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#(though in the script version they actually do see each other one more time. or. well. she sees him but he doesn't notice her)
ectonurites · 5 months
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SUPER DARK TIMES (2017) DIR. KEVIN PHILLIPS
also, honorable mention to the original script for this scene:
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fuckyeahgoodomens · 2 months
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The Radio Times magazine from the 29 July-04 August 2023 :)
THE SECOND COMING
How did Terry Pratchett and Neil gaiman overcome the small matter of Pratchett's death to make another series of their acclaimed divine comedy?
For all the dead authors in the world,” legendary comedy producer John Lloyd once said, “Terry Pratchett is the most alive.” And he’s right. Sir Terry is having an extremely busy 2023… for someone who died in 2015.
This week sees the release of Good Omens 2, the second series of Amazon’s fantasy comedy drama based on the cult novel Pratchett co-wrote with Neil Gaiman in the late 1980s. This will be followed in the autumn by a new spin-off book from Pratchett’s Discworld series, Tiffany Aching’s Guide to Being a Witch, co-written by Pratchett’s daughter Rhianna and children’s author Gabrielle Kent. The same month, we’ll also get A Stroke of the Pen, a collection of “lost” short stories written by Sir Terry for local newspapers in the 70s and 80s and recently rediscovered. Clearly, while there are no more books coming from Pratchett – a hard drive containing all drafts and unpublished work was crushed by a vintage steamroller shortly after the author’s death, as per his specific wishes – people still want to visit his vivid and addictive worlds in new ways.
Good Omens 2 will be the first test of how this can work. The original book started life as a 5,000-word short story by Gaiman, titled William the Antichrist and envisioned as a bit of a mashup of Richmal Crompton’s Just William books and the 70s horror classic The Omen. What would happen, Gaiman had mused, if the spawn of Satan had been raised, not by a powerful American diplomat, but by an extremely normal couple in an idyllic English village, far from the influence of hellish forces? He’d sent the first draft to bestselling fantasy author Pratchett, a friend of many years, and then forgotten about it as he busied himself with continuing to write his massively popular comic books, including Violent Cases, Black Orchid and The Sandman, which became a Netflix series last year.
Pratchett loved the idea, offering to either buy the concept from Gaiman or co-write it. It was, as Gaiman later said, “like Michelangelo phoning and asking if you want to paint a ceiling” The pair worked on the book together from that point on, rewriting each other as they went and communicating via long phone calls and mailed floppy discs. “The actual mechanics worked like this: I would do a bit, then Neil would take it away and do a bit more and give it back to me,” Pratchett told Locus magazine in 1991. “We’d mess about with each other’s bits and pieces.”
Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch – to give it its full title –was published in 1990 to huge acclaim. It was one of, astonishingly, five Terry Pratchett novels to be published that year (he averaged two a year, including 41 Discworld novels and many other standalone works and collaborations).
It was also, clearly, extremely filmable, and studios came knocking — though getting it made took a while. rnvo decades on from its writing, four years after Pratchett's death from Alzheimer's disease aged 66, and after several doomed attempts to get a movie version off the ground, Good Omens finally made it to TV screens in 2019, scripted and show-run by Gaiman himself. "Terry was egging me on to make it into television. He knew he was dying, and he knew that I wouldn't start it without him," Gaiman revealed in a 2019 Radio Times interview. Amazon and the BBC co-produced with Pratchett's company Narrativia and Gaiman's Blank Corporation production studios, with Michael Sheen and David Tennant cast in the central roles of Aziraphale the angel and Crowley the demon. The show was a hit, not just with fans of its two creators, but with a whole new young audience, many of whom had no interest in Discworld or Sandman. Social media networks like Tumblr and TikTok were soon awash with cosplay, artwork and fan fiction. The original novel became, for the first time, a New York Times bestseller.
A follow up was, on one level, a no-brainer. The world Pratchett and Gaiman had created was vivid, funny and accessible, and Tennant and Sheen had found an intriguing romantic spark in their chemistry not present in the novel.
There was, however, a huge problem. There wasn't a second Good Omens book to base it on. But there was the ghost of an idea.
In 1989, after the book had been sold but before it had come out, the two authors had laid on fivin beds in a hotel room at a convention in Seattle and, jet-lagged and unable to sleep, plotted out, in some detail, what would happen in a sequel, provisionally titled 668, The II Neighbour of the Beast.
"It was a good one, too" Gaiman wrote in a 2021 blog. "We fully intended to write it, whenever we next had three or four months free. Only I went to live in America and Terry stayed in the UK, and after Good Omens was published, Sandman became SANDMAN and Discworld became DISCWORLD(TM) and there wasn't a good time."
Back in 1991, Pratchett elaborated, "We even know some of the main characters in it. But there's a huge difference between sitting there chatting away, saying, 'Hey, we could do this, we could do that,' and actually physically getting down and doing it all again." In 2019, Gaiman pillaged some of those ideas for Good Omens series one (for example, its final episode wasn't in the book at all), and had left enough threads dangling to give him an opening for a sequel. This is the well he's returned to for Good Omens 2, co-writing with comic John Finnemore - drafted in, presumably, to plug the gap left Pratchett's unparalleled comedic mind. No small task.
Projects like Good Omens 2 are an important proving ground for Pratchett's legacy: can the universes he conjured endure without their creator? And can they stay true to his spirit? Sir Terry was famously protective of his creations, and there have been remarkably few adaptations of his work considering how prolific he was. "What would be in it for me?" he asked in 2003. "Money? I've got money."
He wanted his work treated reverently and not butchered for the screen. It's why Good Omens and projects like Tiffany Aching's Guide to Being a Witch are made with trusted members of the inner circle like Neil Gaiman and Rhianna Pratchett at the helm. It's also why the author's estate, run by Pratchett's former assistant and business manager Rob Wilkins, keeps a tight rein on any licensed Pratchett material — it's a multi-million dollar media empire still run like a cottage industry.
And that's heartening. Anyone who saw BBC America's panned 2021 Pratchett adaptation The Watch will know how badly these things can go when a studio is allowed to run amok with the material without oversight. These stories deserve to be told, and these worlds deserve to be explored — properly. And there are, apparently, many plans afoot for more Pratchett on the screen. You can only hope that, somewhere, he'll be proud of the results.
After all, as he wrote himself, "No one is finally dead until the ripples they cause in the world die away, until the clock wound up winds down, until the wine she made has finished its ferment, until the crop they planted is harvested. The span of someone's life is only the core of their actual existence."
While those ripples continue to spread, Sir Terry Pratchett remains very much alive. MARC BURROWS
DIVINE DUO
An angel and a demon walk into a pub... Michael Sheen and David Tennant on family, friendship and Morecambe & Wise
Outside it's cold winter's day and we're in a Scottish studio, somewhere between Edinburgh and Glasgow. But inside it's lunchtime in The Dirty Donkey pub in the heart of London, with both Michael Sheen and David Tennant surveying the scene appreciatively. "This is a great pub," says Sheen eagerly, while Tennant calls it "the best Soho there can be. A slightly heightened, immaculate, perfect, dreamy Soho."
Here, a painting of the absent landlord — the late Terry Pratchett, co-creator, with Neil Gaiman, of the series' source novel — looms over punters. Around the corner is AZ Fell and Co Antiquarian and Unusual Books. It's the bookshop owned by Sheen's character, the angel Aziraphale, and the place to where Tennant's demon Crowley is inevitably drawn.
It's day 74 of an 80-day shoot for a series that no one, least of all the leading actors, ever thought would happen, due to the fact that Pratchett and Gaiman hadn't ever published any sequel to their 1990 fantasy satire. Tennant explains, "What we didn't know was that Neil and Terry had had plots and plans..."
Still, lots of good things are in Good Omens 2, which expands on the millennia-spanning multiverse of the first series. These include a surprisingly naked side of John Hamm, and roles for both Tennant's father-in-law (Peter Davison) and 21-year-old son Ty. At its heart, though, remains the brilliant banter between the two leading men — as Sheen puts it, "very Eric and Ernie !" — whose chemistry on the first series led to one of the more surprising saviours of lockdown telly.
Good Omens is back — but you've worked together a lot in the meantime. Was there a connective tissue between series one of Good Omens and Staged, your lockdown sitcom?
David: Only in as much as the first series went out, then a few months later, we were all locked in our houses. And because of the work we'd done on Good Omens, it occurred that we might do something else. I mean, Neil Gaiman takes full responsibility for Staged. Which, to some extent, he's probably right to do!
Michael: We've got to know each other through doing this. Our lives have gotten more entwined in all kinds of ways — we have children who've now become friends, and our families know each other.
There have been hints of a romantic storyline between the two characters. How much of an undercurrent is that in this series.
David: Nothing's explicit.
Michael: I felt from the very beginning that part of what would be interesting to explore is that Aziraphale is a character, a being, who just loves. How does that manifest itself in a very specific relationship with another being? Inevitably, as there is with everything in this story, there's a grey area. The fact that people see potentially a "romantic relationship", I thought that was interesting and something to explore.
There was a petition to have the first series banned because of its irreverent take on Christian tropes. Series two digs even more deeply into the Bible with the story of Job. How much of a badge of honour is it that the show riles the people who like to ban things?
David: It's not an irreligious show at all. It's actually very respectful of the structure of that sort of religious belief. The idea that it promotes Satanism [is nonsense]. None of the characters from hell are to be aspired to at all! They're a dreadful bunch of non-entities. People are very keen to be offended, aren't they? They're often looking for something to glom on to without possibly really examining what they think they're complaining about.
