Tumgik
#it has some really lovely character designs and i thought some bits of the narrative were really cool but that’s mostly it <33
rhinoyo · 3 months
Note
hey cos!! what are your favorite rune factory games in order :0!! im super curious!! have a nice day!!!
helloooo!!! <3 oou thank you so much for the question.. <333
of the ones i’ve completed in full — 4 is my favorite, followed by 3, and then 5! <3
including the ones i’ve just played enough to have an opinion — it’d be 4, 3, oceans, 2, 5 :> <3
4 notes · View notes
tamberella · 2 months
Note
Congratulations on your author debut, I'm so excited for your book!! 😇💕
Would you consider talking about the whole process of becoming a book illustrator /children's book author?
Thank you so much, I really appreciate it!! And I'd be happy to share the process!
It all started for me with my 3dTotal artbook. 3dTotal is a small publisher in the UK, and they mainly focus on collections of artists' work. They use Kickstarter to fund each book, and my agent (the amazing Seth Fishman at Gernert) discovered me through the Kickstarter for my artbook Windows to Worlds!
He asked if I had any interest in working on graphic novels or picture books, and I had already been thinking about picture books! He found me my first picture book project with Penguin Workshop, Mother of Sharks, written by the awesome Melissa Cristina Márquez, which came out last year!
While I was working on Mother of Sharks, I was also talking with him about developing The Bakery Dragon, based of course on this painting, which was (and is) one of my proudest artistic moments.
For a little background on the painting, I painted it right after a really challenging couple of months medically - I was dealing with medical complications from my chronic illness for about 6 months, and I wasn't able to finish a single painting the whole time, I was just too exhausted from hospital visits and being in pain. That painting was the first piece I was able to actually complete (both emotionally and literally) in about half a year. So it always held a really special place in my heart, and I really wanted to keep living in that little world. I think there's something in it that is very special to me, about being outside in the cold, seeing warmth and love through a glass barrier, and wanting desperately to reach it.
With Seth's guidance, over a couple months, I developed a pitch for it. The script developed slowly alongside the designs for characters, locations, etc.
Tumblr media
(Early version of Ember above! He has changed a bit!)
Tumblr media Tumblr media
I thought I had already read a lot of picture books, I've always loved them, but I read hundreds and hundreds during this process. There is something uniquely fun and challenging about telling a complete narrative in 48 pages (which is already a long picture book, many are 32!) My book also pulls some elements from comics, such as speech bubbles, which I found to be incredible assets for humor and character development.
Tumblr media Tumblr media
My pitch included designs, some early example spreads, and a rough script with story beats and jokes! My agent took it out into the world, and the publisher we ended up going forward with was Knopf, an imprint of Penguin Random House! I absolutely love the Knopf team and the beautiful books they put out! My editor, Katherine Harrison, really understood what I wanted to accomplish and has been so incredibly helpful in her guidance!
And from there... through rewrites, dialog adjustments, and lots and lots of drawings, it became a book! I'm happy to answer questions about the process! I'll leave you guys with a little preview from the interior of the book! (And of course you can pre-order it here, gotta learn the author skill of always including that link haha!)
Tumblr media
451 notes · View notes
captainmera · 8 months
Note
What are some other hairstyles you imaging the group in? Any fun ones that Hunter tried (or was forced into by Willow, Amity, etc) as his hair got longer?
THIS IS A LONG ONE (with art) SO I'M PUTTING IT UNDER A READ MORE! :)
Tumblr media
first of all I think GUS would be the one with the most hairstyles, hats and drip in general - he loves the human world's culture and their way of using fashion to express themselves uniquely - including hair. I mean, he also has curly hair. So he would have durag styles, various protection styles, twists and braids. And, because his hair curls, he could vary between long and shorter styles.
I also think Gus would have styles that are more typically "feminine" too, as he is very gender-non-conforming in the crew's art of him.
Though, I will say, it works for Gus in-canon that he only keeps one style at first (narratively speaking, not realistic haircare - I think?) because then that would emphasise his time in the human realm later on to be an important developing arc for him (assuming they would actually give him various styles, as indicative of the bits we got of him in episode 1.)
I think, had season 3 happened, we would have gotten a more vibrant Gus. He wants to be an ambassador, he loves the human realm, whom else than GUS to be the one to have an arc where he explores and embodies the full-on SELFEXPRESSION!
Fashion and hair is a way to express the uniqueness of yourself. If Luz' wish as the main character is to be understood, then the (positive) characters around her will (one way or another) embody different lessons for that theme. Gus: Self-expression. (Fashion, style, hair, charisma) Hunter: Identity. (Confidence, self-love, self-respect) Willow: Inner self. (Vulnerability, self-care, self-acceptance) Amity: Outer self. (Presentation of your truth, pride of oneself.) Vee: Voice. (Standing up for yourself, perseverance) Camila: Support. (Union of group, accepting and giving love)
And I think their fashions/hair aka - character designs would reflect these various things!
On a more fun note I think the only reason Hunter could pull off his own unique style is because Gus helps him combine them properly.
Tumblr media
Hunter really said dollhouse fairycore and Gus ran with it.
Tumblr media
AMITY: Basic styles, probably thinking of her siblings to feel closer to them. Especially Emira's hairstyles. :) I think, because her mom was so controlling of how her hair presented, I think Amity moves away from doing too much with it and rather let it be adventurous and free.
Tumblr media
WILLOW: Lots of braids and pigtails. I think she likes to have practical hairstyles as well as more "gentle" ones. The practical ones to reflect her jock-side, and the lose ones to reflect her more gentile and sensitive side! :)
<3
HUNTER: I think just keeps his in a ponytail or (as in the canon) just loose and shaggy without much care. Showing his early stages of being a blank slate. Just let things have it's course to see what "grows" from it, y'know? And then he gets his iconic haircut scene and literally "starts over" with a new arc. :)
<3
I think LUZ just keeps her iconic style that she's had through the show, with the additional tiny low-pinned ponytail that makes her look like a rouge adventurer! Kinda like Amity. I also think Luz hair grows a bit more wavy the longer it gets! :)
<3
VEE is also someone who goes through the most changes, but in her body and face rather than fashion. I think her style would be of the alternative side, perhaps a bit of a concert-kid vibe and basic comfy stuff. She's visually been shown to have the opposite expressions of Luz, quite literally being from opposite realms and having opposite personalities. Where Luz felt hopeful Vee was quick to give up. Our basilisk girl also seem to fit in more with the human realm, enjoying being a normie - after all, her life wasn't normal up till that point. So it makes sense for her to seek it and even find her safety in her own baseline.
BUT YEAH!
I THINK THAT'S IT????
ENJOY MY THOUGHTS.
282 notes · View notes
that-lazy-snail · 1 year
Text
Being a fan of Avatar (the movie with blue people) is literally the most exhausting fan experience I've ever had, and I'm a female Star Wars fan, who's favorite Star Wars movie is The Last Jedi.
I'm by no means claiming that the movie is flawless or even "great" but it is by scifi blockbuster standards pretty good. It's no more or less racist than the Star Wars prequels and the writing isn't any worse than the scriptwriting in the Star Wars prequels either, yet it's treated with such disdain among people on the internet that I can't even talk about it without receiving random hateful comments.
I cosplay from the movie, more specifically the new movie and an OC that I designed in 2018. I love the movie, especially the visual elements and the design of the Na'vi and their culture, I think it's a fascinating metaphor for our treatment of indigenous peoples and our planet, I love the themes the film presents. But I'm also aware that it's harmful to indigenous people as well because it promotes a white savior narrative, that it's harmful to disabled people by promoting the narrative that they can't live full lives unless they're normative. I don't deny those problems with the movie, and I have plenty of criticisms of the new film as well. Particularly the use of locks on Jake and Spider, and I saw a video on tiktok complaining about that and I left a comment saying that I really wish they hadn't done that and I thought it was a really poor styling choice since up until that point none of the Na'vi we'd seen have locks so it doesn't logically make sense to give them that hair style. I got quite a bit of response to that comment, some people agreeing with me but largely people were saying, "why do you cosplay it then?" "why do you support it then?" like is it not okay to like things and also have criticism for them? I'm allowed to like things about it and also not like things about it.
I also keep seeing videos saying that Avatar has no cultural impact, that it doesn't have a long lasting fan base despite having lore comparable to Lord of the Rings. Here's the thing with that, it totally does have lore comparable to Lord of the Rings but the fan base can't thrive like LOTR fans or even Star Trek could partially because the internet wasn't a space in the same way then as it was when Avatar came out and the other fact is the sheer amount of shaming and harassment that Avatar fans get. I've seen people leave the fandom because of the hate they received on the internet. They quite literally get bullied out of their enjoyment of the movie. People say that Avatar has no fans, but it's fans are chronically silent and reclusive in our liking of the film for fear of getting harassed. I am part of Facebook groups of that have thousands of members and a very active discord. Avatar fans exist, they just keep low and quiet so as to protect themselves. I know people who speak Na'vi in the same way people speak elvish or klingon, it's just not something we advertise because every time we try to share our enjoyment of the movie we get mean comments or mocking stitches/remixes of our videos, pictures, etc. It's not fun to be a public Avatar fan, it's scary and exhausting.
I love Avatar, Neytiri was one of the first truly strong and inspirational female characters I connected with as a child (I was 9 when the movie came out) and I was fascinated and enthralled with the world of Pandora, as were so many movie goers. I'm so tired of getting railed on for enjoying this movie, or even just the constant ridicule that comes through my feed about it. What happened to the golden rule of if you don't have anything nice to say (or on this case even anything that provides new/valuable commentary/criticism) don't say anything at all?
I'm so sick of hearing the same arguments I've heard a million times about why it's a retread plot of Pocahontas/Dances With Wolves/Ferngully, I've heard it all before, I've seen those movies before and their plots are in myths and any number of other stories, that's not why I love the movie. No amount of people saying that to me will change what I do like about the Avatar. I don't watch Avatar for the plot, I watch it for Pandora, and for the visual spectacle and the world building.
I'm sick of the argument that Avatar's treatment of indigenous voices is somehow worse than any other piece of media written by and for white communities, it's not. Even Avatar the Last Airbender (which is my favorite TV show of all time and is often acclaimed as a great example of native representation) also falls failure to the same mistake of casting white actors in POC roles and changing the narratives of natives to be more easily accepted and understood by white audiences. This is not to say that ATLA doesn't handle its message better than Avatar, but it's important to be aware of the ways in which all media has flaws, even the things we think are less problematic and it's important to acknowledge them and not tear the media down for it, but use it as means to make new media better. Cameron did improve with the Way of Water, he frequently consulted with the Maori tribes he was pulling inspiration from, there's literally articles written by Maori tribe members on it but it is still a white people movie, written by white people for white people so do with that what you will. But don't claim star wars is any better, the prequels were outrageously racist, and they still maintain majority white casts.
The new Avatar movie (the way of water) is not perfect, there are quite a few things I found to be poor choices in regards to cultural sensitivity (aka locks, and casting Kate Winslet as Ronal instead of a Polynesian actress) but it's still better than it's predecessor, and unlike so many people on the internet say, it is not "a bunch of white people playing poc" since neither Zoe Saldana, nor Trinity Jo-Li Bliss, or any of the Metkayina children or Cliff Curtis are white. In fact, Cliff Curtis is Maori, the culture that inspired the Metkayina and many of the extras who play background Na'vi in the films are POC, because in spite of James Cameron's failings, he did want the Na'vi to be played by people of color. Very very few of the Na'vi in the original movie are played by white people, only a few extras with less than 1 minute of screen time and no lines. All the major Na'vi roles were played by people of black and indigenous color. Eytukan was played by a Cherokee native, Mo'at (these people are the two clan leaders) is played by a indigenous woman from Africa and is very black. Zoe Saldana's parents are Dominican and Puerto Rican for god's sake! She is not white. This argument that he casts white people in POC roles is untrue. The Avatars are white cause they're meant to represent the invadors, wolf in sheep's clothing if you will. The Na'vi are bipoc, and they're played by bipoc.
