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#Dreamcast development
mikmikbrody · 18 days
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The 'Felfbots' are our equivalent to toads/servbots/MINIONS (epic). These two are dreamcast coloured!
The overall design of them is inspired by VMUs, Pocketstations, tamagotchi, etc!
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youarcade · 9 months
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JET SET RADIO FUTURE -SEGA
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devsgames · 1 year
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Adding pride visibility stuff is something that I've honestly been hesitant to do until now, as being a visibly queer solo creator publishing on ~big video game platform~ is a scary thing. I've dealt with targeted harassment due to my identity while publishing my own games in the past, so including stuff like pride flags in my works is a very scary thing to me, especially as my games aren't about that and I definitely see part of my playerbase rejecting the game by virtue of this being in there alone.
Additionally, this isn't something done lightly in a game where players can paint on anything in the world (these flags won't be paintable for that reason).
Ultimately though I want this game to be bold, positive and have its own identity that is overt with its intentions and goals. Pride visibility is part of that, which is why I'm adding it now, and I'm hoping that this reminds people of my game's values. If it scares people away that's fine, as those people aren't the people I want consuming my works in the first place.
I hope I have the guts to keep it around until launch, but we may have to see. Baby steps :)
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ellasent · 1 year
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Just thinking out loud here, but like, it would be really cool if there was some kind of Enhanced SADX mod.
My favorite look for the game will always be the Dreamcast aesthetics, but given the game is on PC there's absolutely the possibility to fix stuff like transparency errors, UV mapping stuff, and other weird broken stuff for those who may still prefer the look of SADX. Especially with the ability to play around with Lantern Engine in those SADX versions of the levels, it could make for a nice extra layer of customization.
I mean heck there's already mods in that vain for the SADX character models and the Station Square Chao Garden. I just think it may be a neat thing to see one day as someone who has friends who prefer the look of SADX.
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nightrave · 2 years
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OK! This is too amazing not to share New VMU in development for Dreamcast! The same creator of DreamConn (Wireless Control for Dreamcast), is now creating a new VMU from scratch for the Sega console. The VM2 comes with the following features: - New monochromatic LCD with backlight - Highest resolution screen - Micro SD Storage - 3x the size of the old VMU internal storage - Built-in high capacity LiPo battery - External charging - Connectivity to the PC - Memory management with a software on PC. The release date of the new accessory has not yet been revealed, but you can keep an eye on it, directly on the developer's Website:https://www.dreammods.net/stay-tuned.html
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silverpsychedelic · 7 months
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I realized that yuji naka developed the voice talk system for SEAMAN on the dreamcast, so... seaman kinda... ish is part of the family (mental image of a befuddled balan raising a seaman and talking to it)
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He's having a great time (doubtful)
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puppetboysx3 · 1 month
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South Park Games (Info Post)
this is a blog post about the official South park games , this will include some general info on the games , plus where you can play/buy them , some of these are not games you can play on their original platform so ill include emulators for what I can
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South park ( December 21, 1998 ) 
Developed by Iguana Entertainment/Appaloosa Interactive
Published by Acclaim Entertainment
Distributed by Comedy Central 
came out for Nintendo 64 in 1998 
came out for Windows and PlayStation in 1999
first-person shooter , it has both a single player and multiplayer mode 
 N64 emulator 
 PlayStation emulator
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South park : Chef's Luv Shack  (October 12, 1999)
Developed by Acclaim Studios AustinPublished by Acclaim EntertainmentDistributed by Comedy Central
came out for N64 , Dreamcast , PlayStation , and Windows in 1999 
Game show style party game 
N64 emulator
PlayStation emulator
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South Park Rally (January 5 , 2000)
Developed by Tantalus Interactive
Published by Acclaim Entertainment
Distributed by Comedy Central 
came out for N64 , Dreamcast , PlayStation and windows in 2000 
Simple Racing game 
N64 emulator
PlayStation emulator
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 South park Lets go Tower Defense Play (October 7 , 2009) 
Developed by Doublesix, in collaboration with South Park Digital Studios and Xbox Live Productions
Published by Xbox Game Studios
came out only for the Xbox Live Arcade which was a service on Xbox 360
Tower Defense game 
very little info of this game exists online 
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South park : Tenorman's Revenge (March 30 , 2012) 
 Developed by Other Ocean Interactive, in collaboration with South Park Digital Studios
 Published by Xbox Game Studios 
came out for Xbox Live Arcade 
Platformer 
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South park : The Stick of Truth (March 4 , 2014) 
Developed by Obsidian Entertainment, in collaboration with South Park Digital Studios
Publishing rights purchased by Ubisoft due to THQ filing for bankruptcy, resulting in the game's release being delayed 
Came out for Windows , Playstation 3 , Xbox 360 in 2014
came out for Nintendo switch, Playstation 4, Xbox one in 2018
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South park : The Fractured But Whole( October 17 , 2017 ) 
 Developed by Ubisoft San Francisco, in collaboration with South Park Digital Studios, Ubisoft Osaka, Massive Entertainment, Ubisoft Annecy, Ubisoft Reflections, Blue Byte, and Ubisoft Quebec. 
