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#Complex Plots or Linear thinking?
valkyrieromanoff · 19 days
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HOW BAD BATCH WOULD REACT IF YOU KISS THEIR NOSE?
warning:  mostly fluff, mention of past traumas, very slight angst
a/n: I still can't believe that yesterday was the last episode of Bad Batch, I don't think I can cry enough, or think about what my next few weeks will be like without the weekly dose of comfort and tension that this series has given me. I've never been as connected to something as I was to Bad Batch, I'm very happy with the ending they had, but it's what they say, even happy goodbyes are hard, so to stop myself from crying (again, because yesterday it seemed impossible to). 
I wrote about how I think the bad batch would react if they received a kiss on the nose, honestly, these don't have a well-defined plot, and the reactions happen in different time frames, they're not linear, anyway, I hope you like it ;)
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✦ HUNTER
words: 368
You two had been dating for a few months now, and in this moment, you were on the Marauder, Hunter seated in one of the armchairs while you attended to a small cut on his forehead. He had decided to remove his helmet in the midst of the mission, only to inadvertently collide with a low-hanging tree branch.
A soft chuckle escaped your lips as you imagined the scene. It seemed almost ironic that the clone with heightened senses hadn't noticed the obstacle right in front of him. Your fingers delicately brushed aside strands of his hair as you reached for the alcohol swab, prompting a low sigh from Hunter. 
"Are you alright?" you ask, your voice laced with concern as you met his gaze with a gentle frown.
"Uhm," Hunter mumbled, downplaying the severity of the injury. He had weathered far worse wounds on countless missions, yet the tenderness with which you cared for him made each sensation feel heightened, imbued with an intimacy he had not known before.
"It's all done now, dear," you assured, your tone a soothing balm as you withdrew slightly to retrieve a bandage, your movements deliberate and tender.
As you leaned forward to apply the bandage, a spontaneous impulse overcame you, and you pressed a soft kiss to his nose. Hunter's initial reaction was one of surprise, his features momentarily frozen in disbelief. But as the warmth of your affection seeped into his being, his defenses melted away, replaced by a tender smile.
His hands instinctively found their way to your waist, pulling you closer until you stood between his legs, your proximity a comforting anchor amidst the chaos of your turbulent lives. 
Hunter enveloped you in his embrace, resting his head against your chest as he surrendered to the solace you offered. With his eyes closed, he savored the tranquility of the moment, the rhythmic cadence of your heartbeat, a symphony of that he would always find peace in.
You ran your fingers through his hair lovingly, savoring the quiet intimacy of the moment as you both lingered in each other's arms. You found sanctuary, a fleeting respite from the trials that awaited you beyond the confines of the Marauder.
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✦ CROSSHAIR
words: 538
"You know, honestly, it's not that bad, it's kind of cool, actually," you remarked wittily, your gaze drifting to where Crosshair's missing hand would have been. Though the absence was conspicuous, its significance hung in the air, a tangible reminder of the sacrifices made in their line of duty, in their last mission.
"You say that because it's not your hand," Crosshair retorted, his tone tinged with bitterness. He harbored a complex mixture of emotions—gratitude for their successful mission, relief at Omega's safety, and a lingering sense of emptiness that gnawed at him from within.
The absence of his hand served as a constant reminder of the price he had paid, both physically and emotionally. An undercurrent of guilt lingered within him, the thought of losing any of his brothers, after Tech, was a burden he wasn't sure he could bear.
"You're probably right," you agreed softly, settling beside him on the bed, the space between you bridged by mere inches. In the silence that followed, words seemed inadequate to express the complexities of emotions swirling within him. How does one greet someone returned from the depths of darkness, bearing physical and emotional scars?
Crosshair's gaze drifted to his arms, his expression clouded with a mixture of sorrow and resentment as he grappled with the reality of his altered form. Unwanted memories threatened to surface, accompanied by the phantom pains that plagued him even after  Hemlock's demise and the buried horrors of the Necromancer Project. Though dulled with time,  they lingered still, a persistent echo of his past traumas, an unfunny joke to remind him that he may have made it out alive, but so much had been taken from him.
"We could ask Phee to look for a robotic hand," you offered gently, your eyes radiating warmth and affection that Crosshair found unfamiliar yet comforting. The tenderness in your gaze was foreign to him, a stark contrast to the harsh realities of his former life,  the ghosts that haunted him. "Or a screwdriver, like Echo's."
Crosshair shook his head, a gesture laden with unspoken burdens. The absence of his hand symbolized more than mere physical loss; it signified a release from the shackles of his past traumas and the self-imposed guilt that threatened to consume him. An incoherent responsibility that maybe, just maybe, if he hadn't stayed with the Empire, Tech would still be with them.
You waited patiently for his response, your touch a gentle reassurance against the storm raging within him. When he offered no words, you cupped his face in your hands, drawing him into a tender kiss on the tip of his nose. 
Crosshair cast a sharp glance in your direction, surprised and confused by the unexpected action. His stoic facade momentarily falters in the wake of your affectionate gesture, a small, soft smile tugging at the corner of his lips.
Though reluctant to show his vulnerabilities, he found solace in the warmth of your presence amidst the turmoil of his thoughts and the ache of his phantom pains. It was a small gesture, yet it spoke volumes—a silent reminder that he was not alone, that even in his darkest moments, you stood by his side, a beacon of light in the shadows.
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✦ ECHO
words: 514
"So, did you really come to help me or just escape from socializing?" Echo asked, his tone laced with a hint of amusement as he extended his arm, waiting for the tool he had requested. But you seemed lost in thought, your attention elsewhere as you failed to retrieve the tool he needed.
"Oh, of course I came to help you," you retorted softly, finally handing him the Scomp link, though not without a hint of distraction. Echo sighed inwardly, a pang of familiarity washing over him as he adjusted to your absent-mindedness. "Sorry, what was that again?"
"The Carbon chisel," Echo pointed out, gesturing to the tool lying within reach.
You handed over the tool, your gaze lingering on him with a curious intensity as he busied himself with repairing a problem on the Marauder. A sense of restlessness gnawed at you, the weight of unspoken thoughts pressing down upon your shoulders.
"Is something bothering you?" Echo's calm voice cut through the silence, his attention still focused on his task.
"I, I just feel like there’s something missing," you confessed hesitantly, your words a hesitant whisper that hung heavy in the air, a sense of disconnection gnawing at your soul, a hollow ache that refused to be silenced. "We're safe here in Pabu, surrounded by those warm and kind people, yet I can't shake this feeling of... emptiness."
"I understand," Echo murmured, his voice a soft echo of empathy as he peeled away the layers of his own turmoil. The weight of his words settled upon you like a heavy cloak, the burden of his past traumas a burden shared between kindred spirits. "That feeling of being part of something but not quite belonging."
"I saw my team fall one by one," Echo continued, his voice tinged with a quiet sorrow that cut through the silence like a knife. "Being the last survivor leaves a bitter taste, a nagging question of why. Why me? What made me different from my brothers?"
You listened in reverent silence, your heart aching with the weight of his confession. For Echo, the scars of battle ran deeper than the wounds of the flesh, a haunting reminder of the sacrifices made in service of a cause greater than themselves.
"But you can't live behind your ghosts," Echo declared firmly, his words a solemn vow to embrace the dawn of a new day. "If you've earned a chance at a new life, you can't waste it."
A gentle smile tugged at the corners of your lips, his unwavering resolve a hope amidst the darkness that threatened to consume you both. Without a word, you leaned forward and pressed a tender kiss to the tip of his nose, a silent promise of solidarity and understanding.
Echo's reaction was one of surprise, his features momentarily frozen in disbelief. But as the warmth of your affection washed over him, his stoic facade crumbled, replaced by a soft smile. Amidst the chaos you find a silent acknowledgment of shared struggles and silent victories, a testament to the bond that transcends time and space.
