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#motw the crooked
lilmisskiwi-art · 2 months
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Some more Jules~
First date fit
lil Teen Jules
Jules - Mine
Roger - @dias-sketchbook
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forever-ky · 3 months
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ART DONE BY @douchemcbagger meet your local good samaritans, fighting the demons of forever, kentucky one day at a time! featuring as follows: Agent M.E. as the Professional (Top Secret Professional, Bad at Secrets) Kazuya Omori as the Mundane (Old Man Shakes Fist at Sky) Russell T. Wolfram as the Monstrous (Werewolf Powers as a Stepping Stool) Rye O'Malley as the Crooked (Ramblin' Man) Stefan Gamble, NPC (Gamblin' Man) Tobias Gaunte as the Spooky (Single Father of Evil Clown)
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bbeelzemon · 1 year
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do you want to make a deal with the devil?
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theshiningdiamond · 11 months
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MOTW Monday: Music Edition! When you listen to songs and they hit JUST right for certain characters. We have Casimir first for Marshall Maximizer and Rodrick for HIBANA
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spaceshmuck · 1 year
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Tw: cigs
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Glenn Parker, street rat punk, scraggly crime man
Genuinely cant wait for this campaign to start. It mixes Monster of the Week and DnD, and we switch between character sheets when we switch between a fantasy world and a modern world. Glenn, for example, goes from a Crook to a dragonborn warlock.
|| reblogs are appreciated || commissions are open ||
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pixel-lightart · 1 year
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Commission for Cass_DWC on twitter! MOTW Line ups of the player characters!
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dotdot3polkadots · 2 years
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Some friends are planning to play Monster of the Week and I saw the google doc @mxalexwhat made and went a step further making sheets for all the basic playbooks so friends can pick and choose with all the info already there. Thought I’d share the Google Drive Link to make it easy for anyone else looking for a template!
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uproariousscarecrow · 2 years
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happy 3 years of monster hour!! here are two of my favorite gals wearing some of mabel’s outfits from only murders in the building to celebrate :-]
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eric-the-bmo · 2 months
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"No one's normal in this town!"
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The artwork I commissioned for my MoTW game is finally here! Aaaa! It's based off the Season One finale, in which our characters all teamed up to defeat a monster that had found its way into the domed suburb they were trapped in! This campaign is probably the one I've ever had the most fun in- our DM does an amazing job! <3 (In order from left to right, we have Louis bon Fontaine [Crooked], Song O'Sullivan [Hex], John Doe [Monstrous], and Markus Jones [Spooky]!)
[credit to otterbee1 on twitter <3]
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spacetrashpile · 6 months
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Masterlist of MOTW Resources
Have you ever wanted to play MOTW but had trouble finding the resources for the game? Well, here you go, PDFs of everything you might need in one place! As inspired by @freemotwresources's Masterlist of Playbooks. A list of everything in the folder can be found below the cut.
GAME MECHANICS
Revised Mystery Worksheet: The latest version of the "mystery planning" worksheet, a fillable sheet to help the Keeper plan each mystery.
Revised Hunter Reference Sheet: A reference sheet for all the moves every Hunter can do, plus some extra +Weird moves for Hunters that cannot Use Magic, as well as some more specific Magic options. There is also some other tips for running the mystery as the Keeper.
Playbooks and Teambooks: A list of all (official) MOTW Playbooks giving ratings to each Hunter's skill with fighting (Action), skill with research and other aspects of mystery hunting (Mystery), how many weird powers they get or strange things happen around them (Odd), how much the inclusion of the playbook will influence the game's story (Story), and how much the playbook needs the rest of their team to succeed (Team). Basically just a guide on how the official playbooks will affect the game.
PLAYBOOKS (OFFICIAL)
The Chosen: Your character is the chosen one in a prophecy.
The Crooked: Your character is a criminal.
The Divine: Your character has powers from and/or is chosen by a deity.
The Expert: Your character specializes in monster hunting.
The Flake: Your character is a conspiracy theorist.
