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#either I'm gifted with the ability of prophecy
depressed-writer9000 · 6 months
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I knew it was gonna happen and was still flabbergasted when it did
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dawnbreakersgaze · 2 months
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Shut the fuuuuuck up
I've long suspected that Mt Eternal is where the Tower of Thorns rests (or what is left of it anyway) due to several factors- the biggest being how chapter 8 ends with Zayne on Mt Eternal either sealing or clearing (interacting in some way at least) with something frozen or buried in the ice and snow there.
However, last night I was doing some rereading, and this afternoon a very specific thing caught my attention.
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That is DEFINITELY the exact same mountain peak. I grew up in the Teton mountain range in the Rockies, my stupid little lizard brain recognizes peak patterns before anything else lol.
Maybe I'm super late to the party and everyone else already knows exactly what it is Zayne is doing here, but this makes me feel like he's finally remembering who he is now, and he's trying to either gain access to the tower (for abilities? A prophecy? The staff?) Or he's bound and determined to not let whatever is in there out again if it's trying to reclaim him.
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"Remains shackled to time" is also especially troubling when you consider the vines of thorns and chains that literally bound him, and the verse from his myth:
"Astra gifted one of his eyes to the Foreseer. By walking the winding path of time did the Foreseer understand its passing. This is the power of a god” -Philos: Tome of the Foreseer.
The eye of Astra quite literally shackled him to time. While he was boundless in the sense of existing outside of time, he was more constrained than anyone bound to death.
Idk there is a lot to dissect but I need time to piece it all together. I just needed to get this out before I imploded.
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blackkat15 · 24 days
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THEORY TIME:
(because my brain is hyperfixated on Half Life shit and I kinda want the other Half-Life peeps to see bc I dunno whether this is a good theory or not and I don't know if I've gone insane OOF)
So you know how the Lambda (λ) symbol is from the Greek alphabet? It was used because the symbol indicates the wavelength of any wave, especially in physics, electronic engineering, and mathematics.
Gordon was a theoretical physicist obvs.
And then my brain was all like: "Uh hey. You know how we don't know G-Man's name? Maybe it could be Greek too."
So then I found Glaucus.
Now Glaucus was a sea divinity. Originally a fisherman and diver of Boeotia, he once ate a magical herb and leaped into the sea, where he was changed into a god and endowed with the gift of prophecy.
Stay with me.
The G-Man is (assumed) immortal and he has the ability to see into the future.
Glaucous (alternate spelling but originating from the same Greek word) is used to describe the pale grey or bluish-green of plants and birds.
GUESS WHAT?!
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G-Man wears blue/blue-grey suits and his eyes are either blue/green/blue-green in his appearances.
Maybe I'm too deep to find my way out of this hole but I'm putting this out there before I drown in the dirt.
(please don't hate me Half Life veterans)
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my-name-is-apollo · 3 months
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hey! two questions
1. Are gods born with their divine gifts or do they acquire them thanks to humans? For example, Hermes is the messenger god but that gift was recognized by the other gods and there was some change in him or was his "natural" gift simply recognized and that's it?
2. In the case of Apollo, how does the gift of prophecy work for him? can he "see" all the time? Does he have flashback-style "visions" or can he just sense what's going to happen? I was wondering this because in the case of Troy, Apollo would already know that Troy would fall, right? Or in the case of Typhon attacking Olympus, would he know that Zeus would momentarily lose to Typhon?
Most of the time, gods are born with their powers. There are some exceptions though. For example, Zeus' thunderbolts are forged by the Cyclops, he didn't always have them. And while Apollo and Artemis naturally have some powers - like healing, producing light, easing childbirth for Artemis, foresight for Apollo - their ability to bring sudden death and diseases is possible due to their weapons (which were forged either by the Cyclops or Hephaestus). In the case of Hermes, I suppose his natural powers are his wit and his smooth tongue XD and it was because of these qualities that he was appointed as the messenger of the gods. And the rod given to him by Apollo also helps him bring peace. So I'd say gods get their titles because of their already existing powers and not the other way around. Whatever powers they acquire through their weapons is not because of humans either.
About the second question: yes I'm sure Apollo can see the future whenever he wants to. He can just see things happening, and sometimes he also studies the omens to predict what's going to happen. But that doesn't mean he would always use his foresight every single day. It sounds exhausting tbh. In Lucian's satires, Zeus comments on how tiring it must be for Apollo to cater to all the people consulting his oracles. Also, even though he can see the future, he can rarely ever do anything to change it :') so I like to think for the sake of his sanity, he chooses not to take a peek unless he's asked to, and just face things when they happen.
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acewithapaintbrush · 2 years
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If you're still taking prompts, how about some Alma being protective of Bruno once he comes back?
"I need a prophecy."
Alma takes a deep breath and folds her hands in front of her stomach. She is blocking Casita's doorway. Nonetheless she tries her best to look accommodating, while at the same time keeping the man in front of her from entering their home. 
She likes Emanuel well enough. His parents had been dear friends and good people, even though they have apparently failed to instill some manners into their only child. 
An uncomfortable thought enters her head. 
Maybe it isn't so much a lack of manners, but a sense of entitlement. An entitlement the entire village seems to share in regard to her son's time and services and his gift. An entitlement she had done nothing to curb in the last fifty years. 
'I need a prophecy.' 
That sounds so familiar. She has heard that sentence a lot over the years. Not a question. A demand. One she had been all too willing to fulfill. 
But that's not the truth either, is it? It hadn't been her dealing with the demands, but her son. Her son, who hadn't been willing at all, but who had done it anyway because years of guilting and insisting had whittled away at his ability to say no. 
He still has trouble saying no and that is Alma's fault. 
It's time for her to do what she should have done the first time a polite request had turned into an entitled demand. 
"I assume," she drawls and straightens her posture "that I'm supposed to translate this into 'Can your son give me a prophecy, please,'?" 
The last word leaves her lips like a gunshot. 
Emanuel looks taken aback by the vitriol in her voice. "Uhm… I guess?" 
"What do you need this prophecy for?" 
The man bristles and blushes and that tells Alma everything she needs to know. He probably wants to know if his wife will cheat on him once again. Alma wonders why he thinks that the answer will be different from the other dozen times he's asked. 
Odette is a passionate girl trapped in a loveless marriage. What answer does he expect? 
"That's private!" 
"Well, I'm afraid I can't let you in then. You see, Bruno doesn't give prophecies anymore unless it is a life or death kind of situation. And even then he might decline."
"This is life or death." At Alma's raised eyebrow he grows even more agitated. "She promised she won't do it again. I need to know what's going on between her and the baker." 