came out for Microsoft Windows, PlayStation 4, Xbox One in 2017 . came out for Nintendo Switch in 2018
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South park : Phone Destroyer (November 9 , 2017) 
Developed by Ubisoft RedLynx, in collaboration with Ubisoft Pune and South Park Digital Studios 
Came out for IOS and Android in 2017 
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South park : Snow Day (March 26 ,2024) 
Developed by Question, published by THQ Nordic, in collaboration with South Park Digital Studios 
Comes out for Microsoft Windows, Nintendo Switch , PlayStation 5, Xbox Series X/S 
and an honorable mention to
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South park : pinball (1999?)
this is an add-on/DLC to PinballFX 2 & Zen Pinball 2 . also made into a stand only phone game during somewhere around 2014 but was removed due to legal issues 
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n64retro · 1 year
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Rayman 2: The Great Escape (Ubisoft, 1999) was primarily developed for the Nintendo 64. Launched by the end of 1999 for N64/PC and the next year for Dreamcast. In the end of the same year, the PSX version was released and it was the first version to contain full voice dialogue.
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y2klostandfound · 11 months
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Review - Jet Set Radio Future on Evolution Magazine Vol.3 (Videogame Magazine) (Italy, 2002)
Translation in English:
(Page 54-55)
DISTRIBUTION - INFOGRAMES
GENRE: ACTION PLAYERS: 1-4 MANUFACTURER: SEGA DEVELOPER: SMILEBIT FORMAT:XBOX MEDIA: DVD-ROM
The concept of love, roller skates and a can of spray paint...
Almost two years ago, Jet Set Radio for the Dreamcast revolutionized the concept of modern video games. It wasn't a sequel, it wasn't a third-person adventure, it couldn't benefit from a character of attraction like Sonic but, despite everything, we were facing a great game. To tell the truth, it wasn't even easy to classify it in a precise genre; Jet Set Radio was an action game, but it had one feature that was increasingly difficult to find in this industry; the originality. Too bad that for most everything has gone unnoticed for the simple fact of running on Dreamcast. Fortunately, the European launch of the Xbox has resurrected a franchise deserving of the attention of the mass (yes: I said mass) of gamers.