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✦ TECH
words: 509
"In essence, hyperdrive is the key to unlocking the vast reaches of the galaxy, allowing us to explore new worlds and civilizations beyond the confines of our own star system. It is a realm of infinite possibilities, yet also fraught with peril. Mastery of hyperspace travel represents the pinnacle of technological achievement, offering both promise and peril to those who dare to venture into its depths." Tech concluded his long and detailed explanation, his words punctuated by the hum of the ship's systems as it idled on the tropical planet's surface.
As Tech spoke, you remained the sole audience to his monologue, absorbing his every word with rapt attention. Crosshair and Hunter had already departed to try to steal another ship, while Echo focused on assessing the Marauder's damages. 
Wrecker and Omega had ventured off to explore the surrounding area, leaving only you to engage with Tech's meticulous discourse. Nodding along and occasionally murmuring affirmations, you appeared genuinely engaged, a rare occurrence for him.
"Honestly, your explanation was very impressive and enriching. I hadn't stopped to think about those points," you commented softly, a warm smile gracing your lips.
Tech's response was hesitant, his usual confidence faltering in the face of your unexpected praise. "Well, uhm, it's not that difficult, the information already exists, I just made sure I knew it," he mumbled, his gaze shifting to his holopad as he struggled to process your kindness.
"Oh, believe me, it's impressive. Your brain is impressive," you insisted, your genuine admiration evident in your tone. "Anyway, I like listening to you talk. I always learn a lot."
Tech's brow furrowed in confusion, his mind racing to comprehend your motives. He found comfort in the familiarity of his holopad, its data offering a sanctuary from the uncertainty of social interaction. Yet, your persistence was unnerving, your unwavering kindness a foreign concept to him.
Ignoring your words seemed the safest course of action, a way to deflect the unfamiliar emotions stirring within him. And then, without warning, you leaned forward and placed a gentle kiss on his nose. 
Tech's reaction was immediate, his body tensing with surprise as he adjusted his glasses in confusion. "Why did you do that?" he blurted out, his analytical mind already dissecting the situation in search of logical explanations.
"Because you look cute all concentrated," you confessed gently, your smile soft and affectionate.
Tech fell silent, his thoughts swirling in a whirlwind of confusion and conflicting emotions. Though uncertain of how to process your gesture, a subtle warmth blossomed within him, an unfamiliar sensation that tugged at the corners of his lips. As you lingered by his side, he found himself drawn to your presence. Perhaps, he mused, there was more to interpersonal interaction than he had previously understood.
As you smiled at him, Tech allowed himself a small, hesitant smile in return. In that ephemeral moment, amidst the complexity of the intricacies of human emotion, Tech found himself grappling with a newfound sense of connection – a connection he couldn't quite explain but was reluctant to ignore.
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✦ WRECKER
words: 336
After a successful mission, Wrecker and you decide to buy some Mantell Mix before heading back to Cid's bar. The strong clone insisted that Omega would love the surprise, but you knew a big part of the reason was because Wrecker wanted to indulge in the candy himself. With a playful grin, you agreed, knowing how much he enjoyed the sweet treat.  
As you both bought the candy, Wrecker couldn't resist sneaking a few pieces into his mouth, his eyes lighting up with childlike excitement. You playfully scolded him, reminding him to save some for Omega, to which he grudgingly agreed, though he couldn't resist sneaking more when he thought you weren't looking.
Shaking your head with a fond smile, you followed Wrecker down a dimly lit alleyway that he claimed was a shortcut discovered by Tech during his planet mapping. The distant flashing lights obscure your view, and you stumble over an irregularity in the ground, sending the packet of Mantell Mix flying and sweets scattering into puddles.
"Are you okay? Are you hurt?" Wrecker's concern was immediate as he knelt down beside you, checking for any signs of injury from your fall.
"Yeah, I'm fine, but there go the sweets," you remarked playfully, rubbing your neck where it had taken the brunt of the fall.
Wrecker's response was unexpectedly tender. "You're more important than sweets," he declared, his voice sincere as he offered you a warm smile.
His innocence and sweetness warmed your heart, and impulsively you leaned in and planted a kiss on his nose. Wrecker blinked in confusion for a moment before his face broke into a wide grin, his laughter filling the alleyway as he swept you up into a bear hug.
"Ha! You got me!" he exclaimed, his voice booming with infectious joy as he spun you around in exaggerated circles, his strength making it feel like you were weightless. 
You couldn't help but join in his laughter, the sound echoing through the alley as you surrendered to the moment. 
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rottenraccoons · 3 months
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Hi!! First of all, I wanted to say how much I LOVE Obscura, I’ve played through chapter one enough to get nearly all the endings now!! You guys are doing amazing work, I’m so excited for chapter two!
My question is sort of a writing/planning one! You’ve created such an interesting and complex story that can branch out in so many ways; so what is it like to plan and write something this complex, and what was your process like while developing it? Any tips?
Thank you!! <3
Aw, thank you!
I think our story can look deceptively complex from the outside, but from the inside it's actually pretty manageable (and this would be true for any story you make, too!). I'll show a bit of my process and hopefully that'll help you.
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So this is a peek at what my workspace looks like (cropped to avoid showing too much). On the right are all the variables I'm working with, on the left is the script, and that little red square poking in is the preseason testing for Formula 1, because I need background noise to work (and I like F1).
With the variable list visible like this, it's actually very easy to keep track of all the different possible choices the player has made, and so it's pretty easy to either accommodate them or write in ways that suit all possible versions. So that's cheat #1: just keep your variables on hand and you eventually get used to thinking about them as you go.
Another thing that helps is our plot structure. Sam Kabo Ashwell wrote a very helpful blog post that helps visualise the different way choice-games like interactive fiction, CYOA stories, and visual novels can structure their branches. Obscura might look like a "sorting hat" at first, but it's better to think of each route as its own "branch and bottleneck" narrative. No matter what happens in the branches, things always bottleneck to the same place. No matter how your party goes in Oleander's route, either you get a bad end or you end up dancing together. So cheat #2 is to just think about places where your narrative can converge and ensure that your branches will come together to that bottleneck again.
Which isn't to say that this doesn't take work! If you're used to writing totally linear stuff then it can take a little time to get used to thinking in terms of branches and variables. But the good news is that when you start at the beginning of the story, there's not too much to think about. As long as you don't dump a huge number of variables on yourself right away, you can build them up as you get more used to thinking about them as you write.
I hope that helps!
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hiranospiercing · 2 years
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shounen ai mangas that should be a part of your reading list if you enjoy reading healthy and plot driven romances- part 1.
I've been reading bl for years now, the reason why i indulged myself into reading this particular genre was simply because shoujo as a genre is too repetitive, most tropes are overused and it's honestly really hard to find good stories once you've finished the easily accessible popular franchises.
boys love is divided into two sub genres, yaoi and shounen ai, I personally do not enjoy reading smut, it's a different story if intimacy plays an important point for the character development of the characters in the story, but i'am not a huge fan of the porn being used as the plot device for the entire manga and hence i won't be including yaoi mangas in this list.
1. Sayonara, Heron.
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Sayonara, Heron is one of those mangas that remain ambiguous and non-linear for the majority of the time but gradually intensify itselves once the ending is near without losing it's delicacy, i won't be talking about the plot since i want you to experience this 7 chapter long manga the way i did, without knowing anything about it, but it's simply about family and relationships, the art style is so pretty, the rooftop, the cigarettes, the kisses, everything. I do not see enough people talking about it and maybe you should help me change that.
2. We're still in the spring of life.
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Academics, Aerospace and Adorability, everything about this manga is so heart warming, the hesitation in the beginning of a friendship which ends with a comfortable yet passionate relationship, the naps, the math equations and the confessions, this manga is simply about two boys growing together by simultaneously relying on each other. Also the rocket metaphors have my heart, read it to find them out.