Michael, you're known as an activist, and you're in the middle of Making BBC drama The Way, which "taps into the social and political chaos of today's world". Is it important for you to use your plaform to discuss causes you believe in?
Michael: The Way is not a political tract, it's just set in the area that I come from. But it has to matter to you, doesn't it? More and more as I get older, [I find] it can be a real slog doing this stuff. You've got to enjoy it. And if it doesn't matter to you, then it's just going to be depressing.
David, Michael has declared himself a "not-for-profit" actor. Has he tried to persuade you to give up all your money too?
David: What an extraordinary question! One is always aware that one has a certain responsibility if one is fortunate and gets to do a job that often doesn't feel like a job. You want to do your bit whenever you can. But at the same time, I'm an actor. I'm not about to give that up to go into politics or anything. But I'll do what I can from where I live.
Well, your son and your father-in-law are also starring in this series. How about that, jobs for the boys!
David: I know! It was a delight to get to be on set with them. And certainly an unexpected one for me. Neil, on two occasions, got to bowl up to me and say, "Guess who we've cast?!"
How do you feel about your US peers going on strike?
David: It's happening because there are issues that need to be addressed. Nobody's doing this lightly. These are important issues, and they've got to be sorted out for the future of our industry. There's this idea that writers and actors are all living high on the hog. For huge swathes of our industry, that's just not the case. These people have got to be protected.
Michael: We have to be really careful that things don't slide back to the way they were pre the 1950s, when the stories that we told were all coming from one point of view and the stories of certain people, or communities within our society, weren't represented. There's a sense that now that's changed for ever and it'll never go back. But you worry when people can't afford to have the opportunities that other people have. We don't want the story that we tell about ourselves to be myopic. You want it to be as inclusive as possible
Staged series 3 recently broadcast. It felt like the show's last hurrah — or is there more mileage? Sheen and Tennant go on holiday?
David: That's the Christmas special! One Foot in the Algarve! On the Buses Go to Spain!
Michael: I don't think we were thinking beyond three, were we?
So is it time for a conscious uncoupling for you two — Eric and Ernie say goodbye?
David: Oh, never say never, will we?
Michael: And it's more Hinge and Bracket.
David: Maybe that's what we do next — The Hinge and Bracket Story. CRAIG McLEAN
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genericpuff · 5 months
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Hey so I have a question-
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Is Rachel even contributing to LO's art anymore? Like, at all?
CAUTION: MILD FASTPASS SPOILERS AHEAD !!!
I've talked at length about the 'tells' of each assistant and artist, and while it doesn't guarantee that I can tell exactly who drew each panel, there's one thing there's been a lot less of in the most recent episodes that have caught my attention - things that I know Rachel would typically contribute.
And most of it comes down to her lineart.
The shading was always her, no doubt about that, you could tell with how consistently awful it is, how she would take actual decent flats from her assistants and proceed to butcher them with muddied shading.
AmyKim89's flats vs. after Rachel's gotten her hands on them:
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(seriously Rachel why tf did you darken Persephone's legs here, it looked so much better before ??)
But there was also her lineart which, at first, I didn't realize who was drawing it. It didn't show up super often in LO but it was always very noticeable when it did so I knew it had to be someone on the team doing it:
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The thickness of the lines and the extra little strokes added in along the knuckles and bends, that wasn't something that was really common in LO at this point... at least it hasn't been since S1:
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And when comparing it to the lineart she used to do in The Doctor Pepper/Foxglove Show:
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(look at the mouth in The Doctor Foxglove Show vs. Hera in the pilot version of LO, they're literally the same)
So yeah, it was certainly the revelation to discover that that one instance of "weirdly detailed lineart" wasn't one of her assistants having a little extra fun, it was Rachel herself. It was already so uncommon for her to contribute all the way back in S2 that her contributions seemed to be more of the exception rather than the norm.
And since seeing the art that's been in the newest FP episodes following the return of the series... is Rachel even drawing at all anymore? Because lately the lineart has felt very thin, in a way that I can't tell if it's her assistants just doing all the lineart now or if she's trying to emulate S1 LO more by using less lineart. But S1 didn't have thin lineart, it had very thick lineart, BUT only being used where necessary to emphasis shadows and depth.
Now the lineart feels very... dinky? Especially when you look at the eyelashes.
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That said, there are moments from S1 that had similarly 'dinky' lineart, so take this with grains of salt. It still didn't feel as dinky though as it does today where the lines are practically non-existent in how thin they are.
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There are also times when you can tell they're really trying to emulate that S1 look, the pieces are there but they aren't being put together very well:
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So yeah at this point I wouldn't even be shocked if all Rachel's doing at this point is scripting and roughs. And considering there are definitely times where she'll just draw without knowing what to write, the 'scripting' is also practically non-existent. It's just her leaving her roughs off to the last second for her assistants to whip out with very little time to pay attention to what's being submitted.
Once again it's Rachel fundamentally missing the point of the criticism that's being made of her work. She's trying to forcefully emulate something that she didn't even have a process behind. I can attest as someone who's been trying to do studies of her past work to recreate it as faithfully as possible through Rekindled, it's very difficult to achieve the 'old LO' look because 'old LO' was literally just Rachel slapping down brush strokes until they looked good, there was no specific process or guidelines that she followed, she just made things look textured and colorful. Everything else was basically up to her figuring out what actually looked good, with panels often having their own vibes separate from others in isolation of one another.
Now she's trying to replicate that look while missing the point entirely that it's not something she can really replicate anymore. Though we do get the odd panel that's way closer to the point, those panels have one thing that she's clearly not putting into the comic as a whole anymore - love and effort.
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(fr this panel is so gorgeous but I feel like at this point it was more sheer luck because of how rare it is to see panels like these nowadays, this feels like an accident LOL)
Case in point, this honorable mention towards Persephone's outfit which is literally just a color-swapped version of the sketch that Rachel posted to Blue Sky that got meme'd to death in the ULO sub:
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Did you catch that though? The weird dark patch over her boob and the gap in the lineart of her cleavage?
That's because they copy pasted the first panel and then erased out the hands, but missed the part of the hand shading that was overlapping the breast and the gap in the lineart.
I shit you not, Rachel coming up with memes on Blue Sky that she's scraped out of shows she watched 20 years ago is basically the full extent of her writing at this point.
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Haha take a thing and make it bigger! So funnyyyy!
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(seriously Rachel's 'humor' feels like it's stuck in 2010)
Yep, you're really earning that #1 NYT Bestseller label that you haven't even gotten since Volume 3, Rachel. Put your hand down, there are no high fives for you here.
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laylajeffany · 7 days
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targeted ad ii - microfic
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saw these on insta - ya'll might already know they exist sorry i'm old but they are for Wednesday and Enid for sure, so have a tiny scene of Enid convincing her moody lil gf to wear them
“You’ve already managed to convince me to join you in a cabin that doesn’t double as a hideout for family members running from federal agents. On the first full day of this trip, I’ve eaten your sugary version of breakfast, listened to your KPop morning stretch routine playlist, and now you expect me to wear matching clothes? I already wore a snood with you to hunt a monster.”
Enid wiggled her shoulders, holding a tie-dyed canvas tone in her hands with her bottom lip curled out. “Yeah, and you let it get all torn up! Come on, Wednesday – it’s practically a tradition!”
“This is our first time traveling together. The only tradition we’ll have is going to be you waking up breathing each day after the insufferable teenage whimsy you have me entertaining on this so-called vacation.”
“Okay, not so much a tradition, but it’s like, a thing that couples do together! At least all the ones on Instagram do it when they travel!”
Wednesday opened her own suitcase, a vintage piece assembled with fine leather. Whatever low-quality, polyester excuse for ‘fabric’ that Enid had likely ordered from a sweatshop was not going on her body.  “Good news, I’m not on Instagram; you don’t have to worry about meeting vapidly set expectations of social media on my behalf.”
“But I got them special for us, so that we could still be coordinating and you could keep your aesthetics up, even though there would be no one here to see it. And I promise, I won’t post it on my stories or anything, I’d just…maybe hope that you’ll let Thing take a Polaroid of us for our cute little collection of pics on the string lights...”
Once Enid was full-blown pouting, Wednesday gave her a glance after taking out her organic, linen, hand-dyed pants that were stitched by the family seamstress and sighed. “What garment-factory-fire-waiting-to-happen clothing have you obtained?”
Enid scoffed as she reached into her bag. “I’d think the idea of a factory fire would be exciting to you.”
“I support exploiting people for their stupidity, not their labor,” Wednesday muttered and crossed her arms as she watched Enid pull out sweatshirts. One as an offensive baby pink and the other was black.
Matching? Hardly.
“These are from a small business I saw on that social-media-app you hate so much -”
“Did you fall for targeted advertising again? Enid, we’ve discussed the need to more strictly adjust your privacy settings so that your personality can’t be packaged and sold to you-”
“Yeah, yeah, yeah, breach of data – Russian bots, we’ve been through this. Anyway, this is a cute, women-owned online shop, not from some planet-killing application. I thought that these were particularly appropriate for us, and actually match this exact moment we’re in, right now.”
She turned them around, and Wednesday almost let out a puff of air in amusement, though she managed to conceal it before it could escape.
On the black sweatshirt was a pink heart, with a little spiderweb motif around it and the phrase ‘might bite,’ while the pink one had the same style, but the script read instead, ‘might cry.’
“Fitting,” Wednesday finally decided.
“Let’s see if they fit us!” She cheered, pulling the bright colored pastel top over her head and giggling, approaching Wednesday bravely, tugging the neck hole over her braids.
