Tumgik
#rather than an actual tribe name
yellow-faerie · 1 year
Text
I am thinking about the Avari and how it is incredibly sad Tolkien said so little about them
31 notes · View notes
ivesambrose · 4 months
Text
𝔏𝔬𝔳𝔢𝔩𝔶 𝔱𝔥𝔦𝔫𝔤𝔰 𝔱𝔬 𝔩𝔬𝔬𝔨 𝔣𝔬𝔯𝔴𝔞𝔯𝔡 𝔱𝔬 𐙚
Tumblr media Tumblr media Tumblr media
Its been a rather cold month so I decided to channel something warm to look forward to 🤍
To book a personal reading with me DM or email me at [email protected] with your name, date of birth and query
Services Offered
Client Testimonials & feedback
Thank you for the tip 🌹
Picture 1
You may have been dealing with challenging situations or people who are quick to throw jabs at you or throw a wrench in your plans. This may have led you to question your own intuition and potential making you scared and hesitant to take a step forward or take any risks in the fear of failure. You'll realize that their scattered mindset and opinions aren't supposed to be your core beliefs. You're not supposed to take advice from people whose life you don't see yourself living. Rather, you should focus on what makes you bloom from within.
You can look forward to a shift in belief system that will in turn change your entire life and reality for the better.
You can also look forward to something that excites you in the form of a rewarding opportunity (especially in terms of career for most of you) that you have been wishing for or were being patient for the longest time.
You can look forward to something valuable that will grow with time and won't be a fleeting thing. You'll be able to trust your intuition and judgement again. You'll be receiving nurturing and quality connections in your life as well. People who care and support you and your dreams.
All of this comes at the small cost of slowly letting go of your self sabotaging tendencies.
Timing: Coming 21 days
Picture 2
You've recently fathomed the power of your thoughts and words and how time and circumstances are irrelevant when it comes to them materalizing. This has been happening a lot but in the past you have questioned them but now you've grown more adamant, strict and assertive. You've learnt to stand your ground. You want to fully step into your power more than anything and allow no one not even yourself to stand in your way.
You can certainly look forward to a completion and celebration. Your labour has been steady and your harvest will be abundant. Enjoy your prosperity. You'll also be embarking on a new journey in your life, ideas and outlook will expand, no one will be able to confine you.
There's a lot of passion coming your way, it will allow you to overcome any fear you may face.
That long awaited renewed hope, clarity and peace is finally yours. You can actually see your path ahead, the destination that you'll reach, so you'll choose to embrace and enjoy your journey.
You can also look forward to a physical glow up, being appreciated, being proud of yourself and your achievements. Shedding guilt. As well as connecting with people or existing friends who feel like your tribe, with whom you don't have to mask your true self to be loved and accepted.
Timings : coming 14 days, stay loyal to your end goals. (September for some of you too)
Picture 3
You can see the dots connecting in your life, maybe you don't know how exactly, you may not have the outline laid out in front of you but when you aren't overthinking it, you realize how one thing leads to another and gain momentum. Things aren't exactly as a standstill as you think. You're extremely disciplined and focused, so whatever you have set sights on is bound to happen or be yours.
You may not realize how powerful your esoteric gifts are but you will. You can look forward to your visions, dreams, written words actually coming true as though it were a prophecy. Be mindful of the people you share your wisdom and insights with. I do see you aren't as happy with your current social circle or people you interact with. You trust very few and you sometimes feel very isolated. But you excellent foresight and there's always a silver lining in your circumstances.
Life will begin to change as the days get warmer and longer.
There's so much beauty in you, you don't even realize that you're a muse to many or are about to be. You might go into hiding only to rise from the ashes as something wild and free. The transformation that you seek is ongoing and something you know is inevitable. Celebrate it when time comes or start from today itself.
Timings: Coming 12 days, summer season (July and August is standing out for some of you as well)
500 notes · View notes
linguisticdiscovery · 7 months
Text
Indigenous vs. European perspectives on etymology: pumpkin
There are two theories about the origin of the word pumpkin, which represent two very different perspectives on history:
All major dictionaries say that the most likely origin for pumpkin is the French word pompion ‘melon’ + the English diminutive suffix -kin ‘little’.
The Wampanoag tribe of Massachusetts says that pumpkin comes from its word pôhpukun ‘pumpkin’, but literally meaning ‘it grows forth round’.
Tumblr media
The Plymouth settlers borrowed lots of words from the local Wampanoag people, including moccasin, skunk, squash, and the name of the state, Massachusetts. Tisquantum (who history knows as Squanto) taught them a great deal about local plants and wildlife, so it stands to reason they would have also learned the word pumpkin from him, butchering the pronunciation in the process.
But the way they butchered the pronunciation is important. When English speakers heard the word pôhpukun without realizing it was an Algonquian word, they thought it was actually based on English or French. To them, it sounded like pompion with the -kin suffix added to it. The word pompion (or some similar version of it) appears in English documents in North America prior to the settlement of Plymouth, so it’s likely the Pilgrims were familiar with the word (but probably not strongly so, given that the word was only borrowed into English 80 years prior). As a result, they misanalyzed pôhpukun as pumpkin, thinking it was a combination of the French word pompion and the English suffix -kin.
This kind of misanalysis is called a folk etymology. Other examples are cockroach (< Spanish cucaracha) and woodchuck (< Cree otchek). Folk etymologies happen when speakers analyze a word as having different parts than it actually does.
In this particular case, it seems that the folk etymology is the one that made it into the dictionary, rather than the original Native American one.
373 notes · View notes
girlgerard · 6 months
Note
hey! ik you have a big following, and you’ve mentioned visiting israel and palestine on school trips— i really think your voice would be valuable in speaking out on the injustices happening in that region. you always speak so eloquently on race/gender issues on your blog and i’m really interested in hearing your take! plus i think your platform is large enough to really make a good stand!
i appreciate that you sent this ask, and i appreciate that you thought of me. i agree with everything you’re saying, and i wanted to respond to this immediately because of that, even if i don’t have much of an answer to share.
i’ve studied the conflict for years and, like you said, was in israel and palestine (as in the territories named as such) six months ago; i was at the gaza border in may. i actually disqualified myself from birthright because i wanted to be able to go on academic dispensation specifically (i couldn’t go to the west bank otherwise). i study sociology and jewish studies in my degree program. i’m jewish, i’m south asian, i come from a family of refugees, i come from a family of jains, i come from a family of, like, californians, i come from a family with just as many intersections as any other. suffice to say, i have a lot, a lot of emotions tied up in the levant.
the thing is, because i’ve studied it for so long, and because i study sociology specifically, i also know that saying something before i’ve processed it well enough is irresponsible. this conflict is wrapped up in linguistics; the wording you use is everything. i’m really aware of that, i’m also really aware that i’m not in a place where i feel comfortable enough to articulate myself properly. for my own safety, for responsibility’s sake, and because i’m aware of how nuanced and linguistically fucked discussing this conflict is, i don’t want to make a large statement on it while i’m not in a place to do so.
what i will say for now is that if you’re viewing this conflict as a soccer game between two teams, you are not viewing this conflict in a humanist way. normal civillians, palestinian, druze, samaritan, jewish, israeli arab, armenian, any normal person who lives in the land, should be the only “team” you’re on the side of. listen to people who are from the land, read sources in arabic, read sources in hebrew, read multiple perspectives in multiple languages for every event you want to understand better. understanding how important history, generational trauma, and narrative are in this conflict is essential to understanding why any of this is happening, and if anyone says there’s a simpler way to do it, there’s not. no one tribe in the land can leave, and no one tribe in the land deserves anything less than peace and self determination. personally, my first thought about war is how much i care about people, not which state i feel like backing.
i may post more on tumblr, i may post more on other platforms, i may choose keep my activism in-person rather than purely online. navigating all of this while also being pretty devastated and horrified is complex, and i ask for understanding.
214 notes · View notes
northwest-cryptid · 1 month
Text
This may only be my opinion on the matter, and I know a few Natives myself who all have their own ideas about this. However; to me if you want to make a Native character, be they for a game, as an OC; whatever doesn't matter. All you need to do in order to make sure you're not being offensive? Just do like, the bare minimum research.
Step 1. Pick a location for your character.
If your character exists within some fantasy world or whatever then it can be a bit harder to pinpoint something like this. At this point skip to step 2.
If your character is of Earth, or is of our known universe (yes this includes sci fi settings), then trace their bloodline back to where they originally are from.
I say this because it will help you with step 2.
You need to know where, or at least roughly where your character is from.
Step 2. Pick a tribe from that location that makes sense for the character.
