Tumgik
#she ends up being able to use her knowledge of several of those spells to useful and non-malicious effects in the last two books
krakenattack · 5 months
Text
Mild spoiler for The Last Graduate ahead, but:
Having just reread the whole series, I love how at odds El and the Scholomance are. Like, El's pessimism is a great way of making your narrator unreliable, since El is sometimes right and sometimes wrong always expecting the worst response from everyone around her(a thought worthy of another entire post), but it becomes very funny once she realizes that part of the problem at school is that she can't do small spells? Like, she spends the whole first book being like 'this school is the devil tempting me to evil, it wants me to become a maleficier, I can't even ask for a simple cleaning spell without getting horrible spells for summoning mortal flames and enslaving an army of people, I hate it', and meanwhile the Scholomance is flipping frantically through its catalogue of spells gathered over thousands of years, desperately trying to find a spell in a language El knows that she can also cast with her affinity for working incredibly large and powerful spells. El's over here driving a bulldozer and saying, 'I would like to build a Jenga tower' and the Scholomance is looking at her with the weary despair of a preschool teacher knowing they're going to be suffering through a temper tantrum soon but unable to stop it.
El, a furious teenager who doesn't know as much as she thinks she does: I don't wanna summon a mortal flame! I want my room clean!
The Scholomance, a giant building that cleans its own hallways, floors, dishes and various and assorted other workings with mortal flame: Why is this child testing me
Also hilarious in retrospect is El's blithe statement in the first book about how no one would ever give her that much mana to do these high volume spells bc mana isn't free or easy to acquire and so the school is clearly telling her to turn maleficier and kill her fellow students all while Orion is humming to himself as he kills mals and dumps oodles and oodles of mana into the New York power sharers.
El "I'd rather die than ask for help" Higgins: I won't do these spells bc no one will give me mana
The Scholomance, as loudly as a building who may or may not be partially sentient and who can't speak human languages: Wow, those sure are some HIGH MANA VOLUME spells you got there! If only there was SOMEONE around who would be able to provide you with a NIGH LIMITLESS FLOW OF MANA so that you'd be able to cast them!
Orion: :)
El: *hisses like a feral cat*
Orion: :(
The Scholomance: oh my freaking god
Hilarious. Top tier humor.
310 notes · View notes
alchemist-of-thebes · 9 months
Text
KH OC Week Day 2
Little late in the day, but better late than never? Anyway, on to Day 2! Day 2: New World ◾What would it be like if your OC visited a world they'd never seen before? As I did for Day 1, today I'll have short bit about both Velcia (KHx-Era) and her eventual descendant, Velcia ("Modern" KH Era).
KHx-Era Velcia:
For the KHx-Era Velcia, the experience of truly visiting a new world is rather more muddied. Daybreak Town is not her true homeworld, and although she does not remember much aside from fleeting memories of her true home she is never able to to really shake the fact that she isn’t quite in the right place. Further complicating her perspective is the fact that, as a Wielder of Daybreak Town, she has visited many of The Master of Master’s Projected Worlds created by the Book of Prophecies. While she still finds each new world to be incredible in its own right, it isn’t until she finally ends up in the true world of Olympus that she learns how much more satisfying the real thing can be. And so, in the end, her reaction to visiting an entirely new world really changes depending on where she is in her life. Prior to the Keyblade War, any new world would be met with the same drive and determination to learn and document everything she can. She is driven to see things, draw them, to learn more or less how it is and how it works, before bustling off to take one more little nibble off the plate of infinity that is the unknown.
After the Keyblade War, after the horrors and dust have settled and she’s begun to adjust to life in her new world, however, little Velcia’s frenetic nature would come to focus into something more personal and passionate. Though she’s unlikely to ever become a people-person, her relationships with the people she sees and the world around her would grow to have a much slower pace and a deeper appreciation. If she were to visit a new world at this point, her countless stacks of pages covering a large range of topics would be replaced with more neat and organized subjects of considerably greater depth, and her focus would be to learn and find the heart of what makes each place uniquely special.
KHII-Era Velcia:
The first new world Velcia gets to visit and really truly explore is Eos. Coming from Olympus, a world with nearly no technology, she finds herself constantly impressed and amazed by the marvelous machines and society that they have built. Despite this, she finds herself more engrossed in learning as much as she can about the properties of magic on this world and devotes much of her time to learning the fundamental construction of several Lucian Spells - even on other worlds, her thirst for knowledge and love of learning are hard to set aside. The first several New Worlds she visits are during her travels with Hinata. Velcia grew up hearing quite a bit about the “World Order” (Or at least, an approximation thereof), but her understanding of this is put into a bit of a conflict by the requirements of their mission. Velcia does her best to respect each world, though ultimately tries to defer to the decisions made by DiZ or Hinata in most cases.
Having very highly attuned magic senses, Velcia comes to find that the way she remembers each world best is by the unique sorts of magic each world is imbued with - much like some may remember a location, food, or event by the smell, sounds, or flavors. The base magical elements of each world are similar, but the way these elements are used by the locals is seldom the same from one world to the next; and learning about these is generally her favorite part.
Being a potion-maker by trade, she also finds herself very interested in each world’s local plant life and other sorts of materials that are naturally saturated with magic properties, or those that can be imbued easily with it. It takes some time for the notion to come to her, but she does eventually start trying to collect especially interesting or unique plants or seeds from worlds when she finds she has the time or opportunity. Someone, someday, is going to need to have a discussion with Velcia to teach what an ‘invasive species’ is. Also, I have this picture from a few years back of this Velcia wearing the outfit she got when she traveled to Eos for the first time. This picture was commissioned for me as a present, and was created by an artist called Benvey.
Tumblr media
That's it for me for Day 2! Thanks again for stopping by, and thanks to everyone else participating in KH OC Week - it's been so fun to see everyone's stuff and be a part of it after all this time. :D
27 notes · View notes
rose-from-ashes · 2 months
Text
Today I'm thinking about how Endwalker is about the futility of giving your life a purpose. The unhappiness. More importantly, how there's a gentle light in the lack of one.
Think of the societies that had ended hopeless because they had reached their goals.
The dragons renounced war only to be conquered by the Omicron. Though they fought the Omicron off, their land began to die, and when they realized that they could not find another world without war, they gave up.
The Ea had sought knowledge. They did everything they could, abandoned their bodies, and finally, they found all the knowledge they could need and turned their gaze to the final fact. When the universe would die. Knowing that they could find no purpose. There was nothing else to learn and they had geared themselves for knowledge so heavily that they could find no other things to chase, knowing death would come for them in the end. They gave up.
The Omicrons had sought power. Fighting greater and greater enemies until they could find nothing left to fight that might teach them anything. Eventually, Sir came to believe that the Omicrons no longer served a purpose. Like the Ea, Sir could see no other direction in which the Omicrons could seek purpose, believing that it simply wasn't possible. Sir gave up.
The denizens of Ultima Thule aren't the only ones. Metion lists several in her report.
Deka-penta lived in service to a higher power that destroyed it in a fit of rage. The higher power destroyed itself shortly after, possibly because, like a primal, it had solely lived for the faithful that had made it and lacked any purpose now that they were gone. Another world strived to make a land with no conflict. They became detached from those that should have been their loved ones to prevent personal strife, and their world collapsed.
In the Dead Ends, we see yet more.
One world was struck with plague, and in an attempt to survive, they sought to destroy each other to purge the plague, giving up on a cure. Another world became embroiled in war, seeking freedom and peace using violence, until there were no people left to be freed from. One world sought to remove sorrow, only to find that joy without any other emotions became empty, and they became depressed, giving up on a meaningful life.
In modeen day, we know of Garlemald and Allag. The former fell to civil war, as that was what it had been built for. Its people only knew war, and to follow their radiant leader. When that leader was removed, they had none to war with but themselves, and collapsed inward, its people having already given up hope on any help from the outside world.
The latter, too, had been founded with the flawed purpose of conquest, and at its height ruled most of the world. When their leader passed, the Allagans pushed for greater knowledge, greater creation, greater technology, but stagnated nonetheless, as their culture had been designed to take and there was nothing left to take from. Xande was cloned and began to conquer the last traces of the world, but the Allagan people knew there was no purpose in it and fought back against his rule, ultimately spelling their end.
Finally, there was Amaurot. A culture so dedicated to the concept of purpose that some, like Hermes, could not accept the concept of there not being one. Their ultimate purpose was dedicated to the star itself, and they cared for it deeply, even to their own expense, never sharing deeper feelings, always keeping anything that did not pertain to their purpose to themselves. When the Final Days came, they were overwhelmed by the very emotions they had pushed down, and they knew no mechanisms to push through or seek help. Ultimately, Hydaelyn decided they would never be able to as they were, and sundered them. Whether or not she was right is not the purpose of this.
I'm sorry, did I say finally? i actually had some individuals to dig into as well. Zenos, whose chosen purpose was combat, the battle high. He knew that there was no true overarching purpose or meaning in life, knew that he could choose his own, but failed to see how he could have multiple, how he could have connected to others and seen a better life had he tried, until the very end. The Ascians, whose chosen purpose was to undo the sundering, unable to see the true value in the sundered world due to their focus. Hermes, whose purpose had been seeking purpose, unable to see the truth before his eyes that there not being one wasn't a bad thing.
The point is that every one of these worlds and people had the concept of purpose guiding them. And they were unable to pull away from that purpose in the end. They died unhappy, save for Zenos and Emet-Selch, who in their final moments saw a different light in the Wol and took comfort knowing that there truly was something else out there.
It's a life lesson. There's a lot to live for. Try to keep your eyes open for more. You'll be happier.
9 notes · View notes
paigemathews · 2 years
Text
Okay, so I ended up accidentally spiraling into a thing about everyone’s combat abilities, but then Prue’s got so long that I’m splitting them up. This mini-series of posts are gonna be a combination of canon and headcanons (look, I’m insisting that some of these people take a defense class, it makes sense), but Prue’s is entirely canon. I’ll eventually come back and link all of them together somehow.
Prue Halliwell
Initially, Prue is actually the sister seemingly most reliant on her powers when fighting. During the first two seasons, she primarily uses her powers to fight and only resorts to any type of hand-to-hand or self-defense when her powers are no longer an option, such as when she’s attacked by the Dream Sorcerer or dealing with Nicholas in season one. Furthermore, her focus tends to be getting away from the fight rather than full on fighting.
It’s really only after she gets her astral projection, a power that leaves her without her telekinesis, that she begins to deal with more nonmagical fighting. When she first realizes that her astral projection leaves her without her powers, she attacks Drazi with a block of wood in Heartbreak City.
Pretty much immediately after that episode, she begins to integrate some nonmagical aspects into her fighting style. What’s really interesting to me is that she mostly seems to be integrating the hand to hand in scenes where she’s reasonably sure that she can handle her opponent without magic. For example, she kicks one of the guys in Animal Pragmatism and does limited hand-to-hand combat with the Film Geek under a spell in Chick Flick, but has also already or does use telekinesis to win the fight.
The other times that she uses hand-to-hand when fighting is when she doesn’t have her powers and has no other options. Notably, she isn’t focused on winning the fight in those situations but getting away from her attacker. This includes her and Piper knocking the shelf over onto Cryto in How to Make a Quilt Out of Americans and her kicking one of the horror movie villains in the face and running in Chick Flick.
Season three is when Prue really incorporates hand-to-hand in her fighting style and also becomes such a skilled fighter. She uses telekinesis and nonmagical fighting in The Honeymoon’s Over, taking on multiple opponents at a time and winning. She uses her temporary empathy in Primrose Empath to augment her powers and fighting ability, kicking Vinceres’ ass in a super satisfying fight scene. There’s also the Wrestling with Demons match with Phoebe.
Prue continues incorporating hand-to-hand into her fighting style in season three, including kicking Belthazar in Power Outage and her interactions with Krell in Sleuthing with the Enemy. She demonstrates increased agility in Blinded by the Whitelighter. She’s flexible and does backflips or other acrobatic moves when fighting, as seen in both Primrose Empath and Wrestling with Demons.
She also demonstrates a passing knowledge of guns, being able to use them incredibly quickly in the Good, the Bad, and the Cursed when she and Cole go to the past. Along with guns, Prue has used knives several times and also used a crossbow.
By the end of season three, her fighting style incorporates both her powers and hand-to-hand combat and she appears equally comfortable with both. While she didn’t demonstrate a lot of fighting ability before roughly halfway through season two, I feel like it’s probable that Prue took some kind of self-defense or fighting classes previously, in part because of her personality. She’s one of the best fighters of the entire cast and of the Charmed Ones. Realistically, she seemed to surpass Phoebe, but due to Phoebe not dying in season three and Phoebe’s entire journey, I’m going to say that Prue is actually the second best fighter.
21 notes · View notes
toa-arania · 1 year
Text
Time for everyone's favourite magic bitch~
Round two of the @homemadegirlbossbattle polls is here, and my girl Val is teaming up with the lovely Patience going forward (you can vote for them here).
So why does Val deserve your vote? Because her crimes are sundry and her list of needless grudges are even sundrier. We have several escapades to choose from, such as some systematic social dismemberment I've propagandised about previously, and what I've decided to talk about today: the Psychic Doublebird Reacharound, a tale of hubris and needless pursuit of magical power.
Val is a character I play for a game that has sessions (roughly) weekly (we've had a bit of a break for coursework), and as such there are recurring mysteries. One such mystery is that of cryptic notes being left in another student's locker that imply foreknowledge of events (like that time someone tried to murder Val because they Just Knew she would be too troublesome) that a member of the party worked out the way to decode. This was how we discovered the Murder Basement, which weirdly enough isn't all that relevant today.