The scenario of the action is a futuristic Tokyo of 2024, in which we will dart around with our "fireblade" model skates at high speed, drawing graffiti on the walls and performing acrobatic evolutions on all plausible and "grindable" surfaces. The aim of the mission, in the role of the young skater Yoyo, will be to recruit new members for our gang (after having regularly defeated them) and fight the terrible Rokkaku, a corporation that keeps the city on fire and acts with the complicity of the police local. This will chase us with any means, including tanks and helicopters! The whole adventure will be narrated by Professor K, a rebel DJ at the head of the transgressive private radio Jet Set. After passing the tutorial, disguised as the first level of the game, and having made the acquaintance of Gum and Corn (already present in the Dreamcast version ) we will be ready to dive into the most eclectic and fun challenge of our new career as writers: painting the walls of the city! And it's a real blast running around Tokyo, especially thanks to the beauty of the levels, some of which are truly jaw-dropping. Local traffic, crows perched on the roofs of houses, people in modern clothes who run away when they see us, everything has been created with particular attention to the refinement of detail. Unlike the first episode, in which the graffiti was created through complex rotations of the analog stick, now it is sufficient to press the R key (or the X and Y keys if you are in the air); understandable choice, if you take into account the fact that most of the graffiti you will have to do during the race. Jet Set Radio Future, in fact, is faster and more adrenaline-pumping than the prequel, and the emphasis was placed by Smilebit more on the stunts to be performed with skates than on the drawing of the graffiti. Precisely for this reason, to try to reach the most hidden areas to paint, we will have to learn how best to exploit the livery of our skates to slide (grind) on the most unusual surfaces (telephone wires, railings, stairs and lamp posts) and increase the thrust of our jumps. Furthermore, after collecting ten cans of spray paint, we will be able to activate the turbo boost, useful for having a greater thrust during the stunt phase. This effect is emphasized by the Xbox hardware through a spectacular screen deformation, which lets the gamer's jaw sink a few feet.
If all this were not enough, know that by continuing in the missions we will be able to select new characters, each with their own personal characteristics, from a rich roster that includes twenty-one skaters. JSRF is not only great playability: the originality and immediacy of the gameplay are accompanied by an equally valid technical realization. Graphically, Jet Set is one of the best titles to appear on Xbox so far, if not the best. The three-dimensional engine behind the Sega production is entirely in cel shading: although the environment is entirely polygonal, the less trained eye has the impression of watching and playing a real cartoon. The large number of moving objects on the screen at the same time immediately catches the eye; but the much-discussed slowdowns are very few and, certainly, not such as to negatively affect the gameplay.
The richness of details is astonishing: not only will you be "inundated" by polygons wherever you turn, but also the variety and resolution of the textures are incredible. The whole game is full of touches of class: lighting effects, lens flare used at best, stylistic traits designed to give greater dynamism and speed to the evolution of the characters, very vast and decidedly "alive" environments. And all of this shoots at an almost constant 60fps! Fortunately, Xbox Pai owners weren't penalized by the conversion: JSRF makes use of the 60 hertz mode, the image is full screen, without annoying black bars, and all the dialogues have been subtitled in Italian.
The audio part is no less impressive, with a soundtrack that mixes songs from the Japan and U.S.A versions of Jet Set Radio and adds new ones. The opening track made by Hideki Naganuma (The Concept Of Love) is already an editorial catchphrase, and we wouldn't be surprised if you started humming it habitually, too. If you own a Hi-Fi system with Dolby Digital 5.1 decoding, be sure to plug in Xbox and savor the sweet panning of Jet Set Radio Future. If you do not yet own it, you may be satisfied with the more classic stereo mode.
“...the originality and immediacy of the gameplay are accompanied by an equally valid technical realization.”
Some elements of the three-dimensional environments can be destroyed.
The characters are made up of polygons in Cel Shading and animated in a fluid way.
(Page 56)
THREE CHEERFUL GUYS OUT OF THEIR MINDS
JET SET RADIO FUTURE SOUNDTRACK
The Jet Set Radio Future soundtrack includes a tracklist created by artists from the American hip hop scene. The Latch Brothers, a group formed by three nice composers (Mike D, Tick and Wag), wrote and composed five tracks of the soundtrack of the title Smilebit. The chosen style varies from rock to hip hop, passing through electronic music that gives the title a greater futuristic atmosphere. In addition, the Latch Brothers have remixed the songs from the prequel (which we recall were played by the likes of Bran Van 3000, The Prunes and BS 2000), resulting in an almost unprecedented musical accompaniment. To top it all off, there are some "extended versions" by other musicians on the defunct Grand Royal label: Bis, Cibo Matto, Scapegoat Wax and Russel Simins. WaveMaster's Hideki has also left his mark on the Xbox version of JSR: by him the opening track "The Concept Of Love". A track that has already entered the Evolution charts ...