“Enid, it has pink.”
“Like, three inches of it on top! We’re alone in the woods, no one can see you. And I’ve got Benadryl for bug bites, if you break out in hives from your ‘color allergy.’”
Wednesday let out a long sigh through her nose as Enid actually took her arms one at a time and weaseled them inside the sleeves of the crewneck. She stared straight ahead, unfortunately – the maneuver long had lost the effect of unnerving Enid.  
“Eek! You look so cute.” Enid tugged her over to the mirror on the back of the door of the log-built lake house they’d rented for spring break (a place for her to wolf out during that night’s full moon and for Wednesday to have plenty of target practice with a variety of weapons she’d packed). “I mean, intimidating – of course, not cute. Never cute.” She let out a series of bubbly laughs yet again, hooking an arm over Wednesday, who stared at their reflection.
It was a bit chilly that morning – but certainly not cold enough for the jacket she’d packed in case the weather was uncooperative…
“I will wear this for exactly the twenty minutes it will take us to walk to the lake.”
Enid squeaked and kissed her cheek, squeezing their matching sweatshirts together in a hug before pulling back and admiring their attire again, rubbing up and down Wednesday’s back mindlessly as she stared in the mirror. “We look adorable. I mean, deadly. We look very deadly in these.”
“You’re going to be dead if you don’t take your hands off my black and pink sweatshirt,” Wednesday clarified.
“Oh, please. You love it when I touch you,” Enid teased and Wednesday nearly wrinkled her nose at how much that was true. “What, are you going to prove that true and bite me if I don’t stop?”
“You wish,” Wednesday retorted, working very hard on keeping her eyes from rolling all the way back when Thing managed to capture the moment with Enid’s instant camera as she’d hoped. Enid let go and brought her arms up in a victory pose before milling around and gathering entirely too many unnecessary supplies for their morning hike while Wednesday watched her intensely in the mirror. She would admit – she liked the oversized top, and how it fell over her hands and went mid-length down her thighs. Adding her more usual pair of pants to go with it, she laced up her boots and waited as Enid debated between tinted lip balm. “The mosquitoes are going to find you delicious no matter what color your lips are.”
“It has SPF in it! Very necessary,” She said, putting some on herself when she finally picked one, then approached Wednesday, taking her by the back of her head and putting it on her as well. The fountain of positive thinking and insane levels of bravery that was her girlfriend shocked her into allowing it. Even more boldly, she followed it up with a kiss to those tinted lips that Wednesday almost returned. “Now you can leave a cute little lip imprint when you bite me,” She winked.
Tugging her close, Wednesday wrapped her black-clad sleeves around her pink middle, tucking her cheek against the plush fabric. In a move indicating surrender, she muttered, “This sweatshirt is adequately warm.”
“I knew you’d like it,” Enid kissed the top of her head, giving her a long embrace in return.
“I didn’t say that.”
“You don’t have to. And even if you’re just entertaining me,” She pulled back to look her in the eye. “Thank you. Now come on, you getting all affectionate on me might make me cry happy tears if we don’t get moving!”
Black Menagerie update is late because real life is sometimes better than fanfiction | purchase a sweatshirt for you and your moody gf here
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bltngames · 4 months
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Mod Spotlight: Sonic Forces Overclocked
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So this is an interesting little thing. For those of you not aware, Sonic Forces Overclocked (if I'm remembering right) was originally an attempt to "fix" Sonic Forces by expanding all of the levels and even completely rewriting the story. Obviously that's a big task, and the developers eventually realized that, scaling it down into what could best be described as an "Encore" of sorts -- an epilogue story where the villains make one last desperate final push, spread out across remixed versions of eight of the game's best levels. All told, it's about an hour worth of content.
Which is... actually totally fine. With eight (technically seven, but the final boss still counts) levels, there's plenty to see. Actually, pacing is probably Overclocked's strongest suit.
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The original Sonic Forces was a pacing disaster; levels often felt like they were cut off at the knees, usually ending just as they were getting started. That's never true in Overclocked, as each level took me a good 3-5+ minutes to finish. Levels in Overclocked are also massively improved in other ways, too -- all that extra length is put to good use with Sonic's trademark alternate pathways, new enemies, and new interactive elements. Interactivity is up across the board. Sonic Forces loved to lock you into long, obnoxious scripted set pieces but Overclocked keeps you firmly in control most of the time.
Which brings me to something I'm not entirely sure is a complaint: difficulty balance. If you've been reading this blog long enough you know I can be pretty picky about difficulty balancing, and the way its handled in Overclocked is interesting.
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Generally speaking, Overclocked treats the boost like "expert mode." It's there for people who know the levels already and want to push themselves to do it faster. At first it's fine -- boosting means you'll miss some alternate paths (shortcuts, most likely) but you can still bumble your way to the end of the level and coast by on C ranks. The further you get into the game, though, the more it starts to punish you for trying to go fast without knowing what you're doing. The safety nets that would catch you in earlier levels go away and Overclocked tells you to either slow down or get serious.
Which... I think I'm fine with? The thing it brings to mind for me is the two Sonic Rush games. My favorite one is Sonic Rush Adventure, because it's more accessible (read: easier to learn) than the first Sonic Rush. At the same time, the first Sonic Rush ends up being the more replayable of the two games, because it's a lot harder to master. The higher skill ceiling has kept me coming back to Sonic Rush long after it felt like I wrung all of the gameplay out of Sonic Rush Adventure.
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So the idea of a Sonic game not only facilitating a higher skill ceiling but maybe even encouraging that? Not the worst way to balance things, as long as you keep the less skilled players in mind and communicate things correctly. Which, at least for me, I feel like Overclocked does. It started to kick my butt at certain points, but never in a way that felt too mean or unfair. And that's exactly the way it should be, though it should be noted I haven't exactly put myself through the hell of trying to go for higher ranks.
The one real complaint I have about the levels is something I've been observing for years, and unfortunately my fears came true: the lighting.
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I've talked about my monitor in the past. I bought it somewhere between 2011 and 2012, so it's getting up there in years. I believe it was the first thing I ever purchased with my Youtube Earnings. It's starting to get kind of dim in its old age, and it's exacerbated by the fact I like to keep it on its "Theater Mode" setting, which gives me really good black levels (for an LCD) and amazing color. But it's an aging monitor, so those amazing black levels end up feeling a little dark, depending on the game. For those of you who caught my halloween streams this year, you know I ended up switching my monitor to its "Standard Mode" because it flattens the contrast and makes the darkest darks more visible. It could be argued that I should just leave the monitor in "Standard Mode" at this point, but I can't stand how Windows looks with it turned on.
To cut to the chase, I had to turn on "Standard Mode" for Sonic Forces Overclocked. In keeping with the theme of this being an encore, a lot of levels have wildly new lighting applied to them, with many levels set later in the evening or at night.
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This blankets a lot of levels in a single color and lots of high-contrast shadows, which makes character, enemy, and hazard visibility incredibly difficult. In some levels with a lot of high-frequency noise (like Chemical Plant) it can be difficult to tell where your character even is on screen sometimes. In other levels, like the revamped Mystic Forest, the blue-on-purple-on-teal color scheme makes for a readability nightmare (as does the Death Egg Core level with Buddy, with a red character navigating a level full of orange fog, lit by pink and yellow lights).
When you're running through these stages at a couple hundred miles per hour, it all blurs together into something that's sometimes either too dark or too muddy to parse. At one point Sonic jokes that Infinite's aesthetic is "monochrome colors" but I'd rather have the levels be readable at a glance than hanging a lampshade on it. Things just need to be a little brighter, with a little more diversity of color to highlight the edges of roads and incoming hazards.
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The story is... fine. It's not incredibly deep, and it doesn't need to be, so it works well enough. There's actually a surprising amount here, though, from mid-level chatter, map screen debriefings, and even full on cutscenes. Voice acting duties seem to be handled by Adrenaline Dubs, who I subscribed to last year for their surprisingly good dubs of Archie and IDW Sonic comics. They turn in some pretty high quality work here, often rivaling Sega's official dubbing efforts. My only real complaint is that Sonic's dialog is a little too referential; his call-outs during levels often reference other infamous lines from different Sonic games ("The whole city's on fire!", etc.), and sort of like how the game pokes fun at the monochromatic lighting, there's a line where Sonic even cringes at his own dialog a little bit. "We're admitting it's bad, but still doing it anyway" is not a healthy design ethos.
Earlier I mentioned cutscenes, and rather than the complex, high-budget cutscenes Sega had in the original Forces, Overclocked instead opts for motion comic videos. Artistic duties for these cutscenes are shared between a handful of 4 or 5 different artists, each bringing their own art style to their scenes. Generally, I think this is a good move. A little more consistency between artists would make it feel a bit more polished, but seeing the art style change between scenes has its own charms, too. It really drives home how much of Sonic Forces Overclocked was not only a team effort, but to some degree, a community effort. Many different hands touched this project, and it is better for it.
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It's easy to focus on the negative things I said about Sonic Forces Overclocked here and think I came away not really liking it. Nothing could be further from the truth. I think this is a genuinely impressive mod, with significantly better level design than the base game. It has a few problems, sure, but the overall product, when taken as a whole, is absolutely wonderful. This might be a bit incendiary and hyperbolic, but this close to the top of the list as the most fun I've had with a Sonic game this year. If you own Sonic Forces on Steam, it's not to be missed.
Download: https://gamebanana.com/mods/485051
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wtheckzukasubs · 3 months
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Why I've been away
I've been postponing this post for reasons of having to write it, and I'm glad I didn't do it before because it would have probably sounded much worse.