After Avatar, James went to Brazil and became and activist for native communities. He went worked with Brazilian natives fighting the building of a dam over their local river, a dam with would power a major city in Brazil, but destroy the indigenous peoples access to water. He went to their community, and asked them what he could do to help. He donated money, protested, ran conferences and tried to disrupt the building of the dam using his influence, but it failed, and he had to watch the suffering of this indigenous tribe that he'd grown very close to in their time working together to prevent the dam. He's not Anti-indigenous as people love to claim, he's clumsy and arrogant (like all cis white men) but what he does is an attempt to elevate native voices not smother them even if he doesn't necessarily succeed.
The movie isn't the menace to society people portray it as, nor is it as boring or uncompelling as people claim. But I still can't go online to enjoy it because no matter what I say, I like it too much for "a bad movie" or I'm "too supportive of something harmful" although I still see people buying Harry Potter merchandise in the Barnes and Noble and I'd argue JK Rowling is an actively bigoted individual who's words and paychecks actively harm marginalized communities, unlike Cameron who despite his bumbling is trying his best and actually learning and doing better with the new content he puts out.
People also say things like, "You only like it cause you're white, no POC people like Avatar." which is blatantly untrue, I've seen native people who like it, black people who like it, I have black friends who like it, I know a black cosplayer who cosplays from it. In fact, I know more poc who cosplay from it than white people. Everyone is entitled to their opinion of the film, and should be allowed to interact with it without getting harassed. It's just exhausting to like it, so people don't say they do.
I'm tired of even the things that should be praised about the new film being used as a way to tear it down. Cameron said in an interview that he "likes Captain Marvel and Wonder Woman as characters but they're not mom's" when asked why he chose to make Neytiri a mother. Neytiri's motherhood doesn't detract from her warrior-ness, she's still a badass bitch and I think that's the point that this person on tiktok clearly missed. He wasn't saying you need women to be moms to be heros, but how many warrior women who are also mothers can you think of off the top of your head? I can't think of any. The choice to make Neytiri a badass mom wasn't to detract from single or childless female characters but to provide even more diversity in the kinds of strong female characters out there. I loved that 1/2 the cast of that movie was women, just as I loved Neytiri in the first film.
In conclusion, can we please stop making Avatar fans lives hell on the internet. I do my own research about how it is and isn't problematic and make my own decisions, I don't need strangers to yell at me. I just want to enjoy my silly ecoscifi movie about blue aliens. I'm aware of its issues and I do my best to raise awareness of the issues facing real natives, to engage with real native stories and voices and support their protests, legal persuits, tribal sovereignty, land back etc, and be the best ally I can be, but I'm not going to boycot this movie because it does some problematic stuff, or because it has an unoriginal plot, if I did that I could never watch another marvel movie again (and yes they're just as bad if you dig, look at the early ones especially) I'm so sick of the insane amount of factually unsupported hate this movie gets and of having to deal with it. I'm tired, I just want to enjoy my movie which is no worse than any other white backed and driven Hollywood blockbuster.
777 notes · View notes
dicenete · 5 days
Text
Hey, I'm rambling about IkePri again
Okay, I just need to get these thoughts I have about Gilbert von Obsidian out because I enjoy predicting stuff and overthinking design and narrative choices even tho they might not be right. :P But there really isn't that much predicting other than me overthinking about narrative and design choices. This time there will be most likely spoilers of Gilbert's route so far, and route of Clavis and some thoughts I have just gathered while playing the game in general. I try to put these thoughts in cohesive order, but well... I don't know if I can really, because I just need to get these out of my head. These are my thoughts, ramblings and opinions. Feel free to form your own and certainly disagree with me! I apologize about the lack of art in this post. I'm busy with work currently so no fanart for a while. I'm also not native English speaker, so there might be grammatical errors and such. Sorry about that. Everything under the cut.
To start with Ikemen Prince is a romance visual novel first and foremost. That doesn't mean it can't be deep (and it certainly has been deeper than I initially expect, which left me positively surprised). I suppose there is somesort of thematic vibe that there is no prince whose ideals are the main thesis of the game itself. But that also kinda leaves that fact there is no huge catharsis regarding the world and it's state. Everything so far has been left quite open. And the more I have learned about lore of the world, I really feel like anti-monarchist here xd Clavis really sold me the idea for real. Or atleast throw away the absolute monarchy. That's where I think things should go, but that's my own belief. (really, the last king of Rhodolite... He umm... I have some opinions.) Chevalier and Gilbert First things first: I don't hate or dislike Chevalier as a character. There are just some things that give me Deus Ex Machina feels. But I know it is what they are going for with him. This genius that so far ahead of everyone that it is so alien concept to rest of the people. And well that is a very hard concept to pull off without being a genius yourself as a writer. Or that is what I feel like. But what I do love is what the writers are doing with him and Gilbert in thematic sense! (Hence why Chev x Gilbert sounds so juicy to me)
I really took steps to the deep end as I started to think about why I have enjoyed Gilbert's route or was interested in his story to begin with, but have little interest in trying Chev's one. Because they are so similar but they really aren't.
How I would describe it is that where as Clavis is the complementary to Chev, the purple to his yellow, the emotionality vs rationality, the heart vs the brain, Gilbert is more like right brain to Chev's left brain. If it makes sense like that xd Their color schemes are harmonious. Not opposite. Almost like how Nokto and Licht's color schemes are harmonious with each others.
(Nokto (Blue + white + gold) vs Licht (Blue + black + gold)) Not to mention that their names clearly are meant to mean light and dark. (Licht: variant for light, Nokto: comes form latin nox or noctis, meaning night = dark) But that is a rambling for another time.) Both their crests are tigers. White and black tiger. Chev's color scheme is White + gold and black. Whereas Gilbert's is Black + gold and white. But then the overall color that game devs use to signal about the characters baffles me a bit. Gold/Yellow vs Black/dark red. They don't seem to have too much connection or that of which comes to my mind quickly and without digging deeper. (because I believe that if you dig deep enough, you have digged yourself into a trap of overthinking about things. (Justifying things because you want to justify them, which I'm not big fan of. And sometimes things don't need meaning and we have to live with that. As much as it pains my overthinker brain.)) But here is my impressions about Gilbert so far. I'm at the point where MC has left the Clavis's party (I loved it btw). Gilbert really does give me toxic INFJ villain feels, but let's not get too hang up on terms such as that. But he is someone who is driven forth by his own ideals and desire to change the world better. He, like Clavis, seems to cloak himself in this idea that he is the villain and is okay, even happy, to take that role. He is the one who, like Chevalier, has thrown away emotional attachment out of the window (or so they say) unlike Clavis who makes his choices based more on emotion rather than rational thinking. Maybe that's why I like Clavis and Gilbert, they push MC out of their black and white thinking. That things are not so easy peezy as "choose a right king and everyone will be happy". There will always be someone who is mad about it. That's why I really loved the scene with Gilbert with the orphaned kids and the Clavis's party. He seems to enjoy the company of children (who are not morally corrupted or tainted) and he really empathically listens to those who are angry. He believes in the idea that "no one remembers what you said, but they will always remember how you made them feel". (A quote with debatable origin, people say that it was coined by Maya Angelou. But I really love this quote, because I think it is the truth.) Gilbert isn't trying to rationalize against someone's choices with pure intellect. He uses empathy to guide him to the most rational outcome in that emotional scope. But he also uses this to manipulate people with fear. He uses fear extensively and he does it actively. Where as I feel like Chev just has that aura about him automatically. Hence my next thought: Action vs Stasis!
Gilbert and Clavis are action oriented. They shake the gameboard, they make the first moves. Gilbert probably more than Clavis. They both want change. Is it change for the better, we will see, I still haven't finished Gilbert's route but he really gives me this "I'm willing to become the greatest threat so that people unite to defeat me." or "I will conquer all so there will no longer be wars.". Chev, on the other hand, symbolizes stasis. His goal is to keep the kingdom of Rhodolite going. That's his duty and he is willing to take it. (even tho we can debate if that is something he really really believes in or even thinks about that much. I feel like it is out of obligation rather than of personal ideal. But alas, I have not played Chev's route yet.) Chev is reactive rather than proactive. He waits for the opponent to make the first move and reacts accordingly. (I'm not saying he is not reactive once game is on. More like "if there was not threat to deal with, he wouldn't create one".)
Chev doesn't care what you think about him. Gilbert does. He might seem like he doesn't but he is really there to prove a point. (I will pick up his dislike for lying later >.>) Chev is not. Chev knows that his way is the right way for him and that is enough for him. Chev also actively makes a "gettaway plan" for himself in Clavis. He knows that Clavis is the final thread that keeps him from going overboard because he understand that he has to be blind for "individual people" aspect to be a good ruler. Gilbert probably understands this about himself too, but he is trying to prove a point. So he needs to go overboard. Because masses of people need absolutes to react to. If it is something banal, it won't do. His evil actions need to shake the very foundation of ideas. The people have to face those things head on and see it for themselves. They cannot be sheltered. Gilbert gives me the vibes that he is willing to sacrifice himself not for the kingdom, but for the betterment of all mankind. He is happy to become the villain #1 if that means that other people will rise and take down the corrupted Obsidian or the corrupted idea. I would say that he is Lawful Good going on about things like Lawful Evil.
Gilbert asking questions means that he wants you to think, he wants to challenge your opinions and how you look at the world. Same as Clavis. They yearn for change. They want to change the world. Where as Chev wants to maintain things as they are. Chev "If it is not broken, we don't need to fix it" Michel. Where as Clavis and Gilbert want to improve the system. They are idealistic. Gilbert and lying
This is something very interesting. At first I thought that he was all "I dislike when people lie to me." but he really is "I dislike lying in all its forms." And he does say that he doesn't lie. And I'm starting to believe that is really the case. All the things he says are true. But because how other people see him, they are suspicious anyway. Like MC is. Like we all probably are when we start the route and think "So what is your trauma, baby girl?" When he is unsure or knows that he shouldn't say the thing he really thinks or that is true, he will deflect or give a very vague response. Which makes me quite happy to replay his route at somepoint with this in mind. In conclusion: Welcome to my TED talk, with no head or tail, just me overthinking about things about a otome gacha game. If you read this far, thank you for your time. Remember, if I ramble about it, it just means that I'm invested. Have a good day~
38 notes · View notes
efangamez · 24 days
Text
Yoooooo the GRIM expansion "The Palace of Eyes" has some actually NUTS lore. The work for the content is almost finished, but it needs to get fine tuned for publication while I include it in the handbook.
I'll be talking a bit about it here, so if you don't wanna possibly get ANY spoilers, you can dip now!!!
Tumblr media
Okay so because I have pretty chronic pain in my fingers I'm going to be using text to speech or speech to text to share some of this information. So this will be my first time writing something that has like time travel and dimension travel shenanigans and the way that I was inspired by Metal Gear Solid to have these wild storylines all going on at once with some twists and turns but it's still kind of holds together through lower explanations is really really cool. I've honestly had a blast making every one of the story beats come together in one giant epic of a story to be honest with you.
There are actual pieces of lore in here that were crafted not only because they were cool but because they are thematic and have almost a cinematic and ideological feel to them. I think that the more that I build worlds and the more that I come to terms with who I am as a person the more fleshed out and well built stories can be created through my games. I kind of realized that when I made Neon Nights and some of my other games. I thought that if I just made a system that had a little bit of scaffolding I think that would be enough but to me I really do think that just like in a video game playing in a world where you are able to explore and uncover mysteries and be shocked by events I think it's really really cool and I like that. I think that's because one of my strengths and interests is in narrative and while I've gotten older I don't really have the patience too much anymore for prose, but I have fallen in love even more with World building and creating narratives with that World building if that makes sense.
I think that this expansion will not only be a really fun thing to explore within the GRIM multiverse but to also kind of look within yourself and to relate to some of these characters in their struggles and to kind of be invested in their stories and what's cool about tabletop games is that their stories are not fleshed out all the way. The scaffolding is there with strong connections to the world but the way that you the players will interact and the way that the watcher who is basically the standing for GM or DM in a game will be completely unique. I think that that's one of the powerful components of an RPG. And while GRIM may not have the most robust mechanics for role-playing in a system or using a system to roleplay rather you can still create Grand narratives by just being interpersonal with your players.
