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#and having really no idea how much resources are actually given to the people
sharlmbracta · 3 months
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so maybe the point of living is of the one reason to live instead of the other reasons not to
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copperbadge · 2 months
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I'm getting depressingly good at identifying the formula for Pop Academic Books About ADHD.
Regardless of their philosophy it pretty much goes like this:
1. Emotionally sensitive essay about the struggle of ADHD and the author's personal experience with it as both a person with ADHD and a healthcare professional.
2. Either during or directly following this, a lightly explicated catalogue of symptoms, illustrated by anecdotes from patient case studies. Optional: frequent, heavy use of metaphor to explain ADHD-driven behavior.
3. Several chapters follow, each dedicated to a symptom; these have a mini-formula of their own. They open with a patient case study, discuss the highly relatable aspects of the specific symptom or behavior, then offer some lightweight examples of a treatment for the symptom, usually accompanied by follow up results from the earlier case studies.
4. Somewhere around halfway-to-two-thirds through the book, the author introduces the more in-depth explication of the treatment system (often their own homebrew) they are advocating. These are generally both personally-driven (as opposed to suggested cultural changes, which makes sense given these books' target audience, more on this later) and composed of an elaborate system of either behavior alteration or mental reframing. Whether this system is actually implementable by the average reader varies wildly.
5. A brief optional section on how to make use of ADHD as a tool (usually referring to ADHD or some of its symptoms as a superpower at least once). Sometimes this section restates the importance of using the systems from part 4 to harness that superpower. Frequently, if present, it feels like an afterthought.
6. Summation and list of further resources, often including other books which follow this formula.
I know I'm being a little sarcastic, but realistically there's nothing inherently wrong about the formula, like in itself it's not a red flag. It's just hilariously recognizable once you've noticed it.
It makes sense that these books advocate for the Reader With ADHD undertaking personal responsibility for their treatment, since these are in the tradition of self-help publishing. They're aimed at people who are already interested in doing their own research on their disability and possible ways to handle it. It's not really fair to ask them to be policy manuals, but I do find it interesting that even books which advocate stuff like volunteering (for whatever reason, usually to do with socialization issues and isolation, often DBT-adjacent) never suggest disability activism either generally or with an ADHD-specific bent.
None of these books suggest that perhaps life with ADHD could be made easier with increased accommodations or ease of medication access, and that it might be in a person's best interest to engage in political advocacy surrounding these and other disability-related issues. Or that activism related to ADHD might help to give someone with ADHD a stronger sense of ownership of their unique neurology. Or that if you have ADHD the idea of activism or even medical self-advocacy is crushingly stressful, and ways that stress might be dealt with.
It does make me want to write one of my own. "The Deviant Chaos Guide To Being A Miscreant With ADHD". Includes chapters on how to get an actual accurate assessment, tips for managing a prescription for a controlled substance, medical and psychiatric self-advocacy for people who are conditioned against confrontation, When To Lie About Being Neurodivergent, policy suggestions for ADHD-related legislation, tips for activism while executively dysfunked, and to close the book a biting satire of the pop media idea of self-care. ("Feeling sad? Make yourself a nice pot of chicken soup from scratch and you'll feel better in no time. Stay tuned after this rambling personal essay for the most mediocre chicken soup recipe you've ever seen!" "Have you considered planning and executing an overly elaborate criminal heist as a way to meet people and stay busy?")
Every case study or personal anecdote in the book will have a different name and demographics attached but will also make it obvious that they are all really just me, in the prose equivalent of a cheap wig, writing about my life. "Kelly, age seven, says she struggles to stay organized using the systems neurotypical children might find easy. I had to design my own accounting spreadsheet in order to make sure I always have enough in checking to cover the mortgage, she told me, fidgeting with the pop socket on her smartphone."
I feel a little bad making fun, because these books are often the best resource people can get (in itself concerning). It's like how despite my dislike of AA, I don't dunk on it in public because I don't want to offer people an excuse not to seek help. It feels like punching down to criticize these books, even though it's a swing at an industry that is mainly, it seems, here to profit from me. But one does get tired of skimming the hype for the real content only to find the real content isn't that useful either.
Les (not his real name) was diagnosed at the age of 236. Charming, well-read, and wealthy, he still spent much of his afterlife feeling deeply inadequate about his perceived shortcomings. "Vampire culture doesn't really acknowledge ADHD as a condition," he says. "My sire wouldn't understand, even though he probably has it as well. You should see the number of coffins containing the soil of his homeland that he's left lying forgotten all over Europe." A late diagnosis validated his feelings of difference, but on its own can't help when he hyperfocuses on seducing mortals who cross his path and forgets to get home before sunrise. "I have stock in sunburn gel companies," he jokes.
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sexybritishllama · 3 months
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strap in folks it's time for another neopets drama update
some background reading before we begin: back when neopets wanted to introduce customisation (i.e. dressing up your pet) in 2007, they decided to 'convert' all existing pet art to align with a rigid body structure, rather than all having unique poses. it was just not feasible to create new pieces of art for hundreds of different pet poses every single time they released a new clothing them
customisation had been highly requested up until this point. however, the conversion was NOT popular. in some cases, particularly for basic colours, the change wasn't huge, but in other cases.... uh....
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you get the idea. the more expensive colours like plushie, faerie, grey, royal and darigan got the worst of it because they had the more unique poses pre-conversion, and therefore it was largely agreed that the change to the stiff 'samey', frankly kinda goofy converted look did not look great
most users did not get a choice in having their neopet converted and it was done automatically, but if you had one of these colours where the change was huge, you were given the choice of converting or retaining the old pose (but not having the option to customise your pet). those pets that retained the old, pre-conversion poses are therefore referred to as 'unconverted', or UC for short
once a pet is converted, there's no returning to UC. you also couldn't create UC pets anymore, making UCs a limited resource that would only increase in value with time, particularly as people abandon their pets, leave the site, get frozen, etc.
i could write an entire dissertation on the drama that UC pets have caused for the pet trading economy, the neopet account black market, and general retention of the userbase, but to sum it up, people REALLY want UC pets. they are the single most coveted status symbol on the site
we skip forward now to 2023
the neopets team are planning to introduce UC pets back to the site, so that people will be able to create their own UC pets again for the first time post-converstion (legally at least)
they drip feed bits of information over the year about what this will look like. the main points are
changing a pet to UC will be done via some kind of item bought with neocash, the premium currency on neopets that you need to spend real money to get
putting this item on your pet will give it the UC art style appearance
so. not much really known. but expected release is set for january 2024
yesterday, they hosted an AMA focusing on the new UC pet system and how this was going to work. noticeably absent is any explanation of how much this is actually going to cost and whether it is going to involve any kind of gatcha mechanic, so that's causing our first lot of concern
second lot of drama is that the new UCs aren't actually going to be COMPLETELY the same as the old art, as they're making some small changes for style consistency, see below (old on top, new below):
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the biggest drama, however, comes from how they're dealing with the 'original' UC pets. ALL pets will be getting forcibly converted on the 23rd, with anyone who has a pet that is already an original UC immediately receiving the UC neocash item. there's mention of possibly some kind of trophy or badge recognition for particularly old pets, but it's vague, and generally seems like it won't be possible to distinguish between the original UCs and these new ones
the people who already have OCs are not happy about this
people are allegedly pounding their pets, cancelling their premium, and quitting the site in protest. the boards are flooded with people complaining about the changes and laughing at the downfall of the 'neo-elite' in equal measure
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it's t-minus 5 days until the second great conversion goes live. let's all pray for our souls
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a-dinosaur-a-day · 8 months
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Opinions on owning pet parrots? I'm doing a degree in animal welfare and have pretty much come to the conclusion that the smaller species are fine if you can provide what they need but the larger birds like the greys, outside of being rescues, shouldn't be pets at all.
Okaaaaaaaay so time to make everyone mad at me again I guess
parrots have been human companion animals for longer than Judaism has been around, so, I don't think we can just say "it's wrong" and force everyone to stop doing a thing that's been done for that long. Like, this isn't a human randomly taking home a tiger, this is a long going process with many species of parrots now being near-domesticated in the strictest sense of the term
Parrot ownership is in fact ancient in many "tropical" areas and the idea that it's a new thing is... white supremacy! what a shock!
in the United States (I am not talking about other countries, just my own), literally no companion parrots are wild caught anymore. They're bred. Bred as companions. If we were to outlaw larger parrot ownership, many birds would be without a home, and that's morally reprehensible
in fact, the kind of backlash against parrot ownership that's risen up in the past decade has directly led to a shelter crisis. most shelters are overfilled and overstressed, which is a *lot* worse for the birds in many cases than home ownership
parrots are pets that have extraordinarily high care needs. They are not good pets for everyone. but no pet is! Every single companion animal has its pluses and downsides, and many of them have many more downsides than pluses. Doesn't mean they shouldn't have a home.
There are some people who are actually able to take care of companion parrots, adequately, in their homes. First of all, we've learned a lot in the past few decades. Second of all, there are lifestyles that work well with even larger parrots and their needs.