Again, even a basic level of research goes a long ways here, I know fanfic writers who would get put on a list looking up the ins and outs of some criminal shit just to accurately write a character, I know you have the ability to research shit so I trust you can do this here.
Figure out based on the location you picked for your character, what tribe they would reasonably be a part of. If you find that you'd rather have them in a specific tribe; perhaps one that's important to you or something; you can do Step 1 and Step 2 in reverse order.
The important thing here is that: If you have to make up a tribe, I'm going to understand you don't actually care about them being Native. If you have to give them a specific tribe but you don't bother to give that tribe the basic respect of knowing where they're from I am once again going to understand you just don't actually give two shits about Natives.
Okay so now that we have an understanding of what tribe our character is from, we can begin looking into that tribe's culture. This may be a bit difficult in some cases since not everything is going to just be out there on the internet, and you may also not have a fundamental understanding of the culture and how it's changed over the years. Guess what, that's fine! I'd rather see a character who's specifically said to be Lakota, and who knows about our deities and teachings even if they're the sort of thing most modern Natives don't believe in or care about. Accurate depiction of culture is not a stereotype!
Once we know what sort of things might be important to this character culturally, we can begin to weave small noticeable traits into them, or you can even make those traits a much larger part of the character. As a quick example, for my Vtuber's design I included not only the colors of the Four Directions but often depict them with a braid and use owl feathers as a sort of symbol of them. This all comes directly from the fact my Life Shield uses owl feathers to represent my family, includes the Four Directions, and I literally grew up with a braid and continue to grow out my hair as to have another; it's all part of the culture I was raised in, even if I amplified the importance of some aspects to sort of make them a trait for a character. Again, accuracy isn't a stereotype.
I also want to briefly mention that when you're naming your character I urge you to look up how people in the tribe are actually named, please don't just do the old "color + animal" thing or whatever and think it's fine. Just again, do the bare minimum research to figure out how people in that tribe are named and go from there. I once joked with my partner that "the only thing about the Natives in Twilight that's remotely accurate is that they have the most generic white American names"
If you want an actually pretty good example of what I'm talking about, look no further than Prey. No not the movie, no not the modern remake; but the game from like 2006.
Tumblr media
Our main character here is a Native man named Tommy, or rather Domasi "Tommy" Tawodi and he's actually said to be Cherokee. Now you can say what you will about his spirit powers and such, I get it.
But from a sheer design perspective?
Tumblr media
Yea that's not bad at all! Everything from the facial features to his name to his general aesthetic is spot on for the Cherokee I've met out at the reservation. This is what I mean when I say accurate depiction of a culture isn't some harmful stereotype.
I'd love to see more Natives in things, I'd love to see Native OCs; but I feel like people are so scared to make Natives a thing because doing so could be racist if you misrepresent us or something. Like okay let me tell you right now you're not gonna do it worse than people who have made millions off selling books and movies whether it's westerns that depict us all as uncivilized killers or whatever the hell was going on in twilight; you're gonna be fine so long as you TRY.
And yes it's actually as easy as a 3 step process, the same sort of thing you'd do for any character really.
I mean think about it, let's say I was some weeb who really wanted to make a Japanese character but I didn't want to do any research. I could make the mistake of putting them in these overly traditional outfits and settings and maybe at least some of the details would be accurate but overall it'd be pretty bad rep, or I could go the polar opposite direction and just make them look like they're some British street punk with their whole aesthetic being way off from the sort of actual street fashion of places like Tokyo; again misrepresenting a whole subculture there. Or maybe I could do what everyone does to Natives and deem them to be some fantasy race who must have super powers and make them into essentially just an anime character; obviously that would be some severely bad rep. All of which could be fixed if I just bothered to go "okay where do I want this person to be from? What sort of culture do people from there abide by in their day to day life? How could I reflect that in a character?"
Honestly that's just good practice for making any sort of character based on a real world group.
And going back to a point I stated in Step 1. If you want to include a Native character in a fantasy world where ya know, America doesn't exist and therefore we couldn't logically have Native Americans; pick a tribe and go off that. As long as it's accurate I don't believe it would be seen as disrespectful.
At the end of the day there will always be people who get up in arms about anything; like it's their job to twist anything into being racist. You will never make those people happy, don't bother trying.
142 notes · View notes
felassan · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Image credits: David Gaider [source link below]
Article: 'Who is qualified to make a world? In search of the magic of maps'
"You're travelling with your imagination..."
An extensive feature article about maps, map creation and world-building. It refers to David Gaider and the team's early world-building and early-days process of creating the universe that would become Dragon Age. It includes this early series of original sketches of the map of Thedas through time that Gaider drew when the world was being created.
Excerpts under the cut (due to length):
"Dragon Age. That's the game Gaider was working on - or rather, it was the world he would dream up. Ideas had been swirling about what Dragon Age would be for a few months. The team knew it would be like D&D but would not be actual D&D, because BioWare was sick of licensed games at the time. They knew they were going for Tolkien rather than Conan or Diablo. "We definitely had at least some idea of the kind of RPG this was going to be," Gaider tells me when in a video call. But BioWare didn't have a world. One day, Gaider was handed a historical atlas of Europe and tasked with going away and coming up with a fantasy world for players to explore. And almost immediately, he sketched a map." - "What is it about a map that gives it magical powers to bind us and pull us in? I wanted to know more, and through talking to David Gaider and learning about his creation of the map for Dragon Age, I hoped I might find out." - "In fact, he corrects me, "I sketched a lot of maps." But they were the same map, replicated over and over, because in order for a world to make sense to Gaider, it needed history. "I drew this coastline and then made a bunch of photocopies of it," he says, "and did this series of sketches, like, 'Okay in this era, this is where people lived and where they migrated and created different cultures,' and those cultures changed over time as they got conquered. Much like the book of European maps I had, I was doing it in eras and forming an idea in my mind about how these groups all mingled together. David Gaider was kind enough to share his original sketches of the Dragon Age world with me, and in them, you can see an emerging flow of history. You can see the spread of the Tevinter Empire as the race of Men lands in the north and then begins to spread out. You can see, in the earliest images, there's still a kingdom of Elves in the forest of Arlathan, nearby. Then, they are forced out by the growing Tevinter Empire, south to the Dales, where we encounter them in the Dragon Age games, subjugated to being a kind of slave race. Tribes give way to kingdoms, and names we're familiar with begin to appear." - Caption on the sketches: "David Gaider's original sketches of the Dragon Age world. Wherever you see a name typed in, it's because it was changed by EA's in-house sensitivity team, which cross-checked place names with real-world names in case there was a clash. The area of Antiva, for example, used to be called Calabria, but Calabria is the name of a region in southern Italy. "Well, if you do something with the Calabrians that real Calabrians don't like, they might get upset," the sensitivity department at EA told Gaider. "So I was like, 'Oh fine, I'll change it,'" he says." - ""My feeling on history when it comes to worlds," Gaider says, "is that you need to have a lot of it." Without it, he says a world will feel like a facade. "Sometimes you'll see worlds where they've made only what is needed for their current story, and it's like an old Western set: it feels right, it looks right, but then you slowly get a sense of, 'Oh, there's nothing behind those doors.' Before he sat down to draw, Gaider already knew some of the geographical elements he wanted. He knew he wanted a topsy-turvy 'South was cold and North was hot' idea for the continent, to play with people's expectations, and he knew he wanted a large waterway - that he likens to the Mediterranean - carving its way far inland. Today, we know this as the Waking Sea, and it's an incredibly important feature in the Dragon Age games. Gaider also knew he wanted islands far up in the north, from which an unknown race could invade. "I knew that I wanted an 'other' race that would come along," he says, "which ended up being the Qunari." Gaider also knew he wanted untouched areas for adventure, like forests and mountains, just in case the game would need them. "I didn't want every place to be so civilised that when it came time for 'we need ruins' or 'we need massive wilderness', we've got nowhere to go because I've civilised the entire thing," he says."