I don't know I just kind of wanted the info dump a little bit and not have my fingers hurt while I type so that's why I use speech to text. I'm really really excited working on this. I have over 34 pages of content in a document that hasn't even been designed yet. This thing is going to be a big lad probably over 100 pages at least. It's going to be kind of hard also to price this at $9.99 but I think that to me what matters most is getting this out there and kind of showing off my talents as well as giving people an awesome epic to play along with GRIM.
Anywho I hope you have a fantastic day today! Make sure you drink your water you eat your food and you take care of yourselves. Love ya!
51 notes · View notes
dapperrokyuu · 5 months
Note
Alright now that I’ve seen the end Slay the Princess, who’s your favorite princess?
Ill do you even better and give you my top 5/the ones Id love to get if I played the game, just to see their sequences in the end and how itd reflect on that version of the player (literally made a list for fun just before you sent this ask, hehe).
Admittedly, a lot of this is informed by aesthetic and then enjoyment of their routes because I came into (watching Manlybadasshero play) the game after some fandom osmosis–thus, understanding I wouldnt have all my thoughts together within one playthrough. So I cant say Ive devoted my satisfactory amount of attention to speak on the princesses’ narrative presence... But I did rewatch their routes and “Thoughts on this vessel?” sections a bit to formulate a stronger opinion. Here we go...! (Buckle in, fellas, haha ha h a…)
1. Adversary/Eye of the Needle
The Adversary and the Eye of the Needle are very hand in hand imo, and I love the progression into a dragon-like appearance for the latter, especially in combination with the cabin becoming akin to a dragon’s den. This (combination of) routes stands out the most to me (as far as Manly has played) because I personally feel its the one where the princess is the most active and engaged. Whether its being beaten to death or running for one’s life, the route was very exciting for me! And it was intriguing how the princess and player felt the most on equal ground because they are both intent on pursuing some objective. Its just that in this case–and this is how this princess exceeds and is an overwhelming presence compared to the player–the princess is set on a choice they dont care to deny and the player is a creature of the habit called “deliberation,” as narrator aside, in-universe reasons aside, the very structure of Slay the Princess has taught you to constantly pause and consider your choices.
It contributes to the tone of the routes so well! Even if you can sit forever in the Outside World, the game progresses like a split second decision and/or that any time given to you is at the princess’s turbulent discretion. In a game where your choices tend to matter most (which, frankly, they do, its kind of the whole point, but you may not know that your choices are what caused this situation yet, lol), the princess seeming to supercede you and the narrative and the concept of death is!!! Powerful and quite something, lol. And poignant, considering *gestures vaguely but particularly at the Narrator*.
Otherwise, I love how theres apparently many more and amusing divergences in this route (that Manly did not showcase) and the ending is pretty cathartic. And to keep this a bit short, yadda yadda, dragon dens is where they store and protect their treasure and in this case, the treasure is fighting you, yadda yadda, as the vessel of growth, the princess’s embracing of the cycle of violence between you two is her latching onto the only avenue of growth she can perceive (as opposed to escaping–since you didnt offer that option prior–and dying since thats tend to be the stop to the concept of growth), yadda yadda- 
2. Spectre
This princess’s voicework is probably my favorite! The whispering under the regular voice acting is just really neat, doing a great job setting a tone of something delicate, chilling, and unnerving. The princess’s design shifts between cute and scary very well too! Her personality is probably my fave overall; while her “thoughts on this vessel?” section highlights her embodying kindness and understanding, they only exist to an extent that is fair. Which is, well. Fair. And I think it extra emphasizes the understanding aspect, with how the princess is aware of her circumstances and the injustices that have occurred yet is willing to let bygones be bygones. Shes coy, sincere, and pragmatically deadly, which is a full spectrum of delight for me!
The moment that really gets me regarding her character is when you say youre gonna leave her. Other decisions lead you to working together or demonstrating you have no intention to with some form of violence–both resulting in the Spectre just responding fairly. But the “leave” option truly shows that the Spectre doesnt/never intends to act out in malice, since Spectre responds out of desperation to avoid perpetual loneliness, pain, and emptiness. Theres an aspect of “fairness” here too (youre abandoning and hurting her more after having murdered her), but the choice comes after a breakdown and deliberation as opposed to an immediate retaliation. Even then, Spectre laments that she didnt want things to be this way but youve made her worse. Other stand out moments are when Spectre goes, “Youre funny when youre confused. But I didnt give you permission to touch me,” and the player’s moment of patheticness, lol. 
This route really hints onto the meta aspects of Slay the Princess too, which is neat! The whole “want to end the world” convo, Spectre just wanting to go home, reality being what is in front of us vs. static truth/objectivity, whether destruction being one thing leading into another vs. the same thing reborn, glass on the floor, and the narrator being like Spectre as a memory of a person…I dont have much to say here currently–still need to ponder, itd be a whole other conversation, Im a bit tired, lol–but its tons of food for thought that I enjoy! Yay, Spectre!
3. Prisoner
Fun fact: this is a rewriting of the extreme word vomit that was me lamenting over how I was kind of confused about the Prisoner but chose her for the sake of a 5th (note the placing change) and then discovering the absolute genius she is!!! Basically, my only exposure to the Prisoner I had was Manly’s recent playthrough, which contained (what Ill call) the Chained Together variation and didnt even have her “thoughts on this vessel?” section due to the game going into the final sequence immediately after. The Prisoner’s section in that final sequence befuddled me because I couldnt connect much other than a theme of “inevitable change,” and even when I dug up the Prisoner’s “thoughts on this vessel?” elsewhere, I couldnt put it all together…until I watched (what Ill call) the Head Trophy variation in the middle of my initial writeup.
Regarding what I enjoyed prior to recognizing genius, I really enjoyed how the Prisoner conducted herself–her curtness and resignation was very unique. Her form was created as a result of the player cutting off her arm, instilling a matter of fact-ness to her that allows her to slit the player’s throat later (got this from the Wiki, Manly didnt show this part). Upon waking up once again chained and chained even more, I interpreted the cleverness aspect from the Prisoner’s “thoughts on this vessel?” section as being able to come to terms with her situation, play along, and bid her time in hopes that her patience (that she emphasizes) would eventually reward her. After all, the Prisoner was willing to pretend she and the player met for the first time until the player prompts otherwise, even saying they dropped “playing the game”--very meta of her! Thus, I interpreted the Prisoner as the princess completely embodying/accepting her role in the game; she couldnt leave when she defied her role last time, so she was fine continuing to wait this time. As a character who realized they were a character and systematically changed their behavior to attempt a new avenue of escape, I thought that was the extent of the Prisoner’s cleverness and was satisfied…enough.
AND I WAS WRONG. DELIGHTFULLY WRONG. I assumed the Prisoner was completely fine with her potentially only means of escape becoming not one, since she didnt seem upset or disappointed. Which was frankly incorrect, as her rude curtness is a result of her being miffed with you. Why? Because her cleverness actually alludes to the fact she had a plan for escape the entire time, and you utterly fucked it up! Which, tbf, she shouldve shown more reaction than curiosity to dissuade the player, but I digress- During the Head Trophy variation, you realize that the Prisoner had a plan this entire time to deceive the Narrator and she succeeds so well because she also got me and got the player. How often do I get got? It was amazing! From the stare as the Prisoner takes the knife away from the player, to the smile before That All Happens, to the wink as it occurs and after, it may speak to an underestimation thats set up due to the Prisoner’s appearance and behavior, but reflecting on all the signs that She Planned This dismantles that perception and reaffirms that the Prisoner is a person with depth beyond what you expect from her and those in her role. As I viewed the Prisoner as a caricature of the princess’s role in the first place (the whole point is that the Prisoner is exactly like the princess in appearance except the chained/locked up aspect is exaggerated), this route is so striking for me with its interrogation of victimhood, how victims are treated/viewed, and how that may be unintentionally stripped of their personhood and reduced (into a caricature of solely “a victim”). The Prisoner puts it quite nicely when the player attacks and she “suddenly” has a ton of fight in her, stating, “Im not a damsel to be helplessly murdered!” …Im not sure if I put it into words the best, but I hope this is understandable. To top off the topic of Prisoner’s cleverness, its a neat detail (I dont know if this is intentional) that the Prisoner does the opposite of what her prior princess form did: the player cut her arm to free her last time, she cut herself out this time and the player “died” the last time, she “died” this time. Beyond recognizing there was a Narrator beyond them she should fool, the Prisoner also reasoned that since having the player kill her is likely not favorable, dying by her own hand might just be fine! The Head Trophy variation is just more poignant when you note that her “thoughts on this vessel?” section talks about how the Prisoner protected herself when others could not but for her plan to work, she has to put complete faith in another.
As 1000% better the Head Trophy variation is in the Prisoner’s route, I do have a soft spot for the Chained Together variation since, from both the Prisoner and the Narrator’s perspective, it must be a hilarious emotional rollercoaster. The Prisoner’s plan failed and shes now stuck with the loser who made it so…for potentially forever! The Narrator probably oscillates between an uneasy concession that while both gods are not dead, they are locked up forever and an utter dread that things may fall apart at any time and thus, the world is practically doomed with no way to change that. The Prisoner doesnt have to decapitate herself, which makes her freedom extra cathartic in the relief she likely felt and didnt expect…and also extra sad in how she found it was nothing but cold and is quickly taken away. Theres also something to be said about how the player joins the princess in her perspective by chaining himself up and that they both inform each other’s perspective, leading to their escape together: (1) since the princess isnt starving to death, the player also doesnt, which is a surprise to the Voices and (2) the player showing up again signaled that change is indeed possible to the princess, perhaps causing the ability for the world to erode around them. Maybe the latter is the Voices informing the player, causing the change…? But I like to think its the initial thought since the cabin could and shouldve have eroded prior to the player’s arrival, assuming the Prisoner understands the concept of erosion…which, I assume she does- Anyways, the route is as emotional as it is kind of wacky, which is up my alley!
4. Witch
This princess is the one I enjoy the most aesthetically. Im a sucker for both witches and cats, what can I say? The allusion to the fable The Scorpion and the Frog really tickles me, and ultimately, whatever decisions made in this chapter are some form of hilarious. Whether we’re both dying on the floor with broken backs or handing a blade to someone who immediately stabs you, its great. I do enjoy the progression into the Thorn chapter, especially with the immediate regret from the Witch and the following reconciliation in Thorn’s chapter, but Thorn is not as funny and aesthetically pleasing as Witch princess for me, which is why she is not here, haha.
Her “Thoughts on this vessel?” section adds a lot of depth to her, since the way the Witch presents herself is very superficial and guarded. Particularly the statement about the Witch making for a “righteous” heart, in combination with her ability to just slip out of her chains. She couldve freed herself at any time, but chose to stay and confront you. Which I feel speaks to the bitterness aspect, as the Witch feels its only “right” to pursue an answer to her pain–whether it be the player’s penance or punishment. The game’s thoughts on bitterness are made even more poignant when you realize the Witch’s ends are either death (hers and/or yours) or a transformation into another state.
5. Tower
This route is just incredibly cool in how she takes over the narrator and the little divergences of the narration’s phrasing to be in her perspective in the voiceover. The progression into that route was amusing for me to think about because I think the shift of perspective that transforms the princess boils down to either “the princess had the might of a god to have defeated you,” “your sudden stop during the fight was a blessing from god to the princess,” and/or “your sudden stop was because your recognized the value of the princess’s life as larger than your own (‘larger than life,’ referring to her bigger form as the Tower and godhood itself).” The Tower calling you disappointing is funny, but what also sticks out is how she said she wanted company before turning into the Tower. Even as the Tower with the ability to just free herself, she chose to wait for you because thats what she wanted, and I think that plays on the relational idea of “What is a god without a believer?” since she’s willing to have the player as a priest or pet, lol.