You've probably noticed I haven't been releasing much, and for the same reason I haven't been replying most of the messages I get, so I thought I should be more honest with all of you.
Be warned for drama, or just skip to the end for the news. Or just scroll down to the next post.
Of course the state of Takarazuka doesn't make me so happy. Even if we don't touch the elephant in the room since the end of September, so many of my favorites are leaving this year. Sora is taidaning at this very moment actually. People leaving without having been able to shine their most is just the bitterest part of this, though Sora still got to do a whole lot, unlike my other favorites leaving. Too bad she had her chance too late for more. From time to time, Takarazuka makes me feel like it doesn't want me following, and with everything happening irl, it's even harder. However, that hasn't been the reason for my distance from here.
I haven't been well in my mind. I wasn't fine before because of how unstable my job was and how I couldn't find something else no matter how many resumés I sent out, and then I eventually did lose my job, and still couldn't get anything. It's been almost a year now. A whole year of questioning my whole life path, of trying to follow each advice and still not get anything. So yeah, I'm far far far from being well. I'm lucky enough I get to live with my parents even if that is also some curse when you don't have an alternative when it becomes too much. I'll stop here because you probably got the picture already and this is making my mind go places.
And no, I'm not here to ask for money lol Anyway, everyone in the fandom already helps me enough with anything I ask. I'm really grateful!
The intention is to first, let you know I'm not gone. I busy like crazy trying to stay together, and the times I'm not, I'm simply drained from living my life. So even if I did have projects I could be working on, I can't do it as much as when I was feeling better. For you to have an idea of how my rhythm has been, Yukinojo was the only one I did since I lost my job. However, I also still don't have the resources to fulfill the commitments I've made—Blackjack, missing the closed captions because Sky Stage never shows it, and Flügel, missing the script—so there is that too. It's the reason I dared try Yukinojo actually. (Though deep down I'm just too sad about Reiko's taidan to be going actively after it all...)
In sum, here's the state of things,
Blackjack - waiting for Sky Stage to get it back from war
Flügel - I don't have the script yet
Hoshi's Memy - some have asked me if I'll do this one. Hibiscus is already working on adapting the subs, so I'm gladly sitting out lol
Hanafubuki, Koi Fubuki - I've checked these subs so long ago and I still haven't gotten myself to work on the release. Shame on me.
Ai, Futatsu (from Yukigeshiki) - I was timing the Koma version to Chigi's so I could check them and see if I could get some more words, as I've done this by ear, then I ended up changing so much of the translation I'll have to retime them back to Koma's. Who knows when that'll happen... Even though it's just an hour long show, the lines are sooooo long and quick and crazy, speeding the video up to time faster won't do.
Prisoners of the Lilac Walls - unless you like checking my Next page, this will probably be news to you, but I've been low-key wanting to work on it for a long time. Now I've finally fulfilled my dream of finishing Yukinojou, I thought I could try this one. I'm doing Teru's version (the Bow one) solely by ear. I'm far enough to know I will release it so just have to cross your fingers I don't need to fanfic my way out of the ???'s. Despite the Nazi parts, it's a nice story, and I fell in love with Beni and Otoha since the first time I watched this. I know it's years too late, but I hope you can see what I saw.
Next? I've got my eyes on this or that, but I'm always hoping someone else will do it instead, so I'd better not say it and let others thinking I'm claiming anything.
Anyway, thank you a lot for following this blog, for your words, for your reblogs, for your messages. I'll do my best not procrastinate replying.
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suspendingtime · 6 months
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20 Questions for Fic Writers!
I've been tagged by @stars-of-kyber and @andthebubbles. 😁 So although I feel barely qualified, I guess I best do this...
1. How many works do you have on AO3?
7. 🤗
I started about 2 months ago, so... and yes, they're all Kanthony. Initially just started as a way of contributing to Anthony Week 2023, and I didn't even expect that I'd actually do all 7 days.
2. What’s your total AO3 word count?
13,370.
Currently ranging at 661 to 3,779 per fic. Rookie numbers!
3. What fandoms do you write for?
So far, just my beloved Bridgerton.
But there have been a couple other shows that have tempted me...
4. What are your top 5 fics by kudos?
Astride  - 166
Nursery  - 118
Hunt - 105
Yours - 94
Temptation - 88
Having published a handful with various ratings, it's quite interesting to see the kudos, bookmarks (private vs public), and subs ratios! Much to think about.
5. Do you respond to comments? Why or why not?
Yes.
Why... I sort of have a need? Idk, when I see a comment it's hard to just leave it hanging there and not to reply. Like irl if someone looked at something I made and verbally commented on it... and I just stared back blankly not saying anything. 😐 This is how it feels to me on the receiving end at least haha. And my replies saying various forms of 'Thank you!' is probably quite repetitive, but hey ho.
Plus comments give you that lil hit of dopamine; from both povs as a writer or reader. Being on the reader side for most of my Ao3 activities I tend to comment on most of fics I read, I can't help it - I must tell you what I loved about it and why, and there's a pleasure in reciprocating that back too. Look, now I've written half an essay on the subject, gaaah. (I've not been on Ao3 as much as I'd like to recently, and because I opened it to scoop out the stats for some of the questions above I can now see that I have some unreads... and the need is happening.)
6. What is the fic you wrote with the angstiest ending?
Hmmm *thinking really hard*, I don't think any of them have an ending that is all that angsty. If I had to choose, maybe Temptation?
The pattern I've shown so far in my posted works is that it's gonna be 90% fluff. Though that is liable to change. 😆
7. What’s the fic you wrote with the happiest ending?
Probably Nursery?
I'm not sure, cause they've all ended on a pretty optimistic note so far. But that one has Kate and Anthony with a few of their kids, so it's the furthest on the Kanthony HEA timeline.
8. Do you get hate on fics?
Not yet...
9. Do you write smut? If so, what kind?
Ummm 👀 I may have dabbled in some smut.
What kind... hm, the kind where both people are panting for each other, and end up caving because they literally can't hold their horniness in anymore (this totally explains why I went feral for Bridgerton S2, ha). Another pattern I seem to have is making Anthony a submissive man puddle.
10. Do you write crossovers? What’s the craziest one you’ve written?
Not yet, but I do have some crack ideas I may explore.
11. Have you ever had a fic stolen?
Not that I know of, I very much doubt it.
How often does this happen to people?
12. Have you ever had a fic translated?
No. I'd certainly be all for it if anyone ever wanted to translate any works of mine. 😊
If I was proficient enough to write in other languages, then I would probably try publishing the different versions from the get go.
13. Have you ever co-written a fic before?
Kinda?
Nothing formal, but there was a lengthy comment thread on Reddit some months ago where myself and another user went back and forth re-writing the script for that stormy library scene 😅 (not so much re-writing what was already there, bar the last few lines, more of a continuation in a universe where Kate hadn't fled).
14. What’s your all-time favourite ship?
Must I even answer this? Kanthony, c'mon now.
15. What’s a WIP you want to finish but doubt you ever will?
There's only 1 work that I have, where I've actually started a chapter 2. And I have all the faith that I will finish it. ✍️🤓
Other potential WIPs, that are currently just posted as one shots, only exist in my head... who knows if they will see the light of day.
16. What are your writing strengths?
This question feels illegal to be asked.
I have no idea, I'm very new to this whole writing thing. At least in terms of fiction, so I'm not sure what I'd consider my strengths to be. I feel like I need some more practice before I can get a real sense of this?
I would say that dialogue usually comes very quickly to me, and it's having to fill in the bits around it that takes more brain muscles. So that might indicate something.
17. What are your writing weaknesses?
Everything apart from the answer to the question above.
But really I think it's remembering that there is a world outside of the main couple happening, and trying to describe the details there. Also other general 'setting the scene' stuff like clothing, weather etc etc. I usually just want to jump straight in with some random dialogue.
18. Thoughts on writing dialogue in another language in fic?
On writing it... no thoughts; not done it yet!
If I needed to for some unknown fic reason in the future, I'm sure I'll be apologising profusely in the author notes for trusting Google translate and probably butchering whatever language it is.
19. First fandom you wrote for?
Still just the one so far, Bridgerton. 😌
20. Favourite fic you’ve written?
Hunt 🥺🥹 I was a lot of feels, and just very indulgent tbh.
I also really enjoyed my shortest one, Obedient, which was in 2nd person (hadn't done that before). The writing of that one was just really fun and I idky but I've reread it quite a bit!
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I'm woefully looking at my Ao3 bookmarks (which has grown exponentially since joining Tumblr), full of things that I've not got round to reading yet. So I'm tagging partly based on stuff hanging out on top of that pile: @islemeadow, @ladykettlechips, @hydriotaphia, @eleanor-bradstreet, and the smut aunties @colettebronte & @fayes-fics 😋 (if y'all wanna do it, ofc. I tried to find those who hadn't been tagged/done it yet, sorry if you've actually already done this and I've just not found it).
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theartfulv · 3 months
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The Making Of My Lockwood & Co. Animatic!
Some people wanted to know about the process on Discord (and I’ve said most of this on there though I think this will be a little more coherent) but I thought maybe the lovely folks on here might be interested too!
This will probably be quite long so bare with (it was over a month of my life 😂)
maybe I’ll be cool and split this into sections
The Beginning/ Scripting Phase
Originally I’d planned for it to focus solely on George and the bone glass, so all of The Whispering Skull, and scripted as such.
