins since the ancient times but she is also this normal girl who dates Tex and is a total party girl/pop star. It feels like 2 characters/ concepts in one. It's a mess and lacks a clear direction. It also doesn't look like an animal trainer (like Viv says she is supposed to) she looks like an extreme oc splarkle dog who is a hell to animate. Which is fine for a love rival imo. But this sparkle oc being literal royalty is a huge letdown.
I think the only way Bee's current design would work is if she weren't a princess of hell herself but the rebelious daughter of the queen of gluttony, who is a bee and did have an affair with a hellhound or whatever. It would explain why she is half hellhound half bee. It would explain why she can date Vortex without people caring too much since she has the benefits of the upper class but not the responsibilities. But that's just an idea i had
Completely agree anon, and you are not the 1st person to feel this way. I have seen many re designs of her that interpreted Bee being the daughter of Cerberus and Beelzebub. It makes sense since in Dante's infreno Cerberus exists and lives in the gluttony ring so it would be possible for Cerberus and Beelzebub to get together and have Bee, sparkle dog/bee hybrid solved. There is so many interpretations and texts on biblical lore Viv really could've went ham and selected whatever suited her world best.
Also the thing that is really glaring with Tex and Bee's relationship relationship is the power dynamic. Bee in Viv's version is the OG Beelzebub, not an offspring of Beelzebub the OG. It like you said causes it to not make sense from a character perspective nor a world building perspective. This ancient immortal being is with a the lowest class of hell and hell hound, has the personality of a young adult party girl it just doest make sense. Also this scene
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Where Loona glances at Tex. Bee is in her true form but Tex here looks scared, intimidated and can't help Loona in this situation. This just solidified to me their power imbalance. They should've made Bee the daughter of Cerberus and Beelzebub, this makes her design make sense/world building too. Secondly keep her rebellious party girl personality, she's a rebellious young adult of 2 ancient beings. It can show she's rebellious going against the status quo by dating Tex after all her mother did too by having a child with Cerberus so why can't she. Shows conflict withoutin Bee's self, being a hybrid demon she's trying to find herself and is going through a rebellious phase. And last write of the scene above with Tex being scared of her, show him standing with Bee because this scene goes about Loona not checking up with Blitz, Bee got angry at what Loona said to her and how Loona is so nonchalant with Blitz's safety. Then after have Tex still stand with her but correcting her on how she could've handled the situation better by not getting so angry and going into her true form. Shows a balance in their relationship, Tex standing by her but also not afraid to correct her on things she does wrong and Bee accepting the critique Tex gives her.
Sorry its a bit rambling, ty for the ask anon and sorry for replying so late.
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hibernationsuit · 8 months
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41 (Comfort food) and 49 (nightfall), together or separately :)
gonna do separately bc comfort food got too long and also stays under the cut bc of tow worldbuilding and toby's fucked up eating habits 💔
nightfall is nicer and shorter tho <3
comfort food: Based on that one 'standing in front of an almost empty fridge at 3am' doodle. Also lots of thoughts on food & Halcyon's food situation. And memories of Earth </3 warnings: disordered eating
nightfall: Klara & Tobias sit on a sea shore after long day of packing boxes bc Klara is moving. No warnings here :3
comfort food
Waking up in the middle of the night with hunger pangs had become so usual that ADA stopped commenting it. Or maybe she got tired of me never answering to her queries about it. What was I supposed to say, "Sorry I barely ever eat?"
I turned to another side and tried to fall asleep again, knowing well it won't work.
Eating food here has been hard since the beginning, but ever since hearing what Dr. Chartrand and the Board have been hiding, I've started feeling bad about even thinking of eating properly. I'm not from here, I'm not supposed to be here. Why should the food be used on me? I knew thinking like that was wrong, yet I couldn't control my thoughts.
I got up slowly and reached for the red tailcoat hanging on the chair. No idea what kind of fabric Celeste used, but its soft texture felt nice and comforting. It reminded me of that pink sweater Klara used to wear back in university. No point thinking about it now.
Fridge seemed to be farther than ever, and walking quietly to not wake anyone up felt harder than ever. ADA seemed to pity me and switched on every lamp as I walked near it all the way to the kitchen.
Law, I craved some pasta. Not the kind they have here, but some Earth-made one. The mushroom vegetarian carbonara we used to make with Klara on Friday evenings. What I wouldn't give to eat one more plate. Or those left-over chocolate croissants I used to eat for breakfast, or as a midnight snack. The real comfort food if ever had one.
Opening the fridge never felt so disappointing. The drawn boarst drawing on the lonely can seemed to laugh at me for not eating it.
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nightfall
"To think, if someone told me I'd be ready to move out before the sunset, I'd laugh at them," Klara said and took a bite from her ice cream. The seagull in front of our bench stared at her with a jealous look on its face, but Klara didn't seen to mind. Either she was too exhausted to care after today, or too happy about moving from a dorm to care. Even if the wind was getting stronger and nightfall had arrived, bringing chillier air. "Won't have to deal with that for a few years now, huh."
"Few years? You got lucky with your rent."
"Yeah. Two bedrooms, a living room and a balcony. Open kitchen isn't my thing though."
"With you on that. My parents' place had it and the couch smelled like food all the time. Funniest thing is that we weren't allowed to take food to the living room. Which was in the same space."
"That's weird," she shrugged and continued rambling about her new place, "I still decided to take the apartment. I mean, it's not like I cook a lot."
"What are you going to do with a second bedroom though?"
"I, well, um...I was thinking I could get a roommate or something."
"Ooh, who?"
"You."
"Oh."
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writingmoth · 11 months
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writing with "vibes" in mind is completely underrated tbh
ive thinking a lot about this bc ive playing a lot of games that use vibes to tell the story/to make gameplay moments stand out. and listen, i know games =\= books, but!!! i think it has merit.
under read more bc it got rambly. its just me wondering aloud about ways to write.
example 1: ffxiv, a fantasy mmorpg that relies HEAVILY on story. it's been out for more than 10 years, so the story is huuuuuuge (i spent like a month and a half just catching up when i started playing two years ago). there are callbacks to the base game in a expansion that came out 9 years after said base game. it makes the whole thing feel like a expertly drawn web of plotlines and characters... except that isn't that case at all. the writers have mentioned multiple times that things that happened in the third expansion (6 years in) weren't planned from the beginning. that is, they just threw paint at the wall back in the base game bc the colors (vibes) looked cool. they just had enough skill to make a painting out of it later.
i guess having a good grasp of your story's themes helps a lot with that, too, now that i think about it. it assures that the colors are at least complimentary when you are slinging them about at the start of the story.
example 2: destiny, which is a completely different game. destiny doesnt use story the same way ffxiv does, though it is important (somewhat)... but lore is where the vibes come in to play for destiny imo. they do so much with so little. still using the painting analogy, it's almost like negative space art - they fill in just enough to give you an idea of the figure but not nearly as much as you would need to discern the details. and still the world feels vast. most of the time you are shooting aliens while wielding space magic, but every weapon, gear, etc has its own lore piece, and whole plotlines/characters that never show up in game or in the main story can be told through them. it's basically just vibes - aesthetic, some character moments, letters/logs, etc. and it works! the world feels lived in, most of the characters are well defined and even though sometimes the main story kinda drags, there is enough to keep you interested.
(it kinda reminds me of how i write description, which i've talked about before, but for the lucky ones who don't follow my rambling nonsense on this blog: i have a lot of trouble visualizing places or people when writing (or reading tbh) so i usually use a lot of atmosphere and emotion to mask the fact that i have no fucking clue what this very important place/person looks like. )
there are cons and pros to this approach. by being so vague and focusing on small bits that seem an ocean apart, the game gives just enough for the player to fill in the blanks themselves. that is good, because then the player is more likely to fill said blanks with stuff they like. it ends up being more of collaborative effort - and i'm sure the writers behind the game use the players' "headcanons" as some sort of thermometer for what/how to write next. so its writers and players feeding off each other's ideas in a way.
buuuuut.... it can also be pretty bad. you risk never committing to a vision or plotline by writing like this. nothing is ever set in stone. retconning, which isn't bad by itself, can happen way too much to be acceptable. if something can end up being anything, what is the point of it existing anyway? why should you care if the spine behind isn't well formed enough to carry the story later?
another danger is that the actual canon and the player's canon can end up being way too different in the end. maybe you meant to write the story this way... but the player filled the blanks just differently enough that "this way" ends up being unsatisfying and wrong.
but the biggest problem, for me, is risking never getting a proper resolution. since so many story moments and worldbuilding elements end up coming from "vibes", you risk relying way too much on the rule of cool.... which sets up a lot of stuff, usually, but never concludes them. that's also my biggest problem with asoiaf, for example - so much of that series is about building up tension, foreshadowing certain battles or encounters or whatever... that the payoff is almost never there (which is only made worse by the loooong time between book releases). it gets to a point that nothing the author comes up with will satisfy what the reader is expecting of the story.