The Gumshoe: Your character is a detective.
The Hex: Your character is a self taught magic user who's magic has terrible side effects.
The Initiate: Your character is a cultist.
The Monstrous: Your character is a monster.
The Mundane: Your character is a normal person.
The Pararomantic: Your character is in a relationship with a monster.
The Professional: Your character works for a monster hunting agency.
The Searcher: Your character is dedicated to studying the unknown.
The Snoop: Your character is a reporter.
The Spell-Slinger: Your character is a magic user.
The Spooktacular: Your character is or was apart of a creepy circus.
The Spooky: Your character has powers from a mysterious source.
The Wronged: Your character's loved one was killed by a monster.
PLAYBOOKS (UNOFFICIAL)
The Apprentice: Your character has a mentor.
The Athlete: Your character is a student athlete.
The Big Game Hunter: Your character hunts monsters for sport.
The Braggart: Your character is "too good" for the other hunters.
The Brat: Your character is a trained hunter in a child's body.
The Constructed: Your character is an inhuman construct.
The Cryptid: Your character is a cryptid/urban legend.
The Cryptozoologist: Your character studies monsters.
The Deathless: Your character is hard to kill.
The Demonic: Your character makes demonic pacts with people.
The Displaced: Your character has time traveled here from the future and doesn't know why.
The Doomed: Your character has run out of luck as is about to die.
The Earthbound: Your character gets power from the earth.
The Exile: Your character is a monster hunter from the past sent to the future.
The Foreigner: Your character is an extraterrestrial living among humans.
The Hard Case: Your character has been in the game for a while and has many skills as a result.
The Henderson: Your character is a crazy old person.
The Mad Scientist: Your character specializes in the science of the supernatural.
The Meddling Kid: Your character is a Scooby-Doo style meddling kid.
The Mystic: Your character practices magic how most Wiccans/witches practice today.
The Operative: Your character used to be The Professional, but has left their agency.
The Ordained: Your character is apart of a supernatural/magical religion.
The Parasite: Your character is a parasite who's stolen the corpse of a dead hunter.
The Pest: Your character is extremely annoying.
The Protector: Your character is dedicated to protecting someone.
The Risen: Your character has come back from the dead.
The Science Guy: Your character does science.
The Scout: Your character is a girl/boy scout.
The Secret Seeker: Your character finds and keeps secrets.
The Sidekick: Your character is the sidekick to another Hunter. (similar to the Apprentice but plays differently and made by different people)
The Skeptic: Your character is a skeptic monster hunter.
The Star: Your character is a famous musician.
The Stranded: Your character spent a long time stranded in strange lands.
The Summoned: Your character was summoned to bring the apocalypse, but doesn't want to.
The Thrillseeker: Your character hunts monsters for fun.
The Time Traveler: Your character has time traveled from the future to help the other Hunters save the world.
The Tracker: Your character specializes in tracking things down.
The Traveler: Your character comes from an apocalyptic future.
The Unkindled: Your character is a fallen hero brought back from the dead. (A tribute to the Dark Souls game)
The Veteran: Your character is a grizzled monster hunter who's getting too old for this.
NOTE: The Brat, Foreigner, Parasite, Stranded, and Unkindled playbooks are all found in the same PDF.
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lilmisskiwi-art · 2 months
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Redraw of an old pic where Jules is reading Roger's palm
"If you wanted to hold my hand you could've just said so"
//pinches him
Jules - Mine
Roger - @dias-sketchbook
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queenofcats17 · 3 months
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Fun update from BATIM MOTW!
First of all, last session we took down the Brute Boris boss. Partially because Joey went god mode. Which was pretty scary for the characters, but absolutely awesome for us players. Sammy was feeling very normal about god Joey. Very normal.
Sammy got stuck with Moon in his head for a little while because he forgot to dismiss him before they went into the mirror world and the lines between the two of them started blurring a little. And when Sammy tried to dismiss Moon... Something shattered. So that's concerning!