Now the member of the party that discovered these things had recently bonded with Val due to their shared propensity for kleptomania, so one thing led to another and Val had the fantastic idea of "I just learnt a new spell, if you give me one of the notes I can use it to look through the eyes of the person who wrote it and we can figure out who it is." She did not mention that this would destroy the note, because destruction of very limited evidence for something that had a 1/6 chance of fully not working and a nearly 50% chance of going weird somehow didn't seem important at the time. Besides, it did work (sort of), so who cares :)
Thus we begin the Psychic Doublebird Reacharound, as Val takes this note and casts her spell. She sees through someone's eyes but can't tell who it is. Now the obvious thing to do here is keep watching and see what happens, which Val fully intends to do. What she did not expect to happen was for her scrying spell to get redirected out of the person she was looking through, because it would take an immensely powerful magical force to pull off something like that, and obviously she did not prepare for that at all. But of course, Val is nothing if not adaptable. Clearly someone managed to move her, so obviously she wants to know who it was. Conveniently, they happened to look in a mirror and Val is brought face-to-someone-else's-face with a tall, humanoid bird with blue feathers and two heads, with a powerful magical staff.
Now those of you who are familiar with the lore of Warhammer 40k might recognise this description, because the four chaos gods are canon in this game, as are jesus bible and his dad as well as the king of the fae. There's a lot going on.
Red flag number one was that this thing was able to rip Val out of a scrying spell. Red flag number two is that it looks like an incredibly powerful creature. Red flag number three was when it looked at itself in a mirror, screamed "get out" and forcibly ended Val's scrying. According to Val's knowledge of magic, this should not be possible. Obviously she was absolutely fascinated, much to the horror of everyone else in the room. She did not see red flag number four, which was that when her spell broke she flashed the exact colour of the magic used by something the party calls "The Dark Power".
This could be where the story ends, but then the party did some research. Val told the others about the creature that she decided to name "Doublebird", and they went off to a secret location that she is not allowed to go to. If you have read any of my previous Val posts, you can imagine how well she took being told she wasn't allowed to come along to the research place. However, she is a reasonable person, and did what any other reasonable person would do. Cast scrying again to specifically invade the privacy of the one member of the party who was actually starting to like her. Perfect planning. And to her credit, she was able to learn a lot by reading books through his eyes, including learning about the chaos gods, that Doublebird was actually called "Kairos Fateweaver" (a creature blessed with literally all of the knowledge. all of it.) and is an emissary of the Dark Power, known to some as Tzeentch, the god of change, knowledge, magic, lies, trickery, ambition, and destiny.
Normal people would discover they had accidentally got the attention of a god that they have concrete evidence is malicious and think "oh shit I fucked up", especially if they learn in the same event that another of their friends has the attention of a different demonstrably malicious god of war, anger and murder. Valerie Wester is not a normal people. She begins to scheme. She learns that this god of magic and trickery and knowledge and all of these things that it by definition make it the Worst Possible Entity To Try To Trick is the Dark Power. She remembers that the ex-infernalist she traumatised during the Heather Incident got her power from the Dark Power and it held a horribly abusive control over her that she was only able to escape from at the cost of her sense of self. Is her take-away that this is a being not to be messed with under any circumstances? No. Is her conclusion that magic granted by this being is not at all worth the price? Nope. Does she, instead, decide that the best thing to do is to try to outsmart this god of trickery into giving her more magical power and knowledge? Of course she does, because Hubris is Val's middle name. Possibly literally. She's my character and I can make that canon.
That is now where we're currently up to in the game, and Val was recently forced by the party to make a magically binding promise to mostly focus on the incident going on with all this shit. I expect the party will regret this decision imminently.
1 note · View note
college-girl199328 · 1 year
Text
Melissa Walsh's great-uncle entered a long-term care facility in late 2021, just before his 95th birthday, and her family decided to rent out the east-end Toronto home he'd owned since the 1970s. The idea was to help him pay his expenses. The family had turned to a local Royal LePage, where two real estate agents helped them find and screen tenants to rent the house just off Queen Street East near Kew Gardens in the Beach neighborhood starting in December 2021.
That began a chain of events that Walsh describes as "the ultimate real estate nightmare." The family later learned the tenants chosen had used fake identity documents and bogus references on their lease application. Walsh said police eventually referred to them as "ghosts" after trying to locate them. 
What's more, just weeks after the lease agreement was signed, the family found out that someone posing as the 95-year-old homeowner had hired two real estate agents from another Royal LePage brokerage to list the house for sale without the family's knowledge or permission. The home was staged with furniture, advertised online for $1.29 million, and quickly generated a flurry of offers. One came in at $1.9 million.
Walsh's family was able to put an end to the attempted scam before the house could be fraudulently sold. This case is an investigation the Toronto Police Service (TPS) asked for the public's help with last week, in which another family wasn't so lucky. In that case, police say two homeowners left Canada for work in January 2022—the same month Walsh's great uncle's home was listed for sale—only to learn months later that their property had been sold without their knowledge by people using fake identification.
In an email viewed by CBC News, a TPS detective in the force's financial crimes unit who is investigating told Walsh the two cases are "related." Walsh said the detective subsequently told her the fake name used by the male tenant who rented her great uncle's home was also used in the TPS case. CBC News is not identifying the fraudulent tenants, as doing so may identify the victims of identity theft.
Over the past year, CBC News has reported numerous allegations of fake identifications and other documents used to rent homes and take out fraudulent mortgages. Attempted home thefts appear to take real estate fraud to an alarming new level.
Walsh said the two cases raise questions about whether real estate agents in the multibillion-dollar industry are doing enough to verify the identities of potential tenants, home sellers, and homebuyers. In her family's case, she said, the documentation provided by the tenants and the person impersonating her great-uncle contained several red flags that the agents should have picked up on, beginning with his name being spelled wrong twice when signing documents.
When screening the two potential tenants, the agents collected photocopies of their driver's licenses, contact information for their employers and personal references, and credit history checks. The companies listed as employers had very little online presence, including no website.
When CBC called the phone numbers, those given to the employers were out of service, as was one of the personal references. The second personal reference appeared to be the wrong number. CBC News also ran the three driver's license numbers through the Ontario government's free driver's license check tool.
The two licenses provided by the tenants on their lease application came up as "not found," meaning they were not recognized by Ontario driver's license numbers. The license number provided by the person impersonating the 95-year-old homeowner on his listing application came back as "not valid," meaning it had been suspended, canceled, or expired. It's unclear whether any of the agents involved ever called the references and, if they did, what response they received. It's also unclear whether they checked November 2021 or January 2022, respectively.
According to the Real Estate Council of Ontario (RECO), the industry regulator, both provincial and federal legislation require real estate professionals to confirm the identity of all individuals, including buyers and sellers, involved in a real estate transaction.
Federal guidance documents that RECO identified as the industry standard tell agents they can determine whether a person's government-issued ID is "authentic, valid, and current" by viewing it in the presence of the person being identified and analyzing its characteristics and security features. Identification can also be verified without the person being physically present by using a scanned version paired with a live video chat or photo of the person being identified.
Varun Sriskanda, a realtor, property manager, and housing policy advocate who was not involved in either fraudulent incident, said these requirements are too lax.
Sriskanda said provincial rules should change to require agents to check at least two different pieces of ID to make it more difficult for fraudsters to dupe agents—something he said he already does as a matter of practice.
Morris Cooper, a civil litigation lawyer in Toronto who successfully argued a landmark case of mortgage fraud in 2006, said the onus shouldn't be on agents. Walsh said her family's experience has shaken her faith in the real estate industry.
0 notes
amedetoiles · 4 years
Photo
Tumblr media
@suibian-chenqing​ ME TOOOO!!! It is my ultimate endgame in any version of cql/mdzs. Just Lotus Pier in some way, shape, or form being the home where everyone returns to.
So please consider a universe where everyone makes better choices, has healthier conflict resolution skills à la conversations over soup, and lives happily ever after. Hear me out:
We all know that the chaotic Jiang disciples are the unsung heroes of the story, always merrily dragging their grumpy grape sect leader from danger and picking up after his dramatically discarded capes across various parts of the country.
What if after that staged fight while Jiang Cheng angrily copes with brozilla wedding planning (they hear him crying yelling multiple times at all the notebooks full of wedding ideas Wei Wuxian and Jiang Cheng have jotted down over the years), they decide that this is just not conducive to the happiness of their two favorite Young Masters?
Or equally important, the continuation of their beloved tradition of monthly Lotus Pier lake parties. A Jiang pool party without their resident chaos king and undisputed champion for the highest caliber splash swan dives? This Will Not Stand!
Obviously it is their Duty and their Right as the protectors and purveyors of Jiang culture for a few of them to secretly stow away while Jiang Cheng is having an epic meltdown over fabric.
“800 thread count? Are you out of your goddamn minds? My only sister, and you expect us to throw her a wedding with disgraceful eight hundred thread count fabric?! Do we Jiangs look like barbarians to you?!”
The Jiang disciples go to Yiling, rush up the Burial Mounds, and shout very convincingly, “Da-shixiong! Da-shixiong! Zongzhu, he – he –”
Wei Wuxian, war-torn, living with ten thousand ghosts, and constantly on edge, panics immediately, jumps to the absolute worst conclusion, and doesn’t even clarify before he rushes down the mountain because oh god, oh god, no, not again, didn’t he leave so his siblings would be safe, didn’t he promise to keep Jiang Cheng safe?????
Wen Qing warily agrees to come along because they clearly now have this well-established ongoing unspoken agreement to constantly save each other’s little brothers.
If the Jiang disciples have caught Jiang Cheng brooding over a pretty redwood comb wrapped in a silk handkerchief more than once, then they don’t say anything. Just share silent looks of glee when no one is watching.
By the time they reach Lotus Pier, Wei Wuxian has worked himself up into such a state of frenzy that he bursts through the doors of Lotus Pier like a black thundercloud of overprotective fury and worry, screaming, “JIANG CHENG! JIANG CHENG!”
.... Jiang Cheng is sitting on the floor of the Sword Hall, surrounded by a mountain of square fabric samples, with bits of thread stuck in his hair, totally gobsmacked at the sight of his windswept big brother.
Wei Wuxian, still panicked, falls to the floor in front of him, grabs Jiang Cheng by the arms before he can even react, and frantically checks him over. “Are you okay? Are you hurt? What happened – I thought –”
Jiang Cheng stares at him. Wei Wuxian blinks. The Jiang disciples have all conveniently disappeared.
Behind them, Wen Qing heaves a big sigh, slow and long through pursed lips. She bows respectfully, says “I will be outside,” and gets the fuck out of there.
There is a tense silence. Wei Wuxian realizes he’s been tricked, but he is so overcome with relief after all that soul-crushing fear that he doesn’t even get mad, just sags forward with his face in Jiang Cheng’s chest as the adrenaline leaves him all at once. He pretends he’s not shaking.
Jiang Cheng doesn’t know if he wants to shove Wei Wuxian away, hug him back, or wrap him in as many blankets as he can possibly find until a-jie comes home. He does none of those, just demands, half-strangled, half-something-like-worry, “What the hell is wrong with you?”
“They said – I thought you were in trouble or – or –”
[long pause] “You – came all the way here shouting like a possessed lunatic because you thought I was in trouble?”
Wei Wuxian hunches a little defensively and starts to move away. “Of course I did.” He makes sure to add, with emphasis, “Idiot.”
It doesn’t matter if Jiang Cheng can’t make up his mind because apparently his hands can, and they grip both of Wei Wuxian’s elbows to keep his brother from pulling away. They stare at one another.
”You said you didn’t want anything to do with the Jiang sect.”
Wei Wuxian looks away, grumbling. “How else was I supposed to keep you and shijie safe? Besides, you’re the one who stabbed me.” He is very pouty about this.
Jiang Cheng, immediately incensed and indignant, shouts, “You broke my arm! I had to be in a cast for a whole month!”
An almost smile flashes over Wei Wuxian’s face. “Hey, it was only your left arm. You were still able to write.”
Jiang Cheng glares at him and shoves his shoulder. Wei Wuxian instinctively shoves him back. They stare. Wei Wuxian scrubs his face tiredly with his hands. Jiang Cheng has to push away the urge to motherhen with blankets again.
He says, “I never asked you to protect me.”
Wei Wuxian gives him a look. “I don’t need to be asked.”
Jiang Cheng grits his teeth. “I don’t want you to protect me, idiot.”
Wei Wuxian heaves a very resigned sigh. “Then what do you want?”
Several answers come up, all too serious and too revealing without the support of a-jie’s soup and copious amount of alcohol. So Jiang Cheng just throws a handful of fabric samples at Wei Wuxian’s face. “Help me pick through these until a-jie comes home. You should have fucking heard Jin Zixuan’s suggestions last week. If we let the peacock plan a-jie’s wedding, it’s going to be an absolute disaster.”
Wei Wuxian’s smile this time is real and genuine and lasts the entire afternoon of bickering over fabric squares until Jiang Yanli rushes into the pavilion with many Jiang disciples in tow and hugs both her brothers for the first time in months. They manage to not horribly cry all over each other.
Jiang Yanli insists Wen Qing has dinner with them. There’s plenty of soup after all. Jiang Cheng is awkwardly stiff and doesn’t look Wen Qing in the eye the entire time, and Wei Wuxian pokes him repeatedly with silent  what the hell is wrong with you.
They talk about growing turnips, purifying rice wine, that the scariest thing about Wen Ning is his ability to create a disturbingly large variety of dishes from turnips, and how Wei Wuxian has essentially adopted baby A-Yuan as his own.
Later, Jiang Yanli tells Wen Qing, with a smile, her eyes alight like a flame, that she will take care of it. Wen Qing has no idea what this means. Jiang Cheng and Wei Wuxian share a look as only little brothers with intimate knowledge of their big sister’s stubbornness could and wisely choose to remain silent.
Jiang Yanli enlists the help of both Jin Zixuan and Madam Jin and somehow does indeed take care of it.
Many back door conversations occur between Jiang, Jin, Lan, and Nie sects. Jin Zixuan is the sole Jin representative. Nie Mingjue is initially leery but comes at the behest of Huaisang and Xichen.