So, while the number of human beings on this planet who can adequately take care of large parrots is extremely small, it is not zero. Which means if someone thinks they can take care of a bird well, and has the space and resources and time, then they should be allowed to, if that's what they wish
Because birds in the USA are bred as companions, the vast majority of said parrots would be unhappy in any situation that doesn't involve close contact with humans. Admittedly, all my parrots are "small" (whatever that means), but I know for a fact that if you took them away from our home they would be significantly worse off, because they're bonded to us. That's how this whole flocking thing works
Also, our most recent rescues, who had been stuck in a shelter for 15 years, are definitely happier now getting more individual attention and space. Shelters are supposed to be temporary places for most birds, not permanent homes, because they can't get the adequate level of care and attention that they need.
also, I'll point out that being pets has allowed many parrot species to have thriving populations that are not threatened by climate change, which is something to their benefit. given. you know. climate change. not that pet ownership is conservation, but, it's not that far removed from it - the axolotl population owes a lot to both pet ownership and zoo captivity, for example.
like, it's a spectrum, right? And it doesn't really go along with size, at the end of the day. There are tons of extremely neurotic and high needs small parrots, and many larger ones that are exceptionally chill. So while the vast majority of humans on this planet should not have a parrot, that's not all of them; and while the number that can handle higher maintenance ones is even smaller, its not zero. And I think, given the fact that we have all of these captive bred birds in the states at least, it's not a good idea to tell people that there is no way to ethically practice husbandry with them.
and I'm not the kind of person who assumes I know everything about someone's life in order to tell them "no you shouldn't bring home that cockatoo", so I'm not going to. In fact, I give everyone on the internet the benefit of the doubt if they have a parrot unless a) that parrot shows signs of distress (like plucking) or b) there is clearly something wrong going on (like someone's smoking weed around their bird)
so, no, there's no commonly kept (and thus domestically captive bred) bird I think is a bad pet for every single human on the planet. And it's not my business whether a particular individual should or should not have a particular bird.
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spacedace · 9 months
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Reluctant War AU Part 3
Part 1 Part 2
More of the brain worm that has taken me over, gonna probably post it to Ao3 here before too long. Already got another part started and so many ideas for additional stuff, someone please send help I've been consumed by this thing lol
Sorry if Waller seems out of character, outside of fandom I'm mostly familiar with her through Justice League the animated show & Justice League: Unlimited and her vibe there has always struck me as "deeply incredibly unlikable character that also kind of has a point but also has done so much fucked up shit in the name of her goals that you don't really care about her point anymore." So you know, complicated lol. If she's completely unrecognizable let me know, but I'm hoping she feels at least somewhat like Waller.
Forgot to say this in the last update, but still feel free to use all this as an overly long prompt if yall want. Literally anything I throw out to the void should be treated as a prompt lol If there's anything at all interesting to you in any of this nonsense go for it <3 <3 <3
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Amanda Waller was someone who did what needed to be done.
Ruthless, heartless, vicious, cruel.
She’d been called it all. Wore the words thrown as insults as a badges of pride and valor. Because at the end of the day, when it came to the problems she was given to face, the issues she was meant to solve, those words meant she’d done what others had been too squeamish or cowardly to do. Life was a never ending slog of trolley problems and she the only one unshakable enough to pull the levers that needed pulling.
It wasn’t so simple as a matter of greater good.
Greater good was what the weak willed muttered to themselves after having feelings over doing the bare minimum. A justification used by people on all sides to do what they wanted with fractured, faulty logic thrown around like truth was a thing immutable. To assuage their guilt when they were forced to make a call they didn’t want to.
It wasn’t a matter of greater good. It was a matter of preservation. Of protection. Of digging through the filth to find the threats skittering beneath and crush them with ruthless abandon. Of facing a god and not blinking because if you did it could cost the world.
Of doing what needed to be done, no matter how underhanded or atrocious it was.
Hands dirty.
Hands red.
Hands wrapped tight around the throat of something that could threaten to destroy it all.
When the Ghost Investigation Ward had been shoved her way with it’s sucking wound of a budget, it’s bloated incompetent staff, its asinine methods she’d seen a rotted limb in need of hacking off. It hadn’t been until she’d been conducting her inspection, digging through the trash for a few pearls of effective agents she could snatch up and put to work elsewhere, that she’d truly seen what they were working on. The potential.
Potential to better arm themselves with in the forms of the strange new weapons being created.
Potential for threats far greater than anything even she had thought possible before.
The GIW as it had been when she’d first come across it was a fetid waste of time and resources. A laughing stock agency only secret because no one took them seriously enough to look. Made stupid and useless with its own conceited delusions of importance it didn’t actually have. Yet.
She went to work on it. Hacking away as she’d originally intended, but this time with a different goal in mind. She ripped out the weeds with bare, calloused hands and planted proficiency and loyalty in their place. She took over as director herself, tossing the self-aggrandizing fool that had been running the place into the ground to the dogs as the culprit for misappropriate spendings, saving the agency by tweaking things until their ballooning budget was pinned neatly onto the former director as an embezzling charge.
Then she got to work.
The Fentons were brilliant, if entirely insane. But Amanda could work with that. She’d reigned Harley Quinn in - more or less - she could do the same to the two deranged scientists that so eagerly wanted to be apart of the fight against the dead. Especially when the benefit came in the form of the inventions they threw together so easily, especially when those inventions were weapons.
It took very little to get them on board with her plans for the GIW. Keeping their focus could be a chore, at times, but she didn’t even have to really do much in the way of pressing to get them back where she wanted them. They craved knowledge and understanding nearly as much as they craved the eradication of the entities themselves. Letting them have the first look at a new subject here, free reign over a vivisection there, it took so little to fuel their fervor and keep them busy working on the projects she set for them.
Things had been going smoothly.
For a time at least.
Until Phantom.
He’d been the main focus of the previous director’s attention, the big fish he’d so desperately wanted to catch and put up on his wall. Amanda wouldn’t lie and say it wasn’t a tempting prospect, but not one she’d put above the other projects she had set in motion since taking over. No, Phantom was powerful, enough to be a real problem one day, but she could the awkward youth in the way he held himself, the inexperience in how he handled situations. She had time to get everything else in order before focusing on getting Amity Park’s would-be hero brought to heel.
And he would be brought to heel. One way or another.
Hands dirty.
Hands red.
Hands wrapped tight around the Core of a fledgling god and bending him to her will.
An artifact, old an powerful, recovered with some effort. A means of controlling specters, of chaining them to the will of the artifact’s wielder. Dangerous in the wrong hands. Dangerous in the right hands.
It was shattered, and even whole and functional Phantom was resistant to its power. But Amanda Waller prided herself in her ability to see the potential in things. It could be repaired, be made better. Even gods could be bound, be made to kneel, with the right pieces, with the right application of force.
It was just a matter of time to gather everything needed.
Phantom didn’t know he could single handedly destroy every last member of the Justice League. The baby fat, the innocent eyes, the split-second hesitations when he fought. He knew enough to be confident in fighting the usual ghosts that haunted Amity Park, but he still very much saw himself as a little fish. Maybe it was the part of him that was still Daniel Fenton, gangly teenager not quite sure what he was truly capable of yet.
She had time before the Fenton’s son truly became an issue. Time to judge if his parents’ obsessiveness would overcome their - rather shoddy, by Amanda’s estimation - parental instincts and continue to hunt him once they knew the truth. Time to get as much out of them as she could before hand, should they falter at the idea of attacking their own son. Time for the staff to be repaired and returned to working order, to get the other items needed for the truly big fish hidden on the other side of the veil between worlds.
She had time.
Until she didn’t.
Pariah Dark had not been something she thought she’d have to account for - not yet, at least.
If he wasn’t already dead, she’d ring the Ghost King’s neck with her bare hands. His arrival had opened Phantom’s eyes to what he was capable of, of just how big of a fish he was. Worse still, Phantom’s defeat of the war mongering King changed the state of play. Phantom was no longer an impressively powerful half dead teenager.
He was King Infinite.
He was an Ancient.
He was getting on her last damn nerves.
Phantom’s rogue gallery were now firmly under the boy’s control. Still distinct nuisances around Amity Park, but no longer considered true concerns. They were loyal to their boy king, delighting in ruffling his feathers but never crossing the line into treason or attempted regicide. Which meant that the GIW was the only thing that held his attention.
Amanda took the time to send a care package to the former GIW director in his tiny, dank prison cell. As thanks for his carelessness in revealing to the entire town - both living and dead - of the agency’s existence and their intentions. Had he stuck to standard protocol, Phantom would have been none the wiser to their presence. Would have scratched his head and shrugged his shoulders at the ghost that went missing upon occasion. Would have been boredly uninterested in the people his parents had begun working with. Would have been taken by surprise when they finally came for him.
But no.
No that self-obsessed, fame chasing imbecile had to go and announce to everyone and their dead mother that the GIW existed and exactly what it was they were in Amity Park to do.
Phantom knew what they were there to do.
They could only count on his naive certainty that he could broker peace with them for so long.
Peace. As if he and his people weren’t the invading force, the monsters slipping in through the cracks between worlds, the latest threat that had to be accounted for. As if he himself hadn’t rent their world asunder himself in another world, another time. No. Peace was not something they could hash out with this baby-faced monarch with his too-big crown. Peace was the assurance of safety, security. Of control of the situation.
There could be no peace.
The higher ups were somehow surprised when Phantom took that to mean there would be war.
Amanda Waller was not.