Also the party absolutely traumatized @reanimationstation's Scott by trying to get him to stay after they got out of the scary mirror studio. Sammy threatened him, Herby dragged him back with a crook, and Joey was just...kind of unsettling. Which is definitely not going to have repercussions because Scott works with known wizard hunter Thomas Connor (I say, knowing there will absolutely be repercussions).
But at least we got Henry back from the mirror world!
@liliflower137's Plush was passed out from overstimulation, so he was not a part of us bungling things with Scott.
Herby is played by @miscmangos-wonderland
Joey is played by @wally-franks-stan
And our DM is @sbpstudios
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mylemonginger · 7 months
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The dads as Monster of the Week playbooks
Glenn Close - The Spooktacular - I know this class is kinda circus-focused, but I think the skills provided could easily adapt to the rock n' roll coverband entertainer. The charisma and even monstrous attributes could be part of his character.
Henry Oak - The Spooky, OR The Chosen - My argument for the spooky mainly lines up with how Henry is freaked out by discovering his powers in canon, and it gets further that way as he discovers all the eldritch spooky stuff about his family. Otherwise, The Chosen would reflect his 'unsung hero' prophecy stuff. By the end of season 1, it's kinda like his luck ran out and his future got doomed.
Ron Stampler - The Mundane - Honestly the best argument I have for this is that one of the images depicting this class in the MOTW handbook is my Ron facecanon. It just vibes. It also feels the most comical in contrast to his super evil magical sorcerer dad.
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(I read this in Beth May's Ron voice)
Darryl Wilson - The Wronged?? - I dont totally know for Darryl to be honest. The Wronged could be a title given later on in his arc, maybe?
Bonus: Scam Likely - The Crooked or Spooktacular - The most delightful criminal character, who is also definitely a supernatual entity. Very charming and tricky and WILL steal all your stuff via stupid hijinks.
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theshiningdiamond · 11 months
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MOTW Monday: Music Edition, Tumblr Exclusive!
A bunch of MOTW doodles based on the MILGRAM song series. A fun little exercise for what characters fit what song.
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m0nochromem0use · 3 months
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tell me everything about monster of the week it sounds interesting i want a paragraph please please please
WONDERFUL monster of the week is a powered by the apocalypse ttrpg. that means it’s based off the monster of the week genre where there’s a different monster or antagonist for every arc (think buffy, supernatural, the x files) and the driving force behind every plot is the apocalypse (which can mean a bunch of different things, but usually translates to the monsters killing a whole bunch of people). the players are various types of monster hunters who have to work together to investigate the monster or antagonist of each arc, find their weakness, and then stop them from killing a whole bunch of people. you only use 2d6, and rolling works on a success, mixed success, or fail system- 1-6 is a fail and you don’t do what you wanted to do, 7-9 is a mixed success and you do what you wanted to do but there’s consequences or you only do some of what you wanted to do, and 10+ is a success and you get to do what you wanted exactly how you wanted to, sometimes with added bonuses. there’s a whole lot more mechanical stuff i could explain but it’s a very simple system especially compared to d&d, and it’s easy to find free pdfs of the rules online which i implore you to do if it interests you because it’s super fun!! it’s a mystery focused game so there’s a lot more roleplay and investigating than combat, which is part of the reason i like it so much lol. also, similar to call of cthulhu, the game master is called the keeper!