3. Our dining table.
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I've always been a huge fan of child care as a separate genre on it's own, but this manga is one of the only romance mangas where the child care part of it actually plays a huge role for the development of the characters, it honestly isn't forced like some omegaverse stories rather it's comforting and actually heart warming to read, the food being used as a love language, the friendships and the bonding amidst the family and the main character is beautiful, give it a go if you want to experience legit therapy lol.
4. Blue sky complex.
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Blue sky complex is one of the few shounen ai mangas which seems authentic and raw because of the awkwardness of the characters, the relationship between the characters is easily connectable in the sense that you get the insight of how their head actually works and makes those decisions, it explores gay relationships in a very interesting way, and honestly is very close to my heart because well it's the GLASSES GUY X GOOF BALL trope yet again.
5. Yuki no shita no qualia.
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Now, this manga vaguely reminds me of sayonara, heron but honestly is a lot more strong with what it wants to explore, it's one of those mangas that will accidentally make you cry because of the beauty of it's characters and the development of their relationship.
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"i think you make me kinder," is better than any "i love you".
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shepherds-of-haven · 3 months
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Among the inner circle, who does Riel have the easiest->hardest time reading? I assume it's a pretty negligible difference at this point just because everyone interacts so regularly, but does Chase's chaos energy successfully throw him off?
It absolutely does! I would say it generally goes like this, though it may not be a super linear scale and resembles more of a scatterplot graph:
Shery (displays all of her emotions prominently)
Briony (ditto to Shery, though sometimes her motivations/backstory can add some complexities)
Red (easy for Riel to read his emotions, not as easy for him to read his strategies or logical lines of thought)
Ayla (pretty much the same as Briony, her emotions seem easy to read but the actual thoughts she's thinking behind them and the context/backstory she comes from make her a bit more opaque at times than expected)
Halek (his poker face makes it hard to gauge his actual emotions, but his behavior falls within enough of a pattern/predictable routine that Riel can still successfully "read" him or plan for what he's going to do or say without having to know his exact thoughts)
Trouble (similar to Red, where Riel can easily read his emotional state but not always his plans or actions: Trouble can be unpredictably really smart and level-headed or really impulsive at different times, so he consistently surprises Riel, who has a hard time predicting exactly what he's going to do next)
Lavinet (dependent on the situation; hardest to read when she's actively politicking. Court training makes her harder to read than the average person, but she's not a completely closed castle)
Blade (Riel needs more data on Ket facial expressions and body language, so he's not as confident with Blade as with most people, as the cultural differences can make a really big difference. He can't always read Blade's thoughts or feelings unless Blade is caught off-guard, but Blade's behavior is also governed by a rigid enough pattern that it can become easier for Riel to predict, except in areas where his skillset overtakes Riel's (for example, don't ask Riel to predict what Blade is going to do in battle))
Tallys (similar to Blade, Elven mannerisms and body language do differ enough that Riel is hesitant to say with confidence he knows exactly what Tallys is thinking/feeling, plus with her age, experience, and general composed personality, he finds her the most difficult person to read in the Shepherds, with one notable exception. He's well aware that his mortal experience is so vastly different from her own perspective that he won't act like he can know exactly how she thinks so lightly)
Chase (he hates the chaos man. he hates him. Chase's body language and topography make NO sense and can be so detached from his actual emotions that he's just impossible to read accurately. lackadaisical slouch when he's seethingly angry?? half-lidded smile and boneless draping over the couch when he's actually plotting Awful Things?? and let's not get started on his general unpredictability, off-the-cuff improvisation, and chaotic impulsiveness and complete lack of logic. he operates off of Vibes Only, except the Vibes are undetectable to anyone else but the ones plugged into the awful Chaos dimension. If Riel were tracking the linear flight patterns of, like, bumblebees moving from flower to flower, Chase is a dragonfly. oh he's going to land there--WHOOP he did a 98 degree turn at the last possible second and ZIPPED straight up into the sky for no discernible reason! Riel insists through gritted teeth that it's impossible to read someone's thoughts when there are no thoughts going on in their head at all. Even Chase can't explain how his mind works, so how are you expecting Riel to??
Most people's thoughts, to Riel:
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Chase:
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quatregats · 6 months
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There’s been a lot of (very excellent!) discussion recently about Brigid and Stephen and how much she’s loved, and I feel like that’s a very good segue into a topic which I’ve been musing over for a while: namely, Patrick O’Brian’s treatment of love in general. Because honestly I feel like one of the things that’s most captivated me about the Aubreyad in general is the sheer amount of love it contains, the vast majority of which is (canonically, at least) non-romantic, and I think that the further I get into the series, the more that strikes me.
Like honestly I cannot even begin to explain how incredibly good POB is at portraying loving relationships, whether they’re friendships, marriages, or parents and children (/surrogate parent and child, as the case may be). I’m actually genuinely not sure if I’ve ever read something like it. I think that a lot of media really struggles with platonic relationships, which is a question that probably deserves a 400-page thesis about it and that I’m not really qualified to answer, but the Aubreyad somehow manages to create relationships that are all so imbued with love that it genuinely does not matter whether or not the people in them are in love or not. While I’m certainly here for reading Stephen and Jack as a romantic relationship, there’s a certain point where I actually don’t care whether or not they’re friends or lovers, because the complexities of what they feel for each other and what they mean in each other’s lives is just as deep either way. And all the relationships in the book are like that: Bonden and the Surprises looking after Stephen, Jack with Mowett and Pullings, Stephen and Sophie, and on and on into infinity.
I think the thing that makes me the most insane about this is that these relationships all feel so unbelievably, viscerally real. The love that’s stored there is the same sort of love that I feel for the people in my own life, with all the inevitable disagreements and exasperation and imperfection that it comes with. I think it’s incredibly difficult to capture that exact feeling in writing, and yet somehow he’s managed to do it. There’s been so much talk about the way in which people in our day and age and media in general struggle to talk about friendship and platonic relationships as meaningful, and I’m not saying that just any writer could go out and weave a tapestry so complex as the Aubreyad does, but reading these books is like a balm for that. There’s something so reassuring in knowing that a romantic relationship is not the be-all-end-all for any of the characters in these books, no matter how you look at it. Each of them is surrounded by a web of people who are deeply implicated in their existence and who truly care what happens to them.
I think fiction, by its nature of needing to bring characters in to serve a role in a linear plot, doesn’t often leave room for love of this kind, and I don't want to be critical of that, because not all narratives can be like the one Patrick O'Brian's written (which is 100% okay—it should be that way, that's how narratives work!). But there’s something so healing about reading a story in which all of the characters are so deeply loved. It’s like a mirror; looking into it, you can see your own relationships, and by extension, just how loved you are, even if most of the time you don’t realize it. Humans are not lonely creatures, and no one captures that better than Patrick O’Brian.
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endiness · 10 months
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for people who actually care about basing their opinion off of all of the information instead of, idk, none or clickbaity article headlines... here is what tomasz baginski said in his interview when it comes to changing things from the books:
There is also the question of the recipient’s sensitivity. I often point this out to others [in the production team], such as how they simplify politics in the plot. We, Poles, see various political events differently because of our history and experiences. We see more nuances. Especially in the context of what is happening beyond our eastern border. We can recognize this gray area where various influences and powers flow. It is more understandable and transparent to us. For example, that this person is good and this one is bad, but also a little good, and here it’s rather gray and we understand why this good hero does some unpleasant things. We catch it in three seconds. I had the same perceptual block when I presented Hardkor 44 [a never-made variation on the Warsaw Uprising] abroad years ago and tried to explain: there was an uprising against Germany, but the Russians were across the river, and on the German side there were also soldiers from Hungary or Ukraine. For Americans, it was completely incomprehensible, too complicated, because they grew up in a different historical context, where everything was arranged: America is always good, the rest are the bad guys. And there are no complications. When a series is made for a huge mass of viewers, with different experiences, from different parts of the world, and a large part of them are Americans, these simplifications not only make sense, they are necessary. It’s painful for us, and for me too, but the higher level of nuance and complexity will have a smaller range, it won’t reach people. Sometimes it may go too far, but we have to make these decisions and accept them.
and here is the thing he said about tiktok in an interview over a year ago when talking about s2 because for some reason we're bringing this up:
BAGINSKI: I see the fastening of the processes Jacek Dukaj wrote about in his book – "Po piśmie" ("After the script"). We resign from cause-and-effect chains, from the linear narration. This book-like narration. When it comes to shows, the younger the public is, the logic of the plot is less significant.