The Fentons, as suspected, took the right side when all was revealed. Steady hands and flinty eyes as they crafted the weapons that would be needed for the coming fight. Minds even sharper in their maddened grief, hearts set on revenge for the son lost and the entity that stole his face and friends and sister in his garish pretense at humanity. They were blinded to the reality of the situation in its entirety, the potential in what their son truly was, but at the end of the day it didn’t really matter. They did what she needed them to do, they could believe whatever it was they wanted so long as they did.
By the time the boy king and his armies marched upon the Amity park facility, preparations had been put into place. The base in Amity had been stripped back to bare essentials, everything of importance moved to more secured locations.
The weapons labs.
The artifact.
The girl.
All tucked well away from the front lines where Phantom and his motley crew could not reach. Their time to be put in play would come, but not yet. First she needed to gauge what Phantom and his people were capable of, what they were willing to do in the name of what they wanted. Amity Park was a pawn well sacrificed on that front. As were the other facilities she’d left easy to find.
The problem with making children gods, with giving them crowns and calling them King and giving them armies to play with, was that they thought there should be rules. That even in the trenches tearing apart their enemies, there was a certain level of playing fair that everyone was held to. They thought there was a way the world worked, of how things should be that blinded them to more effective options even as time stretched on and desperation set in.
It was the Dead’s problem though, not hers.
She reached out to the Justice League. Sour faced, unhappy, bitterly reluctant to accept that she needed their help. Stone faced and barely containing their rage at what little they knew of the situation, they agreed to a meeting.
She didn’t let herself smile until she was well and truly alone in her office.
Greater good. A lie people told themselves. A fairytale told to children. A means of convincing the weaker willed that they had no choice, that they had a noble duty to bend to. A belief that could be wielded like a weapon if the fantasy of the idea had dug in deep enough. And there were few it had dug into so deep as the members of the Justice League.
Amanda Waller was someone who did what needed to be done.
Hands dirty.
Hands red.
Hands clenched tight on a victory long in the making.
---
Part Four
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headspace-hotel · 4 months
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further thoughts on modern extinctions of species
The scientists have a great difficulty laid out for them, doing public messaging about climate change/biodiversity loss that communicates the urgency and importance WITHOUT inducing a panic and helplessness that leads to apathy and shut-down (exactly what is seen in many young people in regards to climate change)
Now we all probably know here that it is really important for scientists to do "obvious" "water is wet" type studies showing something is a problem, even if the problem is obvious to anybody with eyes, because then the study can be used as hard evidence to change policies or to inform skeptics.
However sometimes these studies themselves end up becoming "Obvious" facts.
Because they are so important, they get cited a thousand times, and it becomes so seemingly reliable, that the methodology of the studies is not questioned very much.
It's not necessarily that the studies are even wrong—it's that their conclusions become Facts when the original study would only say "probably true under these specific circumstances" or "likely if measured within these parameters" or "suggested by what little evidence we can gather."
Here is one of those facts:
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We know that abuse and misuse of our ecosystems can cause extinctions. But there needs to be hard evidence backing that up.
"The current extinction rate is over 1,000 times the usual background extinction rate" is an important estimate for understanding the magnitude of the damage deforestation, resource extraction, and other over-exploitation do to ecosystems.
But this estimate has become a Fact. It is treated like a black box. It is so widely cited and in particular it is so commonly used as evidence for the idea that human impacts on the Earth are irreversibly and unfixably destructive. People use it as irrefutable proof that we are in the midst of a mass extinction that we have very little chance of stopping. And that makes people feel hopeless...which makes people paralyzed and much less likely to act on behalf of their ecosystems. "We're all going to die! I can barely do anything, and it's unlikely to make a difference anyway. Why bother?" That's not good.
So...Here's an article that explains how this number is reached.
When bryozoans were my special interest I delved really deep into learning about fossils, and because of this I wondered, "How do we even know the background extinction rate, and how do we know there is a normal baseline for Earth's extinction rates?" The article explains:
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I'm having a hard time finding very many articles about this, actually, if anyone has others, I would enjoy seeing them
So here's the thing...the fossil record is really, really, really, really, really low resolution. Fossilization is an extraordinarily rare event, huge periods of time are totally missing from the fossil record in any given place, and...this is just me, but since many living species can only be distinguished from each other by analyzing their genome, I doubt we could tell for sure if two fossils are the same or different species.
The way biodiversity is structured on Earth, there are usually small areas where large amounts of species diversify, often areas that are unique and isolated in some way. In other words, some areas are hotspots for species diversity. Many species on Earth have incredibly small, restricted ranges. (On top of that, these diversity hotspots are often islands or mountains...which seem unlikely to be areas where sedimentary rock deposition is happening.)
Since fossilization is such an unlikely event, and the fossil record is missing most of the time periods for each place because sedimentary rocks just weren't forming there (or they did and later got eroded), fossils probably preserve more wide-ranging, generalist species that were high in abundance. There must have been tons of weird, highly geographically restricted places like the Galápagos islands where bizarre creatures evolved and were never preserved because it was just a tiny area. (This makes me want to cry if I think about it too long.)
What's more, with vertebrate animals, species that fossilize and get easily noticed as fossils, tend to be larger-bodied, and larger animals generally tend to reproduce more slowly, which means the usual speciation and extinction rate for these larger animals might not reflect the speciation rate for, say, spiders or snails.
How is it determined that a taxon went extinct? Basically, when a taxon appears in the fossil record and seems to disappear, that's considered an extinction. However, that doesn't mean it did go extinct then. Maybe its range just became smaller, or maybe there is an unconformity. We could have a Coelacanth situation.
What I'm saying is...the fossil record is only a tiny bit of all the species that have ever existed, and probably wildly misrepresents the range of species evolving and going extinct at any time.
Now consider that the data is being filtered through something else that distorts it even more: databases and compilations of other scientists' works. So many disagreements and little errors pop up when you try to synthesize these!
All of these reasons are why I think "There is NO WAY we could estimate accurately what the average extinction rate for Earth is." Which is why it's frustrating to see the "1000x the background extinction rate" number treated like a rigid fact.
It's supposed to communicate that a lot of species have gone extinct in a relatively short period, I don't think it can be extrapolated the way it has been, to an irreversible and indescribably dire situation where the destruction of the biosphere is far beyond anything that can be fixed.
Here's the other part of this conclusion I find frustrating: How the current extinction rate is being calculated. It is based upon double and triple digits of species in each group (of vertebrate animals) having gone extinct both since 1900 and since 1500. Essentially, it uses these numbers from the vertebrate animals we know about that have gone extinct to extrapolate about the general overall extinction rates on Earth.
Articles and books that use this "1000x the usual background rate" statistic present it as some kind of ongoing process that is ruthlessly proceeding forward as we speak. But it is derived from scientists going, well, we predicted 1 or 2 extinctions for every 10,000 species per 100 years, but 100-something went extinct since 1900 that we know of, so this means the "current extinction rate" has changed to be a thousand times what it was.
I'm not great with math. But these numbers seem...coarse. Does that make any sense? The species that went extinct are each specific cases that we know about, and when you take these individual cases and multiply them by big numbers and divide those big numbers to get something like "20 species are going extinct every day!!" that seems wildly irresponsible. People are reading that and thinking, "Oh God, every single day more frogs and fishes and bees are gone forever" when there was such a large margin of error involved in each step of getting there that the final number is almost worthless.
And here's the BIG, HUGE, MASSIVE PROBLEM: The study treats the "extinction rate since 1900" as the same as "extinction rate today." The design of the study totally disregards ALL CONSERVATION EFFORTS AND ENVIRONMENTAL PROTECTIONS because it assumes that human impact on the environment in all times since 1900 is the same as human impact on the environment today.
It is baked into the design of the study that the conclusions will assume wildlife conservation is happening to a much lesser degree than it actually is, because it uses the time when there were no protections for wild creatures or consequences for slaughtering them in mass numbers and dumping toxic deadly chemicals in waterways to draw its conclusions on what's happening "Now."
Environmental damage is still continuing, but it is not right to terrify people by treating species extinction as a steadily ongoing thing that has "risen" since 1500 because of broad forces that have stayed totally consistent, rather than something that happened for specific reasons in each case and can be prevented from happening. I have no doubt that species are still going extinct, but so many have been saved and are recovering, and it really matters that effort has been put into preserving them.
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yanderes-galore · 3 months
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Hi, can I please request yandere Groudon pokemon with a trainer reader? Thanks very much.
POV: Your Legendary Continent Pokemon gets jealous and proceeds to burn someone to cinders 😰
Overprotective! Groudon with Trainer! Darling
Pairing: Platonic
Possible Trigger Warnings: Gender-Neutral Darling, Overprotective behavior, Clingy behavior, Violence, Mass murder implication, Abduction, Possessive behavior, Jealousy, Dubious companionship.
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This would all no doubt take place after you stop the cataclysmic disaster caused by Groudon's awakening.
You catching the legendary in charge of creating land mass allows you to control its power.
You can now control the large Pokemon in battle, even activating its Primal abilities if you need it.
The whole idea is a little... comedic, actually.
Think about it.
You are a skilled trainer who manages to tame a large volcanic giant once it awakens.
The beast towers over you using both game and Anime heights.
