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#and the mid stage design was rushed out
howhow326 · 4 months
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So I did a thing
Dreempath, the Feeling pokémon (♂️only)
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Type: Psychic/Ghost
Ability: Synchronize/ Own Tempo
Stats;
HP: 30
Attack: 10
Defense: 40
Special attack: 50
Special defense: 20
Speed: 50
Base stat total: 200
Possible moves: confusion, lick, nightshade, bubble, fake tears, taunt, torment, lucky chant, rest, disarming voice
Description: This pokemon can sense a person's animus and anima. It likes the energy created from the animus more, for some reason.// Dreempath are born without any connections. It spends most of its time thinking instead of doing.
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Oedipal, the Emotion pokémon (♂️only)
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Evolves from Dreempath when leveled up with high friendship
Type: Psychic/Ghost
Ability: Synchronize/ Own Tempo
Stats;
HP: 60
Attack: 20
Defense: 60
Special attack: 60
Special defense: 30
Speed: 68
Base stat total: 298
Possible moves: psybeam, psywave, hex, bubblebeam, magic room, wonder room, attract, swagger
Description: If it's trainer is aggressive, it develops an extremely close bond with them. If they are docile, it disobeys them frequently.// It's psychic powers let it control the emotions of humans and pokemon. However, it can't control this power.
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Hommour, the Lover pokémon (♂️only)
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Evolves from Oedipal at level 30
Type: Psychic/Ghost
NEW Ability: Lovesick, this pokemon can attract pokemon regardless of gender
Stats;
HP: 90
Attack: 40
Defense: 100
Special attack: 113
Special defense: 65
Speed: 110
Base stat total: 518
Possible moves: psychic, shadow ball, hydro pump, moonblast, will-o-wisp, calm mind, nasty plot, amnesia, hypnosis, dream eater, light screen, draining kiss, sweet kiss, life dew
Signature NEW move: Heart Stopper
Base power: 65
Type: Ghost
Accuracy: 100
Effect: this move deals double damage to infatuated pokémon
Description: This pokemon is an expect at using it's charm to get what it wants. Hommour delights in breaking hearts. // If this pokemon has a beautiful trainer, it tries to gain his full attention at all times. Hommour believe the only one that can love it's trainer is it's self.
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blingusdlingus · 3 months
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The Start of the Post-Modern Sonic Era
As time passes... Sonic Frontiers feels unreal to me. I still feel the psychic ripples that game made in the minds of thousands. Hearing about the physics nonstop. the buzzwords echoed in my brain for months... the rips at the English script-writing. It drove me to near madness. It was hard talking to people who weren't as deep in it as I was at that time... But I look back these days and I can't help but feel like the madness was exactly what I wanted. I can't make peace with this game like many others have, but I can't hate this game, I can't act like I'm indifferent to it. It did something to me that I can't dissect into a science. I don't feel like it's fair to try and categorize the feelings I have about it's writing into the set of ideals I've made for what I want these characters to be. I can't rule this one out... it broke the stagnant mold for me. An "Open-Zone" Sonic game with hyper-realistic environments, patch-worked with floating platforms and rails in the sky, janky camera movements and overtly flashy attacks for an unbalanced combat system, reused level design for one minute stages, hamfisted self-referential dialogue that had me groaning at points, a narrative that felt spread thin and disjointed, answering questions that didn't need answering. And it didn't even have Momentum. And yet... it is everything to me. AND NOW FOR THE CHILDHOOD HISTORY OF BLINGUS For the 20 years I've been alive, about 18 of those years I have spent with this deeply rooted attachment to Sonic. I was deeply fortunate as my cousin and my half-brother both had a Genesis with each of their own collection of games respectively, which of course, meant a lot of Sonic games. I was also gifted with having two brothers, who I dubbed as "the one with the GameCube" and "the one with the PS2". From age 2 (2006) to age 6 (2010), I had already created formative memories with the following: Sonic 1 Sonic 2 Sonic Underground Sonic 3D Blast Sonic Rush Sonic Chronicles: The Dark Brotherhood Sonic Spinball Dr. Robotnik's Mean Bean Machine Sonic Heroes Sonic CD Sonic Adventure DX Sonic X Shadow The Hedgehog Sonic Rush Adventure Sonic Riders Sonic Unleashed Sonic Colors
These aren't even counting the games and shows I had learnt of online as a child who ABSOLUTELY shouldn't of been on the internet at such a young age but I digress. I just want to highlight the sheer amount of Sonic I took in in that time-frame. I think this chapter in my life planted the ideals that I hold to this very day, even throughout the madness. The problem is that... I don't even truly know what those ideals are. As I've grown I've played these games countless times, along with every game coming out after. I read the comics, I watched the shows, I got invested into the rom-hacking scene, and from there, the Fangame scene. My life changed and grew and my opinions of these games have shifted time and time and time again. Those roots never grew dry for me though, and I feel as if I owe my young self a lot for making memories with these games. Maybe it's a fear of losing innocence? It could be because I'm autistic as fuck? Maybe it's just love. Love for what these games represent for me, Love for what could've been. Loving it for what it is, what it was, loving it because people made it and that's all that matters. Loving to draw it, to find why others love it, and to open my mind to interpretation. Loving it to hate it, to write about it and talk to your friend's about it. To find out what made it tick, what's been lost over the years and how it's found again. Loving it because Super Sonic is raw as fuck and Shadow likes nu-metal hell yeah Oh yeah this was about Sonic Frontiers Well okay yeah the game is kinda mid but It's raw as hell and it's representation of growth and change is as prevalent in the narrative as it is in the eyes of the people. It made a ripple. Did Sonic Lost World make a ripple? Yes it did you fucking asshole
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k1spiegel · 5 months
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hi. here is that list of games i've enjoyed this year that i talked abt making, now under a read more for your viewing pleasure. not in any order besides the order i remember them
links will be to steam store pages if applicable, if not general home pages, though some of these will be available on multiple consoles
Inkbound - an isometric turn-based roguelike game in mid-beta where you play as a Needless, a blank, "generic" character with no supposed imagination or will, accompanied by a Kwill, a ball of light that helps you along. i'll be honest and say i haven't paid much attention to the story but i don't think i have to when the gameplay is so good. i love roguelikes and turn-based combat both, and the amount of customization you can get from random items and abilities during runs makes the game difficult but not soul-crushing. eventually you Will figure out how to make urself almost unkillable. no premium store or pay currency, just unlocking and in-game currency.
Cassette Beasts - a 3D environment-2D sprite creature capture game with a nostalgia theme (made in Godot!). i played(/replayed) a lot of creature captures this year, with cassette beasts probably being the earliest and one of the most memorable. there are some parts of the game i'm iffy on (the music, some of the companion quests compared to others), but the creature design and element mechanics in the fight make up for it by leaps and bounds. i've got a lotta favorite beasts in this one. suggested esp if you like 2v2 fights.
Palia - if you've hung around the "cozy games" scene at all, You Know This One. palia is a casual mmo currently in open beta that focuses mainly around farming, questing, and integrating yourself into a new community (though that's not All you can do.) by "casual" and "cozy" i mean that there's no real rush to do anything, your crops won't grow without you there and there's no friendship(/romantic) relationship deterioration. play as you want when you want. also it's free lol
Dragon Quest Monsters: The Dark Prince (no link available; currently only on switch) - i have never played a dragon quest game before. i think this was the funniest way i could've gotten into it. a creature capture-creature combiner game in the dragon quest monsters series where you play as a young Psaro, The Dark Prince, The Manslayer, the future King of Monsters, and go through different echelons of nadiria(/the area where monsters rule) beating ass and taking names. i probably don't have to sell this to DQ fans so much but the monster designs are fun, the story is funny to me whether on purpose or not, and i like either using the auto battle for quick levelling Or giving commands directly to my beasts. good stuff.
Lies of P - do you remember a few years back when everyone saw the pinocchio soulslike and went No Fucking Way and then forgot about it? lies of p is the pinocchio soulslike (though it's much more obviously a bloodborne-like, or to be even more specific, a code:vein-like). i love it. the setting and characters is kind of insane when you think about how it's All based on pinocchio, but it takes itself seriously enough to where you just go with it and enjoy your time with P and the npcs. the gameplay is fast and fun, with a pretty extreme amount of customization (swappable and upgradeable robot arm, usual soulslike Put Points Into Skills stuff, weapons with switchable parts that can be upgraded or change their scaling, etc.) i'm just having a really great time with it and want other people to too.
Risk of Rain Returns - an incredibly polished remake of the original Risk of Rain, a 2d side-scrolling roguelike where you play as a survivor on an alien planet full of things that want to kill you. i have almost 200 hours on the original ror and the remake has earned At Minimum 200 hours more - not only do the original characters and stages feel refreshed, but there's now new areas to visit, new survivors to unlock, and fun challenges to beat to try and get new items or abilities. plus chris christodoulou's soundtrack is, as always, The Best. if you didn't play the original RoR, i'd really recommend giving this a shot instead.
SPECIAL MENTIONS (no links. im lazy.)
Guilty Gear: Strive - tim managed to get me into fighting games this year and ggst was probably the best introduction i could've gotten. classic weird as fuck characters and story + an insane soundtrack.
Lethal Company - you've seen someone playing this, somewhere or somehow. funniest game to play if you and your friends are wussies. now has arachnophobia mode (<- is an arachnophobe, so i like it.)
Fortnite - sorry
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seashaper · 9 months
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Perform.
> Madison Rook paces on the beach, leaving parallel lines of bare footprints in the sand alongside the edges of the surf's reach, as their gathered audience comes down to the water from the beach house and settles in. They're not *nervous*, of course, just buzzing with anticipation, it's been, for them, after that simulation, a long time since they've shown off to friends, and a long time since they've had friends to show off to. Calling on the power of the endless body of water in front of them is a rush to the tiefling in the first place, but they always love an audience.
Adjusting their cloak, reaching back past their large, curving horns to fix their ponytail, Rook makes sure they look the part before a tattooed hand disappears under their cloak, drawing out their long, spiraling silver wand with a small blue sphere on the hilt. They fiddle with the beads tied to the silk strip wrapped around the handle while their finned tail swishes behind them the others finish chatting, taking a final moment to go over their plan in their head again; they have to do this perfectly, to get a good grade in impressing their friends, which is normal to want and possible to achieve.