How this route differs from the Adversary route is interesting, as the Tower is indeed also an overwhelming presence whose decisions matter more than yours not because her single minded relentless pursuit of it but because of the power to overwrite yours. Its a twist on the player’s and princess’s roles until now, but instead of making them equal like in the Adversary, the roles were reversed on who decides and who is forcefully changed as a result of that decision. Of course, you cant take the ability to choose from us, as a player completely, but its about the best you can do, I imagine. And not to mention the “defiling” aspect when you slay the Tower, dragging her down from godhood to an equal (humanity?) or perhaps her original state of someone who responds to your decision as usual… I think this route connects deeply to the meta aspect of Slay the Princess, since this state is where the princess is closest to the “concept of change” and the concept of their true self as a god. It makes the “thoughts on this vessel?” section very poignant because change in itself is indeed a constantly dominant, terrifying, and arguably divine force in its inevitability.
Honorable Mention to...the Damsel!
I really like the deconstruction of her concept, but that also means I feel that liking her is completely counterintuitive to that very deconstruction, lol. Her route is very straightforward in what it does, but it kind of has to be. Meaning it does what it set out to do very well.
This took a bit and is so much more than you asked for, so thank you for your patience and acceptance. Im just bonkers and bananas, so if I have it partially done, I might as well go all the way instead of going in depth on only one, lol. It was a fun exercise in pondering deeper about the princesses and dipping my toes in the ~meta~, but I will also readily say that Im not at all nearly deep enough into Slay the Princess as a whole to be confident on my takes, so this may have just been a session of Talking Out Of My Booty. Nonetheless, I hope this was enjoyable and thank you for prompting me to think about it! The order of the princesses changed throughout this answer, and it may be fun to guess what order they were written in, lol. Id love to hear about your fave/faves if youre interested in sharing as well~! And please, have a lovely day too!!! c:
61 notes · View notes
maulfvckers · 1 month
Note
OK SO HEADCANNON TIME
Maul was re-alived by the Son. Just like Ahsoka was re-alived by the Daughter.
So we know this for Ahsoka because it's done right in front of you and we have the bird and all that jazz. "In plain light," so to speak.
BUT what happened to the Son at the fall of Mortis? Well if you look at it carefully they're immortal beings that aren't exactly bound by space and time. So the Son being pretty damn powerful but probably not as much as the Father. He decides to live on in a dark sider. So... Who's desperate enough, emo enough, and stupid enough to accept the literal embodiment of evil?
Our boy Maul.
It explains a lot about him. It gives a pretty neat Watsonian explanation for his change in voice, it explains why Sidious literally never thinks of him again and is kinda surprised that Maul's alive, and it even explains his weird behavior in Rebels (again a Watsonian explaination). His voice changes because it's literally the Son's voice. Sidious genuinely thinks he died because, well... He did. And his seemingly erratic behavior and split motivations would fit pretty neatly with two different souls fighting for dominance in one body. It even gives a little insight into how Maul was able to "see" more than the average force user even more so than just having the context of his abuser taking over the galaxy.
But we don't see this right? Well... In line with the "light/dark" dichotomy that star wars loves. The reveal of Maul's possession isn't as straight forward or "hidden in the dark." (Yeah it's simple but *sighs* Star Wars) But we DO see it. We see it with the repetition of "the chains are the easy part. It's what goes on in here is hard," by the Son on Mortis as he talks to Ahsoka and by Mauk when he see him on Lotho Minor. We also hear it in his voice. These choices made by the animators were not mistakes in this sense.
We also can see how this plays out in Maul's general inability to draw from the light side even while not being a Sith just like Ahsoka has a general inability to draw from the dark side even while not being a Jedi. For the both of them, they're more or less fixed in their alignments. It explains how no matter how hard Maul tries to do the ultimately right thing by seeking to destroy Sidious, he's never going to experience the connection that comes from being in the light. It's just like no matter how much she despairs that she'll fall to the dark side, Ahsoka never really does (okay I gotta say Warsonian a third time cos I will lose my shit if I say what I really think).
So what does this mean for the narrative? For those two specifically, I think they're a little less in line with the idea "you can choose to be good or bad" and little more "wouldn't it be fucked up if you were possessed by the literal embodiment of evil/good and didn't even HAVE a choice no matter how hard you tried?" And you get some deep thing about free will and moralizing about how great it is. Cos if there's anything Star Wars loves to do it's moralize about things!
So that's just my take on them and I'm sure I'm not the only one that thinks this, bit I'd love to hear from your frens. Take care!
-♥️-
granmaul
I love this, and I'm going to throw in a devil's advocate "Doylist" thought for the hell of it: Witwer voices both the Son and Maul and has a really good grasp on the lore. I think we can feel his influence in both characters' acting, and those similarities may be deliberate choices in their design so those echoes become apparent when looking closely at the execution:
The Son of Dathomir and the Son of Mortis.
I'm particularly fond of your headcanon because I think there are mirrors between the architects (the Celestials, assuming the Mortis Gods were part of that ancient race -- I like to think so but unconfirmed in canon afaik) and the fruits of their efforts, no matter how far they've fallen from the tree.
Thoughts, frens?
Darth Maul is alive truthers, speak up or forever hold your peace.
26 notes · View notes
hearts4juzi · 2 months
Text
MY THOUGHTS ON HELLUVA BOSS AS A WHOLE
I have sooo many things to say so I’m putting it here! Unfortunately, I’m not put together enough to compile this neatly. But meh. If there’s a character that’s not here, it means either I have nothing notable to say about them, or anything I had to say has already been said in another character’s portion.
Also I’m not discussing design the only design I REALLY hate is Bee’s because it's cluttered and boring okay? Okay.
I have beef with other designs but not enough to mention
I'm mostly talking about specific characters and relationships, and other things will be talked about in those! :3
Blitzo:
Starting with Blitzo because he’s clearly Viv’s favorite.
Blitzo is actually really well written in my opinion. He’s the flawed character type Viv should apply to ALL her characters. He’s not babied by the narrative half as much as any other character, and his issues are addressed multiple times and left to fester rather than being fixed immediately.
HOWEVER
I think the whole fire being a complete accident dumbed him down a lot. For all the buildup of him being selfish, it ended up thrown out the window because he genuinely had no malicious intent. Why is Barb so aggressive with him if it wasn’t his fault? Why did Fizz attribute it to being his fault with no actual basis. For all he knew, Blitzo could’ve been dead! 
His relationships with his friends, however, are much more interesting. He’s nosy and rude and frustrating to be around, but despite that they stick around. They care about him, but they also understand that he has many issues he refuses to address.
I have more thoughts but they focus on specific characters so I’ll save them for later. I like this guy a lot and I have too much to say about him.
Moxxie:
Moxxie is a great character! I think his backstory lined up nicely with how he actually acts (especially the “sir” bit. I thought that was clever, that he refers to men older than him, even his friends and people he dislikes, as “sir”)
I also understand his insecurities come from his father’s abuse and neglect.
HOWEVERRRR
I think his insecurities are too repetitive. He has THREE episodes where his insecurities need to be acknowledged and every time he goes back to the same shit. Unhappy campers was the first time Millie actually snapped at him over it and the first time it was addressed as hurting his friends (specifically his wife) just as much as it hurts him. He’s constantly needing to be picked up and reassured. Blitzo and him had a talk about his insecurities and yet. Unhappy Campers. And Harvest Moon festival hardly acknowledged his insecurities, however it did show some development at the end where he stood up to people he’d been scared to disappoint. But even then, he falls right back into it. Not only that, but he ended up getting hurt in the games because he insisted on proving himself to Millie. Millie’s never given him a reason to doubt she loves him. She’s so dedicated to him and yet they keep having this conversation.
I also don’t like how often his skills are underestimated by the narrative itself in favor of making Millie “tough” (and I’ll explain why I hate that in better detail when I get to her) and we only really get to see his skills a few times. On top of this, it undermines his role as the weapon guy. I like that he typically has a disadvantage in close combat, but even that’s not consistent! (He kills all those guys at the gas station without any real weapons) It’d be fine if him working on his close-range was actually addressed (instead of his insecurities being done for the 50th time) but it wasn’t, so it’s just. whatever.
I do like that he’s the most sympathetic out of all of them. It’s shown in the pilot first, where he’s visibly upset about hurting an innocent child (ofc he kills him later, but that's when he knows the kid clearly did something. Also he was rude to him.) Murder Family then shows it again, where he feels sympathy until given a reason not to (and even then, he still felt bad about it in the end) and it’s even shown when he was a child, sad to hurt someone he’d never even seen clearly before.
Also the fat shaming jokes aren’t funny especially when we’re supposed to treat it seriously when it happens to Fizz. Like, okay. Ur not funny.
His relationship with Blitzo is very fun as well, and I think it's funny that him being somewhat secretive about his personal life is a constant thing (He didn’t tell Millie about his family, and he doesn’t like Blitzo prying.)
Millie:
Buckle up it’s a woman so I have LOTS to say.
Viv has become kiiiinda infamous for how she treats her female characters, and unfortunately Millie is one of the worst examples.
She has very little depth. Everything I have thought out about her is inferred. I like that she doesn’t have a tragic backstory, but I think it’s weird that she seems to have several conflicts with her family that aren’t addressed.
So, I’m starting with the Inferences I’ve made.
She probably didn’t get a lot of spotlight because she has several siblings (Inferred from Unhappy campers, where she says she likes being in the spotlight for once)
Her parents, while they do love her, are very judgemental and strict based on the ending of Harvest Moon Festival, where her mother scolds her for getting hurt and Moxxie snaps at her.
And She’s competitive, based on her being banned from the games.
All of these things could’ve been easily put in if they’d focused on her instead of Moxxie’s jealousy in Harvest Moon. (Which ended up being unnecessary? It just showed us how whiny he can be tbh… And set up a rivalry against Striker that is brought up once after)
Her whole personality revolves around Moxxie. The Episode about her family revolved around Moxxie. The episode about Moxxie’s family revolved around Moxxie. Every episode about her revolves around her relationship with Moxxie. The one time she goes on a mission separate from him, it’s because he’s tied up and the episode hardly focuses on her even then, because it’s all about Blitzo and Moxxie.
This ends up affecting Moxxie’s character as well. He gets his character undermined by her being the “tough wife” because that’s her only notable trait. And it ends up affecting both of them and making it annoying to watch.
Also she has. Like. Zero genuine interactions with Blitzo. Which is a more personal nitpick but it’s still annoying. I think the only one is the one in Truth Seekers.
Also, it’s very easy to forget that Millie dated Chaz too, because we never find out why she dated him at all, or why she broke up with him. He clearly made her incredibly angry to hold a grudge for this long, but it’s all thrown out because then she suddenly only hates him because he betrayed Moxxie.
When she… Already hated him???? It’s lazy writing and pathetic.
I do like Unhappy Campers, though, and I hope the development in that episode sticks.
Loona:
GOD IM GONNA SOUND LIKE A BLITZO ASS KISSER BUT SHE PISSES ME OFF SO MUCH.
First things first, I don’t like that HER backstory was treated like a traumatic memory for BLITZO. That was dumb. Fuck off. And then it was turned into Stolitz fuel which. God.
Loona is another basic tough girl but she’s also a MEAN GIRL!!! YAAAAY…
She’s horrible. For someone who seems to “secretly care” about Blitzo, she sure does make his life kind of suck.
I could see not liking him. He DID walk into her life and place himself as her father. He’s overbearing and babies her, I GET THAT!
But she’s ridiculous. She has a whole conversation with Via about how she should forgive her dad because he does care about her and then goes and is a bitch to Blitzo again. For no reason. And then she does that stupid fucking side smile like “awww she loves that he was worried about her” i dont care actually. Its not funny and it’s dumb as hell. 
Also Blitzo’s self-loathing is an issue Loona knows about better than anyone. She goes home with him and sees him cross himself out of photos. She knows he sleeps on the couch instead of taking the only room. She knows he loves her, and hates himself, and yet she doesn’t make any effort to be kind to him. The most she does is take him home when he’s drunk. But only after getting defensive when Bee asked her to maybe help him out. She made that situation about HER. Like Bee was attacking HER. WHEN ALL SHE WANTED WAS TO HELP BLITZO???
