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#D&D ogl
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WotC wants the corporate speak to placate everyone into forgetting what they’re aiming for. Don’t let the outrage die.
UPDATE: These have been confirmed to be fake. Apologies for putting out fake information, that was not my intention. I’m not deleting this because a) it was my mistake and I don’t want to sweep my mistakes under the rug, and b) I want people to know it’s fake.
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dmrowan · 4 months
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If you play D&D I recommend watching this video about the OGL
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Hasbro/WotC made a lot of promises after the OGL debacle and it looks like they're counting on us all to forget so they can get away with not doing that. It's important that we hold them accountable, cause this stuff is important stuff.
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amoodybun · 1 year
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[64/100]
An Australian Cattle Dog Sorcerer!
He’s a mystery wrapped in uh..well a mysterious vest!
All the Dogs so far!
Instagram | Twitter I Tiktok
Inprint  | Redbubble  | Ko-Fi
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bindrpg · 1 year
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hi!
do you like dark fantasy, TTRPGS and homebrews but hate licences, overlong 50-page back stories and rolling dice for every damn thing?
then you should totally check out BIND, the completely free open source RPG
and support our kickstarter would be nice too
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ilthit · 1 year
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og-elias · 1 year
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Imagine fucking up this bad
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Cancel your d&d beyond subscriptions!!!!!!
New leak over the ogl seems like that's the metric they are using.
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Tasha Robinson’s article about Paizo taking a hard stance against AI generated art and content in their products. Good on Paizo.
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epsilonzolton · 1 year
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Made a meme about the OGL situation
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zestymimblo · 1 year
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The OGL that WotC is currently mulling over is going to kill the creativity that their game is literally based on.
However, there is literally only one (1) good thing that can come out of this whole thing.
You can just... make your own ttrpg.
Want to play in a world where everyone has a plant familiar, but you can't find a game system that works for you? Make it!
People have made sprawling worlds with thousands of years of deep history and characters that are so complex that they feel real. That's proof enough that if they so choose, they can create a game that suits their vision.
You don't need someone else's rules to tell you how to imagine.
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psithurismpica · 1 year
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Currently doing some research on the whole D&D ogl stuff and oh boy, I am having so many thoughts.
I am by no means an expert of any kind, but this whole situation just smells fishy to me even with the reaction from wotc. And even if they’re coming up with a better solution, they still tried to get away with the first one. Maybe I’m being dramatic but I just don’t feel like trusting them anymore. Like they claimed they didn’t want their content to be used in a harmful way, but why didn’t the state that in their contract thing in the first place? Like I said I’m not an expect and I definitely don’t know any legal jargon, but I feel like that is something you would say.
All in all I kind of want to just move over to pathfinder, regardless of what happens next. The problem being that I only know how to play 5e, and have never interacted with any other systems. Not to mention that all of my current campaigns are in 5e, with a bunch of newbie players who will probably get very confused.
I guess I’ll just have to watch a bunch more YouTube videos to figure it out. Maybe see if I can pauze or finish my games and then switch systems.
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leidensygdom · 1 year
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So, what is the OGL and why are DnD creators thoroughly screwed?
Tumblr has not been doing a great job at talking about this, but:
With OneDnD, Wizards of the Coast has decided to update the Open Game License (OGL). Said license is what allowed people to create homebrew DnD content and sell it, and even larger companies to use certain sorts of content. Pathfinder, for example, is built on said OGL. This also allows streamers and artists to exist and benefit from said content.
With OneDnD (sometimes called “dnd 6e”), WOTC wants to create a much more restrictive OGL, which will, amongst other things:
Make WOTC take a cut for any DnD-related work (according to Kickstarter, a whole 25% of the benefits)
Let WOTC cancel any project related to DnD up to their discretion
Let WOTC take ANY content made based on their system, and re-sell it without crediting you, or giving you a single cent
And most importantly, revoke the old OGL, which will harm any company or game system that used it as a base, such as Pathfinder. And it means they GET ownership over any homebrew content you may have done for 5e in the past!
It’s important to note that OGLs are supposedly irrevocable. They were planning to use it for OneDnD initially, but they want to apply it retroactively to 5e, somehow. Which is illegal, but lawyers have mentioned there’s a chance they may get away with it given the wording.
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This means that anything you make based on DnD (A homebrew item? A character drawing? Even music, according to them?), can get taken and used as they deem appropiate.
