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#postal orcs
crippledgiraff · 8 months
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Prepping some postal orcs so Marina can take over shipping while I'm on my trip!
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rockatanskette · 8 months
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Semi-related to my post on how human conservation practices, but I have a cold today, and it's got me thinking about biological altruism—the biological imperative to put other creatures ahead of yourself, to benefit the group.
When talking about possible interactions with other species, we talk a lot about humans being crazy and thrill-seeking and impossible to kill. Never use a warning shot as an incentive to keep humans out of a fight; it'll just make them angry. And that's true. But a valid criticism I've seen in the "Earth is a death world" community is that according to our understanding of evolution, every planet must be some form of death world. Competition fosters evolution—the wolf with sharper claws survives when its litter mates die. You can't reach space travel without some casualties along the way.
But the dog survives because it makes friends with the strange ape carrying a sharp stick. And the strange ape survives because it befriends the wolf. Underneath the death world is an inextricable and undeniable layer of the bond world; the love world; the world, together.
I imagine some worlds are not death worlds. They're peaceful and tranquil. I suspect there are worlds far more deadly than Earth, where the skies rain diamonds, harder than any substance we know with the species to match. And I imagine that they are united in their confusion at the duality of humankind.
Today is a great example: I have a cold, and I want someone to take care of me, but the people who would are immunocompromised, also sick, or live 8 hours away, respectfully. I also want no one within the walls of my apartment or I will eat them. I feel gross, I feel tired, and I don't want a single human being anywhere near me, even if they did bring soup.
In my constant scrolling through my phone today, I decided to look up why the hell I feel so bad—why everyone feels so bad when they're ill. And the answer surprised me. I always thought it was because your immune system is active, so it's using a lot of your energy. That is part of it. Another part is that your brain and body are communicating across the blood-brain barrier to fight the infection, which is rare and energetically expensive.
But that doesn't explain everything, and according to more current research, it could also be what's called the Eyam Hypothesis: that we feel so gross, so we instinctively isolate from other people. We're too tired to deal with others, and so we don't infect them. Misanthropy for the good of the species. Of course, it can also backfire: one of the criticisms of the Eyam Hypothesis is that humans also instinctively care for each other. If my brother has a headache, I drive to the store for Advil.
Personally, I think it's a little bit of both: biological altruism. Either way, the majority live on. The first thought I had this morning when I woke up wasn't "I feel gross" it was "there's no way I'm going to work today." And while that might not be everyone's first thought, you don't even have to be a particularly altruistic person to not want to leave your home or your bed when you're sick. It's inborn.
And so when the human named Ismail comes down with a case of the interstellar common cold, his alien friend Dyos grows very concerned. Ismail is usually intensely social, almost off-puttingly so. Some crew members joke about how his quarters are for sleeping and prayer only; if he's home alone? You should be worried. But when Dyos demands an answer to the severity of Ismail's malady, the other humans just nod knowingly.
"Nah, he's okay, the medics already cleared him. It's not a severe infection."
"But there are so many...fluids. And his body has changed color."
There is a moment of confusion there until they remember that Dyos's species can see in the infrared color spectrum.
"Nah, that's just a low-grade fever. It should break in the next couple days."
"But he doesn’t want to play chess today," Dyos insists.
"Ohhhh," says human Claudia, finally understanding. "No, that's normal. Humans don't like being around other people when they're sick, it's supposed to be one of the major evolutionary advantages. Protect your community from your illness and the genes live on."
"So we're just going to leave him alone?" Dyos is troubled by this. He can go for weeks without speaking to another life form, but he has seen Ismail grow despondent when unable to participate in social gathering.
"Oh, no," human Claudia says, laughing. "We're going to employ one of the other most longstanding human evolutionary advantages."
There are many to choose from and Dyos settles on, "middle age?"
"Sort of," human Claudia opens up a small shipping container and holds up a brown paper bag tied with a colorful ribbon. It glows brightly in Dyos's vision, almost as brightly as human Claudia's smile. "His nanni's hot soup, express delivery."
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lizziebylife · 1 year
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International shipping seems to be FINALLY sorted! So my Etsy is back open for International orders 😌👌 Come in and have a lookie for your Moira, Moicy, Orc and general queer needs 💕
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boombox-fuckboy · 1 month
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Do you know any podcasts with transfeminine main characters?
Apologies for the delay. I have a few:
Between Heartbeats: (Urban Fantasy) In a city of incredible abilities and mundane struggle, we follow Sundiata, a time-manipulator struggling to stay employed. During a a quick break from waiting tables to go help in an emergency, she instead finds herself caught in a bizzare mystery. Unfortunately release seems to have stalled following the first episode, but I'm eagerly awaiting its return.
Inn Between: (Fantasy, Adventure) What the adventuring heroes get up to at the tavern, between the grand adventures. Cleverly fills the listener in on the adventures using "previously on" and "next time on" segments. You'll need to wait (or jump) to Season 3 to meet our transfem lead, but she is an absolute delight.
Interference: (Fantasy, Sci-Fi, Romance) A human tabletop podcaster and an orc researcher get their broadcast signals crossed between worlds, and start a dialogue. Cross-reality research, and a budding romance, ensue.
The Magnus Protocol: (Horror) Seeking employment, Sam gets a job working with his friend Alice for a bizzare little government office. The work? Night shifts listening to, and then cataloguing, bizzare and unsettling material trawled from the internet. Despite Alice's warnings, Sam may be getting a little too invested.
The Night Post: (Supernatural) Concerning the conscripted nighttime couriers/postal workers of Gilt City, and the otherworldy encounters they have on the job.
PSST: Paranatural Support Services Team: (Supernatural) Struggling with a supernatural entity or haunting encounter? The PSST's got you covered. Meet The Agent at the other end of the phone as she gives advice, unravels mysteries, and tries to work out just how long it's been since she went home.
The Silt Verses: (Horror) In a modern world where gods are abundant, frequently both commercialised and restricted, two devotees of an outlawed river god go on a pilgrimage. You'll meet the character in question a few episodes in.
Breathing Space: (Sci-fi, Space Western, Anthology) Included more as a special mention (as this is an anthology and the leads change every episode), Breathing Space is an array of stories set in the early age of space exploration that leans hard into the "Western" part of "Space Western". A not-insignificant number of the stories feature trans characters. If you don't vibe with the first story, do me a favour and listen to the second before you bail.
Additions are, of course, always welcome.
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y-rhywbeth2 · 5 months
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Lore: Life in Faerûn, Part 1
Disclaimer & Other Stuff [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. You learn to take what you want and leave the rest]
Abeir-Toril Why it's called the "Forgotten" Realms History | Time & Festivals | Lexicon [1] [2]| Languages | Living in Faerûn [1] [?] | Notable Organisations | Magic | Baldurs Gate | Waterdeep | The Underdark | Geography and Human Cultures ---[WIP]
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Demihumans in common society (ie human society); common is not a daily language; the postal service; some stuff about gender, gender roles and body modification in the Realms; social strata... Plus some details about other things - most of which will be built on in other posts.
Also featuring; what to do with your leisure time in the realms: like literature, theatre, cafés, where to go clubbing aaand the festhalls.
Education: church school, rich idiots at academies, bardic colleges, etc.