The Latch Brothers discuss with Smilebit the possibility of composing some tracks of the Jet Set Radio Future soundtrack.
After an elaborate discussion, the proposal is accepted! In exchange for three copies of the game, the Latch Brothers will produce five unreleased tracks and the remix of those from the last edition. Of course, the final compensation was quite different....
(Page 57)
On the longevity side, Jet Set Radio has some ups and downs: although finishing the game the first time will not engage you for more than 10-15 hours in total, the Sega title is not the classic product that, once completed, you abandon altogether. In addition to the aforementioned characters to unlock, we will have the opportunity to "learn" new graffiti as well as to create new and customized ones. In this way, we will be able to unleash our artistic talent and daub virtual walls with only the limit of our creativity. In addition, multiplayer ensures (if you have friends to play with) a good number of additional hours of gameplay. There are five modes available, supporting up to four players: City Rush, a real speed race; Tagger's Tag, in which the goal is to "tag" your opponent first with spray paint; Graffiti Wars, the "graffiti war," in fact, where the winner will be the player who manages to cover as many walls as possible with their graffiti (you can even draw over each other's graffiti), Flag, a nice variation of the "capture the flag" seen in titles with pronounced shoot-em-up ambitions, and, finally, Ball Hog, a race through the chosen level in the company of a ball that we won't have to let get out of our hands.
The latter mode is even more fun when played "cooperatively" together with a partner to whom you can pass the sphere!
Looking for flaws in a title like Jet Set Radio Future leads one to first analyze the framing system: often, in fact, the virtual camera, in the grip of the speed at which your "skater" travels, tends to lose sight of the centrality of the scene. Other times you will have to move on very narrow surfaces, and, at times, the too-close view will be the cause of easy and deleterious falls. Although in the long run this slight flaw can be frustrating, it will be possible, at any point in the game, to bring the virtual camera view back perfectly behind our backs by simply squeezing the left trigger of the pad (somewhat as happens in Capcom's Maximo). It is actually likely that you will still make it through all the levels without too much trouble.
The difficulty, on the other hand, could and should have been calibrated in a more thoughtful way: overall, Jet Set Radio Future is quite simple to complete and, in some points, it is boring having to repeat the same situation too many times; just think of the fight with the boss of the last level: to get to the platform where he awaits you and to be able to face him, we could take more time than the actual fight requires. Also, the streamlined nature of the graffiti certainly doesn't add to the hostility of the missions. In any case, these are minor flaws, which in no way affect Jet Set Radio Future as a must for anyone with an Xbox and looking for a fast-paced and fun game, but also exceptional to watch and... to listen to! And if you loved the prequel on Dreamcast, you really can't miss it: JSRF is worth at least double its parent! - Ornella Lepre 
“... the Sega title is not the classic product that, once completed, is completely abandoned.”
This is the amazing screen warping effect you will witness when you activate the turbo charge
The dialogues are all subtitled in Italian and help to better understand the story.
CONTROL BOX - XBOX
PLUS:
- Breathtaking graphics that are smooth and full of classy touches - Original and funny - Excellent Pal conversion - Numerous multiplayer modes
MINUS:
- Framing system not always perfect - Simplified graffiti system - Long-lived but not infinite
GRAPHICS - 9
PLAYABILITY - 9
LONGEVITY - 7
SOUND - 8
GLOBAL - 8
An original title, fun to play, beautiful to look at and full of touches of class. A must for new Xbox owners
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ranchstoryblog · 23 days
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Let the Funtimes Poll!
Oh, I guess I've been slacking on thinking of ideas for the monthly poll. Uh, well, I guess EVO Japan is coming up, and they announced a really unexpected collaboration with Sesame Street, and there's been this weird push to get Waffle House as a stage in Tekken 8 so... Besides the obvious choice of "Pete/Claire/Sara in Smash Bros",
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mikmikbrody · 17 days
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Playing with these giant ass dithering words above each tutorial zone, and kinda loving it!?! @・ꈊ・@
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devsgames · 2 years
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Picked up some beach assets and it really makes the level feel like a resort-y sort of beach now!!