NOW what i was talking about in that post. the different types of monster hunters are the classes of this system, called playbooks. they’re what determines the skill sets, moves, and general vibe of each player character. some are professional or experienced investigators, some are magic users with funky powers, and a couple are straight up otherworldly beings or monsters themselves! i’m sticking to the classic playbooks and the playbooks from the tome of mysteries expansion for my picks for the jrwi boys, but there are also a ton of awesome homebrew playbooks out there. you can find a huge masterlist of them by just looking up “motw playbooks”. ANYWAYS here’s the playbooks that i think the jrwi guys would pick:
charlie
the mundane: charlie seems to love a good just some guy character and that’s literally what this playbook is. they have no special powers, no expertise on monster fighting, NOTHING they are just a dude. i think he’d find that extremely entertaining and also figure out a way to make it incredibly angsty
the initiate: basically a cult member and the closest thing you can get to being a warlock in motw, which was in my head because i listened to the suckening rolled earlier today and charlie mentioned how regardless of what setting he’s in in a game he’s always looking for a way to make a pact with something LMAO. the playbook also has a lot of built in dubious morality on the side of the cult, which i think he’d have fun with
the chosen: this one feels obvious, with how often he plays characters who are chosen ones. the chosen playbook also tends to be quite tanky, at least every time i’ve seen it played/played it, which i think he’d like. plus you get to customize your own weapon and i think he’d have fun making a sword that can kill god
grizzly
the gumshoe: a classic detective type. i honestly have no proper reasoning for thinking grizzly would pick this playbook but the vibes are right for some reason. i’m picturing arthur style brooding with a noir detective vibe, a juno steel type character yknow
the divine: in terms of aesthetics, this is rumi if she was a monster of the week character. the playbook comes with a cool divine weapon that does a shit ton of damage but the move set is geared way more towards support, and i think it’d be interesting to see grizzly play a support character
bizly
the crooked: bebo plays a lot of criminals what can i say. the crooked playbook has specific backgrounds, and i think he’d have fun with the charlatan or fixer options. this is also one that you can take in a much more cartoony direction if you want which i think suits him
the wronged: the thanatos of motw playbooks babeyyyy. the wronged is all about losing someone you cared about to a specific type of monster and dedicating your life to hunting them down. again, very thanatos, but a lot of bizly characters have the theme of searching for someone they lost or attempting to make up for not being able to save those people, which is one of the most common routes i see played with the wronged
the flake: the timothy rand of motw playbooks! bebo loves his paranoid conspiracy theorists! this one i picked because i think he’d find the move set funny there is a move that rewards you for doing the opposite of what someone advises you to do, and one that’s literally called crazy eyes. very chip very rand i think he’d have fun
condi
okay condi is the hard one because he doesn’t really have a “type” the way the other three do. i honestly think that out of all of them he could take any playbook and make a really interesting and character out of it. my top picks would be the spellslinger (cool magic user) the spooky (little freak), and the searcher (little freak but without supernatural influence), but more for vibes than anything. again i think he could pull off any playbook
thank you for coming to my extended monster of the week ted talk hope you enjoyed
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ragsy · 2 years
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Please tell me who Puppykicker McGee is
The Tale of Puppykicker McGee is a saga involving bad choices, bad rolls, amputation(s), cannibalism, puppy kicking, and what happens when tabletop RPG players learn that their actions have consequences. Content warning for… all of the things I just listed.
THAT SAID. First, some context.
I run a Monster of the Week game for some friends of mine, set in modern day UP Michigan. For those unfamiliar with MOTW, players work together to hunt monsters, solve mysteries, and uncover conspiracies by means of roleplay and dice rolling. The main difference between MOTW (or other games on the Powered by the Apocalypse TTRPG engine) and D&D is that D&D operates on a binary success system. You roll the die and you either hit the monster or you don't. It's a yes or a no.
MOTW, however, has three possible outcomes for every dice roll: Success, mixed success, and failure. When a roll is successful, your action happens as intended. When you roll a failure, your action not only doesn't work out for you, but it more often than not completely backfires in your face. If you roll to wrestle the monster and you fail, it kicks YOUR ass instead.
But the mixed success…? OOoooohoHOHOhhohoh, the mixed success is what makes me rub my little gamer hands together like an excited raccoon!! The player's action still happens as intended, but there's always a tradeoff. They might have to make a hard choice, or the effect isn't as strong as they needed it to be, or maybe someone else gets caught in the crossfire. It turns a hard "no" into a "no, but" or a "yes, and" and it makes me SO excited.