And how good medicine is on Toril, if you can't find a spellcaster to heal you. Baths are both mandatory and freely available, we shall have no unwashed peasants in this setting.
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Humans are the dominant peoples of the Realms, and the vast majority of cultures one will find oneself in are human cultures. Nine-in-ten people are human, with the one remainder being one of any of the eight non-humans (some of whom are more commonly encountered than others).
Most of what is said here refers to human lands and cultures (which is 99% of the world anyway), and non-human cultures I'll cover in their own write ups.
Humans mostly know the other "common" races - elves, dwarves, halflings and gnomes, whom they call "demihumans" or "humanoids" - as trade partners or as neighbours belonging to minority groups within their home cities.
Demihumans are mostly accepted as fellow citizens within human lands, although the elves are often viewed with mistrust due to the stereotype that they are fickle fey creatures who get uppity when you start tearing down nature and building your cities in their lands. This tolerance is not extended to people who are categorised as monsters, including the Underdark races, tieflings and "goblinkin" - a category that includes orcs, goblins, bugbears and so forth. Half-orcs usually find themselves being sorted into this category, and most have to deal with a lot of respectability politics in order to be accepted into their human family's lands. Elves and dwarves also share this hostility towards orcs, and have a long history of wars with them.
The hin (halflings, to non-hin) and gnomes who find themselves living in human cities are accepted by being seen as useful in the eyes of the Big Folk. Both are known as being useful as couriers, tinkers and repairmen, and for running laundromats. Gnomes in particular are the chief inventors and innovators of the realms, and due to their tendency to be quiet and helpful they are heavily overlooked by others.
Dragonborn are a rare sight, but have mostly built a reputation of respect.
Most humans do not know much about non-human cultures, knowing them only through story, rumour and whatever personal experience they have. Stereotypes are often taken at face value, and being more used to the likes of lightfoot halflings and silver elves, the average person would probably be quite surprised by the different cultural attitudes and colder receptions they'd get from, say, ghostwise halflings or gold elves.
Outside of cosmopolitan areas, where your neighbour can punch you in the face for stupid comments, humans feel no particular pressure to be respectful to demihumans and foreigners, and would roll their eyes at what their Earth equivalents would call "political correctness" if you told them off.
On the nonhumans' end, humans are watched with concern, as they do tend to cause their fair share of disasters that rapidly become everyone's problem.
Many of the people of Faerûn move around a lot; religious pilgrims, traders, immigrants and those bloody adventurers transcend the boundaries of culture and country on a daily basis. For this reason, the Common tongue was invented.
People do not use Common as a daily language, though certain terms may enter daily speech as loanwords. Common is a pidgin trade tongue that grew out of Chondathan, the language spoken in Western Faerûn. It's a simple language, easy to learn and spread around, and useful for exchanging basic information with people from other lands who don't share a language with you - but it's useless for daily life. While it has a written form, most people can't read or write in it.
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Maps are rare, and if you want an accurate map you'll usually find it in the possession of local rulers and temples (which supply the Realms with most of their scribes and such). Each realm has a book of maps (atlas) available for the use of their military and other officials.
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If you want to send a package or letter in the Realms, temples often double as a post office. The delivery will be sent from temple to temple until it reaches its destination and will be delivered to the addressee,
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Most of the Realms does not consider men or women to be inherently lesser or greater than the other and all genders are equal under all laws, though they do have traditional gender roles that it's believed most are better suited for - or at least areas where one gender is more represented than the other. Women dominate in trade and domestic areas, while men dominate in war and crafting, however it isn't considered immoral or unthinkable to see somebody defying the gender norm. If your daughter picks up a sword, learns to use it and runs away to fight dragons your primary concerns are less "oh no, a girl is fighting" and far more likely about the threat to her life and who in the hells is going to help you run the family store now if she has no siblings? Gender roles can be looser or more rigid, depending on where in the Realms you go. Some realms may be Patriarchal or Matriarchal, but it's not the rule and some of these places have grown more egalitarian over time.
Organisations do not generally discriminate in any way based on gender when it comes to their members.
The term for transgender in the Common tongue is sildur. (Elven: Alur, Dwarvish: Thulol, Gnome: Thoulal, Hin: Zalshaer) Transmutation magic is the primary form of body modification and transitioning on Toril, although apparently most people will turn towards divine magic before trusting a wizard to do it. Mages are expensive to hire and viewed with some measure of fear by the common person.
You can petition the gods at their temples for body modifications in return for sufficient offerings, if you don't trust wizards. Be that "I want to be blond" or "I don't want these breasts." Exactly how much and what the god is going to expect in exchange for this varies on the faith of the petitioner and the past relationship between them and the god. Naturally, certain gods are favoured above others for this kind of thing. You're more likely to petition Sune (love and beauty) or Liira (joy and freedom) than the likes of Bane and Shar. ---
Faerûn has its social classes, defined by wealth and family lineage, but they do not have true feudal or caste systems, or any system where upwards social mobility is totally impossible (though the upper classes will certainly do their best to prevent that. (Hi, Waterdeep, I'll give you your own post)). Any commoner could theoretically gain a noble title to the distress of the hereditary nobility. In Sembia if you have enough coin, you can just give yourself a title and everyone has to shut up and go along with it, because money. And that's how most of them got theirs anyway.
Slavery is illegal in all of Faerûn with the exception of Dambrath, Thay, Mulhorand and Unther. The slave trade still exists underground elsewhere, and is quietly overlooked in some places, but it is considered evil by the world at large and somebody found to be a slaver will be met with violent reprisal.
Nobles are... well, nobles. They're rich and have powerful friends and the law is far nicer to them than to the lower classes. They're mostly corrupt and constantly scheming against each other. Their kids go through rebellious stages and do drugs and cause chaos for the commoners and join weird cults.
Landownership outside of kingdoms and such with codified property law generally follows the rules that you can do what you like with whatever land you hold; charge rent, put up signs, make the rules... but you own it only by the tolerance of your neighbours. If they don't like the way you do things, you're quickly going to find yourself in trouble. Also led to my one of my new favourite quotes:
“If you set up an inn and then murder everyone who stops there and keep their goods, even if that’s morally acceptable to you as a devout follower of Bane or of Cyric, it will not be suffered to stand."
Yes! Screw you, edgelord!
Crime and punishment varies depending on where you are, but carries fun stuff like fines, brandings, prison labour, floggings, stockades and executions. I think the concept of the law, "justice" and court proceedings will be left for another post where I will passive aggressively judge a young Astarion and his corrupt magistrate ways.
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Leisure:
Literature: Literacy is a hit and a miss in the Realms. Some people prize literacy, and it's common enough that broadsheets and newspapers are in business and PCs can read and write by default; but there are still others who can't and couldn't care less if they can't read some bard's chicken scratch. The ruling class in particular gets a little nervous about the idea of a fully literate populace, since that would allow them to be educated, and better suited to communicate with each other and get ideas. That bit varies though. Cormyr, for example. has encouraged its population to learn to read and get educated for several reasons including making it harder for the country to be infiltrated by enemy spies.