INTERVIEWER: What is significant, then?
BAGINSKI: Just pure emotions. A bare emotional mix. Those people grow up on TikTok, Youtube, they jump from a video to video...
INTERVIEWER: You're talking to such person.
BAGINSKI: So, it's time to be serious: Dear children, what you do to yourself makes you less resilient for longer content, for long and complicated chains of cause an effect.
INTERVIEWER: You're talking about something else that's hidden between your words. What you mean is that you don't know how to make a show kids'd like to watch.
BAGINSKI: Generally, I try to know what people react to and like to watch. Long and complex narratives will remain, it'll be like a classic shelf in a bookstore. People will still read that, it will be popular at some point. But the edge of the mass audience is moving a bit into the a less linear narration, less cohesive one. I think it's inevitable. As reading is not natural for the human brain.
INTERVIEWER: Yep, you gotta learn it, it's hard.
BAGINSKI: Oh, in this sense, yes. You need a lot of effort to learn to recognise all these symbols. You probably don't remember that. If you're a genius, you read when you're 3. It's some big effort for your brain, moreover, it's not natural. The things we receive with our heads... There's nothing literary there. We have to learn literature. Learn to receive it and write it. It's like mathematics, a lot of abstract symbols you have to learn to recognise. People who understand it will remain, the people who work on narration, they have to work on texts. But, more and more people won't need it. Why write if I can record or say it? Why write if I can receive emotions in a different way. It's a controversial thesis. When Dukaj published it, there was a lot of arguments like: "But I still read! My friends, too!" However, we talk about trends in a scale.
INTERVIEWER: Yeah, it's not about you or your friend.
BAGINSKI: We talk about global trends. The success of TikTok wouldn't be possible without that. It's happening. It's just easier to watch and click, watch another one, than read a book and follow all those twists and plots. We'll see how it goes. I think The Witcher is safe for now, there are still a few more years... Maybe it's because of the generation.
in either case, it’s pretty obvious he’s not blaming ~*~the fans~*~ for the changes the show made to the books but talking about how american/western media is made and younger audiences who grew up on social media in general.
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lryghe · 8 months
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MXTX thoughts; conventions
The long awaited (not) analysis of MXTX conventions is here! I’ve literally been meaning to talk about this for months but it got sidelined in favour of vicious arguing on PDB about MBTI. Anyways! Obviously this post will contain spoilers, and something I wanted to touch on was 3rd person limited in MXTX, but I already have a post on that here, so feel free to check that out for a better explanation of it. Beware of mediocre analysis ahead, I’m a little rusty (also shoutout to the person who liked some of my posts this morning, you reminded me to actually write something!).
THE AGENDA since this post is long:
Non-linear storylines
Dying and resurrection
Colour symbolism
Character tropes
NON-LINEAR STORYLINES
An interesting thing that follows MXTX’s more thought out works, is the non-linear plotlines she follows in them. This itself is a really good convention of writing in general, especially if it’s done well, and I can safely say that MXTX did it astoundingly well in TGCF. The clear cuts between time periods in relation to each book is an incredible feat, and is something that easily trumps MXTX's other examples of non-linear storylines. Through the use of the jumping back and forth in time, specifically in TGCF, creates an excellent cause and effect, something that is definitely central to the novel. Everything done has an effect, whether that be on the continuation of the plot, or even as a characterisation point, so the non-linear narrative cements that sense of foreboding hanging over everything. A simple sentence said when Xie Lian 17 somehow amounts to a complete upheaval of the heavens 800 years later, unveiling a conspiracy well over 2000 years old. A friendship group dissolving due to difficult circumstances results in a really horrific friendship confession later in the novel. Shi Wudu trying to save his sibling ends his own demise, the crippling of said sibling, and a vengeful ghost with nothing to do anymore. This nonlinear storyline is definitely used in MDZS as well, but I found it a bit more complex, and actually, now that I think about it, is a really good reflection of Wei Wuxian in general. The thing with MXTX, is that all her novels are in 3rd person limited, so they follow our protagonist in 3rd person, but it’s tinged with their own personal views and biases that limit the omniscience of 3rd person. And with MDZS it would be a fair assessment to say that the unordered mess of time leaps in the novel are an excellent indication of Wei Wuxian’s bias leaking through the 3rd person. The incessant jumping is difficult to follow in places (don’t say otherwise), but it’s actually a genius idea because it’s an accurate assessment of the thought process that Wei Wuxian probably follows anyway. I wouldn’t say that this was definitely on purpose however, as MDZS was written before TGCF, so it could just be MXTX growing alongside her writing, but hey, maybe it is a stroke of complete and beautiful genius! Don’t bother mentioning SVSSS, it’s definitely an interesting novel, but it’s not non-linear, at least not as wholly as MDZS and TGCF are. The most you’ll get in SVSSS is like a two line flashback, plus the extra’s, but I think that’s a reflection of when MXTX wrote it.
DYING AND RESURRECTION
Moving on from serious conventions, MXTX’s trope with one of the main characters dying and then coming back later is a really funny kind of convention, because it’s not funny in the moment obviously, but the fact that it’s done at least once per novel is hilarious. Wei Wuxian’s initial resurrection after 13 years of being dead, Shen Qingqiu’s return in his plant body 5 years later, and then his return back to his ‘original’ body, and Hua Cheng’s little death defying stunt at the end of the novel. Then there’s the use of cliffs and such, like Binghe’s fall into the Abyss, Hua Cheng’s fall off that wall (forgive me its been like 3 years since I read TGCF), and if we’re being inclusive, then there’s always Wei Wuxian’s death in The Untamed. Maybe there’s a hidden meaning in there somewhere, but it’s fine to look at it from a surface level, which amounts to ‘MXTX got bored and needed some drama’. A perfectly reasonable deduction. 
COLOUR SYMBOLISM
Another thing I wanted to touch on was the colour symbolism that MXTX uses because I think it’s pretty cool, AND it has the added benefits of adding symbolism and contrast to each novel's main character and their love interest. It’s mentioned in the novel’s obviously, but it really shines in fan content and fanarts. I like the symbolism of Luo Binghe and Shen Qingqiu’s robes both being green before the time-skip, because Luo Binghe was a disciple at the time and a little white lotus, so the green was used to directly align him with Shen Qingqiu. After the timeskip he’s obviously got his big boy pants on and swapped to a stunning black and red ensemble, fitting of the protagonist, and that itself contrasts Shen Qingqiu’s majestic and lofty green robes, because Binghe means business with this fit. A fun thought is how green and red fit together on the colour spectrum, because they don’t, they’re contrasting colours which is some real obvious symbolism. Do I really need to spell out Lan Wangji and Wei Wuxian? I feel like this one is rudimentary. White equals noble and virtuous, pure and holy, and black is evil, demonic, cruel, and scary. Simple! And Hua Cheng and Xie Lian’s red and white are a very cute mixture, because although it gives them a Bingqiu style christmas tree vibe, it’s interesting in comparison to the previous two love interest and main character dynamics, considering red and white are a lot more complimentary than black and white or red and green. And it’s a testament to how similar Hualian are with their complimentary robes, how like-minded they are throughout the novel, especially considering their predecessors. Or maybe I’m overthinking it, who knows?