At some point, Wen Ning tells Wei Wuxian that if they are going to do this, then it’s best if they have no more secrets. Wei Wuxian glares and tries to pretend that he has no idea what he is talking about, but neither Jiang Yanli nor Jiang Cheng allow Wei Wuxian to run away this time.
There is an emotional golden core reveal, followed by an equally emotional I didn’t go back for their bodies, with lots of shouting, shoving, crying, and clinging. In the aftermath, the Jiang siblings form an even stronger co-dependent unit around each other.
Jiang Yanli coordinates with Lan Xichen (and a begrudgingly cooperative Jiang Cheng) to bring Lan Wangji to Lotus Pier to help Wei Wuxian control his powers. Wangxian are desperately cute, and Jiang Cheng makes pointed gagging sounds whenever he’s around them that leads to several incidents of lake shoving, an excitable gaggle of Jiang disciples swan diving into the water after them, and a very, very confused Lan.
In the end, Wei Wuxian refuses to hand over the Stygian Tiger Seal to any of the sects, but he does agree to destroy it if Wen Qing, Wen Ning, and the remaining Wens are granted clemency and allowed to live freely without persecution. Jiang, Lan, and Nie sects agree.
Jin Guangshan tries to make an uproar, but in a surprising turn of events, Jin Guangyao (grateful for Jiang Yanli’s non-judgmental kindness over the past year) reveals all of his father’s treacherous secrets, including ordering the slaughter of Wen civilians, pardoning and releasing Xue Yang, and purposefully fueling the mob against Wei Wuxian to acquire the seal for himself. Jin Guangshan is shamed, sentenced, and dies imprisoned some months later.
Jin Zixuan formally recognizes his newly renamed brother Jin Ziyao.
Jiang Cheng and Wei Wuxian decide that their sister is even scarier than they had believed.
The Wens leave the Burial Mounds and build a small village together in Yiling where they branch into farming non-turnip crops much to the delight of Wei Wuxian. Jiang disciples are dispatched to help with the construction of several buildings, including one extremely beautiful apothecary. Jiang Cheng is seen in Yiling fairly regularly.
Jin Zixun, the most vocal opponent against the pardons for Wei Wuxian and the Wens, tragically falls off a cliff one day. Sect Leader Yao tries to pin it on Wei Wuxian, but Jiang Cheng shuts him down with scathing ferocity.
Someone also puts a Silencing Spell on Sect Leader Yao and keeps it going. Every Lan swears it was not them and thus cannot remove the spell. It lasts for two glorious months. Jiang Cheng and Lan Wangji get along disturbingly well from that point on.
Wei Wuxian is there when Jiang Yanli gets married in a magnificent splendor of red and gold. He is there to see Jin Ling born, to watch Jiang Cheng tie a purple bell to their nephew’s robes, and to gift little A-Ling a bracelet on his first month birthday. He is there to watch Jiang Cheng rebuild their sect with unending grit, respect, and loyalty. He is there to see Jin Ling and A-Yuan grow up underneath a sky he helped clear, loved and adored by all the different parts of their family. And some years after he and Lan Wangji are happily married, Wei Wuxian is there when his little brother dons red robes and bows to the heavens, to the earth, and to a woman with a redwood comb in her hair whose life became entwined with theirs so very long ago.
2K notes · View notes
prismadog · 3 years
Text
Found Family AU character facts (part 3)
apparently, I can't just leave this at one or two, I have to do more than is required for this au - such is the way of life I guess ¯\_(ツ)_/¯
for these, I'm only doing a sort of pre-story type thing, ya know, like their origins, who the characters were before they all knew each other. if I didn't condense these down to that point, well, we'd be here all day reading practically an entire book on one single character [I think I'm exaggerating here?]
this one got a bit long so I'm putting it under the line.
hey uh, are any of you actually interested in their backgrounds? idk if that's something that interests people or not but I'm writing these and it just makes me wonder, y'know? [of course, now that I've started, I can't just stop, there's still so many characters. but still...curiosity and all's got me wondering]
Sausage
Sausage is a dwarf of Mythland who was born a single child to the Dwarf King. ever since he was a child, he dreamed of being a mighty sorcerer that could use all kinds of magic but being a dwarf, magic comes a lot harder to him than it would a human or another magical creature - such as his good friend Gem.
the kingdoms of Mythland and the Crystal Cliffs were close allies and have been for generations - the Grimlands does not exist at this time. Sausage grew up alongside Gem and fWhip of the Crystal Cliffs - he revered Gem and her magical abilities, and found a close friend in fWhip due to neither of them being able to wield magic. Gem did try to teach Sausage magic despite the lessons never producing even a spark of magic - that of course didn't stop him.
he and fWhip would often get into trouble, playing pranks and whatnot on the people of the two kingdoms, and sometimes they could convince Gem to join in with them.
the trio stayed close friends through the years, and when Sausage's father was slain in battle against a pillager raid the siblings were there mourning alongside their friend. he took vigil at his father's final resting place for an entire day, as is tradition, then the next day he held a celebration in honor of the fallen King, with a feast to finish off the night.
Sausage was crowned the new Dwarf King within the week and his friends were there for his coronation - fWhip, ever the tinkerer, set up a firework display for him, and Gem gifted him with an old spell book written by a Mythlandian and enchanted rings that provided protection.
things became hectic around this time, what with being a new king with new duties and protecting his empire from pillagers, and he can't see his friends as often. Gem also gets busy with her studies and fWhip starts exploring the mountains - something that the people of the Crystal Cliffs don't do. in this time, he also adopted a pup that he named "Bubbles" and she became his second in command.
several months later, he gets word that his friend fWhip has gone missing. he drops everything to travel to the Cliffs and be at Gem's side - she tells him that fWhip has been missing for quite some time and she blames herself that she never noticed. he comforts her and they go out on a search for him, which unfortunately results in nothing but a few belongings found deep within the mountain and a journal.
Gem holds a funeral for her brother and Sausage stands vigil once again for a loved one. he offers Gem any aid that Mythland can provide and she graciously accepts. he visits her from time to time after the event but eventually, he just gets busy and more time drags between each visit.
his kingdom prospers with a plethora of new buildings - an iron farm, a forge, new docks, bigger and better homes for the people, and all kinds of other things. one thing that stands out from the rest is a summoning circle - this, he uses to sacrifice the crimson sheep of the land in the hopes, not for power, but for knowledge and guidance, and that one day the gods - whoever may be listening - will return his friend to him.
he gains quite a bit of knowledge in the ways for forging weapons imbued with magic and using anothers' magic to alter ordinary everyday things - such as a dark oak tree or even a mushroom. this is all for the benefit of his kingdom so he doesn't see a problem with his sacrifices, despite what his advisors may believe.
he met with other rulers, some he'd been neglecting to talk to, and others who were just coming into power. one of the first new rulers he met was Pearl of Smallholding - a chaotic girl with flowers in her hair and a grin that never fades. another was the Codfather, Jimmy Solidarity-Shadow - one of the merfolk who's kingdom rose slowly from the swamps and without anyone seeming to notice. months after meeting these two, another kingdom arose, this time practically overnight, and the ruler was none other than fWhip of the Crystal Cliffs - his best friend - but this time, fWhip was the Count of a near-barren plains dubbed the Grimlands.
the trio celebrated fWhip's return and Sausage, once home, thanked whatever gods that had brought his friend back. visits between the three kingdoms became commonplace again, as well as visits to the new Cod Empire - though, those were to pick on the new ruler there.
Sausage did learn not to take things too far in teasing the Codfather because one day, he and fWhip had set up a "minor, harmless" trap and when the Codfather got injured and bedridden for a few days, well, they found out that Queen Lizzie of the Ocean Empire was not someone you wanted to anger. after, they did continue their teasing but they kept it well below danger levels.
a year or so after fWhip's return, Sausage met another new ruler who had just come into power and who's kingdom had been lost to the world for ages - King Joey Graceffa of the Lost Empire. Joey took interest in his sacrifices and his borrowed magics, maybe a little too much interest if the bloodlust in his eyes was anything to go by.
Joey
Joey is born the youngest of three children to the Emperor of the Maztec Empire - his siblings being the princesses.
he, like all others of the royal family, are born with parrot wings to match the local parrots of the jungle. he often used his wings to escape his lessons, though being third in line for the throne, he was allowed lenience to goof off and have fun anyway since the throne always went to the eldest.
but, Joey was the jealous sort as well and would often play dirty pranks on his sisters, and most times, they ended in some injury. though, he was also quite intelligent and could almost always pin the blame on another, usually on someone of the lowest class - the mudbloods who were more of a hybrid of cat and human.
one such dirty prank went horribly wrong and his eldest sister lost her life. it had involved a cave, the cave collapsed, and she got caught in it. he watched her struggle for some time, oddly curious about it, but eventually went and got help. the healers tried to help her but she soon passed on.
a funeral was held for the princess days later and she was cremated - as is tradition for royalty. life moved on, as it does, and the second princess became next in line.
after the death of the first princess, he became a little more interested in the act of dying than a boy should. he was curious and wanted to find out more about death, and the mudblood people were right there for him to experiment with. he made sure to only take one person every so often for experiments - the jungle could be a dangerous place and was often unkind to wanderers so if one or two people went missing every few months, then who was to know?
aside from secretly pranking his sisters and stealing away the lower class, he would spend time with the gentlemen of higher standing - the purebloods who were humanoid cats and certainly looked it. he would pick one to mess around with, or two or three if he so desired, until he eventually grew bored and discarded them like they were yesterday's trash.
his remaining sister, nearing her adulthood, started dreaming of leaving the kingdom to explore the world - she'd always wanted to but their parents would never permit it, nobody entered the kingdom and nobody left. he would stay up late with her on the nights he grew bored of gentlemen, and talk to her about her dreams.
with her becoming an and their parents getting older, he worried that soon, she would be taking the throne. so, he thought up a plan and talked with her about it - he could get things set up and all she would have to do is follow through, and before she knew it, she'd be exploring to her heart's content.
she was nervous, of course, but Joey is a charmer and used that to his advantage. he convinced her it was the best option for her if she didn't want to be tied down, and she could always return if she wanted. she agreed, wrote a farewell scroll that she gave him for safekeeping, and followed him one night to a secret area where a boat and some supplies were waiting, as well as one of his callers.
this she was confused about at first until Joey showed his true colors and killed her in cold blood. he then casually sent the gentleman off in the boat with his sister's body, promising him great rewards for his return if he got rid of the evidence.
he then returned home and set out the farewell letter in her room where it would be found, and went to bed. he awoke to the news late the next day, and also with a visit from his accomplice.
a few weeks later and there was no word from the princess and the guards sent out to search for her found no trace. though his parents prayed she was well, they still mourned her leaving. Joey was to be next in line should the Emperor and Empress pass and he celebrated in secret with the gentlemen who helped him - then when he got bored shortly after, he killed him too in the same cave his eldest sister died in and left his body to the mobs.
when he neared adulthood - only months away - he started his next plan for his rise to the throne. he acquired a poison that would imitate a deadly disease but not be curable by any known remedies. he used this on his father over the next several weeks and watched with secret glee as the Emperor grew weaker and weaker and the healers floundered about trying to cure him.
preparations were made, the Emperor passed on with few final words, and days later a funeral was held for him as well. his urn was placed next to the eldest princess' once everything was done. the Empress mourned the loss and Joey stood at her side.
he watched as her grief began to consume her, she spoke of loss and wishing she could join her husband, Joey listened to her words and wondered about what Maztec would do if she left too. she said it would be in good hands - he was a capable young man and if he ever needed help, there was a council of advisors at his side.
over a week later, the Empress took her own life, leaving behind a letter to her only remaining child. a third funeral was held, his mother cremated and laid to rest beside his father and sister, and he was crowned Emperor of the Maztec Kingdom.
Joey was free to do as he wished and he gladly accepted the freedom - everything was good and he was King.
but over the next several years, he found himself growing bored - not even building new temples kept his attention for long. he eventually started exploring, just a little ways, from his home and eventually came across the edge of the jungle which met the edge of a more barren land.
he visited the boarder a few times, curious about this other land, but never crossed it. then one day he met Count fWhip of the Grimlands - the name of the barren land. they spoke for some time at the boarder of their kingdoms, and set up a couple future visits to one another's kingdoms - fWhip visited his first, then he visited fWhip's.
at the visit to the Grimlands capitol, fWhip invited him to the next Gathering of Empires - apparently there were 9 other rulers out there besides the two of them, and one even had wings too!
he accepted the invitation without a moment's hesitation and at the next Gathering, his kingdom - the Lost Empire as it was written in old history books that an ally of fWhip's had found - became known to the rest of the world.
he found that the other winged ruler - Scott Smajor of Rivendell - was a very cold and distant person. but, the others were friendly enough, especially the Dwarf King - J Sausage of Mythland - and he took an interest in the man and the magics he was studying.
they became friends, and he by default joined an alliance with fWhip and Gem who were allied with Sausage.
24 notes · View notes
charliemotha · 3 years
Text
Tumblr media
behold! i didn't see any otgw icebergs, so i made my own :)
if you think i should add something, lmk!!
Explanations under cut :)
First layer:
▪︎Beast!Wirt au - very popular au in which Wirt stays in the Unknown, possessed by the Beast to some extent.
▪︎Bad End Friends - Crossover AU of Beast!Wirt teaming up with Ice Finn from Adventure Time and Bipper from Gravity Falls; sometimes other 'bad end' au characters are thrown in such as a glitched Gumball from TAWOG
▪︎Irl Copies of the For Sara tape - Limited copies of the For Sara tape were sold at two points. They have yet to sell for a third time. (🤞🤞🤞)
▪︎Tome of the Unknown (pilot) - The Pilot of the series. Can be watched on YouTube.
▪︎Wirt Staying in the Unknown - In a scrapped ending, Wirt was to stay in the Unknown, saying that facing your real problems was scarier than staying there.