Chapbooks are serially published cheap little paperback things. They contain all sorts of things, like children's tales, donated recipes, political opinions, random bits of advice from people on trades and such, gossip from other countries disguised as news, memoirs, and smut. The rating of that last bit varies in rating. In Waterdeep they favour romantic stories over sex and over in Amn they're just flat out publishing porn about the goddesses of love and sensuality, Sune and Sharess - with the full support and encouragement of their churches.
The most popular genre of actual novels is the personal travel logs of explorers and other wanderers. The Realms are flooded with such books.
There are also non-fiction books available. Philosophy (which is written through the lens of religion, as a rule); books on rulership (controlled by the noble class, sometimes outlawed); and on business (which are subject to attempted control by the likes of merchant guilds)
Book printing is a sketchy business. Authors may one day discover that there are whole new best selling reprints of their books they've never been informed of (or paid for). Plagiarism is also a common problem.
Theatre: Aside from actual theatres, there are a few ways to catch a play.
Traveling caravans are known to sport a few actors, who can make a bit of extra money for the group by putting on a performance as well as advertising the stock their caravan carries (product placement everywhere). Most bards have the "classic" scenes of famous plays memories, so as to perform them on demand.
Theatres often hire doppelgangers, as their shapeshifting ability is very useful in realistically portraying monstrous characters too dangerous to actually hire. Of course there's also this little issue where your doppelganger hirelings may start killing people outside of work hours, but eh. The show must go on.
There are also puppet shows like Punch-and-Judy called Oldboots - because the shows are actually done by wearing worn old boots on your hands instead of actual puppets.
Establishments: Alehouses - Pubs and bars, existing primarily for those looking for an alcoholic beverage. The term "barkeeper" is unknown to Torilians, who would refer to them as tavernmasters. The word "mug" and "pint" also do not exist. Inns and Alehouses don't have menus, you're eating whatever's being cooked.
Dining-house or Feasthall - Known to us as a restaurant. Establishments are also known by the Chondathan word skaethar which is used as a formal term in Common in other parts of the world. In larger inns, one might find a section of the building that acts as a dining-house. Most of the time the menu is a chalk board on the wall, informing customers what's fresh. The really fancy ones, visited by the rich (or those who want to seem so) get paper menus printed by machine or made with fancy calligraphy.
Kaeth house - A café. Coffee is known in the Realms as kaeth or kaethae - or "fireswill", colloquially. The drink is rare and expensive northwards of Calimshan, but is available in large cosmopolitan trade cities, as far North as Waterdeep. Calishite coffee is taken black with nuts and spices like ginger. Sembian and Chessentan styles of coffee are often mixed with chocolate and liqueur. In lands where coffee is widely known, they tend to have their own drinking utensils and customs around it, but in the north it's just served in tankards. Hot chocolate is also on the menu. Teas exist, but are less popular and are seen as a medicinal drinks.
Temples of Liira - The goddess of joy and revelry charges her followers with hosting parties and making everyone they meet is having fun and feeling happy. As such, going to her temples is kind of like going clubbing. The main hall of the temple is a dance hall, with other rooms branching off to include lounges and a well-stocked bar. Liirans also offer dance lessons.
Temples of Sune - As devotees of the goddess of beauty, Sunites are obligated to give you a makeover if you ask, so this is a good destination for a haircut, pedicure or fashion consultation or whatever. As Sune is also the goddess of love, Sunites can also be asked for matchmaking services. The church also sponsors schools and classes teaching all forms of art (including music, song, performance arts, etc).
Festhalls - Try not to confuse these with feasthalls, or you're going to have an embarrassing time. Ah Festhalls, where to start. They're spaces considered outside of society; everyone leaves their real life, identity, social rank and all of that outside and comes here to just let go for a few hours. Festhalls will provide you with a warm bed for the night; they'll wash, mend and dry your clothes; they have hot baths and spa services; you can dance to music, or just lounge around enjoying a good drink and some company; it's also something of a casino, where you can play cards and gamble or even just play normal board games or something... And they're strip clubs, BDSM scenes and specialty brothels! You got a kink none of the brothels can scratch? Festhalls provide and cater to goddamn anything that turns you on, so long as it's legal, safe, sane and consensual.
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Education: What counts as an education varies from place to place and depends on what the realm desires of its public. Some places will emphasise the commoners knowing the basics of military drills, the chain of command and such in case of the need for a levy. Other places, like trade centres such as Waterdeep, prioritise maths and literacy.
In most of the Realms - especially in rural areas, a basic informal tutoring involves teaching basic maths, local laws and customs and some basic knowledge of the alphabet and market/road signs.
Most schooling is done by priests, which is free to the public. Unless you're dealing with the sketchier gods or the ones with deeper mysteries, all clergy are also happy to teach everything about their faith when asked. While some may obscure less savoury details, no follower of any god will outright lie about the details of their faith, as that is considered a sin.
If you're not rich you can get a basic education by hiring "low sages" - the likes of book shop owners, hedge mages, retired adventurers and other people with access to information who can share with you what they know. Of course, what they know may not be the most accurate information in the world.
You can also purchase some basic short paperback school books.
Most trades guilds will provide a basic education in that trade in exchange for a coin or two. Although some of this will simply just be "don't do this at home, hire a professional." They also hold classes open to the public now and then.
Schools as educational organisations also exist and are usually founded by bards or monastic orders in large cities. Most schools and academies are simply a handful of ageing, well educated people with a house who provide lessons for enrolled children there - though larger establishments exist.
For nobles there are Academies, which will also teach their children social etiquette and other things the upper class needs to worry over lest their reputation drop so low it falls into the Lower Planes and dies in the River Styx. Sometimes these Academies are actually just social clubs for young rich idiots to get drunk, do drugs and have orgies in, but that's not so common and gets shut down when it does happen.
While the rich and powerful have the opportunity to send their darlings to Academies, they'd rather not. It's... embarrassing. It means you can't afford a private tutor (or that your darling is a brat with a personality that suggests they're a demon spawned in the Abyss).
Bards are usually trained at Bardic Colleges - these vary in quality and specialty (some may be better for certain instruments, for example). The only requirements for entry are that one passes an audition, impressing their interviewers enough that they are taken on.
Civic information is typically freely available to anyone who asks for it, and courtiers and scribes are obligated to share the information.
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Medicine: Medicine is primarily the practice of demihumans, who've been around for much longer than humans and had more practice. They also tend to hold the market, finding a place for themselves in human lands by offering their services as physicians and herbalists.
Faerûnians have an almost Earth-level awareness of human anatomy; the organs and their function, the function of blood and the cardiovascular system as well as the risks of shock and infections are common knowledge. While the concept of microbes and spread of disease is unknown, the importance of hygiene in staying healthy is known, and there are establishments that offer baths and laundry services to travellers and homeless people. The filthy unwashed peasant is not a thing on Toril. Plagues are not as disastrous as they were in Earth history - most households and communities will avoid being totally wiped out, but they are terrible and mysterious things and the afflicted are avoided.
Medicines as we know them - called "physics" - are expensive and hard to get ahold of, and most people rely on herb lore or priests like clerics and druids. Herbal anaesthetics are widely used. Cauterisation is a common practice, and many people have scars from it.
Most trade towns have apothecaries, be they part of a shrine or a business.