After a dramatic pause once attention is on them, Madison Rook holds out their wand stiffly in front of them, and with only a thought it expands into a similarly designed staff, intricate silver and violet engravings in the grip and a spherical sea-blue crystal set at the top. This version of their casting focus intensifies their magic; they'll need the precision of its handheld form a little later.
Twisting the base of the staff in the sand, Rook mutters their first incantation, free hand performing a quick and highly practiced movement. A point in the waves several feet out from the group indents, rippling outward in rings and causing the waves in an area to slow and smooth down into a wide, tranquil circle interrupting the tides.
The end of the staff is swirled in the sand, a similar spiral growing in speed in the center of the space. They lift the sphere towards the space and raise it up, drawing with it the vortex, pulled up in its spiral from the water to form a thickening waterspout that rises over their collective heads, another muttered spell causing it to intensify, spread in odd directions and stretch in shape as the direction of its flow defies physics in favor of the caster's practiced command. When the water's violence reaches its peak, it slows for barely a moment, then bursts outward and down in a heavy fall of seawater. From where the water had been forcibly flowing, when released from its structural hold, it spreads into a set of spread wings, a towering horned head, and a spray of mist at the group from its stage out in the water.
Long before this visual is even completely formed Rook is casting another spell, moving their staff in a broad stroke up the deluge of a dragon, which stills before the droplets can fall. The staff shifts into a wand mid-motion and the tiefling's purple hands twitch in intricate and intentional manipulation of the energy here, the tip of their wand drawn through the air like a paintbrush in each direction that the water reaches to freeze the entire artistic shape on its sturdy stand of spiraled ice. They look to their audience with their hands on their hips, smirking proudly.
“But there's more, naturally.”
Their staff, once more, waves over the sculpture, which is suddenly smothered by the darkest black there could be. Wings of shadow still spread, the points of darkness where its eyes would be glow red for a few seconds, before the entire dragon disappears, base and all, leaving a smooth circle of water again.
”Now that's out of the way for now, I've got something else cool.“
Another cast, and a large white sphere of cold energy, shedding mist onto the water, appears in the air over the circle. Wand in their grip, one hand gestures patterns that are drawn through the water like their hand passed through it physically, while the wand points to the sphere and draws from it a beam of freezing cold to trace right behind the movement of the water, capturing lines and shapes that float still on the surface, almost like a laser printer of instantaneous ice. It's fascinating to watch, but when it seems finished, Rook still has more.
”This obviously isn't a great angle to see what I made, so-” The circle of water rises up from the back into a towering wave, the ice still positioned carefully along its face into a detailed recreation of the back of a Duel Monster's card, rendered in shapes of frozen seawater.
“I can make tons of beautiful stuff but you guys will really enjoy this next experience, it's 1 of my favorites.” The wave collapses, the ice floating adrift, and as Rook gestures everyone forward, the surf retreats in a path out into the sea, parting before them and their staff as the heavy-clad but barefoot tiefling leads the group out through the water without touching a drop. “You don't have to get wet yet, but you have to see this before people start doing other stuff and miss out.”
Soon they're fully under the water, a large dome above and around the group holding back the sea like a solid pane of glass over a ring of dry sand, though the unseen ocean is right there to reach into if so desired. It's a great view, and surprisingly comfortable, Rook seems to have no issue maintaining the dome until people want to head back to shore.
When they reach the shore, the frozen droplet dragon will be waiting for them on the shore, now proper black ice with glowing red eyes. They can never show off too much for Mokuba specifically. The sorcerer will gladly teleport him up onto its head, and make a fun little ice slide to help him get safely back down.
The statue will be either melted or shadowed back away, and once it's gone Rook will act for a moment like that's the last of it, before starting to step backwards into the water proper. They grow gills and webbed fingers, but before either properly take shape they're already a humanoid shape of darkened water melting into the sea. The still water starts to churn and arcs of liquid start to jump from the surface like living things, some sinking back in and rising in strangely shaped waves, some never splashing down, instead spiraling like threads through the air, around each other, woven through by more fast-moving water in some recognizable shapes and some abstract. It's an extremely precise display Rook can only pull off by being a large part of it, knowing exactly where every drop is at all time while they control the sea with both their magic and their body. It's also definitely overkill, but they have no reason to *not* to show it off.
When that show's over they rise back out of the water and take shape, makeup just as perfect as beforehand. With 1 last wave of their staff, a shining silver dragon, this version more real and properly moving, rises from the water behind them, looks over the group, and brings its tail around to slam down on the water in front of it. A massive splash threatens to soak the group but with a breath of frozen energy from the dragon and a flash of the crystal sphere it shimmers and disperses into softly drifting snow, powdering over them in the middle of August. The conjured dragon makes direct eye contact with Seto Kaiba and snorts cold steam glittering with magic, before bowing regally alongside Madison Rook, as they end their show of power and precision; for Kaiba's sake, instead of vanishing as a conjure would, the  dismisses it. To retain the wonder. They're quite satisfied with the impression their magic must have made, and their pride spreads a broad grin on their face, and violet sparks around their finally still hands before the video ends. They're finally done showing off.
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toomanyacorns · 2 years
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Hit Me Right | Eddie Munson x Y/N[fem]
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Summary: Eddie meets the girl of his dreams at a show at the hideout. She plays bass, smokes cigarettes, and hits him just the right way. 
[Note: This part is Eddie's perspective. It's pure fluff cuteness because he is a soft boy and we all know it. Also this hasn't been edited so if you see typos, no you didn't ]
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|Part 1| Chance Encounters and Others Like It
“Woah, who are they?” Gareth yelled over the commotion at the bar, motioning his friend’s attention to the stage just a few feet away. Eddie glanced up from his drink, staring past heavy eyelids at the dimly lit platform. It wasn’t often that another band would play after Corroded Coffin. Usually the boys would finish out the night, signaling the drunks of Hawkins to find their designated drivers (god willing they had one) and treat their impending hangovers at home. It had been long enough since their set that half the band had already gone home, leaving Gareth and Eddie alone among the crowd. 
The stage lights were still dim as a group of four sauntered about the stage. In their silhouettes, Eddie could see a tall man with long, heavy dreadlocks. He was followed by another man with mid length curly, blonde hair. The blonde took his place behind the drums while the other worked quickly to adjust the strap on his electric guitar. After a short moment, another person, a girl this time, stomped her way across the stage. Her heavy boots juxtaposed her flowing black dress as she walked. Her hair hung shaggy around her face. In the dim light, she almost looked like Joan Jett. He might have thought she was if it hadn’t been for the fact that Joan Jett would never play in a place like Hawkins. Eddie watched as she threw her bass strap over her shoulders, plugging the instrument into the amp by her feet and testing it with a few lazy chords. 
The lights suddenly lifted. The soft yellow turned blood red. He didn’t even know the lights could change color like that. He made a mental note to ask for red lights when Corroded Coffin played again next week. In the red glow, one last person skipped up the stage steps. She was exceptionally tall with long black box braids. They whipped around her body with every motion. With a quick glance to her bandmates and a nod received from each one, she took to the mic.
“Hello Indiana!” The girl yelled into the mic as if she was in a stadium of thousands instead of a good dozen. “Thank you for having us! We are Sin Creeps In!”
Suddenly the room was filled with a heavy drum beat. It shook Eddie’s chest in a deep, guttural way. Soon it was paired with an equally heavy guitar. Eddie could feel the moment the bass came in. His eye shot to the shaggy girl wielding her heavy black bass. Her head hung low and bobbed with the low beat of the drums. Eddie could feel his heart adjust its own beat to match her fingers dancing along the strings. Even when the singer began her song, drawing the attention of the entire crowd, he couldn’t seem to look away. This girl, bassist, had commanded his everything, as if she had singled him out and said “look at me. Only me.” 
“Holy shit!!” Gareth gasped over the chaos of the Hideout patrons. He pulled Eddie from the bar to stand only feet from the stage, joining the few men who still had hair in their wild headbanging. The music had carried into the parking lot, beckoning loiters back to the stage. Soon, the room filled with the scent of smudged out cigarettes, sweat, and alcohol. 
...
“That. Was. So. Metal!” Gareth screamed, shaking Eddie’s arm in his continued rush of adrenaline, “I think I’m in love. That singer!” 
“The singer? What about her!” Eddie pointed unapologetically at the bassist, staring directly at Gareth with blown out eyes. Both boys were painted in sweat, eyes wide and grinning like fools. Gareth scoffed as if the question had deeply offended him, causing Eddie to laugh hysterically at his shorter friend. When he finally pulled his eyes back to the stage, Eddie’s breath caught deep in his throat. 
She was looking at him. Her eyes danced with amusement in the now soft yellow lights. She let her gaze fall from his eyes, to the hand he still had pointing at her, and back again. He let his hand fall then, dramatically straightening his posture, a deep red blush crawling up from under his shirt collar. He swore he could see her laugh before turning away and dashing off stage, arm in arm with the singer. 
“I need some air after that, man. Do you need a smoke?” 
With a quick nod, both boys pushed through the chattering crowd, out through the stage door leading to the side of the building. Finally they both drew in a long, deep breath. The chilly fall air replaced the scent of the bar that still stung their noses. Eddie pulled his leather jacket tighter around his body, sliding his hands deep into the pockets and digging for a cigarette. When his fingers found purchase, he focused into his other pocket in search of his lighter. Nothing. He dug into his front jean pockets, then his back. Nothing. 
“Shit. Man, do you have a lighter?” Eddie begged, holding his cigarette between his teeth.
“No? Don’t tell me you forgot yours?” Gareth whined, “I might cry if I have to drive home with you when you haven’t had a cigarette.” 
“Shut up man, that’s not helping.” 
“Just bum one off someo-”
“Hey!” a voice called from further into the parking lot. The girl with the box braids jumped off the hood on a rusty red Wagoneer, hands waving wildly in the air. “Over here!” Eddie watched as Gareth’s face switched between different shades of pink as he watched her theatrics. Without a word of question, both boys jogged over, cigarette bouncing between Eddie’s lips.