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Hey! I'm a solo queer game developer making a paint-anywhere graffiti game called "Bombing 2: A Graffiti Paradise"; please follow for more updates on the game! :)
Discord Server || Twitter
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jayessar · 5 months
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This video came out two years ago, so I can now bring it up without people jumping me in the public.
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Not only it's just not good, the worst part of it is the shocking amount of uncredited art, especially considering that the author credited their sources.
It's just disrespectful, plain and simple.
So, I decided to find and credit every author I can, since I can't stand this sort of thing.
Either way, let's begin.
Instead of timestamping where specific artwork appeared, I'll just write in which section they appeared.
jgr vs jsr - https://www.pixiv.net/en/artworks/15837155
pots is playable - https://www.tumblr.com/jsrf-inside/138005975042/so-i-made-potts-the-dog-giant-d-i-was-messing (have no clue if it was posted on the actual jsrf-inside blog, so yea)
different names for different releases - https://www.pixiv.net/en/users/652648 (author deleted the art, but it is their)
In the same section appears edit of artwork made by Lesean Thomas for Girls of Gaming volume 5
tier 2 - https://www.deviantart.com/lordwong/art/Gummmm-3191374
jsr billboard in blah blah blah - https://konkonkonna.tumblr.com/post/105559062635/cosmicremix-i-know-im-not-the-first-person-to (this is a reblog, author wiped their blog)
the scrapped wii game - https://vgboxart.com/view/35875/jet-set-radio-future-wii-cover/
https://www.deviantart.com/jocelynada/art/Dreamcast-136486127
tier 3 - https://www.deviantart.com/lordwong/art/This-is-Corn-3264351
dj k rap - https://www.tumblr.com/sulkymonkey/634633936856907776/dj-professor-k-jet-set-radio
cube's original design - https://www.deviantart.com/theinfamousmrd/art/Cube-Jet-Set-Radio-169727501
beat has whatever condition - https://www.deviantart.com/fryguy64/art/Beat-Jet-Set-Radio-316764100
ereki shirt - https://www.facebook.com/photo/?fbid=2068703416545342&set=a.864913143591048.1073741829.864559183626444 (take the speedpaint too https://www.youtube.com/watch?v=OPuXCyd9ZAY)
tier 5 - https://www.deviantart.com/parororo/art/Jet-Set-Radio-Mew-491206262
coin died - https://www.tumblr.com/dedtoot/629700991997050880/them-art-is-based-on-this-unused-texture
clutch is coin - https://www.deviantart.com/royto-krowler/art/Clutch-Jet-Set-Radio-Future-119256643
gorillaz noodle thing - https://web.archive.org/web/20151025040607/https://tremendousrexx.deviantart.com/art/Jet-Set-Radio-The-GG-s-Radio-Days-540098911 (woow author deactivated IMAGINE THAT)
nb noise tanks - https://www.deviantart.com/tabu123/art/Noise-Tanks-514955886
tier 9 - https://www.deviantart.com/eisu/art/GG-on-the-Go-27875236
So yeah, that's all i could dig up. If you know the source for more images, or noticed a mistake in this post, then please tell me and I'll edit the post.
What's the moral of the story here?
Respect artist's work!
Just because they are uploading pretty images for free, doesn't mean that you can just take them all willy-nilly. As a fandom based around an art based game, that has a lot of issues with crediting its own developers, we should know better.
Special thanks to my friends, saucenao and the Hokuto no Ken OST that was blaring while I searched for art lol.
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phanfictioncatalogue · 4 months
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Fics Written in 2023 Masterlist
A Wingspan Unbelievable (ao3) - queerofcups
Summary: Phil isn't bitter. Phil is a kingmaker.
A Youtuber AU.
cat bells 2: the philling (ao3) - N_Chu4Ever
Summary: Just after rewatching the first three PINOFs, a mysterious package arrives on Dan and Phil's doorstep. Inside is a new cat costume... and Phil has a slightly terrible idea.
Charmed (ao3) - hygge
Summary: Dan doesn’t understand Valentine’s Day. That is until he’s given an anonymous card with someone’s phone number in it. It takes months of talking with this anonymous person to learn who they are, and it ends up being the person that Dan least expects.