We know very little about Loona and it’s hard to sympathize with her when all we see is her being horrible to Blitzo who is flawed but trying his best.
Her aggression could be great if it was handled well, (like at the party! I liked how she was with people, it showed off who she is) but with Blitzo it feels like she has soft moments just to have them, while having very little proof she actually cares about him.
It makes her just an add-on to Blitzo and a joke. She has potential.
I’m hoping the show will clean her up a bit later on. I don’t think I’ll ever really like her, but she has potential and I DID enjoy the Queen Bee episode.
Stolas (and his family, in a way. But Stella will get her own part when I critique a few of the villains):
Technically not a main character but eh I have things to say about him.
His writing is very lazy and very. All over the place.
It’s clear they don’t want him to be hated, but in preventing that, they remove any nuance in his relationships
Stella is just an evil bitch with 0 depth to her at all and Stolas is the poor sad husband who was forced to marry her. So cheating is okay.
I actually do think he’s at least a little justified in cheating on Stella in the context the show gave us. I just think that context is lazy and he shouldn’t be justified because it removes depth from both him and his relationships.
Also, he hardly ever starts fights with Stella and it’s always Stella throwing shit around but Via acts like HE’S the shitty one? The line “Why does he hate her more than he loves me” could’ve been GREAT if we say ANY EXAMPLES OF THAT. He doesn’t scream at Stella like Octavia said he does. And she also says him cheating ruined their family but??? It’s implied Stella’s been abusive this whole time!?!??! LIKE WHAT R U ON ABOUT???
His relationship with Blitzo is nice actually. I enjoy the one-sided love and whatnot. However (and this is an issue more so with the fandom? But I feel the need to put it here)
We don’t talk enough about how Stolas abuses his power to be with Blitzo. Using the book as a way to get Blitzo to sleep with him WAS SHITTY but people don’t acknowledge that. Instead, it’s like Blitzo’s the bad guy for… Not being ready to reciprocate Stolas’s feelings????
I just. I think Stolitz is waaay too complicated for how the fandom treats it and if they just. Get together next episode I’ll be pissed.
Stella:
Not a whole lot to say. She just has very little depth. And it’s not just that (bc, all in all, characters like Crimson and Mammon also have very little depth) she’s just made to be unlikeable???
Like she’s meant to be an annoying whiny bitch… Without anything about her you can really like. Which is bad writing.
(GOD VIV MADE VALENTINO MORE LIKABLE THAN STELLA FFS)
She has zero character outside of Stolas despite being a villain. Compared to Mammon (who so far has only been in one episode and is still more likable) and Crimson (Whos character doesn’t revolve around Moxxie) she’s boring.
Crimson has a lot more going on. He has his wife, he has a whole mafia, ect. He’s got a lot going on that people (me) are excited to explore.  He’s very greedy (He’s in the greed ring, after all) and he’s very persistent.
Mammon is made out to be as likable to the characters IN UNIVERSE as possible, while making comments clearly meant to be a dig at very real, greedy people. He’s portrayed as a nice guy who’s not actually nice. But not in a “he’s secretly mean” way but in a “he's very clearly mean he just says it with a good attitude”
Remember that these two have had two and one episodes respectively since being introduced. Stella’s been here since the PILOT and she has zero extra traits aside from spoiled brat and abusive wife. We know nothing about her. How did she grow up? How did she feel about getting married to Stolas? How is she with Via? (Since Via’s NEVER TALKED ABOUT HER RELATIONSHIP WITH HER MOTHER)
Also I hate her stupid brother. He literally exists to take any interesting villain traits away from her. I hate him so much.
Now I want to talk about relationships yaaaay
Millie and Moxxie I’ve already talked about thoroughly, and I’ve talked about Stolitz, so I want to discuss Blitzo with Verosika and Barb, as well as Fizz and Ozzie. (I’ve already said all I have to say about Blitzo and Fizz, that being that I think the circus situation being an accident is dumb)
I don’t think there’s much more to talk about aside from those? I dunno.
Blitzo and Verosika:
another example of shitty female writing but it’s not the WRITING exactly, it’s the presentation.
We meet Verosika and she’s IMMEDIATELY made out to be a massive bitch. Despite the fact that Blitzo fucked her over and admitted to it (and had no argument against her that ever proved she sucked in that relationship??) but she’s still presented as being terrible.
I mean, one of the first things she does is assault Moxxie which really wasn’t a necessary scene. I hate it so much. (Add it to the pile of things not taken seriously just because it’s Moxxie bc in Hazbin we’re meant to take that seriously but okay)
She’s made to be as unlikeable as possible despite how often we’re told she’s been wronged by Blitzo.
Blitzo and Barb:
Blitzo and Barb is. Complicated. I think both are in the wrong as much as everyone makes it out to be one or the other. I think it’s because we were presented with it in a weird way.
Again, this would have more impact if the fire wasn’t 100% an accident, but oh well.
I think Barb is justified in not wanting to see her brother. He is a part of her trauma, and she doesn’t want to be reminded of it. Him hunting her down was pretty shitty imo but it doesn’t make him a horrible person. Just ignorant and insensitive. But all we see is Barb yelling at him over something we later learned WASN’T HIS FAULT. It makes it hard to discuss because did she know it was an accident? Where’s their dad? How’s she been? Things that will probably be answered later, but I felt like talking about it anyways.
Fizz and Ozzie:
I have a few complaints about these two that I wanna talk about but they are, aside from Chaggie, my favorite canon hellaverse ship. Also I have a few things to say about the fandom that irritate me.
I like the pipeline of “love is stupid and you should be after lust” to “wow maybe I’m in love” but we didn’t really get to see that? I mean it felt like they were already in love in Ozzie’s so it has less impact. Also we don’t hear a whole lot actually ABOUT the idea of Asmodeous being in love from the POV of others. We see ONE newspaper headline and Blitzo calls them hypocrites and then we’ve got Mammon saying that revealing his secret was a mistake but we have nothing to make us feel like that’s true.
Also, I don’t think Fizz is infantalized the way people say he is. Like. He’s just smaller than Ozzie. And the whole like “C’mon big daddy, pwease” thing was ironic guys cmon. They were meant to look like a lovey-dovey couple because they can’t be lovey-dovey in public, that’s the point. It was to show us how little their relationship actually revolved around lust.
Also I’m a sucker for the big and tiny ship dynamic it’s funny to me <3
I do think it’s stupid that Ozzie builds the dolls despite knowing how uncomfortable Fizz is with them, although I suppose it could’ve been Fizz who insisted it was fine. But still, they don’t expand on that at all. If you don’t like it, why’d you do it? It’s not like Ozzie needs to do what Mammon tells him. He’s a sin, just like him!
And a lot of ppl keep misinterpreting the scene where Ozzie tells Fizz he doesn’t have to leave. I saw some people saying “oh fizz looks upset! Hes upset Ozzie said that!” he was upset because he felt bad for worrying him. He looks sad before apologizing. That’s the point. And we know from the special that what Ozzie said didn’t even hold up! “Oh he asked Blitzo to guard him!” that’s not why he called Blitzo we literally KNOW that was an excuse. Blitzo just happens to also be good at guarding him.
I DO think Ozzie can be overbearing, but tbh if you write a relationship (especially between a deadly sin and his famous imp bf) there’s gonna be issues. It’s not gonna be perfect. You can tell they disagree on things (“I know you’re not big on the whole Mammon thing”) and that’s how relationships are.
I also think the Fizz stuff got shoved on us way too fast. I mean, before all we knew about him was that he had possibly known Blitzo and that he was famous. And he was in a relationship(?) of sorts with Ozzie.
And then suddenly we get his backstory and then we get his whole thing with Mammon within two episodes. I just wish there’d been more buildup? Hell, we know more about these two than we do about LOONA. Which is so annoying.
AAAANYWAYS There’s probably more I could talk about, but this is what I really cared about so. Eh. Thanks for reading!!!!!!!
32 notes · View notes
jesncin · 1 month
Note
I know you said at some point that you had zero idea on how to put your own stamp on the Bat Rouges, and that does sound super difficult I feel like I have a few suggestions for the big 4 (Joker, Riddler, Selina, and Penguin) at least.
Joker - Follow B:TAS, bits of the 1989 film. In addition to actually being funny yet scary (especially B:TAS) those takes on the man were ex-mafiosi. Do what you will with the concept of Joker once being in the mob.
Riddler - He's an actual genius, but he's also an attention seeking narcissist, and the Arkham games the man has a case of megalomania, so maybe have him at some point move some operations to metropolis. Basically make the man an honorary Superman villain. He HAS worked alongside Lex in the silver age and in SOME comics, so like a Riddler-Lex team up could be in the air.
Catwoman/Selina - This is a free box so long as she remains a thief within the grey area of morality.
Penguin - Another free box honestly because Oswald has been redone a LOT, though I recommend going back to some earlier comics and some modern stuff to distill his essence.
While I appreciate the suggestions, I feel like I'm not clear enough with communicating why I struggle doing a reimagining of the bat rogues. So to put it plainly, when I do a re-mix: I need a thesis (a story to tell). I usually form a thesis if I find a narrative opportunity or I'm dissatisfied with how the character is handled in canon. That thesis will then fuel the story and design interpretation of that character.
Lately I've been reimagining Conner Kent/Superboy because I feel in canon after his initial debut in Reign of Supermen, Conner struggles being overshadowed by Jon Kent Superboy or Superman's legacy. DC doesn't know where to place him or what to do with him after his Lex Luthor-Superman-clone origin as a solo. Much of the later additions to Superfam don't feel as politically motivated as Clark would later be interpreted as (with the exception of Kong). So I wanted to create an origin that helps Conner stand on his own, be a uniquely different experience to Clark, and place him somewhere new after his origin is revealed- that adds longevity to his narrative. That's how my Paul Westfield/Conner Luthor version is created, from that thesis.
And that's my approach with all the characters I've done so far too. I wanted to tackle Martian Manhunter's ableist lore, or I wanted to reinforce the immigrant allegory in the Clois dynamic, or revitalize Superman rogues because they're underappreciated (Livewire), or I wanted the evil robot to be more gender (Brainiac). When I get suggestions to just follow what works, that's not creatively fulfilling for me.
Stuff that gets the gears in my brain turning are when I see fans passionately talking about but also being critical of characters they love. Like this Scarecrow video! It opened my eyes to how underutilized and undeveloped a character Scarecrow is (who I previously thought was popular). That's the kind of thing that gets me excited to pitch an interpretation on a character!
And lastly! I really don't want to crossover Batrogues into other hero's worlds where I can. I've done it sometimes sure, but only when there's a story to tell. Rogues are created to tackle a specific superhero's abilities and themes. A superhero crossing over rogues too often (especially with the Bat rogues, I get it they're the best rogues gallery in the business) feels like the creator lacks confidence in that hero's own rogues gallery. I'd rather revitalize a hero's rogues gallery than have My Adventures With Other People's Rogues Gallery. Amirite, MAWS.
20 notes · View notes
yakool-foolio · 27 days
Note
see maybe this is just me, but As A Character Designer Myself i think the rain code designs are some of komatzuzaki's best work yet. they're weird and campy and yet they work so well. i do think the characters' personalities shine through on first and second glances. I don't even usually like neon colors but I think the combo of bright neons with understated neutrals is so fascinating and memorable. no one else does it like this. a lot of the small details on the designs are actually packed with symbolic meaning (esp. yakou's - I'd love to see you unpack all that) and the overabundance of logos is evocative of the corpo-cyber-future setting. the rain code designs feel much more cohesive in terms of that setting than the DR designs do - which makes sense bc DR is more about disparate people being united by their circumstances - dialed to 11 in v3 where the designs are at their wackiest. but this ain't about her this is about rain code.