"Because remember, the team didn't yet know where the game they were making would be set. That's why so much of the continent you see in the sketches is as yet unused in Dragon Age games - the series hasn't needed all of it by this point. Continents are vast, after all, and realising them in 3D for players to explore is a mighty task. "I guess in my head," Gaider says, "we would be probably either on the north of Ferelden, on what became the Free Marches, or maybe off in the west more towards the Tirashan Forest or the Hunterhorns. That was a very wild area and I was like, 'That's a good place for an adventure to be.' Atlas at hand, photocopies in front of him, Gaider set about his work of growing a game world from a bunch of maps, and with not a small amount of trepidation. There was a lot riding on the world after all; it was a far cry from the worlds he'd created and freely abandoned as a teenager. "This is going to form the foundation, ideally, for a lot of games," he says, "and a lot of people are going to do work [on it]. And the trepidation is like, 'I don't know what I'm doing.' I'm essentially the equivalent of a 13-year-old just going, 'La la la, I'm going to call this Ferelden!'" - "Some things bother David Gaider about the Dragon Age 1 map, still, and they occurred when artists prettied his sketches without his involvement. "Oh," he said awkwardly when they were presented to him. "I didn't want it to look like this, exactly." He says they added a lot more rivers and mountains, and flipping between his sketches and the Dragon Age: Origins map, you can see some have moved around, or gained prominence, and places like Redcliffe have shifted. Apparently people would take to the BioWare forums after the game came out to complain about the map's geography. "And I'm like, 'You know what? You got a point,'" Gaider says. This is mostly anger at himself, though, for not doing more about it. Similarly, he wishes he'd been able to sit down with artists and work out what the rest of the continent you don't see in his sketches looked like, so they didn't have to have "the continent just keeps going..."-like messages at the edge of it. "But to where?" Gaider says. But it speaks to something he's noticed in his decades working in games about artists and writers. "They really speak two different languages," he tells me. They process things differently and they tend to care about different things. There were reams of history and lore written in a "world bible" for the Dragon Age team, but getting artists to read it was another matter. They wanted clear visual cues, not piles of backstory. Dragon Age: Origins eventually found its setting in Ferelden, the kingdom in the bottom right bulge of the sketches, so it left a huge portion of the sketched world unused, which the team presumed no one would ever see. "We thought that was going to be the only one," he says of Dragon Age: Origins. "That's why when you get to the end of Origins, there's so many epilogues that cast off far into the future, which, if we'd known that we were going to keep going and keep going with history, we wouldn't have said, 'Oh, in fifty and one hundred years, this is going to happen.' I think we would have played our cards a little closer to our chest. EA apparently found the game very old-fashioned and thought no one wanted turn-based role-playing games like that any more, which of course now seems ridiculous given the success of Baldur's Gate 3. "Baldur's Gate just goes to show how wrong people are when it comes to industry wisdom," Gaider says."
-
"Nevertheless, when Dragon Age 2 eventually was green-lit, the scope of it, and the focus of it, would completely change. With it, BioWare and EA would push towards a console RPG experience that stopped and started less, and had more action-packed combat. And EA only gave BioWare 18 months to make it, so BioWare decided to make a much smaller, more tightly focused game. It seemed like a good idea at the time. "People at BioWare convinced themselves that the fans would be okay - it'll be fine if it's a smaller game," Gaider says. "And I don't know why we thought that was the case, but for a moment there in time, we were like, 'Yeah, sure, it'll be fine.'" As for the mapping, a tighter focus meant centering on one place rather than a whole region, so the city of Kirkwall on the Waking Sea became the heart of the game, and BioWare developed a time-jumping idea for the game so you could see it at various different points in your character's lifetime, which I still think is really neat. And because there wasn't a large region to explore, the game didn't need a sprawling map, so BioWare turned the map on its side to give Kirkwall some height and majesty instead. It wasn't particularly memorable, but it looked nice. The game didn't go down well. "Its highs were really high, and its lows were really low," Gaider says now. "It was very unpolished. If it even got six months more polish, I think the reception would have been a lot different." More importantly, it meant everything would need to change again for Dragon Age 3." - "In Dragon Age: Inquisition, the third game in the series, the map plays a starring role. It's built into the game world specifically so you and your Inquisition advisors can gather around it and push pieces about as you choose where to go next. Thematically, this fits neatly with the theme of running an organisation like the Inquisition, but the map was also required to cover a lot of ground. One thing BioWare knew the moment it started making the game was that it needed to be bigger than DA2. This time, the game would spread across areas of Ferelden we hadn't been to as well as some we had; up to Kirkwall and into surrounding Free Marches, and then west to the city of Orlais and onwards until it reached past the Waking Sea and arid desert land. But the sense of scale was an illusion. Dragon Age: Inquisition wasn't a continuous, open world, but a fragmented one, made up of a few open-world-like zones, some small parts of cities, and many 'you can't actually explore there, but you can read about it' text-window interactions. Again, this was Gaider's idea, to give the game "a feeling of breadth" without needing the art department to render it all in 3D. By the time Inquisition came out in 2014, the world of Thedas - the name an amalgamation of "the" and "Dragon Age Setting" by the way - had been reinterpreted for three games and touched by many pairs of hands. Gaider's writing team had plugged the holes he, as a single writer, couldn't fill, and the art team had shown us what the world looked like. There was even, fittingly, a Dragon Age encyclopaedia released, compiling the teetering piles of lore and backstory, and maps and imagery that BioWare created for it. People were now joining the team who were already fans of the series. This was no longer an imaginary world; Thedas felt real. And perhaps it no longer needed Gaider to steer it."
- "So Gaider left BioWare in 2016, having worked there for 17 years, most of it spent on Dragon Age. Really, he'd had enough of wizards and demons, and Anthem wasn't the tonic he sought. Eventually, he'd move all the way from Canada to Australia for a fresh start, where he'd start Summerfall Studios and make a role-playing musical called Stray Gods, which was released last year. That game, incidentally, only featured a small map for travelling between city locations. Today, he awaits the arrival of a new Dragon Age game - Dragon Age: Dreadwolf - like the rest of us, having had no direct input. It's an anxious wait, as you can imagine. "I was Mr Dragon Age for ten years," he says, "so there is a certain amount of attachment. I'm not sure how I will feel when Dragon Age 4 comes out. I have a hard time believing that if I play it, I won't spend a lot of the time second guessing any choices I see, like, 'Oh, hmm, I wouldn't have done that.' What if they bring back some characters that I wrote? They're going to Tevinter so what if Dorian's there? Gah! I don't know; I am of two minds as to whether or not I will even play it." "It makes me wonder about these people who create worlds, who draw them into existence - whether that's in a preliminary sketch or a lavish piece of artwork - and whether there's always a point where success comes with the consequence of ceding control. Had Gaider kept the world of Dragon Age to himself, a photocopied map, folded and stuffed in a back pocket, we'd never have played it. And had millions of people not played and enjoyed it, I wouldn't be writing about it now and have that feeling when I look at an image of one of Gaider's photocopies, that I'm in the presence of something special, something powerful. But it's no longer Gaider's map, and no longer Gaider's world. It's all of ours."" - "For Gaider, maps are snapshots of history, photocopied slideshows explaining how places came to be. And of course they are, because he was thinking about Dragon Age when he started in on maps, which meant that he was thinking about geography, sure, but also the passing of time, and the way the latter affects the former."
[source and full article]
119 notes · View notes
sepublic · 2 months
Text
Before S4 aired and all we had to go off of were the sets, I ended up having this theory that the cultists we saw were being possessed by the spirits of the Anacondrai through their remains. It was my explanation for why these humans were sometimes referred to as Anacondrai in set descriptions, as well as Kapau and Chope apparently becoming actual Serpentine named Kapau'rai and Chop'rai, respectively.
Tumblr media Tumblr media
With the prominent bone motif and Pythor's presence in one of the sets, I speculated that Pythor went back to the Anacondrai Tomb and gathered the remains of his tribe, who were haunting their corpses and could possess anyone who wore their bones (In this case, humans that Pythor kidnapped).
Tumblr media Tumblr media
The Anacondrai Blades would've been carved from the spines of dead Anacondrai, and a lot of the bones used in the vehicles could've been Anacondrai; Either they were leftover bits, or you had Anacondrai ghosts possessing machines. Some Anacondrai used multiple bones to possess a human, others used only one, possibly due to incomplete remains. Pythor's plan was to resurrect his tribe fully, possibly by fusing the living human hosts with the Anacondrai bones to create new Anacondrai bodies (although the presence of human DNA led to these newly-reincarnated Anacondrai lacking the usual markings). Kapau and Chope weren’t humans, they were Anacondrai ghosts possessing humans through their skulls and other bones wielded as weapons;
Tumblr media Tumblr media Tumblr media Tumblr media
In the end, Anacondrai remains DID factor into the plot via the Jadeblades, as well as Pythor's essence being necessary for the spell. Humans became Anacondrai. Not to mention Anacondrai ghosts being an actual thing, which would set up an entire season around ghosts and possession before we got the summer leaks! So I was pretty off the mark, but also not? In hindsight, I wonder if the writers brought back Pythor in S3 just to set up the Anacondrai storyline of S4, and if Pythor was originally supposed to be the mastermind behind the plot, as some speculated, and/or working alongside Chen. I guess all of this could make for a fun AU where the Anacondrai themselves have agency as villains, rather than allies; Or I could salvage this idea for my own original story.