Yet despite the fact Groudon could easily crush you... it doesn't.
Instead the titan of a Pokemon acts like a giant puppy with you.
People are of course surprised by this.
After all, Groudon is a Pokemon who has slumbered for years in magma.
It's a Pokemon of destruction.
Yet here is is, practically on its back as you stroke it's head and chin.
While the pair may seem odd and cute, you can all see how things can go wrong, right?
Groudon may happily accept treats and training from you...
But it's at a price.
Groudon feels a sense of ownership towards you.
You may befriend and control it, but it feels an obsessive attachment over you.
Unbeknownst to you this volcanic titan is inseparable from you now.
Chaos will soon follow once you part from the legendary.
Think of it like this...
Your partnership with Groudon is keeping its destructive tendencies at bay.
It has fought for a long time with Kyogre, it's used to fighting.
The urge to fight causes a destructive fire within it.
Groudon feels said fire flare within it when it sees you drift from it.
Groudon is possessive of its trainer.
This is something you have to take note of as you're the only person who can soothe Groudon.
That is unless you plan on hunting down Rayquaza to help your issue.
When you look into the Pokemon's yellow eyes you can tell there's restrained power there.
This Pokemon could quite literally level cities if it wasn't given its way.
Truthfully, Groudon should've been sent back into a deep slumber.
You can't control the beast.
It may act like putty in your heads, growling softly as you pet it.
But what happens the moment things get out of hand?
Volcanic blasts... magma... overwhelming heat... perhaps even a Primal Groudon situation.
You'd have to train Groudon well if you're going to keep it.
You'd have to discipline jealousy, get it used to other humans and Pokemon... and teach it the fact it can't stay beside you 24/7.
While these lessons will help, the threat of Groudon going rogue is always there.
It's really only a matter of time before Groudon decides to ditch all these other humans.
Its human is the only one that matters.
Due to it being a Pokemon capable of creating land, Groudon may create a private island to keep you on.
You're given a cave to live in along with resources.
Once Groudon feels it's time... it takes you there.
Then, to soothe its jealousy, it may go back to a rampage.
Now, you thought Pokemon like Houndoom were destructive to be protective of their trainers?
Forget that.
Groudon would remodel the entirety of this world for its trainer.
It cares little for the other humans or Pokemon around you.
Truth is, destruction comes naturally with this Pokemon.
The only thing that can stop Groudon's rampage fueled by jealousy is Rayquaza.
Guilt seeps into you when you smell fire and magma in the distance.
When you see Groudon return to you, looking like some sort of eager pet, you find yourself sobbing.
A Pokemon this powerful being obsessed with its trainer is a force of nature... or maybe even beyond that.
Not putting Groudon back to sleep will be the death of everything you know... and the guilt eats at you.
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thechekhov · 4 months
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Dungeon Meshi Quick Reacts: CH.22
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It's time to maybe hit the first plot milestone? While wearing some silly costumes, of course!
Maybe it's just been a while but I AM a little bit confused. They were down in the dungeon and then they were about 4 floors deep and went DEEPER and now there's... an island? That belonged to the dwarves, elves and humans? (Humans being different from tall-men? Or... is this another translation thing?) But if it's that deep, how did it belong to anyone before the dungeon was discovered?? I need history books up in here.
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Huh, interesting. Is this a permanent gate? Or one that only opens when the spell is cast from the other side?
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Absolutely intrigued with these Vex/Vax knockoffs. What is their deal? They haven't said that much, but their facial expressions intrigue me.
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Hmmm.. I suppose in terms of economics, the dungeon must seem like a goldmine indeed. And if you can exploit whatever you can get from it...... Though in the end, is it a sustainable source of resources? Especially given how many people die there.
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I reiterate: would love a history book that gives a more detailed explanation of how the sociopolitical map of the region is laid out, and how the discovery of the dungeon played into whatever conflicts they had.
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Ah yes, a classic. That one spell with no karmic repercussions, I'm sure.
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This gnome complained about how the Dungeon makes people too much money, but it turns out that his REAL issue is that it's the money that this dungeon-era CEO is concerned about. He wants to go HARDER on the evil power control scheme. He's disappointed with the lack of commitment to the villainy!
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Or..... is this some sort of 4D chess play to get adventurers more resources...? What is his end goal here?
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Maybe it's just the paranoia, but even this interaction feels weird. This woman clearly acts kind, and does all the right things, but what are HER motivations? Does she actually like Namari?
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Don't mind the escorts...........
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Hold up, is she looking for Falin?!! Falin got eaten by the Dragon, no??
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Fuckin hell that's a bit. Dark. But understandable I guess.
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1/13th huh...... So for an average 70kg human, that would be approximately 5kg of meat... so about a turkey size? oof.
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NEW FEAR/DND IDEA UNLOCKED HOLY SHIT.
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They say they're 20, but they didn't really react to Namari warning them about the dungeon. And they didn't really say specifically that they needed to get resurrected, just that they have Mr. Tance (Tansu?) if need be. Makes me wonder if they're some sort of weird Revenant or Homonculi.
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She's too good for this world.... too pure.
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felassan · 3 months
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Article: 'The Industry Is Divided On How To Write Video Game Romance', by Kenneth Shepard
Baldur’s Gate 3 is the latest big game to follow an inclusive (but divisive) trend in video game courtship
Some excerpts:
"In 2011, BioWare’s Dragon Age II portrayed its four main romantic conquests as bisexual, allowing them to be pursued by either the male or female version of main character Hawke. At the time, I was a young, mostly-but-not-completely out gay high school student, and I spent hours each week on the BioWare forums, hoping for some information about which men I’d be able to pursue as I ventured through the fantasy city of Kirkwall. When the game finally came out, much to my delight, there were no restrictions. I wasn’t forced into one choice like I was with the roguish elf Zevran in Dragon Age: Origins, or excluded completely like the first two Mass Effect games. The approach was met with predictable pushback from bigots, and Lead Writer David Gaider responded to criticisms that the game neglected the “main demographic” of the “straight male” in what became a core text about who deserves to be depicted in video game romances. He wrote: “The romances in the game are not for ‘the straight male gamer’. They’re for everyone. We have a lot of fans, many of whom are neither straight nor male, and they deserve no less attention. We have good numbers, after all, on the number of people who actually used similar sorts of content in DAO and thus don’t need to resort to anecdotal evidence to support our idea that their numbers are not insignificant... and that’s ignoring the idea that they don’t have just as much right to play the kind of game they wish as anyone else. The ‘rights’ of anyone with regards to a game are murky at best, but anyone who takes that stance must apply it equally to both the minority as well as the majority. The majority has no inherent ‘right’ to get more options than anyone else.” The idea that romances could be “for everyone” stuck with me, and with the video game industry. Dragon Age II was an early example of what has become colloquially known as “playersexual” experiences, in which every romanceable character is pursuable regardless of your character’s gender. Everyone got an equal piece of the pie. Queer people weren’t relegated to table scraps while straight people got to have a feast. But it turns out, giving everyone all the same options brings its own baggage, and in the years since Dragon Age II, developers are still struggling to find the best approach. The mother of invention According to Gaider, while Dragon Age II’s love stories have become a model for inclusive romance design, they originally took this form due to the sequel’s breakneck development timeline. “We were working on far fewer resources compared to Dragon Age: Origins,” Gaider told Kotaku. “The whole game was gonna be done within a year and a half. So when it came up to how are we gonna do the romances, it was really a matter of economy. We’re gonna have four romances. If we decide to make them sort of a spread of sexualities that are immutable, then there’s no choice for the player. They have one character available to them, and we didn’t like that idea.” Resource division and lack of choice remains a cloud that hangs over even the biggest games that feature romance."
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"When every romanceable character is pursuable regardless of who the player is, it creates a perception that these characters’ identities are defined by the protagonist’s presence. Gaider likens this to treating characters like a “toy” just meant to be romanced. This is part of how the “playersexual” moniker came to be, as it implies that characters weren’t bisexual or pansexual, but adhered to whatever main character they came across in any given playthrough. Dragon Age II has a specific plot beat that added to this: If the player chose to play a male version of Hawke, Anders would be forthcoming about his past relationship with another man, but that conversation doesn’t come up when playing as a woman. Gaider explained this was meant to distinguish how Anders related to male and female versions of the same character, with the BioWare team believing he might keep a past relationship with a man “close to his chest” if he were interested in a woman. In retrospect, he says he understands how it could be read as something only real in one version of the story. “Unfortunately, we just didn’t have enough time to get enough feedback and iterate on those situations,” he said. “We would hit a particular interaction, we would make a judgment call either as a group or the writer on their own, and that was it. There was no time for anything more than one gut-check, which is probably not the way to go.” Room to explore While Dragon Age II was written to accommodate any pairing because of the economic realities of its development, it’s become a recurring blueprint for several romance-driven games."