CHARACTER TROPES
In regards to tropes of MXTX, I think her character tropes are incredible and have the addition of being really funny. She’s consistent enough with her conventions that clear links can be drawn with her side characters across all 3 novels. To begin with, there’s Mr Angry. I think you can guess who that is, but it's Jiang Cheng, Liu Qingge, and Mu Qing. All have a really close relationship with their related main character, all are angry or harsh where they probably didn't need to be, and all three are good fighters. Then there’s the guy who’s always smiling, like Yue Qingyuan or Lan Xichen. Complacency is a key part of their characters, and excuses aside, it’s interesting how it played out. You could argue for Jun Wu to be a part of this circle, but I’ll keep that to myself. Finally, there’s the fodder characters, only useful to further the plot in a miniscule way. Gongyi Xiao (MAY HE REST WELL), Xiao Xingchen, and once again, I don’t have a very good TGCF equivalent. Gongyi Xiao dies after the events of the water prison, and Xiao Xingchen was really just there to highlight how fucked up Xue Yang was. Rest in peace our beloved fodder, especially Gongyi Xiao, MXTX should have treated you better…
I think I’ve typed myself out honestly. Kudos to whoever reached the end of this post, I haven’t written this much since my Team 7 analysis when I got back into my Naruto phase briefly.
Word count: 1271
Reading time: 4 ½ mins
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pollyna · 2 years
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tw: mention of suicide (both implicit and explicit but without description); non linear narrative.
Growing old is such a strange concept for them. None of their parents got old enough to be old at all: Mav's dad died he was shy in his forties and his mom not even in thirty-six, Ice's mom was twenty nine and his dad shoot himself at forty six. But they got to be in their forties and then in their fifties. A son, then none and then twelve of them. Slider's kids, of whom Ice was the godparent, and their birthdays and ballets and recitals and graduation parties and weddings. Too many of Ice's promotions and not enough of Maverick's.
(Pete used to joke he was going to die before his fiftieth birthday and when it come around Tom rented Penny's entire bar for the night and end up dancing and kissing with all his friends around them. The cake was horrible and the DJ even more nostalgic then them. Everyone had a great night.)
Tom's cancer (ah, we were relativitly close to grow old together love, 'm sorry) and Pete's God complex (do you think they'll give you a fidelity card? Once you reach ten visit a month at the hospital they'll offer us a free coffee?), Wolfman and Hollywood making Admirals and missing their own promotion party because they forgot to set the alarm, Bradley's fifteenth birthday and Bradley's fortieth, the shovel talk they give to Jake and their emerald anniversary. Falling in love behind closed doors, being the secret you hold against your chest and marrying in a spring day under the tree they used to plot revenge against every new class that came up at Top Gun. Blonde hair dryer swapped with black and then none at all because you look distinguish with all that salt and pepper Pete. The stack of letters they used to send one another when they were deployed that became e-mails, text messages and video calls. Soft hands and stupid back pain because they should think to invest in ergonomic sits for the new F-A, I'll make sure to pass the recommendation. The year that marked that Goose was gone as many years as he was alive. Their first apartment in only Ice's name that years later become a house with a single surnamen on it (Mitchell-Kazansky).
They know they still have so much time to grow older than that but sometimes, in mornings where the meeting aren't before 10 and the house is peacefully quiet, Pete can't help but study all the marks time left on Tom's face and he can feel the happiness bubbling in his chest and making him a little teary. We made it, he finds himself thinking before kissing is husband awake, we really made it.
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centrally-unplanned · 4 months
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As I have been sick over the past week+ (doing better now I think) I have put in *checks save file* over 100 hours into The Last Sovereign, the ero-kingdom-builder-RPGmaker indie game. I am as done as I can be with it pretty much right now - its being released piece-by-piece, from all plot suggestions it is right at its penultimate chapter. I highly recommend it - it's a full-on RPGmaker game and not by someone who is a tech or art wiz breaking that box's confines, so you have to be down for that aesthetic & design style. But if you are the game has one of the most detailed "politics of rulership" games I have ever played in the genre, and done very seriously through the hilarious ero-lens of you dealing with succubus migrant populations, church purity inquisitions, and orc intelligence uplifting experimental breeding pits. This plot concept lets the game be hyper-realist and irreverently funny at the same time, a welcome tone.
But it's me, so I am here to whine about some stuff!
The game has, as typical to the genre, "hidden variable" systems for resolving big political plot elements - you talk to people, make dialogue decisions, those get stored as variable counts or binaries, etc. More uniquely it also has a huge economic investment system, where you make choices balancing money-making, military, political, and social investments through cycles that give you more money and impact said political plots. This is all quite complex but it works really well in the beginning, when everything is contained.
Chapter 3 is you and your harem plotting a false flag-style insurrectionist takeover of a kingdom, Yhilin. You made some investments pretty much purely for profit in the last chapter, so you got some opening cash, you have some allies to talk to, decisions around orc recruitment, and a one-off political event. This is all pretty clear - the game even locks some of your money in a vault to make sure you spend it on military supply industries, so you can't screw up by under-provisioning. You know you are gonna invade Yhilin, and you know that you need a good army, good allies, you have a desire to minimize civilian casualties for morality reasons, and a desire to minimize damage to reduce rebuilding costs. Should you save some of your army strength at the expense of more civilian deaths? Whose to say what is better in the long run, but you know what you are choosing. This part works great, it's the best part of the game. The plot is linear, sure, you are gonna win no matter what, but based on your choices the Yhilin you conquer can be quite different.
In future chapters, particularly chapter 5, the scope is drastically wider; you are dealing with *does some head math* 10 countries in your main continent of Arlecent and ~7 nations on other continents, all of which have investments opportunities, political decisions, and hidden variables. Big plot events will occur where 4-5 different variable tracks from different countries will come into play. And the game is not built for this, for a few reasons:
Most importantly, Chapter 3's Yhilin invasion was ordered correctly; you were told you were gonna attack Yhilin first, then made decisions after. Each big political event after that is a surprise; you will have terroristic Incubus Kings attacking via magic portals three kingdoms with no warning, and your multi-track variable scores of each of those countries will impact those events.
The UI is just not built for this. Its RPGMaker, and all the variables are hidden; you can access a ledger list of investments but it doesn't tell you how important each is or anything, just money. I could track one goal in Chapter 3 around a concrete list of options and tasks; that same UI doesn't work here.
All of this would be fine if it was mainly plot, and every option was "equally good", like in some playthroughs Givini does well and Ardoheim does badly, that's cool. But it really isn't; if you know the plot ahead of time, time investments for each event, and so on, you do way better in the game, get bonus equipment and even characters. Hell it's an ero game, you get bonus sex scenes! I skip all those but I'm sure it's important for some of the players out there. So these hidden decisions are high stakes.
So yeah, all that combines to make what should be a "making tradeoffs" political management plot feel way more like a lottery system - and in practice the game is just ludomantically begging you to read a walkthrough. I tried for a long time to play the game sans guide, and as its scope expanded I gave up; I was essentially missing a lot of content because my decisions were suboptimal and I couldn't track all the decision points I ran across to make decisions between them (Also its combat is really hard and easily-missed items can make a huge difference, another guide-pushing factor).
I personally would fix this in the obvious ways; make these variables not hidden, and rewrite the plot to have less "surprises" and more telegraphed decision moments. And then make me actively choose between Ardoheim & Givini with known consequences instead of accidentally doing that (the game does have some decisions like that, its not amateur hour over here; its just out of balance).