Chips (ao3) - philsmeatylegss
Summary: Dan struggling with the concept that all healthy couples should fight.
cleveland (ao3) - dizzy
Summary: "We're never going to Cleveland again."
Communication Is Key (ao3) - philsmeatylegss
Summary: In which au Dan and Phil are friends with benefits despite the fact that neither of them want to be friends with benefits and Dan just sucks at talking about his feelings
Dan and His Butterflies (ao3) - Raspberrysaxophone
Summary: Very basic: Dan is terribly in love with Phil (the sporty jog). So much so, that Dan joins the school's sports team to be closer to him. As Dan awkwardly stumbles around, Phil starts to take notice of him. A party takes place and who knows what a drunk Dan might do...
Danisnotadom (ao3) - Sinninghowlter
Summary: Dan's not a dom. Everyone swears up and down that he is, insists he is domming his boyfriend and is too good to take it in the ass.
Phil's not a sub. Everyone thinks he is, everyone thinks his baby is in charge. What they don't know is his hardcore boyfriend is actually a princess.
domino’s pizza (ao3) - loverpojke
Summary: dan can’t stop thinking about calling phil ‘daddy’ again, but his anxiety makes it feel impossible to communicate his desires with phil. but phil always knows when something’s up, and dan can’t bear to keep things from him.
DreamCasts Presents (ao3) - SummerFlingsAndThings (QueenJunoTheGreat)
Summary: Phil's son is obsessed with the faceless man who narrates audiobooks.
Dan's daughter is obsessed with the brightly dressed librarian in charge of the children's department.
And Dan and Phil? Well, they're a little obsessed with one another.
endings, endings, beginnings. (ao3) - commonemergency
Summary: A lot can happen in eleven years, he said, finishing his cup of coffee. Dan and Phil had lived a full life. It wasn’t always happy, but nothing can ever truly be happy, but it was finding the happiness and the light in those dark places.
When Dan finished talking, when all the words had come out, Evelyn had looked at him the same way that she looked at him back at that last session, a mix of pride and unbridled joy that Dan had grown up. He had grown up and become the person that his twenty-one year old self had been so scared of, the sixteen year old self he would have been proud of, and the twenty-five year old he almost gave up on if it hadn’t been for those around him to remind him that he was loved.
First to Listen (To Anything I Said) (ao3) - SylvesterLester
Summary: It's 2004, and Dan Howell is screwing up in school. He can't help that he's stuck in boring classes with boring people and just doesn't care. So when Phil Lester, one of the geekiest kids in school, is assigned to be his tutor, he's expecting this to just be another crappy part of his already crappy life.
But when it turns out Phil might be Dan's first real friend, his hormones threaten to screw all that up. Because that's all it is, right? Hormones?
Golden Boy (ao3) - hygge
Summary: Phil takes a drawing class in university and needs a subject for his drawing final.
I Don't Love You (ao3) - Raspberrysaxophone
Summary: Dan and Phil hate each other, but soon Dan realises that he is developing a crush on him. What will a New York business trip (where they are sharing a room xxx) do to their relationship?
I’ll be the light that you can’t make (ao3) - MANIAvinyl
Summary: There was suddenly a tightness in Phil’s chest, put there by guilt and fear, and he couldn’t find the words to respond. The gravity of Dan’s depression was creeping up on him, like a realization he didn’t want to admit.
Or; Dan is depressed and Phil cant help but feel that the sickness in his best friend is a mystery to them both. Hurt/comfort and angst
knight of wands (ao3) - dizzy
Summary: Some days are just boring.
(And some aren't.)
look how far we've come now baby (ao3) - calvinahobbes
Summary: It was days later, in a hotel bed with a view of the Portugal sky, that Phil had murmured into the darkness, “But yeah. Maybe grown-up queer prom would be nice.”
Making the cut (ao3) - philsbignaturals
Summary: In which Dan is a single-dad lawyer and Phil is his barber.
morning coffee (ao3) - dizzy
Summary: Dan brings Phil a coffee every morning.
