Different Universe, Same Love: Magic AU
"Oi! Broer! Hondje! We need to reach town before sunset! Hurry it up back there!"
"Okay, Theo!" Vincent called back, holding out his hand to the little healer mage, Abby, at his side, helping her step over a low branch that would have tripped her.
"We've still got plenty of daylight left," he reassured Abby, "Theo's just worried about us using up too much of our energy from the fighting earlier."
"How are you holding up? You used a lot of mana in that last fight against the manticore."
"I-I'm okay." she said, "I still have one more potion left in my bag so that should hold until we reach town."
"Are you sure? You look a little pale and your hand feels very warm."
"Mhmm!" She nodded with a smile.
Vincent still tightened his grip on her hand, keeping to her pace.
"This path is so beautiful…" she said absentmindedly, admiring the colorful flowers.
"Yeah," Vincent said, "if we weren't in a rush, I would have liked to paint them."
Vincent glanced ahead, seeing Theo talking to Arthur. Or bickering, with the way Theo was scowling and the eternally mischievous grin on Arthurs's face.
"But, we do need to conserve our strength and resources. Perhaps I can ask Theo if we can stay in town for a few days, so I can paint the flowers with you, if you'd like."
"Really? I would-!" She fell forward, Vincent's surprisingly strong arms for his class, catching her before she hit the ground.
"Careful!" Vincent helped her to stand upright, brushing her bangs out of her face, his hand lingering on her forehead.
"…Theo, Arthur!" He called, taking Abby's staff out of her hands. "Take our staves. Abby isn't feeling well."
"V-Vincent, I can-"
"No way, Hondje." Theo took her staff, noting her flushed cheeks. "You pass out and we're all in trouble."
"You sure you don't want one of us to carry her, mate?" Arthur offered, "Magic users aren't exactly known for having great strength-"
His words vanished on his tongue as Vincent easily into his arms with a tiny squeak from the little bird. Theo smirked.
"He might be an elemental mage, but Broer has strength to match any brawler or sword-wielder. And beat them."
"Bloody hell," Arthur whispered, staring in disbelief. "Guess… there are exceptions."
"Naturally." Theo said proudly , then turned back to Vincent. "Do you want to rest here?"
"How far off is the town?"
"We can make it there in less than an hour, if we move fast."
Vincent nodded.
"Keep an eye out for fever reducing plants, both of you. Maybe even a restoring fountain if we're lucky."
They also nodded and turned to move on ahead.
"Vincent, I… I'm so sorry…"
"Rest, schatje." Vincent said, readjusting his grip for speed and followed Theo and Arthur at a brisk pace. "We'll find an inn to recover in once we get to town. You'll be good as new then."
Abby laid her head on his shoulder, closing her eyes.
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Another entry down! Only one more to go!
I know the prompt said circus/magic au, but I couldn't think of much for the circus theme, so I just went with my first thought at seeing magic, which was a sort of OG Final Fantasy kinda setting.
Many thanks again to Mo (@xxsycamore) and Julie (@queengiuliettafirstlady) for hosting this event once again!
Also, Happy World Watercolor Month, I'm gonna try to do most of my July artworks in watercolors (with help as needed with pencils and digital effects that I couldn't replicate in analog).
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Relaxing at the Fields
Here is another Final Fantasy artwork with the Warriors of Light hanging at the fields of Cornelia during their quest ❤️
I just started playing the original, the VERY first Final Fantasy I got digitally for my PS5 a month ago, and the remastered version looks so cool and different than the original version for the NES :). Drawing these four is a lot difficult to manage, but at least I got'em done :). I also researched canon names for these warriors and decided to name them that since looking them up lol. I find Final Fantasy 1987 pretty fun to play and hoping to do more into it :).
WIP pics:
The Warriors of Light and Final Fantasy ©Hironobu Sakaguchi, Masafumi Mayamoto, Yoshitaka Amano and SQUARE ENIX
Artwork ©RosePrincessArts
No copyright infringement is intended
Used: Sketchbook app from iPad
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Remember, just because someone writes and epic fanfic doesn’t mean the media it was based on belongs to that fan. If anything, I think that fan would want people to try their own spins.