But the more important thing to do is imo that UI, and 'conveyance'. Right now all the investment opportunities for example are discovered organically - you talk to a person in Gasm Falls (yeah, that's in the succubus kingdom, how'd you know?), she tells you about a religious order expansion opportunity, and if you wanna spend the coin you go back and talk to her. Again, fine in Chapter 3; but when there are over 50 concurrent investment opportunities across the globe in later chapters, I really can't track this all; I am making decisions somewhat arbitrarily. Instead I would have more structured events; at the end of each cycle you sit down with your harem-ministers in a room and go "here is the list of investments; if you select these 13 here is a loose summary of the bonuses each nation would get, expected revenue, etc." Since RPGs don't typically do that this game doesn't, but it's not a typical RPG right? Its UI needs to evolve with the game.
Which, btw, it is doing! So there are a bunch of political conferences throughout the game's story, and at first it was just talk to people, make dialogue tree decisions, hope you keep it all in your head and make it work. But for the last few one of the mages in your harem would cast a "display spell" making a little magic demiplane with characters who summarize all the information for you. Dealing with potential suitors for the new Queen of Ardoheim? Let's line 'em up and give you a summary of their current odds if you talk to them:
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This is great, it's way better! Why aren't there more of these? I am pretty sure it's because, ya know, the creator didn't think of it until recently lol. It's an indie game, being updated live and serially. This is likely feedback in action; the events of Chapter 3 & 4 got too unwieldy, the creator realized that, so in the last few sequences in Chapter 5 improvements were added. But going back and adding these to already-completed sections? Ugh, that can't be a priority in comparison to finishing the damn game.
Which, as I often say, is why I don't judge a game harshly for these issues when it's an indie creator and their small team making their vision. The creator knows this is a problem, but fixing problems is hard! They can't do it all. It's actually very cool to see the game 'evolve' over time as they got new ideas for plot concepts, map design, and structuring political mechanics. That makes the game messier, for sure, but also more interesting; a tradeoff I normally will take.
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miyakuli · 3 months
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PARANORMASIGHT: The Seven Mysteries of Honjo
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Game of Stones
Paranormasight is a half-horrific, half-thriller visual novel (I'll come back to this later) in which we follow several characters who find themselves involved in paranormal events caused by curse stones that are said to be able to bring dead people back to life. I really enjoyed the game as a whole, but I have to say that I found it very inconsistent in the way it unfolded.
❤ The game is very pretty. The chara-design is really well done and perfectly matches the characters' personalities, the semi-realistic backgrounds (based on real locations and redrawn on top of them) are superb and have a vintage feel to remind us that we're in the 80s, and the animations are quite often effective at giving you chills. ❤ The characters are the game's greatest strength. None of them are smooth, they all have their dark side and convincing motivations, some are certainly more complex than others, but each has an interesting evolution. And as much as they work well individually, their interactions with each other are also nice. You become attached to this group and find yourself excited when their paths merge (at least, I was rejoicing a little xD) ❤ As soon as you enter the game's menu, you realize that the soundtrack is going to be amazing. The themes are varied in style and mood, and contribute effectively to the dynamics of the scenes. ❤ There's a non-linear aspect to the plot, since we'll be following several character paths at the same time (represented by a flowchart), which will often overlap. As a result, you won't be able to unlock certain scenes without having fulfilled specific conditions in other routes. This gives the game a pleasant and original puzzle aspect.
+/- In fact, we often have to glance at the menu files containing all the historical information as well as the character profiles to help us move forward and understand the underlying plot, which makes the player an active part of the investigation. The story evolves in a coherent manner, buuuuuuuuut is a bit predictable when it comes to big revelations... +/- Some very good directional ideas, for example using the 360-degree rotation of the mouse to create some very scary moments (with jumpscares that really got me) or even playing on a rather surprising meta aspect…….but it all runs out of steam very quickly. Indeed, all these mechanics are concentrated mainly in the prologue (which is rather long, it has to be said), after which we find ourselves in a more conventional thriller with more "banal" scenes with no real gameplay apart from the choice of dialogues and exploration. This gives an impression of inconsistency in the evolution of the game, and makes the loss of that initial momentum almost bland. However, there are still a few good ideas here and there (such as an escape game phase), but I don't think they live up to this introduction. +/- The game asks the player to adjust the volume of the voices at the start….but the game is not dubbed xD actually, the option has its importance later in the story but I swear it gave me false hope at the time x')
✖ No skip option for dialogues already read, which quickly becomes annoying when you want to unlock the various endings. ✖ It's amazing how rushed the true end is! It's to the point where it didn't make any impression on me at all, and the final revelations fall flat. And I still come back to this feeling of inconsistency; we have an intro that is terrific for an ending that is anticlimactic (and it rhymes). ✖ Some of the characters sometimes make rather humorous faces that don't really fit in with the drama of the sequences at times; I didn't understand this choice…
If you're looking for a visual novel with a solid storyline and a charismatic cast of characters, you certainly won't get bored with this title. However, don't expect a purely horrific game, given the rather blatant change of tone and the more basic mechanics after the introduction. Why this choice? That's the real mystery of this game…
youtube
➡ My personal VN ranking (in french) ➡ My Steam page
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thewertsearch · 11 months
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?GG: im through humoring you, i dont even care about this stupid exploded robot mission, whatever that was FCG: OH RIGHT, ABOUT THAT FCG: YEAH WE NEED TO TALK FCG: I MEAN WE HAVE ALREADY FROM MY PERSPECTIVE FCG: BUT YOU'RE GOING TO BE REALLY BUSY SOON, BECAUSE YOU'RE ABOUT TO ENTER YOUR SESSION FCG: SO DON'T WORRY ABOUT IT UNTIL YOU DO, THEN JUST HIT ME UP, WE'LL TALK ABOUT IT
I'm not complaining - believe me, I'm not - but it sounds like this entire conversation was pointless. If Karkat's plan doesn't kick in until after she Enters, then all this Pesterlog really did was piss Jade off.
I suppose not every conversation needs to be this huge plot-heavy loredump - hell, half of Act 1 was just the kids chilling. Sometimes it's worth it just to sit back and watch Karkat make an ass of himself.
Plus, it's probably a good thing that Jade lost her temper - it probably cleared the air a little. Karkat's been harassing her since day one, and something needed to be said.
?TG: dude i cant believe you were just getting on our case about hitting on the troll girls ?TG: and then literally the very next memo you are slobbering all over jade ?TG: thats just perfect hahahaha CCG banned ?TG: from responding to memo. FCG rebanned ?TG: from responding to memo.
Not the double banhammer!
Damn it, I wanted Dave to stay in the mix. Every group chat these kids have is fucking fantastic.
?GG: i also cant wait for past you to past drop dead and go to hell, PAST TENSE!!!!!!!! ?GG: when are those things going to happen?? or will have already past/future happened????? ?GG: i want to put another reminder on my finger so i know when its time to throw a party!!!!
And I think I know which finger you're most likely to use!
FCG: HOW'S THIS FOR A PACT, EVERYBODY. FCG: PAST KARKAT ONLY TALKS TO PAST JADE FROM NOW ON, AND THE TWO OF THEM CAN BICKER LIKE SHITTY LITTLE CHILDREN FOR HOURS/YEARS RESPECTIVELY. FCG: AND FUTURE KARKAT ONLY TALKS TO FUTURE JADE, AN ARRANGEMENT WHEREIN ONLY INTELLIGENT DISCOURSE TAKES PLACE BETWEEN TWO CIVILIZED, MATURE, GROWN ASSED ADULTS.
Woaugh,, so you're saying, like, your conversations should respect the linear flow of time, thereby sidestepping the headache-inducing complexities of Trollian's nonlinear messaging?
Dude, that is such a good idea. Why didn't you think of it sooner? Why didn't you think of it sooner, Karkat?
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You consult your reminders to get your bearings on what to do next. But you can't remember what they mean at all. You have a feeling these are all useless now.
