guess who spent a huge portion of my day crying their eyes out and trying to grasp desperately for ideas for investing in a cheap PC because you found out one of your all time favorite games, one of the core things that saved you at your lowest, one of the only things that is still capable of making you feel genuine happiness anymore, will soon be dropping support for the only platform you have that you can currently get access to and play it on
so I know smite has a somewhat big community here on tumblr (considering I used to be a part of it) and I really need people to play with since I'm getting back into the game so if ur 18+ nontoxic and lgbt friendly then feel free to add me my username is hobosrule11
One of the talking points coming out of ... https://www.xtremeservers.com/blog/porting-all-1600-smite-skins-to-smite-2-would-take-246-person-years-of-work-dev-says/?feed_id=115624&_unique_id=65a549ab0a258&Porting%20All%201%2C600%20Smite%20Skins%20to%20Smite%202%20Would%20Take%20246%20Person-Years%20of%20Work%2C%20Dev%20Says
Mistigram: this distinctively '90s screen was made by Atom, better known for his work in the Dark Illustrated and HRG crews, conjuring a visual setting for a "lit" by our colleague Schtroumpf of Cenobite, who is now a published author (look for the title "Who Ate All the Squid?") -- but this is the last #poem he ever shared for artscene consumption. This piece was included in the long-delayed M-9808, created a quarter-century ago and released eight years back.
*King Arthur announcer pack voice* “Is that a crying baby? On the battlefield? Sounds like someone's been shut down!”
This is 1/3 submissions for the Smite fanart challenge. I personally think the crying baby Morgan Le Fay would be better as a death stamp, cause ya’know..a literal crying baby..on the battlefield... But I think a global emote works as well. Also hate letters.
Listen that line in his announcer pack sends me every time. Cant get enough.
It’s honestly heartbreaking seeing the unraveling of this game in real time.
(This is really long sorry I’m just passionate about pcotr)
I initially just started playing Paladins in late 2018 as a sort of substitute since Overwatch hadn’t come out on Switch yet; however i very quickly got really attached and have grown to love this game more than I could ever love OW. I used to play nonstop in high school (which isn’t really that far behind me but still). I have a bunch of core memories related to it, like when i sat on my floor in the middle of the night watching io’s reveal trailer and how proud i was when i 100% completed the community pass, quests and all.
But sadly that all feels so distant now. The game has changed so much it’s not really recognizable, and it feels like it’s suffering and being suffocated by its own developers. This update made that clearer than ever to me and its devastating to watch. U/mesprizero made a post on Reddit that explains it pretty well but i still wanna share some opinions of my own.
I never did much with the bounty store so I don’t mind that being gone, i got maybe 5 skins i liked from it total. Indifferent.
The first thing that irked me about this update was the departure of the Trials, i liked doing those to get rewards since the short format of the current event passes gives so little, especially for players that don’t pay for the full pass. One major change I’d make is bring the 100-level battle pass format back for sure. It feels like there’s next to nothing to work towards with how things are now.
I know we’ve all complained about how painfully basic Nyx’s design is (she’s the Queen of the Abyss for crying out loud), but her damage output is horrendous as well. I get she’s a tank and not DPS focused but even most tanks can sustain decant damage rates on their own. And her voice literally sounds exactly like Octavia’s, there’s nothing unique about her in that regard.
That brings me to the part of the update that was by far the most infuriating to me; the total removal of the splash arts. My discovery of that made me so angry; Thunderbrush and all the artists that worked on those with/before him spent so much time on the thousands of existing arts and they just casually all get shelved and replaced with incredibly lazy render screenshots of the models. It’s unbelievable, truly. I can’t properly put into words how much this pisses me off especially.
The new UI is fine, it could obviously use some polishing since its new but its not particularly bad to me. Indifferent.
Another thing that made me irrationally upset, the fact that Payload mode is straight up not available on the Switch at all. It’s pretty obvious the devs have seriously neglected its Switch players (textures don’t load most of the time & the game has reached a point where it constantly crashes), but this feels particularly disrespectful in a weird way. I never got to play Payload during its original run so i was excited to try it for the first time, only for the official twitter to state THE DAY BEFORE THE UPDATE that its not available on there, too bad. That just feels like a kick to the face as a Switch player, y’know? I know what you’re thinking, ‘just play on another platform’, that’s the thing, i don’t have another platform to play the game on. Switch is my only option. Not everyone can afford a gaming PC or another console, i certainly can’t. If you’re gonna make a game multi/cross-platform, please make everything on all the platforms the same. Is that too much to ask lmao
If i need to add stuff later i will, but i think thats it for now. As much as i don’t want to give up on this game I’ve held dear for so long, it’s become practically impossible in it’s current state. I have no hope left for it’s future. :((
Mistigram: The Mistigris computer arts collective was established in the jurisdiction served by area code 604, and its activities remain coordinated from that region today. We still lean on the numerical designation to describe our turf rather than geographical features or political boundaries because it describes the realm of telephony in which local cyberspace activity was conducted over dial-up modems, our native element, even if most of our contributors are not regularly calling in to exchanges in this area any more.
This logo celebrating our native area code 604 (or, more likely, its onetime IRC chatroom channel) is a specimen of the "Photoshop filter" variety of high resolution graphics that filled artpacks like weeds in the late '90s (taking over the role of the "lit" that served as the pack-filling weeds of the _early_ '90s 8), cooked up by one of our more adept specialists in the practice, Lord of Darkness (later aka ewerx). It serves to clearly communicate its thesis: "Hi! I'm in ... cyberspace. (But I'm connected via area code 604!)"
This piece was included in the MIST0897 artpack collection, released 26 years ago this month.