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"As Dragon Age II has been pivotal in discussions around the playersexual design philosophy, its successor Dragon Age: Inquisition has been hugely influential on relationship systems featuring more defined identities. Gaider said the decision to tweak the approach came from a desire to decenter the protagonist in each of these character’s lives. “We didn’t like how [playersexual] made the characters feel like they existed in service of the player; like they were there in the game to be a toy. [...] We felt like that wasn’t why those characters existed. That wasn’t the kind of game we were making. These characters were characters first, and they had their own stories, and the player could interact with them, but it wasn’t always about the player.” The result of this shift is characters like Dorian Pavus, a mage from the land of the Tevinter Emperium, who is a gay man. His backstory involves nearly being put through a magical version of conversion therapy, an abusive and baseless real-world practice reliant on mental and often religious conditioning. Dorian’s parents planned to use dark magic to make him straight and take part in an arranged marriage, prompting him to run from his family. His story touches on real-life experiences of queer people, and fills in Dragon Age’s world in the process. “Dorian’s story could not be told if he was in a game where playersexuality was the rule of the day,” Gaider said. “When I say that it opens up different types of stories, Dorian is the best example, because his story is about being homosexual and that doesn’t work in any other context. So that was very special. [...] it meant a lot to me as a gay man that I had this opportunity.” Defining Dorian as a gay man is intrinsic to his story, but sometimes the effects of this approach aren’t as grandiose. Cassandra, the first party member you get in Inquisition, is a straight woman, and if you flirt with her as a female protagonist, she takes you aside and tells you…well, straight up. Whether that’s a fun wrinkle to your story or feels like the game is gating content is in the eye of the beholder. “For players who just wanted to romance whoever they wanted, they would do something like encounter Cassandra as a female character and get turned down and be like, ‘that’s not the game I wanted,’” Gaider said. “But then you had other people who were like, ‘that was really cool that Cassandra has her own identity, and it has nothing to do with who the player is.’ I think that makes for more realistic characters, and a more coherent world, and allowed us to create characters that were more self-realized.” The middle ground between opting for playersexual romances and representing the queer experience is making sure those bisexual and pansexual identities exist whether the player is there or not. Baldur’s Gate 3’s party is a solid example of this. Characters like Gale, Wyll, Astarion, and Shadowheart have established relationships and flirt with others of different genders, regardless of whether the player romances them. This ensures their identity doesn’t come off like a switch to be flipped depending on which protagonist shows up at the beginning of the game. Gaider points out that part of circumventing the weaknesses of the playersexual approach is adding “a metric ton of content” as Baldur’s Gate 3 did. Overcoming those hurdles is “possible, just very expensive.” Howard-Arias cited Dorian from Inquisition as an example of a story that could not be told in a playersexual game"
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"When you’re on the outside looking in, it’s tempting to assume developers are intentionally snubbing certain groups of people. The Mass Effect series pushed the envelope for sex and romance in its time, but it was deeply dismissive of queer men, and BioWare’s explanations of Commander Shepard supposedly being a “predefined” character weren’t satisfactory considering the series’ emphasis on choice. Breaking down choices to numbers isn’t telling the whole story, but it does ultimately leave some people feeling burned. “[Some players reacted to limited romance] like it was unfair that I didn’t get more options, as if in-game romances were a matter of social justice,” Gaider said. “Like, in terms of how fairly you allotted them to players, like candy being divided. It’s such an awkward conversation to have because it’s so removed from the realm of game development. But still, game developers do need to stop and have that conversation.”"
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"Even the word “playersexual” sounds like it’s an identity, which can be problematic. Gaider points out this is especially touchy for bisexual and pansexual people, who often face erasure in the real world, so labeling characters as something other than what they actually are sours the discussion before it even starts. Hunter echoed the sentiment, saying having characters “flip flop” felt like a betrayal. “The difference between a bisexual character versus a playersexual character really is a matter of context,” Gaider says. “By calling a character ‘playersexual,’ you’re sort of erasing the fact that they are bisexual, but, the part where having a term for that becomes useful is when you start to investigate, like, why is this character bisexual?” So these two distinct approaches aim to be inclusive, but both can carry a perception of unfairness to either queer identity or queer experience. The sentiment from everyone I spoke to was that both approaches are legitimate; they just have their own pitfalls that anyone making a game should be aware of. Sometimes you just have to accept when one game is aspiring to something different than another. Gaider says the key to making either approach work is to stop trying to please everyone. “Say something with your writing, with your game, with your romances. Because if you don’t say anything, if your goal is to make it inoffensive, then it’s gonna land like a wet fart. It’s not gonna have any substance to it,” he said. “So say something and just be aware of how it can be interpreted and stand by it. That’s all you can do as a creator.”"
[source and full article link. the full article also discusses and covers other games]
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agirlwithglam · 15 days
Note
Hi!! I hope I'm not disturbing you but I wanted to ask how do I work hard. Because when I was younger I got really good marks without trying and now the subjects are hard and social media is distracting but I can't seem to delete it. This is also why my grades are even low then before and I'm really afraid to disappoint my parents (being the eldest daughter doesn't help). So can you please just give me some pointers on how can I actually study and not just cry because I don't know how to. Have a great day!! <3
literally omg. is this past me asking me a question?? like actually u have no idea how much i relate and understand this. the "gifted child" who always got good grades without needing to study now finds things more difficult. i know many people have said this, but i actually have been through this not too long ago. i hope these tips help <3
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how to work hard + actually study (realistic)
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forget hard work. at least do the work! (its so funny because i literally had a post about this all ready in my drafts about to get posted, so i'll keep this short and link the post.) stop focussing on doing hard work like studying 24/7. just put in the basic necessities you need to get a better grade. hard work post link
use the disappointment and embarrassment as fuel. (basically find a very strong why) (mini story-ish thing coming up, skip to the blue text for the actual advice) i still remember the day i got such a bad score on my math and science test, i was FURIOUS at myself and i cried about it! telling it to my parents was one of the hardest things i had to do and feeling their disappointment was even worse. but that became my turning point. i was so ashamed of myself and i resented me so much that i basically just told myself "i dont freaking care what you feel *with distaste*. you brought this on yourself you failure" (a bit very harsh, yes i know) but the way i studied that week- i studied more than i every had before! also doing this doesnt really lower my self esteem a whole lot, but if it does with you, please be gentle with yourself. : so what i'm trying to say it; use that feeling of shame and disapointment as a fuel, a motivation. The big “why”.
ALTER EGOOOSSSS. this helps SOOOO MUCH its so underrated. embody the energy of your fav people who are the academic inspiration you wanna be! example: rory gilmore, paris geller, elle woods, blair waldorf, etc etc! not only is this so helpful but it also makes it so much more fun and easier!!
parent yourself. i used to tell myself to do stuff like "go study now!" or "get up lazy-butt" but in my mind. but what if you tried to say those stuff out loud to yourself? it just creates a whole new level of real. So start telling yourself to do stuff out loud.
honestly just start. stop letting yourself think about how "uncomfortable" and how "annoying" it will be. All you need to know is that you need to get it done. Right? Ok. So now what’s the next smallest step you can take to getting to do the unwanted task? It may be taking out your material, opening your book, etc.
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( !! tough love, but very important rant coming up)
You privileged brat. Your parents gave up EVERYTHING so you could have the education that you are having. They worked so so hard for YOU. So YOU can have the life you want. And all for what? Just for you to throw it all away and say “oh im lazy”. HELL NAH.
And also, do you realise how fortunate you are to be even living in such a time/ era where you have access to basically EVERYTHING? You’re stuck on something? You could easily search it up!! And whats more is that you can further learn. You can search up and find out more about the thing that you’re studying, become the smartest person in your class, get so ahead in life. I hope you realise that if you do use all the resources and materials and help that’s been given to you, just imagine how far you could go! Further than Albert Einstine, Elon Musk, etc. you may be like “what! No that’s gonna be too hard!” But did they have the tools that you have right at your hand? No! They made it all the way with just simple stuff and having to work super hard. But you live in a time where you can do TWICE as much without working as hard!!
And one more thing, QUIT WHINING. “Oh school is so hard!” “Oh school is so boring!” Like whattt???? You are so FORTUNATE and LUCKY to be even getting access to such education! MILLIONS of kids out there would kill to be able to learn what you are so easily dismissing right now. So TAKE ADVANTAGE OF WHAT YOU HAVE. Put your ALL, your very BEST into studying and getting good grades because THAT is whats gonna take you so SO far in life.
Thank you very much, *mic drop*. (i still ly pookie)
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dealing with social media:
put the screen time widget on your phone home screen. i did this, and i became so embarrassed by the amount of screen time i had in one day (*cough* 12 hours *cough*) that i made certain to stop using it as much.
screen time limits. this may or may not help you, bc i know that when i knew the screen time password, it didn't do a lot of help but when someone else did (like parents or someone you trust), then it definitely worked. this is probably only best if you're a child around under 14 ish bc thats around the age when most parents put screen time limits + after that age you're gonna be a lot more independent.
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more *extremely* helpful resourses:
tips to decrease your phone screen time by @imbusystudying
how to reduce your screen time in the digital age? (an article)
studying tips from a straight-A student by @universalitgirlsblog2
how to study like paris geller by @4theitgirls
more blogs i recomend:
@elonomhblog @mindfulstudyquest @study-diaries @thatbitchery
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xoxo, vanilla
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shitpostingperidot · 3 months
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Carol Danvers’s Bookshelf
Thanks to the Ultra HD digital edition I have now identified 4/6 books on Carol’s bookshelf in The Marvels! There are several small piles of books scattered around various other surfaces, but no luck yet with them.