I love that characters you wouldn't expect (zange, fubuki, priest...) have weird facial piercings and tattoos. I love that the animal ears are never explained. I love desuhiko's tboy swag and yeah, the golden yellow and the dirty blonde and the neon yellow accents don't look great together - and I think the clashing colors work wonders to establish his personality. this kid dressed himself and thought it would make him look cool. you idiot. aphex's hat is stupid. zilch's ears are stupid. vivia's bandages-instead-of-clothes are stupid - and yet reading into that choice is very insightful. (he puts on a lazy air but if he was really lazy he'd just put on an oversized emo band tee instead of wrapping himself up like a mummy every day. he actually does care about how he comes across to people.)
there's a few videos about fashion YouTubers judging the DR fits, and at one point they brought in Yuma and shinigami and they hated yuma's outfit so much because it's dorky and they wouldn't wear it. but like!!! that's the whole point is that it's dorky!!!! his little trainee shorts. his stupid fkin bowl cut making him look like a little boy whose mom still cuts his hair. (which of course turns out to be a meaningful deception. his haircut influences how the audience and other characters see him to great effect.) and yet he has the coolest fkin shoes ever and when he puts his hat and cape on he's got such an iconic silhouette. teru teru bozu lookin ass /pos.
anyway yeah. i wasnt a fan of komatzuzaki's designs in the beginning but over the years ive come around. I'm a firm designer that a character design doesn't necessarily have to look good to be a good character design. I like it when they aren't afraid to make the characters look cringe - I love cringe. I eat it up. thanks for coming to my Ted talk.
Even more perspectives! I think your take of 'bad-looking designs can be good actually' is a great way to look at Rain Code's characters. To put it simply, it's unique! 'Nobody does it like Komatsuzaki'-kind of campiness. Honestly, Rain Code's designs remind me a lot of Danganronpa 2's designs in terms of color. That cast is full of much brighter colors compared to the lesser saturation of DR1 n V3's cast colors. And it makes sense cause it's a brighter game overall in terms of setting and upping the ridiculousness of the killing game in every way! Rain Code sorta follows that with its own designs by crankin' up the neons to really ride the idea home that this game is wacky right from the get-go and it's a Resident Evil game in disguise! And y'know what Resident Evil loves to indulge in? Campiness! Rain Code wears its inspirations on its sleeve, and that's totally chill.
As a sidenote to your sidenote regarding Yakou's clothing details, I have actually written a bit about how he might perceive them, but I haven't yet written about what they could truly mean in terms of how they relate to him narratively. The meaning of the phoenix patterns are painfully obvious though heh. And I also greatly appreciate the recognition that Vivia really does care about his appearance despite his 'laziness'. His hedonistic lifestyle includes his own attire, wearing whatever he pleases no matter the effort! Like I've preached before, Vivia has the energy, he just prefers to use it only when necessary.
Thank you for the TED talk *golf claps*
18 notes · View notes
bayleafpsa · 3 months
Note
What are your honest thoughts on Witch Hat Atelier?
I'm both pleasantly surprised and apprehensive. Forgive me if I ramble on, I'll try to explain.
The first thing that attracted me to the manga was the lovely art. It is really on another level compared even to good manga artists. But when I dug up the premise, I was worried. "Oh god is this gonna be some weird thing where the teacher and the girl have a wink wink nudge nudge totally not serious ship tease I will shoot someone if it does". Quickly I realized that it dodged that bullet and I thought "ok, it's going to be a fun little adventure with your basic manga flaws, that's fine!".
The beginning of the manga has tropey moments and characters (feat. Agott/Agatha as the unhinged rival that suffers no consequences because the adult in the house is a moron outside of important plot beats), and I dont find the world building as strong as most of the fandom seems to (the lie about magic is extremely flimsy and contrived). But then it surprised me again, because the manga grew beyond the predictable setups and managed to say interesting things about the world, about children and the way adults treat them, about disability and accessibility, about teaching and trust. That's what really hooked me up.
Furthermore, as time went on the mangaka stretched her diversity muscles to provide a vibrant set of characters and designs. There's a notable absence of dehumanizing fanservice and gross shit (WE HAVE SIBLINGS THAT ARE LOVING AND NORMAL!). I don't hesitate to say Witch Hat Atelier is a notch above the rest in many ways.
So what makes me concerned? Well... the direction of the main plot. Because while Witch Hat Atelier managed to make insightful criticism of the institutions it depicts, I'm still not sure it's committed enough to follow those criticisms through. I'm not saying that little Coco and her friends should be expected to behead the Knights Moralis and instate unlimited access to all magic, that's stupid and against the genre. But I do feel like we are heading for a "soft" solution that will leave the people who exerted power and violence largely untouched, because they will see the better, middle way Coco will present, as if these full grown adults couldn't have thought of it themselves if they wanted to. There is a critical word here: accountability. You don't need to make the narrative revolve about punishment and revenge or say that people can't change for there to be accountability, but many writers and readers don't seem to get that. So I worry.
Ah, and I'm also worried about how the Brim Hats will continue to be shown. So far, the adult members have done truly vile things (that I will excuse because THE DESIGNS). Custas is rightfully angry but operating under little knowledge and I dont trust this "Lord Restis" fellow one bit, so the kids arent in a good situation. Combined with what I said earlier it creates an unfair dichotomy that ends up excusing the sages and knights. "Oh, sure, we destroyed people's memories, attacked children, are massively incompetent and unjust, but if we dont do that more incidents like Eunie will happen!!!". If you are gonna write a whole chapter about how Lulucy is Yielding Girl Power Against Misogyny by being a cop, you BETTER give me an equivalent on the Brim Hat side.
Anyway. Here's hoping for the best.
26 notes · View notes
wen-kexing-apologist · 5 months
Text
7 Days Before Valentine
It's the first episode so I won't do any analysis, but I will give some Stray Thoughts:
7 Days Before Valentine has quickly ascended to the top of the Queer Asian Shows With Phenomenal Lighting pack. It gained my loyalty to watch the show regardless of whether it ends up good or bad within the first minute and a half of the episode, based entirely on the lighting they had going on.
I think I saw someone else mention this, but the style of this show feels like a mix of old detective noir pieces and also stage plays. I was worried about the script a bit at the beginning of the show, but once I realized how much this show seemed to be emulating noir films, that concern went away and I got with the program.
Aside from the lighting itself, the cinematography is brilliant
I am intrigued by the concept of this show, and do want to know how the rest of the narrative unfolds.
I really love how much Tu Punnasack's history as a playwright/in theater bleeds through his work. The sets always feel like they belong on a stage, the blocking of a scene often feels like it belongs on a stage, and as someone with a lot of theater study under their belt, I love how legible that style is in Punnasack's work.
I need to admit now that I will probably give this show a lot more wiggle room than I would others because Tu Punnasack is responsible for 180 Degrees Longitude Passes Through Us the show that sent me in to the biggest emotional distress of my life, and one of my favorite pieces of media ever.
BUT I will probably give less wiggle room to the actors in 7 Days Before Valentine because I know what Pond, Nike, and Mam were able to give us in 180 Degrees.
With that in mind, I am worried about whether or not Atom, who plays Sunshine is a strong enough performer for me to get emotionally invested in his character arc. I hate character's with Sunshine's brand of immaturity and so Atom has a lot of work cut out for him to get me to care about Sunshine.
I think Jet who plays "Q" has done a lot of interesting things in his limited screen time.
Ultimately, this show is a visual/technical feast and I do plan to stick with this for awhile, even if it's just to see some fun lighting design happening!
27 notes · View notes
whistwhistler · 1 year
Text
some thoughts on jane tennant & kate whistler and the awful takes i’ve seen on their characters so far...
I think there’s a particularly harmful narrative out there that has been started that Jane “uses & abuses” the people around her (namely, Whistler) when she needs something or when she’s in trouble and I just think that’s incredibly antithetical to who she’s been designed and created to be as a character. Do you really think the writers would a) do that to Vanessa (or Tori), b) be so careless in handling an incredibly complex, woman of colour (and in senior leadership, no less) who has been involved in the espionage game and all the toxicity surrounding espionage, war, intelligence and politics in this current political climate and c) write female friendships/working relationships to be so toxic in an age where females doing literally anything on tv are scrutinized for no good reason? Do you think that maybe, just maybe, it was intentional from the start to highlight how at the core of Jane’s being, that she’s not an inhuman byproduct of what the CIA creates its operatives to be?
NCIS: Hawaii, so far, has been deeply intentional in the way the seasonal story arcs/thematic arcs are crafted. Everything about each season has led up to what happens in its finales. The first and second season has established and zeroed in on the theme of family/found family/etc., and that’s not something that’s just thrown in there because it sounds pretty or cute. The theme of family is constantly reinforced because it’s the backbone that drives this series. Ohana. It’s what sets the Hawaii office apart from the other shows. It’s not as dark, gritty, violent, or depressing, and that actually works to its advantage. Family drives every aspect of this show and its characters. And you know what else? Family is messy. And while I still have my own grievances on how they’ve focused so heavily on Jane (again, for obvious reasons), her family/kids, and her past and not so much the other characters (yet), I also believe it’s worked to their advantage. I haven’t seen a show do flashbacks and retrospective character study on its characters, and do it well, in a while especially for a “police procedural.” For us to even have flashbacks and character-centric episodes is a gift for a procedural, and we have to remember that. We’ve seen bits and pieces of Jane’s past, and now we see how it all plays into this storyline of how her past is coming back to haunt her. Jane is a woman who fiercely loves and cares deeply for those who are close to her heart, but even to those who cannot fight for themselves, or are in deep trouble. That was made so beautifully highlighted in 2x18. That’s what makes her an incredible boss, an incredible leader, and most importantly, a wonderful friend. Has your boss ever invited you to their office for a drink? Let alone to their own home with an open door policy? Has your boss risked their life to rescue not just themselves but others who are wounded and are in desperate need of medical attention, all the meanwhile being badly injured themselves? Jane’s life revolves around family and caring for others because it’s something she was deprived of as a child. Her mother was not around. She did not have siblings. She had a loving father, but with him being in the military, she would have had to move from base to base. Her childhood would not have been steady. Friends would have come and gone. Her entire life was on the go. She’s had to fend for herself growing up. She’s had to stand up for herself. Jane Tennant is a woman who is deeply informed and shaped by her experience and leverages that to be the person she needed as a child to those around her. It’s what has made her an extraordinary SAC. But Jane also isn’t perfect. She has flaws, and they’re making themselves known in this finale.
So now, despite Jane being the Special Agent in Charge of the Entire Pacific Rim™, she also has a past. We can’t ignore that. Jane Tennant has a past. And it’s a CIA past. And from the sound of it, it’s a past she’s not particularly proud or fond of. We can see that Jane’s CIA past has deeply affected her, as it should. You’ve all seen (in some shape or form, fictional or non fictional) the extent of what the CIA is, what it represents, the shadiness and the dark side of how it operates, and what its people are capable of. We know the toxic culture of secrets, lies, deadly surprises and betrayal that can follow with being involved with the CIA. Jane has been involved with all of that. And she is still, unfortunately, involved with that despite having switched agencies and careers. She no longer is a covert CIA operative, she is the SAC of the NCIS Hawaii office. But that doesn’t mean she won’t slip back into covert CIA operative mode the moment she finds out she’s in danger. Like everyone else, Jane has a fight or flight response... She just happens to do both. So what does this mean?
Well, if Jane is in danger and it involves her extremely dangerous, shady CIA past, everyone in her life will inadvertently be in danger as well. Why else would Ernie call Jane out that she was being shady? She doesn’t really have a choice. She’s played the intelligence game long enough to know that secrets, information, and data can get people killed. The people she’s dealt with are extremely dangerous, and if they get the slightest idea of who is important to Jane, they will stop at nothing to eliminate those around her to hurt her. To torture her. Can you imagine the weight of that? Knowing that your past has put your kids at risk for being targets? Your closest friends, your colleagues - your family? Hell, I’d be shady too. Jane is incredibly smart. She knows the loopholes, she knows what angles to play. She knows the risks she has to take. She has been through it and knows exactly how to manipulate and play the system. That’s what makes her such a polar opposite to the character Kate Whistler is. 