59 notes · View notes
quibbs126 · 5 months
Text
Tumblr media
Okay, so I saw a post on Twitter a couple days ago by @leonisloresmith, where basically the idea is that the Ancients used to look different before they got their Soul Jams, and I liked the idea a lot. Cut to 24 hours later and it’s still on my mind, and so I’m like “screw it I’m stealing the idea” and so we got this
So yeah, pre-Soul Jam Ancients. I guess it’s sort of an AU, since as far as I can tell, in actual canon the Ancients have always looked the way they do
It’s only Hollyberry, Dark Cacao and Golden Cheese because they were the only ones I had thought about things for. I had drawn Pure Vanilla, but I realized that I wasn’t working with any real ideas, I was just drawing him for the sake of drawing them all, so I decided to just finish up these three for now and save Vanilla and Lily for another day
The original post didn’t specify changing the ingredients, but I wanted to because to be honest, there’s not a whole lot you can do to change their appearances while keeping their original names in my opinion. But I thought I should keep their core flavors similar, still being vanilla, berries, cacao/chocolate, cheese and flower (though I stuck with lilies to be consistent)
I have names for all of them, though tbh I’m still debating White Lily’s
Juniper Berry -> Hollyberry
Cacao Nib -> Dark Cacao
Cheese Dust -> Golden Cheese
Vanilla Bean -> Pure Vanilla
Wood Lily -> White Lily
It isn’t the names for the other two I’m particularly stuck on, rather it’s their backstories. Speaking of which, let’s get to what I have
So first, Juniper Berry. Juniper here I’m thinking came from a family that runs an inn or tavern, mostly just because of the whole berry juice thing. I imagine that despite the likely rowdy nature of her upbringing, it was a pretty good one. Truth be told that’s all I think I have to say on the matter, a lot less than I thought
I made her juniper berries because I wanted something in a different color, maybe something blue. And also because I randomly saw that juniper berries are apparently used in gin, and again, berry juice. I apologize to the Hollyberry fans, I really just focus on the berry juice aspect of her character when I know she has more going on. I was debating if I should make her skinnier, with the idea that she would have grown physically after getting her Soul Jam, but then I thought that’d be a really bad idea so I kept her as is. She can still be a strong girl and have Cacao be the one with the large physical change. Also I made her eyebrows round because that’s what Royal Berry has
Speaking of Cacao Nib, let’s get to him. So I imagine that Cacao grew up somewhere around the coast of the region and that generally, what family he had wasn’t very well off, and that he had to take on a lot of responsibility at a young age to help out. He’s also very small, even for his age. He also might be mute, or otherwise just very quiet
Okay this is one of my hyperfixation characters so I have more to say on him. I was struggling with his flavor since there’s not a lot you can do while keeping him cacao, but someone suggested to me cacao nibs and I went with that. As for his eyes, well they’re red because of Dark Choco. As for why the eye lines are dark, if you recall a previous post, I said I’m now headcanoning him as having some ancestry from the Licorice Tribe due to having sea salt in his dough (though not like his parents or anything, grandparents at least), and so I wanted to reference that here, as well as with his pin. It’s also why I’m putting him at the coast. Now granted, I recognize it makes more sense to make him related to the Coffee Tribe, with cacao having caffeine in it and his dilated pupil thing, but shush, let me do what I want. I wanted to make him the shortest so that basically, when he gets his Soul Jam, he magically shoots up to being the tallest, or maybe second tallest behind Hollyberry. Also him being short fits in with my headcanon that he’s the youngest Ancient
Next up and our final one for today, we have Cheese Dust. So Cheese was technically an orphan Cookie, but she was taken in and raised by a flock of Cheesebirds. She likes gold and shiny things, and also she does a lot of inventing, making small gadgets in her spare time, and trying to figure out if she can make functional wings for herself
I went with cheese dust for her because I think her original book description talked about cheese dust in it. And it sounds a little better than Cheese Powder to me. I know I made her eyes completely different than canon, but in part it was inspired by the other non-Golden Cheese Kingdom Cookies like Cheesecake and Roguefort, and also her eyes being triangle shaped in old concept art. And I just wanted to. The hair’s inspired by other pieces of concept art with her hair down, though I was struggling with what color to make it, eventually going with this. I wanted to make her the second shortest, being a bit taller than Cacao (though the difference is a lot smaller in the final picture), with the idea that while Cacao grows after getting her Soul Jam, she doesn’t, and so now she’s the shortest of the group
And I think that’s it for now, hopefully I’ll be able to get ideas for Vanilla and Lily done soon, I hope you find this enjoyable
71 notes · View notes
mdhwrites · 7 months
Text
Why TOH really doesn't want a theme of discrimination.
Every demon in the show is depicted as evil, dumb or as good... because they don't want to be a part of demon culture.
That's the thesis and it's not an over exaggeration. In the main cast, the only demon of the DEMON REALM is Hooty who is treated as slow, less intelligent than the other members of the cast, and as a joke by the writers as he never elevates himself above being simply comic relief. Association with him seems to be the earliest sign that Lilith is meant to be seen as a joke and her relationship with Hooty ostracizes her from the rest of the cast. Makes her appear weird because she's the only one who can like the bird tube.
Otherwise, they're all antagonists. Most of them are just one note villains for that matter. In S1, every demon with a real speaking role is a villain. The monster hunters, Warden Wrath, Tibbles, the basilisk, the publisher for King and even Boscha if her third eye denotes demonic heritage. Anyone who we see at least as neutral are pretty much just background characters. The ones from the prison in the first episode are really the only ones who get a moment of heroism.
Now you might say: What about Bat Queen? She's the richest person on the Isles and she... Isn't a demon. She's a palisman. Made by, or at least for, a god with the insinuation they give. Bare minimum: Not for any demon known to the Isles. So she doesn't count.
There ARE witch antagonists in S1 thankfully. They're Matt, who goes on to obviously be a good person at heart, Amity who... Duh and Lilith who is also redeemed. None of this happens to any of the demons though even if ostensibly this is their world since the entire dimension is named after demons.
Which, as a note, also is part of why saying TOH is anti-colonial means ignoring an entire race.
Even KING, who should have been the demon representative in the main cast, was then retconned not to be one. Worse yet, only once that retcon began did the show start treating him with any real respect. As a demon... He was just a dumb comic relief character as far as the show is concerned.
So when we FINALLY get a reoccurring demon... It's Kikimora. That should be all I need to say there.
Now the final argument: Vee. Vee is a good person, right? She's not a villain or antagonist, just a good person. And you would be right. The framing on Vee is the problem. As the ONE genuinely just good demon, we have to evaluate how she is different. She is different... Because she rejected the Demon Realm. Her parallels with Luz are even supposed to make it clear that she is better at being a human THAN LUZ. Which has the awful implication, if we want to say TOH has anti-discrimination theme, that the only good demon, is a domesticated demon. One who wants to be a human.
That's. Fucking. Awful.
And just to cover my bases: Yes, discrimination is more than a race thing but the concept of discrimination on race is actually pretty much the only one ever brought up. The fact that no one gives a shit about ethnicity or sexuality or gender actually hurts the theme because you have to project those things onto the show instead. And any allegory to discrimination is explicitly done through races. Fantasy races but that still frames it as a racial issue so its theme on anti-discrimination is going to struggle to branch out beyond racial lines because it effectively ignores that any other form of discrimination might even EXIST.
And for the finale!... I don't think any of this is on purpose by the writers. Yes, they bring discrimination into the show but just like how real life conflicts will often ignore the complexities of all the groups present, such as us referring to all Native Americans as one whole group rather than their separate tribes and histories, the show effectively forgets about the demons. They're just there for flavor because if literally all of the characters of the demon realm were elves, it wouldn't feel like it fits the name at all. It adds spice to a scene and adventure if you have demons of all sorts and sizes.
But the witches are the conventionally attractive characters who are easy to latch onto and so they are the main cast. Everything that looks other becomes a target for villainy because of that juxtaposition. Unfortunately, none of this helps any sort theme of inclusivity. That we are supposed to look past the outer shell and see the person within, regardless, race, gender, sexuality, etc. like that.
Instead, TOH tells a very basic fantasy story and in doing so, falls into the fact that a lot of classic fantasy was written by racist white dudes and the fact that the term demon is charged due to LOTS of religions that paint them out as wholly evil. Without actually interrogating these concepts, it can be easy to fall into them.
So yeah, I think this is a theme people need to stop trying to apply to TOH.
======+++++======
I have a public Discord for any and all who want to join!
I also have an Amazon page for all of my original works in various forms of character focused romances from cute, teenage romance to erotica series of my past. I have an Ao3 for my fanfiction projects as well if that catches your fancy instead. If you want to hang out with me, I stream from time to time and love to chat with chat.