"How about you ask her instead of my son?" 
"No! I need a prophecy! I want a prophecy! It's your son's duty." 
Alma breathes deeply. 
'They need your visions, son. It's your duty!'
The nausea threatens to overwhelm her, but she won't show weakness now. 
"The answer is no." 
Emanuel looks like he might try to push past her, but Casita rattles the door menacingly and he steps back. He is breathing hard, but then a glint enters his eyes. 
"Guess I'll have to ask your son himself the next time I see him in the village. He'd always been so accommodating, I'm sure I can make him see reason." 
Bruno might see 'reason', but what Alma sees is red. 
"So you need a prophecy that badly, Senor?"
Emanuel winces at the stiff address. He knows he has messed up, but there is no going back now. 
"Si!" 
"This is apparently of utmost importance to you." Alma pats his arm and leans in. "So allow me to take care of this myself. Here is your prophecy: your wife and the baker will make a very cute couple once she finally finds the courage to leave you and pursue him."
Emanuel sputters and huffs. "That's not-" 
"You are right." Alma hasn't rudely cut off anyone like that in years and it feels good. "That's not really a prophecy, since everyone knows about their feelings except you. So here is another one. On the house, so to speak." She leans even closer and lowers her voice. "If you dare bother my son about this or any other prophecy, they won't ever find your body." 
Alma doesn't think she is that scary. How could she be? Over 70 years old and so much smaller than Emanuel? But the man blanches alarmingly and hurriedly puts distance between them. 
"The council will hear about this!", he shouts and runs away. 
Alma is not worried. Let him go to the council to tell them that the holder of the candle, poised and kind Alma Madrigal, has threatened him. 
Let's see how much they will believe him. 
She closes the door and upon turning around only jumps a little when she comes face to face with her grinning nieto. 
"Abuela!" Camilo exclaims with way too much glee. "Didn't know you had it in you!" 
"I have no idea what you are talking about, hijo." Alma sniffs and walks past him with her nose held high "And I expect you to keep this to yourself." 
"Sure thing, Abuela." After a short pause he adds "I'm sure Isabela would help you, though. I heard she's experimenting with flesh eating plants." 
Alma doesn't react. It wouldn't be appropriate. 
But it is something to keep in mind. 
****************
The way Bruno hugs her from behind and gently kisses her head at dinner that night reminds Alma once again that you can't trust Camilo with a secret. 
Her son's arms are tight around her and he shakily whispers 'Gracias Mama' into her neck. 
'Oh well', she thinks as she takes the hand of her son and kisses a sore knuckle 'I guess I can let it slide this one time.' 
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tobiasdrake · 4 months
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And Sea of Stars.
Time to tackle some trials.
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These little lantern doo-dads are cutie-patooties, is what they are. I'm a little weirded out that they drop Berries though.
Do they eat the berries? Do they grow the berries? Are these plants or herbivores because it's freaky either way.
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Alright man, we gathered your weird giant artifacts and now we understand Live Magic. Do we pass?
Honestly, I don't know why you made a token gesture of a fuss about letting Garl in here in the first place. He can use Live Magic too. I know it's because of Something Something Solstice Warriors So Attunement and all that but. Still.
If the presence of a Solstice Warrior nearby means everybody gets superpowers then this is one area where having normies along is a total benefit. The more Live Mana channelers, the merrier.
Anyway, you can give me my certificate or whatever and we can--
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...okay, so apparently that was happening while I was talking.
Man, I have got to stop going off on monologues in the middle of dramatically tense conversations.
I just want it on record that I think it's unfair of you to make us build the robot body that you are going to crack my skull with. I think that demonstrates poor work ethic on your part. And that I would like to file a formal complaint with your manager.
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That's fair.
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Hold up, nobody said anything about prophecies. We were just told to learn "to use magic without using magic".
Fuck yeah, gift with purchase!
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But we already began our journey!
Ten years after beginning our journey.
I'm so tired of beginning our journey.
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Oh man, I am going to ruin so many people's sleep schedules doing this. This is the most catastrophic power yet.
It's not even a toggle. Like, a lot of games have the ability to SHLOOP straight to dawn or dusk, often with the implication that you aren't really changing the time of day so much as you're just skipping forward in time, either with or without your PC.
But no, this is whole-ass fucking time-of-day manipulation. I can crank the sun back and forth like a DJ at a turntable. WICKA-WICKA Your lunch hour is gone.
This might actually be a sound basis for one of those Superpower Registration Act storylines. I'm about to ruin the lives of every single person on the planet because this bridge is solar-powered and I don't wanna wait around for the right time of day.
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It's nice to know that it's not just Moraine. We're all inconsiderate pricks. Imagine doing this instead of. Like. Any other possible locking mechanism ever.
We already have locks that you just zippy-zap with a bit of lunar magic and they open right up. But no. I'm going to crank the sun back to 8 AM every time I want to cross this bridge. Fuck you.
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Hold up. We sealed ancient evils inside a prison whose locking mechanism is a specific time of day? I feel like there's a flaw in that plan.
Well. That's horrifying. Anyways, it's prophecy time.
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HA! Told you lunar magic's superior. Even Sun Warrior Zale needs a little bit of night to become the best version of himself.
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Zale's prophecy is that he needs to be more like me. My prophecy is that I'm next-gen Jesus. I WIN.
Does Garl get a prophecy?
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That's. Not. A prophecy. That is whining about our decision to bring a normie disguised as a prophecy. Man, everyone's prophecy sucks but mine. Even time recognizes that I'm the best one in this group.
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Oh, there's more. So he gets a prophecy and also some whining. Elder Mist wanted to clearly establish that he's only delivering this prophecy under duress.
Though the prophecy itself is pretty good, actually. High five, Garl. We're both better than Zale.
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That's going to be our ticket to Wraith Island. We need to be there before the eclipse which is... uh... an amount of time away. Shouldn't be too far off. Depending on side quests, of course.
Of course, if we miss the eclipse, I could probably just timey-wime the days back until the day of the eclipse anyway.
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Giants are our travel mechanism? Do they, like, shoot teleport lasers out of their eyes or something?
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O_O CAN HE MISS!?
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godsofhumanity · 5 months
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Can we have headcanons about Apollo and his relationship with the fates (definitely not because i miss my sunshine boy) considering Apollo is the god of Prophecy and he tricked them once into letting one of his favorite mortals live in exchange for someone else
whew. ok. this one has been in the inbox for a while because i couldn't think of anything but i've given it some thought recently and this is what i came up with:
first of all. so Apollo's prophetic lineage can be traced back to the titanide Phoebe who was the original goddess of the Oracle of Delphi.
now Phoebe's grandchildren include Hekate, Apollo, and Artemis. so i want to digress and talk a bit about Hekate for a second.