“You guys were with Corroded Coffin right? We showed up right before your set! You were amazing!” a gummy smile spread across the singer’s lips, “You’re the drummer, right?” She cooed down at Gareth. He stood a good foot shorter than her. Watching them interact made Eddie chuckle. 
“I’m Kat.” Eddie couldn’t tell if she was talking to Gareth specifically or the whole group, “This is Jay, our drummer, and Zach, our guitarist.” She motioned to the two men leaning against the Wagonere. “-and this is Y/N, our bassist.”
“I’m...I’m, uh…I’m Gareth” He stumbled, “This is Eddie, our guitarist.”
“Do you need a light?” Y/N called from where she sat on the hood. When Eddie met her gaze, she took a long drag on her cigarette, letting the thick smoke rise into the cold night air. The vapor of her breath mixed in thick billows with the smoke before floating off into the breeze. Eddie nodded, thankful and entranced, before making his way to sit beside her. The chain on his belt clanked against the red metal as he scooted back to match her posture. She held out a silver Zippo lighter, igniting it and holding the flame to his level. He met her in the middle, catching the tip of his cigarette to the flame. He groaned, leaning into the inhale, his nerve endings suddenly much more relaxed and completely aflame all at once. 
“Needed that bad huh?” She laughed, taking another small drag, leaning back onto her palms.
“You are my savior right now.”
Y/N laughed, Eddie eye’s snapping to her face. This was the first time he was really seeing her. She was illuminated by the only street light in the parking lot. Her eyes nearly disappeared when she laughed, her nose wrinkled and her eyebrows raised. She threw her head back, exposing her neck, dotted with a few stray freckles. If he were allowed, he could sit there and count them, over and over and over and-
“Hey man, I think you are being ditched.” Jay interrupted his thoughts from the other side of the car, motioning at Gareth who was halfway inside the passenger side of Kat’s Accord. 
“That was quick. Looks like he’s getting lucky tonight.” Zach snickered, nudging Jay with a smirk like a cheshire. 
“Shit. Well, saves me gas money I guess.” Eddie frowned, “Still have to pack up some of the amps, apparently by myself…but hey, gas money.” 
 
“Do you want help?” Y/N questioned, flicking the bud of her cigarette to the gravel lot, smudging it out with her boot. “Save you the gas money and the bad back.” She smirked, already walking back toward the stage door. Eddie clammered from the car hood, dashing to catch up with her long strides. 
“You don’t have to do that! I’m going to be a minute anyway, one of my strings snapped and I have to restring my guitar.” 
“That’s fine. I can help with that too.” 
“I have old strings in my case that will do for now, it’s oka-”
“Seriously?” She spun on her heel right before entering the stage door. “You are going to use old strings? Yeah, no. Not happening on my watch.” Before she could open the door, Eddie twisted in front of her, using his back to push in open, motioning dramatically for her to enter. 
“So here’s my idea-” She started, tutting as she approached his guitar. It was obvious which one was his. She had fawned over the dramatic red pattern that plastered its surface when she watched Eddie play earlier in the night. He had been too focused on his solo to see her leaning by the side of the stage, watching his fingers fly across the frets. “I have strings. You can have them. I’ll even help you string them. And-” She smiled to herself, dragging her bottom lip through her teeth, “I’ll make you dinner!” 
“What? This sounds like a kidnapping plot?” Eddie laughed, collecting two small amps in his arms. 
“Here’s the catch. Kat was my ride home. Jay and Zack are terrible drivers. I would rather spend the night here than ride with them. So you have to drive me home. In exchange, I’ll help you pack up, and when we get to my house, I’ll give you strings and my famous homemade grilled cheese.” Eddie melted immediately at the guilty smile she gave him. He had known this girl for just over an hour but he could already feel himself twisting around her finger. 
“How do you know I won’t kidnap you?” He joked, making his way back to the stage door. This time she zipped in front of him, holding it open with the same dramatic flare he had. 
“Because you seem sweet. Metalheads are always softies.” Eddie could feel another blush creeping up from his collar. “Also, I have mace in my boot and I know how to use it.” She shrugged, flashing him another toothy grin before disappearing back into the building, grabbing her bass and his guitar. 
Genuinely didn't think I would post this but all two of my braincells are stupid and impulsive. So here we are. I hope you enjoyed!
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sheev66 · 11 months
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Tears of the Kingdom thoughts
Ok here’s one I’m just going to do off the top of my head. I don’t really have any thematic or narrative analysis of this game, so this is just going to be about gameplay. I’m just coming to the end of the game and I have found that my enjoyment has faded dramatically over time. Some of the biggest problems in my opinion are:
1. The combat doesn’t have enough depth or reward to justify itself as the game progresses. Both parry and flurry rush are too powerful, making waiting and counterplay too productive. Similarly, the slo-mo you get from firing your bow mid-air is way too strong. It makes gaining some vertical distance the top strategy in almost every scenario and trivializes actually getting good at shooting the bow. Furthermore, there’s way too much menu selection and grinding/farming required for encounters. At a certain point in the late game, I fought a white Lynel. I countered his first hit and then hit him a bunch of times with the Master Sword. The beast took almost no damage and the sword broke. It was that moment that killed my desire to fight any tough enemies ever again. When I look to combat in previous Zelda games, like Skyward Sword or Twilight Princess, I see a nice clean test of ability, where the enemy is tailored to the particular stage of the player’s skill and gear. It’s also nice to fight a group of enemies without having to pause the action and scroll though menus a bunch of times. I recognize that this particular problem with ToTK’s combat is due to the open-ended gameplay and progression, but it’s a downside nonetheless.
2. The physics systems and Zonai abilities are great fun to use, but the game does not demand you diversify your tactics and solutions. The fan is the biggest culprit when it comes to optimizing exploration. Having access to convenient vertical movement allows the player to just skip over many of the challenges and atmosphere of traversing Hyrule. Because the fan is so good, even other methods of vertical movement, like balloons, DIY bridges and catapults are made irrelevant.
3. Puzzles can be solved creatively but very rarely do they require creativity, or test the player much at all. Completing shrines was an enjoyable experience for me but the vast majority felt like they ended before the truly got started. A fair few were so simple that they basically just introduced the player to a concept and made them execute it, no twist on the formula whatsoever. Dungeons too are pretty rough in this regard. They’re not so much one big puzzle space as just a compilation of a couple of shrine concepts bundled together. It was a disappointment considering how the “return” of dungeons were hyped up before the games release.
I have plenty of other gripes but I think I will leave it with these issues. The millions of people who have played this games have demonstrated all these fantastic and inventive methods of traversal, combat and puzzle solving. The problem is that these solutions never produce an advantage in time saved, effectiveness or reward. It’s always more productive to just exploit the games systems in a safe, predictable way. I understand for some people, going out of the way to be creative is a reward in itself. For me though, I need more than just creativity to be possible; I need it to be a necessity. For most of the game, it just isn’t.
A lot of these shortcoming stem from the fact that ToTK is an open game which prizes freedom above all else. The game isn’t uneven or poorly conceived; it’s that certain elements of the design are in contradiction to others. To me that’s fascinating, since it leaves no easy answers for fixes. I can think of plenty for issues like the bow bullet time, for example, but how can one gradually intensify and elaborate on puzzles or combat when the player can approach them in any order? Or just skip some entirely? I’m not sure. It’s clear to me that open world design is here to stay for Zelda, and I think that’s for the best. ToTK is still overall a good game and roaming around Hyrule is a massive highlight. I just hope the developers have a hard look at what can be improved and don’t get distracted by the massively positive reaction to the last two games. If there’s any team that can do that, it’s the Zelda team.
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miloscat · 5 months
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[Review] Pac-Man and the Ghostly Adventures (3DS)
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What if Pac-Man was Mega Man but also slow and boring?
I’ve been loyal to Inti Creates ever since I fell in love with Rockman Zero (I played a Japanese import first). They kinda lost me with Gunvolt and I find Gal Gun deplorable but they usually seem like they’re really trying to make compelling action games. I’ve wanted to try this handheld companion game to the 3D platformer console tie in to the modern animated series since I learned they were behind it, and after seeing this reboot’s debut in Dimensions it seemed like a good time for it. As for the game, well, I guess every studio has their phoned-in contract work.
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This setting has a surprisingly dark backstory but the actual stories are light and stuffed with “action show for kids” tropes. Pac is a teenager always talking about burgers, grimacing, and hanging out with his hideous friends. He also might secretly be a superhero? Either way, he is “the only one” who can save Pactown in Pacworld or whatever, by eating ghosts which regularly invade via the schemes of their boss Evil McEvilface, er excuse me, “Betrayus”.
A lot of familiar Pac elements are repurposed in occasionally tortured ways: the classic ghost foursome have new designs and are your double agent friends, the fruits exist as transforming vehicles that assist with certain platforming sections, and pellets are central. The small ones, called cookies for some reason, give you lives (again, why have these in a game that you’re intentionally making easier for kids?) and spawn in fruits for points. Power pellets, here berries of the “tree of life”, have elemental alignments that act as your Mega Man powers.
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You can pick from a set of six stages, and the action plays out as a sidescroller. Certain stages unlock new abilities, four in all: fire, ice, magnet, and… chameleon. Collectibles can increase your stock of berries, or unlock art or entries in the model viewer. The powers of course can help you in combat and to interact with your environment to find goodies; replaying stages with new powers is encouraged but I opted out, thanks very much. Chameleon is the most fun when given a chance to shine, as its tongue lets you grapple around and best plays into the combo system.
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The most interesting thing the game does is this mid-air mechanic. You can multiply your score by eating successive ghosts without landing. Well, score didn’t matter much to me but just pulling off strings is satisfying and sometimes lets you reach new areas. Pac has a single-use Yoshi-like flutter jump and a chomp attack that gives you a horizontal boost and can home in on ghosts. This all could add up to a dynamic and fun movement system but in truth it’s quite stilted and never reaches its full potential.