Many of those reminders were tied to Skaian prophecies, and were probably stored in Dream Jade's brain. To you, they're useless - and it's not like you can make any more.
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Jade the Seer is dead.
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The hour of the Witch is upon us.
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atamascolily · 3 months
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As someone who makes fanvids and AMVs, I spend a lot of time looking at media in unconventional ways--cycling the same clips over and over again, jumping around in a non-linear fashion rather than watching straight through in chronological order, etc, etc. Usually, this is in service of getting shots to line up with the music or finding that one snippet that perfectly illustrates a lyric, but it also means I spend a lot of time engaged with the source material at a level of repetition and detail that most viewers do not indulge in.
I thought nothing would be able to top that level of granularity, but then I started making text post memes by juxtaposing media screenshots with clever and witty posts made by strangers on the Internet. Instead of watching the same clips over and over again, I was now watching specific individual scenes shot by shot, searching for the perfect frame to pause and screenshot. Suddenly, I was engaged with the source material on a whole new level, staring at stills I have never really looked at before, despite having watched them in motion a billion times already.
This was especially true of Madoka Magica and even more true for Rebellion, where the animators had lovingly incorporated whole new levels of detail I had never encountered before--some of them so complex and intricate, they could only be fully appreciated as stills, either because they were only on screen for an instant or because there was so much action/other stuff going on in the foreground that drew my eye when I was watching casually or for plot. (As much as I love subtitles, they did not help with this, since their presence meant my eyes were also naturally drawn to the bottom of the screen as well instead of focusing on the background.)
I started documenting my PMMM observations here on Tumblr, partially because it was low-stress and informal fun, and partially because this site has such excellent and convenient image hosting (for now, anyway) that it's really easy to discuss and compare multiple images at a time, which I think is more effective than reams of text at proving my points.
When I look at a screenshot, I have two major questions in mind:
1) What am I looking at? 2) What does it mean?
The first question is one of observation and identification. This part is usually straightforward, but can be more complicated if the animators are drawing on an element of Japanese culture that I'm not already familiar with. The answers to this question vary considerably depending on context, but they're usually not a source of tremendous controversy among the fandom; they are fairly objective, with a definitive right or wrong answer.
The second question, however, is more complicated and subjective. This is where analysis and interpretation come in--of the shot itself, the scene in which it occurs, and how it fits into the installment/series/franchise as a whole. It's entirely possible for different people to have wildly different takes on this, and multiple readings can and do exist simultaneously.
In my meta writings, I usually attempt to answer both questions: first, by pointing out details that I think are interesting, and then by offering my interpretation of them. Rebellion in particular is so visually dense that it's possible to randomly pause at any scene and find something new; no matter how much I watch it, there is always more to analyze.
To be clear, I don't think that watching Rebellion frame by frame is inherently better than watching the whole thing straight through, just that different perspectives and insights are possible. In this sense, both Madoka Magica TV series and Rebellion are inherently fractal in nature, with meaning multiple levels and layers regardless of scale. Unlike real-life fractals like the Mandelbrot set, however, there is a clearly defined limit to this--I doubt once you zoom into the pixel level there is anything to find, but hey, you never know with SHAFT.
I generally prefer to work with material that has already been released rather than stuff that hasn't, but I try to ground my predictions in my observations as much as possible--by which I mean, consistent with the show's themes and motifs on both a macro and micro level. That in itself doesn't guarantee that they're right, but I like to think they are plausible, which is all you can really hope for with that sort of thing. And of course, all my analyses and predictions tell you as much about me--how I see the world and what I value--as they do the work itself.
I used to joke that I was working on an honorary master's in media studies and Rebellion in particular, but after looking back at my output over the last six months, I'm not so sure that's a joke anymore...
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queer-ragnelle · 28 days
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I would love your opinion on Black Sails! I was never able to finish it (even though I want to). Seasons 1-3 felt linear and natural in the way the characters were driven and motivated. Season 4 changed so much... undoing character growth, scrapping character beliefs for new motives that were narratively weaker, and using way more shock/gore than there had been used previously. I would love to know your opinions on it, and if I'm talking out of my ass on this. Love the show! Would love to finish it. Would genuinely love to hear you do a character analysis, if you felt up to it. Ty!
Hi Anon! I'm going to put this below a cut since it's not strictly relevant to this blog and yet I have much to say about it lol
It's been over a year since I watched Black Sails in it's entirety, but I'll go on record saying it's the best show I've ever seen. I love the writing, the acting, the costuming, the filmography, the music, the everything. It is [almost] perfectly balanced. Ironically I felt season 1 was the weakest and didn't take the same issues with season 4 as you did. My biggest criticism of season 1 involves the plot regarding Max's captivity on the beach. I think connecting her with Anne could've been achieved some other way (or even a similar plot just overall less sexual violence/quicker resolution). But even so, I still stand by that I recommend it, particularly to those who love a blend of historical and fiction/mythic characters.
I would love to see an Arthurian retelling on that scale and with that tone. Starz had produced their show Camelot in 2011, three years before Black Sails, and while that first season also has some issues, I'll forever be heartbroken it wasn't renewed. I fully believe they would have developed Camelot into an epic tale ala Black Sails, particularly with strong female characters and queer storylines. We could've had it all....
On that note, Black Sails was absolutely vital in my journey as an author adapting Arthurian legend in a historical 6th century. The meta about ambiguous storytelling subject to biased perception or outright misinformation and thus misconceptions about people involved in historical events fascinated me. On one hand you have Jack Rackham's obsession with his legacy, almost uncannily aware he's in a story and his limited time to leave his mark. Then there's Charles Vane's hanging in Nassau, when the history books say he died at Port Royal. It circumvents expectations, not with shock value (looking at you, Game of Thrones finale), but in service to the narrative by calling into question the validity of our accepted reality. Beyond that, it seamlessly blends historical figures, the cast of Treasure Island, and original characters created to incorporate more women and people of color into the narrative. Everyone's developed and fascinating and complex with clear motivations and fleshed out backstories (except for Silver, lol, which itself makes him compelling). Bernard Cornwell's Warlord Chronicles does similar things. He utilized Saint Derfel as his point of view character to analyze the Arthurian legend through a [semi-]historical lens. But I think Black Sails does it better. It also seems to transcend genre at times. It's adventure and action, but it's got everything from romance between a network of characters in all different Stiuationships to the horror of Flint's past haunting him (literally). And yet it never feels like too much. It doesn't lose track of what it's doing. Nothing set up is dropped or forgotten about. It's frustrating when the goal post moves yet again, but in a way which draws us in closer to the characters and makes us all the more driven to see it through. When another hiccup arises we must overcome, or even a devastating and insurmountable shock (Miranda....), it feels earned. Of course that was liable to happen. How could we have been so foolish to think things would have worked out?
This show gave me permission, and frankly, the determination, to experiment with my own retelling. The people who made Black Sails knew when to stay true to the past, drawing on facts to develop the story in accurate ways (such as utilizing the colony of escaped slaves to bring Madi and her people into the story (which also ties into Treasure Island in which Silver had a black wife!)) and when to follow the rule of cool (Jack Rackham in his definitely-historically-unviable-but-undeniably-cool shades). Literally life changing.
I don't think I could narrow down the characters enough to do a full analysis of one of them, I love them all for different reasons. But I did name my borzoi Long John Silver, so, I kind of have to talk about him, right? Well I think the character's lack of a backstory, ie his unwillingness to disclose it, acts as a surrogate for the viewer. We ride the wave with Silver, thrust into this predicament with the map and the gold and the very culture of Nassau's pirate trade whilst Silver somehow remains a blank slate mystery as he navigates this dangerous world with a quick mind alone. While Flint could certainly be considered the main character, and we're quite often in his head, his memories, his nightmares even, I don't think the viewer's supposed to identify as him so much as with him. Flint is Flint. But we are Silver. (Scary thought lol)
If you couldn't tell already, I'm long winded. :^) So I'll stop here and the real deep dive character analysis happens in my books. Gawain is just landlocked Flint if you squint<3 Thanks for asking about Black Sails! Everyone go watch it.