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From right to left in this screenshot (it’s blurry because the camera’s focus was on the Monica and Maria pics just to the left):
1) The Martian Way by Isaac Asimov (Panther Science Fiction 8th printing from 1974). I love this choice for Carol because it’s about McCarthyism, resource-motivated imperialism, and manifest destiny (but in space). I also love the idea that Carol might have read this as a teenager and returned to it as an adult who has actual experience with space imperialism. (Thanks to my friend Mara for help identifying this one!)
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2) 1999 Yearbook of Astronomy, edited by Patrick Moore. This is a guide to astronomical phenomena visible from Earth month-by-month in 1999, plus a section of essays on astronomy. In my opinion, this is proof that Carol returned to Earth in 1998 or 1999, since there’s no reason to get this book if you can’t use it to stargaze. It could also have been given to her as a gift from someone who had been to Earth, but let me have this.
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3) A Manual for Being Human by Dr. Sophie Mort (published July 8, 2021). This is a pop psych and self help book about how our pasts affect us and how to create change in our lives. I’m obsessed with this choice for Carol for two reasons: the hilarity of poor awkward Carol being like “damn you’re right, I do need a manual for being human,” and the heartbreak of her still, after all this time, struggling to connect how her past has shaped her. Also, proof that Carol stuck around long enough to go to a bookstore or receive a gift when she went to earth for Maria during the Blip.
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4) I am really not sure that there is enough info to go on to identify this book, and I’m considering emailing the production designer because this is really truly keeping me up at night. All I got is the book is tall, the spine is dark gray, and there’s half a face on it.
5) The Sporting News Official NBA Register 1998-99. This one was SO HARD to identify but I think the folded hands of that person sitting courtside are a smoking gun. I don’t know very much about the NBA, but interestingly, the 98-99 season didn’t even start until February of 99 due to a lockout. I wonder which team Carol likes; maybe the Celtics since she’s from New England? Anyway, to me this is further proof that she went to Earth in 1998 or 1999.
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6) I got nothing and it’s killing me. No text I can make out, just some cartoon people floating around. Is this even a book?
One other fascinating thing is that in the trailer, the books have been digitally replaced with new text on similar spines? The Martian Way becomes “Lunar Mystery” for instance. I have no clue why
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Thanks for coming to my Carol Danvers psychoanalysis hour. Should I email the production designer about the two unidentified books? Vote now on your phones
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anarchy-and-piglins · 8 months
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More DSMP Techno thoughts.
Technoblade is literally one of the most generous people on the server. Like, in fic, Niki is always the one most characterized as generous (which is still accurate), but Technoblade is GENUINELY the most generous. From Netherite Armor, to helping Connor even though he had no reason to. To going to see Dream, even knowing it was a trap because he needed to make sure he wasn't dead. His whole rational behind his Anarchism is that People over Government. Helping others until they can stand on their own. Literally the most generous on the server.
Techno's generosity is such an endearing trait of his not to mention very important in analysing him as a character since it actually ties into a lot of other aspects about him I really adore.
Firstly, there's his planning and how he never wants to be caught off guard (sometimes to the point of paranoia). Technoblade is a great fighter and some of that is his impressive raw skill - as demonstrated when fighting Quackity in the tunnel post failed execution with low gear - but he's also an amazing tactician and strategist and he knows coming prepared is half the battle (as Sun Tzu's teachings also invoke). cc!Techno found this important enough to highlight when he went over dsmp lore, how he hated it when people boiled down c!Techno to being a good fighter because he's just 'that cracked' and not because he spends so much time and effort on preparation. Techno gives very freely to his allies during Pogtopia and to those he considers on his side, because it's the smart thing to do. Being generous there is simply clever battle tactics.
Then later on we see his generosity become extremely relevant as Techno digs more into the theoretics of anarchism and how to effectively spread it on the server (cc!Techno did the research and by extension c!Techno shows the growth and changing perspective). Mutual aid is one of the main pillars of most anarchistic beliefs, with the idea that goods should be shared among people so everybody can be self-sufficient and there's no dependency on government. This also means no hoarding of resources and giving without expecting anything in return. We see this come to fruition in the Arctic commune and among the syndicate too, where people definitely own things but there's little care for going into other people's chests and taking stuff when needed. Sometimes even without asking (though often with asking because it's the polite thing to do). Techno does not seem to view his own actions as generosity but rather as self-evident.
Lastly, there's of course the fact that Gift Giving very much seems to be Techno's main love language. He clearly values gifts he gets from others, including those that have no practicality or 'worth' (ie the blue from Ghostbur he refuses to throw away). Getting the ax from Ranboo was one of the more significant shows of care and consideration anybody on the dsmp had ever given Techno and he was clearly touched by it, plus it's a turning point in their relationship. And he's prone to giving his loved ones gifts too. Tying in with the first point and with the fact that Techno is very protective of his friends, a lot of his gifts do serve a very practical use of being the kind of things that will keep them safe (armor, weapons, supplies,...). I think that's very telling for who Techno is as a person.
A last thing I want to touch on is that Techno's generosity is nicely contrasted with his disdain for people taking advantage of him (falls in the category of betrayal and 'using him' that Techno is particularly wary of). When Tommy took his gapples without asking repeatedly even while Techno told him to stop, Techno was clearly very annoyed. It was not the taking itself that bothered him as much, but the fact that Tommy refused to respect a clear boundary.
Funnily enough, he also got annoyed that one time somebody yoinked his foxes, though he was not annoyed somebody took them or even that they took them without asking.... he was annoyed because the person that took his foxes took the ones he could use to breed more. He even remarked that if they had yoinked a baby and an adult - leaving Techno with two breedable adults himself - he would not have cared. He specifically got upset because they took the foxes from him in a way that created a scarcity of resources. This is also very mutual aid/anarchy aligned and that amuses me.
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mswyrr · 5 months
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an object in motion wishes to stay in motion: corrupt societies and the Capitol adults in THG
I wrote about here and here that I think of Ballad as a powerful depiction of the acculturation of a young person into a corrupt society. IMO, the quote from Frankenstein Collins chooses to start the book with very much supports that view. Coriolanus is still in formation, on the cusp of adulthood. He's deciding who he will be and his choices are all shaped by his society. But I think it also shows us, through the adults, what that looks like once it's become ossified. The adults show us why these books are about teenagers and their agency in how they treat other kids, rather than the adults.
They've become such a part of the perverse incentive structures of their society that they act them out almost thoughtlessly. Even Highbottom, who hates what he's done, sees no other choice besides slowly killing himself with morphling as he nonetheless perpetuates this thing.
In that sense, while the adults are responsible for what they do in shaping the next generation--and, with Snow, actually helping shape someone who will make things worse--they're acting out decisions made long ago. They help create a future that is in keeping with the sins they, in their turn, chose when they were young. And it's all for nothing; within a short period of time, this system will become so hollow that a slip of a girl with a bow can light the spark that sets it ablaze. It won't even outlive this child they're shaping. There's an overtone of dramatic irony to all of it.
1-Highbottom is a morphling addict who is rarely, possibly never, sober. When he looks at the child in front of him, all he sees is Coriolanus' father. There IS a possibility for things to go better - but he's so absorbed in the horror of a decade of watching children die due to his idea (an idea he NEVER meant to be realized) he can't see it, he won't do anything but push things further.
He's given up on life and just drags himself through the day, lashing out at the image of a man he hates in the face of a child. He is not capable--he has made himself and been made incapable--of the self-awareness and inner strength to change this story. That's partly why his death has bitter dramatic irony too it: Coriolanus kills him with the morphling he was slowly killing himself with anyway.
2-Strabo Plinth is a war criminal and an arms manufacturer who refuses to really connect with his own son, his only child. If he did, he'd have to look at what he is and what he's done. In many ways, his son is lost before his death because Strabo refuses to see; he wants the resources and power of the Capitol and refuses to see what a death of the soul it is and how someone like Sejanus just... can't live like that the way he can. There's too much truth in his own child's eyes. Like Highbottom, at first all he sees when he looks at Coriolanus is his father. In the end, though, Strabo gets the perfect Capitol scion son he always wanted, a boy who would never challenge him or make him look at his own sins; he gets that son in the form of the boy who got his own child killed.
3-And Dr Gaul -- obsessed with war and the necessity of control, her only legacy to find and shape a child to make sure the spirit of the war continues as long as possible. She's pretty clearly neurodivergent and seems prone to sadistic impulses. HOWEVER, there are plenty of neurodiverent, low empathy people and/or people who are sadists who never commit any crimes, who are decent people. I can only imagine what being neurodivergent in the kind of society the Capitol was in her youth was like. It's the kind of society that rewards people like Coriolanus' father. For someone with her brain - well, I can see why she came to believe people are fundamentally chaotic and violent and need to be controlled. It explained the things she must have gone through and it justified her desire to inflict pain on others. The war, as she says, was a gift. It proved her "right" about people and it made her skills in science very important. Finally, people saw the world as she saw it. Finally, nobody could push her around. She wants the Hunger Games to continue because she wants to keep pushing on other peoples' trauma so they don't forget she's right and don't stop seeing her relevance as someone who designs weapons.