"vibes" (or themes & aesthetics if you will) do a wonderful job of touching a reader's (or player's) strings with imagery, emotion and promise. but whatever comes from it needs to be tied up into an actual storyline (most of the time, at least). ffxiv managed to pull it off with its last two expansions but destiny stumbled a bit with its last one. players were expecting SO much of lightfall after the expansion before it, witch queen, since it managed to nail both vibes and plot. witch queen and the seasons (kind of episodes) after it setup SO much stuff. it promised a lightfall that would be an explosion - a much waited confrontation between the players and the villain, answers given, mysteries solved... and it did nothing of the sort. confusion and anger soon followed.
which is to say... vibes can be very helpful when you pause to interrogate why they interest you so much. why do you like this particular aesthetic, this imagery, this turn of phrase? some elements just pull you in and its fine to go and write a chapter or scene that is basically just you going "wow this is SO cool" even though you have no clear idea why. it's just the vibes it gives. it just presses your right buttons.
... but you will need to wrap them up into something coherent eventually. and for writers i think it's easier - usually "later" just means "once the first draft is done" aka "no one but your trusted betas will ever have to glance at this mess". for live service games like ffxiv or destiny - or even regular rpgs like dragon age or mass effect - it can be very dangerous. writers come and go. turns out that vibes-fuelled story point someone cleared for release 4 years ago doesn't make sense after all! and yeah, hyping up certain characters and plot elements seemed like a great idea for player retention 6 months ago, but what the hell do we do now?
it's too late - the players have already played the thing, they have VERY strong emotions about the thing and they are waiting impatiently for you make the resolution of said thing awesome. and you've got no clue of how to meet said expectations.
(having said all that, i do believe authors can all fall prey to this in non-standalone works too. but we usually have the ability/autonomy to make hard decisions, which video game writers of huge ips like destiny/ffxiv/dragon age/etc usually don't have.)
and of course, using vibes can go very wrong in other ways. you know the negative art destiny does with its worldbuilding/characters? i think books can go way too hard in the opposite direction. i felt this way when reading stuff like acotar, for example. the story wanted to give me certain vibes BADLY, because vibes work!, but i could see right through it (and this is my opinion!) and there was no meat below the all the fanfarre.
sometimes your characters just havent earned the cool/interesting moments.
anyway!! tldr: ive been thinking a lot about just going with the vibes for my wip and i think that's a pretty neat idea actually!! sometimes tending to your darlings can lead to interesting realizations about your story's themes that you otherwise would not notice by being too stuck to rigid plotting and too much rationalization (does it advance the plot? is this scene truly necessary? how is this developing the main character? etc) - but only when you interrogate them enough to find that out and use this newfound knowledge to enhance the story in a revision/another draft.
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grayintogreen · 2 years
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Inspiration and Reading Asks: 1, 3, 4, 9
How long ago did you start reading fanfiction? Writing fanfiction? Twelve...ish? I started writing it not long after that because my little middle school brain was like HEY YOU CAN WRITE STUFF ABOUT YOUR FAVORITE CHARACTERS AND POST IT ONLINE?? COOL. It was a lot longer before I learned quality control.
3. Are there any fics that inspired you to write what you do? I am a sponge so there are a lot of things I've absorbed over the years that have inspired me across numerous fandoms and the titles and authors are lost to time so I couldn't even begin to list them all. I try to hold onto concepts for as long as possible to utilize them when I find the right time, because I don't like copying people and I know that I will do it without even thinking about it because I pick up things quickly and have a bad habit of sticking them into my filing cabinets and then forgetting they weren't my ideas originally. Over a long enough time period that stuff doesn't matter as much, but I am well aware there's stuff I built into my headcanon lexicon that I got from other people and I try to be very open about it. (ZUALA WASN'T A DRUID I AM SORRY I AM HELPING PERPETUATE THAT FANON BUT I LOVE IT SO MUCH WHOEVER STARTED THAT YOU ARE LOVED AND VALID.)
That's a weird answer, but like... everything I read inspires me. I just have to be careful about how I use that inspiration.
4. Link your three favorite fics right now.
Seen Through the Deadlight by @wintershades
See No Evil; Love Me Blind by @insanitysilver
Debt of Vengeance by steelneena
5. Tag 3 fic writers you think are underrated/unknown in the fandom/fanfiction community.
@wintershades SERIOUSLY READ SEEN THROUGH THE DEADLIGHT. IT'S BASICALLY EVERYTHING YOU COULD WANT IN AN OFFICIAL FJORESTER NOVEL AND YOU DON'T HAVE TO PAY FOR IT.
I don't know if they have a tumblr, but quicheling wrote an amazing first chapter of King of Glass and the fact that it only has a few kudos is UPSETTING. That fic has SO. MUCH. promise and I'll be sad if it doesn't get continued due to lack of interest. I know pre-canon stories based on a lot of headcanon aren't popular as a general rule (believe me I know), but it has so much potential to be a good pre-canon Molly story.
@operafloozy is such such such a good writer and small scale worldbuilder within larger worlds and is very good at fleshing out minor characters/details and deserves all of the love.
fanfic ask game.
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hi frank! im reading The Northern Caves for the first time and im really enjoying it so far. do you have any insight or thoughts about The Northern Caves, now that its been eight years since its completion?
Hi!
(And thanks – I've gotten a few new followers since I posted an ask like this a while ago so I'll try to get back to answering asks)
In my opinion, The Northern Caves is pretty darn great. The whole series (which is the first in a very long time to get published) is very good. The Northern Caves itself is my favorite of the books, although even then it's a close call. Even The Southern Caves has its moments. (For the uninitiated, "The Southern Caves" is my personal name for the series – I'm really embarrassed to have forgotten that for the duration of the hiatus. That said, I think it was a mistake, because The Southern Caves would be an amazing series title, and there's a reason that I have used it for the titles of three different books)
Anyway, it's great. I have a lot of thoughts on it, but I don't know if they'd be worth posting on tumblr. This is a long post – it starts with a quick summary of the book series and then covers The Northern Caves in more detail, but the main points are:
1. If you liked ASoIaF, you'll like these books. The worldbuilding is better in these books, and the political machinations better. It has a lot more to offer if you enjoy that sort of thing than the ASOIAF series did. On a practical level, in these books the author does a good job of writing non-ASOIAF material without making it clunky. The story isn't particularly compelling (it's much better when you're reading the whole series – I can't recommend it without spoilers), but that doesn't stop it from being a pleasure to read, because it's actually good fun.
2. If you're looking for a "big book" to binge, these might be the right things for you. The books are over 700 pages and each is divided into two parts, which are mostly standalone stories. You can read them in any order. I recommend starting at the beginning – you will definitely need to go all the way through the books before reading them, even if you stop and start and start again and read some more, because the books are very dense and it will take a while to figure out all the plot connections.
It takes a long time because the stories are very dense, but I feel like the stories really need to be read from beginning to end. If you don't care about all the connections – which is fine if you don't and this isn't a book series that you plan to spend much time with, but it's also fine if you aren't a huge fan and this is what the author wrote when they weren't feeling quite good enough to write better – the stories have to be read all the way through. So I recommend reading the books in that spirit, even if you could probably skip some of them.
If you want the full experience, read the whole thing. If you can't do that, read it all the way through before reading the other books in the series.
3. I really liked The Northern Caves as I mentioned before. It's got very long, very "dense" episodes, with the characters mostly being introduced in one episode and then being much less relevant the next episode, often for years. This isn't just the case for a few characters – it's a very common plot element of the series. The author seems to be a real stickler for how much plot he can get into per story, with the stories themselves getting "spun out" and "filled in" as they go along. It's very "the worldbuilding is here to help" about it, and a lot of the story does feel like it's a necessary part of the worldbuilding (the "history of civilization" bit is a big part of this). But if you have a lot of free time and a lot of patience, you can read these books in their entirety as they were written. Or, if you are very impatient, you can read them in bite-sized pieces (I do this for example). (I've actually posted an ask here about a similar problem I had with another series a while ago – I would get to the end of a story and then realize that there was more story that I hadn't gotten to, and it was much better, and it would just be fun to go back and read the previous chapter in detail, even if it meant going back to the start and "starting over" – The Northern Caves is great for this because it has these very lengthy, densely plotted "episodes," so reading some parts in depth really is the best way to go).
Again, my personal opinion. You might like the books less if you read them "chronologically," but I think the worldbuilding is really strong and makes these books worth reading at all – for me, it outweighs the somewhat awkward pacing.
4. I mentioned that the author writes a very long series of "episodes," but I haven't mentioned how long the episodes are until now, and I have to admit that it is a bit of a tease. The Northern Caves has some episodes that are shorter than others and a couple of longer ones. The Northern Caves as a whole is about 1.7 million words. I think the average length of episodes is about 35,000 words or so, so that is about 45 short books (not counting the "books 1" or the prologue).