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gorbalsvampire · 3 months
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Hiya, nice to meetcha. Anyway… I was a little curious since mentioned something about your treatment of the Tremere and was curious about that little detail. How exactly are the Usurpers treated in this little corner of the internet?
Short version: they're not mages and they never were: they're alchemists. They stumbled into vampirism by accident and decided to take over.
The context is...
Well, first up I find the Tremere/Tzimisce/Salubri metaplot very overcooked. It's top level Antediluvian find-the-lady that has no relevance to playable characters, just impact. It's superhero comic plotting, nerdism run wild. I have a fundamental distaste for how the official materials present those three clans in particular and I'll take any excuse to knock them down a peg or two.
But also: I'm tidy minded, and I've been a development editor for RPGs, and as such... I loathe Thaumaturgy. I see a power set that works nothing like any of the others (instead of 1-10 linear progression it's a series of 1-5 scaling options, instead of stat+skill like everything else in the game it runs off Willpower) and a) I want to know why and b) I think that needs a rework, because for some reason you, the developer, decided to break your own rules at publication point.
b) is easy. You, the developer, didn't need to do that. Kill your darlings, especially in game text where your darling is adding brain wrinkles to the whole process of play.
a) is fascinating. There is some industry scuttlebutt that I can't verify, and it goes like this:
Before Vampire, the same-ish team worked on Ars Magicka. (RPG where you play Hermetic wizards and their associates caught up in complex inter-House politics spanning a fantastic version of early thirteenth century Europe. It has a neat verb-noun spellcasting system, and the cool then-innovation of people running multiple characters so they can switch out to suit the needs of the scene or story. It's a good game. None of this is Ars Magicka's fault.)
When Vampire came along, someone on the team, someone without whom the new game would be dead on release, folded his arms and said he wouldn't work on it if he couldn't port in his Ars Magicka character, effectively holding Vampire development hostage. Thus House Tremere became Clan Tremere, and the wizard spells received a whatever-he's-happy-with implementation, and we have all had to put up with decades of "there's a Path for that" largely because someone had a mantrum back in 1990.
As I say, can't prove it, and it would be outright libel for me to name names, but it certainly feels true based on how the Tremere were implemented into both system and setting.
Anyway, Bloodlines did it right - here's a series of wizard spell powers that all riff on the theme of blood in some way, and that exist in the same mechanical framework and structure as every other Discipline - and I'm glad V5 took its design cues from there.
I'm fine with Rituals existing for that toolbox aspect, I just think the game loses something when you have someone literally playing by different rules to throw around fireballs and lightning bolts and do teleports, for no good reason other than internal company politics from thirty plus years ago.
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jessepinwheel · 3 months
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1, 6, 17, & 26 for asynchronous circuit?
Hello!
How long did it take you to write this fic?
I do actually know the answer to this because I always put the date on my stories when I start them. Asynch is dated April 5, 2020, and by the time I started posting on May 4th, 2020, I'd already written all but the last three or four chapters, so you can do the math on that one. Overall, not very long at all! It helped a lot that this was during COVID lockdown and asynch has a very linear plot structure, and a lot of it is just character dialogue (as opposed to a bunch of plot dialogue), which is fairly easy to generate.
6. What do you need to write? Is there anything special you need to do/have to help your creative flow?
I usually need a good idea, and I usually need a place to talk through my ideas. if you are in my discord server you are probably aware that I will just dump walls of text about different parts of characterization or story and being able to just put it out there to help reorganize it is very helpful. I usually also do multiple outlines--especially when it comes to writing more plot-complex stories so I can have a good idea of what needs to happen when.
17. What was the hardest scene to write?
I think the hardest scene to write was the conversation between obi-wan and qui-gon in chapter 14. it's a very emotionally charged chapter, I think, and I kept going back to edit it and add more things to give it the punch it really needed. I'm happy with how it turned out, I think the current iteration of it has everything I wanted it to be.
26. Wild Card! I'll tell you a fun fact about this fic!
you know how I don't know anything about star wars and refuse to look anything up? I had no idea that coruscant was like. just a whole planet that's all city and also it just keeps going underground. I thought it was like just a big city that was built with multiple levels going upwards so the 'undercity' was just like ground level but no it's just structurally unsound metropolitan hell forever. it's the stupidest least sustainable thing ever and I just had to make a bunch of stuff up to make it sound like an actual place that someone would be able to live on and not like. just die.
send me a behind-the-scenes fic ask
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rollercoasterwords · 1 year
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i had such A fun time reading r’s ch. he knows so much more than s lol, indulge us so many information. i’m gonna miss his pov!!
also you’re a genius. this is such a complex story. the plot is a lot. and we have two very distinct perspectives going on that fit each other beautifully. it’s a difficult writing and you make look like it’s easy.
anywayyyy! i started rambling. i meant to ask how you think r’s feelings for s are right now, after he knows s knows he’s in the order (if this can’t be answered without giving much away you just ignore it
thank u!! i do not know if i would call myself a genius lmao i feel more like a kid in a candy store who's just grabbing every single yummy plot idea that i see...will i be able 2 successfully weave them all together 2 make it work? who knows...stay tuned...
as for how r is feeling! i suppose this might be giving like. a bit of information away just bc this is not info that s will be privy to once we switch back to his pov in pt ii obviously but. i don't think it spoils anything in terms of plot etc. still i will put it under a cut just in case!
so the thing for remus is that like. he genuinely hated sirius + all he stood for going into this. like i am hoping that came through lmao but unlike sirius who was basically experiencing a somewhat like....linear? i guess? process of slowly growing closer (or so he thought) to remus + opening up to him + getting to know him better, remus's feelings have been much more tangled throughout.
sirius has definitely surprised him, and he's got the self-awareness to acknowledge that sirius isn't exactly who he thought he was/expected him to be. at the same time, in any instance where remus's own feelings softened--whether he was feeling pity, empathy, sympathy, attraction, etc--he has had a pretty immediate + visceral pushback in his own mind. unlike sirius, who basically trusted that what he was getting at face value w remus was 'real,' there is always doubt in the back of remus's mind that anything sirius is doing could be some sort of act or play, and any soft feelings he's evoking could be an intentional move on his part--partially bc that's exactly what remus is doing to sirius lmao. so while sirius is, for the most part, letting himself just experience those feelings as they come, for remus any instance of positive feeling is immediately wrapped up in a reminder of the potential danger, the power imbalance, and thus the hatred that he continues to harbor towards sirius.
as time went on it became more apparent that sirius wasn't like, performing any sort of act/didn't really have a ploy the way remus did, but remus could never fully let go of that doubt. and even when the doubt lessened + he began to feel like sirius was potentially being genuine (or as genuine as he could be, in this sort of situation where they are both hiding so much from each other), those feelings were still wrapped up in hatred. remus doesn't want sirius to be nice. he doesn't want sirius to care about him. he doesn't want sirius to be gentle or thoughtful or kind because he doesn't want to like sirius, he doesn't want to feel anything other than hate for sirius, and the fact that he is starting to just makes him hate sirius more, because it feels to him like one more way that sirius is taking power away from him. so again, any 'softening' from remus is pretty immediately shut down by a hardening of his hatred, and also tied to disgust with himself that he's even capable of feeling something for a person who is basically like. the mascot of his oppression. he wanted to finish his mission and leave sirius behind and never have to see him or think about him again.
but! obviously that cannot happen now <3 and i do not think i can say much more without giving stuff away but!! that's basically where remus is at by the end of ch 6 lol
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