(If you want to see the first rendition let me know I’ve still got it all saved 👀)
Generally when I approach lyric based projects I copy down the lyrics, separate them into sections and then write a description of what I want to happen on each line with camera angles and any general cinematography or editing notes.
(I will say though I’ve switched to writing on top of my music file so I can describe everything to the beat and see the timing of each sequence)
So after planning it all out, collecting screenshot references, making numerous Pinterest boards and the thumbnail… I scrapped it.
Peak planning on my end. 🫠 So I scripted the second rendition which was a total of…
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Yeah…. That’s it. That is all I scripted and just made sequences up as I went along! Though I did take heavy reference from my original script for the bone glass sequence.
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As you can see it was to a completely different section of the song and some of it differs from the final, i.e I didn’t end up using a canted angle in this sequence or any shallow focus.
The Boarding Process
Again I made up sequences as I went! So I started with the beginning for once?! Drawing in Sketchbook Pro and editing the frames together using HitFilm.
(FLASH WARNING)
I planned it so I’d spend half of my time on rough boarding and the other half on finalising it, so 8 seconds per day, which is a lot of work and can range from anywhere between 2hrs and 8hrs… commitment 💪
I did the majority of it during my Christmas break but other than that I just worked on it whenever I wasn’t at college.
So this is what all of my original boards looked like!
Anyway! Onto the first dilemma… The Bone Glass.
After boarding about 20 seconds of the start and one Combe Carey frame (the outside of the hall) I decided to work on the Bone Glass section, originally I’d planned for all the 7 spirits the fly into the frame and merge together to create the bone glass that didn’t happen… but I was inspired by kaleidoscopes and thought that’d be cool too. So I attempted to create that sequence and it was so stressful 😂
Somehow I miraculously figured out how to spin all the different layers in different directions and then inverted each one every second alternating! Then I had to export the file and put it into my actual Animatic which HitFilm did not like at all…
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Eventually I managed to export it and that allowed me to zoom out/cut outwards whilst the sections were moving and inverting and then I created the second section with the spiral which HitFilm also did not appreciate so I had to make the file much smaller but I think it worked out anyway!
Then I continued to work out of order…
I did parts of Combe Carey (which is actually quite different from the final version) and then got to work on my favourite sequence!
(Or rest of the sequence) George’s section/ The Bone Glass, and just had this image mixing the original papers taped up in his room with a suspect board, I had visions of Roxanne in Megamind working out Megamind’s next plan/ superhero Titan and the intro of A Series of Unfortunate Events.
I think I’m always very heavily influenced by other media and material and thought it’d be a fun nod to some of my previous hyperfixations.
And I think this is when my plan of ‘do the rough half first then the final half later’ failed… because I finalised all of these frames before even finishing the rest of the roughs 😭
At this point it was about the 27th December and I had about a minute of footage.
After that I realised that I actually had total creative freedom and that’s when I did the first half of the Combe Carey sequence with Annabel’s shadow and the Red Room door!
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This then led me to take much more liberty with the rest of the animatic including Annabel hovering over Lucy, The Spiral Section of The Screaming Staircase and The Monks!
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Throughout this project I studied so many different pieces of concept art and different storyboards, beats and random animatics to gain insight and inspiration which led me to create a new Pinterest board!!! 🥳
Then…
Disaster struck (except it didn’t but it felt like it)
My PC decided to stop working… then… My GPU broke!?!
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Yeah… so no drawing for me!
Oh and all of my files turned blue!!!
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Somehow I managed to transfer all of my files onto another family member’s PC who thankfully let me draw on it for the foreseeable/ until it was done (absolute legend) but I’d still lost 3 days working time… which at this point was the equivalent of 24 seconds… and it was not looking good for me and the deadline.
In my head I just had to finish it for the anniversary of the show.
But life went on and so did my college work aka. I had exam week… yeah did I revise for it… (the answer is very little but I actually was only 2 marks of an A so I think that I was pretty iconic) and I also planned all of my coursework (due on the 29th… yikes). But I did it!!!
Then I had a power cut…
But it was okay!!! And I finished it (had to do 14 seconds worth of work on the day of but I finished it!!)! There were a lot of sequences that I’d had to cut or shorten which I’m not too happy about but I finished it!!!
And I guess that’s it really!
As a final thing I thought I’d share a few of my favourite frames :)
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That’s All!! If you’d have any questions or thoughts let me know!!!
I LOVE YOU LOCKNATION 😭😭😭
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simm-mouse · 1 year
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So technically Vidcund having an alien baby is canon as it is scripted that it's a 100% success rate of him being abducted. I got my guy abducted, and he had a baby girl named Violet. I see this name being common for a daughter of Vidcund, but it's so cute. Him naming his child after his favorite flower is adorable
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She's definitely a Vidkid, but her personality and interests are different from her father. The only things they have in common is being shy, and having interests in health and travel.
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With her personality I think that she would not immediately open up how she feels about gardening and other stuff Vidcund likes. She would do these because she likes to spend time with her dad, and doesn't want to hurt his feelings. Until later on, but this comes as a surprise to him so he doesn't take it well at first
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He'll get over it after a little while. They may not have a lot in common, but they do love each other
She's actually around Lilibet's age. She was born a couple days after Lilibet popped into existence. Never said anything about this till now because I don't really talk about Vidcund. Other than talking about him fist fighting people and him somehow falling in love with one of my sims, I talk about him the last out of the Curious brothers. I should though, because A lot of stuff has happened to him. After he had his daughter, his obsession with Circe faded, he actually hates her now. He's friends with Loki, though I don't consider this a good thing. Fell in love and married my sim, yes there's a Mrs. CUND in my game now. Now he moved into a new house with his wife and daughter, and has two more kids. There were two reasons why I didn't really talk about his marriage and beyond that. The first was because that was weird having a sim of mine dating a pre-made. I mean I know it's common but I don't know. I feel it's weird sharing that stuff. I mean they're cute together, I don't know if anyone's really interested in that. I also prefer him to be alone, I feel like after a while he would be fine being on his own with a child. So I don't consider it canon in my version. I don't know if anyone's interested. I might talk about it in another post
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solarpunkani · 10 months
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Solarpunk Ideals and Aesthetics in Sonic Colors
--according to one Solarpunk Sonic fan specifically but dude trust me on this.
This post is the sequel/follow up to my previous post on Sonic the Hedgehog (the character) and Solarpunk Ideals, feel free to give that a read for some context! But for a basic run-down--Sonic the Hedgehog (the Dude) embodies several core Solarpunk tenants in his personality, Dr. Eggman is the antithesis to Solarpunk both in personality and in resulting actions, and I'm such a big nerd I had to split this post into 2 parts and they're still long as hell.
Special reminder: I am a Sonic nerd, have been for 10+ years now. I also have Write Too Much disease. I am going to talk. A lot. Prepare yourselves.
Special reminder part 2: Sonic the Hedgehog is not a perfect franchise, and it's owned by a corporation in the capitalistic hellscape we call life and I promise you I am aware of that. I'm not saying SEGA is Solarpunk, I am saying that parts of their franchise have Solarpunk elements. If I post this and someone skips this paragraph to instead rant at me about some unrelated shit that SEGA the Corporation Guys did That One Time Months/Years Ago I may snap. You have been warned.
Shout out to @modern-solarpunk for being a beta reader for this! Thank you for making sure I was actually being legible and coherent with this.
Let's dive right in.
Sonic Colors Let's Go Let's Go
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Sonic Colors came out on the Nintendo Wii in 2010, with an alternate version made for the Nintendo DS. I’ve only played the Wii version, so we’re going to talk about the Wii version. We later got an 11 minute 2D animated short about the game, to celebrate the release of Sonic Colors: Ultimate (which was basically a remake for the Switch). Basic plot synopsis below.
Dr. Eggman claims that he’s turned over a new leaf and has created the Egg Planet Park to make up for his past deeds. Sonic is inherently suspicious, so he and Tails sneak in and start busting up Eggman’s latest evil plot--tying down planets and kidnapping alien creatures called Wisps and harnessing their powers to charge up a mind control ray and make Earth the star attraction of his space theme park. Sonic and Tails promptly set about stopping him, destroying the Eggman robots on each planet and freeing as many wisps as they can while they do so. Feel free to check out this video to see all the cutscenes.
“Ani, what’s Solarpunk about that? A space theme park made by chaining down planets is already pretty unrealistic--” let me get there.
First off, the storyline has resistance and anti-industrialization baked into it. In a sense, we’ve got anti-colonialism too (though by all means DO NOT take this as me comparing the immeasurable harms done to colonized peoples by their oppressors to little fictional alien dudes getting their juices sucked out. But Eggman literally is colonizing several planets). Since Sonic is fighting a villain who’s trying to turn all of space into his robotic wonderland, we are too--and we see this guy as the villain, since he is, which can make people think about how these themes play into other aspects of life. Or at least I did in the fifth grade. Bear with me here.
If you don’t wanna watch 50+ minutes of cutscenes originating from 2010s-era script writing, let’s look at a quote that I feel boils the solarpunk-adjacent parts of the storyline to its bare essentials.
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In the 11 minute animated short, Rise of the Wisps, there’s a bit more. First off, we see the aliens resisting a bit more--in fact, there’s a group of little Wisp freedom fighters working to save other wisps before they’re… harvested, I guess is the word for it.
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Do they have names? No. But in Sonic Colors we don’t even really see any Wisps with characterizing traits aside from Yacker, so I think having the next few be a band of freedom fighters is pretty cool.
Asides from admiring the visual style of this short (because man Sonic in 2D animation just feels right to me), there’s a quote that I feel fits the Solarpunk outlook on community and problem solving.