The average length of these episodes is not very long at all, in comparison to some published novels, but the series is dense enough that it takes a long time to read.
5. I read The Northern Caves in one big swoop. It was one of the big things that got me interested in this series and made me like it, so I'm sort of biased, I guess. But my impression is that many other people read it in sections – in the "normal" way, the way where you read them in "the order they were published," and in a way that involves skipping a lot of things, because there is a lot of stuff. I read The Northern Caves straight through in about 10 days, when I got really into it, and I got a lot out of it. I would read it again, but slower (which is normal for me, because I'm usually in a much more relaxed reading state after a long hiatus than when I'm reading it for the first time).
(I am reading The Southern Caves right now; it's been about a week and a half for me. It's slower going for me at this point. I probably won't finish this series anytime soon)
So anyway, I hope this gives you an idea of what to expect! If you like any of these things, chances are it is a good bet that you'll like these books. It's worth checking out if you don't know much about the author and are thinking about it. (That is, I'm not going to make you promise you have enough patience/time/etc. to read this, but I feel like I should say some good things.)
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bills-pokedex · 3 years
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I suppose to expand and clarify my response to that previous post, as far as scientists are concerned, pokémon belong to a separate taxonomic kingdom from animals and plants, the Kingdom Pokémonica, which denotes life that resonates with and controls elemental energies (which manifest in their various battle techniques). We humans belong to the kingdom Animalia; while all living creatures (yes, even animals) resonate with elemental energies, we don’t normally possess the ability to control it to the degree that members of the Kingdom Pokémonica do. Furthermore, on a cellular level, pokémon are unique and separate, capable of mimicking members of any of the other kingdoms with unwalled eukaryotic cells that possess organelles (not present in the cells of Kingdom Animalia) capable of channeling elemental energy. 
It’s a lengthy definition, but the short answer is that pokémon look like animals, but they’re not even in the same kingdom as them. They didn’t descend from members of Kingdom Animalia and vice-versa. They’ve always just been a completely separate concept.
And finally, humans aren’t pokémon. Well, with noteworthy exceptions. We’re still studying those, for the most part. The point is, we as a species descended from animal ancestors, and barring a few anomalies, we don’t resonate with elemental energy the way pokémon do. You need more than a few anomalies to call it for the entire species, on that note, so ... hence the studying.
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Part 2 - Basic Concepts of Miraculous Ladybug: Kwami
Kwamis are a fun concept and one of the main draws of the series. They make sense story-wise because, firstly, our characters need some support system. And since a lot of conflicts are centred around secret identities, characters should be able to discuss their double life with someone. As magical beings they could also be used to expand the lore, introduce new concepts and drive forward both the plot and character development. It doesn't always happen but Kwamis are a good idea. Some people who write AU's think that Kwamis are redundant, but I have to disagree.
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Origins and nature
Where do Kwamis come from? What are they? It's never explained. Oh wait, it was explained in a comic people can accidentally find. You decide to explain the origins and nature of magical beings who are one of the key elements in your magic system and worldbuilding IN A SIDE COMIC, which has zero effect on your main story. Sounds legit.
Here it is.
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So, Kwamis are abstract creatures. They can become tangible and interact with the world because of the miraculous jewels. Essentially, each Miraculous acts as an anchor to the material world for Kwami. They existed since the beginning of time and were invisible observers of the universe. Until they settled on Earth and observed how humanity came to be. This is where things get interesting.
Kwamis are the embodiment of abstract concepts. But, some abstract concepts were created by people (like everything mentioned in the comic: beauty, math, love, etc).
Kwamis wanted to help humans. And then, a human, who couldn't see, hear or touch a Kwami creates miraculous jewels. And now these beings can interact with the world, use their powers and grant them to humans. Yet, they are completely under control of their holder. I'll discuss it later, but why did Kwamis accept this deal? They are practically enslaved. At the same time they care about people and generally love humanity.
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According to the wiki Kwamis grant powers because of "the privilege of having the ability to be perceived by mortals". What? Did I read that right? Kwamis agreed to be enslaved and used as a power source, because they wanted to interact with material world. That's it, guys, end of the story.
We also know these things about nature and abilities of Kwamis from the show:
1) need food, but only to provide the power for the holder;
2) can't phase through precious metals (Chloe's bracelet in "Rogercop"), their own miraculous and humans;
3) they can control if they phase through things or not – meaning that if they want to, they can (this way Tikki can stay in Marinette’s purse without much trouble and Plagg sleeps on Adrien’s pillow);
4) they can perform magic without a holder but they don’t control it very well, there are certain types of things that they can’t do without a holder;
5) they are immortal but can get sick for some reason, a non-magical reason mind you;
6) technology can't detect them in any way, you can't film, photograph or record their voices (writers establish this many times, but promptly forget all about their own rules in "Optigami", where Marinette talks with Kwamis over the phone without any problems).
If I missed something important, then let me know.
Look, the questions related to origins and motivations of Kwamis might not be very prominent in your story right now, but you must answer them in case you might need to involve these facts in the plot down the line. It's important to avoid contradictions in the serialised story with liquid plot, that can't be set in stone. It's a made up world for the sake of everything sacred! You can make up explanations and rules, of course as long as they don't contradict common sense.
Plausible ideas for origins and nature of Kwamis:
1) Kwamis are immortal spirits, whom humans accidentally summoned and bound with spells to Miraculous stones. They remember their existence before this. This version doesn't really explain their desire to serve people and love for humanity, however. It would be more logical for Kwamis to resent people for enslaving them. It doesn't explain how humans could create those spells and Miraculous stones either.
2) Kwamis are physical manifestations of abstract concepts who existed simply as fragments of matter for a very long time without sentience, until they were accidentally summoned through the Miraculous stones and bound by humans to serve them. Kwamis do not remember their existence before Miraculous. In this version Kwamis serve humans and love them because they have never known a different kind of existence. Unfortunately, it doesn't provide any explanation on the creation of Miraculous and spells.
3) Kwamis are gods, who created the universe with all its elements and concepts including humanity (similar to Valar and Maiar in Tolkien's Legendarium). They wanted to help their creations but discovered that their power was too wild and unpredictable for that. So, Kwamis decided to give up their free will and magical independence to help humanity. Together they created Miraculous stones for humans to use and sealed themselves inside. Kwamis as gods were abstract concepts, who didn't have a body. The act of sealing their power in the Miraculous gave them an opportunity to interact with outside world (an anchor) and each Kwami chose an small animal form (because humans easily formed bonds with animals, had animal companions (pets), small animals look non-threatening and familiar). Kwamis intentionally choose certain animal forms to suit the human symbolism. Humans later used magic that Kwamis discovered for them to place spells upon small gods (spells related to identity protection and so on). This version answers most questions, but if Kwamis are gods then powers they grant to people seem to be rather small.
Feel free to add more. I would be interested to hear your ideas.
Identity Protection
In "Origins" we learn that Wayzz can sense the aura of Butterfly Miraculous, a negative aura of activated Butterfly Miraculous, to be more precise. And yet, Tikki and Plagg are genuinely surprised to discover the identities of their holders in "Dark Owl". There are several things wrong with that.
Can Kwamis sense each other's presence? They shouldn't be able to do this to protect the identities of their holders. On the other hand, they are ancient spirits. So, their inability to sense each other seems weird. Unless it's the same situation as with the spell that does not allow them to speak the name of their holder aloud.
But if they can sense each other like Wayzz did, then it means that Plagg and Nooroo were living in the same house for over a year and nothing happened. I mean, Plagg could have just come upstairs, take off the brooch from Gabriel, while he is asleep and return it back to Fu.
This question lies right here, on the surface. And that's only one massive and very obvious plothole. How to fix it? Establish that Kwami can't sense each other for identity protection. In "Origins" Fu meditates on his balcony and Wayzz sees a charged Akuma flying by. That's how they discover that Butterfly is in Paris and the Miraculous is in the wrong hands. Perhaps, Gabriel akumatizes someone for the first time to survey the surroundings and general public is not aware of this. This works better in the narrative, giving Fu time to select holders for Ladybug and Black Cat. It also establishes whether Hawkmoth can remove the Akuma from someone without Ladybug and discharge it. Maybe it depends on the circumstances (sometimes he can, but if this person was akumatized many times or their emotions are too strong and their mind doesn't want to let Akuma go then Hawkmoth can't pull the butterfly out with his magic). This scenario allows for Volpina to happen on "Heroes' Day". Silly recurring Akumas like Gigantitan and Mr. Pigeon could still happen. In this case Gabriel didn't want to akumatize the guy more than 70 times on purpose. It just keeps happening against his better judgement because evil butterflies are automatically attracted to Mr. Ramier. This way repeated attacks of Mr. Pigeon annoy Hawkmoth just as much as they do the heroic duo of Paris (I did not sign up for this Nathalie!).