A Twitter you can follow too
And a Kofi if you like what I do and want to help out with the fact that disability doesn’t pay much.
81 notes · View notes
whencyclopedia · 25 days
Photo
Tumblr media
Canyon de Chelly
Canyon de Chelly or Canyon de Chelly National Monument is a protected site that contains the remains of 5,000 years of Native American inhabitation. Canyon de Chelly is located in the northeastern portion of the US state of Arizona within the Navajo Nation and not too far from the border with neighboring New Mexico. It is located 472 km (293 miles) northwest of Phoenix, Arizona. Canyon de Chelly is unique in the United States as it preserves the ruins and rock art of indigenous peoples that lived in the region for centuries - the Ancestral Puebloans and the Navajo. Canyon de Chelly has been recognized as a US National Monument since 1931 CE, and it is one of the most visited National Monuments in the United States today.
Geography & Prehistory
The etymology of Canyon de Chelly's name is unusual in the U.S. Southwest as it initially appears to resemble French rather than the more ubiquitous Spanish. "Chelly" is actually derived from the Navajo word tseg, which means "rock canyon" or "in a canyon." Spanish explorers and government officials began to utilize a "Chelly,” “Chegui,” and even "Chelle" in order to try to replicate the Navajo word in the early 1800s CE, which eventually was standardized to “de Chelly” by the middle of the 19th century CE.
Canyon de Chelly lies very close to Chinle, Arizona, and it is located between the Ancestral Puebloan ruins of Betakin and Kiet Siel in the west and the grand structures of Chaco Canyon in New Mexico in the east. Canyon de Chelly, as a National Monument, covers 83,840 acres (339.3 km2; 131.0 sq miles) of land that is currently owned by the Navajo tribe. Spectacularly situated on the Colorado Plateau near the Four Corner's Region, Canyon de Chelly sits at an elevation of over 1829 m (6,000 ft) and bisects the Defiance Plateau in eastern Arizona. The tributaries of the Chinle Creek, which runs through Canyon de Chelly and originates in the Chuska Mountains, have carved the rock and landscape for thousands of years, creating red cliffs that rise up an additional 305 m (1000 ft). The National Monument extends into the canyons of de Chelly, del Muerto, and Monument.
Canyon de Chelly is one of the longest continuously inhabited places anywhere in North America, and archaeologists believe that human settlement in the canyon dates back some 5,000 years. Ancient prehistoric tribes and peoples utilized the canyon while hunting and migrating seasonally, but they did not construct permanent settlements within the canyon. Nonetheless, these prehistoric peoples did leave etchings on stones and on canyon walls throughout what is now Canyon de Chelly. Around c. 200-100 BCE, peoples following a semi-agricultural and sedentary way of life began to inhabit the canyon. (Archaeologists refer to these peoples as "Basketmakers." They are considered the ancestors to the Ancestral Puebloan Peoples.) While they still hunted and gathered like their prehistoric forebears, they also farmed the land where fertile, growing corn, beans, squash, and other small crops. It is also known that they grew cotton for textile production. Yucca and grama grass have grown in the canyon for several millennia, and indigenous people utilized these plants when making baskets, sandals, and various types of mats. Prickly pear cactus (Opuntia cactaceae) and pinyon are also found throughout Canyon de Chelly, the latter of which provided an important source of food for indigenous peoples in autumn and winter. Fish are found in Canyon de Chelly's tributaries, and large and small game frequent the canyon.
Continue reading...
36 notes · View notes
dantedemondino · 5 hours
Text
Alright screw it Planet of the Apes OC’s go brrr-
Meet my trio (someday quartet?) of apes.
(Full refs are on my Toyhouse, check my pinned post!)
Tumblr media Tumblr media
(KINGDOM SPOILERS BELOW FOR LORE)
Locust! A kind hearted, yet rather confident bonobo. (Rather he lacks common sense-)
He grew up in “some clan”, it’s not important anymore to him. As much like other neighboring clans and tribes they were seized by Proximus, all in the name of “Caesar”. Who ironically Locust somewhat doubts ever existed- he didn’t mind it terribly, though he found this obsession with the door equally as foolish. In his mind he thinks: If this Caesar dude is so great and powerful and made humans fall, and you want to be him? Why do you need the human stuff? Of course that question doesn’t last long.
In the chaos of all the war and flooding, he found himself washed away from any ape he had gotten the privilege to know. He fled as soon as he could get on his four limbs- deeming that this constant aggression between gatherings of ape was too much. So he set to try the “Hermitcrab” life. (Hermit. For English is hard for humans, let alone apes.)
Darwin. A weathered chimp, with a sharp mind. (May be accused of witchcraft.)
Darwin gets his name for a reason- while he isn’t hell bent on being anything like a human/Caesar like Proximus? He is a very inventive/curious ape. His clan used to inhabit a faction in the factory area of a rundown city. While few dare to touch the human work, when it gets too dangerous? He had more wonder than preservation. He learned how certain rock dust reacts to heat- meaning he held the power of fire in his hand. (Only to brutally scar himself of course.) He was lucky to not ever meet Proximus, as I feel it would go terribly-
He meets Locust because that goofy bonobo doesn’t take a hint that someone might live in the conveniently lively building- and after spending that much time alone in the city? He can’t help but conveniently take pity on them. Eventually departing into the jungle with him too!
Ari. A chill but rather nerdy orangutan. (A self proclaimed scholar of “Caesar”)
Despite living in the treetops, she is very down to earth. And in a literal sense to how they met Locust & Darwin. She proclaims its fate the way she fell out the trees onto the only other two apes she has seen in a long time. Thanking Ceasar, she watches as the two scoff? Oh boy- two misguided people! She would proceed to try and join them in an attempt to teach them about the actual words of the law giver.
Little does she know she too will find some of her ways are lies…
Tumblr media
31 notes · View notes
sotogalmo · 1 month
Text
4:59
I became silly today :3
Tumblr media Tumblr media
Stellar belongs to @emthimofnight . Comet is not a fankid. But I thought it would be silly if these two star themed hedgehogs met. (Comet is a part of my StarsAligned Sonic movie AU (my interpretation of @scribble0rat 's sonic movie fic : on Wattpad!!)
I had the urge to draw her last night ,, but I mainly only draw at school. So- had to wait a couple of hours before I could actually draw her (she was so fun to draw actually,, rlly love her quills<3)
(<- just learned Comet's lore) : that's why Stellar is shocked
Reminder:
my interpretation of StarsInTheSky!
↑ for me to make some of the snippets of lore make sense & stuff
Comet's lore is that, in short he's the last of his tribe; Solful月* (and his tribe's language: 月S! Just thought I'd add that bit of info. Cuz I like to think that they did have their own lingo, but then once becoming allies with the Echidnas (and then Owls), their language has developed to be like the others).
Some massive, a second war broke out and the gravity force of the remaining moons, all colliding for a big explosion; resulting in Comet's *weird burn mark! — and the death of his younger brother (who I'll name Meteor).
Comet doesn't remember it though, has he developed Dissociative Amnesia because of it. His forms are: Generalized DA(memory loss affecting everything within a longer period; months to years) & Systematized DA(memory loss that affects everything under a particular topic or category. It can also apply to a specific person or multiple people; like family members).
*月 -> moon in Japanese.
*weird burn mark;
Tumblr media
(I decided to have it as a burn mark rather than a battle wound. I think that Comet was very young when it happened, since he's 15 when the Sonic Movie 2 happens. And then he grew up alone on the sole remainder Moon)
28 notes · View notes
doctornolonger · 2 months
Text
The Killer Cats of Gin-Seng
In Survival, the last regular serial of Classic Doctor Who, the Doctor and Ace visit a planet of humanoid cats called “Cheetah People”. The Cheetah People are highly telepathic: they can mentally control and inhabit their pet cats, and they can even teleport between planets. Most notably, one of them is played by Lisa Barrowman, better known as Bernice Summerfield.
Tumblr media
But this wasn’t actually the first time that humanoid cats had been set to appear in Doctor Who. In 1977, script editor Anthony Read commissioned his former collaborator David Weir to write the Season 15 finale, a four-part serial set on Gallifrey. The request was to explore society outside the Capitol with an emphasis on morality, a theme which Weir had written well in the past. So he pitched a story about Gallifreyan civilization of humanoid cats.
The Gallifreyan cat-people would have mirrored real-world cats’ dual penchant for both sophistication and savagery: they would appear advanced and civilized until the Doctor wound up in one of their elaborate gladiatorial displays! Weir delivered his scripts on time, and production proceeded to the point that Dee Robson designed costumes for the cat actors.