Physicians are often in conflict with divine spellcasters, since they're competing over the same market.
Some diseases are known by different names in the Realms: Windchill fever - Pneumonia Sallar - Typhus Whitewasting - Leprosy Foamjaws - Rabies And a heart attack is known as a heartstop.
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netherworldpost · 1 year
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From 2016 through 2018, Evil Supply Co. (hi, it me, we are rebranding) published 21 monster newspapers detailing the lives and tomfooleries of ghosts, witches, mermaids, monsters, dragons, gorgons, wizards, rock creatures, goblins, orcs... etc.
The Complete Evil Supply Co. collection is available for free via PDF by clicking this link here.
Please feel free to share. Please feel free to link to it on your own blog or media or whatevers.
The link will take you to a Google Drive page, so when I say "there is no obligation or sign ups" I mean it. I won't even know that you downloaded it.
You can of course tell me. But you don't have to.
The entire point of making this public is to give you something without asking for something in return.
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Every issue. Every in-universe ad. A few extra rambles at the beginning and end discussing the future. It's just over 100 pages and something like 40- 50,000 words. I counted once and it took forever.
I've been making it free for years and have given away several copies because the community of folks who love monsters and Halloween and mermaids has provided me an audience to build an unimaginably fun life.
A company can exist for many reasons. Making the world a better place via a utopian paradise is one of mine.
When I say this project is my life's work, I mean it.
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I'm getting far too sappy.
Let's talk about the future a moment.
I have been exploring various printed versions of the book for months. I'm hoping to narrow down a company to work with sometime before the store launches (Autumn 2023). Did you know that books are absurdly heavy?
The printed version will not be free. The link above (and here, we love utility in this crypt) is formatted to print fine on 8.5" x 11" paper. It is again though 100+ pages, so do be aware. The PDF will always be free, even after said printed version launches.
Onwards to next, non-secret things
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Remember this? I've signed a contract today to build a microsite on the blog that will house the Dispatch in web format. This is third in priority --
blog (April 2023)
shop (Autumn 2023)
Dispatch microsite (...?)
-- for obvious reasons. The PDF will be available for free for as long as I run this company, this is not a limited time offer. I mentioned that above but I like mentioning things, including "I like mentioning things."
The existence of non-secret things implies... secret... things?
Kinda.
One of the features of the blog that I'm really excited to offer is advice columns and in-character pen pal exchanges. "Hey Strawberry, how does magic work underwater?" and then you'll get a reply if your ask is chosen.
And by reply I mean a published thing online + an actual physical letter in the mail as this company is a non-governmental postal facility after all. A post office, if you will. A Netherworld Post Office, even!
The stories from Evil Supply Co.'s dispatch are serving as a near-final draft of new stories.
Or maybe a solid starter. Anyway, the point being:
All of the plot points and characters (etc) are sticking around (with the exception of Atticus, as a fictional character in the newspaper, I've decided to just be a semi-fictional character in actual real life).
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The direction of new stories is "more of everything" and "cleaning up minor plot point holes" and/or "using plot point holes for comedic purposes and strategic hilarity."
There will be a brand new character replacing the Atticus character.
I really liked running the Dispatch. It was one of the things I'm most proud of -- a monster newspaper?! all original content!! I drew it all, I wrote it all!
I want to explore bringing it back in some form.
And.
I recognize I have a lot on my plate at the moment. So the best path forward is, as above, giving away the base + building the microsite.
One of the beautiful things, I have come to realize after surviving my 2020 traffic accident + ensuing as well as not related legal battles to get people to pay me what they owe:
I have a lot of time.
I don't need to rush things.
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Whoops!
Wrong link.
Try this one instead.
(That terrible joke was as immensely satisfying to write as you think it was. Doubly so if you get that the link is from Ocarina of Time and I was just talking about time okay I'll see myself to the door this post has gone on way too long.)
Let's wrap this up!
NetherworldPost.com has the email signup.
If you've signed up before, the auto- duplication- resolution- witchcraft- tech- things will take care of it. You won't get a ton of emails.
First email will go out saying "blog is launched" when said blog launches and then rambles thereafter.
(Bugs Bunny and others gifs used in this post do not appear but are included as helping legibility of said this post.)
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Book Review: Legends and Lattes
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Author: Travis Baldree
Published: 2022
★★☆☆☆ (2/5)
I'm usually pretty wary about books that are popular on the internet, mostly because my past experiences have been largely disappointing. So, when I discovered this novel through TikTok recommendations (I know, I know. Judge me all you want.), I was surprised that I had any interest in it. To be honest, the main reason was because the title made me laugh. After reading the synopsis, I was under the impression that this would be similar to the Discworld novel Going Postal by Sir Terry Pratchett, in which a conman finds himself put in charge of a fantasy realm's postal system, and so, I sat down expecting a funny read about an orc struggling to attract clientele who have no idea what coffee is.
That isn't what I ended reading though.
Read the full review at My Cluttered Bookshelf.
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talenlee · 1 year
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Story Pile: Unseen Academicals
Story Pile: Unseen Academicals
When considering the Discworld series of books, it seems at times that it’d be almost boring for me to discuss them, because they’ve been so important to my personal history and interests that it’d be a bit like ‘oh, hey, this thing I like, but obviously I would, wouldn’t I, because I’m that basic that I kind of got my personality from a series of fantasy novels.’ Every single one of the books that I love, I can almost hold up and say ‘this book was basically written for me, as a person,’ given my interests. And if I could pick the one Discworld book to hold up as an example of me in a book, the things and ideas and experiences that all hold together for me, I think there are definitely books that I think of as cooler and better and having amazing moments and important lines in them. I could name Men at Arms with its maxim that a good man will kill you without a word. I could name Hogfather with its line you have to believe in the small things that don’t exist. I bet I could look stylish as hell if I could invoke Feet of Clay‘s maxim that all days are holy or none are or Monstrous Regiment and you are my little lambs, so many cool lines that would flatter my ego to talk about how this book is a good insight into me.
But there’s a Discworld book that kinda, without meaning, hits me with both barrels, reveals a second shotgun, fires another pair of barrels, and then reloads both of them again.
Hi.
This is me, pretty much.
SPOILERS after the fold.
Unseen Academicals is a 2009 main-series Discworld book centered around some new, original characters, and includes the Wizards of the Unseen University as your structure around it. In the Discworld you can kinda lay books into (overlapping) plot tracks that show progression of kind of greater meta plots. One example is that the city of Ankh Morpork, a single location, goes through stages of development under the reign of the Patrician Lord Vetinari, the city-state’s Tyrant. At first the city is a wreck, then there’s a story about the institution of a useful multiracial, cosmopolitan Watch, a legal system separate from the political system, newspapers, the postal service, the mint, and here, the conversion of street gangs playing football into an actual established league with standard rules and culture. It’s one of the charming things about the series as it grew over time, where Pratchett kept wanting to address the question of ‘how does this world exist the way it does,’ in those ways of worldbuilding, where things don’t just spring into existence because we have them here.
It’s a story about football.
Except it’s not really about football, it’s about everything else but football.
It’s about how people react and what they use football to do and how they live and react and interact in the context of football. It’s about the people who play and why they play and why they don’t play and what it is to be part of the moments of the play and the way that chaos can be shaped and shared and connected to one another and it’s about the crab bucket and it’s definitely, definitely about football.