Hekate is associated with witchcraft and magic and crossroads and whatever else, and her mother is Asteria, Leto's sister. and Asteria, of course, was married to the titan Perses until Perses got locked up in Tartarus when Kronos was overthrown and so i've always hc'd that Asteria raises Hekate by herself... and i think Hekate is obviously quite a bit older than Artemis and Apollo.
so, when Leto finally has Artemis and Apollo, i really like the idea of Leto and Asteria living together and raising their children together... and i do like the idea of Apollo and Hekate naturally bonding because they both have that darker magic-y oracle-y side to them.
anyhow. Hekate is associated a lot with the Underworld, and i super super love the idea of Hekate spending a lot of time in the House of Nyx with Nyx learning magic from her. i think Asteria would take her down there sometimes...
so i think Nyx and her children have a really good bond with Asteria and Hekate.... they're not indifferent to Asteria and Hekate the way they are with most of the other Olympians and Titans.
now, Phoebe is the Oracle and she has great oracular (is that a word??) abilities, and so she can give Apollo a lot of her wisdom. but, being a Titan, i think she's quite old at this stage, and i do like the idea that the power of the Oracle wanes with time as new Oracles appear and the power of "fortune-telling" shifts across generations. so, since Apollo now has the Gift, it is a lot weaker for Phoebe.
so i think Asteria has an idea to take Apollo to the House of Nyx to see the only goddesses who's fortune-telling power does NOT wane-- the Fates.
i hc that Zeus approves of this idea too. he has a steady relationship with the Fates because he's the King and he consults with them often anyhow,, and so he figures it'd be good for Apollo to know them also.
thus, Leto brings Apollo to Nyx's house and to the Fates and the three sisters teach Apollo all they know about fate and destiny... and they teach him how dreams are made and how they can be messages, and how dangerous it is to play with fate.
and so Apollo grows up with the knowledge he has gained from his grandmother Phoebe and from the Fates as well.
now we know Apollo wasn't always the guy who abides by the book-- according to Aeschylus, he gets the Fates drunk to convince them to spare his love Admetus' life because he was fated to die, and they agree IF he can find a replacement.
i've always imagined the Fates are very ancient and old (see more Fates hc's here),, and even though they have a playful side, i'm sure that they don't take very kindly to people trying to mess around with fate.
in saying that, i don't think they do much by way of "punishment"... they're advisors, counsellors; not harbingers of justice. so i think, they would be really annoyed with Apollo,, but they wouldn't just entirely drop him from the book of friendship. i think their relationship would just be a bit strange.
however; i also don't think that the Fates and Apollo are besties to begin with... like i said, i think the Fates were more of a teacher to him... and not regular teachers either. just every now and then. so i wouldn't call them "friends" really... just friendly acquaintances.
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sea-owl · 2 years
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Penelope being an Apollo child fits so well! Like I know she has the gift of prophecy but imagine she also got a bit of the healing abilities as well. Except it’s through kisses like recovery girl in BNHA. This was discovered when Philip hurt himself when they were young and little Penelope decided to kiss it to make it better. Up till then they thought Penelope only inherited the gift of prophecy from her father. Turns out they might have been wrong. Now picture Colin seeing this :)
Oh hello! I haven't seen you in a while. And lmao! We all know Colin is a jealous man, especially over his wife. Oh, this will be fun.
Also I don't see anything wrong with giving the demigod spouses more powers either. Percy has basically everything that consist with Poseidon, Jason and Thalia have several different aspects of Zeus, and Nico got a few powers from Hades. Hell I would even consider Will getting a few powers from Apollo.
"Fuck!" Colin cursed as the blade slipped in his hand.
Phillip, Colin's training partner, winced as he inspected the cut. "This doesn't look too good. Hold on I'll get Penelope over here and she can inspect it. Penelope!"
Penelope looked up from her spot of teaching her assigned Bridgertons archery. Shooting an arrow was rather different from shooting a pistol after all. Phillip waved her over.
"The children of Apollo are also the camp medics. Penelope helps one of her siblings run the camp infirmary." Phillip explained.
"Is everything okay?" Penelope asked.
Phillip gestured to Colin's still bleeding hand and Penelope made a face. Carefully, keeping her own hands away from the blood, she takes Colin's wrist and inspects the cut.
"It's bleeding too much for me to see how deep it is, but we can wrap it up for now and then check again in a little bit." Penelope dug through her bag to pull out gloves and a bandage wrap. Holding down the gauze in one hand, Penelope tightly wrapped the bandage with the other. Taking her gloves off and discarding them in a nearby trash can Penelope examined her work. "And just to make sure the bleeding will stop soon."
Penelope gave a quick kiss to the center of Colin's palm. Colin could feel his face heating up.
Oblivious or choosing to ignore Colin's blush, Penelope continued on, this time leading Colin to the infirmary. "It works faster if I directly kiss skin, but I'm not kissing anything bloody again, and I do want to see how deep you managed to cut yourself."
"Um, what was that?" Eloise questioned.
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cilil · 1 year
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☽ 𝐋𝐚𝐭𝐞 𝐧𝐢𝐠𝐡𝐭 𝐦𝐮𝐬𝐢𝐧𝐠𝐬 - 𝐍𝐚𝐦𝐨 ☾
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"𝑯𝒆 𝒇𝒐𝒓𝒈𝒆𝒕𝒔 𝒏𝒐𝒕𝒉𝒊𝒏𝒈; 𝒂𝒏𝒅 𝒉𝒆 𝒌𝒏𝒐𝒘𝒔 𝒐𝒇 𝒂𝒍𝒍 𝒕𝒉𝒊𝒏𝒈𝒔 𝒕𝒉𝒂𝒕 𝒔𝒉𝒂𝒍𝒍 𝒃𝒆, 𝒔𝒂𝒗𝒆 𝒐𝒏𝒍𝒚 𝒕𝒉𝒐𝒔𝒆 𝒕𝒉𝒂𝒕 𝒍𝒊𝒆 𝒔𝒕𝒊𝒍𝒍 𝒊𝒏 𝒕𝒉𝒆 𝒇𝒓𝒆𝒆𝒅𝒐𝒎 𝒐𝒇 𝑰𝒍𝒖𝒗𝒂𝒕𝒂𝒓."
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Whenever I read about Námo in the Valaquenta, this line in particular stands out to me. At first this seems just like a straightforward explanation of his prophetic abilities, yet after thinking about it for a while, I find that it hides a rather tragic fate, perhaps even one of the most tragic fates at least among the Ainur - which is ironic, considering that his power is tied to fate among other things.