Okay, enter Kate. Because I know what you’re all thinking. What was the point of reinforcing the family theme with Kate with the amount of Jane/Kate interactions we’ve had all season only for Jane to use her to get into the bank in Venezuela and then handcuff her to a column in a kitchen, basically leaving her to dry? What was the point of all of this if Jane going rogue anyway is going to put everyone in danger? Wouldn’t Kate be pissed as hell for Jane getting her into this mess, risking her career, putting her in danger, etc etc etc? Well, I’m glad you didn’t ask, because I’m still going to tell you anyway. 
Short answer, Kate didn’t see it like that. Long answer, Kate Whistler isn’t a chump and is a foil to Jane Tennant’s character. Aka, Whistler is everything that Jane is not, and yet, is everything that Jane needs. I’m not saying Whistler is an antagonist (maybe it seemed like she was in the first season, but we’ve seen how she’s grown since then - keep this thought tucked away in the back of your minds for later). But why else would they have introduced Whistler the way they did in the pilot, if they weren’t going to use her to balance Jane out? And vice versa? Why else have they spent so much time developing Whistler’s character, despite her being an agency-adjacent character (AKA, a non-NCIS character on an NCIS show)? Why have they spent so much time writing scenes and moments between the two women and developing that friendship? One, it’s because they’re establishing Whistler to be just as an important part of the NCIS team despite her being interagency, and two, it’s because Jane and Kate both need each other. And most importantly, they trust each other. Keep this thought pinned. Trust. Whistler looks up to Jane, despite her sticky way of operating. And Jane looks up to Whistler because of how brilliant she is. How unlike Whistler is to herself. Jane recognizes that Whistler is someone she needs in her corner; not because she has malicious intents of using Whistler for what she can do, who/what she knows, and what she’s capable of, but because Whistler is just wired differently, and she needs that - dare I say, craves that. Jane has spent so much of her life depending on and trusting people like Maggie who are like her, only for people like Maggie to betray her in the end. She knows that Whistler will never do that, because she knows what Whistler is driven by (protecting the intel/secrets/data to the highest degree, etc.) Whistler knows, understands, and can play the intelligence game just as well as Jane can, and Jane sees how much of a breath of fresh air she is. And for Whistler, despite Jane’s way of not doing things by the book, it’s yielded results. Jane’s methods have worked, and that’s what Whistler has seen and understands of Jane and who she is as a leader. She sees and appreciates Jane’s ideology as a leader, reminding her of the kind of person, perhaps one day, the leader (ASAC, SAC) she wants to become.
And that’s why she’d listen to Jane in going to Venezuela.
Okay, let’s back it up a bit. Jane’s methods have worked.
... But they don’t always do.
Alas, the moment you’ve all been waiting for - Jane’s habits of slipping back into a covert, secretive, protective and shady operative, is not working. Jane going rogue is not working.
And yes, it puts others in danger. It puts herself in an immense amount of danger. 
Okay, so that part was obvious, so what am I getting at? Once again, I’m glad you didn’t ask (because I did, for you), so here we go.
As we can see in next week’s promo, Jane is kidnapped, and is being tortured by Adrian Creel, a dangerous person from her past. Not only that, but is someone who she thought was dead. Both her past and present worlds are colliding, and she’s now scrambling to do damage control. So she goes rogue. We have to remember that Jane is highly intelligent, calculated, and cunning. That combination of words is absolutely fucking terrifying if used for harm instead of good. But that’s not who Jane is. And we saw that in a flashback.
This is what sets Jane apart from the person that Maggie Shaw is. Maggie is a textbook CIA operative. She has little regard for those who cross her and will do whatever it takes to get a job done. Spies are trained to not get attached to others. To push aside their emotions and feelings. And despite Maggie having a soft spot for Jane and becoming a mentor/mother figure to her (which makes her betrayal so deeply wounding to Jane not having a mother of her own in the picture), Maggie and Jane are fundamentally different people. One sees people as assets, assignments, collateral, or worse - collateral damage. The other sees people as human beings. One is completely unaffected by betrayal. The other is deeply affected. One is unfazed by death. The other is. You catching my drift?
Jane’s CIA experience has shown her how terrible the world of espionage can be. How messy, interwoven, terrible, and haunting it can be. Right now, it’s haunting her, and coming back to bite her in the ass. So what do you do when your past is coming back for you in the present? You pull every stop necessary to protect those you care about the most. To protect your family, the people you’d easily lay your life down for. Jane is not the kind of person that would intentionally get others she cares about into messes, nor is she the kind of person that gets people into messes that she herself wouldn’t be able to pull them out from. These are calculated risks Jane is taking. It’s not that she doesn’t know or think that her actions won’t cause problems for herself or others later on, she absolutely knows and understands the weight of every outcome and every choice she has to make. She wouldn’t put her team or colleagues in more danger than they need to be. Please understand this language. She can’t protect them from everything that could possibly happen, but if she has the smallest chance of controlling what she can control, then she’ll put herself on the line first. So she’ll make the choices that have the least collateral damage. She voluntarily pulls herself off the case from NCIS to protect her team. She would rather risk herself getting fired or killed before there’s a slightest chance of danger coming towards her team. She reaches out to Whistler, not because she doesn’t care about Whistler as much as she does with her own team or doesn’t care about her enough to not put her in harm’s way, but because Whistler is the only person she can trust right now (and that’s a massive thing for Jane after being betrayed by the one person she thought she’d never, ever get betrayed by). Jane knows that Whistler is absolutely vital in ensuring that whoever is after her, will never be able to reach Whistler, her team, or her kids. Her team can’t do that (lead her to Venezuela) for her. In a weird way, Jane knows that she cannot do parts of her mission alone, but she also recognizes that she cares too much about Whistler to fully let her accompany her in a mission that she knows that she may not come back from alive. This is the grey area of the espionage game that Jane is playing. Jane going rogue and the espionage world is not black and white. Things just aren’t that easy. And it’s baffling that so many people think “well if Jane would have just been honest and let her team help her they wouldn’t be in danger.” It literally doesn’t work like that. Why else would they continue to highlight the stickiness of Jane’s CIA past? Why even highlight the CIA at all? Simple: to show how drastically different NCIS is, how NCIS operates, but also how much Jane has changed since getting out of the spy game, and how much she’s affected the people around her because of the person she is. It’s not that she’s gone rogue and isn’t letting people in and is putting everyone in danger like everyone sees it to be, but she’s trying to keep everyone safe from how deep and messy things are when they’re not taken care of (i.e. “I made a mistake and I need to fix it”), and how much of a splintering effect it can have if not dealt with the way things need to be dealt with (and I mean “dealt with” in the CIA terms of killing someone). For Jane, Creel cannot know that Whistler helped her get close to him (despite her not knowing Creel was alive this entire time, just that someone has impersonated her and has emptied out the account). Creel cannot know that Jane has kids. Creel cannot know that she is in charge of multiple offices full of NCIS Agents and American government personnel. Creel cannot know anything. The stakes are so fucking high.
Jane is involved in a war that has now involved death, and will continue to do so. And she’d rather it be Creel’s, or hers. What if Jane had allowed for Whistler to accompany her to the house of her impostor in the name of not keeping Whistler in the dark? What if Whistler had been the one that was shot instead of Charlie-1 because none of them had vests on? Or conversely, what if Whistler had been kidnapped along Jane and had been the one getting tortured by Creel in retaliation of what happened to him?
Jane would never forgive herself if harm (or death) came Whistler’s way. So handcuffing Whistler to the column was genuinely to protect her. Not because she’s an ungrateful asshole who just uses Whistler for access or that she doesn’t trust in Whistler’s ability to handle herself in the field or that Whistler wouldn’t have her back, but because Jane knows the violent outcome of what this will be. And she’ll do everything in her power to avoid Whistler (or anyone else in her life that is important to her) to become collateral damage or fall victim to her dangerous past. It’s not that Whistler is a rookie that Jane can’t trust to have her back in the field; it’s that Jane can’t afford for harm to come her friend’s way: for Whistler to get injured, tortured, or die on her account. Jane can’t afford her closest friend to fall victim to something they will never come back from. It’s not perfect, it’s messy, but it’s Jane’s way of keeping her safe. Once again, Jane is built like a spy. Secrets and lies and shiftiness is unfortunately, a part of her DNA. But she also isn’t a heartless, unemotional, ghost of a shell. She cares so deeply for the ones she loves, and it motivates her to do the things she needs to do to keep them as far away from imminent danger as possible.
Okay, now back to Whistler. (I told you it was long)
I think what was greatly overlooked was Whistler’s reaction. She wasn’t angry, hurt, or betrayed by Jane cuffing her to the column. Frustrated, yes, but Kate immediately recognized the gravity of the situation that Jane is in, and once again, worries for her friend diving headfirst into danger. Kate doesn’t yell at Jane, she calls out her name because she fears for her friend’s life. Listen to the tone of their exchange closely. It’s not one that’s done in anger or rage. Both of them know how dangerous this has become. Again, Kate isn’t a poor chump that walked into Jane’s mess. Whistler understood what Jane has asked of her to risk. She didn’t like it, but she also can’t stand around and do nothing while her friend is in danger. Of course she’s going to help. Whistler understands immediately what Jane has walked back into. Whistler knows exactly who Jane is from her time in the DIA. I have no doubt in the back of my mind that she’s run extensive background checks on Tennant and the team while she was at the DIA because of how much of a liability the NCIS team was with the DIA (hence, her having to liaise and almost babysit them in terms of data sharing and collection.) Whistler has seen Jane’s dossier, and she’s probably studied the woman’s profile like she would’ve studied material from grad school or studied a profile on a terrorist. That’s what made Jane Tennant the bane of her existence, but it’s also what fascinates her the most: how unlike Jane is for someone that has worked for the CIA. That Jane puts others first, treats her team like they’re her family, and fiercely cares for them. This baffles Whistler to the core, because she’s worked with CIA/NSA/DEA/all government acronyms type personnel. She’s worked with spies. She’s interrogated terrorists and traitors. She knows the formula of what makes a covert operative. Jane has been everything but that. And on top of that, Whistler has worked with upper brass. She’s worked with bosses, admirals, generals, commanders, ASAC’s and SAC’s. She’s worked with people who don’t care about you unless you have impressive accolades and accomplishments that are worth listening to. So for her to cross paths with SAC Tennant... It drastically changes the way that she sees world; the people that she works with, has worked with, and it changes the way she approaches things. Whistler is a type-A personality; likes to plan ahead, likes to know exactly what is going on; every detail, and overarching piece. DIA Whistler would never have allowed for this to happen - in fact, she probably would’ve been the one to inform the brass about what was going on and would immediately have Tennant arrested for treason. But Kate Whistler, friend of Jane Tennant sees that her friend is in need of her help, and that’s what informs her decision to help Jane and go to Venezuela, despite her not actually knowing what the outcome of this entire thing will be. Despite the high risk she’s taking. Despite the fact she could very well lose her job over this if things go south. Despite seeing how much her friend has shifted back into fight or flight CIA mode. Whistler realizes how much danger Jane is in. So no, she’s not angry. 
But she sure as hell isn’t going to sit around and do nothing either. 
This is where things get real juicy, because once again, DIA Whistler would never. But FBI Whistler has spent enough time around Jane Tennant to know the kind of person she is and her value of others, that people are the priority. And when people are in danger, she will stop at nothing to come to their aid. This entire season has highlighted Whistler coming to Tennant’s rescue in sticky situations (2x08, 2x11, 2x18) and some being situations she didn’t particularly like, but have followed her and/or sent aid, or has gone to rescue Jane herself. And so far, the finale has been the culmination of that. Not because Whistler’s a pawn in Jane’s game, but because of the incredible growth that has transpired in Whistler’s character to become someone who will take risks for others, despite every ounce of her being saying otherwise. To play things safe, by the book. Whistler’s unlearning her patterns and habits of going by the book, being a stickler for the rules, because not everything in life will happen by the book. Having a relationship with someone you work with isn’t in the book. Having a drink with your co-worker at her home after having a 50-cal gun aimed and shot at you by a Yakuza member isn’t in the book. Your friend having a dangerous CIA past isn’t in the book. Not everything is in the book. Whistler is starting to see that. Whistler could’ve easily packed her shit up and angrily gone home. But she stays to go after Jane to try and rescue her. Because that’s who Whistler is.