Soccer, I guess.
But wait, that’s not all, it’s also following the story of Mr Nutt, who is an orc. He’s the only orc we’ve seen in the Discworld so far, and only the second mention of orcs at all. The fact he’s an orc is central to the mystery of the story, but that mystery is secondary to the point of the story; being an orc is not that remarkable, but being seen as an orc, being treated as an orc is extremely remarkable. The story has all these questions hanging on it, built around the idea of being an orc, with the stereotypes of what people believe, where those stereotypes come from, and what that lived experience is if you don’t have a society telling you what you are.
Indeed, the question of living in a society is a big part of Nutt’s story: There’s how one society treated him, and how the society of Ankh Morpork reacted to him agnostically, then how they react to him as an orc, and how people, expecting those reactions prepared for that reaction.
And mixed in with that it’s this story about a guy, isolated from people with a lot of catechism in his head struggles to try and live a life as a person with only the rules in his head to try and tell him how to be anything. Especially since he’s obviously very smart and capable of intense violence that he always keeps extremely under control, because he’s supposed to keep it under control. Being an orc, and being therefore, associated with intense, military campaigns of, for lack of a better term, zerg-rushing people in wars, is also used as a sort of example of the overinvestment of military research used badly. Orcs in this setting are basically impossible to kill (there are methods, but you don’t get a lot of opportunities to get good at them), strong enough to kill any human one on one, get back up from being heavily injured, intensely prosocial and inclined towards teamwork.
And they acted violently because they were forced to.
They were cutting edge super soldiers, a generation of Captain Americas, and then they were deployed in blind droves, lions led by donkeys but like, also materially like lions proper. Crafted by Igors, led by humans and left over as a result of a dreadful experiment, almost exterminated and left sad, lonely, and isolated. The idea, as with so many things in Discworld sciences, is that people, almost universally, are people, and we are shaped by our experiences, that our surrounding circumstances are a big tube you get poured down and what spoots out the other end is you. Orcs, sure, you got the history, a real history, of orcs as a war machine in full Tolkeinesque fashion, but that was a thing that was done to them, as well as a thing they did.
Know what else is one of the major plot threads in this? University life. The life and management of the educational facility, the ways that these groups were in communication with one another, and just what it meant to have a lot of meetings. So many meetings. It’s a weird thing I grew up into, working at a university and seeing the ongoing question of researchers and tutors as we interact with students and lectures and the comedic angle of what a university looks like when the university and teacher treat the whole arrangement the same way.
It’s a funny B-plot but it’s also got all these elements to it that feel weirdly congruent. The way that you have to plan everything, that sort of strange, slow, grinding, the way that a narrative built out of the process of making a game, of formalising a street game, is presented as being like parking a big slow bus. And then there are so many jokes, so many jokes, that are about the way people in university spaces tend to be. Then that gets amplified by the way that the book serves as a sort of multi-layer reference document.
Because when I started reading Discworld books, I started from the first book, The Colour Of Magic, and I thought that Discworld was the story of Rincewind. I thought this because I had played the demo of the videogame and I got it in my head that okay, this guy is the central character of the whole story. That is a false idea, but that idea can be mistakenly constructed if you read the books in a rush – The Colour of Magic chains into The Light Fantastic then we have a diversion to Equal Rites and Mort and then, we get Sourcery and… suddenly a dead nothing and no appearance of Rincewind for six years and eleven books with the book Interesting Times. But that meant that I did see those stories as being ‘the proper’ core of the stories (which wasn’t even vaguely true).
Those four Rincewind books (Eric wasn’t considered part of the core at this point) were in my mind ‘default’ Discworld. They were about what Discworld was meant to be about. And that meant I reread those books and I noticed a lot there. And Unseen Academicals is full of little nods and winks to those earlier books – like Rincewind pulling off a sock to interrupt a wizard duel with a brick, or the danger of the Luggace, or how in Sourcery there’s a single, minor mention of orcs and that’s the only other time they show up in Discworld.
There’s more, of course. There’s story about the Crab Bucket. About star power, about skills and talents and pursuing your dreams and about the way we unconsciously hold people back while we try to draw them in, about how we learn to be people and how we don’t respect people when we treat them like they need us and they didn’t ask us to, and god damn there’s so much in this book that feels like it was written so I could wave the words of someone much better at writing than me over my head so you could get it by reading it.
This is a book about games, about rules, and about culture.
In Half Real Jesper Juul describes games as being made of real rules and fictional worlds. In a game’s context, the football doesn’t know what the football is, but football knows what football is, and it only knows those things as much as there is football happening, as long as the fiction of the goals mattering is being recognised by the real rules.
And of course, there’s the poem, from near the ending, which is as best I understand it, an almost rapturous, shamanic expression of what it is to be part of the game, and why the game matters.
Check it out on PRESS.exe to see it with images and links!
#Media #StoryPile
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d1c3r · 1 year
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Топ по годам
Сначала указаны игры, которые мне удалось пройти и оценить. Полужирным выделены игры, на которые следует обратить особое внимание.
После этого курсивом выделены игры, в которые мне не удалось поиграть, но хотелось бы или которые, на мой взгляд, оказали сильное влияние на индустрию.
В топе не учитывались дополнения и DLC, за исключением некоторых, позиционирующихся самостоятельными играми. В дальнейшем этот пункт может быть пересмотрен. Также, некоторые крупные игры отсутствуют в списке, поскольку не вызывают у меня никакого интереса. Если не нашли важную игру, но считаете необходимым включить её в этот топ - пишите в комменты.
Топ будет дополняться и исправляться по мере выхода и прохождения игр или по иным причинам.
Можете поделиться своим топом или впечатлениями в комментах.