▪︎Mystery Kids - Crossover AU with other child-late teens aged characters from sources based on mysterious and supernatural themes such as Gravity Falls and Psychonauts.
▪︎Quincy Endicott's grave - Quincy's grave can be seen in the graveyard that Sara and the others are hanging out in.
▪︎Original Beatrice Voice Actress - Beatrice had a different VA in the pilot, Natasha Leggero. Melanie Lynskey voices her in the actual series.
▪︎The Woodsman's Daughter is Named Anna - The comics have several issues focused on his daughter, in which her name is revealed to be Anna.
▪︎Jason Funderburker's Ax Murderer Story - At the gathering in the graveyard, Funderburker is telling a story about a man with an ax; this story is believed to have influenced the existence of the Woodsman.
▪︎Full Versions of Songs in the OST - A handful of the songs are cut down for their appearances in the series and can only be heard in full on the OST. The most notable example is Old Black Train , which is actually 2 minutes and 15 seconds long, but is only in the series for about 15-20 seconds.
Second Layer:
▪︎Sara is named after the Fleetwood Mac song - Listen to it here :) it is notable that it includes lyrics about "drowning in a sea of love" and that Sara is "the poet of [the singer's] heart."
▪︎OTGW Reanimated - a reanimated project for the first episode. Got taken off of YouTube, but can be viewed on Dailymotion.
▪︎Baby Wirt Audio - In the For Sara cassette, there is a small section of audio that can be heard in about the middle of the recording of Wirt's father talking to him as a baby.
▪︎Funderburker/Funderberker - The two Jasons's surnames are spelled slightly differently to avoid confusion.
▪︎The Brothers Never Ate or Needed to Rest - Although Greg expressed being hungry, neither of the boys actually ate anything (outside of one spoonful of bland potatoes and inedible items such as dirt and leaves) and never laid down to rest, only sleeping when night came.
▪︎Book on Interior Design in Wirt's Room - In Wirt's from, a book on interior design can be seen laying on the floor, backing up the knowledge he displayed when analyzing the interconnected mansions.
▪︎Mad Love was Based on a Dream - The plot of Mad Love came from a dream that Pat McHale had about house hunting. In the dream, while exploring one of the houses being shown, he ended up wandering into someone else's home.
▪︎Beatriceoftheday - A blog dedicated to our lord and savior Beatrice, known for its strange shitposts and intense praise of the titular bird girl.
▪︎Wirt is Jealous of Greg's Popularity - Shown in the Circus Friends issue of the comics, Wirt is jealous of Greg's ability to make everyone laugh and have fun. This may factor into his dislike of his brother.
▪︎Greg was Feeding Fred at the Tavern - At first watching, one may be confused as to where all the food Greg was gathering went, why Fred was wearing lipstick and why he was refusing to talk to Beatrice. Shown in a deleted scene, this all explained, as Fred tells Beatrice that he didn't talk to her because Greg was feeding him.
▪︎Elijah Wood Voiced the Crazy Driver - Exactly what is says on the tin, the nutty driver was voiced by Wood.
▪︎Cloud City is Heaven - A popular theory that Cloud City actually represents Heaven.
▪︎Greg is Greg Universe - A headcanon/theory that has mostly died out that Greg is the same Greg in Steven Universe.
▪︎Bee Beatrice - Beatrice was originally cursed to become a bee, but was changed into a bluebird to match better with the seasonal autumn theme.
▪︎Pat McHale Voiced Wirt's Voice Crack - Wirt's voice crack when asking the Beast Are You? was actually done by McHale, not Wood.
▪︎The Other Actors Harassing Elijah Wood When Singing Wirt's Song - In order to make the performance as awkward as possible, the other actors were asked to yell and demand Wirt to sing. This can be heard in the episode.
▪︎Come Wayward Souls Has the Same Melody as O Holy Night - The song shares a cadence with "O Holy Night", and can be sung to its tune.
▪︎Black Turtles Origin/Purpose - No one knows why the black turtles exist, and McHale has said that they're just one of the unexplainable things of the Unknown.
▪︎Anna Never Left the House - In the aforementioned comics, it is shown that Anna had never left the house, living on her own until the Woodsman's return.
▪︎Sailor Suit Greg - Greg originally wore a sailor suit, but was changed later on to his current, Johnny Appleseed inspired outfit .
▪︎Beatrice Missing Being Able to Flip People Off - In the Art Book, Beatrice's introduction states that one of the reasons she hates being a bird is because she no longer has hands to flip people off with.
Third Layer
▪︎Jason Funderberker is Visually Based on a Teen Pat McHale - As seen here, Funderberker was designed after McHale.
▪︎Babes in the Wood is Based on an Old Alice in Wonderland Cartoon - You can view the original 1923 cartoon here! Starts at 4:25.
▪︎Wirt and Sara are Dipper and Mabel's Parents - A popular AU/hc where Dipper and Mabel of Gravity Falls are the future kids of Wirt and Sara.
▪︎The Tune of Wirt's Song is Improvised - In addition to the aforementioned harassment, in a further attempt to make the performance as awkward as possible, Elijah Wood was not given a tune to sing, only the lyrics.
▪︎Wirt's Costume Origin - As said in the art book and on his tumblr, Wirt's cone and cape come from an attempted rock and roll persona from McHale's teen years.
▪︎Greg is Based on Pat McHale's Son - It has been claimed that Greg is based on McHale's son, but Greg existed before him. The similarities are simply coincidental.
▪︎Old Scratch - The original name of the Beast.
▪︎The Beast Killed the Woodsman's Wife - Shown in the comics, The Woodsman's wife was mortally injured, with her attacker implied to be the Beast.
▪︎Wirt and Greg Staying in the Unknown Until Christmas - Another scrapped ending, in which the brothers stay in The Unknown until Christmas, with their absence unexplained.
▪︎Tome of the Unknown (original plot) - Early concepts had the Beast ( then known as Old Scratch as mentioned earlier ) scattering the pages of the titular book for the brothers to collect. Each page would come to life and the brothers would explore each story.
▪︎Dante's Inferno Comparisons - Check out these videos for full analysis!
▪︎Wirt Panty Shots - In the aforementioned Circus Friend comics, Wirt dons a dress as part of a disguise. Later on, he rips off the bottom half off, revealing that he is wearing bloomers.
▪︎The Beast's True Form was Inspired by Trypophobia - As stated in the art book, The Beast's hole-filled appearance was inspired by Trypophobia, the fear of many small holes.
▪︎The Fight is Over is About Drowning - Give the lyrics another read.
▪︎The Beast Last Minute Design Change - The Beast had a very different design, and it was changed into the current one at the last minute.
▪︎Gnome in Cloud City Representing Wirt - Many people believed that the Gnome with the lantern in cloud city was a parallel to Wirt, or a glimpse into his future. However, this was debunked.
▪︎Send Me a Peach - This song is included in the ost, but isn't in the actual series.
▪︎Fred and the Highwayman's Backstory - The comics expand upon the story of Fred the Horse and his involvement with the Highwayman.
Fourth Layer
▪︎Babes in the Wood Title Origin - The name of this episode comes from an old story of a pair of children getting lost in the woods, dying, and being buried in leaves by robins.
▪︎poorlydrawnotgw - This was a blog created during the poorly drawn series meme period. It consisted of poorly drawn and very strange shitposts and has since been deactivated. I was a part of it as mod Goopy Wirt and only have a handful of images saved from it.
▪︎Read and Listen Book Lost Audio - A read and listen book was created, with the book being read by Greg's Frog, who would stop every now and again to talk about being a frog. The pages can be found online, but the audio is currently lost.
▪︎Skinless Witch - A scrapped episode concept involved a skinless witch that kidnapped Greg and rode him like a horse.
▪︎Gentleman Burglar Wirt - A scrapped concept in which Wirt breaks into a woman's home, who is charmed by this young man who has come to visit her.
▪︎Animal Transformation - It was originally planned for Wirt and Greg to be turned into a bear/dog and a duck and remain that way for several episodes. This was later used in the comics.
▪︎The Unknown is influenced by Wirt's mind/interests - The Unknown is influenced by those who walk in it, in this case, Wirt. This includes the old timey mystical nature of it, as Wirt has been stated to have an interest in old folk tales.
▪︎Good Guy Beast/Black Train Scrapped Concept - In an earlier draft, the brothers were on a train, heading to what they assumed was death. They jump off, ending up in the Unknown. The Beast tries to get them back on the train, which turns out to be heading back to life.
▪︎Evil Woodsman - At one point, the Woodsman was intended to be under the influence of the Beast and tried to sabotage the brothers's attempts to return home.
▪︎Lorna Reading the Tome of the Unknown in the Epilogue - In the epilogue, Lorna can be seen reading the titular book from the aforementioned scrapped plot.
▪︎The Beast was Originally the Devil Himself - The Beast was first designed as a devil-like character, the aforementioned Old Scratch.
▪︎The Brothers Never Went Home/The Hospital is Part of The Unknown - a theory based on the fact that the edges of the screen are still blurred at the end of chapter 10, the rushed narration, and the lack of consequences of nearly drowning.
▪︎Beatrice Seeing Wirt Nude - In one of the comics, Beatrice accidentally sees Wirt while he is washing his clothes in the river.
▪︎Sara is a Descendant of Lorna - A theory that Sara is a distant relative of Lorna.
▪︎Exists in the Same Universe as Clarence and Home Movies - The most well known piece of evidence is the overhead shot of the town matching the town that Clarence is set in. Wirt and Greg also have a cameo in another episode, and one of the final episodes shows Brendon Small of Home Movies runs a movie rental store in the town, connecting all three series together.
Final Layer
▪︎Beast x Wirt - Also known as Poetree.
▪︎Candycone - Greg x Wirt.
273 notes · View notes
grailfinders · 3 years
Text
Fate and Phantasms #171
Tumblr media
Today on Fate and Phantasms we’re making the Berserker of El Dorado, a.k.a. the CEO of Amazones, a.k.a. yet another reason why Type Moon should stop designing teenage characters. Like several other servants from Agartha her true name is hidden when you meet her, so expect spoilers below the break.
Check out her build breakdown below the cut, or her character sheet over here!
Next up: The reason they call him that is because you have to resist punching him in the face.
Penthesilea, queen of the Amazons, is a Zealot Barbarian for a whole lot of anger issues and godly boons.
Race and Background
Penth’s the daughter of a god and also fuckign terrifying, so that’s why she’s a Fallen Aasimar. When she fell she got +1 Strength and +2 Charisma, as well as Darkvision which explains the black sclera, Celestial Resistance to radiant and necrotic damage, Healing Hands to keep her golden body in top condition, and the Light Bearer cantrip. Your weapons are glowy, this’ll take care of that for now.
You’re queen, but a queen of the amazons, so modify that Noble background to get History and Intimidation proficiency.
Ability Scores
If you want to be the daughter of a war god you’d better be able to war good, so make sure your Strength is as high as possible. Your Dexterity also better be good, I know jumping is strength-based, but running around in half a suit of armor is dex based. It definitely doesn’t look like armor, but it’s spiked, and a +2 to dexterity will let you use medium armor efficiently. After that is Charisma, you’re a shrewd businesswoman and also fucking terrifying for anyone vaguely greek. Your Wisdom’s also pretty solid, you’re good at sniffing out Achilles, and you’ve got an even keener business sense. Constitution isn’t that solid, you’re kind of a glass cannon, but you’re still pretty solid. Finally, dump Intelligence. Half the time you’re a raging ball of teeth and spikes, the other half you’re a CEO. Neither of those make me want to put much faith in your smarts.
Class Levels
1. First level barbarians start of strong (pun intended) with Rage, beefing up as a bonus action for advantage on strength checks & saves, damage resistance, and a bonus to attack damage. You also get Unarmored Defense, making running around in that outfit a slightly less bad idea. Or it would, if your constitution modifier wasn’t +0.
You also get proficiency with Strength and Constitution saves, as well as two barbarian skills. Athletics because you’re literally an amazon, and Perception to help you find that damnable greek hero.
2. At second level, your Reckless Attacks will help you pierce through that jerk’s magic skin, giving you advantage on all attacks for the round, at the cost of taking attacks at advantage. To be fair, your AC’s probably like 12 right now, so it’s not like it makes him more likely to hit you.
You also get a Danger Sense, giving you advantage on dexterity saves you can see coming, like a fireball. Or a giant careening chariot. Either or.
3. Your brand new Primal Knowledge gives you proficiency with Survival. It’s a dog eat dog world, and now you know how to cook that dog. You also get a Necrotic Shroud as a bonus action, adding necrotic damage to your attacks once per turn for a minute and when you transform you scare the crap out of people nearby if they fail a charisma save. You can transform once per long rest.
On top of your divine blood activating this level, your divine blood activates this level, making you a Zealot barbarian. Your Divine Fury adds even more damage to your attacks once per turn while raging. Pick either necrotic or radiant damage, I’m not your mother, it’s your choice. You also become a Warrior of the Gods, so now reviving you doesn’t cost money. You don’t have a guts skill, so this’ll come in handy.
4. Use your first Ability Score Improvement to become a Dual Wielder, letting you attack with both sides of that giant mace thing using your bonus action. It also gives you +1 AC while dual wielding, that’s nice. Some barbarians have to die to attack with a bonus action, and you got it as a feat.
5. If you want to attack even more, Extra Attack lets you attack twice with your action, so now you can attack three times per turn. Your Fast Movement also adds 10 feet to your movement speed to catch up to that carrot.
6. Your Fanatical Focus lets you re-roll a failed save once per rage. Your golden rule means it’s hard to mess with your body, and this will help with that.
7. Seventh level barbarians get a Feral Instinct, giving you advantage on initiative checks. You can also ignore being surprised if you rage immediately on the first turn of combat. You also get an Instinctive Pounce, moving half your speed when you start a rage. Your rival is basically a manic the hedgehog humansona, so you’ve got to be able to keep up.
