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#ocean battlemap
demartinidesigns · 21 days
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Washed up salvation or charted destination? Rising and lowering tides with sandbars and shipwrecks.
This map set can be found on Roll20, my Patreon Store, and more like it through the Interactive Map Directory at demartinidesigns.com/map-directory/
Receive early Roll20 and full res files twice per month, for less than the price of one Roll20 listing.
| patreon.com/demartinidesigns |
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tabletopresources · 8 months
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Coastal Cliff Battle Map By Hassly
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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dndsettingsinfo · 8 months
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Pirate Hideout [30×36] by Dr. Mapzo
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lostacumen · 2 years
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Welcome to the Sea Hag Lair Battlemap
 → Find it on my Patreon
In the center of twisting coral labyrinth sits a massive red shell, that oozes with a malevolent aura. Sharp growths and spines stick out at odd angles, ready to catch the bodies of unwary, or impolite visitors. Stories say the hag who dwells here leaves the bodies of her victims propped on the spikes of her shell in a mockery of decoration. But if you're careful and polite, she might be willing to make a deal.
There is a version of this map where the shell is one solid piece, but most of the variations have openings in the shell like this preview.
I thought about what sort shelter a Sea Hag or merfolk might actually use underwater. I mean, there's no point in ceilings. I did see a lot of photography of fish and sea creatures using coral to hide, or shelter from currents and other predators.
So I thought something similar would be nice for the Sea Hag. A home shell with lots of openings to swim in and out of, while also providing enough of a solid "wall" tread water in when working on mysteries spells. Or when you're just so done with everything a need a little witchy time to yourself. :)
If you like this map and would like to see more, you can check out my patreon, and sign up to download all the variations, and griddless options. 
Hero tiers and above also get access to special posts with assets you can add on to your own maps! 
Download: patreon.com/LostAcumen
Many of my maps can also be bought directly through Roll20's Marketplace! New maps are released on Roll20 a few weeks after they appear on Patreon.
Roll20 : marketplace.roll20/LostAcumen
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mapxilla · 1 year
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cornymaps · 1 year
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CORAL CASTLE MAP! The sea holds many secrets, what creatures will defend the ancient fortress?  This map is FREE to download from my Patreon!
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raakdos-battlemap · 5 months
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[Ravnica Battlemap]Zonot Seven 32x56
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The Simic Combine's watery habitat is made up of huge sinkholes filled with the overflow from a subterranean ocean. Zonot Seven is the only zonot within Ravnica City proper, and it contains Zameck, the Simic guildhall. ln contrast to the rest of the precinct, the zonot is a bustling place, with activity at all hours. A huge chamber just below the street surface serves as a gathering place for all the Simic speakers, as well as a place where visitors can meet with Prime Speaker Vannifar or other Simic emissaries.
More variations of this map:
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balatrodnd · 2 years
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Erupting Volcano! A 7-phased battlemap set on a violently awakening mountain on an island deep at sea. As lava pours over the sides of its cliffs and into the ocean and volcanic lightning cracks overhead! “The temperament of nature is calm until it isn't.” - Ida Holly What sleeps below, The roiling powers of the earth that boil and churn away from our gaze. Inner chaos that hungers for release. The mountain waited for an age, far from mortals who would build their towers and fish the sea, where it could truly contemplate, and consider its turmoil alone, a few thousand years of thought. Interrupted, a band of misfits comes to disrupt the silence. And at long last, the choice of settle or erupt is made clear. The Mountain chose violence. This map was created for annex theater’s Kaiju battle arena, where each player in the stream played as a legendary monster and went toe to toe in PvP! This map was set it at the center of 9 50x50 battlemaps and forced them to explore the rest through the eruption! It was extremely fun and can still be watched, and perhaps even soon a second Kaiju battle will happen! You can grab it 10 pm tomorrow night over at patreon.com/balatroart Check out what else I’m up to over at balatro.carrd.co
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scratching92 · 7 days
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Me, playing a nautical campaign in a TTRPG with a robust combat system: Oceans are now battlemaps.
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czepeku · 3 years
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The Colossus Port long since earned its name thanks to its bronze guardian that towers over the port's entrance, serving as a beacon for any and all who enter. We've teamed up with @limithron and @loottavern for this amazing map, complete with a 2-deck galley and magic items! If you want access to the full hi-res map, find us on Patreon here: https://www.patreon.com/posts/colossus-port-46038460
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smcadam · 4 years
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Day 14 of Maptember! A creepy eerie shoreline map, 30x30 with a grid or any size with the gridless version! 
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themadcartographer · 4 years
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Siren Sea is the final of of a four part Theros themed series from myself and sounds/music composer Michaël Ghelfi; each release comes with a free full res map and ambient sound to bring the scene to life.
www.patreon.com/themadcartographer
You can view and download the full map (detailed high res, gridded and gridless versions) along with with the accompanying ambience sounds from my Patreon. The thumbnail post is a cross section of the larger map to demonstrate the detail.
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the-starryknight · 3 years
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By Merlin's Hand, Save Him Rated: T | TW: Minor Character Injury | 1k
For the 2021 Summer Writin' Challenge: Week 2 Prompt: The Ocean, Trope: Time Travel, Craft: Reverse Chronology, Characters/Objects: A Forgotten God Summary: "We've got him," Draco says, as they land back at the hospital room with everything that they'll need to reverse the curse. Thanks to @hogwartsfirebolt for the speedy and stellar beta!
It's pouring down rain, thunderous and angry, but this time, the sea is raging too, splashing over the sides of the boat and sending each of them into bouts of sickness in turn. Draco is belowdecks with the other sailors because he's better at speaking Old English and the sailors' tongue, and at pretending that they're both from the seventeenth century too. So Harry's taking the latest turn at the watch, way up high in the nest where the boat’s rocking is worst, three ropes around his waist tied to the wooden mast. It’s not enough to stop his stomach from wanting to vault out of him.