Naughty! Do Not Eat (ao3) - talentisntgenius
Summary: Why Dan Had To Call an Ambulance but it's parent!DnP
Neighbourly Nook (ao3) - wednesday_ukiru
Summary: The stranger had a dimple on his cheek that appeared when he laughed.
“I’m Dan,” he said, extending his hand. Phil reached for it with extreme eagerness, their knuckles knocking together in a particularly painful way, and they both winced, but Dan immediately broke into a smile. “I don’t know why I offered you a handshake, I never know how to do them.”
Oswald (ao3) - philsmeatylegss
Summary: Dan is an asshole, Phil goes through a tragic accident, and this somehow brings them together.
Also Phil owns a pancake restaurant.
(TW) Perfect (ao3) - Anonymous
Summary: Phil is going to make TATINOF perfect-whatever it takes to get there.
rainy days at the library (ao3) - pasteldanhowells
Summary: Even on rainy days Dan winds up at the library, but it's not so bad when his company is the cute librarian.
Redemption Arc (ao3) - philsmeatylegss
Summary: classic, slightly dramatic rags to riches au
Returning home (ao3) - philsbignaturals
Summary: In which Dan returns to find a clingy Phil
Based on the selfie Dan took after returning from the European tour
Right Where You're Meant to Be (ao3) - fisshhhh
Summary: Dan just got back from being on tour for 2 and a half months.
Say The Word, Back To You (ao3) - cafephan
Summary: During their third Japan trip, Dan and Phil reflect on a notebook of things to complete together, written in 2009.
Serendipity (ao3) - philsmeatylegss
Summary: Dan and Phil are a generic, cute suburban couple when a brief apocalypse decides to happen
SUBSCRIBE FOR COMFORT CONTENT (ao3) - natigail
Summary: Phil casually created an idea how to bring back the gaming channel, Dan stayed up too late writing a skit and now they've got to go pick up Dil's head.
To rise again, you must first acknowledge that you died.
Sunshine on the street at the parade (ao3) - ForeverJustAnEmoKidAtHeart
Summary: Dan and Phil meet at a Pride Parade.
Teacher's Pet (ao3) - SylvesterLester
Summary: Izzy's mum left when she was 11 years old, which she's fine with-really. Her and her dad are better off just the two of them, anyways...until Mr. H comes along and things start getting turned upside down.
The Boy From Manchester (ao3) - Koolhotsweetloveberries
Summary: Dan Howell wishes with all his heart that he was someone else. If he had to choose, he'd be a cool guy living in Manchester, like all his favorite YouTubers. They say 'be careful what you wish for'.
An AU inspired by Makoto Shinkai's 'Your Name'.
The Philver Scream (ao3) - UnorthodoxSavvy
Summary: While Dan's career in the FBI is taking off, Phil is left behind to pick up the pieces of his life after his brother's death. However, he finds himself plagued by strange nightmares that he can't explain. Soon, people around him start dying. Can Dan and Phil's partnership survive the mounting body count?
to let the light in (ao3) - cityofphanchester
Summary: Searching for a fresh start after a decade of dead ends in London, Dan becomes obsessed with a storytelling show on Rossendale Radio and a voice that hasn't been broadcast in years.
True Colors (ao3) - kattdan
Summary: There's some tension during lockdown. Dan's having moodswings.
Two Man Team (ao3) - Nefertiti1052 (Succubusphan)
Summary: This is the story of two struggling friends who after many trials and tribulations find their way back to each other and build the life they've always dreamed of.
Or how Phil changed his life by talking to random strangers on the internet.
We balance each other out on the seesaw of life (ao3) - natigail
Summary: Phil had dragged Dan to Isle of Man after his return home from tour. The sea air would do him good (even if it gave him hobbit hair) and he could be surrounded by Phil's family (who were his family too). He hadn’t actively planned to drag him onto a seesaw on a playground but it turned out to be a precious moment all the same.