8. Use this ASI to bump up your Strength for more damaging and accurate attacks.
9. Ninth level barbs get Brutal Criticals, giving you an extra die of damage when you deal critical hits. Shockingly, giant metal balls hurt when slammed into people. Wild.
10. Tenth level zealots have a Zealous Presence, spending a bonus action once per long rest to inspire nearby creatures to get advantage on attack rolls and saves until your next turn.
11: Eleventh level barbarians get a Relentless Rage to avoid death while raging. If you pass a DC 10 constitution save, you drop to 1 hp instead of 0 and the DC goes up by 5. When you finish a short rest, it goes back to 0. I guess you do have a guts skill after all.
12. Use this ASI to grab the Mobile feat for even more movement speed and the ability to ignore difficult terrain and opportunity attacks. Achilles is really going to have to step his game up here.
13. Another level, another Brutal Critical, making your critical hits even more brutal. Don’t really have a joke for this one, it’s pretty self-explanatory.
14. Fourteenth level zealots can Rage Beyond Death, meaning you can’t die until you stop raging. Damage that takes you to 0 hp still starts the death save train a-rolling, but you don’t die until your rage ends, and even then only if you’re still at 0 hp. It’s a good thing you don’t have the ability to heal yourself right before your rage ends, or that would be busted. Wait...
15. Fifteenth level berserkers get a Persistent Rage, so now your rage only ends if you want it to, or if time runs out, making you immortal for a full minute of combat. Or until someone casts Sleep, a first level spell.
16. For this ASI we’re getting a little experimental with Flail Mastery, a feat from an old Unearthed Arcana. Technically it only applies to flails, but if you can convince your DM to use UA this old you can probably convince him to extend the definition to morningstars too. Anyway, you get +1 to attack rolls, can use your bonus action to negate a shield’s defenses on your attacks for the turn, and your opportunity attacks force a strength save, on a failure the creature gets knocked prone, which eats up half their movement. Not a big deal for a halfling, very big deal for Achilles.
17. Did somebody say Brutal Critical? I did, just now. Speaking of, you get another one of those, meaning your critical hits now deal double the amount of dice plus three extra.
18. Your Indomitable Might means all your strength checks are now at least your strength score, which is pretty freaking good. It’d be even better if we could bump that up higher though...
19. Your last ASI is going towards your str- no, sorry, it’s another feat, now you’re Menacing. This rounds out your Charisma, doubles your proficiency in Intimidation, and you can replace one attack from your action with a contested Intimidation v Insight check against a humanoid. If you succeed, the target is frightened for a turn. Really we’ve just been giving you better versions of the Berserker class features. Shame we couldn’t get that strength up one last time though.
20. Just kidding! Primal Champions get +4 to their strength and Constitution, and your maximum for both scores increases by the same amount so you don’t have to worry about capping out. You also get unlimited rages, so just pop a new one whenever the old one’s about to run out.
Pros:
Your race, plus all those feats you took, give you a lot of options in the middle of combat, even while raging. You can heal yourself, scare people, attack... okay, it’s three things, but that’s two things more than most berserkers.
By the end of the build, you have unlimited rages, and you can’t die while raging. Tack on your healing hands at the end of a battle, and you’re effectively immortal to anyone not packing Sleep. It’s a first level spell, so a lot of people will be packing it, but by the time this combo comes together most people will be using 9th level spells, so they’ll probably overlook it.
You’re also pretty speedy, even compared to other barbarians. 50′ of movement speed and the ability to ignore difficult terrain will make it hard for your to get space between you and it. Even moreso when your opportunity attacks knock it flat on its ass.
Cons:
Before you become an immortal rage machine, you’re pretty squishy thanks to your low constitution score. I mean, squishy compared to other barbarians. You’re still rocking almost 200 HP and rage protection, but it means you’re not quite as tanky as Herc. Until you hit level 20.
We picked up a lot of Feats in this build, so that’s a good part of the reason why your ability scores are so low compared to other builds. Your fighting style only cares about strength and charisma, but if you get in a business meeting you can’t scare your way out of you’re going to have a rough time.
You have absolutely no way of dealing magical damage. You might be able to eke out some chip damage with Divine Fury and Necrotic Shroud, but if you go up against something with resistance or immunity to nonmagical weapons you’re going to have a bad time. It’s lucky you’re not super pissed at someone who literally has that as their defining feature, huh?
24 notes · View notes
mybg3notebook · 3 years
Text
Lore: Well-known Characters in Faerûn
Here I'm going to explain some interesting characters worth knowing in detail that some groups in the fandom keep saying are Gale's true identity.
Disclaimer Game Version: All these analyses were written up to the game version v4.1.104.3536 (Early access). As long as new content is added, and as long as I have free time for that, I will try to keep updating this information. Written in June 2021.
Additional disclaimers about meta-knowledge and interpretations in this (post)while disclaimers about Context and the popularisation and misuses of professional words in "Context, persuasion, and manipulation".
Azuth
He is the Patron of Wizards, his personal preference is toward wizardry rather than sorcery, and his philosophy fits better with the studious life of a wizard than the more haphazard practices of a sorcerer. Wizards invoke Azuth when they scribe scrolls, inscribe magic circles, attempt to memorise spells, and even when they cast spells. Often this acknowledgement comes in the form of silently forming Azuth's holy symbol, pointing the index finger of the left hand to the sky.For many wizards, the gesture is so commonplace in their lives that it becomes an unconscious habit. Azuth is represented at such sites as a hooded and bearded figure with his left hand held high, finger pointed up. Sometimes he is represented by merely the hand. 
When he was a mortal, he was a wizard who showed prowess with spells and magical lore that attracted Mystryl’s attention, and after completing several quests to prove his worth, she named him Magister (old title in 1e and 2e, different to Chosen, related to a more bureaucratic role of Magic). With the new title, he taught magic to many people across Faerûn. 
Azuth came into conflict with a minor southern deity: Savras the All-Seeing. Both were powerful spellcasters and Mystryl favoured both. They began a battle that lasted several years, using agents, magic traps, and personal spell-battles. Azuth managed to defeat the young deity and imprison him. With this victory Azuth ascended to godhood, became Mystryl's lover, and pledged to serve her. 
During the Spellplague, Azuth fell to the Hells and Asmodeus consumed his divine spark to achieve godhood. It was thought that this had destroyed Azuth, but instead he ended up inhabiting Asmodeus' body together. Most of the time Asmodeus had control over the dormant Azuth. In 1486, Azuth managed to have a Cormyrian war wizard as a Chosen, and began to struggle with Asmodeus for dominion over their shared body. As a consequence, the hierarchy of the Nine Hells is jeopardized due to the unbalanced Asmodeus. After a while, The Chosen of Azuth sacrifices his life to be a vessel for the god and let him escape from the Hells. After the Second Sundering, Azuth returned to the faerunian pantheon.
Where is he in 1492?
Now, he has returned to the Faerunian pantheon, and considering Ao's ban, he can't be walking around Faerûn. 
Can Gale be Azuth? I certainly can't see it. Azuth has been trapped in the Hells for most of Gale's life, returning to the pantheon recently. And we can't forget Ao's ban of direct contact: no god can have direct contact with mortals anymore, with the strange exception of Mystra (see the post about "Mystra and her Chosen ones" for more details). Besides, if Gale were to be Azuth's avatar, we are usually talking about characters over lvl 40. 
The only link we can agree with Gale is that Azuth also has storm motif concepts in his design. Gale tends to explain with his pointing finger extended, but as it's said in the lore books, this is basically an unconscious common body language in most wizards. I cannot see any resemblance to make us infer “Gale is Azuth”. 
What we can see by reading Azuth's story is why the Hells are so convoluted at this point. The blood war is unbalanced, since powerful figures such as Asmodeus had been having weak periods of leadership due to the inner fight with Azuth in his own body. For this detail alone, it is so important to give context to BG3 I considered worthy to mention.
Sources: 3e : Magic of Faerûn 5e: Sword Coast Adventurer's Guide, Novels: Fire in the Blood. The devil you Know
Myrkul
Myrkul had a cold, malignant intelligence, and spoke in a high whisper. He was always alert, never slept, and was never surprised. He was never known to lose his temper or be anything other than coldly amused when a mortal succeeded in avoiding his directives or chosen fates. His influence in Faerûn was imposed through fear, and he was a master of making mortals terrified of him through his words and deeds. He was the one deity that almost all human mortals could picture clearly. 
As a mortal, Myrkul's full name and title is said to have been Myrkul Bey al-Kursi. He was a powerful adventuring necromancer who travelled with Bane and Bhaal in order to acquire divinity for themselves. In -375 DR, they slayed one of the Seven Lost Gods, gaining a bit of divine power. Using it to go further, they embarked to Jergal's realm with the intention to slay him as well. 
However, Jergal—tired of his godhood—freely agreed to hand over his dominion of the underworld. As the three could not decide who among them would sit upon the throne of the dead, they left the decision to chance with a game. More details and stories of several deaths and coming backs can be briefly read in the wiki. It makes no sense to add them here since they provide nothing interesting related to Gale.
Most of Myrkul's “recent” story can be seen/read in the game Neverwinter Nights 2, the Mask of the Betrayer. The game explains how Myrkul created the Wall of the Faithless (non existent anymore in 5e and nobody knows how it was destroyed) where the souls of the faithless or those abandoned by their gods got stuck in eternal pain. The main goal of the Wall was to use all that energy to feed Myrkul. The main character of Neverwinter 2 can visit the agonising God in the Astral Plane and kill him or leave him in a slow death.
Myrkul, with Bane and Bhaal, tried to seize the Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place allowed them to be reborn afterwards.
A small group of followers across Faerûn kept Myrkul's worshipping alive despite the dire events of the Spellplague and the Second Sundering. In the 1400’s, he is considered to have returned with the three dead in a quasi-deity condition. 
While the Sundering forced the other gods to withdraw their direct influence from the mortal world, the Dead Three remained behind in mortal form as quasi-divine beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn.
Where is he in 1492?
He is clearly somewhere in Faerûn, with Bhaal and Bane most probably (we have strong leads to assume that the Absolute is them, getting as many worshippers as they can to recover their deity status, since now they are only quasi-deities)
Can Gale be Myrkul? I honestly can't see anything that we can use to link him to Myrkul without making it look like an absurdity. The easiest argument to revoke that nonsense is that Gale clearly is not a quasi-deity. 
A quasi-deity is immune to every attempt to tamper with their mind (which would nullify the tadpole effect, and would make Gale immune to any tadpole intrusion, which is not the case as we saw in the post of "The Tadpole"). A quasi-deity is also immune to sap its vitality, or to force it into a different form. It has a strong defence against magic and a limited defence against heat. Weapons not enchanted with magic of an epic scope could not hurt a quasi-deity without problems. These defences against magic, heat, and non-magical physical attacks grew stronger as a deity rose in rank. It is crystal clear that none of this applies to Gale, the squishy wizard of the group. 
This comparison is nonsense, especially if we think that some people supported it because “Gale's robes have clasps in the shape of triangles”, which was considered an incomplete symbol of Myrkul. So... I really won't waste time in this comparison. I just did it because I wanted to offer a summary to compare Myrkul (the three dead more precisely) with The Absolute. This idea is very strong when we think that in 5e DM book is explaining that a quasi-deity can recover their godhood condition if they amassed a sufficiently high number of followers (which is what The Absolute is doing). But this should be done in another post related to the Absolute. 
Source:  2e: Faith and pantheon, 5e: Descent to Avernus, Dungeon Master's guide
Karsus 
Karsus was born in Netheril in -696 DR. He was able to cast his first spell at the age of two, and by the age of twenty-two created his own floating city. He also founded a magic school encouraging radical thinking to keep pushing magical discoveries. A seer warned Karsus that soon Mystryl would face the greatest challenge of her divine life, so worried about the consequences of this, Karsus created his spell Karsus' Avatar with the objective to protect the Netheril civilization. This spell would steal the power of a deity and transfer it to him, giving him divine power to protect his people from Mystryl's challenge and destroy the magical aberrations that had been attacking Netheril (phaerimms) for years. He was very aware that the feat could cost him his life, but he accepted it as a worthy sacrifice to protect his people as well as remain in the History as an iconic figure.
In -339 DR, Karsus chose Mystryl, the goddess of magic, as his target, feeling that she was the most powerful deity and the most appropriate choice for his purposes. However, this was a mistake. The responsibilities of the deity of magic are to regulate the flow of magic to and from all beings, spells, and magic items in the world. Unable to fulfil Mystryl's function with the Weave, Karsus causes a surge of magic and violent fluctuations. 
In an attempt to save the Weave, Mystryl sacrificed herself to block Karsus's access to the Weave, causing all magic to cease for several minutes. The flying cities of Netheril (fuelled by magic) fell to the ground. The severing of the link also killed Karsus, who turned into stone and fell to the ground, seeing his entire civilisation being destroyed because of his actions. This is known as Karsus's Folly. 
The stone form of Karsus eventually landed in a part of the High Forest, now called the��Dire Wood. Karsus was never accepted as a petitioner by any god, nor did he go to the Fugue Plane when he died. Instead, his soul was bound to the Material Plane. Those with experience in pact magic could call up his vestige, where he appeared as a giant blood-red boulder, like the one found in the High Forest where his petrified form landed. Blood burbles up from the top of the stone, trickling down the side facing the summoner, pooling at the base. Karsus granted the summoner a boost in magical ability, though he also imparted some of the arrogance he was renowned for. 
Where is he in 1492?
Even in death, Karsus' undying spirit persists in the chaotic magic of the Dire Wood. His essence is ensnared in a single point of time by the magic of the lich Wulgreth, and it manifests in three separate pieces. Each manifestation contains one portion of Karsus' tripartite spirit. It is believed that Karsus cannot depart from the Realms until his sundered spirit is reforged into one. 