1987
Final Fantasy
Zelda II: The Adventures of Link
Contra
Double Dragon
1988
Final Fantasy II
Wasteland
1989
DuckTales
Prince of Persia
Golden Axe
1990
The Secret of Monkey Island
Chip ’n Dale Rescue Rangers
Final Fantasy III
Dr. Mario
Dragon's Lair
1991
Sonic the Hedgehog
Battletoads
Streets of Rage
Road Rash
The Legend of Zelda: A Link to the Past
Final Fantasy IV
Final Fantasy Adventure
Golden Axe II
Another World
1992
Streets of Rage 2
Wolfenstein 3D
Final Fantasy V
1993
Disney's Aladdin
Doom
The Legend of Zelda: Linl's Awakining
Secret of Mana
Sam & Max Hit the Road
1994
DOOM II: Hell on Earth
The Lion King
Earthworm Jim
Final Fantasy VI
Warcraft: Orcs & Humans
System Shock
1995
Warcraft 2: Tides of Darkness
Comix Zone
Star Wars: Dark Forces
Chrono Trigger
Full Throttle
1996
Quake
Blood Omen: Legacy of Kain
Duke Nukem 3D
Resident Evil
Command & Conquer: Red Alert
Tomb Raider
Diablo
The Neverhood
The Elder Scrolls II: Daggerfall
1997
Final Fantasy VII
Fallout
Star Wars: Dark Forces II
Quake II
Blood
Age of Empires
Turok: Dinosaur Hunter
MDK
Shadow Warrior
Postal
Castlevania: Symphony of the Night
1998
StarCraft
Half-Life
Unreal
Grim Fandango
Fallout 2
Baldur's Gate
Xenogears
The Legend of Zelda: Ocarina of Time
Parasite Eve
Shogo: Mobile Army Division
Blood II: The Chosen
Turok 2: Seeds of Evil
Commandos: Behind Enemy Lines
1999
Heroes of Might and Magic III
Legacy of Kain: Soul Reaver
Unreal Tournament
Planescape: Torment
Silent Hill
Final Fantasy VIII
System Shock 2
Age of Empires II: The Age of Kings
Shenmue
2000
Diablo II
Deus Ex
The Sims
Hitman: Codename 47
Baldur's Gate II: Shadows of Amn
Final Fantasy IX
The Operative: No One Lives Forever
Vagrant Story
MDK 2
American McGee's Alice
2001
Return to Castle Wolfenstein
Max Payne
Halo: Combat Evolved
Serious Sam: The First Encounter
Grand Theft Auto III
Silent Hill 2
Devil May Cry
Final Fantasy X
Red Faction
Black & White
Ico
Onimusha: Warlords
Aliens vs. Predator 2
Shennmue II
Clive Barker's Undying
2002
Warcraft III: Reign of Chaos
Grand Theft Auto: Vice City
Star Wars Jedi Knight II: Jedi Outcast
Medal of Honor: Allied Assault
Dungeon Siege
Mafia: The City of Lost Heaven
The Elder Scrolls III: Morrowind
Neverwinter Knights
Freedom Force
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
Resident Evil
2003
Prince of Persia: The Sands of Time
Star Wars: Knights of the Old Republic
Beyond Good & Evil
Star Wars Jedi Knight: Jedi Academy
Need for Speed: Underground
Freedom Fighters
Call of Duty
Max Payne 2: The Fall of Max Payne
Lord of the Rings: Return of the King
Manhunt
2004
Half-Life 2
Grand Theft Auto: San Andreas
Prince of Persia: Warrior Within
Sacred
Doom 3
Need for Speed: Underground 2
Warhammer 40,000: Dawn of War
Unreal Tournament 2004
Star Wars: Battlefront
The Sims 2
Halo 2
The Chronicles of Riddick: Escape from Butcher Bay
Far Cry
Sid Meier's Pirates!
Vampire: The Masquerade — Bloodlines
The Suffering
The Lord of the Rings: The Battle for Middle-earth
Painkiller
Medal of Honor: Pacific Assault
2005
Star Wars: Republic Commando
Jade Empire
Need for Speed: Most Wanted
Prince of Persia: The Two Thrones
Sid Meier's Civilization IV
Lego Star Wars
Farhenheit
Call of Duty 2
Age of Empires II
Resident Evil 4
Shadow of the Colossus
Psychonauts
Quake 4
F.E.A.R.
God of War
Brothers in Arms: Road to Hill 30
Dungeon Siege II
Serious Sam II
2006
The Elder Scrolls IV: Oblivion
Gears of War
Prey
Lego Star Wars II: The Original Trilogy
Company of Heroes
The Lord of the Rings: The Battle for Middle-earth II
Final Fantasy XII
Tomb Raider: Legend
2007
BioShock
Assassin's Creed
Mass Effect
Uncharted: Drake's Fortune
The Witcher
Call of Duty 4: Modern Warfare
S.T.A.L.K.E.R.: Shadow of Chernobyl
Portal
Crysis
Halo 3
World in Conflict
Stranglehold
Hellgate: London
Timeshift
2008
Grand Theft Auto IV
Gears of War 2
Dead Space
Prince of Persia
Bully
Fallout 3
Spore
Far Cry 2
2009
Assassin's Creed II
Dragon Age: Origins
Uncharted 2: Among Thieves
Bayonetta
Halo 3: ODST
2010
Red Dead Redemption
StarCraft 2: Wings of Liberty
Mass Effect 2
Assassin's Creed: Brotherhood
Fallout: New Vegas
Sid Meier's Civilization V
Shank
Alan Wake
Limbo
Call of Duty: Black Ops
BioShock 2
Halo: Reach
Metro 2033
Darksiders
Medal of Honor
Vanquish
Alpha Protocol
2011
The Elder Scrolls V: Skyrim
Deus Ex: Human Revolution
Dragon Age II
Rayman Origins
Gears of War 3
Bastion
Portal 2
Assassin's Creed: Revelations
Uncharted 3: Drake’s Deception
Dead Space 2
Crysis 2
The Witcher 2: Assassins of Kings
L.A. Noire
Ni no Kuni: Wrath of the White Witch
2012
1. Max Payne 3 2. Far Cry 3 3. Spec Ops: The Line 4. Sleeping Dogs 5. Hotline Miami 6. Dishonored 7. Diablo III 8. Mass Effect 3
The Walking Dead: The Game
Journey
Mark of the Ninja
Assassin's Creed III
Halo 4
2013
1. Rayman Legends 2. BioShock Infinite 3. The Last of Us 4. Tomb Raider 5. Brother's: A Tale of Two Sons 6. Grand Theft Auto V
Assassin's Creed IV: Black Flag
The Stanley Parable
Metro: Last Light
Rogue Legacy
The Wolf Among Us
2014
Wolfenstein: The New Order
Valiant Hearts: The Great War
Far Cry 4
Middle-Earth: Shadow of Mordor
South Park: The Stick of Truth
The Banner Saga
Dragon Age: Inquisition
Transistor
The Evil Within
Assassin's Creed: Unity
Watch Dogs
Sunset Overdrive
2015
The Witcher III: Wild Hunt
Ori & The Blind Forest
Life is Strange
Mad Max
Rise of the Tomb Raider
Fallout 4
Hotline Miami 2: Wrong Number
Undertale
SOMA
Crypt of the NecroDancer
2016
Fury
Doom
Owlboy
Uncharted 4: A Thief’s End
Hyper Light Drifter
Firewatch
Final Fantasy XV
Inside
The Banner Saga 2
Titanfall 2
No Man's Sky
Gears of War 4
Quantum Break
The Last Guardian
Super Hot
Dishonored 2
Ratchet & Clank
2017
1. Assassin's Creed: Origins 2. Horizon: Zero Dawn 3. Cuphead 4. Hellblade: Senua's Sacrifice
The Legend of Zelda: Breath of the Wild
Nier: Automata
Pyre
Little Nightmares
Uncharted: The Lost Legacy
Middle-earth: Shadow of War
Prey
2018
1. Red Dead Redemption II 2. God of War 3. Assassin's Creed: Odyssey 4. Gris 5. Into the Breach
Return of the Obra Dinn
Ni no Kuni II: Revenant Kingdom
A Way Out
The Messenger
Far Cry 5
Octopath Traveler
Shadow of the Tomb Raider
Shadow of the Colossus
2019
A Plague Tale: Innocence
Death Stranding
Disco Elysium
The Outer Worlds
Katana ZERO
Star Wars Jedi: Fallen Order
Sekiro: Shadows Die Twice
Control
Resident Evil 2
2020
1. Ori & The Will of the Wisps 2. Desperados III 3. The Last of Us Part 2 4. Cyberpunk 2077 5. Doom Eternal
Ghost of Tsushima
Final Fantasy VII Remake
Assassin’s Creed Valhalla
Yakuza: Like a Dragon
2021
The Forgotten City
The Artful Escape
It Takes Two
Deathloop
Halo Infinite
Psychonauts 2
Life is Strange: The True Colours
Far Cry 6
Kena: Bridge of Spirits
2022
Neon White
Stray
