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#amigaos
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Amiga Wireless Tank Mouse
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we-are-ronin · 10 months
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Si estás mal y me lo dices, saldría por ti a las 3 de la mañana solo por ir a verte.
-浪人
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archiveosorg · 2 months
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Handy
Handy – an Atari Lynx Emulator for Windows 95/98/NT/2000 https://archivegame.org/handy/
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mocharaycookie · 2 years
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ACHIEVE THE STATUS OF TOP BANANA!
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samyfujimori · 1 year
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En este punto ya debería estar acostumbrada a la soledad, estuve cómoda por un tiempo, pero...
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romqnticstylez · 2 years
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hi
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gamemories · 2 years
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peculiarte · 1 month
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"MANDA EU ME ACALMAR MAIS UMA VEZ, MAIS UMA, UMA SÓ... PORCOS VOARAM; VACAS TOSSIRAM; CHOVERAM CANIVETES; VACAS IRÃO PARA O BREJO; COBRAS FUMARAM; O BICHO VAI PEGAR E COMER FICANDO OU CORRENDO; É SÓ MANDAR EU ME ACALMAR MAIS UMA VEZ!
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misterdust · 1 year
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20/08/2004 souvenir.... par Dust... Via Flickr : image bidouillée sous amiga OS avec le logiciel de retouche photo ImageFX (intel outside !) 
 peut on être sur de prendre les bonnes décisions quand on est amoureux ... ? cet état n'est il pas mis en œuvre par une partie inconsciente de notre esprit, partie qui cherche depuis toujours à se reproduire et que notre esprit n'aime pas admettre sa présence et sa volonté ? est ce que la fidélité imposée par notre société est compatible sur le long terme avec cet état ? l'interaction des deux ne provoque t'elle pas la plus par du temps beaucoup de souffrance ?
 ¿podemos estar seguros de tomar las decisiones correctas cuando estamos enamorados... ? ¿No es este estado implementado por una parte inconsciente de nuestra mente, una parte que siempre ha intentado reproducirse y que a nuestra mente no le gusta admitir su presencia y su voluntad? ¿La fidelidad impuesta por nuestra sociedad es compatible a largo plazo con este estado? ¿No causa la interacción de ambos mucho sufrimiento la mayoría de las veces? 
 can we be sure to make the right decisions when we are in love... ? Isn't this state implemented by an unconscious part of our mind, a part that has always tried to reproduce itself and that our mind doesn't like to admit its presence and its will? Is the fidelity imposed by our society compatible in the long term with this state? Doesn't the interaction of the two cause a lot of suffering most of the time? 
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copomipics · 1 year
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Trips en el bocho.
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hardcore-gaming-101 · 3 months
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Gorky 17
Metropolis Software was perhaps the first Polish video game studio, founded in 1992 by Adrian Chmielarz and Grzegorz Miechowski, two very important figures of the Polish video game industry; Chmielarz eventually designed and directed games such as Painkiller or The Vanishing of Ethan Carter, while Miechowski co-founded 11 bit studios, who released This War of Mine and Frostpunk. Metropolis’ fourth game, Gorky 17 (1999), is perhaps their last game with a good reception; the studio produced half a dozen more games that never got great reviews, then was eventually bought then closed by compatriots CD Projekt. This horror tactical RPG was warmly received in Europe, though sales never were chart-topping; it was also released in North America as Odium, but did not make much of a splash there. The game ambled on after its initial release, getting a Macintosh port in 2002, a Linux port in 2006, and an AmigaOS port in 2015; however the Linux version distributed on Steam is incompatible with more recent flavors of Linux due to a Wine incompatibility. It is overall a very good game, one worth revisiting and a great European obscurity.
Read more...
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Amiga 2000 - Pistorm Emu68
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we-are-ronin · 10 months
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Quiero amigos que me busquen si no saben nada de mí ¿Eso es mucho pedir?
-浪人
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archiveosorg · 1 year
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Chromium B.S.U.
Chromium B.S.U. – a fast paced, arcade-style, scrolling space shooter https://archivegame.org/chromium-bsu/
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psycheterminal · 1 year
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Reminder that FOSS alternatives to Adobe and Pantone exist.
https://www.gimp.org/ (Currently down, try it in a few hours/days)
And for your pixel art needs: https://github.com/LibreSprite/LibreSprite (Fork of Aesprite)
(Now fully free!)
For the truly old school. There's even a version that runs on AmigaOS! (Yes, really!!)
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ui-alcoholic · 10 months
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Amiga 1000
The Amiga1000 was introduced in the summer of 1985 and was the first machine in the Amiga family. Commodore acquired the technology through the acquisition of the Amiga company, which was originally developed by engineers Jay Miner and Larry Kaplan who had left Atari.
The goal was to develop a gaming platform with graphics and sound capabilities ahead of its time. This goal was achieved, but in the process, they created a complete computer instead of a game console.
The technical side of things went well enough, but financial problems meant they had to look for an investor, and ended up with Commodore.
The Amiga 1000 was a true multimedia computer. The 7MHz Motorola 68000 (PAL/7.09MHz PAL NTSC/7.16MHz) and 256kB of memory were roughly equivalent to those offered by the competition. In contrast, the 8-bit stereo sound and outstanding color graphics were well ahead of its contemporaries. However, neither the PC, Atari ST, nor even the Apple Macintosh had a multitasking operating system (AmigaOS). (although until the advent of faster machines, this was a disadvantage rather than an advantage) Read more about the story here: Geekometery - Jay Miner & The Amiga Computer
Check these out too if you are interested in retro computing
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the iconic "Amiga ball" which seemed like a fantastic thing at the time.
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A1000 cover sheet signed by the team members
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A1000 in the Stranger Things 4
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