He's got his wand still, at least, barely keeping a hold on it as the boat lurches and he stares into the night sky, and wonders if Merlin ever listens to prayers, because Harry's going to need some saving this time around. He's meant to be looking out for other ships or great waves, or anything that might set them to capsize but all he can see is rain and the black-blue bruise of the sea.
He hears Draco at the top of the bulkhead before he sees him, shouting into the wind, soaked through after only seconds on deck. They're both wearing thick wool and tar-coated jackets, and Harry had a hat at one point, though it's long gone, lost to the crashing, roiling waves but it doesn't matter, because he does feel a bit warmer now that Draco's there, doesn't he?
"I’ve got it,” Draco shouts, or Harry really fucking hopes that’s what he’s shouting, because he’s brandishing something gold and if it’s not the talisman they came for, they’re both going to die.
“Let me down,” Harry calls back, praying the wind would carry it down. “He’s going to be alright, we just have to get back now.”
The rain steals the words in his throat but Draco Apparates up to his side anyway and he does have it, and then they’re flying through time, the little gold Time-Turner around both their necks and all is going to be alright.
-----
“I’ve got it,” exclaims Draco, fingers spread across the surface of a massive leather manuscript, still perched on the rickety wooden ladder in a massive library in St Gallen.
The library is busy with scholars, nose-deep in their reading or caught in conversation, and no one notices Draco’s poorly draped robes, nor Harry’s badly-transfigured leather boots and the glint of the gold Time-Turner under the collar of his robe as he rushes to Draco’s side.
“Let me see it,” Harry breathes.
Draco slides the heavy tome into his hands and steps off the ladder so they can spread it out between them, one hand on either side. Harry leans closer, pressing his shoulder against Draco’s and breathing in the feeling.
“The spell takes an incantation, a golden talisman, and three stones marked in the name of Merlin,” Draco reads, scanning over the page quickly. “The incantation is here, it’s— well, it’s complex, but it’s manageable,” and he mutters some translation Harry can’t make out.
“A golden talisman?”
Draco points to the illustration, gilded and gleaming off the page. “The author of this book didn’t know where it was.”
“But you do.”
He’s already got the Time-Turner out and slung around both their necks, muttering about a seventeenth-century shipwreck — so much history lost to the seawater that day, Harry — and they’re moving, and Harry’s still got the book in hand.
-----
It’s raining outside the St. Mungo’s room, awful and unrelenting, and it’s been raining since Harry came home to drag Draco out of their bed and to Ron’s side, and Ron’s not waking up.
“I’ve got him,” murmurs Draco, pushing past Harry to sit by his bedside. “I can watch over him for you.”
He takes one of Ron’s pallid hands between his two and rubs the freckles on his knuckles like that’s going to help.
“You need to go get checked out,” Draco says, nodding towards the nurse’s station behind the door, which is bustling with mediwix and potions carts and noise. “Let me take care of him.”
Before he can go, a Healer in headache-inducing green robes walks into the room, clipboard in hand. She starts talking about a bitter, ancient curse and a healing spell lost from a centuries-old Swiss library.
Harry can’t leave after hearing that, so he stays and listens and worries and wonders if there’s any trace of Merlin himself left to protect them in their magic.
-----
Draco and Harry are playing chess together against Ron because it’s the only way that the game is fair, and Ron’s still winning. It’s an antique set that Draco dredged out of an estate sale and cleaned and repaired till it gleams like it was made fresh yesterday, even though the hands that carved each perfect marble piece are centuries buried.
Draco’s good at that sort of stuff, finding ridiculous magical objects in hoards most leave to rot and fixing them until they’re perfect again. There’s a time turner on their bedroom shelf and a prototype sneakoscope from the eighteenth century and a unicorn horn, hand-carved with protective runes and minute decorations across every surface.
Ron’s sprawled out on the couch and Draco is sitting — as he always does — too neatly, legs crossed, surveying the board like a battlemap. Harry is pacing, since he says he thinks better that way, towering over them and the board.
“I’ve got it,” Draco says, and reaches across, flicking his rook into position. Ron grins, like he does when he’s about to destroy them, and makes his move.
It’s when the knight has raised his tiny marble sword that the Patronus arrives with Robards’ panicked voice, shouting about some cache of specialized magic users with violent, rare spell books and three Aurors dead already.
Harry and Ron run, casting protective spells as they Accio their cloaks, leaving Draco amid the crushed chess pieces, smiling because he thinks they’re both coming back safe.
Read 'By Merlin's Hand' on Ao3
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dndsettingsinfo · 1 year
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Deep Sea Temple [36×54] by Czepeku
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lostacumen · 3 years
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In deep, and sunlight ocean water waits a towering forest of kelp. Sharks weave through swaying weeds, and thick fronds hide shy undersea creatures and monstrous beasts. Rippling shadows make it difficult to see, and the long strands can easily tangle unwary swimmers. If you dive deep enough you may also find a dark trench (that will absolutely not hide anything which could swim up and eat you in one bite) ;)
If you like this map and would like to see more variations you can check out my Patreon! Patrons get access to higher resolution files (140 dpi), and the $5 tier gets all available variations. I appreciate all the support!
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mapxilla · 1 year
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This small fort / retreat sits atop  sheer cliffs, surrounded by rivers and the ocean below. Perhaps the  party has chased the evil merchant lord to his vacation home, or maybe  this is just somewhere for the party to kick up their feet before  sailing off to their next adventure.
All assets used are courtesy of CrossheadStudios, used with permission.
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