Tumblr media
Ultimately the story was cancelled: Weir, by all accounts an excellent screenwriter, dramatically overestimated the show’s VFX capabilities and budget. But executive producer Graham Williams later mentioned the idea at a fan convention, so it became well-known in fandom (albeit under the false name The Killer Cats of Geng Singh). As a result, when Survival finally brought cat people to screens, fans naturally canonwelded the two.
One of these fans was Adrian Middleton, editor of the Apocrypha fanzine. Here’s how Apocrypha issue 1 covered the cats:
Apocrypha on the Killer Cats
THE GIANT CATS     -16,000,000
The first intelligent mammalians on Gallifrey evolved from its version of the sabre-toothed Tiger. These giant cats developed a rudimentary form of empathic communication, which allowed them to influence the actions of their prey.
Over an extended period of time, the cats developed a finer telepathic ability, allowing them to actually control other species. This became a necessity as feline culture grew, as their physiological form prevented the use of tools to build or write with. Thus, in spite of their intelligence, the cats could not establish a true civilisation without anthropoid assistance.
FELINOID CIVILISATION     -14,000,000
Early Gallifreyan hominids soon became the tools of feline culture. The first buildings on the planet were built by hominids but designed by cats, taking the form of vast stone arenas, in which the cats would use lesser species for sport - hunting and killing for pleasure rather than survival.
HOMINIDS     -14,000,000/-13,980,000
Forced to live alongside saurian and feline predators, Gallifrey's first hominid tribes evolved as creatures of guile and stealth. Communities were established using primitive communications. These hominids were the cave-people, the tree-people, and the river-people.
THE FALL OF THE GIANT CATS     -13,980,000
The hominid tribes had at first been easy prey for the cats, easily manipulated as a supply of muscle and food. Ultimately, however, the development of feline culture accelerated the development of hominid culture. Being made to use their hands and having the telepathic parts of their minds manipulated awakened a new sense of purpose within them. Seeing the cats as their slavers, they rebelled, exposing the cats to a coup so bloody that the species was all but wiped from the face of the planet.
THE LEGEND OF THE VANISHING CATS     -13,800,000
It is rumoured that, after their defeat by the hominids, the giant cats fled to the mountains, where they hoped to restore their numbers (perhaps in an effort to restore their power over the hominids). Often hunting parties would venture into these mountains, bringing back the occasional cat. It seemed that the mental strength of the hominids had come to match their feline contemporaries.
Other psychic powers were attributed to the cats, including the power of teleportation. In Gallifrey's southern hemisphere, atop one of its highest mountains, there stands a crudely erected stone circle. Gallifreyan archaeologists determined that this was built by the cats themselves. Legend states that the giant cats emigrated by mass teleportation to another worlds. Few giant cats were seen from this time on, and those that did appear bore no telepathic powers. However, smaller domestic cats, or Kitlings, retained this ability.
WHY LINK THE KITLINGS FROM 'SURVIVAL' WITH THE KILLER CATS OF GALLIFREY?
The 'cat' theme is one that has been expanded on greatly in recent years. Colin Baker's cat motif and 'I am the cat that walks alone' slogan, followed by Eric Saward's novelisation of 'Slipback', set a pace followed by 'Survival' and the 'Cat's Cradle' trilogy.
Upon learning about 'The Killer Cats of Ginseng' by David Weir, everything seemed to fit into place. Cats can't exist everywhere in the universe, they have to come from somewhere - we have Earth cats, and Gallifrey has telepathic or empathic cats, just like the Kitlings.
Commentary
Since the 90s, a few stories have referenced the killer cats idea. Gary Russell’s VMA Invasion of the Cat-People mentions “mercenaries of Gin-Seng” alongside the Cheetah People in a list of felinoid species (hence the “canonical” spelling); there’s a similar offhand mention in Big Finish’s Erasure. But there’s only been one actual appearance of one of the cats: Daniel O’Mahony’s Faction Paradox short story “The Return of the King” (pdf).
“The Return of the King” is a prelude to the author’s 2008 novel Newtons Sleep. In that book there’s a glimpse of “the nocturnal delegations of the wild things, whose sharp bright teeth and claws gleamed in the dark of their robes.” The prelude elaborates,
[Time Lord Thessalia’s] oracle stays at the window, seething playfully below his hood. He has fiercely intelligent eyes, neither as sharp nor as bright as his scar. His mouth is a succulent white smile in a lightless face. His people have nothing but contempt for the rituals of the Great Houses. She’s little better than prey to him, a bloodless snack for his long teeth and hungry mind. He breathes, honeyed air purring out of the cavities of his body.
A killer cat kept as a Time Lord’s personal oracle … as @rassilon-imprimatur​ once noted, a funny recontextualization of The Mark of the Rani’s reference to the Lord President’s “pet cat”!
This was my first exposure to the killer cats, so I always took it for granted that they’d always had psychic or oracular abilities. But in fact, as best as I can tell, there was zero hint of this in the original serial. I tracked down every published description of the story, and they all amount to the same few repeated bits of information: Gallifrey, humanoid cats, and a gladiatorial arena. Richard Bignell ultimately told me, “No summary of Killers of the Dark exists. Even David Weir couldn’t recall anything about it when I spoke to him.”
So when “The Return of the King” features an oracular cat-man, it’s not just a reference to the unmade Classic serial. It’s a reference to fan interpretations like Middleton’s which canonweld that serial with the psychic Cheetah People.
And in some ways, it seems to be referencing Middleton’s version specifically! In “The Return of the King”, the above quoted memory is interrupted by commentary:
Your first oracle? ‘My last.’ You think? But his kind were vanishing from the world. ‘They were escaping the War. They could see it coming.’
Compare:
Legend states that the giant cats emigrated by mass teleportation to another worlds. Few giant cats were seen from this time on, and those that did appear bore no telepathic powers.
And so Middleton explains how the cats vanished in O’Mahony’s telling, and O’Mahony explains why they vanished.
Afterword
While we’re on the topic of why, why did O’Mahony choose to revive this specific idea in “The Return of the King”?
One of the places I checked for Killers of the Dark details was issue 336 of Doctor Who Magazine. Imagine how thrilled I was to find that the relevant “Accidental Tourist” piece, located one page after a Faction Paradox ad, was written by none other than O’Mahony himself!
Part of his reflection was particularly striking. He recaps the wild undefinedness of the Doctor’s backstory, a topic I’ve discussed before on this blog. But in his telling, the uncertainty extends past The War Games all the way to The Deadly Assassin.
After all, The War Games declared that “the Doctor’s people are the Time Lords”, but “who are the Time Lords?” was still left undefined. In the Time Lords’ many subsequent appearances, they were simply walking plot devices, and lore details were left to the wayside. Contradictions were rife. Who was Rassilon to Omega? Is their planet called “Gallifrey” or “Jewel”? Who or what on earth are the “First”, “Second”, and “Third Time Lord” who exiled the Doctor?
It was The Deadly Assassin which first dove into the details by featuring the Time Lords like they were any other of the show’s alien cultures. And for this, it was widely panned: “the fans had voted it the worst story of Season Fourteen and published reviews vociferously attacking its ‘betrayal’ of the Time Lords. The BBC practically disowned it, physically vandalising the master tape to placate Mary Whitehouse.” In other words, the stage was all set for a discarding of Holmes’ Time Lords.
O’Mahony writes in his conclusion,
The Deadly Assassin could have remained a one-off, its vision of the Doctor’s homeworld set at odds not just with the Gallifrey stories of the past but also those of the future. The Killer Cats of Geng Singh was the last chance to slip the leash. Williams loved the Time Lords but he had a raft of other ideas he could have put into play, not least the frustratingly deferred Guardians who were clearly intended as a new rung of the series cosmology above and beyond the Time Lords. The premise of Killer Cats was also to counterpoint the Time Lords with another Gallifreyan species – a race of humanoid cats that delighted in bloodthirsty gladiatorial contests alongside a highly refined culture. This wasn’t cribbing from The Deadly Assassin, this was building something new that would expand the newly-forged mythology of the series. In fact, with the cat-people on board and the Guardians waiting in the wings, the possibilities for Time Lord mythology were fluid. It might be possible to return to Gallifrey and find something new and exciting each time, different Gallifreys, with a mutable and ever-expanding history.
However, thanks to Killers of the Dark’s cancellation, Williams and Read were left with a slot to fill on short notice, and for The Invasion of Time they ultimately turned back to Holmes’ ideas. The Deadly Assassin wasn’t discarded or undermined, it was reentrenched.
This was the real moment that the Time Lords as we know them were crystallized: a real-world anchoring of the thread. This was when the whimsically-named planet “Gallifrey” definitively transformed into the rationalistic, stagnant, bureaucratic Homeworld that would feature in the Faction Paradox series.