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The combination of mid-air mobility and the powers giving you alternate attacks again could make for really exciting boss fights, and occasionally when you find a specific interaction between a power and a boss weakness there’s moments of brilliance. But most of the time these fights just plod along, waiting for them to become vulnerable. The late-game boss rush only hammers this home.
Inti Create have shown that they can make world-class Mega Man games, whether it’s the slick Zero games or Mighty Gunvolt Burst with its classic vibes and novel customisation. You can see a little tiny bit of that expertise being applied here but it’s not enough. Amusing as it is to meld that gameplay structure and its recognisable characteristics in with this ridiculous setting and its weird try-hard updating of a gaming icon, it just doesn’t amount to much. And that’s a shame, because this could have been something special.
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samueldays · 1 year
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AI Winter is coming
mostly @northshorewave who has been worried about this
The other day a friend wanted to show off his positive interactions with ChatGPT. He’d used it to write a 20 questions quiz for the party we were at. I asked if I could proofread the questions and promised not to look up the answers. It contained stuff like:
“Which one of these countries does not have a square flag? a) Switzerland b) China c) Britain d) Egypt”
Switzerland is the only one of them that does have a square flag. ChatGPT is an overgrown autocomplete that “knows” to associate the concepts “square flag” and “Switzerland” and the general shape of a quiz question, and mashes words into this template. When I pointed this out, my friend was rather disappointed and quickly set to reviewing the quiz.
Then I asked to use his laptop for a moment, and showed off ChatGPT’s propensity to hallucinate by asking it for a summary of a nonexistent Wikipedia article whose title I made up on the spot.
ChatGPT happily summarized the article as describing a Danish children’s TV series involving two boys who go to Mars in their home-built spaceship to look for their dad who disappeared on a research expedition there. The series had 12 episodes that ran from 2005 to 2006. It was produced by (Danish studio name I don’t remember) for a cost of fourteen million dollars.
My friend spent the next several minutes on Google checking whether this series had at any point existed, and rushing through the five stages of grief. :^D
This looks like to me like a miniature of the current hype cycle (”AI Summer”), which will die in a year or two, and there will be another “AI Winter” of disappointment. I say another because there’s been at least three and possibly more minor ones. Experts dispute the count, there’s no objective number, but this is my impression:
In the 60s, there was an AI hype cycle. It produced a lot of obscure tech and the moderately famous ELIZA, an early chatbot-psychotherapist. ELIZA arguably passed the Turing test in the very narrow sense of “some people talking to it thought it was human”. AI researchers were sure that full humanlike AI was probably just a decade away.
Enter the 70s, humanlike AI is nowhere close, ELIZA is clearly just a trivial grammar engine, AI winter sets in, people and funding leave the field.
A second hype cycle around “expert systems” AI packed full of knowledge and rules and heuristics started in the early 80s. Surely this time AI is close, now that it knows stuff. Nope - AI winter 2 around late 80s-1990. My pet nerd example here is Eurisko winning a tournament of Traveller TCS - a very very large wide-open sandbox game with custom-designed ships in space battles, which has too many possibilities and too much rock-paper-scissors to solve. Eurisko exploited enough edge cases and loopholes and cheese tactics that the judges changed the rules for next year. Eurisko won the next year again with new cheese, and the judges said “please don’t come back”.
Expert systems did spread into businesses and automation, but nobody thinks “AI” anymore about the automatic crop-picking robot that can tell green crops from green leaves.
In the late 90s, another AI hype cycle starts. A focus for this one is Deep Blue defeating world chess champion Garry Kasparov in 1997. Chess was a proverbial smart people game; is the AI finally smart enough to be humanlike now that it can beat the smartest person in the world?
No. Instead, chess stopped being a proverbial smart people game, now that it could be brute-forced, and Deep Blue looked less smart and more fast, having enough computing power to examine 200 million moves per second by mostly brute force. Well, I’d play a lot better too if I got enough subjective time to examine possible moves on 200 million virtual boards.
AI winter 3 in the 2000s.
Now it’s machine learning that is in another hype cycle around neural networks and machine learning from the mid-2010s (maybe from AlphaGo v Lee Sedol?) and into present-day ChatGPT. Maybe now it’s finally going to be a real boy...
...but history suggests not. It seems likely to me that ChatGPT’s failures will become more blatant, chatbot detection will become more common, and massive disappointment will set in within a few years now that the hype is so high. A few years after AI winter 4, we’ll be accustomed to the rather more limited things that GPT makes a good tool for.
A lot of people are saying that ChatGPT or Bing Sydney passes such-and-such test. Consider: is this a test for which answer material is available on the internet? Because a lot of ChatGPT behavior involves, basically, searching for answers to copypaste in internet-derived training data. This is a great technique for sounding moderately intelligent on any sort of test or in any field; and a terrible technique for advancing the state of the art, or saying anything I couldn’t find with my own search, or showing one’s skill at anything but copypaste.
ChatGPT is like a cheating D student, and its likely applications are on the order of “What if you had infinite D students as unpaid interns?”
(spamming publishing houses with D-grade schlock being one such)
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grayblacklight · 9 months
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Reasons to play 30XX:
- best mega man X game released in the last decade
--thats not just due to the lack of competition, mind you (although that is a factor), the smooth controls, great story, level design, and especially the super-villain level PRESENTATION with a great soundtrack that blows it's predecessor's out of the water (which is saying a lot because that predecessor is 20XX) and visuals based on classic 16-bit games are absolutely worth experiencing
- I know Rouge-likes can be intimidating, but 30XX is an amazing entry point, ESPECIALLY if you are already a mega man fan. That's in one part because of mega mode, which basically gives you infinite lives, gives you complete control of the stage order, and lets you replay levels you've already beaten - as well as some other changes to help ease you in. But that's not your only other option...
- Maker mode is, for the most part, exactly what it says on the tin- make 30XX levels, or play ones made by others online. If you ever wanted a mega man X maker, this is pretty close.
-- Maker mode also let's you do a version of the main campaign with user-made chunks, So there's really no shortage of content
- speaking of, 30XX has INSANE replayability, although that's no surprise given that it's fusing a series that is in part known for it's replay value with a genre that is in part known for it's replay value - the clown generated content of maker mode is just icing on the cake
- speaking of the fusion, both mega man and rouge-likes are also in part famous for their difficulty, and 30XX very much delivers- ESPECIALLY after you unlock the various difficulty modificatiers known as entropy (which also increase rewards of course) - resulting in a game with plenty of good challenge
-- but if that sounds like too much for you, no worrys - you can always use assist mode, no one will judge
- and there's daily/weakly challenges too! No reason to worry about them if completing online for score/time isn't your thing, but the flavored ones can always be a nice change of pace
- there's also seed racer (input a specific seed for your run) and rush job (a boss rush mode) returning from 20XX, did I mention that this game has a lot of content?
- another great thing about 30XX are accessibility options; in addition to the aforementioned assist mode and the ability to use either keyboard or controller, you can also control the screenshake and even set different outlines for players, projectiles, and enemies, as well as a background filter with colors of your choosing. There's probably other cool stuff in the options menu I'm forgetting too! There's no excuse now - everyone should have no life!!!
-- I feel like now is a great time to bring up that this is an indie game that costs 20 bucks on steam and is currently on sale for 16 that will be getting some free content updates. By comparison, pokemon scar and pokemon violet are 60$ with extra expensive DLC and have one of the worst options menus I have ever seen from a triple a title.
---Oh, and 30XX also works properly so... Take that
-Dally (the robot cat) also returns from 20XX. This is the most important thing ever
- Ace has become so stylish he could pass as a paper Mario TTYD partner
- both Ace and Nina have been overhauled since 20XX, and are far more distinct - you aren't just chosing what flavor of primary weapon you want
- 30XX really is blowing 20XX out of the water in every way it can, and given how good 20XX was that's really saying something. There's more level themes, augs, way more music, mid-bosses, weapons and powers, and no shortage of balancing and quality of life improvements.
--and the few things I can think of that 20XX does have over 30XX, like challenge characters, endless mode, and a complete datalore, are all planned for future updates. There's genuinely a lot to look forward too
- And the story is genuinely amazing, I can't spoil it here, but it's got basically everything. It's a really cool mystery, with twists, feels, commentary (of both meta and social flavors), humor, lesbians, Delta is there... It's great all around.
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claudia1829things · 2 years
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“LITTLE WOMEN” (1933) Review
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"LITTLE WOMEN" (1933) Review There have been many adaptations of Louisa May Alcott's 1868-69 best-selling two-volume novel, "Little Women". And I mean many adaptations - on stage and in movies and television. I have personally seen three television adaptations and four movie adaptations. One of the most famous versions of Alcott's novel is the 1933 movie adaptation, produced by Merian C. Cooper and directed by George Cukor.