“When the problem seems too big to solve on your own, you do what you can. And maybe ask for a little help from your friends. Right?”
Like if I put that in the middle of any other Solarpunk post no one would bat an eye but I’m literally quoting Sonic the Hedgehog here.
The series as a whole, especially Sonic Colors in my eyes, is imbued with hope and standing strong in the face of difficult challenges--leaning on your friends for help when you need to accomplish bigger and better things than you can do on your own. In Sonic, that means defeating giant mech bots or mutated lizards trying to crash land on Earth or purify the world of an out of control zombot virus. For us? That can be restoring a native landscape, vouching for clean energy, starting a community garden, and fighting for what we believe in.
Now let’s talk aesthetics
The Aesthetics of Sonic Color
So we’ve got 5 planets (Sweet Mountain, Starlight Carnival, Planet Wisp, Aquarium Park, and Asteroid Coaster) and two parts of the main park (Tropical Resort and Terminal Velocity) that are playable zones in Sonic Colors. But what’s the most Solarpunky area to me?
Planet Wisp
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Planet Wisp is described in the fandom wiki as “a beautiful natural planet full of vegetation and tall trees. The Area takes place during daytime, though stars can also be seen in the sky.” Another page on Planet Wisp says “when seen from space, it heavily resembles Earth,” but its not very big--described as “tiny” in the game. However, it has a wealth of “untouched, unspoiled and unmatched natural beauty”, full of blue-gray rocky canyons and mountains with valleys and fields, rock pillars, etc. covered by plants. The trees are extremely tall, with platform-tops and no other main branches. There’s also lakes and creeks. There’s a minimal level of urbanized civilization--mostly tree slides made from branches and roots and platforms and such. Overall, simplistic stuff--”its untouched nature being largely preserved by the Wisps’ harmonious way of living in nature.” which sounds great! Except this is before interference by Doctor Eggman. Afterwards, “Planet Wisp has large amounts of factories under construction, tearing apart the original plant life and rock and replacing it with red metal.” Eggman Empire-style structures like towers, half-pipes, and roads are clustered around the landscape, and there’s an unknown purple liquid polluting several bodies of water. So! Not all that great! 
‘Ani why do you find that Solarpunk?’ two reasons
A: We the player are literally here to defy the people building the factories so the planet can continue to be full of vegetation and home to its native creatures.
B: it’s pretty, okay? It’s fukin cool.
This map is so cool it was also featured in Sonic Generations (2011) and Team Sonic Racing (2019), so let’s find some pics!
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But most of all, the music, you guys.
And here are some other versions of these tracks from subsequent games (Sonic Generations, Sonic Colors Ultimate) and tracks inspired by the Planet Wisp location (Team Sonic Racing)
These tracks. Especially the original ones, but oh my god these tracks. I cannot emphasize enough I feel like. These tracks feel like you uncorked a bottle labeled ‘hope, positivity, relief’ and put it to your ear. And what is Solarpunk about if not hope.
Speaking of Solarpunk and being about hope, let’s talk about the main theme for the Sonic Colors game--Reach for the Stars. If you couldn’t tell by the title alone, this song is also the embodiment of hope--in more of an upbeat, ‘we’ve got this together!’ kind of vibe, but it’s still important to me and also feels Solarpunky (at least Solarpunk-adjacent) so let’s talk about it!
(I ran out of audios I can add so we're getting Youtube Videos instead)
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“I’m gonna reach for the stars, although they look pretty far! I’m gonna find my own way, and take a chance on today!” - as Solarpunks, we are reaching for the stars (the sun in particular I suppose) to find hope in a brighter future and share it with others. We’ve all got our own way of doing it, with solutions varying based on individual situations as well as what community efforts can yield, but even still we are daring to dream of a brighter future than the one most often visualized in popular culture. No matter what, we’re gonna keep striving to make changes and create a brighter world for ourselves and those who come after us.
“Just take a chance, we’ll do it right again (we’re gonna reach for the stars!) Just take my hand, we’ll take a chance tonight, reach for the stars, tonight!”
You know what else Solarpunks go crazy about? Community building! You know what else Sonic Colors covers musically? Community building! Or, more so, being open to other people’s viewpoints and communicating to resolve problems, but still!
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Now keep in mind, this song is literally based around Sonic and Tails trying to communicate with an alien via a translator, but my point still stands let’s look at some lyrics.
“I’ve been here before, and I know that we must stand up tall! I’m not scared to ask when I’m not sure; we can overcome it all!” - what is community if not being able to lean on other people? Community support, mutual aid, working together to solve problems big and small, Solarpunks have got it!
“If you could tell me how to lend a hand, I would try to understand! No words could say how much I care! Together we can take a stand!” 
And let us not forget the refrain! “Speaking from nowhere else except your heart, you’ll never know if you don’t try! Listen and see the voice I carry with me: ‘Speak with your heart! Speak with your heart!’” In my humble Solarpunk opinion, this feels pretty solarpunk. One of the main things about being Solarpunk--at least, in my experience--is unabashed enthusiasm about our ideas and the colorful sustainable future we’re envisioning! Encouragement from others is what brought me to this space and what draws others to join and stay in Solarpunk spaces! From our art to our writings to our technological concepts and even our arguments all come from sincerity and passion about what we’re doing and the future we want! 
And keep in mind, these are the opening and ending themes of the game! These are the songs where the writers are trying to bottle up the essential vibes of the game into a few minutes of funky tunes! You open up the game for the first time, you hear Reach for the Stars! And after a wonderful story and the satisfaction of finishing a game, you hear Speak With Your Heart! Even the titles alone wouldn’t feel out of place in a discussion about Solarpunk ideals!
Final Words
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The Sonic franchise has its flaws, but it sure does speak on hope and resistance. Is Sonic Solarpunk? Maybe not entirely, but I feel it’s got some core elements that are Solarpunk-aligned, even when it’s not always front and center like it is here. I’m not going to pretend that Sonic the hedgehog as a franchise is the pinnacle of a Solarpunk story/game--but it’s got some nice elements that could inspire other stories, and uses those elements in a way that makes people feel like they can and should take action against darker industrializing forces in their life.
Or at least it did for me, as a fifth grader. Maybe that’s not a lot. But if it can help open the eyes of a handful of kids and teens and make them feel hope? Make them feel like they could maybe find the courage to do something? Maybe that’s all we need from it.
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melonteee · 8 months
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The more I hear about the changes in the LA the more I'm glad I stopped after the second episode.
It would be fine if they limited themself to changing how some scenes playout or how some events go in order to fit the thighter run time (I'm not a fan of the change to Zoro eating the ruined riceball in the marine base town but I can see why they did it like that) but changing integral parts of the character's backstories is just unnecessary especially if it makes them worse (Nami's village not knowing of her deal with Arlong).
And it's a shame because the actors seem pretty good from the episodes and clips I have seen and I feel like they could do a pretty faithful interpretation of the straw hats but the script they have seems like an abridged version of One Piece.
Honestly I actually don't know why they changed the riceball scene at all, it would've been an incredibly easy scene to adapt over. Luffy needed motivation to go to the marine base, in the original, Zoro was his motivation. Luffy needed to run into Nami in this version I suppose, but instead of looking for the same map as Nami, he could be running in to collect Zoro's swords and happens to run into Nami breaking into a safe that has both the map and Zoro's swords in it. It would flow much better and show our characters motivations and persons.
In this live action Luffy just literally stumbles across Zoro, not even knowing Zoro is at the marine base. Zoro has no need to be tied up at all, he even gets his OWN swords back ?? Why take his swords from him at ALL?? The original riceball scene was charming because we saw Zoro putting the little girl above himself and YELLING at her to get out due to him knowing she'll be punished if she's seen. We see him rejecting food even though he was starving to prioritise the girl's safety. In this new version, this little girl just offers him food (for some reason?? I genuinely thought they must've known each other) and Zoro rejects it for no reason, just cause he's an asshole here I guess, then HE starts the fight with Helmeppo??
If Zoro didn't reject the food, nor if he just let Helmeppo be, nothing would've happened LMAO he literally instigated the fight. Helmeppo wasn't even a PRESENCE in that bar like he was doing fucking nothing. There is absolutely no showing of Zoro putting anyone's safety above his own or his tender heart in the new scene, it felt more like he was doing it just to piss Helmeppo off for no reason. He even looked Helmeppo in the eye and went "MM, DELICIOUS" when Helmeppo didn't even HEAR that line in the original because it wasn't meant to be Zoro pressing Helmeppo's buttons. I am convinced the reason they changed the fact that Zoro got tied up for MONEY and not for keeping the little girl alive and safe, is because HE would've been the literal cause of that?? LMAO like it was such an absurd change that just makes Zoro look like an asshole
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theambivalentagender · 8 months
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My Comics Process
I've seen other people post an overview of their comic making process, so I figured I'd put up my own for Valley Echoes. Fair warning, a lot of this is probably good examples of what you really shouldn't do. There's bits to it I need to tweak. But overall this is just what works for me.
Step 1: Borderline Maladaptive Daydreaming
I have a general outline of upcoming comics and plot points, mostly in my head, partially written down in a Notepad file named "ejfiejfeij." Sometimes I'll see something like an incorrect quote or headcanon that inspires a part of a comic, and when that happens I'll try to take note of the original creator of said inspiration to credit later.
Several of my comics have been literally inspired by weird things that have happened while playing modded Stardew - one good example being this bit.