These news come from a leak of the OGL, which have been confirmed by multiple reputable sources (including Kickstarter, which has confirmed that WOTC already talked with them about this), and was planned to be released next week.
So, what can we do?
Speak against it. Share the word. Reblog this post. Let people know. Tumblr hasn’t been talking much about this matter, but it’s VERY important to let people know about what is WOTC bringing. 
Boycott them. Do not buy their products. Do not buy games with their IP. Do not watch their movie. CANCEL your DnD Beyond subscription. (Btw, they ARE planning to release more subscription services too!). They do not care about the community, but they care about the money. Make sure to speak through it. 
And maybe consider other TTRPG systems for the time being, Pathfinder’s Paizo has been much nicer to the community, their workers are unionized and are far more healthy overall
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cyberdeval · 1 year
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NOT ME COMPLETELY FORGETTING TO PROMOTE MY LATEST VIDEO HERE OR ANYTHING> OOPS. Anyway enjoy <3
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Axios: Dungeons & Dragons creators relent, abandon controversial license changes
Axios: Dungeons & Dragons creators relent, abandon controversial license changes.
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vexwerewolf · 1 year
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The thing is, D&D is not a game.
I know that sounds insane, but hear me out: D&D is not a game, it is a games console. You don't actually "play D&D." You play "Dragon Heist" or "Tomb of Annihilation" or "Ghosts of Saltmarsh" or "your GM's homebrew campaign" or "the plot of Critical Role Season 1 reconstructed from memory" on D&D.
For quite a long while now - possibly literal decades - D&D hasn't even been the best games console, but it's been "the one everyone knows about" and "the one my friends have" and in fact it's "the one whose name is almost synonymous with the entire medium of TTRPGs," like how "Nintendo" or "Playstation" could just mean "games console" to people who didn't understand games consoles. They might not have heard of a "tabletop roleplaying game," but most people have heard of "Dungeons & Dragons."
For this extended metaphor, D&D is Nintendo back in the 90s, or Playstation in the 2000s. Sometimes you say "oh let's go to my house and play Nintendo" or "c'mon dude I wanna play Playstation" but you're not actually playing Nintendo or Playstation, you're playing Resident Evil or Super Mario Bros or Jurassic Park or Metal Gear Solid or whatever on a Nintendo or a Playstation.
Now, this metaphor is going to get even more tortured, but remember how when the PS2 and the original X-Box came out, they used a standardised DVD format, but the Nintendo console in that generation, the Gamecube, used discs but they were this proprietary tiny little disc format that they had control over? That essentially meant that it was really difficult to make third party titles for the Gamecube that did literally anything that Nintendo didn't want them to do, and also essentially gave Nintendo an even greater ability to skim money off the top of any sales?
So that must've seemed like a smart business decision in their heads. But the PS2 and the X-Box used DVDs. This was a standardized format which gave Microsoft and Sony way less control over who made games for their consoles, but that actually turned out to be a good thing for gaming, because it meant that the breadth of games that you could play on their consoles was massively increased even if some of them were games Microsoft and Sony didn't really approve of. (Also it's worth nothing that the PS2 and the X-Box could just play DVDs, which meant if your household was on a budget, you didn't need a separate DVD player - your games console could do it for you! This was actually a huge selling point!)
What Wizards are currently trying to do now is kinda-sorta the equivalent of Sony suddenly announcing that the PS5 will only accept a proprietary cartridge format they hold the patent on, will control the content of and charge money for the construction of. This possibly seems like it could be a moneymaker in your head because you hold market dominance (apparently the PS5 has 30 million units shipped compared to X-Box Series X 20 million units) and so many people make games for your console, but what it actually means is game devs and publishers will abandon your product. If it takes so much more work, the scope of what they're allowed to do is so much more limited and they're going to make less money off of it, they just won't bother. They'll go make games for the X-Box or PC instead.
To use another computer metaphor, D&D is Windows - it might not be the best system but it's the system most people are familiar with and so it gets the most stuff made for it, but there's is an upper limit on the bullshit people will take before they decide fuck it and get an Apple or learn how Linux works.
TTRPG systems are a weird product because you're not selling people a game, you're selling people a method to play a game. All the actual games are created by the community - even prewritten campaigns needs to be executed via a game master. Trying to skim money off the community will mean they'll eventually give up on you.
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ilthit · 1 year
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I have to say, they know how to write convincingly. I also know how out of hand game community reactions can go, so let's see what the final new OGL looks like. If it's good, resubscribe to DnDBeyond.
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