Because in FP, by the time Grandfather Paradox enters the scene, the Great Houses are total strangers to whismy. It’s only through the course of the War that their understanding of the cosmos is broadened and stranger things begin to return to the Homeworld (with great vengeance).
By showing us a cat in the flesh, O’Mahony is finishing the housekeeping: just as the Intuitive Revelation banished the Pythia, the Eremites, and the Carnival Queen; just as the Grey Eminence unwrote Gallifrey’s first childbirth; and just as the Eternals “despaired of this reality, and fled their hallowed halls” at first hint of conflict – the Killer Cats have to leave to set the scene for the War to come.
P.S.
In Baker’s End, Tom Baker wound up “the King of Cats”. What does this imply about the Other?!?
41 notes · View notes
highfantasy-soul · 2 months
Text
Things I LOVED in NATLA Episode 7 - The North
Lt Jee actually being worried for Zuko!!!!
And Iroh tenderly bandaging Zuko's head 🥺
Zuko desperate to make sure his father doesn’t truly think he's turned against him!!!!!
A FANTASTIC set-up for his eventual ACUTAL turn against his father
Zuko genuinely thanking Lt. Jee 😢
And aaggghhhh!!! Zhao being a tricky slimey mf
This is a slick way to get Zuko being blown up without the pirates - though they're fun characters, I think this set-up enhanced the themes they were exploring in the season more
TEAM AVATAR!!
So cute that Aang excitedly tells his friends he made a connection with Zuko - Sokka is unimpressed while Katara has hope that people can turn out to be good.
Agna Qel'a!!!!
It looks GORGEOUS! And love that it has a name now!!
Apparently it was given a name in one of the books, but they never did name it in the show, so I'm glad they did it here
I don't even care that they know it's the Avatar right off bat and they're ready to welcome them in - it was cool as shit flying over the city on Appa
Maybe they had scouts out that saw Appa flying and brought news to the city, same as the scouts who saw the Fire Nation fleet - I'll accept that
Them treating Aang like a weapon rather than a person 😡
It's something that comes up a lot in the series and I'm glad they aren't shying away from it
Lol Katara's sibling jibing at Sokka staring at Yue 🤣
I love these little sibling moments - they're just so cute
And Sokka now hard-core staring at the ground instead of at Yue because Katara said he looked like a weirdo doing that 😅
Zhao's overacting at how pissed he is 🤣
Then his 'omg I can yes and this. I can SO yes and this!' as Iroh tells him what he 'think's happened
Oooohhh Iroh's understated insults at Zhao's qualifications
And Zhao's comeback about no record of failure unlike Iroh😐 bitch, that still doesn't make you qualified!
More Azulaaa!!!!
I really love this added storyline to see exactly why Azula is the way she is
It's great to see that her place as next-in-line isn't a shoe-in here - she's desperate to show her father that 'she's the one' and will do anything to get there
Sokka's heart eyes 😍
Stewed sea prunes 😭😭😭
"It tastes like home" 😢
I like this intro to Pakku - like with Sokka, they're not doing a comical level of sexism, they're making it more realistic
YUE IS A BEEENNDDEERR!!!!!!
Also, using it for the most important things: dessert
Sokka's absolutely abysmal (bet very endearing) interaction attempts with Yue 😅
Her little fake gasps as he keeps saying the wrong thing, but smiling because she knows what he means, she's just teasing him 🥺 incredibly adorable
Love that they have a conversation that actually has substance!
Don't hate me, but in the cartoon, they never had a substantive conversation ONCE. It was just Sokka flirting, Yue giggling, then Yue freaking out and running away - rinse and repeat like, 5 times in the course of 3 episodes.
Omg Hahn isn't a dick!!!
I like the more mature tone they've taken in the live action - they can have jokes, but for serious topics like…idk, a battle against the Northern Water Tribe being genocided, they make the characters take it seriously
GOOOOODDDD the adults expecting Aang to be a master strategist and offensive weapon!!
This actually makes sense that they'd believe he could do it - Aang is the culmination of all the past Avatars, so they'd assume he has all their knowledge and power.
The poor kid just got out of his iceberg, though!!!
"Airbending is primarily a defensive discipline"
You tell them, Aang!!
"But you're not JUST an airbender" :( don't bring logic and reality into this, Arnook
"I did it with the help of my friends 😊"  sweet baby Aang
And here's Pakku, telling Aang what a lot of watchers were frustrated about this season: uuhh maybe you should have been focused on your training
While that's a legit comment, I think the live-action showed why Aang didn't pretty well
Love love LOVE that we're introduced to healing with respect rather than the distain it was shown in the animated series
Healing is a wonderful and beautiful skill and I'm glad we got to see Katara interested in it (and it being used) rather than Katara sadly moping into the igloo filled with children learning healing
Sometimes, when people try to make things less sexist, they end up making it more-so. I think that happened with the animated series where healing was actually put up in conflict with combat - where combat was clearly shown as the 'better' skill and healing was 'stupid and bad, we don’t want to do that'. The live-action showed that healing is an important and powerful skill, the only issue comes when you aren't ALLOWED to do anything else. Healing itself isn't the issue, the fact the women are kept from combat IS the issue.
Nice Hahn and Sokka fishing for info about Yue
Avatar Kuruk RESPECT!!!!
LOVE Yue getting more character here!
She can pop into the spirit world! It makes so much sense with her having part of the moon spirit inside her!
The live action fleshed her out soooo well!
Poor Sokka not understanding AT ALL why someone would want to go to the Spirit World for fun 😂
"Don't do that. Don't make it less than what it is"
Such an important message for EVERYONE. You don’t have to have the most tragic of backstories for your trauma to be important. This isn't the oppression olympics - we aren't doing the whole 'well someone else has it worse so you can't complain' bullshit.
Everyone has hurt in their lives and everyone deserves to have their hurt taken seriously and healed. It isn't 'strength' to pretend it's nothing - it's strength to face it and accept that it was important, not something to shove under the rug
Yue reminding Sokka about what makes him special - his care for his friends! He's not a selfish guy - just because he wasn't the best leader or warrior when he was 13 doesn't mean he has nothing to offer the world
"Hahn is everything a girl could want. But he is not the boy of my dreams" 😭😭😭
"Being the Avatar means being the one who bears the burden: alone."
The thing is: like in the animated version, this advice MAKES SENSE! But it's how you USE the advice that makes the difference
No, you can't put all the weight of responsibility on your friends, but neither can you do it without any help - or without caring for others. It's very much advice coming from pain: all the Avatars got hurt because they DIDN'T abandon their friends and so they're giving a skewed version of the advice onto Aang to try to spare him the pain they went through.
It's Aang's job to find the balance
Sokka's fish carving that Yue thinks is a bear 😭😭😭
I wanna see it, props department!!!!
Yeess!! Katara's first confrontation with Pakku!
I like how she still tries to lead with diplomacy, making her case, and Pakku has 'reasonable' excuses not to let her fight
Instead of him being cartoonishly sexist, he's much more realistic giving 'logical' reasons for Katara not to be in combat, but she stands up anyways because she knows it's wrong.
I can see how some might find Aang not wanting Katara to fight to be jarring, but this is in line with the animated series
When they're going into particularly dangerous missions, Aang does have a tendency to try to do it himself and tell Katara to sit this one out - he does it in The Winter Solstice: Part 2.
He's just been told a past life's love was killed because he didn't keep her out of his fight, he has no idea how he's going to win this battle, and he's realizing that he does see Katara as someone incredibly important to him. It's in line with who Aang is to try to keep her safe and away from the battle
Zhao coming up with nicknames for himself 😑
Iroh straight up calling Fire Nation 'info' propaganda!!
While some people could see this as 'treason', when you're in positions of power in high-control groups, you KNOW it's propaganda - you HELP CREATE the lies and when people are going to do something stupid (like attack the North without a solid plan), you let them know that they're being stupid if they're going to make battle plans based on the lies you've helped spread.
Zhao and his dumb bitch destiny 🙄 he's such a great villain - he's one who's bought into his own lies
"The plan is to prove my father wasn't wrong to trust me with this mission. The plan is to go in and capture the Avatar once and for all. The PLAN is to reclaim what is rightfully MINE!! 😤" - "So, no plan? 😐" - "I'm working on it uncle 🥺"
This exchange = gold. Pure gold.
"It's almost as if he's working for someone else - someone much smarter"
WOOOOWWW Iroh, throw that shade a little more, why don't ya 🤣
Though I LOVE that they're giving Azula her brainy due - she's smart and she's the one not to be underestimated.
AZULA'S LIGHTNING!!!!!!!
Love how she stood up to her father, but because she was able to 'prove' her strength, he respected it rather than punished it
"Set me loose" AAAAHHHHHHH
SUPPORTIVE BROTHER SOKKA!!!