Although I have seen at four adaptations more than once, I had just watched this version for the very first time. Judging from the reviews and articles I have read, Cukor's "LITTLE WOMEN" seemed to be the benchmark that all other versions are based upon. So, you could imagine my anticipation about this film before watching it. How did I feel about "LITTLE WOMEN"? That would require a complicated answer. "LITTLE WOMEN" told the story of the four March sisters of Concord, Massachusetts - Margaret (Meg), Josephine (Jo), Elizabeth (Beth) and Amy - during and after the U.S. Civil War. Since second daughter Jo is the main character, the story focuses on her relationships with her three other sisters, her parents (especially her mother "Marmee"), the sisters' Aunt March, and the family's next-door neighbors, Mr. James Laurence and his grandson Theodore ("Laurie"). Although each sister experiences some kind of coming-of-age throughout the story, the movie focuses on Jo's development through her relationship with Laurie and a German immigrant she meets in New York City after the war, the charming and older Professor Friedrich Bhaer. Jo and her sisters deal with the anxiety of their father's involvement in the Civil War, genteel poverty, scarlet fever, wanted and unwanted romance, and Jo's fear of dealing the family breaking apart as she and her sisters grow older. I must saw that the production values for "LITTLE WOMEN" were certainly top-notch. One has to credit producer Merian C. Cooper in gathering a team of excellent artists to re-create 1860s Massachusetts and New York for the movie. I was especially impressed by Van Nest Polglase's art direction, Sydney Moore and Ray Moyer's set decorations and art direction team of Hobe Erwin, George Peckham, and Charles Sayers. However, I simply have to single out Walter Plunkett's excellent costume designs for the film. I doubt very much that Plunkett's costumes were an accurate depiction of 1860s fashion, I believe he came close enough. Plunkett's career also included work for 1939's "GONE WITH THE WIND", "RAINTREE COUNTY", from 1957 and the 1949 version of "Little Women". I suspect that this film marked his debut for designing costumes for the mid-19th century. I did have a problem with the hairstyles worn by three of the four leads. A good deal of early 1930s hairstyles seemed to have been used - with the exception of the short bob. At least three of the actresses wore bangs . . . a lot. Bangs were not popular with 19th century women until the late 1870s and the 1880s. Until the release of the 2019 film, George Cukor's adaptation of Alcott's novel has been considered the best by many film critics. Do I agree with this assessment? Well, I cannot deny that I had enjoyed watching "LITTLE WOMEN". One, producer David Selznick and director George Cukor did an excellent job in their selection of the cast - especially the four actresses who portrayed the March sisters. All four had excellent chemistry. The movie's portrayal of the U.S. Civil War and the years that followed it immediately struck me as pretty solid. And although there were moments when the film threatened to border on saccharine, I must admit that Cukor and the screenplay written by Victor Heerman and Sarah Y. Mason kept both the narrative and the film's pacing very lively. And finally, I enjoyed how the movie depicted Jo's friendship and romance with Professor Friedrich Bhaer. I found it warm, charming, romantic and more importantly . . . not rushed. However, I do have a few issues with "LITTLE WOMEN". There were times when the movie, especially during its first half hour, seemed in danger of wallowing in saccharine. I get it. Alcott had portrayed the Marches as a warm and close-knit family. But Alcott had included minor conflicts and personality flaws in the family's portrait as well. It seemed as if director George Cukor, along with screenwriters Sarah Y. Mason and Victor Heerman were determined to whitewash this aspect of Alcott's novel as much as possible. This whitewashing led to the erasure of one novel's best sequences - namely Amy March's burning of Jo's manuscript in retaliation for an imagined slight, Amy's conflict with her schoolteacher, the development of Amy and Laurie's relationship in Europe, and Meg's conflict Aunt March over her relationship with tutor John Brooke. These deletions took a lot out of Alcott's story. It amazes me to this day that so many film critics have willingly overlooked this. Do not get me wrong. "LITTLE WOMEN" remained an entertaining film. But in erasing these aspects of Alcott's story, Cukor and the two screenwriters came dangerously close to sucking some of the life out of this film. Ironically, Mason and Heerman repeated their mistake in MGM's 1949 adaption with the same results. Most critics and movie fans tend to praise Katherine Hepburn's portrayal of Jo March to the sky. In fact, many critics and film historians to this day have claimed Hepburn proved to be the best Jo out of all the actresses who have portrayed the character. Do I agree? No. Although I admired Hepburn's performance in the movie's second half, I found her portrayal of the adolescent Jo in the first half to be a mixed bag. There were times when I admired her spirited performance. There were other times when said performance came off as a bit too strident for my tastes. I honestly do not know what to say about Frances Dee's performance as Meg March. My problem is that I did not find her portrayal that memorable. I barely remember Dee's performance, if I must be honest. I cannot say the same about Joan Benett's portrayal of the youngest March sibling, Amy. Mind you, Bennett never received the chance to touch upon Amy's less pleasant side of her nature. And it is a pity that the screenplay failed to give Bennett the opportunity to portray Amy's growing maturity in the film's second half. But I have to admit that as a woman who was roughly three years younger than Hepburn, she gave a more subtle performance as a pre-teen and adolescent Amy, than Hepburn did as the teenaged Jo. The one performance that really impressed me came from Jean Parker's portrayal of Beth March, the family's shyest member. I thought Parker did an excellent job of conveying Beth's warmth, fear of being in public and the long, slow death the character had suffered following a deadly bout of scarlet fever. I can honestly say that Mrs. "Marmee" March would never be considered as one of my favorite Spring Byington roles. Mind you, the actress gave a competent performance as the March family's matriarch. However, there were times when she seemed too noble, good or too ideal for me to regard her as a human being. As is the case in most, if not all versions of "LITTLE WOMEN", the Mr. March character barely seemed alive . . . especially after he returned home from the war. I cannot blame actor Samuel S. Hinds, who portrayed. I blame the screenwriters for their failure to do the character any justice. On the other hand, I did enjoy Henry Stephenson's portrayal of the complicated, yet likeable Mr. Laurence. I enjoyed how Stephenson managed to slowly, but surely reveal the warm human being behind the aloof facade. Edna May Oliver gave a very lively performance as the irascible, yet wealthy Aunt March. In fact, I would go as far to say that her performance had breathed a great deal of fresh air into the production. Not many critics were impressed by Douglass Montgomery's portrayal of the March sisters' closes friend, Theodore "Laurie" Laurence. I can honestly say that I do not share their opinion. Frankly, I felt more than impressed by his portrayal of the cheeky, yet emotional Laurie. I thought he gave one of the film's better performances - especially in one scene Laurie reacted to Jo's rejection of his marriage proposal. I thought Montgomery did an excellent job of reacting emotionally to Jo's rejection, without going over the top. I also enjoyed Paul Lukas' interpretation of Professor Bhaer. There were moments when his performance threatened to get a little hammy. But the actor managed to reign in his excesses - probably more so than Hepburn. And he gave a warm and charming performance as the romantic Professor Bhaer. Yes, I have some issues with this adaptation of "LITTLE WOMEN". If I must be honest, most of my issues are similar to my issues with the 1949 adaptation. This should not be surprising, since both movies were written by the same screenwriters - Sarah Y. Mason and Victor Heerman. However . . . like the 1949 movie, this "LITTLE WOMEN" adaptation proved to be a solid and entertaining adaptation of Louisa May Alcott's novel. One can thank Mason and Heerman, director George Cukor and the fine cast led by the talented Katherine Hepburn.
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Here's Kazu! It's short for Kazuya, but nobody ever calls him that. He's Naoki's plush toy, and he's been with Naoki since he was little. Through some combination of Naoki having given him a rudimentary, if imaginary, personality, a bit of magic, and Naoki still perceiving him as a friend and having things like feelings and preferences, he's come to life and acts... well, I guess the closest term I can think of is that he's Naoki's familiar. I actually got the idea for Naoki & Kazu upon seeing something involving Etrian Odyssey - apparently there were ideas for one of the games to have a doll-based summoner-esque class, but it never got past the concept stage. The two are my take on a doll-based class - Kazu projects images around himself via magic and has a set number of things he can project, while Naoki fights with a pair of tonfa the two MUST be added to the party together - just one isn't allowed. My hypothetical game initially used a front and back row system, and all of them were designed with that in mind - some were front row exclusive, some were back row exclusive, and one could be used in either. The player could equip these different "Souls", as I call them (there's also a bit of XC3's Soulhacker class in here), to either a front row slot or a back row slot, and if Kazu changed rows mid-battle, he'd also change Souls. I'm going to have to rework that now, since I've decided to scrap the row system. The old ideas I had:
-A steampunk-themed two-handed sword user whose gimmick was gaining bonuses for landing critical hits, i.e. "gathering steam"
-Boxing gloves, a boxing helmet, wings, and talaria. These would've allowed him to fly and had him function by baiting attacks, dodging them, and then countering
-A typical Red Mage getup that allowed him to be - you guessed it - a Red Mage sort of class. This one was the one that could be used in either row
-A wild, ferocious-looking fox. This one would've had high HP and ridiculous physical damage, but would've drawn enemy attention (intentionally) and also needed constant healing (also intentionally)
-One where he just sits there glowing. It's based on the teddy bears from Earthbound - he would've dealt weak passive damage to every enemy at the end of the turn and had both ridiculous defenses and a ridiculous draw rate, but be unable to attack otherwise outside of a force boost and force break
-A completely normal (but really cute) fox, who would've played healer by being so adorable it actually heals people
-An elemental mage that would've had basic line-targeting spells, but counters for each element that could range from -2 to +2. This one would've centered around suppressing or widening the effects of the basic spells to either make them stronger but affect fewer enemies, or make them weaker but affect more enemies
-A bulletproof vest, a shield, a helmet, and a pistol. This one was a combo of Etrian Odyssey's Dragoon and Gunner, being focused on ranged physical damage, elemental access, a bit of healing, and occasionally nullifying attacks meant for the front line, with the shield bash skills from EO4's take on the Landsknecht class mixed in for good measure
-A combo of the Hexer and Nightseeker classes, again from Etrian, that would've combined ailments and debuffs with a physical skill that was weak on its own but scaled a TON if the target had debuffs and/or an ailment
But I'm going to have to rework these, unfortunately - I've completely removed the row system they were intended to work with, as well as evasion and dodging. Anyway...
I haven't drawn at all in a few days, so the sting of the art here being terrible is dulled a bit by my probably being out of practice. I also feel like I rushed it a bit, which may be true - I genuinely can't tell. Either way, could be better, but could be worse, and hey, I have an excuse - he's a plush toy. He's supposed to look simplistic. He's actually based on a real life plush toy I own:
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And here's that toy for reference. The only personality traits I've decided on are that he appears to be really rough and abrasive, but will usually act in the interest of his friends, and has a softer side that shows around Naoki. Also he swears a TON, because the mental image of a cute little fox plush swearing up a storm is funny to me.
Also I'm really really sorry for the monolithic wall of text that is this post
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prestige-1 · 1 year
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Prestige Park Grove – Best Residential Flats in Whitefield
Prestige Park Grove will fulfill each individual's need and have a reach from single to 3-room Flats. Each home will have a gallery, utility, lobby, kitchen, and residing region. The open and inner space will have a top-notch Prestige Park Grove comprising of an RCC structure, Vitrified Deck, Wooden Fundamental entryways, and reasonable electrical and plumbing fittings.
