Snotlout: I'm the most responsible in the group.
Astrid: You literally just set half of Dragon's Edge on fire.
Snotlout: I know, and I take full responsibility for it.
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Yumi: Hey, can you give me some dating advice?
Rentaro: Just because I'm with Miwako doesn't mean I know how I did it.
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SUSAN: “I can't, Mister Chesterton. You can't simply work on three of the dimensions.”
IAN: “Three of them? Oh, time being the fourth dimension, I suppose? Then what do you need E for? What do you make the fifth dimension?”
SUSAN: “Space.”
“DOCTOR: Yes, the planet Quinnis, of the fourth universe.”
VICKI: “Time [fourth dimension], like space [fifth dimension], though a dimension in itself, has dimensions of its own.”
THE RILLS: “Though we are beings of separate planets, you from the solar system and we from another space, our ways of thought, at times, do not seem all that different.”
MALPHA: “Suppose they send a message through this universe?”
[...]
MALPHA: “This is indeed an historic moment in the history of the universe. We six from the outer galaxies, joining with the power from the solar system, the Daleks!”
Revisiting this post of mine after rewatching Galaxy 4 and fixating on the Rills’ phrasing a little. Playing with the Hartnell era’s outdated (often intentionally) or kitschy, already rusted “space-age” approach to cosmology.
The outdated way of viewing galaxies as “island universes,” the idea of “galaxy” and “universe” being interchangeable terms. “Space” as something just as surreal, strange, as “Time,” with multiple dimensions of its own. The reverberation, the haunted humming, of evil and machine monsters tapping into a sort’ve “cosmic unreality.” The night sky endless “island universes” drifting past, beside, and through each other. Different galaxies, sure, but evidently equal as different dimensions, entirely different definitions of “space” and “universe.” Different properties. Dreamlike. Child’s logic.
And this approach to space sort’ve slips away textually with Troughton, replaced with the eerie, spooky sense of vast space, of whole worlds and universes hidden in the folds of humming velvet black, but it still... I dunno.
And it’s all so... empty.
Perhaps, to jump a few eras and (extreme) aesthetics later, distressingly empty.
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Imagine being an early human and settling near the ocean with your tribe and one day you find a whale carcass washed up on the beach and it's the first time you've ever seen an animal of that size. I would literally give up all of modern life's commodities to experience that.
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Joselyn: Lincoln and I are having a baby.
Tabbris: That's grea-
Lincoln, slamming adoption papers on the table: It's you, sign here.
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i think people's takes on jev being this like thousand year old creatura are fascinating and fit even my interpretation of his character and place in the story (as like. a representation of the setting at large. an archaic force being shoved into a simulation/loop/machine. cosmis horror kinda shit) but i also think it's 1. funnier 2. scarier 3. more emotionally scarring to imagine him as like. a 30, 40, 50 year old man. just a quirky little guy. he had a childhood, maybe he got picked up by seam as an urchin and they were a travelling magic act and clownery and judy n punch duo and they stole apples from the market and he climbed trees w his little paws before someone made him wear shoes. he was a brash teenager and he played the accordion and kept all of his trinkets in a little chest he used to sleep in. seam made his suits, from his own crayon drawings. he was a middle aged man disenchanted with his work and he sought shelter from the boredom in bothering others. and he ran away so many times and he slept outside and he helped seam make their own beer and mead and they still played the accordion and the hurdy-gurdy together. isn't it scarier to make him a normal man? who turns into what we see? doesn't that hurt more doesn't that make his character even deeper. he was just like you and this means That can happen to you too, grounding stuff like that is like one of the basic rules of horror. and then he just goes to jail they straight up lock a mentally ill guy with all those horrors in the basement - not an old-as-time-itself demon, not a savage beast, but. a man. jevil russian sleep experiment au.
again im not calling anyone out its just an interpretation ive NEVER seen anyone else come up with and i genuinely wonder why and if my other jev readings continue to be weird as fuck to other people
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openly asking for people's answers: what is the longest work of horror fiction you can think of that remained genuinely frightening through it's entire length? i'm generally of the opinion that the longer a work of horror is the less likely it is to sustain a sense of heightened fear, bc the more it has to explain itself, and that this is especially true with supernatural horror, so im curious as to what other ppl have to say.
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RPG a Day 21-25
Day 21: Favorite licensed RPG
Free League's Alien RPG, hands down. I can't think of any other licensed games I even play off the top of my head, and the Alien game is very well done. The stress mechanic and 3 act structure go a long way to achieving the feel of the source material.
Day 22: Best secondhand RPG purchase
Not even a purchase but a trade; I swapped a 5e book to @marquisnaberius in exchange for the 2e Unknown Armies core book and the 1e One Shots book. As far as strictly things I've bought, I did get a lot out of my set of core books for D&D 3.5 as a kid despite barely actually playing that particular edition. I was used to 4e and the juxtaposition was interesting. Also, I like the sketchy art style in the PHB.
Day 23: Coolest looking RPG product/book
I'm very partial to games that have a diegetic-ish style, like Monsters and Other Childish Things, the Unknown Armies 3e character sheet, and so on.
I also really like the art and feel of the Mothership scenario Gradient Descent. As far as the coolest art, Over the Edge 2e has some great stuff, though there are many others I could mention. Tales from the Loop is obviously designed around its art to some extent. This is definitely a prompt with a lot of answers.
Day 24: Complex/simple RPG I play
I think D&D 5e is the most complex RPG I feel I fully understand, and I do mean I FULLY understand it. I have half the monster manual and spell lists memorized and can improv anything else I need. It is kind of nice having a system of moderate-to-high complexity at my beck and call. I know there are much more complex systems around, including other editions of D&D, but I don't really want to make the mental investment of learning them. That's not what I enjoy in RPGs these days anyway. If I want crunch I'll play a video game.
As far as the simplest game, Fiasco is basically improv with a little bit of dice prompting for structure. So if you consider improv simple, which I feel is a plausible perspective, then that would count. One page games like Lasers and Feelings and Everyone is John of course also count for this.
Day 25: Unplayed RPG I own
Oh god, so many. I've already mentioned Monsters and Other Childish Things a few times in these prompts. Troika!, Ryuutama, Liminal Horror, Vaesen, The Dee Sanction, Mothership, and Fellowship all also fit this category. And that's to say nothing of all the games I've played once or twice and would love to come back to...
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