Because here's the thing: Námo has all this knowledge about the future, but he cannot use it to change anything. at least not on his own - when Lúthien sings for him, he wants to, but he still has to appeal to Manwë, and Manwë in turn has to determine what Eru's will is.
If you take a closer look at when Námo speaks, how he acts in certain situations and what he says, it becomes even clearer that he's not supposed to interfere.
The Valaquenta states that Námo "pronounces his dooms and judgements only at the bidding of Manwë". when he does, these are the only times we get longer dialogue from him, as he provides some reasoning for his statement as well as telling people what to expect (most importantly in the Doom of the Noldor).
The other times Námo speaks are short comments, mostly in response to other characters making fateful decisions. Examples include:
"Thou hast spoken" - In response to Fëanor saying he won't give up the Silmarils
"And yet remain evil. To me Fëanor shall come soon" - In response to Manwë to saying that good will eventually come from evil
One comment Námo makes is a little different from the previous ones:
"Not the first" - In response to Fëanor claiming he'll be the first of the Eldar to be slain in Aman if he is forced to give up the Silmarils
In this case Námo corrects Fëanor, but as the text states immediately after, the other people present don't understand what he means. I suppose not even Námo can help being snarky sometimes (in fact I like to imagine him as a sarcastic person).
Aside from the previously outlined situations, Námo remains silent for the most part. The most striking example is his silence when Manwë decides to forgive Melkor, which in my opinion supports the theory that Námo is strictly forbidden from using his knowledge of the future (or possible futures) to interfere and/or change the course of fate. he's quiet while others make their fateful decisions, and comments or judges them only after they have done so, as mentioned above.
I suspect either Eru himself decreed this, since he's the one who gave Námo this "gift" of foresight (though I'd rather call it a burden or a curse) and/or Námo forces himself to stay silent as he's very wise and probably understands just how much even the smallest act of interference could change everything forever.
Either way, it must be painful to know of all the sad, tragic and horrible things that happen in the Silmarillion and Tolkien's other writings in advance and be unable to help. While the encounter with Lúthien is painted as the only time Námo was moved to pity, I think his knowledge weighs heavier on him than we can even begin to imagine.
I'm sure Námo has found himself wishing he could do something on several occasions, but he keeps it to himself. he's supposed to be a neutral judge and observer, one of the more passive powers in Arda. Whether his famous curse is even a curse or merely a prophecy isn't quite clear either (read more about that here).
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At least Námo has Irmo, Vairë and Nienna to support him. He may not be able to tell them what's wrong most of the time and he seems to have difficulties expressing his emotions, but I'm sure they comfort him to the best of their ability whenever he reaches out🖤
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mysticstarlightduck · 9 months
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Happy STS! We all know about the tropes, elements, and themes we love (and in some cases, use over and over again) in our WIPs! In The Last Wrath, which trope, theme, or element did you choose NOT to include, and why? Was it a deliberate choice or did it just happen that way?
Happy Storyteller Saturday! Thank you for the Ask, @clairelsonao3!
This is a very good set of questions, I'll try my best to give it a great answer too!
In The Last Wrath, which trope, theme, or element did you choose NOT to include, and why?
I guess I wanted to stay away from the obvious typical overdone tropes from the high fantasy genre and try my best to subvert them *
For example, the Chosen One trope, I try to give all my characters deep importance to the story instead of ever using this trope, and even those that could be considered to have "prophecied ancient powers" - looking at Julyan here - are not Chosen Ones. The path is not paved for them, and often their "gift/blessing" bears far too great of a price or toll for them - especially until they learn to control it, and even afterward. With Julyan's character - the most overt subversion of this specific trope in TLW - his arc begs the question "What is the line between a Man or a Monster?" as in, how far can uncontrollable powers push you and you can still be considered human? He was born with ancient powers, yes, but the powers are more of a curse than a gift, and he struggles with the fact that he is merely the vessel for this untapped magic that can both destroy or save. He wonders if he can still be considered himself and not a weapon after these powers, and the burdens it brings, grow. And even when he learns to control it, it isn't a prophecy that is ever going to save him, but his effort to be something more than the sum of his inhuman powers and use these abilities for good, he doesn't have an easy road to follow nor mentors to train him. He has to do it all by himself, with the help of friends that know nothing about the extent of his magic, in a world where all knowledge of such godly powers was already lost.
But I also try to avoid the smaller, more subtle tropes, such as the famous (which I despise with the entirety of my being) "In Medieval Times everyone wore dirty and dark clothing and lived in unhygienic cities with no sense of culture, in a non-diverse depiction of a very inaccurate Europe". We all know that is not true (while the Medieval Times were often convoluted, our "Dark Ages" perception of it is deeply incorrect, and heavily influenced by Renaissance scholars, who wanted to paint that era in a bad light to make their own time seem more enlightened. People will be people, always, no matter in what era we live in. There is color and diversity, and culture, and the Middle Ages/Medieval Times were no exception) To avoid that trope, I try to give the continent of The Last Wrath as much color and diversity as I can - I try to make all the kingdoms unique, with their own heritage and politics, color schemes and traditions to spare. (This is one of my most despised tropes of all time, so I actively try to avoid that godforsaken thing).
I refuse to add the "Cardboard Cut Out (a.k.a one dimensional) YA Heroine who is Not Like Other Girls and who is toxic to everyone around her." HELL TO THE NAW. My heroines may be unique, but they're humans above all things, they have their quirks, they have their strengths and weaknesses, they love their families (and the people around them), and most importantly, they don't go around shaming other girls for being girls or trying to make it seem like "oh I'm so special look at me, I'm such a victim of the world", NO. Also, a character can be strong and female while not being cliche and unbearable. A girl can be a leader and fall in love (those things shouldn't be "either one or the other." A girl can be both a strong warrior and a caring girlfriend. Just look at - my beloved - Annabeth Chase from the books).