Let's come back to the spell mentioned earlier for a moment. Kwamis can't say the name of their current holder out loud, but apparently, they can exploit a loophole in the spell by confirming the identity of their holder in another way. The spell doesn't work with other holders. Kwami can say the names of other holders if they know their identity. That being said, can the holder order the Kwami to tell them the identities of other heroes if they know them?
Kwamis know how each Miraculous looks with or without camouflage. Can the holder order the Kwami to tell them how each Miraculous looks in disguise (I liked that Grimoire doesn't have pictures of camouflage for identity protection)? Guardians can recognise Miraculous in any mode (Su Han). Did Fu teach Marinette this? Does she know how each Miraculous looks like unactivated?
Oh! Since we are discussing camouflage, let's take a moment to appreciate the Mother Of All Plotholes. Plagg didn't recognise Peacock because of the plot.
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Relationship with Holder
I absolutely loved the idea that Kwamis must obey their holder introduced in "Sandboy". This concept opens tons of plot opportunities. It's such a great idea that makes sense, has potential, can create conflict. Why, oh, why didn't writers develop it more?
Like, it was so good. It can be a great push for character development. This concept resolves so many existing inconsistencies within the plot. It's mind-blowing.
Why can't Nooroo simply leave Gabriel, so that he wouldn't be able to transform? Because Gabriel bound him with Miraculous to always stay near.
In "Sandboy" Tikki asks Marinette's permission before going to the meeting. Plagg lies to Adrien instead. This implies that usually Plagg's holders weren't kind to him or feared his power (Su Han's remark in "Furious Fu"). Perhaps, his holders were taught to keep the Kwami of destruction under constant control. So, Plagg in turn has learned not to ask, because if he doesn't ask permission then his holder can't deny him freedom with magic.
Can Kwami lie to their holder? Maybe they can't lie to their holder about their nature, origins and powers and other Miraculous (but Kwamis can't reveal the location of Miracle Box, Guardian's identity and can't confirm identities of other holders known to them in any way). Kwami would be forced to speak even if they don't want to. That's why Nooroo told Gabriel everything about the abilities of the Butterfly Miraculous and the wish secret of Ladybug and Black Cat.
But Kwamis can lie to their holder according to Plagg in "Sandboy". If Kwamis can lie about everything (including powers) then Nooroo didn't have any reason to be honest with Gabriel way back in "Origins".
Speaking of Gabriel and Nooroo. Can Kwamis harm their holder? Maybe doing so would harm the Kwami as well. Can they do it only when the holder is not wearing the Miraculous? Can Kwami take their Miraculous from their holder? Will they disappear if they try to do so? It seems like Kwami disappears only when the holder takes off the Miraculous with the intention of renouncing power, the words "I renounce you" are not necessary.
Other Kwamis can take the Miraculous from people if it's not their own (Wayzz in "Feast"). But what if it wasn't possible. Imagine what could happen if it's not possible to take the Miraculous by force from the transformed or untransformed hero. Just like Lady WiFi couldn't remove Ladybug's mask. A person has to willingly give up the Miraculous. Only in this case, it's possible to take it. For example, somewhere around the middle of season 3 Hawkmoth could have trapped Ladybug and Chat Noir and cut off any escape routes. His Akuma tries to take both Miraculous, but they don't budge. Then afterwards, every Akuma tries to manipulate the heroes using hostages, illusions or mind control. It's hard to say whether this version will be better than canon, but it's a fascinating theory.
You can use the idea of obedience to create more situations contrasting the relationship of Plagg and Adrien, Gabriel and Nooroo. I liked how canon created a storyline about Plagg learning to control his powers without a holder and Adrien helping him. However, why would you stop here? Give us some flashbacks about Plagg's previous holders, tell us what kind of people they were. Expand the lore and add some character development for Plagg and Adrien. The same thing goes for Marinette. What kind of battles did they have in the past? What kind of people past holders were? Did Ladybug and Black Cat heroes always get along well? Were they allies or enemies? Were they always lovers?
Give us more information about Butterfly and Peacock holders. Perhaps Nooroo has dreams about his past holders who were good people. Show us what kind of things a Butterfly holder with good intentions can do. Tell us more about Duusu and her past holders, sprinkle in a few bits of info about Emilie and Duusu's relationship, just a few vague hints to preserve the mystery. You have a lot of screentime each season and instead of doing filler episodes dedicated to love drama, you can use them for developing minor characters, relationships between them and lore.
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wondereads · 3 years
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Personal Recommendation (05/23/21)
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Fairy Dust and the Quest for the Egg by Gail Carson Levine
Why am I recommending this book?
This one is a trip to my childhood. The Tinkerbell movies were great and all, but the Pixie Hollow books were truly on another level. I loved this whole trilogy when I was younger, and it's the perfect book for 4th-7th graders or a comfort book for older age groups. This was probably the root of my obsession with fairies.
Want something quick and short? Check out my tiktok
Plot 1 2 3 4 5 6 7 8 9 10
There's a new Arrival in Pixie Hollow, but Prilla is a bit different from the other fairies. Not only does she use phrases like "nice to meet you" and "I'm sorry" rather than the fairy equivalent, but she doesn't know what her talent is. Before Prilla can even begin to start figuring herself out, the Mother Dove's egg, the talisman that keeps all of Neverland young, is broken in a violent hurricane. Prilla is chosen to go on a quest to restore the egg along with water-talent Rani and fast-flying-talent Vidia.
This book has a very classic complete-the-quest sort of plot. It would normally be boring, but it's very fast-paced and the worldbuilding really fleshes it out. The worldbuilding is incredibly thorough; it explains a lot while still keeping a sort of magical, mysterious air to Neverland. There are mentions of the greater wanded fairies and spell-casting fairies, establishing that Never fairies are not the only fairies out there and also plays into the plot of the next book. The explanation of Pixie Hollow's social structure (which is most definitely a communist utopia) is simple enough for younger kids but is still intriguing. For context, these books were specifically written in order to promote the upcoming Tinkerbell movies, so worldbuilding and characters were way more important than the plot.
Despite that, it's actually pretty good. It's a kid's book in the purest sense and still incorporates the struggle to fit in, self-sacrifice, and the importance of belief. The issue of Prilla's talent, which while it may not be as important as restoring the egg, is never forgotten, and it's obvious that there's something going on with her, but if you haven't read the book before there's no way you know what her talent is. The quest itself provides a lot of good situations for character development.
Characters 1 2 3 4 5 6 7 8 9 10
Ugh, the characters are so good and so easy to get attached to. Prilla, the main character, is a good lens for the audience. Born from a laugh with a bit of Clumsy (or human) attached to it, she has more humanistic mannerisms that make it easy to introduce fairy standards to the readers. She's also absolutely adorable.
I also have to talk about Rani, the true hero of the story. A water-talent fairy, Rani has always wanted to swim, but fairy wings absorb water and cause them to sink. Rani makes one of the biggest sacrifices a Never fairy could make, and then does it again. She really is just a wonderful person that serves as an amazing role model to young girls.
In terms of character development, Tinker Bell and Vidia are the best. Tinker Bell is particularly important because, especially since these books were meant to promote her movies, she needs to be different from the stuck-up, jealous, and downright mean Tinker Bell from Disney's Peter Pan. And she is characterized so well. She's obsessed with her work and isn't the nicest fairy, but Tinker Bell is also shown to be incredibly kind and caring through her scenes with Mother Dove. It also helps explain her behavior in Peter Pan, and it becomes much easier to like her.
Finally, Vidia is such a good character. She's a hero of the story. She goes on the quest with Rani and Prilla. But she is, fundamentally, selfish. She makes decisions that benefit herself, and she's outright rude to most of the characters at some point. As the quest progresses, there are so many good scenes where she comes to realize the consequences of her behavior, most notably the plucking scene. In the end, although she rationalizes it as something to improve her own situation, she makes the selfless choice and ultimately ends up saving the quest.
Also, Vidia and Prilla's relationship is perfect because it is the epitome of grumpy social outcast and the one (1) person they will tolerate.
Writing Style 1 2 3 4 5 6 7 8 9 10
I'll just get it out there–Gail Carson Levine is one of my favorite authors, especially when it comes to children's literature. She has an amazing talent for writing intricate fantasy stories that still keep the feel and atmosphere of a fairy tale. In case you weren't aware, she also wrote Ella Enchanted, Fairest, and The Two Princesses of Bamarre, which are all basically the best fairy tale-based fantasy books for children. She is an amazing writer, and this book is no different. Her method of using third-person-limited perspectives and jumping around from narrator to narrator is I think what really keeps that classic fantasy vibe.
Of course, I also have to talk about the masterful illustrations of David Christiana. Yeah, the Tinkerbell movies were great and all, but I would pay good money to see a 2D animated movie in Christiana's style. The fairies are all so ethereal, and the amount of detail is absolutely stunning.