Karsus' mortal body survives as a tall butte of red stone embedded in the ground and eroded by the elements. This manifestation radiates heavy magic (read the post about the "Orb" for more details)
Karsus' gigantic, ever bleeding heart beats within the butte itself. This manifestation is essentially powerless, but it cannot be destroyed. Karsus' heart continuously radiates an enchantment similar to the sadness effect produced by the 4th level wizard spell Emotion.
The final third piece is inside an animated golem created by Wulgreth. This manifestation bleeds an ever-flowing stream of blood like liquid which mingles with the Heartblood River, giving it its characteristic colour.
So, can Gale be Karsus? Hardly. Karsus' spirit is not even complete. One could ask if Gale is a part of Karsus? I don't see it either: each of these parts are stuck in the different stones across the Dire Wood, and since it was a lich who made the binding I see little reason to suspect how a piece of Karsus' spirit stuck in the middle of the continent reached a baby in Waterdeep. 
Sources: 2e: Magic of Faerun, Powers and Pantheons 3e: Lords of Darkness
Elminster 
Elminster was born in 212 DR, son of a prince of Athalantar. His parents were killed by mages and at the age of 12 he became a brigand and thief. With a friend thief, Elminster committed many acts of thievery together and lived life fully, creating the gang the Velvet Hands after a number of adventures. 
Elminster tried to desecrate a temple of Mystra as a gesture of vengeance for the goddess having not defended his parents when they were killed by mages. Mystra appeared before him, and despite Elminster's defiance, she offered him the power to take revenge for his dead parents. Elminster accepted, and Mystra turned him into a woman to see “the world with female eyes” and to strengthen his bond with magic before being a proper Chosen. This transformation also helped Elminster to pass unnoticed among his enemies. He spent a long time learning magic in this shape, taught by Mystra's avatar in disguise. When her disguise was uncovered, she and Elminster slept together and she offered him to become her Chosen. By that time, Elminster accepted any command from the Goddess, his defiance was completely gone. 
In 241DR he travelled to the city of Cormanthor and continued his magical studies.
Somewhere around the mid–7th century DR, Elminster entered a tomb and became trapped there in stasis for roughly a century. He emerged from the dusty tomb in 759 DR. By that time Magic was unreliable (Mystra was possessing Elué's body to conceive her daughters). The god Azuth told him that he couldn't rely on Mystra or magic for aid. Soon he had to learn how to survive without magic. He later underwent further magical training under the tutelage of a wicked sorceress who sought to tempt him away from Mystra's path. During a fake ritual for Bane, she revealed herself to be the goddess Mystra herself, once again testing him. 
In 767 DR, Elminster became a foster parent to three other of Mystra's Chosen: Laeral Silverhand, Storm Silverhand, and Dove Falconhand. 
In 851 DR, Elminster mentored the newly-appointed Chosen of Mystra, Sammaster, in how to use his new powers. 
During the Harpstar Wars in 1222 DR, Elminster defeated the Zulkir of Necromancy, Szass Tam, and earned himself (and the Harpers) the enmity of Thay. 
In 1358 DR, just before the Time of Troubles, Mystra gained some foreknowledge and backed up her power into Midnight, the human wizard, so it would not be lost. During this time, Elminster, like most wizards who received his power from Mystra/the Weave, was left powerless once more. 
In 1371 DR, the new Mystra stripped away many of Elminster's memories of her former incarnation's secrets. By the end of that year, he was called to Blackstaff Tower to discuss the phaerimm attack. The whole event ended up being related to a planificated attack from the Shadovars. Since shadovar were living shadow magic, and silver fire was raw magic, the collision between the two tore at the fabric of reality, creating a rift to the Nine Hells. Elminster realized that the only way to close the portal before legions of devils spilled forth into Toril was to close it from the other side. He did it, being trapped on the other side and at the expense of much of his magical strength. 
Once in Hell, he was abducted and enslaved by an outcast archdevil known as Nergal, who wished to discover the secret of Mystra's silver fire. Elminster was subject to brutal tortures, surviving only because of his exceptional endurance and ability to heal himself with silver fire. Mystra tried to save him herself, but ended up sending several Chosen ones instead. Only The Simbul was successful in his rescue.
In 1373 DR, Elminster discovered a daughter he had never known, conceived against his will with a dragon thanks to Mystra's intervention.
Following the death of Mystra in 1385 DR and the collapse of the Weave during the Spellplague, Elminster was stripped of many of his abilities as one of the Chosen, though he still aged as slowly as he had for the previous millennium and was still quite powerful magically. However, every use of his magic drove him insane. When this happened, only Storm was able to bring his mind back, giving off her own essence to soothe Elminster's mind. Despite these setbacks, Elminster and Storm continued with their campaign to save Faerûn, battling evil and fixing the Weave where they could.
In 1479 DR, Elminster sought to gain access to artifacts known to contain the spirits of the Nine—objects powerful enough to permanently restore the Simbul's sanity.
During one of his excursions for these artefacts, Elminster's body was destroyed by Manshoon, who had secretly been peeling away the Old Mage's contingency spells over several years. However, Manshoon departed before he realized that Elminster had survived his body's destruction in a near-undead state. With the agreement of Amarune and the aid of Storm, Elminster's essence was placed in Amarune's body with the aid of a spell the ex-Chosen had discovered in a cache once belonging to Azuth. Later, thanks to the sacrifice of the Simbul, he regained his former body again and ruined for good Manshoon's claim to the throne of Suzail.
In 1487 DR, Elminster (with the help of the Srinshee, Alustriel, and Laeral Silverhand) stopped Shar as well as Larloch from becoming the new deity of magic. He killed Telamont Tanthul and let Thultanthar fall upon Myth Drannor. Along the way, Mystra was completely restored. 
In 1491 DR, Elminster returned to the city of Waterdeep, aiding the newly appointed Open Lord of Waterdeep, Laeral Silverhand, to uncover the culprits behind a string of murders of Masked Lords. 
Sincerely, there is a lot of content left outside this summary because Elminster’s material is a lot. A LOT.
Where is he in 1492?
The last time we know about Elminster’s whereabouts is during the book Dead Masks, a year before BG3. He has been working in Mystra’s name in Waterdeep when Hidden Lords have been assassinated. It’s very hard to conceive Gale as Elminster in disguise. Elminster has a different personality and a very obvious pattern of speech, sounding more like a mixture of a scholar and a farmer, and using expressions like Nay, aye, and so on. Elminster being abandoned by Mystra is also a strange concept because if there is something very clear from all the material we can read about his adventures is that Mystra loves him with a particular and exceptional love. He was the only Chosen that, when he was being tortured in the Hells, she attempted to save him by herself, risking her life (obviously, then she changed her mind and sent several Chosen ones that died in the process). 
Also, if Gale were Elminster, he should sustain a spell of disguise constantly (many people know Elminster, an old man of white hair and beard), which is also very unlikely for a lvl1 wizard to do. 
Source: 3e: Elminster: The Making of a Mage. The Temptation of Elminster. Dead Masks
Sammaster
He was born in 800 DR, probably in Sembia, the Dalelands, or the North. At age of 17, fascinated by the theory of the Arts and how magic works, Sammaster became a follower of Mystra. He was a gaunt man of poor health, full of eccentricities: he never remained in one place for too long, he skipped his meals and sleep in favour of learning, and it's suspected to have fathered a countless number of children. 
Before being 40 y/o he acquired the skills of an archmage and he discovered, rediscovered, or improved numerous spells in the advanced theory of magic known as "metamagic". All this discovery of knowledge and magic (so favoured by Mystra as we can see in the post about "Mystra and her Chosen ones") granted him the attention of the Goddess, who appeared before him. 
At his 50 y/o Sammaster saw his most fervent dream appear before his very eyes. He was both awestruck and smitten with passion as he fell to his knees and wept upon Mystra’s feet. Raising him to meet her gaze, Mystra responded to his unspoken question and swept him into her embrace. They spent a tenday together, and at the end of that period, Mystra asked him if he thought he was worthy and strong enough to carry a part of her divine power within him. Despite not knowing what she meant, Sammaster accepted anyway, becoming the first Chosen after she conceived her seven daughters. Mystra explained that she had chosen him for his development in metamagic but also because she had foreseen the death of an already Chosen one (Syluné) whose place she wanted immediately filled with Sammaster.
Sammaster was ordered to be in contact with Elminster to learn more about his new condition of Chosen. Sammaster and Elminster developed a tense situation mostly because Sammaster's obsessive love for the Goddess deepened while Elminster kept reminding him that her only consort was Azuth.
Dejected for the truth that he would never have a personal long-lasting relationship with Mystra, Sammaster focused on understanding the powers of the Chosen and the mysteries of the Lady in himself and in Toril. However, a seed of resentment started to grow.
In 855 Sammaster found a Zhentarin slave caravan resting in a camp. In it, he found three large cage carts full of peasants taken from the farmlands in the surrounding area. Enraged, Sammaster attacked the Zhentarin using his spells and Silver Fire, but in the process he killed many innocents he wanted to save. His mind snapped that day. Despite trying to convince himself that the Zhentarins were to blame, this episode was—without any doubt—the seminal event that irrevocably turned Sammaster down the path to madness and, eventually, evil.
Years later he started to develop his interest in necromancy in an attempt to return those innocents he had killed, trying to find a way to revive the dead. During this time his interest was focused on the undead, and forged relationships with some liches. How did Mystra allow this? At that time, Mystra was a much more neutral deity. Her primary interest was the use and development of magic; she cared little about how it was used or by whom. As long as Sammaster continued to advance the theories of magic and push forward its frontiers for all mortals, Mystra turned a blind eye to his necromancy interests.
In 861 DR Sammaster met Alustriel, Chosen of Mystra, and fell in love with her. His unbalanced mind seemed to finally find some peace and stability, but his obsession —at first focused on Mystra—now turned upon Alustriel, wanting to master her, to make her entirely his, and to make her world revolve around him. Disturbed with Sammaster's necromancy research and his increasing need for control over her, Alustriel broke up with him.
Afterwards, while deepening in his experiments with necromancy, Sammaster befriended Algashon Nathaire, a priest of Bane who had formerly been a mage. In the unstable Sammaster, Algashon saw the chance to create a formidable tyrant. Bane must also have seen the chance to rob one of his most powerful enemy’s Chosen of his last vestiges of sanity and perhaps his powers or even his life. 
Presented as a friend, Algashon manipulated Sammaster into thinking that all his failures and problems were the fault of that uncaring goddess and her equally inconsiderate servants, her so-called "Chosen". Sammaster resisted this subtle indoctrination at first, only to be painfully reminded of the events at the slavers' camp (the Zhents' fault, of course), his uneasy relationship with Elminster, his failure to win the love of Mystra (Azuth's fault and Elminster's for pointing it out so hard-heartedly), and his failure to win Alustriel (her fault and that of her Goddess). As time went on, Sammaster argued against these superficial, easy excuses less and less, and Algashon's lies wove their way deeper into the unhappy and unstable mage's mind. The next step of Algashon was to steal the secrets of the power of the Chosen. To do that, he encouraged Sammaster to use his Chosen power at every opportunity.
Rather than risking their pawn's life (yet) by attempting to strip the silver fire from Sammaster outright, Bane and Algashon decided to try and arrange to steal another Chosen's silver fire: given her past with Sammaster, Algashon chose Alturiel. This way Sammster fought Alturiel, aiming silver fire against her. Losing the battle against a maniacal Sammaster, Alustriel called for help from Laeral Silverhand and Khelben Arunsun. The three of them won the combat against Sammaster.
Azuth presented himself on Mystra's behalf and removed Sammaster's Chosen condition. When the other Chosen left the place, Algashon helped Sammaster, affixing the immortality of the Chosen ones in his body despite having lost his powers. While he could be destroyed, Sammaster continued to remain ageless and to heal from wounds very quickly. However, as a side-effect of this spell, Sammaster lost his last vestige of sanity and morality that may have remained in his clouded mind. 
In 887 DR Sammaster retranslated old texts of a prophecy, highlighting the importance of undead dragons and creating soon afterward his own Cult. In his insanity, he kept doing more necromancy research focused on turning dragons into draconlich to follow this prophecy. His first success in turning a dragon (Shargrailar) into an undead made his cult famous. In this way, Sammaster earned a powerful weapon with which threatened many across Faerun and obtained an enormous amount of money. Even the rich nobles paid tribute when the Cult threatened to send Shargrailar to burn their farmlands and villages to ash. Sammaster did not think to oppress the peasants for their coppers, but the noble powerful ones.
In 960 DR, his cult finally adopted the name “Cult of the Dragon”, even though “Cult of the Dracolich” could be more appropriate, even though Shargrailar still looked like a normal dragon. By that time the cult increased too much for Sammaster and Algoshon to control, so Sammaster wrote all his wisdom in a book called Tome of the Dragon that would turn into the core of the cult, helping them to spread Sammaster's ideas beyond their limitations. 
The popularity of the cult was not missed by several groups. The Harpers tried to destroy it, but they failed. The Zhentarims are also against Sammaster's cult since their activities are limited with the constant threat of the Dragon Shargrailar. More groups were added to the cult's list of foes, but Sammaster ignored them or sent them a dragon to destroy them. Not merely mad now, Sammaster was becoming drunk with a level of power he had not felt since before he had been stripped of his powers as one of the Chosen. Algashor suggested that he keep a low profile in order to protect the cult, but his advice was ignored.
In 916 DR, The Harpers developed a plan to eliminate Sammaster and weaken the cult itself. The battle was brutal and Sammaster seemed to win by the end of it, commanding an army of undead and experimental creatures. Sammaster would have won had not Lathander sent a battle avatar, enraged by the undead abominations that Sammaster created. After an intense battle, Lathander incinerated Sammaster. However, Sammaster had planned ahead: he had sent his mind to a phylactery before being killed.
With the phylactery and a special book of the Tome of the Dragon, a loyal cultist called Zotulla had been ordered by Sammaster to create a new cell of the cult in the Northwest. However, Zotulla failed and died at the hands of an orc war party who discarded the phylactery and the book. Both items were lost for more than 300 years, until a shaman may have deciphered the instructions in the book and raised Sammaster as a lich.