That is why I plan to go ahead with by Final Fantasy 1 fancomic. It’s not that I don’t respect 8-Bit Theater. Heck, it was one of my introductions to webcomics, it is the one sprite comic I like and it is the one media with the type of humor that usually rubs me the wrong way done in such a way that even I can sit back and laugh at.
It’s just that FF1 is not suddenly untouchable just because one fan did something great. Heck, different professionals have adapted the same media in great ways. Classic Disney Pinocchio and Del Toro Pinocchio were each made by different people (duh), but they’re both great. So why shouldn’t fans try still be able to make fanfiction based on the same media? Especially, if they think it will be really neat?
Brian Clevinger is a genius and he always will be for what he did, but he is also my inspiration in that we shouldn’t be afraid to put a great idea on paper. I admit that my take is going to be a serious story with a deep meaningful plot with just hints of comedy unlike his legendary piece, but it has the same idea: have fun.
PS: The only thing my fancomic will have in common with his is the naming system of the characters. For example, the thief is simply named Thief, the black mage is named Black Mage, the fighter is named Fighter, etc. because the characters had no official names and my fan theory behind is that the heroes actual names got lost to history on purpose.
PPS: If you’re curious about the name of MY fancomic, it will be The Thief and the Oracle: A Final Fantasy Tale.
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Thank you for your help with D&D! I've kinda got a campaign idea ready, but the PDF really helps with inspiration. I have a party of four. I need a warrior, thief and mage. For the fourth, I've heard the basics have a paladin? I know it's like a priest, but could you go a bit deeper and explain what kind of stuff they'd bring to the campaign and stuff?
Of course! I may not have played a lot recently, but I grew up with the game and love to play, so I'm more than happy to help.
Also I'm curious about your campaign; all the ones I've played haven't required a specific set of classes or anything, it's more that you create any character you want and then put them into the story and figure it out from there. For me it's always been more about adapting what skills you have to solve a problem than having a specific skill that's good to solve a problem. I'm sure there are plenty of ones like what you're planning, that detail just stood out to me like "huh! that's a different approach than mine!" which isn't a bad thing, my interest is simply piqued and I like to learn how others play
But back to your question about paladins! You're right, they're like priests kinda. Think like a warrior priest or a knight, that's what they are. Paladins are the kind of class that does things because it's the right thing to do and seeks to rid the world of evil. There can be evil paladins, but they're usually the good ones.
They're very strong as well and very adept with weaponry, so they'd bring a solid force to your campaign alongside the warrior. A typical paladin is drawn in full metal armor, almost like what you see in stories of knights slaying dragons. They've also got a bit of an association with healing and diving powers.
As they level up paladins get access to spells, things like Blinding Smite, Zone of Truth, Aura of Purity, Banishing Smite, Destructive Smite, etc. They are, at their core, a holy warrior fighting for good. That includes both their physical prowess and the divine powers bestowed upon them from their oath.
The biggest component of a paladin is their oath. It's their conviction to this oath that gives them their power, though there are many deities they can make that oath to. There are a few different oath paths they'll get access to at 3rd level, but the gist of them is: I do good because I am devoted to the gods, I do good because I am devoted to goodness across time and believe in the light, and I do good because evil must be crushed.
A paladin character (when played like a paladin) would bring strong beliefs and unshakable faith to the group. They're devoted to their mission and to what's right, so that's what would guide them through the campaign. If your campaign makes decisions of questionable morality necessary (need to steal something, need to lie to someone) it could provide an interesting conflict for you to play through. This does, of course, depend on how the paladin is played by whoever is playing the character. I don't expect that when you're first getting into the game you and you're characters would divorce yourself from the characters as much, though it's not impossible!
There's a lot of overlap between a paladin and a cleric as well if you look at the two, but the primary distinction is this: paladins are holy fighters, clerics are holy spellcasters. They've both god the whole divine thing going on, but that's the main difference.
So to summarize all of this: a paladin is a divine warrior that fights for what's right, always trying to make the good choice. They'll bring both physical and divine strength to a fight and can influence the story with their resolute convictions. They're knights in shining armor.
I hope some of this overview helps with whatever you need!
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