Meaning 1 2 3 4 5 6 7 8 9 10
Fairy Dust and the Quest for the Egg, keeping true to the new fairy tale aesthetic it has, has a moral of course. I think that this book is all about the importance of belief. Of course, fairies need Clumsies (humans) to believe in them, or they die, but it's also about the belief that the fairies themselves need in order to overcome their obstacles. Towards the end of the quest, it seems all is lost, and the fairies lose their belief. It is only when Prilla shows them that there is still something to believe in that the problem is truly solved. It is not just about believing in yourself, but also believing in others and the goodness of the world.
Overall 1 2 3 4 5 6 7 8 9 10
This one is a childhood favorite of mine. In my opinion, everyone should give it a go. It's got a classic quest storyline, great characters, and a good meaning. However, it is aimed at last elementary schoolers. Maybe suggest it to your younger cousin. But, if you're ever in the mood for a light-hearted children's book that's really only a children's book because it's short and had illustrations, give this one a shot! I would recommend this book to people who like fairies, fairy tales, and are of the firm belief that there will always be good in the world.
The Author
Gail Carson Levine: Russian-American, 73, also wrote The Princess Tales, Ever, and A Tale of Two Castles
David Christiana: American, 61, also illustrated for A Tooth Fairy's Tale, The First Snow, and Drawer in a Drawer
The Reviewer
My name is Wonderose; I try to post a review every two weeks, and I take recommendations. Check out my about me post for more!
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boop-le-snoot · 3 years
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masterpost ☀️ main masterlist ☀️ taglist
previously on...
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We meet Lucy, we meet Samantha and her twins & Mother Nature gets a little bit mad. But on the upside - she loves Tony :)
Kind reminder that this story will have horror/thriller elements & graphic descriptions of blood, gore and all the nasty stuff associated with superhero battles described in some detail. This chapter contains some of that.
Honestly, this story is getting- uhh- 8-12 notes on Tumblr. It's got a decent following on AO3 which brings me joy because I truly do enjoy the worldbuilding to a, perhaps, guilty amount. So if you like it too - please reblog :)
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The fabric of my skirt was suddenly yanked and I jumped, dropping my phone and startling out of my daze. Two big, blue eyes stared up at me, curiousity mixed with impatience in them. I crouched down to pick up my device, coming face to face with a tiny blonde girl about nine or ten years of age.
"Lucy, hi!" I squeezed out a smile at the child. She looked pale, as if she'd never seen the slightest bit of sunlight, chubby cheeks contrasted by an overall spindliness of her body. Her dress was a puffy, long-sleeved, red and white polka dotted monstrosity with at least two petticoats that made her seem bigger than she actually was. "Sorry, didn't see you there. Long day at work," despite there being a worm of anxiety crawling deeply in my chest, I heeded the warnings on the list of rules and swallowed any unease I had.
Which was a hard feat. The stairs had gotten confused and I lost ten minutes of time going back, over and over, after encountering floors "5", "8" and "19" instead of my third floor, in a five story building. The building providing extra floors shouldn't have surprised me that much but the worst was fighting with the desire to explore them, my rational brain unhelpfully supplying that if this building was truly dangerous, nobody would be living in it.
The pull was almost unnatural in its strength yet my protection charms remained unaffected. Too tired from returning to work, I decided to distract myself with my phone - and nearly ran poor little Lucy off her feet.
"You are new," she signed to me slowly, carefully observing my reaction to her using ASL.
I had been truly unsettled by the rule list, perhaps more than I wanted to admit to myself, so I spent a night wide awake brushing up my meager sign language skills. "Yes, my name is Star," I replied, not quite sure if I wanted to shake her hand or simply make myself scarce as soon as possible.
Lucy gave me a closed-lipped grin, swooshing her puffy skirts in what I perceived to be a calculated amount of shyness. "Can I play with you, please?" Her hands moved a little more rapidly as she side-eyed my apartment door.
I briefly ran a mental checklist of the contents of my fridge. "Sure," I figured that two leftover steaks in it would be more than enough for the little girl. I'd splurged and gotten four prime pieces of meat to treat myself after a hectic moving process, cooking only half of them on the first day. "Come on it. You hungry?"
The door swung open as I led Lucy in, her bright dress and pale skin standing out in the twilight of my apartment. She nodded her head seriously, looking at me from head to toe as shivers ran up and down my spine. My bag was unceremoniously dumped on the couch, my socked feet shuffling into the kitchen and beelining for the fridge.
Lucy followed me quietly, taking a seat at the dinner table and folding her thin arms atop it, expectant blue eyes following my every move. As I plated the meat and reached for the roll of paper towels, I felt like I was being examined under a microscope. Somewhere in the distance, a quiet hissing noise was beginning to rise.
Lucy politely declined the fork and knife I attempted to give her so I just set down the plate in front of her, leaving the kitchen to change out of my dusty, sweaty clothes, too tired to really worry about the loud, sloppy and wet chewing noises and low growling coming from the dining area. I decided as long as she wasn't attempting to have me for dinner, I was going to be just fine.
I found Lucy on the carpet of my living room, flipping through a fashion magazine she'd found somewhere after I was done with scavenging some sweatpants from my mostly-unpacked closet. Her blonde curls bounced as she looked up at me with another tight smile, this time looking calmer, friendlier somehow. "I like those dresses," she signed, pointing at a few pictures with models wearing ballroom gowns in all kinds of colours. "And these..." She pointed out a tiara, probably not knowing how to sign the words.
"This is a tiara," I spoke slowly, signing the last word with my hands carefully as she observed. And then a few more times, until she repeated her last sentence perfectly. "Good job, Lucy," I praised her as she beamed at me. The river of quiet, scratchy giggles never stopped as she pointed out various things and I tried to sign them to the best of my ability, Lucy not showing any signs of upset whatsoever if I couldn't get the name for something right.
After some time, it was beginning to get very dark outside and a couple of pointed glances at the clock was all it took for her to stand up and carefully dust off her skirts. "Thank you for playing with me, Star," Lucy signed excitedly. "I like you. Do you want to know a secret?" She leaned in conspirationally, bursting into my space bubble with a lack of care only a child could posess.
I nodded, not trusting my mouth whatsoever. The closer she leaned in, the more overwhelming her smell became. Her pretty dress reeked of mildew and stale water, her breath - of dried blood and something earthen, like moist soil and cold cobblestone.
Lucy's eyes widened dramatically. "If you need answers, go on to the seventh floor. Bring some warm milk and cookies, they won't bother you too much, but be careful and don't stay for too long. You look tasty," I struggled to keep up with her rapid signing, my eyes firmly trained on her. Lucy's hand carefully patted my cheek and in my frozen state, I could only wave back as she skipped to the door and unlocked it, giving me one of her closed-lipped smiles before disappearing behind it without a noise.
The lock slid shut on it's own after the girl's departure. My heart briefly jumped up into my throat, trapping my jerky inhale in-between my throat and my esophagus. Coughing, I went on to double check the door lock before scrambling for the TV remote to add some background noise to the suddenly eerily quiet apartment.
The sit-com that popped up wasn't any of the ones I knew so I sat helplessly watching unfamiliar people get themselves into more and more absurd situations as the grating noise of pre-recorded audience laughter mocked the characters actions. A sudden shriek pierced the late night stillness, followed by a sound of breaking dishes and a woman's voice tiredly chastising the miscreants.
Samantha.
I'd seen her a few times as she smoked her strong cigarettes in front of the entrance, her twins running in circles around the large pothole in the middle of the driveway. She'd been friendly enough, the dark circles under her eyes and the unkempt state of her clothes telling me more than her words, "I love them, I really do. But I just want some sleep," she rasped as she sighed and attempted to gather her two kids.
I didn't examine them too closely but on first moment's notice their eyes and teeth appeared... Wrong. Samantha had taken them inside after that, clutching a coffee thermos of a size truly impressive, and I went on my merry way, trying not to think too much of the poor, single mother and her two mutant kids. I felt a little proud, even, as she didn't just abandon them like many other people did after discovering their children had an active X-gene.
It didn't take me long to cave in and offer my help with watching the twins, Anya and Arman; one noisy weekend bled into the next and I began to genuinely feel bad for the overtired woman. Inviting the two terrors into my apartment was a choice I had made mindfully: having asked Odette about advice on hyperactive children, she had proposed a puzzle or two.
The thrifted, wooden items weren't able to hold the twins' attention for long, and Anya was the first one to begin gnawing at the hard blocks, covering the area around her in splinters. Arman was a quiet boy compared to his sister: he'd stare at the TV or at the walls, avoiding eye contact and conversation at great lengths.
My couch was jumped on, my dishes were taken out and my houseplants rearranged chaotically; it was almost as if they purposefully tried to get a rise out of me without doing any actual damage. I spent the remaining few hours of my Sunday putting things back in their places - all that pent up frustration had done wonders for the state of my apartment; it sparkled, looking cleaner than the day I moved in.