In 1282 Sammaster rose as a lich and began to gather the remnants of his cult once more. Harpers and some countries began to plan to defend themselves from this danger again. In 1285 a group of adventuring paladins known as the Company of Twelve supported by the Harpers, attacked the lich and killed him at a great cost. However, neither the phylactery nor the book were found. The possibility for him to return is high. 
In 1373DR Sammaster completed the transformation of the Dracorage Mythal. This was a Mythal created by elves around -25.000DR which had a maddening effect on dragons, making them lose their minds for several tendays. This effect used to be linked to the appearance of the comet King-Killer Star in the sky. When Sammaster transformed this mythal by binding his phylactery to it, its maddening effect was no longer constrained by the appearance of the comet but linked instead to his own life force. Only Dracoliches remained unaffected by Sammaster’s endless, ever-intensifying Dracorage effect. This fact forced wyrms to join his Cult and accept to be transformed into dracoliches or suffer permanent madness. By manipulating this effect, Sammaster tried to retake control over his Cult. However, a group of adventurers destroyed the mythal—thus Sammaster’s phylactery—and put an end to this effect. 
Where is he in 1492?
So, is Gale Sammaster? Lore-wise, to destroy a lich for good you need to destroy their phylactery. This has been done in 1373DR, therefore, I hardly see any potential for Sammaster to raise again. And here is where any possible argument ends. 
What Sammaster's story shows us is that Mystra's sudden abandonment is not uncommon once she gave them their Chosen powers. In the report of the Harpers that narrate Sammaster's life in the book Cult of the dragon (2e), there are some comments pointing out how Mystra, despite noticing Sammaster's madness, allowed him to follow his dark path. One may speculate that maybe Mystra uses the obsession that she may cause in some of her Chosen ones, in order to make them eager to explore beyond their limits so she can acquire knowledge or control of new magic. 
Certainly, what Sammaster and Gale share in common is how they were favoured by Mystra, had a affair with her, and soon afterwards she stopped “whispering” in their ears. Their condition as Chosen had been kept intact, but their madness in one case, or their devotion in the other, made them go too far. Sammaster ended up being a toy of a priest of Bane, while Gale simply made the mistake of thinking himself capable of controlling an unknown magic to impress Mystra in order to have once more her attention on him. More than this is walking on the headcanon terrain since the game in EA can't provide more information. 
Source book: Cult of the dragon (2e), Dragons of Faerun (3.5e)
Conclusion
The truth is that Gale is Kirby. He doesn't only eat artefacts but also Faerûn iconic characters as well (joke done by a reddit user)
In my personal interpretation, I hardly see Gale as the incarnation of anyone. First, it would be very, very lazy writing. Characters such as Sammaster, Elminster, or Azuth tend to be NPCs. We found some of them in games such as previous Baldur’s Gate games or Neverwinter nights.
But the main and strongest argument against secretly being any of these characters is that he is an origin character. All companions are potential players in their origins. Anyone who played DOS2 AND played an origin character would understand this: there is no plot twist of that magnitude in their personal backstories that would erase completely the essence and the personality of the character. All that sensitive information is previously stated. 
All what we need to know about the origin char is basically said in the BG3 webpage. Those descriptions are the same ones found in the game, which changed after EA was released in Astarion’s and Gale’s case, showing—in my opinion—that Larian changed them a bit at the last stage of development. These descriptions spoil every secret that the characters have. This doesn’t mean their more complex background should not be part of a plot twist later in the game, but it would not have the impact of erasing completely the RPG characters you were playing for a while. 
Every companion has a secret spoiled in their descriptions: Astarion, his vampire condition; Shadowheart, her Shar faith and he mission; Wyll, Mizora; Lae’zel, the tadpole (not for the group, but for her people); Gale, the “orb”. All these secrets are informed beforehand to the player for them to pick an Origin if they want to play it and make it their own. As companions, we learn these secrets early (act 1). This happens in act 1 of DOS2 too.
A player choosing an origin has to be informed of the character’s secrets and motivations at the moment they pick it. Otherwise, it would ruin their RPG experience, making the player unaware of their own character’s true nature. This doesn’t mean that deepening their backgrounds would not make us discover information we don’t know. My point is, it won't remove the character’s persona turning him into a character very well known in lore. 
Gale, so far, seems to be a pretty fair standard wizard who had a young obsession over Mystra (quite common in terms of lore for those who stand before her), which brought him troubles and made him prone to mistakes (as, once more, we know it tends to happen in lore). The justification why he was Chosen is also clear from a lore point of view: we have a context post-Spellplague that made Gale's skills more than useful for Mystra. In my opinion, there is nothing else abysmally suspicious beyond these points, and if there are more secrets, it seems fair to think that not even Gale is aware of them. 
This post was written in June2021. → For more Gale: Analysis Series Index
24 notes · View notes
sk1fanfiction · 3 years
Note
Hello! I saw that you reblogged the "I wish you would write a fic where..." post, and I have two ideas for the Running From My Destiny verse that might make neat scenes. The first I can't really make a summary for since it's such a general idea, but I'd really like to see a Quirrellmort POV. For the second one:
Malfada Prewett meets the Weasleys. This... does not go as well as her parents thought it would, even if they didn't have particularly high hopes.
OR
Malfada absolutely does not get along with her cousins; she loves them anyways, though.
I hope the prompt(s) is(are?) fun! It's cool that you're doing this; it seems like it'd be an interesting experience. Have a nice night! :)
Thanks so much for the prompts! They were both very cool ideas! Hope you have a nice morning/afternoon/night as well!
ᑫᑌIᖇᖇEᒪᒪᗰOᖇT/TᑌᖇᑎIᑎG TO ᗩᔕᕼEᔕ
(spark)
Quirinus Quirrell surveyed his classroom, then glanced down at his attendance sheet, running a shaking finger down his list of names.
“P-Parkinson, P-Pansy?”
“Here, Professor.”
“P-Patil, P-P-Parvati?”
He’d always been ashamed of his stutter. There wasn’t a time he remembered not feeling afraid of his own voice. He expected peers, now students, to laugh at him and make him feel smaller and smaller, until he was annhilated.
“Here, sir.”
He pushed his reading glasses up his nose and focused on the next name.
His heartbeat stuttered in his ears. Something seemed to click. To focus. And when he spoke, his voice was as composed and steady as he’d always dreamed.
“Potter, Harry.”
“Present, sir.”
He could not help but look up at the speaker. But it wasn’t as if he was one looking. Rather, someone or something else had nudged their way to the front of his brain, gazing at the small first-year in the second row, scrawny, bespectacled and overall unremarkable, except for the round-rimmed glasses and bright green eyes that seemed to stir some distant memory, as if he had seen them both on another person.
Dead. And yet he felt more alive than ever.
He shuddered, and moved on, taking note of the remaining few Gryffindor and Slytherin students.
(ember)
It had been mere days since Quirinus had returned to the school; mere weeks since Voldemort’s disembodied spirit promised him everything he’d ever dreamed of.
No longer would he be the bullied, cowed Professor of Muggle Studies.
No longer would he be an afterthought.
There is no good and evil, only power, he reminded himself. Whether he vanquished Voldemort or brought him back to life, he would be great. And that was all that mattered.
And so, he had found himself standing in front of the Mirror of Erised, performing spells that he did not understand (but the other, strange new part of him did) and renewing the runes drawn around an ancient bloodstain.
But now, he was sitting in his office. And that green-eyed, unremarkable boy was sitting across from him (though the part of him that was Voldemort whispered, Quirinus, he is the one).
“Do you think I should be worried at all about the shadows?"
Harry Potter’s voice seemed to be coming through several miles of water. For his part, Quirinus felt frozen, and yet, more clever and powerful and strong than he ever had. His limbs had new life, every square centimetre of his being thrummed with magic, and he felt a strange, vast understanding of everything around him; even the boy’s mind.
"You were right to come to me, Harry Potter.” And there came the new, clear voice again, but it faded quickly. “If you are at all interested in learning to... control... to develop... your power, I may just be able to point you in the right d-d-direction."
(flame)
Halfway through the Quidditch match, something strange had come over Quirinus. That same terrible focus and perhaps not-so-mysterious power.
And every nerve in his body sang with the same fierce joy: Kill him, kill him, kill him! They’ll never trace it to you! Dumbledore is not here to see! KILL HIM!
Quirinus had not taken even a single year of Ancient Runes while he was at Hogwarts, and his affinity for the Dark Arts had always been weak. But now, he sat quite calmly in the professors’ box, muttering an Ogham chant and tainting the air with foul magic.
He saw what the others could not; Harry Potter was being consumed by his own shadows. The boy reached for his broom, hanging on with the last of his material form. His eyes were glassy and empty, and everything in Quirinus sung with the triumphant knowledge that his strange enemy was close to death. The Reaper was coming.
The two Weasley boys circled around him, trying to save him (foolish children, none can save him from Lord Death himself!).
It was the girl that snapped him out of his focus; she threw herself into the box like a wildcat let loose and despite the protests of the professors around him.
But it mattered not. Her precious brother was fast losing his grip, and soon the great Boy-Who-Lived would be nothing but a stain on the grass below; a tragic accident—
“INCENDIO!I”
The box crackled with flame, and the thing inside Quirinus howled in anger; yes, she should not know that, but fire would save the boy, sap the shadows.
Even as Snape shouted at her, it was her victory, not his, because Harry Potter had pulled himself back on the broom to safety.
How hard is it to kill an eleven-year-old child already cursed by a parasitic monster? You are just as much of a failure as they say you are!
And yet, thought Quirinus, he did not know if it was the thing, or himself howling in fury at his inability to kill the boy.
(ashes)
He did not like her. He did not like either of the Potter children at all.
Perhaps he liked Harry Potter sometimes, when he delved into his mind and forced the Obscurus to manifest, savoured his terror and the fear-filled memories of his Muggle relatives. When he entertained the idea of using him as a weapon against Dumbledore, now that he had shielded the boy from Legilimency from anyone but him and instilled within him a fear of his Headmaster.
Perhaps he liked Harry Potter when the Dark magic had burned out, and he lay helpless on the floor of Quirrell’s office.
Quirinus found that he liked to toy with the child; make him feel as helpless and utterly annihilated as he once had felt.
After all, he would one day kill Harry Potter. He would make the life bleed out of those green eyes and watch them go still and glassy (like his mother’s, he remembered now), someday soon.
Even as he Obliviated the second child who dared to intercept his search for the Stone, Quirinus knew the end was dawning.
With shaking hands, he lifted the cigarette to his mouth and inhaled death. The weak, prim Quirinus who would have balked at the very idea of polluting his body with such a thing was no longer important to him. After all, what was nicotine and tar and his disgust at the idea of a smoking habit when the spirit of the Dark Lord lived within him?
No. He had been chosen for greater things.
Tonight was the night the end begun.
Quirinus signed the bottom of his letter of resignation, put out the cigarette, and placed in it his brand-new ashtray.
And yet, he cried.
“I have given you my all, My Lord,” he said, and his voice, his own voice was steady. “And now I am nothing.”
𝙼𝚊𝚏𝚊𝚕𝚍𝚊 𝙿𝚛𝚎𝚠𝚎𝚝𝚝/𝚃𝚘 𝙰𝚕𝚕 𝚃𝚑𝚎 𝙲𝚘𝚞𝚜𝚒𝚗𝚜 𝚃𝚑𝚊𝚝 𝙳𝚛𝚒𝚟𝚎 𝙼𝚎 𝚄𝚙 𝚃𝚑𝚎 𝚆𝚊𝚕𝚕
August, 1986
“Just give it a chance, will you?” asked her dad, taking her luggage out the boot. “You won’t know you hate it until you try it.”
Everyone seemed to be giving her the same stupid advice today. When they stopped to get petrol during the drive from London, some weirdo in the petrol station had told her “Cheer up love, it might not happen!” She had responded by sticking her tongue out at them.
Mafalda frowned, crossed her arms, and leaned against the car.
“I don’t see why I can’t go to Roedean.”
“Well, you’re a witch, Mafalda.” He wiped his forehead and frowned. “Bloody hot, isn’t it?”
Witch. She hated the word already. Yeah, some of the girls at school were into Ouija boards and palm-reading and whatnot, but Mafalda didn’t go in for all of that nonsense.
The kind of nonsense that got Uncle Fabian and Uncle Gideon killed.
“And what do they call you and Mum again?”
Her dad sighed. “Squibs.”
“Yes, Dad! It’s not very nice, is it?”
She glared at the house as if it had personally offended her. It was tall, maybe four or five stories and so crooked that there was no way it hadn’t fallen down by now. A couple of brown chickens hobbled around the yard.
And in here lived the people who had sent her father off to Muggle boarding school, as far away from them as they could possibly manage, as soon as they could.
As her dad strode towards the door, Mafalda followed, kicking a rusty cauldron as she went by.
Before Mafalda could make her great escape, her dad knocked on the door and a plump, short, red-headed someone opened it almost immediately.
“Alfred?” she asked in a squeaky, shocked voice. Then, she glanced furtively behind her as if to check that no one was listening. “Alfred, what are you doing here?”
Her dad frowned, fanned himself with the collar of his shirt, and beckoned her closer so that the rude woman could look her up and down.
“Come on, Mals,” he whispered. “In for a penny, in for a pound, eh?”
Yeah, her hair probably looked a mess and the dress Mum had forced her to wear was all creased, but Mafalda didn’t think she would look particularly nice if she’d just spent three and a half hours in a stinky, sweaty car.
“Well,” said her dad, “this is your niece, Molly, and she’s a witch just like you. Got her Hogwarts letter last week and everything; Professor McGonagall said we should come over and see you. Of course, her mum and I know next to nothing about the wizarding world and Mals just barely remembers your brothers—“
Mafalda couldn’t help herself.