Teenage Mutant Ninja Turtles: Shredder’s Revenge
Cultic
Starship Troopers: Terran Command
Horizon Forbidden West
Lego Star Wars: The Skywalker Saga
2023
Baldur's Gate 3
Star Wars Jedi: Survivor
Diablo IV
Resident Evil 4
Dead Space (Remake)
Starfield
Alan Wake 2
Assassin's Creed Mirage
Hi-Fi Rush
Final Fantasy XVI
Hogwarts Legacy
Atomic Heart
RoboCop: Rogue City
<3
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This day in history
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#20yrsago Neil Gaiman kicks McFarlane’s ass in court https://icv2.com/articles/comics/view/1883/gaiman-sweep
#20yrsago Homeless Guy blog https://web.archive.org/web/20020923154740/https://thehomelessguy.blogspot.com/
#15yrsago Great firewall of China blocks RSS https://arstechnica.com/uncategorized/2007/10/chinas-great-firewall-turns-its-attention-to-rss-feeds/
#15yrsago CmdrTaco on 10 years of Slashdot https://web.archive.org/web/20071010114621/www.networkperformancedaily.com/2007/10/rob_malda_on_ten_years_of_slas.html
#15yrsago HMG orders Heathrow to fix its security queues https://www.theguardian.com/business/2007/oct/04/transportintheuk.travel
#10yrsago Maine GOP attack-flier condemns Democratic candidate for playing an orc rogue in online game https://arstechnica.com/tech-policy/2012/10/candidate-for-maine-state-senate-attacked-for-warcraft-character/
#10yrsago UN’s copyright agency won’t let the Pirate Party in https://web.archive.org/web/20121007041345/http://piratetimes.net/ppi-blocked-from-becoming-observer-members-of-wipo/
#10yrsago Sailor Twain: don’t fall in love with the mermaid of the Hudson valley https://memex.craphound.com/2012/10/04/sailor-twain-dont-fall-in-love-with-the-mermaid-of-the-hudson-valley/
#5yrsago After massive breach Equifax gets $7.25m no-bid IRS contract to “prevent fraud” https://consumerist.com/2017/10/04/irs-awards-7-25m-fraud-prevention-contract-to-equifax-despite-failure-to-secure-consumers-data/
#5yrsago Analysis of 22 million FCC comments show that humans love Net Neutrality and bots really, really hate it https://www.gravwell.io/blog/discovering-truth-through-lies-on-the-internet-fcc-comments-analyzed
#5yrsago Disgraced Equifax CEO blames 145.5 million-record breach on a single forgetful flunky https://www.engadget.com/2017-10-03-former-equifax-ceo-blames-breach-on-one-it-employee.html
#5yrsago Hackers hack hackers to steal their hacking tools and deflect blame https://theintercept.com/2017/10/04/masquerading-hackers-are-forcing-a-rethink-of-how-attacks-are-traced/
#5yrsago “Court guardians” kidnap old people, sell all their stuff, doom victims to pharmaceutical oblivion in institutions https://www.newyorker.com/magazine/2017/10/09/how-the-elderly-lose-their-rights
#5yrsago Theresa May coughs through a catastrophic party conference speech plagued by pranks and a crumbling set https://www.cnn.com/2017/10/04/europe/theresa-may-speech-disaster-conservative-party-conference/index.html
#5yrsago Lifelong Kindergarten: how to learn like a kid, by the co-creator of Scratch https://memex.craphound.com/2017/10/04/lifelong-kindergarten-how-to-learn-like-a-kid-by-the-co-creator-of-scratch/
#1yrago USPS pilots postal banking https://pluralistic.net/2021/10/04/avoidance-is-evasion/#check-cashing
#1yrago The Pandora Papers https://pluralistic.net/2021/10/04/avoidance-is-evasion/#transparency
#1yrago Savage Love A-Z: A bestiary of good sex https://pluralistic.net/2021/10/04/avoidance-is-evasion/#ggg
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crippledgiraff · 5 months
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Getting some postal orcs ready to protect your sticker orders!
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pondjrwi · 2 years
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Just Roll With It Recap
Riptide Episode 10 and 11 - The Hangover and Return to the Open Sea
- Gillion and Jay wake up in the street after a night of partying. They find Chip in a bed with a half-orc woman, Amanda Rin the tangerine seller, who tells Gil to get his hands off her husband. Chip is terrified and hides behind Gil, then runs away. Amanda Rin says that after Gil told her to find her new passion, she found her passion in Chip. 
- Chip hides with old man Earl, and Earl says that Chip has to pay him to hide him. Jay thinks this is incredibly funny. Apparently, Gillion officiated the marriage. He also says that in the undersea, polygamy is punishable by death. Jay wants to stage Chip’s death so he can get away from his marriage. They tell Abigail what they want on their new ship so she can design it. It will take two weeks. 
- Chip and Jay keep trying to fake Chip’s death multiple times but Amanda saves him every time. At the very end of the two weeks, Chip tells her the truth. Amanda is crushed, but accepts this, and strives to find a new passion for herself. 
- Jay and Chip go hunting. Chip talks about his time with the Black Rose pirates, and how that was the best time of his life.
Chip: “I don’t think I’ve ever felt at home anywhere, except on that ship.”
- He tells the crew what happened in the black rose one shot. He knows that they’re still out there, and that he has to find them.
- The crew paints the entire town red. Gillion teaches Julian swordplay and chivalry. Jay advises Julian and Abigail on building the ship, and his mayoral duties. Julian and Abigail decide to be a team mayor together. 
- Chip is sad that he has to leave old man Earl, but Earl wants to come with him. He reminds them that the first thing he said to them was to take him off the island. Old man Earl joins the crew!
- Abigail takes them to the new ship. Chip wants to call it The Millenium Chipper, but Gillion notices an albatross, so he and Jay want to call it The Albatross. They get 1500 gold from the town. They depart onto the sea!
- The crew realizes they don’t know where they’re going now. Earl can make a bunch of orange-based food and be the ship’s cook. Chip horribly beats Earl in chess, so he gets to draw hair on his bald head.
- The Dolphin Postal service shows up. They see a newspaper article about their shenanigans at Zero in episode 1. They now have wanted posters and bounties- they’re all worth 1000 gold. One wanted poster is for a burly man named Daeger for 10,000 gold. One is for a woman named Captain Lizzie for 50,000. Chip wants to go after her to get her bounty. 
- Jay has a horrible nightmare about her father and navy ships attacking the party. She pulls out her navy medal.
Jay: “Ava… is this what you would’ve wanted?”
- Chip sees that Jay isn’t okay, and wants to give her a fade. There are many chess matches. Earl beats Jay. Gillion beats Chip. 
- They see a giant floating casino. It’s time to gamble!