The babysitting became a somewhat regular occurrence, more often than not with me popping in for a couple of hours so Samantha could run some errands and the odd weekend when the twins came over to me so Sam could get some much-needed sleep.
She was a kind, gentle if chronically overworked woman. We clicked pretty quickly over our shared desire for comfortable stability and some fucking peace; neither I nor she had it in sights for the foreseeable future. Sam's reaction to me being a witch was a shrug and a top up to her wine glass as she pointedly looked at her daughter who was busy chewing on a door handle, leaving small, jagged marks all over the dull metal.
I just had gotten sorted with a bunch of complicated orders when the radio interrupted Eric Clapton with an emergency message and instructions to steer clear of the next few blocks over. Something had hit NYC again and Avengers had been called but nobody knew exactly what it was or when it was going to be dealt with.
As soon as I shot a text to Sam, explaining the situation, I immediately retreated to the back rooms, setting up my healing station over the noise of Odette preparing her office for visitors. For some time, I waited with baited breath, jumping at every little noise coming from the outside. The people tickled in slowly, mostly one by one and all were covered in foul-smelling sludge that evaporated with a loud hiss when the concentrated light of the UV lamp in my office touched it.
"Some kind of aliens, I think," a man with a face somewhere between a human and a hedgehog told me, wincing as he retracted his spikes back into his skin. "There's a hole- a portal, right on a crossroads and there's these things coming out. They kinda look like dragons, or flying snakes maybe," the more light breached the surface of his skin, the more relaxed he became. "The Sorcerer and the Witch are trying to close the portal, unsuccessfully might I add, and the muscle is just," he paused, scratching his chin. "Just killin' 'em, I guess."
I nodded enthusiastically, prompting him to continue to rely the state of the affairs as I applied the thick, viscous ointment on a gash on his leg. "It's hammer and Frisbee time," I mumbled to myself sarcastically.
"Yep," the man popped the 'p'. "Most of us are trying to keep the creatures contained to that one block. I saw Iron Man blasting off some of the creatures off of some of my friends," the last sentence contained a great deal of puzzlement. "Though you won't be seeing much of us this time. These things... They're vicious. They've got claws the size of my foot. A lot of us are going to die where they gut us," the sentence was spoken so matter-of-factly, my hands paused on the man's leg, bringing my eyes to his unblinking dots of black.
"What do you mean?" I swallowed in an attempt to chase away the dry, rough feeling in my throat.
"Those beasts... They're smart. One of my friends - she's a... Telepath of sorts... Says they're an intelligent hivemind," the man's broad, warm palm closed over mine. "The beasts leave only the ones that won't get help in time. They can smell death from a mile away. That's how they hunt," his voice was gentle, soothing over the sudden ringing of my ears.
"I..." My mind stuttered, a sticky ball of anxiety, fear and sorrow gathering up in my chest. "I'm so sorry. I..."
"We know what we're doing, out there, we know the risks," his smile was tight and full of grief. "You're doing your part here, makin' sure our babies have parents. We're out there makin' sure our streets are safe. Such is life," the grin acceptance in his pitch-black, small eyes set fire to the tension in my chest.
I exploded, inside out. The sudden burst of decisive, clear-headed energy made the objects around me vibrate, metal resonated my sorrow and my determination, the wood heated up with the force of Mother Nature itself responding to an act of cruelty bestowed upon her creations.
As soon as the man's bandage was finished and he headed out, I grabbed my old, ratty backpack, hastily shoving things into it in a semi-organized fashion. Clean linen strips, bandages, some premade elixirs and draughts, a few jars of salves, carefully tucked in-between the cloth. As I knocked on the door of Odette's office to retrieve the last few items I would need for my reckless journey, the door handle turned on its own, letting me observe her tending a woman who's skin was peeled off most of her back.
"Can't you see I'm..." Odette exclaimed, throwing her free hand towards the door, which did not budge. She turned on her heel, eyes widening when she observed my wide, solid stance in the doorway, lips immediately curling into a small grin. "I understand. Take what you need. It's not wise to resist Her call," the words were spoken carefully, as if not to spook me, before Odette resumed her delicate work of putting the injured woman back together.
Without a word, I finished packing and left through the front door, not needing more than my scarf and my light sweater to keep me from the freezing gusts of wind. My very core was the centrefold of an active volcano, bursting with white-hot bursts of energy as I approached the injured people on my way towards the terrible screeching noise.
This far out, most of the injured were able to make it to Odette's or to the other healer, who's name I had found out only then, but they were thankful for the water I offered them. Not once did they question me: my star-patterned scarf, out of all things, had become somewhat of a symbol for me among the different folk. Mutants approached me fearlessly, giving generous updates on the direction of the battle and the hotspots I probably should have avoided.
The louder the screeching noises grew, the more people needed my help. The stops took longer, my painkillers were becoming a short supply, the main relief provided by a couple of mid-range, mid-strength energy manipulating mutants that began to tail me after I offered to patch them up in exchange for help with the injured.
It was as if I instinctually knew where I was most needed, my decisions were seldom my own. Me and the two mutants bid a haste goodbye after loading up their truck with the injured, although deep inside, I knew that the amount of corpses, bloody and messy, littering the streets had begun to get to them. In a normal state of mind, I would not have been able to look at them either: then, each mangled, broken body only added fuel to the fire within me.
As I stepped foot in an intersection where someone had piled up bent and broken cars, the shadow flying over my head shrieked, taking a fluid nose dive towards another, smaller flying figure. I dropped flat on the ground, the contents of my backpack clattering, watching the small figure in the sky blast the beast with an off-blue ray of concentrated energy. As soon as the creature began it's graceless drop, Tony turned around and flew off, looking none worse for wear.
At the very centre of my chest, a faint feeling of fondness and hope blossomed into tiny little flowers that soothed the aching sorrow for the dead. Each warcry of the beasts from another world fed the anger, the anguish Gaia seemed to exhibit at their intrusion; the revolt I felt upon laying my eyes on one of them made me sweat, hands clenching into fists until my skin crawled under my nails.
The last part of me that wanted to pretend I was in control was gone; my soft, untrained body a mere vessel for a force stronger than me, stronger than anything. Noise around me grew in pitch, some of the creatures circling around my hiding spot cluelessly, aimlessly, as if they could not find what they were looking for.
I moved spots in a daring series of runs, bringing me almost to the portal itself, and the hellish lizards dived into my previous sanctuary, shattering the concrete and the wood of the house under the amused black stares of glassless windows.
The realization set it - they could not see me. Or perceive me properly, I deduced, inspecting the creatures for any sort of orifice except for their mouths and finding them to lack eyes and ears.
My own stare fell onto Sorcerer Supreme, floating amongst a variety of moving golden circles; I was close enough to hear him talking in a language I did not know. Wanda was hovering nearby, holding up a wall of red energy, protecting the chanting sorcerer.
A united screech invoked a shiver from every living being within it's reach, the creatures circling the portal for the last time before flying off in haphazard directions as the portal slowly began to close. I was prepared to cheer, yet, something stopped me; not a second later, the circles surrounding Stephen dimmed as the man himself jumped up onto his feet in alarm, screaming something unintelligible at the Scarlet Witch.
The overturned food cart I was hiding behind slowly began to creep towards the portal. A couple of rats, a pigeon - the animals flew in front of my eyes, rapidly, as they struggled against the unseen force. My hands grasped the handlebars of the cart in vain, I struggled against the force, seeing a moment of confusion on Wanda's face as I floated- no, rocketed past her as Stephen's golden magic forcefully pushed her out of the portal's reach.
It's size no bigger than a doorway, the vile thing blew cold, dry air under my sweater, muffling Stephen's cursing as we briefly collided during our violent expulsion into another world.
And then, there was darkness.
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Taglist! @couldntbedamned @mikariell95 @letsby @sleep-i-ness @toomanyrobins2 @mostly-marvel-musings @persephonehemingway @schemefrenzy @lillsxd @bluecrazedandbeautiful @slothspaghettiwrites @xoxabs88xox
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exemplarybehaviour · 3 years
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I finished Dorothy Must Die by Danielle Paige last night. It's a story about Amy Gumm, a modern teenager from Kansas, being swept up in a tornado and dumped into a dystopian version of the Land of Oz, where Dorothy is a cruel dictator. This is a premise that could either be pretty good or extremely Cringe(tm), and to the book is....... okay. Just okay. A review:
The World Overall, I think the worldbuilding was sort of middling-average compared to other YA novels. There's tons of details thrown in, but they're not particularly cohesive, and they rely heavily on the reader having familiarity with at least the Wizard of Oz movie. Here's some talking points:
So as a full disclosure, I absolutely loved the Oz books growing up, and I tried my best not to be upset that characters I loved as a kid were... uh... basically boiled down to very one-dimensional villains. I think the worldbuilding details draw enough from the original books to reward Oz fans, as long as you're okay with everything being sort of off.