Also, on the note of female character tropes in fantasy fiction, I refuse to write heroines who are "femme fatales" (especially if that sums up their entire personality). A woman can be seductive, and embrace her sexuality while being more than that, while being intelligent, brave, or both. Another reason why I refuse to write good characters (and even most villainesses unless that is the point of their character and they're multidimensional) as "femme fatales", is because often the role of the "seductress" borders WAY too close to glorified s3xual assault (especially female-on-male, or more rarely female-on-female) and no hero character should ever do that. Those are villainous actions suited only to the most twisted, perverse, and sadistic of villains. (It should never be something to admire in a female character. Dominance should always have a limit on both sides of a relationship and femme fatales oh so often cross that limit). It's a deeply problematic trope, and unless the character is properly portrayed as problematic, it bugs the hell out of me. A woman should be more than just sexy, even if she embraces it. A woman can be sexually empowered, without being an offender. (For example of badly done femme fatales, the female heroines in many Bond movies or Irene Adler in most Sherlock portrayals.) And this trope has taken a return on the YA genre, especially with "Not Like The Other Girls" kinds of leads, and I find that... disturbing, to say the least. I also despise the Bad Boy Trope (the male version of a femme fatale that you will often see in YA romance novels) for the same, deeply problematic nature of the trope. Just no.
Relationship Tropes that I openly avoid (due to their problematic nature) in The Last Wrath also include: toxic/unhealthy/dangerous Enemies to Lovers (a relationship, even if it is Enemies to Lovers, should always thrive on respect and love, and be something healthy rather than a twisted fairytale), One Dimensional Villains (all characters need to be well developed, especially the ones that will contrast with the protagonists, that is, the villains, as they are the source of conflict for the story), Problematic/Twisted Family Relationships (a.k.a The Lannister Twins from Game of Thrones. Sweet Home Alabama - NOPE. It gives me all the ick and it is deeply disturbing, to say the least.).
I don't like "grimdark, all hope is lost" worlds. The point of the whole world in TLW (and one of the main themes of the book), is that, while their world may be a truly dangerous and dark place, where many horrors await and justice is often denied, and wars tear lives apart, hope is not lost - and that one must not give up in their search for a brighter future, whatever that search may be. There is light in the midst of the overwhelming darkness. Even if Agrannor is dangerous and their rulers are corrupted, there are people worth fighting for, and there are wondrous things worth living to see! It may be a dark world, as it is a Dark Fantasy novel, but there is hope (even if just a spark of it). Having hope, and allowing oneself to dream of a better future, are one of the bravest things one can do in the face of great darkness and peril.
I try to AVOID the trope that all fantasy heroes need to be one specific type of person. Anyone, if they really try, can be a hero and use their hidden strengths to achieve that goal! Raelen may be the heir to a lost Mageborn House, but she is not a great fighter (at first) nor an incredibly powerful mage, she's just a crafty and smart adventurer who tries to save her world despite many people hating her for her magic, and that she chooses to do so despite knowing she is not powerful enough to face the villains alone. But she is going to try. Ellinor may be the princess who had her kingdom stolen from her, but she chooses to become a warrior assassin and train to actively take back what is hers by fighting on the front lines and bringing justice to those she loves. Darian doesn't know how to fight or use magic, and his inventions often end in disaster, he is small and shy, but he chooses to venture into a warring world alone despite his overwhelming fears and blatant weaknesses, to save his best friend. Zephyr may be a sorcerer, but he has a deeply debilitating curse that makes using his magical affinity a living hell and which considerably weakens him, and yet he is still trying to find an anti-magic spell to reverse the attacks of the Secret Court - so that no one has to suffer like he does. Helios was framed for something he didn't do by someone much more powerful than him and had his whole life stolen from him, and yet instead of giving up and hiding away, he is still trying to find the truth. Nadinne is a delicate girl, a lady on all fronts, but she is not a damsel in distress, and her feminine traits never become weaknesses, and she would rather use her delicate and wishful nature to find a diplomatic solution to her friends' war.
The point is, anyone can be a hero. All it takes it to genuinely try your best, even if against all odds! After all, all we can do is try and hope for a better outcome.
I got very carried away with this post, but I hope I answered your question properly! (:
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transmasc-wizard · 2 years
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Blorbo Blursday!
Val Saintly has an awesome name!!! Any spare funky content you wanna talk about?
yes absolutely
so im not actually sure how much you know about Val, because I CANNOT remember how recently we became mutuals (3 weeks???? 7 months??? somewhere in between there, i have no sense of time) but tldr she saved the fuckin world when she was 14/15ish and that's.... not a super great thing for her. now she's 19 and living her life the best she can
so, it's funny that you pointed out her name, because it's actually part of why she got into this shit. Her "mentor" (piece of shit named Morgan whom i hate) had a vision prophecy thing involving "the most saintly" and... yeah. She's got the name, the naturally pink hair, the gift for magic, and the purple eyes, as well as the Speshul(TM) ability to kill the dark lord. It's all super cliche as a world-saving story, but it doesn't matter, bc her story is NOT and CANNOT be about her saving the world.
this is bc she shouldn't have had to in the first place.
she was a child!! she was a child who watched her friends die and who killed people and who was taught that the weight of the entire world and everyone within it was her responsibility!!! and the story is about her healing from that
.... that's not super Funky so i'm gonna switch gears now
she likes reptiles! this is bc of Mack's influence. Mack loves Sneks, and spread that snek love to Val at some point. she also wears purple button ups in every conceivable purple shade, from lilac to magenta to royal purple to lavender to bright nearly-neon purple. she likes purple
she also wants to go to university at some point. She wants to study marine biology; the ocean is the only biome she hasn't really trekked yet, and she'd like a pleasant experience for once ever. Plus, she just really likes fish. They're funky little fellows.
thats all i can think of right now but perhaps there will be more later (or not). either way, happy blorbo blursday!!! ty for the ask :D
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Final Fantasy XV AU where the Royal line of Lucis is no longer Royal by the time that XV happens and the prophecy of the chosen king remains unheard. Instead there are the Caelum's, a family always in hiding gifted with the ability to weild and share magic. This does not stop the approaching darkness, nor the hatred that a certain cursed man holds for his family. The story shifts irrevocably, yet it seems some things are just meant to be.
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Noctis did not share the best of bonds with his dad whom always seemed to try so hard to shelter him to the point of strangling him instead, but this isn't what he'd asked for when he pleaded for some breathing room. No, finding himself all alone in the big bad world, his dad comatose after having suffered critical injuries saving him from a Marilith was never what he'd wanted.
His dad riding on limited time, his hospital stay being paid by an emergency fund that is slowly but steadily drainng out, Noctis has no choice but to try set out for the hunter HQ in hopes of finding someone who knows his dad and is willing to help. His dad may not of been a hunter but he did deal with hunter duties now and again so the thirteen year old could only hope that there was someone, anyone there that knew and cared at least a little about Regis.
How could he have realised that this was only the very beginning of a much longer journey.
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"You know, I heard a myth the other day. Before the council, Lucis was a monarchy yes." Ignis started hesitantly catching all of their attention. Noctis's brows furrowed up in confusion, otherwise focused on cleaning the blood of their most recent bounty off his knife. "Uhuh isn't that common knowledge? Plus what does this have to do with everything?" Noct asked, pausing his actions to look up at the older in bafflement, the others following suit.