And I think it's important that this idea of control that she believes in is one that Collins references in another quote, to Hobbes' Leviathian. As I wrote here, that kind of idea isn't simplistically evil at heart - other people historically irl who had seen war and chaos have truly believed in it too. There is evidence she's not seeing, about how she's applying pressure and creating the "human nature" she believes is there already - but it's not as if there's not plenty of experiences and povs of people who see it too. It's not as if the horror and trauma of how people behave toward each other (especially if, for some reason, a person feels cast outside the circle of community and acceptance) isn't a real thing people experience.
However, I think there's a bitter irony for her too - ultimately, Snow makes the Games such a success as an entertainment that younger people in the Capitol lose track of it as a memory of war, an object lesson. He keeps it alive, but her intent dies over time. Someone like Seneca Crane truly doesn't understand what this thing IS, what it is for, not even--in the films--when Snow tries to outright tell him the realpolitik of it. The thing Gaul feared happens: people forget and "chaos" overcomes her beautiful, violent order she wants to keep alive in Snow as an instrument of legacy.
4-Adult!Snow's legacy himself is of failure. Unlike Gaul and Strabo, he actually doesn't have a legacy for someone else to continue at all. Nothing of the schemes and ideas he gave his entire life to survives to rule. The chaos he feared wins and, specifically, it wins in the form of someone who is able to break the cycle truly - if the Games with Capitol children had been allowed to go forward--and it's entirely possible they could have! That's the thing; they're not "insane" people basing their bs entirely on nothing, there's reasons and experiences and a whole social structure of very real rewards and punishments motivating them-- that would have supported Gaul's and Snow's beliefs.* Instead, they are repudiated by Katniss ideologically as well as practically.
Why don't any of them do better in Ballad? For the same reason 84-year-old Snow cannot and will not: he's already committed. He doesn't even really see what is possible in the now, he's so stuck in the rut he's made for himself. Adults can change, sometimes, but they find it harder and harder to as they walk deeper into their lives, build themselves and their identities and their material comfort around certain ideas and practices. They are responsible for their actions, but they also made themselves instruments of this society, serving to perpetuate it for the survival of their own sense of self and for their material survival.
That's why, on a meta level, the main trilogy and the prequel have to focus on the choices of children coming of age. Psychologically and sociologically, they have a period of decision and possibility - not without intense pressures on them, but with more flexibility and room to change than most adults who are already committed and most prone to doubling down. And it's important that what Katniss ends is the Games - and that is the key thing Coriolanus kept alive - not exploitation, not greed, not the tendency of corruption and cruelty even within democracies. It is a challenge scaled to their age, about other people their age and younger, and fits with Collins' refusal to do superpowered YA leads.
Beyond the scope of the Games, Panem finds democracy and change. But not certainty. That doesn't exist in history, in their world or ours. We, like Katniss, simply have to remember "every act of goodness I’ve seen someone do" and choose and choose and know there's always a price to be paid, so you might as well pay it for what truly matters to you--as Katniss and Peeta did--instead of living in fear, as Coriolanus did. Choose and hope.
*It's not as if there aren't plenty of examples of revolutions where that does happen. If the only reason you're being moral is because you think other people will be nice and fair and just if you do, that -- doesn't necessarily hold out long when it meets reality. Reality doesn't "reward" decency like that. You have to do it willing to pay the price and not expecting a reward - that's why Coriolanus choosing not to pay that price is human even as it is awful and why Katniss kills Coin believing she will die for it.
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sirfrogsworth · 2 months
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Thoughts on Live Action Avatar: TLA
I'm sure people are going to hate this. Some for valid reasons. Some because of endless nitpicking that really has no bearing on how good or bad it actually was. Some because they have already chosen to hate it and it's just a self-fulfilling prophecy.
But I always root for things to be good. I want them to succeed. And I always go into everything I watch with the hope and expectation it will be good. I turn off my critical brain and try to just experience the show for what it is. As I said, I saw no trailers. I read no reviews. I knew almost nothing about the production of this going in.
Initially, things were rough... buddy.
And I think that is a longstanding problem with live action TV shows in general. I am always reminded of Star Trek TNG and how it took two seasons (48 episodes) before they figured out what the hell they were doing. Back then shows were able to find their footing and grow and learn. Actors were given time to find their characters and understand them and finally become them.
But now, every show has to be amazing from the start or they get cancelled. And I think people have become very unforgiving of first seasons as well. I feel like not enough people consider the potential of something getting better. And I think that is a shame.
So, yes, Avatar started out rough. They tried to cram all of the exposition into the first 20 minutes. And that was unpleasant. The effects were jarring at first. It is incredibly difficult to translate animation into live action. And please don't say the CGI was "bad." It wasn't. There was just so much that needed to be packed into every frame of this show to make it work, and finding a way to make it all seamlessly blend is a monumental task. I think the artists did an amazing job with the constraints of essentially making an 8 hour movie in the time usually given a 2 hour one.
But as the show continued, the actors seemed more comfortable in their roles. The showrunners seemed to figure out what worked and what didn't. The quality across the board started to improve. Especially when they started to deviate a little bit from following the cartoon. I also noticed that the effects that were jarring in the beginning eventually stopped bothering me and breaking immersion. I got used to them and was able to just focus on the story. And I think they got a little better as well. The bending was much more convincing as the show progressed. And it was a bajillion times better than the slow-motion bending of that movie that shall not be named.
And by the final episode, I was all in. The Avatar monster was really cool. And I was crying my eyes out and having all kinds of emotions. And there were some changes they made to the story which I actually thought made more sense. And I was glad this show was doing a few things to differentiate rather than being an exact carbon copy.
It won me over.
And I know it won't do that for everyone. And perhaps I am forgiving a lot of sins just because I wanted it to be good. The original was my absolute favorite show of all time. I just liked spending time with these characters again.
But I liked it more than I didn't and I'm hoping that is the general consensus, but I fear that is not the case.
Things I really liked...
I thought the actor playing Sokka was really great. They didn't give him enough humorous material. But I think this kid absolutely nailed the role. And if this gets another season, I do hope he can show Sokka's lighter side a bit more.
Ken Leung also did amazing as Zhao. I think he surpassed his cartoon counterpart in villainy. I loved hating him.
The final battle was beautiful. I think they probably dedicated a lot of resources to that. Maybe at the expense of other things. But I think it was worth it to end strong.
In the first season of the cartoon, the trauma was often skipped over or kept very brief. I'm sure the idea of dealing with genocide and war time trauma was not an easy sell to Nickelodeon initially. But they did actually take the time to show some of that trauma, especially with Katara and Sokka. And I cried a bunch.
They seemed to go to considerable effort to have a diverse cast. I am glad they learned that lesson from the movie.
That said, they probably could have brought back Dee Bradley Baker to make the animal noises. This might have been an overcorrection...
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I guess this will give the anti-wokesters something to complain about since the original was already super woke and it is probably a challenge to complain about the new thing being woke as well. Though I'm sure they are up to the challenge.
Things I didn't care for...
The compressed timeline caused a few stories to be combined and accelerated. I understand why that was necessary. But there were some important moments of character growth that got lost.
Sokka's missing sexism. I think it is much more useful to see someone grow and change and let go of their problematic traits than to pretend that never existed. Sokka's sexism was a symbol of the conservative views within water tribe culture in general. It was also foreshadowing for the conflict with Pakku (which was also minimized). I just think young viewers seeing a character overcome ingrained ideals has a greater influence than just erasing that aspect from the character.
Things I hated...
Princess Yue's hair. You get the amazing Amber Midthunder to play Yue, and she does an amazing job with extremely abbreviated screen time, but I couldn't stop staring at whatever that was they put on her noggin. I know I criticized people for nitpicking, but that was very distracting. I don't know exactly how it could have been done better, but I worry a great performance is going to get overshadowed by... hair.
In conclusion...
I think the people making this show loved the source material. I can see that love. I think they tried very hard to make the best show possible. And I also know they are probably going to get a lot of hate. I still haven't looked at the reviews because I didn't want to be influenced when writing this. But I can feel the review bombing as we speak.
But this was not a Witcher situation where the writers didn't respect the source material. This was displaying how incredibly difficult it is to convert one of the most beautifully animated shows in existence into live action. Maybe that is an argument for not making live action versions. Though I usually love them when they work and am happy both versions exist.
I really hope people can remember the original still exists and they can completely disregard this and watch the cartoon any time they wish. This doesn't have to "ruin their childhood." These two things can exist and everyone is perfectly capable of ignoring all of the live action material.
But I do hope this gets another season. I think that final episode showed the potential. I think the cast was getting comfortable in their roles and they deserve another chance to show what they can do.
I love Paul Sun-Hyung Lee and I think he was a great choice for Iroh. But Mako's shoes are probably the biggest shoes in the existence of shoes to try and fill. I do not envy the task he was given. But every once in a while I saw that Mako spirit come out in his performance and I think he could use another season to really find that and show us what he is capable of.
This felt a lot like The Phantom Menace to me. There was actually a ton of amazing stuff to love in that movie. But it didn't quite work the way the original movies did. But I think this was good enough to hope for the future.