A lot of major worldbuilding details are also the ones you see over and over from similar retellings, which are sort of extrapolated from the movie. Dorothy still has her magic shoes, which are ruby red, and the flying monkeys are important players. What sets this book apart, imho, is that Paige does draw strongly on book canon. While it's pitched as "parts of the story we weren't told," this Dorothy is one who moved permanently to Oz with her aunt and uncle and was made a princess, just like in the books. Some other plot twists that I won't list to avoid spoilers are also consistent with canon.
(The back of the book says Amy has read all of the books. This is not true, because if she HAD read the books, she would be about 80% less confused. A lot of the "things the book didn't tell us!!" is just... in the sequel books, lol.)
While Paige does draw a lot on the movie as Aesthetics (sometimes to a comical point-- Dorothy basically just wears a Sexy Dorothy Halloween costume the entire time), there are some neat background details from the books. The magic picture is in use, for example, and there's a joke about the Shaggyman requesting a pantry full of canned beans. On the other hand, if you are Oz-savvy, you'll spend a lot of time wondering where other plot-important items are, like Glinda's book or the magic belt. However, the stuff that's all original feels sort of.... tacky? Like something a tween would make up on the spot if asked to describe what they think a magical royal ball would look like? Like that.
I can't really gauge if these details will make sense to non-Oz fans as they're presented. For example, there's a pretty unnecessary Oz geography lesson that explains what the different regions of Oz are pretty late in the game, and then... also doesn't really explain how Oz is organized either.
The magic system is never explained, but it also functions in a way that it definitely seems like it should be. All of the magic Amy does is just her concentrating and making things happen, but spells other people do often require tools. I didn't really care about this, but I can see it annoying some people.
While the beginning part of the book spends some time letting you see the horrible state of the land of Oz, there's kind of this.... lack of explanation of how Oz works as a country or as a culture. The People Are Being Abused is all you really know.
The Writing The writing in this book is competent but not really... you know... great. It's from Amy's POV so it's meant to be the words of a sarcastic teenager, but the sentence structure is often repetitive and Amy's "sarcasm" is rarely funny or charming. Paige goes into long descriptions of places and what people look like doing magic (raising their hands dramatically and shooting glowing light, etc), and all of this is generally worded like describing a scene in a movie. You know Dorothy's room has pink shag carpeting, but you don't know how it feels under your feet. You know Jellia Jamb smells bad because [SPOILERS], but you don't read about Amy's eyes stinging or stomach rolling. Things like that. The book's structure was kind of wonky, and I really felt like it would have benefitted from another draft with the aid of an editor. Plot-important details are often brought up way too late in the game, and sometimes characters are introduced as if they'll be important, only to vanish again for the rest of the book. Characters have infuriating conversations where they refuse to explain things to Amy just yet, and Amy's reactions to this are so bland it gives the reader the impression that the writer doesn't want to explain it, rather than an intentional narrative choice to keep Amy frustrated and wary. Also, Paige kept doing this thing that drove me bonkers where she'd write something like "I picked up the tray" without ever having described or hinted there was a tray present. The tray? What tray??? Finally: this is the first book in a series, and it's written with the knowledge that more books will be coming. It's not a self-contained story. That's fine as long as you know what you're getting into, but it was one of the biggest complaints I saw on GoodReaders and Amazon reviews. Basically, if you're not into the book, there's no reward in making yourself finish it. If you are into the book, congratulations! There's more! The Characters I think the characters are both the biggest strength of this book and also its biggest flaw. On the one hand, if you want a book where Oz characters are twisted to campy, evil caricatures of themselves, this book absolutely delivers. Dorothy is self-obsessed and petty and Oz's biggest mean girl. The Tin Woodman is now made of knives and melts people. The Scarecrow is a mad scientist. The Lion eats people. I never got the impression these character were supposed to be anything more than cartoonishly evil, and they are. I feel like this is the biggest draw of the book, which is why I'm calling this one of the book's biggest strengths. (These characters also very one-dimensional, so if you wanted a nuanced take on good characters going bad.... well, this isn't the book for you. There's some hints this MIGHT happen in future books, but Paige is going to have to up her writing game to make it work.) The "good guy" characters Amy meets are... well, I'm not really impressed with any of them. They're largely static and don't have much depth to them. I don't understand why some of them exist. For example, what was the point of Indigo, who Amy barely ever thinks about again? What's the point of Glamora? Glamora is Glinda's twin sister and she's working against her, and while we get hints that Glamora is a complex character under all her glamour.... this is never really demonstrated. In fact, Glamora and the rest of the witches mostly disappear for the last arc of the novel. Why did we spend so much time with them? (The answer the last the question is that this book is NOT a self-contained story, but the beginning of a series.) Finally, the reason why I can't give this book more than a "meh" rating is Amy herself. She just... doesn't really feel like a cohesive character. In the first thirty or so pages of the book, we learn about Amy's background. She's a seventeen year old social outcast. Her dad left her and her mom and started a new family, and Amy is still hung up over it. Her mom is depressed and has several addictions, and Amy feels like she has to care for her mom instead of the
other way around and is resentful of it. This all seems like a cohesive character, right? A little cliché, but that's fine, because those are real problems real teens have. Except! Once we get to Oz, all of this is barely referenced at all. Amy never really shows interest in going home or relief in being away from home. She occasionally comments that she enjoys things that happen to her (mostly being magically flown places) and randomly states she'd like a tattoo, but she doesn't seem to have any particular goals besides ones other people lay out for her, and she doesn't have much in the way of interests or motivations. She occasionally has a few pages of being angry or frustrated by something, but this is never really written like an enduring emotion, like the writer forgets that Amy is supposed to be confused between scenes where she's actively telling other characters she feels kept in the dark. She has two moments where she risks herself to help someone else, but they happen too far apart to really feel like Amy is a particularly compassionate person rather than a character just randomly performing compassion. We never find out why Amy has to be the one to kill Dorothy, instead of one of the trained witches. It's sort of hinted that there are magical reasons it has to be Amy, but we're never given a narrative reason. Amy is upset to see people suffer, but she never really loses anything personally to Dorothy. Sure, people she likes are killed, but we never see rage or mourning from her. She's very flat and are we're never really given a personal motivation for her to agree to assassinate someone. We don't even get to see Amy do anything "special" to show off that she has that little something-something that sets her apart from others. Almost everything she plans and executes herself ends with someone dying and/or failure. She mostly seems to just do things without motivation or thinking them through. She doesn't have any skills that other characters aren't better at. Even her skill of "also being from Kansas" doesn't get her anywhere with Dorothy! Finally, I don't understand why the romantic subplot is there, except maybe because the writer was told good stories have romantic subplots. Conclusion I feel like if this book were 100-200 pages shorter, I could just say "This story is BONKERS" and call it a fun a read. As it stands, the story is bonkers, but it's stretched out enough that the writing and characterization flaws really dragged down my enjoyment of it. It was okay and I did read the whole book in only a handful of settings, but I wouldn't recommend it to everyone... that being said, if the premise DOES intrigue you, I'd say read it!
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jimintomystery · 2 years
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DS9: "The Storyteller"
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When Chief O'Brien takes Doctor Bashir to a Bajoran village and accidentally becomes the local shaman, it's a recipe for wackiness! Meanwhile, when Nog and Jake Sisko meet a girl, it's (also) a recipe for wackiness!
This episode is like two B-plots stapled together, with each hoping the other can carry it. It doesn't help that both storylines revolve around remote, isolated Bajoran communities. It feels like the writers know they can't do "planet of the week" too much on this show. So they're getting around it with "Bajoran village with a gimmick of the week."
The (unnamed) village O'Brien and Bashir visit has the most obvious gimmick. The (unnamed) "Sirah" leads the town in a ritual where he (surreptitiously) summons a cloud monster so he can lead them in chasing it away with good vibes. This could have easily been the premise of an original 1960s Star Trek episode. ("Dammit, Jim, I'm a doctor, not a Care Bear!") Nothing tethers it to Star Trek: Deep Space Nine or Bajor except the flimsy idea that the Sirah's magic bracelet contains a chunk of an Orb of the Prophets. I hate that; it's like when a Superman story goes out of its way to overuse kryptonite to explain everything weird, instead of just creating a new reason for weird things to happen.
The Paqu and Navot, whose dispute brings Varis Sul to the station to turn Nog's head, may not seem as gimmicky. But all the Bajoran worldbuilding thus far has implied a fairly globalized society, homogenized by the Cardassian occupation and united by the resistance. Now, though, we're presented with two factions set apart by their harsh territory and their bitter dispute. The Paqu are explicitly isolationist, to sell the idea that nobody (not even Major Kira) expects their leader to be a teenage girl. Evidently the Navot are similarly secretive--their whole beef is that they think Varis is being more unfair than her late father, and yet they failed to mention anything about her to the mediators.