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Step 2: Sketch Concept
I don't always do this stage in full for every comic - sometimes I just know exactly how things are going to go. But a lot of the time I like doing it because it's a quick way to note down specific visual ideas I have for upcoming comics so I can save time once I get to them.
Funny enough I don't really write scripts for my comics. Again, probably something I should do, but I find writing out scripts actually makes it harder for me to get ideas out fluidly. A script feels like I have to lock down a lot of details right away - that isn't necessarily the truth, it's just how it feels for me, and can result in me not being able to just get the ideas out of my head.
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I purposefully keep this stage very, very simplified and loose, mostly for the above reasons. The idea is to keep as much detail-oriented thought away from this stage of the process as possible. You'll see I use certain quick markers to differentiate characters - Shane's sideways hair triangle, Emily's curl, Clint's beard, and Zeke's zig-zaggy hair.
I may write down specific dialogue lines that I know for sure I want in the final comic, but mostly it's just general dialogue ideas or reminders to myself what the "bit" is supposed to be if it's not immediately obvious. I'll add small direction lines if they're important, and quick speech bubbles as a reminder that a character is talking offscreen.
Apologies for my abysmal handwriting. It's readable to me, and in this stage that's really all that matters.
Step 3: Detailed Sketch
This is the part where I finally sit down and take a couple of hours to do the initial comic sketch. Sometimes the final version of this won't entirely match up with the concept. Rarely, I've added or removed panels up until the final image. In most cases, though, this is where the overall comic gets locked in.
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I use CSP's 3d models and assets for most of my scenes. I have saved models for each of the characters' proportions, which I find is super great for keeping relative heights consistent. Most of the time when I need props or other set pieces in a scene I'll just use various primatives, however there was absolutely no way in hell I was going to be able to pull that off for the camera, so that's its own asset.
I don't carry my notes over from concept to this stage, I mostly just refer back to the concept layer when I need to add those bits. I've been trying to get more in the habit of sketching out word bubble blocks at this stage to get an idea of how much space I need to leave in each panel. I didn't do this for this comic, which did lead to issues with the one panel where Zeke is trying to walk naturally, but oh well.
Step 4: "Inking"
I like to call this stage "inking" but it's really doing the final clean up layer. This is where I start messing with vectors.
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There's actually a lot of steps to this that I can't quite show in this final layer version. Here, I start with just drawing over the lines in the detailed sketch layer with my "inking" pen. I try to keep my lines clear and tend to draw over crossing lines so I can erase the overflow later for a cleaner look. Throughout this stage I'm doing a lot of line adjustments, simplifying where I can, just to make the next part easier.
After I've done all that, I'll go back and adjust line thicknesses. I could probably do a whole post on that alone, but in general I lean toward thicker lines, thickening the lines of clothing, hair, eyebrows, and eyes in particular, as well as thinning wrinkle and other small detail lines.
Step 4: Base Color
I have a pallet of base black-grey-white colors for Valley Echoes, each of which I use consistently for different details. For example, nearly all characters get the same "skin" color (exceptions being Maru, Jas, and Demetrius, who each have their own). Zeke and Shane's hair and common outfit colors are also saved, as well as a few for other recurring characters.
Other than that, I try to "color" according to what needs to stick out in a scene and just trying to make sure grayscale tones aren't too similar next to each other and muddied. If two characters are going to be standing next to each other frequently I try to give them noticeably different shades in their clothing.
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The process for this is slightly different for in-color comics. I also have pallets saved for those comics.
Step 5: Details
This is where I'll go back in and add other details that can't simply be added with fill and other tools. In this case, I added Shane's stubble, the blushing in several panels, and Clint turning blue with effect lines.
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This is also where I'll add a background. Again, I try to keep the backgrounds so that they don't muddy the foreground elements.
Step 5: Dialogue
This is the bit where I'm likely going to do some revamping in the future. CSP's base dialogue tools are...not great. I'm considering finding another program for doing this bit.
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I've also been trying to learn more about methods for dialogue bubble placement in general. This is the bit that can be the most frustrating for me, but overall it works.
How to write the dialogue itself would probably take up multiple posts in of itself. It's a bit instinctual to me because I have much more experience with writing in general. There's also a lot you can say about how splitting dialogue into different bubbles changes how those lines are interpreted, etc.
In this case, a chunk of this comic is taken directly from the original SDV scene, slightly altered for timing purposes. When it comes to canon scenes, it variates on how strictly I follow the dialogue.
After this step, it's just splitting each of these into separate images for each panel and uploading to Tumblr. And I guess that's my very messy, still in development process.
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For the reincarnation au: What do the girls think of the film?
Story time!
When they first hear about the film, it’s early November, just before it came out in cinemas. They watch the trailer together and… well, Dolores thinks it’ll be awful and doesn’t really care; Isabela is the one suggesting to sue Disney; Mirabel is in denial; and Luisa is open to giving it a chance.
Thinking it’ll be funny to boo at, Isabela gets tickets for them all to see it at the cinema.
Dolores takes them for a trail run of a cinema trip to see a different film, so they know what to do - she will know how to keep Isabela on her best behaviour and Mirabel won’t be as anxious. The trip is successful and they all are looking forward to the film a little bit more.
24th November, 2021…
Mirabel manages roughly 8.5 seconds (“This is where our magic comes from?”) before leaving. Because of how early into the film they were and sudden her departure was, the others don’t worry initially. Maybe she just needed the bathroom. They are a few minutes in (‘The Family Madrigal’) when Luisa decides to check on her. She finds her sister outside the building. Realising that the film is triggering her PTSD, Luisa does take her home and spends the evening comforting or distracting her.
Because of the no phones rule, Dolores and Isabela don’t see the texts from Luisa until after the film. Speaking of, they both really enjoyed the film - though do think it was a bit invasive to watch without Mirabel herself. Like reading a diary.
Luisa still wants to see it but doesn’t want to go alone. However, rather than buy more tickets, they wait for it to come out on Disney+ (which they have).
25th December, 2021…
Christmas evening, they sit down and try to all watch it again. Mirabel doesn’t do any better, ultimately hiding in the garage until it’s over. Luisa enjoys her ‘I told you it wouldn’t suck’ moment.
Since then the other three have rewatched it and definitely download the soundtrack. Isabela and Luisa have a competition to spot merch before the other/who has the better merch when they are out shopping. If the songs play on the radio, they will sing along. They mock each other a lot too with lines. Dolores makes a list of music critiques (and will definitely show them to Lin & Germaine in the future).
Overall, the older girls like the film. It wasn’t accurate by any means, but it was a funnier and happy version of what actually happened. The animation is beautiful, the songs/soundtrack is really strong, the actors did great. Their only nitpick is the script, but they do eventually accept it was a family film and they had only so much time.
Mirabel doesn’t take it well at all. And basically keeps herself housebound for January to March 2022 because she doesn’t want to hear or see anything about the film. The others respect she’s uncomfortable and try to keep her apart from it when they are out and about.
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twilightknight17 · 2 months
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Today on P3R, we’re technically covering three play sessions, because I didn’t have time to make a post before Katsucon. But a lot of that was Tartarus, so it’s not actually too much. ^_^
(Katsu pictures are coming at some point.)
Anyway, we’re off to Tartarus to train some and play with the new special attacks we got last time we were here! And get a little higher while we’re at it, so, let’s g--
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Oh god oh fuck not you
It’s not the boss version, so it’s fine, but I didn’t think things showed up as enemies until after they were bosses???
The other reason we were in Tartarus was to get black quartz to trade to the guy in Escapade for a discount on fashion glasses. (Is there somewhere that will buy my gemstones? The police station won’t, and I get why, but like… I just have these.)
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She looks very nice in those, actually.
Back at school, we’re still having a time. Odagiri of the student council has moved on to accusing the vice president over this one cigarette. And is not being diplomatic about it.
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I’m gonna mess up his social link just because I keep not agreeing with him on these things. X’’’D
I’ve also met Keisuke Hiraga of the art club, who is a very good artist, but his dad is a doctor, so he’s also… Very Fussy. XDDDD
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I can now hang out with my friends in the dorm, and I still think it’s weird that it calls them social links when I can’t start any of the girls’ links yet, and I can’t actually link with Junpei and Akihiko. I had tea with Mitsuru, though, and watched DVDs with Yukari, read manga with Junpei, and cooked with Akihiko. It’s nice! And some of them do give me stat boosts and items, so that’s cool.
I’m smooth now~
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...well, shit. Here we go.
Minato’s theurgy skills are apparently the fusion spells, which you’re allowed to use even when you don’t have the actual personas with you, which is nice. The two I have so far are Orpheus and Apsaras’ Cadenza, and the Jack Bros doing a standup routine, which is cute.
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I also got my first introduction to the Reaper. None of these floors really seem large enough to worry about it, so I think this appearance was scripted. Easy enough to get away from, though.
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Nice.
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Wait, what??? Can it do that??????
Once we found the missing girl, we escorted her back to the entrance, and I kept going til I found the next barrier floor. We’re done for now, so it’s time to go work on some more requests. Liz has a good one here. :D
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I love that all the Velvet attendants have a soft spot for Jack Frost.
We also get our first intro to Koromaru!
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Apparently he walks himself each day, since his owner at the shrine passed away. He stops for pets, but then carries on with his routine all on his own. He’s such a good dog. T_T
Ikutsuki drags us away from fussing over Koromaru to have a proper SEES meeting. He’s concluded that the Full Moon Shadows we’ve seen so far follow the Arcana from I to IV, and that there should theoretically be eight more, spanning from the Magician to Strength. And if we destroy them all, it will get rid of Tartarus and the Dark Hour, and we will have saved Iwatodai from Apathy Syndrome!