"Well you see, the myth says that the royal family was blessed by the gods with a power almost beyond mortal. That the Kings and Queens of Lucis could manipulate the world and it's magic, that they could throw fireballs from their palms, create blizzards in an instant and call weapons from nothing, all without flasks or any other aid-"
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Something I'm thinking about writing on my ao3 The_Walk_Of_Weary_Souls. Be warned that if I write it, it will be OT4 Chocobros either romanticly or platonically. Basically regardless of which one it is they all eventually decided they're spending their lives with one another. Sorry but I really don't like Noct x Luna. I just don't see romantic shit between them. I got more siblingly vibes than that which made the one or two actually big romantic scenes really awkward for me. It's like they forgot about the foundation and jumped right into putting up the big golden statue.
Chocobros on the other hand give me so much sweet gooey sappy feelings that I could become a multimillion dollar honey farm. It's not even funny. I just want them to be happy together your honour.
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Hey queen -- I was pondering your and Vinelle's interpretation of Bella's gift, and I wanted to ask how you think vampirism has affected it. Jane and Alec have very powerful abilities, but they're more limited in scope now that they've turned; do you think Bella's gift is similarly limited? For instance, she can clearly use her gift's shielding capabilities to great effect, but maybe she's lost the threat-screening aspect and either blocks all new gifts or lets all of them through.
Thoughts on Bella's gift. Thoughts on Bella's gift of prophecy after vampirism.
The bottom line is we don't really know. Could be that it's gone, as we don't see Bella having similar prophetic visions/Hallucination Edward or any of the usual tells, but could be she doesn't need it yet.
When she's turned, she knows the Volturi could be a threat and perhaps will come to threaten her child (per her original "I'm pregannant?!" dream). With Alice, they have forewarning and are able to gather an army er witnesses with a good deal amount of time.
There's no other information Bella needs. Maybe finding Nahuel but Alice was on that and got him and Huilen in time.
There was nothing more Bella's gift needed to do in that respect. Rather, by working on her shielding she was doing everything she could and everything she needed.
So, who knows, could be gone, could still be here.
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Elder Scrolls Legends: Isle of Madness DLC: plot and lore summary for those who don't have the time or the will to play it
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All Elder Scrolls legends stories have are framed as stories told by Kellen, a traveling moth priest, and Nagh, his furry boyfriend (?), who really like to hear the man talk, in their long and perilous journeys across Tamriel to better pass the time.
Kellen, who has always till now narrated stories he saw on the scrolls he carries around, stories about the shezarine Forgotten Hero, this time decides to tell a different kind of story, one he remembers from a old journal he found long ago.
As of now, we have no knowledge of when exactly any of this happening. However, since they treat the Return to Clockwork City DLC, which is happening right during the Skyrim Dragon War, as old history, we can assume this is happening way late in the 4th era, perhaps even the 5th.
Anyway, Kellen decides to tell us the story of a new "hero."
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Talym Rend. He was a spy for the empire, stationed in Morrowind, and the journal was his. He narrates of how his son, Nevos, had been struck by a terrible madness, and how no healer, no temple priest, not even the ashlanders could heal the boy. He so decides to venture into the shivering isles, home of Sheogorath, corner of the house of troubles, and petition for him to heal his son.
We don't know when specifically this is also happening either. Morrowind isn't a smoking ruin, and the tribunal temple is still the local religion, so it's not the 4th era. The existence of a united empire deploying troops in both Morrowind and High Rock might make us assume this is happening during the 3rd era, before the events of Morrowind, but after the warp in the west? The details are confused.
Anyway, Talym finds a strange door in Morrowind, and by passing it he reaches the fringes of Sheogorath Realm.
There, we meet our first supporting character.
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Cyriel is a sneaky little shit. She distracts Talym with the prospect of some sick weapon, and warns him about the incoming fight with the gate keeper, only to steal his gold purse one second later by going "Can't Help Being a Gemini Shadow."
Talym so ventures into the fringe, and finds a garden of swords, growing from the ground, and among them, a axe specifically grown to kill the gate keeper.
He uses it to kill the mountain of a flesh atronach, only for cyriel to come out of the bushes to thank him for all the work he's done for her, and walking onto the gates of madness.
Reached New Sheoth, however...
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And so Talym is out to seek glory to amuse the mad god.
First, he meets once again Cyriel. The cheeky bugger has gotten herself trapped in a trap and is now trying to extort Talym's help via deception and false humility, all of this at the No-Rats Camp, a giant camp whose owner, the eponymous Nervous Giant, is terrified by Rats and Skeevers. Talym manages to make him run away and saves Cyriel, asking for his purse back, only for Cyriel to vanish in the shrubbery once again.
Second, he meets the second supporting cast member of his adventure.
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The Orc Bard Luzrah gro-Shar, a gentle soul, who incidentally has the menu theme stuck in her head due to a magical cave filled with colored grumites. You help her finish her song, and she warmly salutes him.
And then, he meets the most peculiar of men (man?).
A man with a split personality, Tavyar (Rayvat?) who believes one is constantly following the other with ill intent. Talym makes them notice that they are apparently the same person, only for the 2 to get enraged and attack together... as one?
Killed the knight (or was it the mage?), Talym is approached by Haskill, who tells him that Lord Sheogorath is most pleased with him, and will receive him now.
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Talym, reluctantly, accepts.
And so it begins. The mad god has also managed to conscript Cyriel and Luzrah in the mission, Sheogorath promising one riches, the other bodily harm if they don't comply, and the unfortunate Threesome is now forced to do the mad god bidding.
First, they must instill the fear of the dead to a Khajiit bandit lord, who lord Sheogorath calls a slur while he's at it, who has killed many a hero before like the Hero of Dawn and the Red Avenger, and is now afraid of no enemy, especially the dead ones.
Talym, who at first tries to spook the Khajiit with some smoke and mirrors, is in the end gifted by Haskill with a powerful amulet, that can capture weakened ghosts to later unleash on unsuspecting victims.
The bandit lord is left, fleeing into the night, haunted by the ghosts of those he had killed.
Second, a Dunmer Baron in Morrowind, owner of several Kwama Egg Mines, and sworn enemy of a rich Betty Netch Herder. The trio must convince the man, who has always had everything handled to him on a silver platter in life due to his noble and rich birth, that he is more than a simple mortal, is to boost his ego to comical proportions.