So, finally, what’s the point of all this again?
Ah, yes. The Tennant-Whistler relationship and how it will be affected by all of this. (Oh, yes, sorry. I forgot to mention this is actually the thesis. I just hoped you would entertain my thoughts long enough and read this far, so if you did congrats. But also, I’m sorry.)
There’s a few articles out there already teasing how this will affect the team in the future - how Jane’s secrets and past will affect everyone, and immediately, how this whole “come with me to Venezuela and help me but also I’m going to handcuff you in the kitchen to keep you safe even though I might die” discourse will affect Jane and Kate’s relationship moving forward. Because on the surface, Tennant asking Whistler for this massive favour feels incredibly transactional and one sided. But if you’ve been watching the same show as everyone else has, this wouldn’t have happened if their relationship wasn’t built slowly on trust. The Whistler we see now isn’t the same Whistler that was introduced to us. The Whistler that helps Jane in Venezuela is a Whistler who, like Jane, is being formed by her experiences, which informs the decisions she makes. The Whistler we see now is someone who would lay their life down for their friend because she knows that Jane would do the same for her. The Tennant-Whistler relationship, aside from the romantic Kacy relationship, has pretty much been the forefront of this season. The tension/disagreements, the favours, the seeking out wisdom and advice, comfort & encouragement, coming to each other’s (mostly Kate coming to Jane’s) rescue. If I may be so bold to say, I actually don’t think this will affect the others as much as it will affect Jane and the choices she’s made. It’s very Jane-centric. It will be Jane-centric in the way it shapes her as a boss, a leader, and a friend. Everyone else is very secure in who they are, in their ability, and who they’re working for. It’s Jane that needs to see that she cannot continue acting on the lone wolf mentality. I wouldn’t be me if I didn’t say that I think this is still very much building into NCIS Hawaii’s overarching theme of family but also how this now could be flipped on its head in later seasons as we explore more of the other characters and their pasts. But like I mentioned earlier, Jane has a past. But so does everyone else. And they needed to establish Jane’s character, all her strengths as well as her flaws, in order for people to see why she goes the absolute lengths that she does to protect who she loves (I’m still so convinced that Whistler’s DIA past and involvement in various top-secret assignments and the many people/contacts she has everywhere will also come back to haunt her in the future and when that time comes, Jane will 110% return the favour Whistler has constantly been doing for her by coming to her rescue this entire season but that’s a theory for another day), but also why the people she loves will also do the same for her (Jesse’s line in the promo, “I’d put my life on the line for you”, and Whistler coming to her rescue literally 4x this season). Jane wouldn’t abuse that. We know that Jane is going to be fine, but in light of these revelations, Jane is going to have to make some major changes regarding the way she operates as a person as a result of what happens from this entire situation. We already know that the season will conclude in its trademark ohana-esque manner (thank you promo pics), but it’s not to say that this won’t cause tension in the future. Family is messy. I can’t stress this enough. But all of them are mature enough to understand that what Jane was doing, was ultimately to protect them all. Even Alex understood the gravity of the situation. They might not like it, but they understand. And that’s an important word - the understanding. They will come to the realization that the damage control Jane was doing was very much for their safety, despite how in the dark they all felt. It’s not invitation for them to be petty, bitter, or angry with Jane. When they find out that Charlie-1 is dead and that Jane was kidnapped and tortured, they’ll see just how dangerous her past life is, and why Jane did what she had to do. Because getting shot or being kidnapped or tortured could have easily been one or more of them, had Jane not played her cards right.
Back to the Tennant-Whistler dynamic. I think Whistler and Tennant are going to continue to have their moments, but I think the establishment of this dynamic (over, say, Jane’s dynamic with Kai, Lucy, Jesse, or Ernie) has been so vital this season, a) because it shows not only how much trust has been built between the two, but how fundamentally different their dynamic will be moving forward from how Jane and Maggie’s relationship was, b) how Kate has never really had a friendship or relationship with someone like Jane ever, and aside from her own relationship with Lucy, and how much Kate also needs Jane as a figure in her life. Both women have been able to lean on each other for support and both women recognize how much they need each other. They see each other as equals; they are each other’s professional/career match (and I will die on this hill despite Kate being significantly younger than Jane, but I think Kate’s career has invited her to tables that people her age would never normally be invited to, but because of her intelligence, high capacity and ability to see things quickly and put things together has placed her higher up quicker than anyone else) and c) the theme of Whistler coming to Jane’s rescue this season will eventually come to a reversal where Whistler will find herself in trouble and will be needing Jane’s support or even rescue, and Jane will be there for her. They’ve hinted at how equally dangerous Whistler’s job is this season. They’ve hinted at Whistler being in the field more, gaining more experience. They’ve hinted Whistler leading teams, working with CI’s, setting up sting operations and leading join efforts in busts. They’ve hinted at the kind of criminals she deals with (serial killers, terrorists, assassins, etc.) This undoubtedly is going to come into play in the future.
Jane values family over everything else. But she also realizes that she can’t just use them when she needs something. She’s going to have to learn how to let her family in, and she’s going to learn that family isn’t transactional, but unconditional. And I think that’s the angle they’re going to play in the latter half of this finale, as well as building into future seasons. The lone-wolf thing will never work. We’ve seen it with Kai in the pilot. We’ve seen it with Lucy (especially in 2x19). It’s not going to work for Jane either. I mentioned earlier, Jane is not perfect. Nobody is. She’s going to have to unlearn things from her past, and she’s going to have to work towards letting people in. She’s going to have to learn to take her own advice. Yes, she’s been badly burned, and being in the espionage game has traumatized her. She’s got literal scars and experiences to show for it. But the beautiful thing is that she has a family surrounding her that will be with her every step of the way - she just has to let them be there for her the same way she’d be there for them in a heartbeat. Yes, this can be so hard to do when you’ve lived on your own and had to fight for yourself for so long, but NCIS Hawaii wouldn’t be NCIS hawaii without these incredibly important themes and arcs, and I’m thankful they’re exploring this with Jane. We’ve gotten a taste of how fiercely protective Jane is with her team and family. When a situation in the future calls for her to step into action, she absolutely will lay her life on the life for her colleagues and team the same way they would for her. I think Jesse’s line to Tennant will be the turning point for her, and she’ll do better moving forward. They needed to do this in order to set up the future story arcs for others in future seasons. Family is messy. But we’re all in it for the ride, and so are they. 
102 notes · View notes
amiryllisthorn · 9 months
Text
Tumblr media
I kinda want to talk about this idiot for a bit. I obviously dont want to talk about Valkyra’s character toooooooooo much since a lot of what is up with her tm is a big part of the game’s narrative, but theres a bit of a different aspect I wanted to talk about.
Valkyra lisiri was a character that was really just an awfully written character. She was this too cool for school didnt need any friends hyper competent soldier who was actually written as a bit of a villain. One who would rather defend the status quo rather than actually try to change anything. It was edgy and over the top and just bleh.
So how did she become the main character in the game I am most focused on? Well what ended up happening is I had a lot of ideas for games at the time, and threw this one together as a bit of a throwaway project with these characters as that I didnt really care for anymore and the idea was to make something short and move on as a bit of a prequel to the thing I actually wanted to work on.
Tumblr media
(this sprite is two years old now! but you can see that the general look is still similar)
Well that clearly didnt happen, because the more I worked on this short throw away project the more I thought about what I could actually do with these characters. What I could do to make this setting more mine and not just rip off of sci fi series I liked. And as I wrote more and more the more things changed and were altered  to the point where any of it is barely recognizable anymore-and I love that so MUCH! 
It was no longer a prelude for another game I was working on or this half assed setting but has become something that I am incredibly passionate about! I told my self that I would try to focus on smaller projects but I cant keep myself away from this thing and these characters.
Tumblr media
(o7 mech game concept we hardly knew ye-the concept was being on the run as a mech mechanic for a mercenary company where the gameplay revolved around fixing mechs)
While work is going much slower than I would like, due to mostly personal reasons, I really am proud with how things are really starting to come together for this project. I didnt really start focusing actual attention on it till probably the past year or so.
I think part of why this project means so much to me, is that it has taken something from a part of my past self that I dont really like, and made it into I think something far more interesting, far more fun, more technically impressive, and just so much gayer. And these once throwaway characters of little regards, have really become the core focus of the project.
Valkyra  Lisiri went from this heartless action hero who could do anything, to a much more general person, struggling through life and trying her best, and often her best was not enough. Those actions of course having their own painful consequences, that shaped her into the character she now is.
Siane Vokir went from this really bitchy agent of the state to someone who at the drop of a hat gives up everything to fight fascism, someone who now has trouble dealing with her past and people in general, and just so many layers to her character.
The game has been so thoroughly ship of theseus’d that all that really remains of the first like year of work is just some characters  have the same name and maybe a similar appearance, and that is just a fascinating and exciting thing to work with!
Tumblr media
(the very first concept drawn up for the game. You can also see the original design for siane)
Anyways this post has gotten a little bit all over the place, but I guess I wanted to share some of this project’s history. I dont talk about the actual details as much as I should whenever I post stuff, because I have a pretty hard time with a lot of this stuff sometimes! I wanted to make posts talking more about the setting and the characters but that kinda got uh forgotten.... well maybe I will get back to that at some point.
if you made it down this far thanks for reading! I really do want to talk about all of these things more, and have been working at it. Maybe ill try to do a weekly post talking about game stuff but no promises, my brain is bad so Ill just leave you with these two nerds.
Tumblr media
47 notes · View notes
Text
So no one was going to tell me that Moon's whole 'naptime attendant' schtick is complete FANON???
Was this something I was just supposed to figure out on my own? Am I late to the party? Is this common knowledge that I've just been miraculously dodging this whole time???
Because I BELIEVED THIS.
I mean it makes sense with his character design. He's wearing a literal sleeping cap and comes out in the dark. He threatens Gregory with a 'bedtime', which I know is a metaphor but COME ON! And I know the red eyes are creepy but red light is actually great for navigating in the dark because it can keep your eyes dilated, unlike white or yellow light. THE EVIDENCE WAS THERE!
Knowing all of that though, it still didn't sit right with me. Like, something about it didn't add up. Something about him just made me think 'Who designs a naptime attendant to be this sadistic?' I just figured it was the glitch hitting him a little extra hard for whatever reason.
BUT THEN I finally read the entire wiki page about my favorite Astro boys and discovered that nope, no naptime attendant! Just the cheapskate Fazbear Entertainment and their shitty attempts at money grabbing without thinking ANYTHING THROUGH.
They really made Moon to be an 'evil' side on purpose and from the start. And then thought it was a gOoD iDeA to put THAT SAME animatronic in charge of children?!? You'd think they would have stopped when they realized separating or turning off Moon would be 'too expensive'. NOPE, they looked at that unhinged ball of circuits and said 'DO IT ANYWAY! JUST KEEP THE LIGHTS ON!'. And then when the lights WOULDN'T stay on they just said 'screw it, make it a bit! We can cash in on this too!'. I mean, I knew human life meant nothing to Fazbear Entertainment, but DAMN.
It's just so sad and even more messed up. Moon was literally built to be an antagonist and then was put into isolation for being LITERALLY WHAT THEY DESIGNED HIM TO BE. They left him to fester which was made all the worse by the glitch. No wonder Sun seemed genuinely scared of changing into Moon.
I'm sure there's more to this than what I'm describing and I'm not here to say 'don't stray from canon!'. I love the fanon narrative this community has made! I was just a little blindsided because Moon being the naptime attendant felt like such a universal truth that I didn't even consider an alternative.
I want to keep looking into it because it's a heartbreaking an interesting way to look at the boys. Moon living up to the monster they made him be and how he feels about it. Sun living in fear of his counterpart and/or maybe feeling a sense of superiority over him from their theatre days as the hero to Moon's villain. I wonder if Moon ever looks at Sun and wants to play the hero. I wonder if Sun ever wants to let loose and be the villain. It feels like there's potential for some soft Moon and unhinged Sun and I AM HERE FOR IT!
91 notes · View notes