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frodo-with-glasses · 2 years
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More Reading Thoughts: The White Rider
Writing guides: “Don’t repeat information that your audience already knows, because it might bore your readers.” Tolkien: “*Bill Wurtz voice* What if I do anyway ~?”
Personally I enjoy watching Aragorn unravel the riddle of what happened by reading signs on the ground. Every time it’s like “Yes! You almost have it! Ughhh but there’s just one detail you’re missing!”
“‘It is old, very old,’ said the Elf. ‘So old that I almost feel young again, as I have not felt since I journeyed with you children.” Legolas you’ve been acting the most like a child out of everyone in the Fellowship save Pippin, shut your face.
Gimli immediately telling the tree over his head, “I’m not gonna use my axe on you! I promise! Just the creepy old man. Not trees! Don’t hurt me plz”
Guess who’s back…back again…Gandalf’s back…tell a friend!
Now we sit down to tell the long, hilarious tale of how Saruman double-crossed both the good guys AND Mordor in his attempt to be the baddest bad guy on the block.
(Also a quick note: the “peril” from which Boromir escaped clearly wasn’t the danger of the orcs—since they obviously killed him—but apparently the possession of the Ring. I guess you could say his body died, but his soul managed to escape enslavement…)
It cracks me up that so many of the people in Middle Earth are totally unaware of each other and write one another off as legends or children’s stories. In just one conversation, Eomer says “wait, that’s REAL??” like three times: for Galadriel, for hobbits, and for Aragorn’s pedigree. Now we have Gandalf telling the Three Hunters about Ents and Aragorn goes, “Wait, ENTS are real??” Like my dudes, create a postal service or something, keep in touch X’-D
I think it’s a testament to how much fanfiction of Bucky Barnes I’ve both read and written that people in this book can just have a PTSD panic attack in the middle of a conversation and I’m like “yeah that checks out”. First Aragorn at the inn in Bree, and now Gandalf at the mention of the Balrog. Did they even know what PTSD was when Tolkien wrote this? Clearly he did, even if the medical community hadn’t given it name yet.
“To Gimli son of Gloin…give his Lady’s greeting. Lockbearer, wherever thou goest my thought goes with thee. But have a care to lay thine axe to the right tree!” OH. MY. WORD. Galadriel’s message to Gimli was a freakin’ dad joke prophecy about not making that dint in Gandalf’s hat. Darnit, lady, don’t make me like you!
SHADOWFAAAAAAAAAAAAXXX
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monstersandmaw · 4 years
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SOLD OUT
Monsters and Maw Grab Bags!
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Want your very own adorable Little Ghosti to stick in your journals or on your phone cases? (I’ve had 4 on my phone case for months now and they’re really tough!!) Well, now you can! I’ve been plotting this for SO LONG, but then we went away and all the stash came back from the printers while I was away and it was all just Too Exciting™.
So, while stocks last, here’s what we’ve got for you!
1 sheet of 6 mini stickers (selection random)
1 vinyl ‘Maw’ logo sticker
2 small vinyl Ghosti themed stickers
1 ‘winter Ghosti’ larger vinyl sticker
Some slightly larger vinyl stickers
Small square cards (double sided, selection random, featuring cute Ghosti and logo themes)
1 double-sided mini card, featuring Damien the (delicious chocolatier) orc and Leyil the merman (colour)
A6 postcards with Ghosti themes and original artwork
A6 postcards of Leyil (full colour and the gorgeous line art) - commissioned from @ilustrariane​
One square postcard of Damien the (delicious chocolatier) orc - commissioned from @melonberri​
Payment for the grab bags will be taken through Ko-fi and you must remember to include your name and postal address in the correct format for your country (some countries differ and it’s really hard to figure out the format if you’re not from that country!!), and make sure you make your message private when you make the donation. It’s really easy to do, and is Ko-fi works through PayPal. Ko-fi works in multiples of $3, so the prices of all bags are in multiples of 3.
Here are the specific ‘bag types’ available (while stocks last!):
(Photos are examples of the various size bags - images on the stickers/cards will vary within the type)
$6 - Small (2 Ko-fi’s) NONE REMAINING
2 small vinyl ghosti stickers (random)
1 mini card (double sided, both sides shown in photo below)
1 sheet of mini stickers (random)
1 square card (random)
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$9 - Medium - NONE REMAINING
2 random small vinyl ghosti stickers
2 square mini cards (random)
1 mini card
1 large Damien card
1 large postcard (random)
1 ‘Monsters & Maw’ vinyl logo sticker
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$12 - Large   - NONE REMAINING
2 random small vinyl ghosti stickers
1 mini card
1 sheet of mini stickers (random)
1 ‘Monsters & Maw’ vinyl logo sticker
2 large vinyl stickers (random)
1 small square card
2 Leyil A6 postcards (one colour, one line art)
1 large Damien square postcard
1 original artwork A6 postcard
3 ‘Ghosti’ A6 postcards (random)
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$15 - Extra Large (edit: NONE remaining) All of the above ‘large’ bag, plus:
1 extra large vinyl sticker
In place of the 2 small vinyl ghosti stickers, one whole sticker sheet of small Ghosti vinyl stickers
$24  - Mega pack - (edit: NONE remaining)
One of everything I have
If you have any questions about any of this, please get in touch first!
Prices do take into account the cost to me of printing, packaging, and international postage from the UK (since I’m anticipating most of these will go to the US). Please also remember that due to the current pandemic (and some postal situations in the US) postage may take a little longer than usual to reach you.
(Please also feel free to reblog, even if you’re not in a position to purchase one! No obligation!)
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dreadart · 3 years
Photo
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After a life of poisoning people for large and soulless corporations, Drew retired from the cutthroat corporate world to work for his beloved queen, and focus on the things he loves: ordering goblins to do his bidding, sowing discord, tormenting Dave the Cave Troll, and poisoning people for fun. He quickly adapted to the role, and has built a variety of alliances with groups such as the pin elves and number wizards! He plans on using these alliances (and a variety of poisons) to take on his most hated enemy... the orcs of the postal service. - #chiefgoblin #goblin #DreaDCorp #DreaDIllustrations #orcs #elves #pin https://www.instagram.com/p/CNnnIlkDWN9/?igshid=1kxq763o7rjrw
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soraavalon · 4 years
Conversation
Eudora: Could I trouble you for a second?
Postal Worker: Umm sure.
DM: Say this tall orc with these tiny set of glasses who is sorting packages.
Eudora: I received a letter recently and I was hoping I could figure out where it actually came from. If you have records on that?
PW: Hmm, possibly. When was it delivered?
Eudora: I will give date I was told it was delivered.
PW: Umm, sure.
DM: And he takes you over to like a big... several large ledgers and things like that and flips through a couple of the pages.
PW: And where was it being delivered to?
Eudora: Is there a... does the house have a name?
DM: it's Thefaren Manor. The address is 128 Blackharbor Lane.
Eudora (OOC): I love that you know that.
DM: I had to get that for Hunt recently so, *chuckles*
Eudora (OOC): Just a second, I'm writing that down.
DM: As opposed to 1128, which is a warehouse dock.
Eudora: Okay.
Tark (OOC): I love you Swan, so much.
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