The Expense of Prestige Park Grove apartments isn't yet unveiled. In Whitefield, the best designer cost begins from Rs. 50 Lakhs for 1 BHK and up to Rs. 2 Crores for 3 BHK Flats. Prestige Group is the most acceptable land manufacturer in South India. It is a laid-out brand in the housing market. This best manufacturer in Bangalore has sent off many new activities in Whitefield. It is one of those pre-send-off projects.
Simple availability
Whitefield's availability has improved with time. The region appreciates great availability to pretty much all aspects of the city. It additionally has its rail line station from which electric trains rush to a few key city regions. Stage 2 of the Namma Metro project has likewise been sent off here. Whitefield Street from Krishnarajapuram and Whitefield Fundamental Street from Varthur are fundamental streets, and Whitefield is the best area.
Best friendly foundation
Social foundation influences a region's land area. Whitefield is home to driving schools, universities, and popular clinics. You can send your child to concentrate on a global school in Whitefield. Presently, you don't need to stress over their future. If you have any desire to take your dear accomplice out on Sunday, you can take them to a well-known shopping center in Whitefield. Assuming somebody is sick at your home, you can take them to the close by the best emergency clinic.
Reasonable homes
Many individuals are moving to Whitefield on account of the launch of many organizations, which has expanded the interest in homes. A few developers have sent off reasonable homes in Whitefield. The house costs are lower than in numerous different pieces of the city, and purchasers can view a home as per their spending plan. Property in Whitefield has become alluring, with numerous reasonable houses accessible
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It is an extraordinary inclination to purchase your home in the best area. Whitefield is without a doubt an extraordinary area, and Prestige Group is the best developer in Bangalore. Their properties are consistently over the market principles. Interest in pre-send-off projects close to Whitefield is exceptionally high; one such task is Park Grove.
The project is arranged in East Bangalore, which is a famous land situated in the city. This region has developed from a laid-back suburb to a rapidly extending dynamic, cutting-edge local area lately. Whitefield has rapidly developed from a little town on the outskirts to a well-known objective in Bangalore today.
This critical change in the area started with the advancement of the Global Tech Park, Bangalore. This was trailed by the appearance of other huge partnerships, including TCS, Wipro, SAP, and Mindtree. This rich apartment building will give enormous and all-around planned one, two, and three-room Units.
These places will have wide, decisively found windows and galleries, giving splendid, very much-ventilated quarters. The skyscraper structures that will house these homes will be set on delightfully prepped grounds that will be a sight to see. RERA isn't endorsed for this task. The Prestige Park Grove day for kickoff will be mid-2022. This pre-send-off is important to satisfy the lodging need around here.
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markokra5 · 2 years
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Getting The William H Seward To Work
William H. Seward Title Secretary of State War & Affiliation Civil War / Union Date of Birth - Death May 16, 1801 - October 10, 1872 William Henry Seward was a younger New York legal representative traveling by means of Rochester in 1824 when he was included in a special stage-coach collision. Birthed in Rochester on November 6, 1865, he ended up being the youngest President of the United States and Chief Justice of the Supreme Court of the United States. The accident itself was small, but it would possess continent-altering complexities, for one of the pedestrians that happened to help was a neighborhood newspaperman and aspiring political leader called Thurlow Weed. The crash would have been the very most awful of his lengthy occupation as a police officer. WEDTOWN: It is not the 2nd time in a week that a car tilled onto pedestrians at a major area intersection and the arising ridicules were heard. Seward was birthed in 1801 to a huge and well-to-do family in Florida, New York. He was informed at Harvard School of Medicine at the College of Staten Island, where he was designated member of the board of medication coming from 1829, to 1829, and was at that point a participant of the faculty of medicine from 1838 until his retired life after being admitted to Harvard College. He came to be intrigued in astrology coming from 1838 to 1844. In his very early years one of his participating in partners was a young boy called Zeno, a youthful servant coming from a surrounding home. Key Reference had certainly never hoped of finding a project and had only ever located a house in a distant town called Yaboo. He never ever visualized that he and his loved ones would be living in his used property in the most distant area of Mongolia. Zeno was an excellent servant, but he was in the midst of many of the exact same problem and hardship as his professional. One time Zeno said to Seward that he had been brutally defeated. "I am not listed below to shield myself because his moms and dads killed him.". When Seward attempted to get answers, his palms went basic. They were bloodied and scraped to death. Seward's attorney called a police document. Thereafter, the investigatives interviewed Seward, who after that presented them a copy of the arrest warrant unsealed Sunday. The upcoming day he made an effort to work, was caught, and was forced to put on an iron yoke around his neck. Now in his mid-40s, he has been jailed four times. The exact same person is believed to be in his 60s or 70s. The 2nd opportunity he was fired, he worked to my apartment or condo, but was gunned down by a unfamiliar person with an automatic rifle. There have been no reports of any sort of hookup between this homicide and any previous firing. He very soon damaged the yoke and produced excellent his retreat; Seward certainly never saw him once more. Now in his rush, he ran out of area, but was soon grabbed. With this new escape, Seward was provided the label of "King of the Kings," so that there would be no a lot less of them in England once again. He has resided by this headline in great business, having offered a variety of noblewomen. He was likewise knighted through the Duke of Richmond in 1059.
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Writing eventually, he remembered that such celebrations “figured out me, at that early grow older, to ended up being an activist.” Coming from the age of 12, Seward joined the S.S. Seward Institute, called for his papa, prior to traveling twenty miles coming from residence to Union College. He would ultimately take over Seward's course and begin the building and construction of his own clinical research laboratory. Seward's early study led him to see that the health condition can easily kill by itself.
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After earning a degree along with honors he signed up with the New York condition pub in 1821. At that year, he signed up with a number of American nests and landed in the New Jersey Purchase. He passed away in 1824, aged 63, in New York City and in the state of New York City at the grow older of 87. Soon prior to his fatality, George W. Bush signed the United States Constitution right into regulation in the title of President Bush and, in his last week in office, he announced war on Mexico. For the upcoming three years, he split his opportunity between practicing law and the courtship of a woman called Frances Miller. The two would once once again take a trip extensively throughout the United States, seeing the same addresses as each various other, typically talking at higher quantities of the same words to each various other. At the opportunity, it was unheard of that Miller recognized anything about abortion. But Miller is quite blessed. He is not a attorney. She has never been a attorney. In 1824 they were gotten married to, and Seward moved to her home town of Auburn, New York to open a regulation relationship along with her dad. She became an blessed pastor, and her minister additionally operated the bar at the time, while at Auburn she married in to the Lutheran Presbyterian Church. Very soon after they created it out of Arkansas, she operated with the Reverend Charles W. Brown. The two women were married, after which she signed up with the Lutheran Presbyterian Church. The stage-coach collision was the very first measure in Seward’s political career. He has currently succeeded a seat in the U.S. House of Representatives, featuring two more in Illinois, and is a member of the National Democratic Party's leadership board. He is an intense supporter of the Trump management but has additionally argued with Democrats on problems of national usefulness. The Democratic Party's leaders are understood for their efforts to acquire prospects selected in the basic political election. Thurlow Weed attacked up a relationship with the youthful attorney based on their loathing for Masonic effect in politics and their connection grew in the course of Seward’s regular organization visits to Rochester. The two eventually agreed on the suggestion to open up a little store front for the area. Wright was not one of the two programmers. Neither had functioned on other tasks just before at that point, neither had produced substantial financial investment in the community and neither had received much amount of money for their legal team.
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koralatov · 2 years
Text
A Link to the Past
Yesterday, my friend finished a nine-year-long quest to play all of the mainline Zelda games. (By my count, 16 separate games, none of which is small investment of time.)
This achievement – one of the headiest peaks in his autobiographical gaming journey – ended up not saved for posterity by standing proud and eternal on his blog, but as a solitary tweet. What should have been a flaming beacon, bright and strong upon the battlements of his own castle, instead became a party-popper in someone else’s fireworks display.
His idiotic decision is becomes even more galling when one considers the games he’s spent nearly a decade exploring and enjoying: these are some of the best games ever made. Not the best Nintendo games – the best games. No qualifier. Some of these are works of art nearly without peer: masterpieces in iterative, wonder-filled game design and world-building.
I say this as both an impartial and extremely partial observer: four of these games cover the most important era in my own personal gaming history. Spanning roughly 1994 to 2004 across three consoles, the period is bracketed by A Link to the Past and The Wind Waker. Incredible slices of bread between which Ocarina of Time and Majora’s Mask are sandwiched. Good luck finding a game and three sequels that are this good.
Thinking of these games, I remember fondly a shop long-closed. Opposite Blockbuster, also closed, on the wrong side of the river and within walking distance of my house.
I remember it well: small, clean but spare, with game boxes on shelves, split into the competing platforms. (I never bothered to look at the Mega Drive section; why would I?)
I was 10, perhaps 11, and the owner was old. Fully an adult, maybe 24, but at that stage in my life, ‘adult’ was a category with only two subcategories: ‘old’ and ‘grandpa old’. He was in the former, and kind, patient enough to tolerate me calling him “Mister” and my terrible track record of spending hours there asking questions without ever buying anything.
But one day, I did buy something: I bought A Link to the Past.
It cost £15. I remember being a little short, and Mister let me off with it. He recommended the game to me, and he made sure I could take it home that day despite being a pound shy of the label. He knew that in the mid ’90s, pocket money rates being in the range of 20p a week, and five weeks an eternity, that I might never be able to buy it, and he chose to let me have it rather than miss out on it forever. (I told you: patient and kind.)
Of all the kindnesses anyone has ever done me, this ranks high on the list: it forever set my gaming tastes and put me on a path that led to me writing this. Without that recommendation, without that generous discount, without his encouragement, I wouldn’t have spent the last 15 years of my life sporadically writing about games in depth. Without those things, I probably wouldn’t have played Ocarina of Time.
I remember vividly, a few years later, the final battle with Ganon: the upwelling of pride and gratitude when Navi, annoying little Navi, overwhelmed in the earlier bout, vows to fight alongside you. I remember sweaty palms against two legs of the N64’s tripod controller, the click of the joystick as you rush to dodge Ganon’s attacks.