The bottom line here is that both plots hinge upon our heroes encountering new cultures they don't know or understand. It goes against the spirit of anchoring this series to one location for a deep dive into one civilization. A deep dive shouldn't yield the same kind of stories we'd get visiting lots of alien planets. That just feels cheap, like the show is only anchored to Bajor so they can save money on costumes and makeup.
Fortunately, as it turned out most Bajor episodes weren't like this one. But looking back, I'm beginning to see how "The Storyteller" contributed to my initial aversion to Bajor episodes.
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juicemitio · 4 years
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Alright I went to Louisville Galaxycon and saw Travis and Clint twice, for their worldbuilding workshop and their Q&A. Here's some interesting stuff I learned (I didn't include stuff they talked about that's pretty common knowledge or they talked about on the last ttazz)
Graduation 
Fitzroy was originally going to be a jock that was weak bc he no longer had a team, Travis told Griffin that that didn't really work for the world so they reframed it as him training to be a hero, was great academically and behaviorally, but had a problem no one had seen before and no one felt like dealing with. It specifically wasn't "barbarian fails bc he can't keep his rage in check," it was that no one was willing to deal with his magic so they shipped him off
Someone asked Travis to explain fitzroy's magic, so from the DM's mouth- he's a barbarian subtype with elemental magic which has a random effect while raging, which we haven't seen yet (path of the wild soul if you want to look it up and see what he can do) and he took a feat which gives him the ability to cast 3 cantrips of his choosing. What I thought was interesting was that Travis described Fitz's magic using the word "elemental" twice, even though that isn't specifically stated in the path of the wild soul entry
Travis knows Argo's secret and is very excited about it 
Clint has a pirate fiction book he reads every night before they record to get into the headspace to play Argo, he told us the name but I forgot it 
There is one small little concept that made the whole of graduation make sense to Travis and is what the arc will be about, and he only figured it out a few days before recording. Obviously he didn't tell us what it was
Originally it was going to start with everyone starting at age 11 and slowly killing the other kids off, but Justin didn't feel comfortable playing a game surrounded by kids dying 
The accounting scene is already one of Travis' all time favorite taz scenes
The pegasus scene informed Travis on exactly how he was going to treat the firbolg
Also Travis referred to Justin's character exclusively as "the firbolg," which means "master firbolg" is solely a thing going on with the npcs in the game which I find hilarious. They just all decided to give him a dope title bc he deserves it, meanwhile no one will call Fitzroy "sir"
To Fitzroy, social threats are an extremely real and serious thing, like the Biggest thing to him (we were talking about what characters found threatening in the workshop, for context)  
There's some big concept/idea that comes up in the next episode that travis almost let spill and had to quickly stop himself from saying it
Someone mentioned eating breakfast in their question in the workshop and Travis goofed on it for a second, then said "cereal world" suddenly, and Clint had to pick up the question bc Travis had to take a second to make a note of it in his phone 
Travis started brainstorming graduation in March and they recorded the first episode in October, and his main job in that time was working on graduation 
Before Buckminster was adapted for graduation he could not fight at all, if he got into a fight he would die, he poured everything into charisma and could talk his way out of any fight (even the big bad of the game he crit 20d his check and the big bad walked away from the fight) 
Travis is really into psychology and how if you assign a label to someone they're going to act more like it (ie you tell a kid they're amazing and smart and talented and they become more like that, you tell a kid they're annoying and dumb and a problem they become more like that), and how that was a major contributor to play into hero/villain/sidekick/henchperson dynamics, you get assigned this arbitrary title of good/evil/subservient and you become like that to fit the role, and then the inevitable pushing against that mold
Travis is fully aware of his story being compared to harry potter and he doesn't care bc it's apt (people in a school arbitrarily divided into four groups and one of them is the Bad One), also he knows people describe it as "sky high meets Harry Potter meets my hero academia" and he actually finds that really flattering bc he thinks that sounds cool and like something he'd want to watch 
On that note, Travis is a self-identified Slytherin and he's always upheld that the reason Slytherin is depicted in a bad light is bc Rowling decided she didn't like them, and he's always sympathized with the idea of a first year Slytherin working their ass off following the rules and doing their work and getting points, and Dumbledore rewards three idiots for breaking like every rule and pulls the trophy away from you. This was a big inspiration for graduation, of one group getting a bad rep and being portrayed as evil for literally no reason 
Amnesty
Clint & Travis's favorite scene they've ever done together was Ned & Aubrey's final scene together 
Aubrey and Dani do move in with each other at the end of amnesty
Balance
Travis' main emotion around taz is pride and he's most proud of the scene in stolen century with the spirits in the robots, bc they had to record it a second time bc it got way too dark and ended in a really grim way and about 20 min after they finished they all decided that they weren't happy with it, that it didn't fit the tone, he's really proud they didn't just leave it be and they took the second pass at it to make it right
I'm pretty sure he's talked about wanting to kill Magnus off at the beginning before but he mentioned that it was only at the end of petals to the metal he actually realized he wanted Magnus to live, bc Hurley had to sacrifice herself to save Magnus bc Magnus had been so reckless, that hit Travis really hard. Travis realized that Magnus' recklessness was getting people hurt and so Magnus did too, so Magnus become a bit more cautious and took up rogue training to try not to get anyone killed again 
Dust
Dust wasn't designed to be anything more than a one off and the workload was completely unsustainable, the document of notes for dust was about 100 pages and only about 10% of it got used
The reason Travis loved it so much was bc it was a mystery and he found it really fun
Commitment
Clint would love to revisit commitment, but probably not in podcast form bc he didn't find himself really being in the moment as much bc of all the different things he had to keep track of, he'd like to see a comic adaptation/continuation if possible
It was based of a comic he wrote that never got published bc the company producing it failed (he still cashed his paycheck) so he reused it bc he still liked it a lot, it was about how America was founded as a monarchy instead of a democracy and what that changed in the usa's (united sovereignty of america's) history, and how people now were fighting to establish a democracy. Also there were cowboys and spaceships and other cool stuff he put in there bc he liked it
General adventure zone
The reason why they're are able to do romantic relationships w/o being weirded out by it (they joke about it but they don't actually care) is bc it's never done in an explicit or sexual way and since it's the decision the characters would make to pursue the relationship then that's the decision they make. He reframed it as it wouldn't be weird if a family were writing a script together and there was a romance and one person wrote lines for one character and the other wrote lines for the other. He did mention that two siblings playing characters in a relationship as actors on screen wouldn't be cool though
They sometimes get comments that some of the stuff they do is "fanservice," but they feel that they owe their success to their fans and they owe some to them 
They are both aware of and proud that Justin is the best at character creation, Clint specifically really was talking about how Justin's strong suit is definitely character creation and characterization
General mcelroy stuff
They walked pretty close to me when they entered the stage room for the q&a and like… they're short, like shorter than you think
Travis referred to his unborn child as "baby dod" (I'm not 100% certain but I'm pretty sure) which I looked up and is a nickname for George, and given with their older kid being named Barbera and nicknamed BeBe and Travis talking before about how he and his wife like classic names with cool nicknames it makes sense
Travis had an earing in his right ear, I didn't get to see his left ear and I couldn't tell if it was an actual piercing or a fake, it looked really good though. Also his tinted glasses look a lot cooler irl than they do in pictures
Clint told the teenage mutant Ninja turtle story with the signatures that griffin told on mbmbam, but Clint remembered it as happening at King's Island, not Disney. This story was prompted by the question of the biggest lie he ever told his kids, and he only came clean about this a few months ago
Travis told a story about how he finished a videogame when he was younger and was so excited that he picked up a plastic knife, yelled "throwing knife!" threw it directly at Griffin who dodged it and it hit and shattered a window
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trillscienceofficer · 5 years
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Maybe it's because I'm in the process of writing a fic where I can finally dump all the Trill headcanons and worldbuilding I've been constructing in my head for the past year, but idk, 'why weren't we shown what Ezri was like before the joining' is beginning to really rub me the wrong way. Ezri says multiple times (to her family especially) that she's still herself, and whatever change she's been through and difficulties she's experienced those don't make her any less Ezri.
The same goes for Jadzia: I don't really care for the concept of that episode that implied that she could've had a relationship with Julian if only she wasn't joined to Dax, I honestly think it cheapens the idea of joining and simplifies it too much. I'm sure there's going to be a 'before' and 'after' the joining, but I'm not fond of thinking of the 'unjoined' phase as something so radically different that a Trill's identity can be neatly separated in two states that have no correspondence to each other. I simply don't think it works that way, and it's more similar to the way people change as time passes; being joined to a symbiont adds a lot of "time" to a Trill's mind (in the form of memories) so of course they're going to be slightly different. But still themselves.
In the end this is just me arguing semantics, but anyway. Jadzia Dax and Ezri Dax are two whole people, and I don't necessarily need to see who they were before the Dax part was added their names. I already know: they were Jadzia and Ezri.
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