So you can imagine my joy when player character Madame Irena, Local Psychic (from the Spooky playbook) got a mixed success on her magic roll to lift a 40ft wide concrete slab over her head. The spell didn't last as long as she needed it to, and she lost her grip on the slab. I had her roll to dodge out of the way as it fell. Mixed success again. She gets most of her body out of the way, but the slab lands on her foot and just COMPLETELY obliterates it.
One thing leads to another, she gets rushed to the hospital and has her foot amputated. She's incapacitated for days, but after a daring hospital breakout involving a wheelchair, a Siberian husky, and the world's most put-upon medical intern, she decides she wants to use magic to grow herself a new foot. But that kind of magic in MOTW always has a cost, and it always has risks. For this particular spell, she's gonna need to transmute herself a new foot out of something else's flesh. But let's put a pin in that for a second.
Let's go on a side tangent about the Dogman. This is not Puppykicker McGee, but we ARE getting there, I promise.
So anyway. Player character Tatara (from the Wronged playbook) has been on a revenge quest to kill the Dogman, who is a human vessel possessed by an evil spirit that turns the vessel into a murderous, rage-fueled, man-eating dogmonster whenever they get overwhelmed by strong negative emotions. The Dogman can only transform back into their human form after eating freshly killed human flesh. It also turns out that the current vessel was an NPC on her monster hunting team the whole time! His name is Mark. He did not know he was the Dogman until very recently.
So Tatara, Mark, and player character Pip (from the Crooked playbook) just got back from a harrowing trip through the Backrooms and are all extremely high strung. This is very shortly after Irena went to the hospital.
One thing leads to another, the group gets into an argument, and Mark begins to get angry. Tatara, being the Dogman expert, sees the potential danger and decides to take preventative matters into her own hands. By which I mean a baseball bat to the side of Mark's head.
Dice roll. Failure! Uh oh!!!
Mark catches the bat, turns into the Dogman, and the Dogman goes fucking berserk. Player character Art (from the Monstrous playbook) manages to restrain and contain the Dogman in somebody's basement, but now the party has a problem: they need to turn Dogman back into Mark, but that requires feeding somebody to the Dogman. It also happens that Irena wants to use part of that somebody's body to transmute their flesh into a new foot for herself. The party has ruled out stealing a corpse from the morgue, so in a unanimous decision that would make my freshman ethics professor shit himself, they decide to find the worst person in town and kill him.
Enter: Puppykicker McGee.
Now, anyone who's ever run a TTRPG game knows that sometimes players will get murder in their hearts and there's nothing you can do about it. You can play up the morality angle, you can dangle a treat over their head to guide them elsewhere, but it doesn't always work. Sometimes you just have to play along and invent a guy from scratch who nobody will feel bad about feeding to the Dogman.
Puppykicker McGee hangs outside the local dive bar, harassing customers and kicking puppies. His legal name is actually Puppykicker McGee, but he picked up the puppy kicking thing separately. This is where his character complexity ends. The monster hunting party (minus Irena and Mark) jumps him in an alleyway and knocks him out in the first fully successful rolls in AGES.
But here's the thing: They get cold feet. They decide they don't actually want to kill him, they just want his leg.
At this point, I am NOT prepared to have this guy be a part of the continuing canon of this game. Puppykicker McGee was built to be disposable and I WILL dispose of him. I say yes, that's fine, they can have his leg, but they have to leave the rest of him with the one person they know who will remove the leg for them, and that person is shady as fuck.
Somehow, they're suspicious of this. This group of people who were super duper chill with homicide a few minutes ago are now a little worried of leaving Puppykicker behind with a woman who has a collection of human souls. I tell them tough nuggets, you made your decision. They say "yeah sure that's probably fine actually" and leave with a plastic garbage bag full of Human Leg Meat.
They go back home, feed the thigh to Dogman, and use everything else below the knee to transmute Irena a new foot. Irena is still a little nervous about doing magic since the last time she did it was the whole reason she lost her foot. She's worried that if she fails, she's going to have to just graft the foot onto her own leg. This leads to the single greatest sentence I've ever heard out of context in my life:
"Hey, quick question, how big are Puppykicker McGee's feet?"
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