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gmlocg · 7 months
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152.) Tetris
Release: June 6th, 1984 | GGF: Puzzle, Arcade | Developer(s): Alexey Pajitnov | Publisher(s): Mirrorsoft, Spectrum HoloByte, Bullet-Proof Software, SEGA, Atari Games Corporation, Tandy, Nintendo Co., Ltd., Tengen, Microsoft Corporation, Philips, Blue Planet Software, Intelligent Systems Co., Ltd., Jaleco, SETA Corporation, Arika, Capcom Co., Ltd., Hasbro Interactive, Ericsson, Crave Entertainment, Activision, Inc., WOW Entertainment, Psikyo, THQ Inc., Vanguard, Success, AQ Entertainment, Electronic Arts, Inc., GungHo Online Entertainment, Tetris Online, PopCap Games, Majesco, Ubisoft Entertainment, Enhance, Gameloft, Red Bull, Sanrio, N3TWORK | Platform(s): Mainframe (1984), Elektronika 60 (1985), DOS (1986), Arcade (1988), Amstrad CPC (1988), Amstrad PCW (1988), Apple II (1988), Apple IIgs (1988), Atari ST (1988), BBC Micro (1988), Commodore 64 (1988), Electron (1988), Famicom (1988), FM-7 (1988), IBM PC (1988), Macintosh (1988), MSX (1988), MSX2 (1988), PC-88 (1988), PC-98 (1988), Sharp X86000 (1988), TRS-80 CoCo (1988), ZX Spectrum (1988), Game Boy (1989), Genesis (1989), NES (1989), Windows (1990), CD-i (1991), SNES (1994), PlayStation (1995), SEGA Saturn (1996), Virtual Boy (1996), Dreamcast (1998), Nintendo 64 (1998), Ericsson T28 (1999), Game Boy Color (2000), Ericsson T28m (2001), Nuon (2001), WonderSwan Color (2002), SwanCrystal (2002), Game Boy Advance (2003), Xbox 360 (2005), Mobile (2006), Nintendo DS (2006), iPod (2006), Facebook (2008), Wii (2008), Nintendo DSi (2010), Android (2011) BlackBerry (2011), Nintendo 3DS (2011), PlayStation 3 (2011), PSP (2011), Windows Phone (2011), Fire OS (2014), Ouya (2014), PlayStation 4 (2014), PS Vita (2014), Xbox One (2014), Nintendo Switch (2017), J2ME (2018), Oculus/Meta Quest (2018), Browser (2019), SEGA Genesis Mini (2019), PlayStation 5 (2020), Xbox Series (2020)
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blazehedgehog · 3 months
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With this talk of a Generations remaster, It's got me thinking about how recent Sonic games (Colors Ultimate, Superstars, even Frontiers in a way) feel like 'safe bets' on both a creative and brand-management level. Would you say the 2000's era of Sonic games were a creative and/or financial gamble for Sega, or is all of my analysis wrong?
To me, Sega's creativity died after the Dreamcast. When Sega was developing their own hardware, they were really swinging for the fences on all fronts, really pushing for new and innovative and artistically interesting ideas. They were really crystalizing the concept of a "Sega Identity" as much as possible.
PSO? Samba De Amigo? Panzer Dragoon? House of the Dead? Rez? Space Channel 5? Jet Set Radio? Crazy Taxi? These are key games that only Sega could make. They are Sega's entire personality.
And that spirit almost entirely vanished when Sega became a software-only company. What few games came out (like Jet Set Radio Future) were technically already in development for the Dreamcast and got shifted over to platforms like the Xbox after the fact.
Post-Dreamcast Sega was trying to compete in a much wider market and kind of homogenized their house style in trying to appeal to more people across more platforms. I mean just compare Sonic Adventure 2 to Sonic Heroes, you know? That punchy pseudo-realistic "Sonic hates cops" vibe is gone as they basically went back to the Sega Genesis Aesthetic of bright colors and checkerboard hills again, a well they would go back to over, and over, and over, and over in the years to follow.
The entire point of Sega's big multi-game announcement a few months ago was to try and bring back that "Sega Identity" again.
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To some degree Sega's had its tail between its legs and licking their wounds over the Dreamcast for 20+ years now.
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