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...they are us. There’s not much more we can say, Ikutsuki.
Yeah, let’s go to the mall after that seriousness. We can check out a new social link!
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...oh yeah because this won’t go wrong.
School is still kicking my ass because this school is insane. But Junpei gets it, at least.
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I can’t spend time with Fuuka unless my courage is badass-level, because apparently her food is just that scary. She wants me to be a badass, Mitsuru wants me to be a genius… Is Yukari gonna want a casanova or something? X’D
And even though Mitsuru wants me to be a genius, she called the police because she thought Junpei’s messy room meant someone had broken in.
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And, as my last act before leaving for Katsu, these guys have made their first appearance, executing people in the Dark Hour based on requests on a revenge website. I don’t know how they wake people up from the coffins, but Tattoo Man over here is blasting people with a real gun, so that’s gonna be a problem~
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.
[KATSU INTERMISSION]
.
I return from my convention, happy and optimistic, and school is immediately still full of bullshit. XD
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You know, Keisuke, if you dad doesn’t want you to be an artist, and wants you to take over the hospital, why does he have fancy paintbrushes?
Anyway, Keisuke is about to win an art contest and gain the opportunity to study art abroad. And his dad is actually encouraging him to study abroad, so now he doesn’t know if he wants to do it because he doesn’t want to do what his dad wants. It’s kind of ridiculous, but the Fortune Arcana is all about choices, so… I guess.
We’re also off to fashion club to hang out with Bebe, who is actually surprisingly lovely despite being French. I appreciate his utter weeaboo enthusiasm. But… his aunt passed away unexpectedly, and he doesn’t know if his uncle will support letting him continue to study abroad. So not only is he upset that his aunt is gone, he also might have to leave the country he loves.
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Neither were you, dude! It’s okay!
This is not quite NieR Automata levels of “everything is bad”, but things are pretty bad. I mean… people are just leaving the Lost laying on the sidewalks. :/
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The Lost are the ones with Apathy Syndrome, but everyone else seems pretty apathetic, too.
I took Elizabeth to Iwatodai Station, and we had a lovely time.
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The takoyaki lady can see her, which, don’t worry, ma’am. Just showing my weird cousin around. She won’t tell me what’s in the takoyaki instead of octopus, though, because apparently the knowledge would be detrimental. Which… okay, Liz. Thanks. That’s not worrisome at all.
When last I saw Maiko, she was planning to ask her parents why they were getting a divorce, in the hopes of being able to fix it. Which, not a great plan, but I couldn’t actually stop her. She wants to talk now, though, so we’ll see how that wen--
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WHERE IS HE
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Maybe we can throw them into Tartarus. Fucking hell. Maiko wants to run away from home so that her parents are forced to work together to find her, and I am NOT allowed to beg Mitsuru to let her stay at the dorm. This sucks so much. She wants me to keep her plan a secret, but good lord. This is going to go so badly.
I go home to stew on my thoughts and play computer games for babies to up my courage.
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However that works. X’D
Lastly, I’ve reached my first choice that could potentially reverse a social link, I think?
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We commit scandalous hand-holding, and it’s nice. Chihiro clearly has a crush on me, but I don’t know who I want to date, yet. OBVIOUSLY, I have my preference, but since my preference isn’t available, I dunno. Fuuka is nice. Mitsuru is… great, but also SO far out of my league. XDDD
Pharos came back for my one-week full moon reminder, so I guess that’s up next. They keep implying it’s gonna be the Lovers shadow, since couples are passing out and someone mentioned Shirakawa Boulevard, but I thought Hierophant was next.
Ah, well.
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galaxythreads · 2 years
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This is a little bit of a ranty-rant and is not an accurate portrayal of my consistent opinions. 
But. 
MCU is exhausting. 
I do not want to keep up with forty different TV series to watch one movie I have a vague interest in. The great thing about MCU pre-Infinity War was that you could do that. I didn’t see any of the Ant-Man movies until after Infinity War came out. I haven’t seen any of the Iron Man movies, and I watched Captain America out of order and it was fine. I saw the Avengers first and then Thor 1 and it was confusing but the Avengers was still enjoyable. MCU expects you to keep up with all their side shows and movies as if this is some spider-webbing TV show and it’s not. They’re separate movies. They should, ideally, be their own little world. 
And this is not even touching at all the racist whitewashing and other garbage co that happens in MCU. 
But as a story in itself, MCU is exhausting and I do not have the willpower to keep up anymore. They’ve retconned my favorite character twice. For no reason. I truly only cared about the OG Avengers and now all of them are dead or replaced by younger castmates. As though Natasha being 37 would have made her ancient? 
The plotlines are so simplistic and filled with holes they aren’t fun to fill in anymore. Character arcs aren’t arcs they’re uncontrollable swinging between one version and the next. (Re. Wanda?) There just isn’t any substance to the movies anymore. Just because it has MARVEL plastered to the front doesn’t mean it’s a good series or movie. Often more than not, it makes money off the name and branding rather than...actually having a good story? 
MCU worked better as a niched fandom where the movies interacted with each other occasionally but the characters that we really cared about stayed within their own movies and had arcs that made sense and were consistent. Where the main character’s relationship with other characters didn’t have to be killed or completely rewritten so that way they can “join the larger cast.” 
MCU has no ability to tell stories anymore, they sell their brand, titles, and actors’ reading lines. I mean lines, not scripts, because refusing to hand the actors a script and let them read it is ridiculous. 
They constantly change characters’ backgrounds, appearances, etc to be “more appealing” to a wider audience, but the thing is? (Lightly putting aside all the problems with THAT) It’s not supposed to be. It’s supposed to be niched down to a group of consistent loyal fans rather than everyone who has ever seen a piece of media? 
MCU isn’t good at telling stories anymore and they haven’t been for a long time. They’re desperate to stay at the top of the game, but they have no reason to be. They’re terrible. They’re ruining the creator’s ability to create and it drives me absolutely insane. MCU was on the edge of something truly legendary and now it’s spinning the same recipe in a blender and hoping people won’t notice the bland flavor anymore. 
MCU isn’t a one-size-fits all, but they’re desperate to be. I am grateful that they are putting a bare minimum effort in to portray more than white boys now, but by the gods, I’m so tired. They had so many chances to do it before now. We deserved a Jewish Romani Wanda and Pietro Maximoff kidnapped by HYDRA and forced into their roles rather than randomly joining up with nazi-terroists because “they wanted to change the world.” As if that makes any sense??
MCU is sort of like Twilight. It’s absurdly popular with tons of issues that no one really looks at until ten years later and goes “wait.” 
Personally, for me, I just want to see other movies that have nothing to do with MCU anymore. I want to watch a kid befriend a dolphin again or a night guard’s three days of hell babysitting adults who want to kill him. I just want directors to be able to tell stories. I just want to see stories. 
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diaphanouso · 8 months
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📖
Plot idea yet to be written:
I'm gonna talk about two because this is fun and I have a permit
Shakarian Scavenger Hunt
Garrus and Shepard send each other on a scavenger hunt across the galaxy. Each scavenger item is part of a larger puzzle or something (maybe when assembled, they form a device that plays a little vid/audio message), though each path is very different. But BOTH of them set it up so the final item solves the puzzle/finishes the device/etc. and ends in a proposal.
They turn it into a contest to see who finishes first, the crew takes bets, etc. But Shepard and Garrus each think they're the only one proposing, and each is super excited about their brilliant plan, the whole crew knows and they almost die from the sheer force of keeping it secret.
Garrus almost immediately goes off script by overthinking his clues and ends up going to some random-ass places, seeing clues where there aren't any, etc. His scavenger hunt gets increasingly weird but he perseveres because Shepard made it for him.
Throughout the hunts, they're messaging each other and in crewchat, lots of shit-talking and teasing.
Shepard finds all her items pretty easily and doesn't think anything of the items themselves at first, just wants to get the clue to proceed to the next one. At some point, she realizes each item holds special meaning and is connected to moments from their time together. It's very sweet and, utterly verklempt, she actually backtracks to go look at various views, sites, etc. carefully arranged by Garrus. She knows she's giving up her win, but let's be honest, ✨she's already won✨
Meanwhile, Garrus somehow, impossibly, finds the final clue. He activates/engages it and is instructed to meet where they had their first date. He grins because he's given Shepard the same instruction in her scavenger hunt.
Angsty horror w/ happy ending oneshot
The Normandy is stranded somewhere and a rogue AI, computer virus, or alien lifeform gets on the ship and goes undetected until it begins manifesting as each crew member's fears. It starts out rudimentary, creating goofy, harmless versions of the fears. But everyone keeps it to themselves because they think it's just them. Soon it comes out that something weird (but actually pretty funny) is happening. But as it absorbs information/learns, the visions become more precise and shit gets real. The entity only shows them their most powerful, irrational fears (e.g., maybe Grunt goes dinosaur hunting and keeps crit failing on bringing down every one he goes after in front of his krantt). Zaeed insists (loudly and frequently) that he's "immune" but everyone notices he keeps glancing at the shadows. Even EDI is affected—it'd be interesting to explore the kinds of things she would fear. Javik, too. The entity only shows them their most powerful irrational fears (e.g., maybe Grunt goes dinosaur hunting and keeps crit failing on bringing down every one he goes after in front of his krantt). Anyway, they DO eventually oust the AI/virus/alien from the ship. Once things calm down, they share some of what they saw—for almost everyone the worst part was being alone in their fears.
Thanks for the ask!
Other answers: Xmas fic, Back in time fic
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