Talym so disguised himself as a prophet, and calls the baron "the Prince of the Prophecy, whose words always come true." He so asks the Baron to make three statement, three wishes, and see how they will hold true.
The first, is asking for his Kwama to lay golden eggs, a task easily fulfilled by Luzrah (" Didn't I tell you guys other than a hard I'm also a superb painter?").
The second, is for his rival's bull netches, the most gentlest of creatures, to rampage on his farm, another task easily fulfilled by simply harming the farm's betty netches in front of the bulls.
And third, for a snowstorm to start despite it being Morrowind in the middle of a particularly hot summer, which is another task fulfilled by hijacking a local telvanni mushroom tower and using it as a catalyst for a overpowered blizzard spell.
After the 3 portents are fulfilled, the baron, mad with power, decides to use his newfound "powers" to smite down his rival in a duel, and, once done so, he decides that he is capable of flight, launching himself from a Cliffside before anyone, let alone a horrified Luzrah, who unroll then was having a blast at the Baron looking silly and believing such obvious bull, can stop him.
The baron falls to his death, and Lurzah leaves the party, disgusted with watch she and the others have done.
Now, more somber, the zany adventures they seemed to have till now come to an end...
Starts the second part of this story.
Talym and Cyriel reach the border between High Rock and Skyrim. A rogue Reachmen Clan, the Doomfang Clan, is trying to breach the mountains and establish a small colony in northern high rock, so to keep trade between the 2 provinces on a choke hold.
The empire has sent one of their best generals and spies, General Porcia, Talym old friend and superior during his time as a imperial spy, and his next and last target in order to save his son.
The situation is dire, but Talym would do anything to save his son, even betray a old friend...
So, he intercepts and kills one of her spy couriers, so to tamper with its informations, so to Plant false ones and make her doubt her ability as a spy master...
Only to discover the unthinkable.
The reachmen had perfected a weapon, terrible in its design. A poisonous gas, with no antidote, deathly and pervasive, soon to be unleashed on the imperial garrison, the Breton contingent, stationed there and lead by Porcia.
Cyriel is horrified. She says they must warn the imperial at once, that no one is worth the life of an entire army...
Only For Talym to rebuke her with force. He would sacrifice anyone, even 100 armies to save his son.
Cyriel is disgusted. She leaves, stops, gets his unopened satchel filled with gold, and throws it on the ground at his feet. And then she's gone.
Talym can't stop now, he only has 24 hours left to complete his task, and he's getting desperate. He decides to plant false evidence that a sacred flower growing in a nearby grow, sacred to Lady Mara, can be extracted and used as a counter cloud to the poison, knowing full well that it will most likely do nothing of the sorts and will doom them all to a slow death by gassing.
But, due to the death of the courier, the Reachmen have gotten more alert, and manage to capture Porcia. Talym is so forced to save his old friend, only to later lead her to her doom.
They go together to the sacred grove, where Porcia, believing the flowers to be their only hope, and that the priestess were going to die anyway once the reachmen decided to attack them to prevent the flower from being harvested (something that was never going to happen), orders her men to kill them and take the flowers with force, committing a massacre of pacifist Mara priests trying to resist the imperials as they took their sacred flowers.
The trap is set, the weight of her actions already resting heavy on her mind, Porcia orders a attack against the reachmen stronghold, knowing full well such a enclosed space would be perfect for the deployment of the gas. So, she orders all her men to converge in a narrow passage, and, once the poison cloud is released, she orders to release the sacred flower counter cloud...
And then...
The two gasses have a terrible reaction with each other.
Fire is unleashed on Reahcman and Breton alike, the entirety of the Doomfang Clan, warrior, men, but also women and children living in the stronghold, and an entire imperial legion destroyed and eradicated in a single night, explosions disfiguring and killing and maiming soldiers for life, or kill those lucky enough to get killed. Porcia, miraculously unscathed, perhaps a punishment, or a mercy by lady Mara herself, witnessing her actions and her consequences, becoming more from that day onward, in fear her words might one day again cause such terrible fate, such senseless deaths, for nothing, and thinking it was her fault, hers and her faulty informations.
When it was all Talym's fault instead.
The war criminal, because we can't have a elder scrolls legends story mode without the main character being a bloody war criminal, returns home, the conquering hero, ecstatic to finally see his some again, whole and-
But his son is gone.
And only a tomb lays in his place. A tomb Talym himself built over a year ago.
He doesn't understand. How did that happen? Sheogorath must have tricked him somehow, so Talym returns to the isles, his mind getting more and more deranged as time passes and the weight of his actions start making itself clear, all with actions and horrors for nothing, the man slipping more and more into insanity as he forgets who he is, as he sees normal trees coming to life, and mudcrabs talking and trying to sell him their wares, and strange... colored grumites... singing... the menu theme song?
Lurzah is back, during Talym darkest hour, for the friend that helped her with her own song, despite everything he has done.
She wakes him from his delirium, and tells him that the only way for him to heal, is to face his past, maybe with the help of a ancient orc song, so powerful that it can send you in a trance and let you fight your darkest self.
But that's not enough. He must learn the truth, he must find Sheogorath and demand answers. So Lurzah tells him or a mighty warrior, someone Sheo himself was afraid of, trapped in a ancient cell in cavern at the fringes of insanity... or perhaps sanity?
So, they enter the cell, and free its prisoner, who was no other than...
Haskill's evil brother?
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Dyus, keeper of the records of Jyggalag, the prince of order, the last thing of Jyggalag left in the isles, for not even Sheogorath could bring himself to kill his last link to his past.
Well, his second to last.
For the sword of Jyggalag is somewhere to be found, and, by using it against Sheogorath, he too will be faced with the memories of what he has done, of what he was, and, perhaps, will be compelled so to tell Talym the truth about what happen to his son.
Talym finds the sword, and returns to New Sheoth, bidding one last farewell to Lurzah, who tells him there are no ill feelings between them, and who probably decided to go search for where the hell Cyrial has gotten herself into to get her out of trouble, thus starting a epic Orsimer/Bosmer bard/thief lesbian love story to span the ages.
(Or maybe not, this one can dream).
Talym reaches Sheogorath, amazed that the man is still standing after his ordeal, and that he has managed to find the sword of order of all weapons. Talym directs his sword against Sheogorath, and demands an explanation.
Which Sheogorath, in all fairness, does give.
Via mind fucking flashbacks of course, but big still count as a explanation:
Back then, when Talym was still a imperial spy under porcia, the Black Worm Cult murdered his "partner" (Never mentioned if romantic or work partner. Since we see no spouse to speak of I'm assuming they killed the guy husband and spy partner and Nevos is adopted), so he decides to infiltrate the black worm cult himself to dismantle it from within, despite Porcia insists that he should take a break and spend more time with his son.