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tanadrin · 4 days
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i fired up civ 5 recently bc i wanted to see how it compared to my memory of it, and if anything it's actually much, much worse.
one unit per tile just... does not work with the idiom of the civilization series! units are not like armies in a GSG, they're like units in an RTS game: grist for the meatgrinder. you build them and throw them at your enemy and if they lose combat, they die. they don't retreat and recover morale, you don't get a chance to reposition and try again, they just go poof. but now in addition to that, you can only fit one unit of a type on a given tile, which means combat is forcibly spread out over a huge space. it's slow, slowed down further by the fact that it now takes a couple turns to fully resolve a fight--i guess the idea is that you can have your injured units fall back, except because of the way units get blocked in now, no you can't!--but you still need tons of units to take cities.
which means they didn't get rid of doomstacks. doomstacks are still logistically necessary to win wars! they just made them really fucking annoying to move around the map.
and on top of that, because OUPT applies to all units, it means you are also constantly having your scouts and workers and other civilian units being blocked in by your own units of the same type, or other players' units of the same type, meaning if you sign an open borders treaty with the AI you are frequently signing up to having your own units' movement being jammed up in the worst way by computer players. and on top of all THAT the units cancel their movement orders if the destination tile is blocked, even if the destination tile is on the other side of the map and you can't see it--which means, basically, any long-distance movement order is liable to be randomly canceled if an AI unit ends its turn on your destination tile.
it feels janky at every single level. the worst possible fix to something that wasn't even really a problem--and if they really wanted to they could have implemented some kind of very basic attrition mechanic. or some other kind of soft cap.
and and and on top of all that, it makes roads and railroads substantially less useful, bc frequently you cannot actually fit all your guys on one road or railroad--but you can't just carpet your territory in roads now like you used to do, because roads cost maintenance per turn. just. ugh. fractally bad decisionmaking! like different people were working at different ends of the design doc and not communicating at all!
the global happiness system means expansion is soft capped early in the game, which makes it feel less like an empire management game than a game of managing four to five cities. since very many units are now hard capped by resource availability now, and expansion is limited, AFAICT in most normal games this means you get like.. two swordsmen? ever? mainly it's strong attack units that are capped in this way, but their defensive counters are uncapped, which means actually playing strategically with your army composition is more annoyance than it's worth. in practice, what this incentives is just building the best trash unit you can afford en masse and throwing them at the enemy, but, of course, see the problems with OUPT.
they took out civics and replaced them with Social Policy trees. but everybody has the same set of social policy trees. and there's a bit of a tradeoff here in which trees you choose to fill out first, but you never then switch those old trees out for new ones like civics. they're just permanent bonuses. so there's no sense of, like, choosing your government type.
and then in BNW i guess they realized people missed that, and created Ideologies, which are just a bonus extra-big social policy tree where you get to pick between liberal democracy, communism, and fascism. but of course there's only three. and this isn't unlocked until the late game.
what they really should have done is added more civics and rather than just having you progress from early game civics to late game civics made all civics contextually useful. and maybe given you some extra civics that were unlocked early in the game so you could strategize around them.
as a part of this change culture is now more load-bearing, but cultural victory is just... weird and stupidly complicated. you have to build tourism, and do archeology, and build wonders that provide slots for great works that your three different kinds of great artist create, and all this other crap. versus domination, where you just conquer the other guys. or science, where you just build your spaceship. it's dumb and bad and awkward.
there's no conquest victory now. only domination. but because of the way domination works, it's now not possible to move your capital manually. this is awful and i hate it! let me move my capital, damn it!
buildings no longer go obsolete, which means that if i am founding a city in the year 1973, i still need to build a City Walls in it before i can build a Military Base. this feels ridiculous. and the series already kinda has this problem where it feels like late game it takes forever to get a city really up and running--don't make it even worse by making me build shit from classical antiquity before i can build modern facilities!
the AI is not very bright. they don't expand very much. on big maps, most of the map will remain empty most of the game, at least up through mid-level difficulties i usually play at (that are supposed to be "standard", so I assume the game is balanced around them)
diplomacy is irritatingly primitive. there are few ongoing agreements. declarations of friendship all last a fixed amount of time. the AI is constantly interrupting you to tell you it doesn't like you or it does like you or you and another AI player all like each other. just expose an opinion modifier and be done with it! harun al-rashid and i don't need to pass notes like it's grade school!
they nerfed the range of air units and especially nukes. which feels really weird. the 20th century saw the invention of strategic bombers that had a range of thousands of miles. why can mine only reach cities right next to my own? why do my nuclear missiles have a pathetic range? sure, sub-launched nukes are a thing, but they're only one part of a proper nuclear triad. there's no MAD anymore!
especially because the world congress can order you to stop building nukes and there's nothing you can do about it. you can't defy world congress bans and suffer a penalty. international law has some kind of magical force that even if you are the undisputed hegemon you cannot help but obey. this is very stupid! especially because they could not think of anything interesting for the world congress to do, so it's all shit like banning random luxury goods.
all the stuff i do like--the city-states, the hex grid, the core idea of the trade route system--is swallowed by annoying bullshit. to take the trade route example: you can make money by setting up trade routes. it can be quite lucrative! and you have to protect your trade routes from bandits and shit. but the menu for issuing trade route orders is a mess--way too much scrolling, you can't sort by lucrativeness of destinations, you have to constantly re-issue trade route orders, and the last trade route a unit was on isn't highlighted, or sorted to the top or anything like that. so it's lots of scrolling around, it's very annoying, and it's repetitive as hell.
the real stick in the eye is that this game was not only reviewed well, it was reviewed glowingly when it came out. which is bizarre to me! yes, it looks nice. the art is good and the music is pretty. but it feels awful to play! it is on almost every single metric less fun than civ 4! civ 3 is more fun, and civ 3 was terrible. i hope to god firaxis was bribing people left and right for good reviews because the only alternative explanation i can think of is that everybody who was reviewing strategy games in 2010 was also in the grip of a brutal glue-sniffing habit.
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littledigits · 4 months
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thoughts on the cut episodes and ppls reactions 'n stuff
Since it was confirmed that a few more episodes of Hilda were written but cut, I do think the reaction of people finding this out is really interesting and not just because its fairly common in the industry and isint a sign of anything bad necessarily. I mean heck, in a weird way being behind the scenes and then seeing how people interpret things, what they take as important, what they think is a thread…all of that is interesting. When your job is basically trying to get people to pick up what you're putting down storywise its kind of a neat topic, because everyone communicates in their own way.
BTW before I keep going this is not a post to say dont crit/vent/complain/whatever about whatever the heck you want in hilda or any media, you do you. I think peoples honest takes are fascinating (said in victoria van gale voice) and even just people speaking their mind shows that they are interested and they care so that matters. Also not one singular post triggered this, its just been on my mind as I surface level read things so no stressies.
When It comes to the cut episodes, I'm seeing some people assume that whatever was cut would have fixed some of the crits they may have had about the season..and who knows, maybe yes? But I'd say ultimately probably not. Not because they dont include things that people want to see, or may have some topics people want expanded on ..but because thats just impossible in the grand scheme of things.
I mean this applies to shows in general, not just hilda. Every person who watches a show has their own idea of what the show represents to them. For some of its more of the surface events or characters where as others connect it with a deeper emotion. A lot of people respond to different tones of the episodes, which there are many. Some people prefer the one off adventures that stand alone as their own stories and others want to see more of a stronger through line. Some may see a new character and expect a new arc and thread, while others wonder why we couldn't've used a previously introduced character. Some may read between the lines more and others may take what is presented as very straight forward and literal …and no one is WRONG, because our big wrinkly brain meats all have their own tastes and ways of imputing information.
Television animation is rife with factors that actually futz with the quality and ability of the team to make a beautiful, amazing product like EVERY DAY. The script process and what goes into production is just one. The team is made up of many creatives all with their own varied experiences and voices just like the audience. In order for people to have their own voices and say, you are going to end up with some things that hit better then others, especially if the team is allowed to grow and experiment and play a little. Hilda has always been a show where we've been able to have a lot of creative say, and i think that sincerity comes through ! but with the sincerity and that humanity, it also means that there are going to be things that arnt going to make sense in the grand scheme of things lol. Even the writers and creators and producers have differing opinions on what to explore and dive into, probably more so then fandoms haha. Having more episodes may scratch some itches but not all, HECK, those episodes being cut could have re-allocated resources to other areas that helped elevate your fav ep of the season ¯\_(ツ)_/¯ who knows! Schrodinger's episodes! (also ngl I was having cold sweats over the scope of some of them as cool as they were. The season may have been shorter but it was intense..it takes a long time to do stuff that looks that clean and crisp)
Imperfect art is very human! Do the best you can at the time with the factors you have. I was given so much trust and freedom on my episodes, and I was just happy to do something fun that allowed me and my team to grow and learn. I was fucking STOKED to get a one off story because it was way less pressure for me to take my next step directing cuz just doing the thing is a feat. Any sincerity you feel cant come through if that means we're afraid that we cant make mistakes, or do a story choice ppl wont vibe with. All you can do is do the best you can, see if people are picking up what you're putting down, and grow from it for next time.
Anyway, just a thought ramble. Its not to say do or dont do this or think this way blah blah. I just love that storytelling is messy and complex and everyones gonna take it a lil differently, especially if you have a team where you allow lots of voices to have input. It is all just a big experiment to see if people leave with a particular experience by putting your resources into the things you have that matter, and try you best to distract from burnt edges or patched up holes that happened throughout the process of making the dang thing lol.
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