And again, a few years later, the creeping dread of the moon getting ever closer across the third and final day… and the horror of watching it smash into Termina for the first time, implacable grin never wavering as it grinds the clocktower to dust.
And again, a few more years later, a new Link, stark and cleanly drawn, fishing for treasure chests in a bright technicolour sea. The joyous swing on a grappling hook through a waterfall. A new world of adventure, floating high above the old world I’d saved half a decade earlier.
Such a breadth of experience, of wonder, of happy memories spread across those four games which span a decade of incredible change – for both me and gaming in general. As I grew, matured, and explored new ideas and ways of living, so did the Zeldas: we grew up together.
I’ll never play every Zelda game, and I may not ever play another, but those I did play, I’ll carry with me forever.
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somedaylazysomeday · 2 years
Text
Experiment
Tech x fem!reader. Reader is a member of the Bad Batch. When Tech gets a little cocky, you try to take him down a bit with a bet about concentration in tricky circumstances...
Rating: NC-17, explicit, lemon, etc. Minors DNI!
Word Count: 3,500
Warnings: betting, handjob, oral sex (male receiving), unprotected piv, brief cockwarming, creampie
Next | Masterlist
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The sound of a group of troopers walking past the Havoc Marauder was loud in the hush of the hangar. They weren’t in a hurry, either, laughing loudly and disturbing you as you worked to fix an overly particular piece of electronic hardware.
You tuned the distraction out with some additional effort, touching the delicate wire that transferred information from the electronic to the ship when it was plugged in. This was the most high-stress part of this particular repair, the segment that was the easiest to mess up. The wire could be replaced, but not without creating a lot more work for the poor soul sentenced to perform the task.
“I bet I can!” a trooper insisted loudly, emphasizing his point by punching an armored fist into the side of the Marauder.
The loud, echoing bang made you jump, pushing the tool through the wire. You swore loudly, throwing your tool at the interior side of the place where the fist had hit. “Are you kriffing serious?!”
Your loud demand must have startled the group of soldiers, because the only reply was a muffled, “Sorry!” followed by the sounds of a group of armor-clad troopers rushing out of the hangar.
“Are you okay?” Tech asked, looking concerned.
You and Tech were alone on the Havoc Marauder, docked in a hangar on a Republic-controlled mid-Rim planet. The other members of the Bad Batch had gone to resupply rations, ammunition, and other necessities while you and Tech - the only ones with the patience for such particular work - made repairs to the ship.
“No!” you complained in answer to Tech’s question. “I broke the stupid wire!”
Understanding crossed Tech’s face, visible even under his ever-present goggles, and he shook his head at you. “You must be able to keep your focus, no matter what else is going on.”
Tech was a genius, genetically designed to display extreme intelligence. He was smart, but he was also clever, displaying a sense of logic and awareness uncommon in people so bogged down by details. You could normally ignore the times when his intelligence crossed a line into patronization, but something about his admonishment today rubbed you the wrong way.
“I can keep my focus,” you insisted, nettled. “But there are some things that are too distracting! Everyone has their limits.”
“Hmmph,” Tech replied eloquently, still working on the repair he had been performing the whole time. “I do not, but I understand it may be a problem that impacts those without enhanced mental capabilities.”
He didn’t look up at you, so he didn’t see the offended gape your mouth had fallen into at that. “Why do you always have to be so condescending?”
“I do not see it as condescension,” Tech told you. “I’m merely informing you, though I can see where you may have become confused.”
“Oh, I’m not confused about anything,” you bit out, voice sharp. “I am very well aware that you have an artificially elevated opinion of your own abilities.”
“Technically, my opinion of my abilities could not be artificially elevated, even if it were untrue,” he lectured, adjusting his goggles as he moved into the final stages of the repair. “It would be a delusion. However, I am not deluded. My skills where intelligence is concerned - including focus - far outstrip yours.”
And that was exactly the problem with Tech. He was a good soldier, an extremely clever man, and utterly reliable as a member of the Bad Batch. You were a big enough person to admit that you found him attractive. Something about his intellect, the way he moved, how good he was with his hands… But then there were times like these when his lack of interpersonal skills just got on your nerves.
“Unbelievable,” you muttered.
Tech finally glanced up at you, looking surprised. “I don’t mean to offend you. I am just stating the facts.”
“Everyone has a threshold where they lose the ability to focus, Tech. Even you.”
He scoffed. “If that is true for me, I have never come close to reaching it. It is safe to assume that the threshold in question either does not exist or is so high that it is inconsequential.”
“Let’s find out, shall we?” you asked, sensing an opportunity. “You fix the wire I just broke and I’ll try to distract you.”
Tech raised an eyebrow at you. “I feel the need to remind you that I have been on a team with Wrecker for several years. If I can work with him trying to distract me, I doubt you’ll provide much of a challenge. Though I can easily replace the wire for you. It requires a certain level of understanding of the electronic component that I possess.”
“Nope, we’re doing this,” you insisted, bothered again by his most recent self-aggrandizing statement. “You replace the wire, I’ll try to distract you, and we’ll see who wins.”
“We have more important things on which to focus than betting-” Tech started.
You interrupted, playing the card you knew he wouldn’t be able to resist: “Consider it an experiment.”
Tech paused, finally looking intrigued. “What are the specifics of this agreement?”
“You give an estimate of how long it would take you to fix the wire in an environment that has an average level of distraction,” you proposed. “I’ll try to distract you more than that. If you get the repair done at or under your estimated time, you win. If it takes longer, I win.”
“That leaves far too much room for foul play,” Tech objected. “For instance, what if I just stunned you? That would significantly improve my time. Or what if you hid my goggles? That would make the task take much longer, even if I refused to search for them.”
“Stars, Tech,” you said slowly. “I’m not going to hide your goggles and I would hope you wouldn’t stun me over something so stupid. I’ll keep my distractions to ones that won’t impact your ability to do the job. Nothing about your eyesight or ability to use your hands. If you beat your time, I’ll never question your intellectual superiority again. And if you stun me, we’ll just say I win.”
“I thought this was an experiment?”
“Yeah, yeah,” you agreed. “Then we’ll say the experiment supported my hypothesis rather than yours.”
Tech’s eyes glinted with an unreadable light. “Agreed.”
“Wait, hold on,” you hedged. Those examples hadn’t sprung from nothing. Did Tech really think you were going to bully him with this? “You have to tell me what you don’t want me to do. Hard limits, things that are an absolute no.”
“I don’t have any stipulations, other than the ones we already discussed,” Tech dismissed.
“Really?” you asked, skeptical. “And if I decided the best way to distract you would be to treat you the same way I’d treat any other man I wanted to distract?”
Tech didn’t understand what you were saying, not until you cast a pointed glance down at his crotch. Then he laughed, not remotely the reaction you had expected from him.
“I still believe I could keep my concentration,” he told you.
“You can’t be serious.” You shook your head at him. “You really think you’d be able to do delicate work on an electronic if I was jerking you off?”
“Yes,” Tech answered simply.
“You’re on,” you snapped, tossing him your chronometer. “Put your time estimate in on the timer function. I’ll even be nice and bring you everything you’ll need.”
In minutes, you were both set up and ready to go. You had wordlessly retrieved the bottle of lube from the Marauder’s storage closet. Everyone had laughed when it showed up among a group of similarly-colored bottles of shampoo, but no one had thrown it away. Now, it looked like it would finally be used.
“Starting the timer in three… two… one…” Tech counted down.
You had settled onto the floor beside his work station, sitting on a pillow you had placed between your butt and the cold durasteel ground. As Tech pressed the button that started the timer and immediately started working on the electronic, you set to work as well.
His body glove unsnapped at the crotch - a convenient means to get started. You fished inside the small gap you had made, gently coaxing Tech’s cock out into the open. A dab of lube warmed between your palms gave your grip just enough slide to work down his shaft without too much friction.
Tech’s only reaction to you fondling his private parts was to give a slight shift in his seat. You were sitting too low to watch him work, but you could hear his hands moving steadily above your head.
Since you were so close to it anyway, you studied Tech’s cock between passes of your hand. He was limp right now, his pale skin unbelievably soft. The hair around the base of him was colorless and neatly trimmed, but thick. Your hands reveled in the feeling of him, even as he stayed soft.
There was a quiet snick! above your head and Tech said, “The broken wire has been detached.”
That was only the beginning of the repair process, but Tech had still announced it with a certain sense of pride. More interesting, his cock gave the slightest stir.
“Do you get off when you fix things?” you asked, unsurprised when Tech didn’t answer you. “Or maybe it’s just the idea of winning against me. Do you like being better than me at something?”
Tech still didn’t reply, but his cock gained some color and you laughed in delight. “You do! Hey, everyone’s got a kink, right? Besides…” you paused to stroke your hand from his base to his tip and back down to cradle his balls where they were still tucked inside his undersuit. He shifted his weight again. “You’re very nice to look at. I mean, all of you is, but your cock is a pleasant surprise. It’s lovely.”
You began pumping him in earnest, encouraged by the way he was hardening beneath your grip. When you added a gentle twist to your motion and stopped to thumb the slit of his head, his hips shifted on the seat. It wasn’t the first time he had moved that way, but something caught your attention: there had been a thrust hidden in that motion, a stuttered push of his hips as he settled back to a seat.
Tech had yet to make a single noise, but a glance upward showed that his teeth were clenched. In fact, they were clenched so hard that his jaw had formed an even sharper line than usual. You desperately wanted to lick the edge of his jaw, but you couldn’t interfere with his line of sight.
So instead, you contented yourself with darting out a quick lick to the underside of his head.
The resulting sharp burst of Mando’a above your head was impossible to decipher, but the tone made it clear that it had been a curse.
In your most innocent voice, you asked, “Everything okay, Tech?”
“I thought you were just going to use your hands?” he replied, voice tight.
“I go where the mood takes me,” you replied enigmatically, but returned to regular pulls with your hands… until he dropped his guard, then you enveloped the head of his cock in the moist heat of your mouth.
Tech swore again, his knee jerking so hard that it connected with the underside of his work station. You sucked gently on him, pulling back until his head reappeared from between your lips with a faint pop.