Alas, tragedy strikes. The cult discovers what his going on, and puts Talym in front of a terrible test.
Prove his worthiness to the cause...
Via the trial of ruthlessness.
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This is by far the most chilling fucking scene and match in the history of this fucking game.
Whatever you do, you cannot save your son.
The spell in your hand, blood sacrament, is a damaging spell, and both creatures are ready to attack. There are 3 ways to kill your son.
Even if you pass, one of the two cultists will assume you failed the test, and comment on what a shame it was, only to then have the creature attack the boy by itself.
Memories come back like a flood. He had asked Sheogorath to forget the terrible action he had to commit, to kill his own beloved son, only for him to manipulate his memories so he could come back to him, years later, and do his dark bidding again.
Sheogorath and if he wants to do it all over again, and let him make him forget all of his pain and misery rather than have to face it for the rest of his miserable life.
But Talym has learned his lesson now. He must not run away from pain, but must healthily deal with his loss rather than strike bargains with mad gods. He has learned to live with the truth and his past, no matter the pain.
He then asks if Sheogorath if he can say the same for himself.
Talym strikes him with the sword of order one, two, three times, each strike making memories of his past as the prince of order flood in Sheogorath's mind, the mad god first disgusted by his last self, later scared, and in the end defeated, begging Talym to stop, to take away the memories with him and return home, something Talym agrees only after having the mad god swear to not harm or retaliate on neither him or on Cyrial and Luzrah again, who were probably having wild lesbian sex in Lurzah's colored music cave as all of this was happening and Sheogorath started making rain flaming cheese from the skies as he pleaded for Talym to go the fuck away from him.
And so the story end. Talym returns to his empty home to deal with his grief, alone, and leave us a warning: "no matter what devil might try to bargain with you, memories and grief are important to us, and we should never give them away, no matter how painful they might seem."
The story ends, and we return to out travelers from the start, with Nagh obligatory sarcastic closing statement: "Jeez, man, Naagh is beginning to think you only know angsty stories, it's the 3rd time you made this one cry with one," as a city appears on the horizon.
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hidge-resource · 7 years
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Please mod rover tell us about your pjoverse au I'm very intrigued
i was holding off on posting this bc i wanted to add some quick drawings but i have. No Time and i wanna share anyway so… look forward to nice art eventually
Takashi Shirogane is a mortal U.S. soldier who was honorably discharged after losing an arm in battle. After taking online classes for a degree he was offered a job in an upstate New York military high school as a teacher’s assistant. Shiro worked there for a little over six months before he vanished without a trace and showed up at CHB’s doorstep with foggy memory and a prosthetic arm sculpted of celestial bronze; turns out Hera picked him as her Champion (like jason in greek mythos) to lead a quest and get back her stolen… uhhhhh something. I’m leaning toward, like, one of her peacocks or something, to add to the ridiculousness of it all. Hera has gifted him with superstrength through his prosthetic, for at least as long as the quest takes.
Keith Kogane is an orphan, adopted and raised by an adult daughter of Ares and seasoned war veteran, Zethrid Kogane. Zethrid has always suspected he’s… some kind of demigod, and trains him accordingly despite living in the secular/mortal world, but he never shows any surefire signs of a specific heritage. She enrolls him in a military academy on the east coast to keep him training until he inevitably gets either claimed or attacked. Keith makes fast friends with Shiro, who recognizes his adoptive mother’s name and status. When Shiro goes missing, Keith hits the road on a stolen academy motorbike on the hunt to find him. Keith’s search leads him to CHB, where he’s quick to be claimed as a son of… Aphrodite. Yeah. Shit gets interesting with that.
Lance McClain is another cadet in the boarding school and Keith’s self-declared rival since the moment Keith enrolled and looked at him funny. Lance is a mortal, but has always been able to see through the Mist; to avoid ridicule, he’s used to chalking the things he sees up to an overactive imagination. The puzzle pieces fall in a little too perfectly regarding Keith and Shiro, though, and when Keith goes on the run, Lance demands to come with him. Through a series of very complicated and partly accidental events, Lance becomes the next host of the Oracle of Delphi, and delivers the prophecy for the Team Voltron quest. Throughout the quest he’s plagued with weird supernatural occurances, random fits of possession, and intense visions of his many grim possible futures.
Hunk Garrett is a CHB long-time camper and son of Hephaestus with the gift of pyrokinesis. At nine years old, before he had any consciousness of his abilities, he accidentally set fire to his home while working on a mechanics project, and with it burned most of his family. Hephaestus showed to comfort him and personally escorted him to CHB, under the guise of a boarding school for gifted children he’d earned a scholarship to as to not worry his surviving aunt. At the time shit starts going down, he’s just been elected cabin captain; Hunk is a very friendly and welcoming person, with a beautiful brain and a big heart, but he’s got a certain air of… sadness about him, deep and well-hidden from viewing. Hunk has accustomed himself to being loved and left, and avoids using his abilities out of fear of scaring people away—or worse. It’s not too surprising that he’d attract the attention of Muses—great philosophy, great tragedy.
Katie “Pidge” Holt is a Long Island teenager just trying to go about her fuckin’ life, man. She’s very close with her brother, and when he goes missing after an explosion at his university and is put under suspicion as a main suspect, Katie goes on the run under the alias Pidge Gunderson to track him down alive.  Pidge’s search leads her to CHB, where Matt had fled to after being attacked by monsters. Matt was claimed as a son of Athena, and Pidge assumes she would be the same, but she’s never claimed. Pidge is called to go on the quest, still unclaimed… but hey, as long as her brother’s alright, she’s not complaining about a little adventure.  TLDR, it’s revealed that Pidge isn’t a demigod — she’s a reincarnation, specifically a reincarnation of the Muse Urania, who took a swing at the process of rebirth to experience mortal life. The relationship is very Steven-Rose, i.e. Pidge develops many of the abilities of Urania, but she’s not immortal and she has no memories of her past life, despite gods and monsters alike calling her out on it. Also she’s under a lot of shit by everyone because the missing peacock is planted on the island of the Muses coincidentally during the same period that the eldest Muse goes missing and that’s hmmmm suspicious.
Uhhh some other characters come into play, too… Coran’s basically Chiron. Allura is a nymph of the golden apple tree who was put into a ten-thousand-year coma. Shay is a Muse, but like, an actual not-reincarnated Muse: Melpomene, the Muse of tragedy. Zarkon’s probably a titan lmao. Anyway shenanigans ensue and everybody suffers, hooray!
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