Love how matter of fact Katara is "I'm going to challenge Pakku to fight" - just like that. She's decided, so it's going to happen.
Sokka admitting Katara was right 😭😭😭😭😭
"Who's talking sense? What I'm trying to say is: go kick his ass" FUCK YEAH THAT'S RIGHT!!!!
Aang trying to go forward and help Katara, but Sokka holds him back
Love the sibling solidarity!!
The fight is almost beat for beat the one from the animated series!!!
I love that the live action knew exactly which sequences to put in almost 1-1 from the animated - this fight being one of them
"Is that all you got?!?!" FUCK YEAH!!
"They'll just say I lost" "Did you?"
The fact that it wasn't just Pakku's opinion that would change everything - Katara's actions inspired everyone else, even if Pakku didn't want to change his decision.
Change isn't made by changing one man's mind - it's about standing up to them and inspiring others (like in the Imprisoned storyline) to stand up too
Even inspiring Aang to realize that the conclusion the other Avatars came to from their pain was wrong - that Katara was right and that EVERYONE gets to choose whether to fight or not for themselves
Avatars aren't the only ones who worry about protecting people - it's a human, family thing, not just a mystical force of balance thing
Only Aang can write his own story - not anyone else.
This is a great through-line for the whole series where everyone has expectations put on them and they have to decide themselves who they want to be
Don't eat the sooty snow, Momo!!!!!
"Ok, time to fight"
I like that we end on the fire nation ships arriving: next episode is going to be THE BATTLE
[Masterlist of my NATLA thoughts]
28 notes · View notes
sundered-souls · 2 months
Text
Inge Sjasaris
Tumblr media
B A S I C S
Name: Inge Sjasaris (pre-EW), Inge Grymkoelwyn (post-EW, as she took her wife's last name to finally conform with her people's way... and give the middle finger to her in-laws who didn't think her good enough for their precious daughter while she was at it lmao)
Nicknames: none
Age: Early sixties
Nameday: 5th Sun of the 2nd Umbral Moon
Race: Viera
Gender: Loaded question given that I've never bothered posting about her tribe, but long story short: she's fine with being called a woman. In our modern western ways, she'd be more akin to genderqueer. In her people's way, it's hard to translate so she never bothers. Honestly any pronoun is technically fine by her, it'll never be completely right anyway.
Orientation: Whatever, but more female leaning overall.
Profession: Mercenary, alchemist
P H Y S I C A L     A S P E C  T S
Hair: I've yet to find a satisfying mod for what I have in mind but curly and mid-long, black, badly cut 'cause she tends to do it herself whenever the length annoys her too much. Rarely tied though, she doesn't like the feeling (hence the terrible haircuts)
Eyes: Grey
Skin: Dark brown, with some freckles
Tattoos/scars: A tattoo left by Louisoix's spell between her shoulder blades. Many scars scattered on her body, most faded though and none too remarkable.
F A M I L Y
Parents: Both alive, never named them x)
Siblings: Two unnamed sisters and one brother, which she doesn't know is a brother because she left before he hit puberty. He's called Solrunn and is played by @inah-ffxiv (who also plays her wife)
Grandparents: I didn't flesh out the family tree so far so.... no idea
In-laws and Other: She's married to Yersinia Bordetella, which isn't her real name if you wonder after reading Inge's family name above x) Yersi doesn't get along with her family, who's quite rich and posh, and they never approved of her choice of partner. Not that any of them care. Also in a relationship with Y'shtola.
Pets: None
S K I L L S
Abilities: The notable ones would be magic enhancing/debuffing (and healing but if you don't get hit, it's even better), war surgery, alchemy (mostly potions), botany and bow hunting. She can hear the Elementals too
Hobbies: Reading smut and romance. That's about it, she loves her job as an adventurer and doesn't take much time off.
T R A I T S
Most Positive Trait: Steadfast and kind
Most Negative Trait: emotionally constipated and prone to reproach people their recklessness before doing the exact same fucking thing five minutes later (But it's different because she knows what she's doing™)
L I K E S
Colors: she loves bright colors in general but mostly wears neutral/earthly colors herself (as to not make a target of herself). Doesn't have a clear favorite
Smells: damp soil, forests, quite a lot alchemical agents, tea, campfires
Textures: Leather, smooth polished wood, soft wool
Drinks: Tea, tea and more tea
O T H E R    D E T A I L S
Smokes: Recreationally. Did you know the Twelve will approve of your union even if you're too high to remember the entire day? Should you get lucky enough to meet them, they'll even mention it /shudders
Drinks: Tea and water. Occasionally maybe some fruit juice. Never any alcohol, it makes her sick
Drugs: Nothing other than what I mentioned above
Mount Issuance: Inge's actually in the Twin Adder and got her chocobo through them. The bird doesn't have an actual name, she whistles to call it/give it orders and mostly uses it as a beast of burden rather than a mount. Her yol is in the care of the Mols. She didn't want to take it away from its natural environment, but she visits sometimes.
Been Arrested: Never. To say that she's always a law-abiding citizen might be pushing it though...
Tagged by: @lilbittymonster (ty!) Tagging @inah-ffxiv @adrayellinaeth @archaiclumina @hakai-zonapher @feathersage @wpip-raham @the-crimson-rose @sharlayanscion @ooc-miqojak (so you can pick which character you want to do it with) @punchelf @chadhunkler @clockworkdimensions @gatheredfates @corsair-kovacs @heavensw4rd
I went through my followers list and I have more characters so feel free to ignore if you're not interested and I'll tag more people when I do it with the rest of the cast!
25 notes · View notes
ruthlesslistener · 9 months
Note
♦️ for Hollow
♦ - quirks/hobbies headcanon
-Oohh this is a fun one. Hollow is full of quirks imo, first and foremost being that they are a burrower by nature and will disappear entirely if you ever put them in a bed with enough pillows and blankets for them to nest in (this is made even easier by the fact that I headcanon the beds of the beetle tribes to be cup shaped and lined with soft padding). How does something so tall fit into burrows so easily is anyone's guess, but they manage to fold themselves in there just fine!
Second is that they're a very good visual learner and managed to learn how to read and engineer simply from watching PK do it, though they have zero interest in actually doing any engineering past fixing any appliances that cause problems later on in their life. Reading is a different story, however- once they begin to realize that they're allowed to have autonomy in their life, they start to pick up on it more and develop a preference for what they like to read. That preference is romance novels, and no, quality doesn't count in the slightest. They're more fascinated by the dramatics of it all than the actual romance (though they think the romance is very sweet)
Third quirk is that I think Hollow is just naturally a very quiet person, in pretty much every sense of the word, and that's how they got away with being the Pure Vessel. They're just...still. Their body language is naturally subtle to nothing, they're not at all fond of 'speaking' in any sense of the word, and they generally prefer to just sit in the sidelines and observe the world and all its nuances by default. These are all characteristics that got amplified to unhealthy levels by the Pure Vessel plan, of course, but that's how they got away with seeming pure before they fully grasped the gravity of the situation (that, and the fact that they were paralyzed by overstimulation after being pulled from the dark hellhole of their birth to a blindingly white and relatively safe world for a good long while). Void-speech is more of a stream of shared consciousness detailing physical sensations and visuals and impressions rather than anything close to words, but if they were to have a void-name, it would be The Silent One. Post-ascension, it would be Bringer of Silence- Silence for short. They don't want anyone but their void siblings (and maybe PK) to call them that, however, because its similar to a true-name in that its uncomfortably close to their nature and thus not something they want revealed to the world.
Fourth is that they're hyperempathetic. This one's weird because they really have no reason to have this at all, given that both of their parents have little to no empathy simply bc of their nature- but they do. This pairs badly when you factor in how similar to PK they are in terms of depressive disorders and emotional dysfunction bc they care they care they care so much but they have no outlet for being able to care other than to give the entirety of themselves to, well...everything. What they went through was absolute hell and was a torture that no being should ever experience, and left them with extreme CPTSD, but if they were told that trying again would end with it working the second time around, they'd do it all again in a heartbeat. Hyperempathy + no sense of self-worth because they attribute all of that self-worth to their success of completing the task they believe is their life's purpose is not a good combo for their own good, but it also makes them an absolute nightmare to anything that gets in the way of caring for those they consider their own
Fifth is canon imo and it is that they are stubborn to an extreme. Good fucking luck trying to change their mind because it's not going to work and the more you attempt it the more they dig in their heels. This is a trait that is inherent to the entire Pale Family and yes this drives Hornet absolutely insane because she's so used to being the stubbornest person she knows so dealing with her just as stubborn family makes everything Even Worse
81 notes · View notes