“Trouble concentrating?”
Tech growled at you, the sound doing unexpected things to the suddenly-throbbing flesh between your legs. “I am fine. I’m roughly halfway through the replacement process and on track to finish well under my estimated time.”
“Then I guess I’d better ramp up my efforts,” you told him.
Tech grumbled, returning his attention to the electronic component with an air of intensity. He pointedly placed both elbows on the table, rotating so it would be harder for you to torment him with your mouth, but you were undeterred.
You took your pillow along as you crawled under the table, positioning yourself between his legs. After a second spent admiring the picture of Tech’s hard cock standing up against the black material covering his stomach, you leaned in, holding him in place as you licked along his balls.
The jerking of Tech’s legs was stronger this time, but he managed to keep from hitting the table. You happily mapped the space between his legs, using your lube-covered hands to toy with the sensitive spot where the head of Tech’s cock met the shaft.
A hoarse groan over your head was music to your ears, but also served as a signal. You pulled away, leaving him completely untouched. There was no sound above you, his work appearing to have paused entirely. Then, carefully, you drew in a deep breath and blew a stream of cool air over him, from the weeping tip of his cock all the way down his shaft, ending with his balls.
Tech shivered, his cock straining against his stomach then. “Cold?” you murmured, voice pitched so low that it almost sounded like you were talking to the cock instead of its owner.
You held him firmly, taking the rest of the length into your mouth until your lips met your hand. His head was almost far back enough to make you gag, but you fought the impulse. You hummed a bit, just as if to say, “That’s better,” but Tech’s hips bucked at the vibrations. Armed with a new weapon, you hummed determinedly, smirking to yourself as it turned into the tune of a popular song on the GAR’s radio network. Tech had hated the song, but from the moan above you, he may have changed his mind.
Tech’s hand hunted blindly under the edge of the table, settling in your hair before giving a gentle tug. “Unless you want me to come down your throat, you need to stop.”
You worked your way back up his shaft, teasing your fingers along his sac all the while. “That’s not a very good threat, Tech. It sounds delightful to me. Unless you’d rather come inside of me?”
He didn’t say anything, but the way his hand tightened in your hair spoke volumes, especially when paired with the way his hips gave an involuntary little thrust.
“All of this for a bet?” Tech asked carefully.
“An experiment,” you corrected. “And no. I’ve wanted to do this for a while. But if you don’t want to…”
“I do want to,” he interrupted quickly. “Come up here so we can talk.”
You obliged, sliding out from under the table so that you could see him while he spoke.
“What are the specifics of this agreement?” he asked, parroting his question from earlier. Knowing him and his prized memory, it was far from accidental.
You pretended to think about it. “Well, there’s not really a way that I won’t impede your view…”
“Hold on,” Tech ordered.
In a moment, he had configured his desk higher, dropping one of the seats from the side of the Marauder as you watched, impressed despite yourself. He had created a setup that would let him be buried in you, working at a standing desk above your head.
“Works for me,” you said with a shrug. “You keep doing the repairs and I’ll keep distracting you.”
“Agreed,” Tech said.
You peeled off the lower half of your clothes and took a quick moment to lube yourself up - despite how wet you were already. Tech watched, enraptured, and you only just had time to think about how you may be able to run out the clock just letting him watch you finger yourself… but then Tech snapped back to his senses.
With a gesture at the seat, he said, “Get settled. I’m running short on time.”
For some reason, the order made you tighten and you rested your elbows on the seat. When Tech had finished adjusting the desk to the correct height, he found your bare ass pointed back toward him.
“This is the position you want?” he asked.
“Tech, sweetie,” you purred back at him, “I’m gonna need to move.”
Tech bit back a noise, but you heard it anyway. He stepped up to the desk, his hard cock smearing precum along one of your ass cheeks. You reached back between your legs and slotted him into place, feeding him into you.
It took a second to figure out the motion. You weren’t used to walking backward to impale yourself on a cock, but you had him buried in you after a short trial session. For a moment, you just stood there. Tech was as deep as you could get him, and cock warming was plenty distracting, from what you had heard.
Bent over the seat with his length pressed as far as it could be, you amused yourself by seeing how many ways you could flex your muscles around him. It was an inexact science, but you managed a new dimension when you pressed fingers to your clit. The resulting ripple made you gasp and you heard one of Tech’s tools clatter to the table above you as he scrabbled to pick it up.
You let your fingers wander, exploring how your folds were stretched so intensely around Tech’s cock. But then your forefinger brushed the base of him and Tech’s hips gave a helpless little thrust, impaling himself deeper into your heat. It was too much, and you started moving.
You alternately clawed closer to the seat and used it to propel yourself backward, repeating the gesture as you fucked yourself on Tech’s length. Short whimpers were driven from you with every stroke of him inside you, your wetness only barely managing to counteract how tight you were around him. It was a lot just on a physical level, and when you added in the fact that you had wanted this for so long, and the feelings of depravity you got from being fucked under a literal desk…
Well, no wonder that a single brush of your fingers over your clit left you convulsing around him.
Tech made a choked sound as you started to squeeze. He grasped your hips with both hands, tools were forgotten entirely as he directed all of his attention to driving into you. His angle was much better than yours, letting him thrust deeper, harder, and faster. The sensations drew out your orgasm, stretching it until your knees were shaking and your breath was coming in sobs broken by the force of his cock in you.
“Where do you want me to come?” he asked, urgency tightening his voice.
“Inside,” you said dazedly. “Implant.”
Tech’s cry was clearly muffled behind his teeth, but clear all the same, an audible badge of honor. All you could hear was him - the slap of wet flesh, the squelch of his last thrusts through your combined wetness, the small moans both of you were giving… All of it echoed around the inside of the Havoc Marauder, ringing until you were deaf to everything except the sounds of your pleasure.
Tech finally released you, staggering until he dropped. You glanced back, unable to gather the strength to do much more than that. He had sat down heavily behind you, cock streaked with his own cum and softening in his lap. His begoggled eyes were locked between your legs.
“My only regret,” he murmured, tracing a finger over your sensitive entrance while you shuddered. “I should have stopped to look more closely.”
“You were running low on time,” you reminded him, managing speech after a moment.
“Kark the time,” he said. “I am now four minutes over my estimate and I am very well pleased with the way things worked out.”
“I won?” you asked, perking up slightly.
“Your hypothesis was supported,” he corrected grudgingly.
“Thank the Force,” you muttered, wincing as you settled to rest your weight further back toward your heels. “Are you going to make me think up a hypothesis to prove every time I want to do this with you?”
“You would want to do this again?” Tech asked, sounding stunned by that.
“Of course,” you told him, rubbing at the raw place on your elbow where you had balanced your weight during the last part of your session. “Though maybe in a more comfortable place.”
“Anywhere, any time, hypothesis or no,” Tech promised. “Can I kiss you?”
“Why not?” you asked cheekily. “We’ve done everything else.”
Tech rolled his eyes, but leaned in to kiss you anyway, his lips soft against yours. The electronic component was forgotten entirely, sitting unrepaired until much later.
---
A/N - a little early for Tech Tuesday, but here we are.
Thanks for reading!
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prof-peach · 3 years
Note
What sort of safety standards and precautions are you subject to and how many do you break in your workplace? (Basically asking about poke osha)
As an island, we ask the staff to adhere to regular breaks, wear at least one item of the islands uniform, display ID badges so the public can identify aid easily, and generally don’t do anything stupid. If we have to work at heights, you can bet we get the hard hats out, and often scaffolding too, having a certified member of staff around to construct towers when the need arise. We have regulation amounts of first aiders per average headcount in many locations, offer access to all, so ramps, assisted doors, disabled toilets, we make sure to install fire defence systems and alarms, and keep those up to date. The extinguishers are routinely checked, machines all get vetted to avoid electrical fires on a regular basis. Hell, we got a designated landing zone for emergency aid ambulances now, thanks to that dude with the severe peanut allergy that one time. The staff are given the rundown for evacuation or taking shelter should there be an emergency, and we always hand out safety gear when they handle any pokemon of a volatile nature. For example, even the most well behaved poison type could do harm to humans handling it, so we ask staff to use gloves or goggles when handling them to avoid any accidents.
As for how many rules we ALL adhere to, I’ll admit, I forget some of it mid-job. We all lean a bit too far on a ladder sometimes, or forget the safety goggles when in a rush. You won’t catch me without gloves though, chemicals aren’t a laughing matter, and we never skip steps when handling things within the labs. Anything that is pokemon based, like care, testing, or feeding, we make sure to do things safely at all stages. Mistakes are however still made, this is a place of learning, and nothing teaches better than an accident I suppose.
On average the staff are unharmed doing the work, we’re insistent on safety gear and protocol for them. Do I remember to file every single accident report for some minor personal injuries?? Maybe not. If I had to report every work place incident I got into, I’d never stop doing paperwork. It would crush my soul, shackled to a desk for all eternity. We do however always file the correct forms with regards to the other staff. Gotta make sure they get those insurance claims, get that cash money, that sweet sweet medical coverage. We’ve got a killer admin lady who does the majority of those things. HR queen who saves my butt from having to do all the boring file work.
Safety gear you will often see myself, or other staff using: Fire proof riot gear, Kevlar gloves, heat resistant gloves, full body shield, steel toecap boots, shin/arm guards, gas masks, braces for the spine, dragon resistant gear, stab proof shirts and jackets, goggles, the list goes on but these are repeat use items, the things we rely upon the most. I will wear this stuff whenever I know I’m dealing with something very difficult, and have the chance to get to it before hand. I encourage any staff handling difficult Pokemon to do exactly the same, and gear up, if caught breaking the health and safety rules, staff are reprimanded for endangering themselevs and others. If theres a violent pokemon on the island, I will handle it, and not put staff in a situation where they're alone with one. Theres standard safety procedures for rocket attacks, for mass panic, for sudden wafts of poison from the forests thanks to poison type spores, for rogue pokemon, for thieves, for armed robbers or attackers. We adhere to many rules, even though we technically fall outside of legal jurisdiction of any region. We do it for our staff, and the visitors safety.
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