“You’re my aunt? Uncle Fabian and Uncle Gideon’s sister? Why’d you never come to see me?”
The woman — Aunt Molly — went red in the face.
“Come in, Mafalda,” she said tiredly. And at her father’s hard look, she added: “Come on then. Both of you. In.”
Once they were inside the cramped, cluttered kitchen, she was introduced to her cousins. Mafalda kind of tuned out for most of it because most of them were younger than her, bloody annoyingly loud, and she wasn’t the World’s Biggest Fan of small children, but she did pay attention to Charlie (thirteen and Gryffindor Seeker) and Bill (fifteen and a Prefect of Gryffindor House). The youngest boy was crying his eyes out because someone turned his teddy bear into a giant spider, but Aunt Molly didn’t seem to care. A ugly-looking sweater was knitting itself on the sofa.
While she obviously knew what a Prefect was, Mafalda had no idea what a Seeker was or why everyone was making such a big deal over Gryffindor or more to the point what Gryffindor even was!
“Who’s that, Mummy?” asked the youngest, a little girl with hair the same violent red as Mafalda’s.
“Your cousin, dear,” said Aunt Molly tiredly. “She’s just come to meet us, her father’s a Squib you see—“
The little girl screwed her face up.
“I don’t wanna Squib cousin!” she yelled.
Despite herself, Mafalda flinched, and her dad did, too.
“Don’t worry, dear. She’s a witch, just like you.”
As if that made it any better.
“I don’t wanna,” the girl repeated, glowering at Mafalda.
“Look,” said Mafalda harshly. “We’ll just leave, get our Squib selves out of your way and on the three-and-a-half-hour drive back to London. Thanks for nothing.”
“You didn’t call, Alfred,” said Aunt Molly.
Her dad pinched the bridge of his nose, looking frustrated.
“There’s no way to contact you, Molly. No phone, and you don’t get our kind of mail. Where am I going to get my hands on a trained owl?”
“She can sleep with Ginny,” said Aunt Molly, nodding towards the little girl.
Mafalda gave Bill, who seemed like the most sensible one of the bunch, a look that clearly said, I am not going to bloody sleep with that demon and that’s final.
“I can sleep with Charlie, Mum, and Mafalda can have my bed.”
Aunt Molly beamed. “What an angel,” she said. And to Mafalda. “Come, dear, let me take your trunk. We’ll all go shopping in Diagon Alley tomorrow, doesn’t that sound nice? Alfred, you wouldn’t mind—”
“—Not letting the world know you have a secret Squib cousin, you have nothing to fear, I’m well practiced, Molly.”
Charlie stood up. “Can I show her around the house, Mum?”
The youngest boy looked up, too.
“And can I have a piggy-back ride from her?”
“You’re too old, Ron!” said the snootiest-looking boy, who was sitting in the middle and had the least amount of dirt in his face.
“I’m not too old!” shrieked Ginny, waving her freckled arms. “I’m only five years old, Mum! I want a piggyback-ride!”
“When your dad gets home from work,” said Aunt Molly.
“You’ll get used to us,” Bill whispered.
I don’t have to like you, thought Mafalda.
“So are you coming?” asked Charlie. “We’ve got to de-gnome the garden. You should come too, Uncle Alfred.”
Dad said he’d come with them, but would rather watch. De-gnoming apparently seemed to involve spinning the tiny, screaming, spiteful little (animals? creatures?) until they shrieked with giddiness, then tossing them as far as you possibly could, which Mafalda was very good at, and Bill and Charlie were all too happy to cheer her on, even convincing her dad to join in, too.
"Don't mind Ginny," said Bill as he flung a particularly angry gnome over the hedge. "She doesn't know anything about anything. And it was wrong of Mum to push you away, but I hope we can be friends still, and that you'll come to Hogwarts with us."
Mafalda, despite herself, thought that was an entirely reasonable proposal.
Maybe she wasn’t going to hate the wizarding world.
It turned out that unfortunately for the sake of her sanity, Charlie loved to talk while he was working.
“Have you heard about Quidditch, Mafalda — oh, good one, Uncle Alfred! That must have gone like twenty yards! Did you know the Antipodean Opaleye has no pupils? What House are you going to be in?”
And yet, she found herself (ew) getting a bit fond of them already.
19 notes · View notes
icefire149 · 3 years
Text
An Angel’s Vow
Chapter Five (Read on ao3 | Read from the beginning)
Once the kitchen was clean, Claire put her other duffle bag on the table. She unzipped it. “It’s not much, but it works.”
Cas took everything out of the bag and examined it carefully. The bag contained: a machete, some silver bullets but no gun, a pouch of silver coins, an iron crowbar, a lock pick set, a coin Claire thinks is iron, a couple bottles of holy water, some spray paint, a half empty container of salt, a box of penguin band-aids, cleaning alcohol, and an angel sword. Cas frowned. “This is abysmal.”
Defensive, Claire crossed her arms. “The sword is basically a hunting equivalent to a Swiss army knife.”
“I don’t understand what military grade Swiss cutlery has to do with anything, but I do know hunting. You’re going to get yourself killed.”
“Oh, so here we go! Hit me with the speech.”
Cas turned around bewildered. “What are you talking about? There’s no speech.”
“So you’re not gonna tell me that I’m being stupid and I should go live a normal life?”
“I’m not going to yell at you or tell you what to do.” Cas tried to keep his voice even. “Am I happy that you’re hunting? No. Am I frustrated that you’re hunting by yourself? Absolutely. But it’s your life and I promised to keep you safe.”
Claire rolled her eyes with her whole body. She went over to the refrigerator and snagged a juice box out. With a loud pop, she stabbed the straw in.
Sighing, Cas put his hands on the table. He looked over Claire’s hunting supplies again. “I don’t think you understand.” His voice came out much softer than before.
The juice box was half way to Claire’s mouth when she froze.
“I know you’re not going to stop now that your mind is set. I want to help you be a better hunter.”
“What?”
Cas looked over his shoulder, and studied Claire. Obviously, she was grown by human standards, but he could still clearly see the small child he devastated…..is continuing to jeopardize. His chest started feeling unnaturally tight. For a moment he thought that he could still see the baby from the shreds of Jimmy’s memory that remains with him. “I’m willing to share my knowledge of the supernatural with you. Afterwards if you’re still willing to be a hunter at least you’ll be better informed about what you’re signing up for.”
“Are you serious?” Claire tilted her head, waiting for the other shoe to drop. “How are we supposed to hunt with the kid?”
“We’re not hunting. We’re studying.”
Claire’s whole body drooped. “Studying what? I can’t imagine where you have lore books stashed here. This house is pretty bare bones.”
“Lore books would be nice, but I have a library right up here.” He touched his temple with his index finger. “And besides we have a ton of ground to cover before thinking about hunts.”
“It’s not like I haven’t been on a couple hunts already.”
“Yeah, but do you have the exorcism chant memorized? Or recorded? Can you make hex bags? Draw various devil traps? Read any Latin or Enochian? Tracking spells? Draw angel banishing-”
“Okay!” Claire burst. She put the juice box down on the table. Her voice softened. “Okay, I get it.”
Cas nodded. “Would you be interested in learning any of that?”
“You’re seriously willing to teach me any of that?”
“Of course. I want you to be safe, and I want you to be happy.”
The next thing Cas knew, he was trapped in a bone crushing hug.
“Thank you,” Claire mumbled into his chest. She let go just as fast and sat in the chair she used earlier during lunch.
Cas pushed the juice box into her reach. She took it and started drinking. He smiled, feeling the tension loosen in his shoulders.
“So….” Claire spoke with the straw still in the corner of her mouth. “When does hunter school start, professor angel?”
“We could probably start tomorrow. Does that mean you’re planning on staying for a while?”
Sitting up straight, Claire’s expression morphed from jovial to serious. “Is that okay? Is it even safe with…”
They both glanced towards the living room for a moment. Cas crossed his arms. “Of course it’s okay. You’re free to come and go as much as you please.” He sighed, uncharacteristically running a hand through his hair. “But your second question...I honestly don’t know. And that frightens me.”
Cas pulled the chair closest to him and sat down. “You’re not safe if you leave now.” He gestured at her hunting supplies on the table. “I know Heaven is after Jack. I’ve been careful to keep us hidden, but it’s not without flaws. Jack’s birth should have attracted a ton of attention. I’m shocked we haven’t been discovered yet.”
“You’ve been doing good so far. Maybe they won’t find you,” Claire said, leaning her elbows on the table. She rested the side of her face in the palm of her hand.
“They will at some point….I just wish I knew what’s taking them so long. I feel like I’m missing something.”
“Is there any kind of warding we could put up? Spells?”
Cas smiled softly. “Angel warding would be useless in this situation. Yes, it would keep Heaven away from this house, but it would also keep me and Jack out.”
“So what have you done?”
“After Jack was born….the moment we could flee, I etched Enochian sigils into his ribs to hide him from every angel.” Cas subconsciously rubbed a hand over the tattoo on his side. “My body is hidden from angels in a similar way.”
Stunned, Claire stared at Cas in silent horror.
“Actually that reminds me-” Cas turned his whole body towards in Claire’s direction. “I wanted to give you those sigils as well for protection.”
Claire slowly leaned away in her chair. “Why….would I need protection from angels?”
Cas’ eyebrows furrowed. “There’s always a chance you might stumble into an angel related case, but most importantly you should be hidden from them in case anyone remembers your ties to me. You’re important.”
“Because I can function as your vessel?”
“That does put you in a lot of danger.”
Her whole body drooped as she sighed. “Great.”
“At this point I doubt that there are any angels that remember which bloodline begets my vessels, but I’d rather err on the side of caution.”
“Does it hurt?”
“No. You’ll never notice it.”
She nodded slowly. “Okay.”
Cas got up and positioned himself to stand directly behind her. Claire closed her eyes. He placed his hands on the top of both of her shoulders for a few seconds, and then he went back to his chair.
Claire opened her eyes. “You didn’t do anything?”
“I did and it’s done.”
She burst out of her chair, running her hands down her arms and looking over her body. “Everything looks the same.”
Cas smiled fondly. “Your ribs. You won’t be able to see anything without an x-ray.”
Her eyes snapped back up at him, wide with curiosity. “That was so cool! I can’t feel a difference.” She sat back down again. “What does the warding look like?”
“Oh.” Cas sat up straighter and glanced around the room. “I can draw them out for you, but…” He frowned. “We’re going to need to buy some pens and paper.”
That pulled a laugh out of Claire. “Figures. We need to go school supply shopping.”
Confused, Cas turned his head to the side just a bit. Then it clicked. “Yeah. We’ll need to go supply shopping.”
“So the warding will be enough to keep us hidden while we’re shopping?”
Cas sat back in the chair. “Technically, yes. The reason why it isn’t perfect is how angels communicate.” He touched the side of his forehead for a moment. “Dean calls it Angel Radio. I can turn it off when I want to, but in general angels can contact and find each other through our minds.”
Claire stared at him for several silent moments while his words processed, and then the gears turned. She glanced towards the living room.
“I don’t know if he’s connected,” Cas said simply. “And I don’t want to reach out to him that way until he’s older….and understands.”
“Huh.” Crossing her arms, Claire turned back towards Cas. “He’s really got us in a pickle.”
The puzzled look on Cas’ face was evident, but he chose to nod instead. Claire cracked a smile. “Hopefully Heaven is too scared of the idea of Jack that they’ll keep their distance.”
“Hopefully.”
After a quiet pause. “Sooo...does this place have decent WiFi?”
“I believe so. Kelly was frequently on her laptop.”
“Excellent.” Claire’s smile widened. “You wanna watch a movie?”
Cas’ expression softened. “I’d like that greatly.”
“Be right back then,” Claire said hopping up and leaving the room. On her way through the house she glanced at Jack sound asleep in his play pen. He was on his back, and the foot of a stuffed lion toy was clenched in his tiny fist. Amused, Claire shook her head and continued upstairs to her other duffle bag.
It was only a minute or two later when she descended down the stairs with her laptop charger clunking into each step. “Is there anything in particular that-”
Her voice cut off seeing the pained look on Cas’ face. He was seated on the living room couch, but he looked miles away. “Cas?”
Startled, his whole body uncharacteristically flinched. His blue eyes looked dull and sad. “Sorry. I didn’t hear you coming.”
Claire slowly walked over to the couch and put the laptop down at the opposite end. “Are you okay? You look sick.” She kicked the charger cord to the side and sat down on the middle cushion.
“I’m fine.”
Her eyes narrowed. “Wanna try that again?”
The corner of his mouth twitched. “I told you in the past that angels can pick up on more than just verbal prayers. Longing. Strong feelings of intent. They’re like…..indirect prayers.”
“Yeah. So who’s praying? Dean?”
Cas sighed. “He doesn’t even realize he’s doing it, but I can feel that he’s perturbed.”
“Well yeah.” Claire pulled her legs up, crossing them. She then turned her whole body in Cas’ direction. “Jody told me Sam is like ready to tie him down so he’ll stop clawing at the walls. He’s trying to find you.”
Mildly irritated, Cas shook his head. “He’s yet to actually pray to me so I can’t imagine he wants to speak to me that badly.”
“That’s fair. One point to Castiel.”
Cas raised an eyebrow at that.
“So why are we letting Dean sweat? What did he do?” Claire grinned. “Depending on what he did, I bet we can get Jody to boot his car.”
“I’m afraid to ask what that means, but I have no doubt that Dean would never speak to me again if we did such a thing to ‘his baby’.”
Claire shook her head. “Never mind that then.”
Cas took a deep breath. His gaze slid over to Jack’s sleeping form. “Dean and I didn’t part on good terms. I spent much of the past year tracking Jack’s mother. She wasn’t easy to find.” Cas’ head turned and he met Claire’s eye. He frowned. “And my original mission was to terminate the pregnancy.”
A sudden chill crept up Claire’s spine. “Oh.”
“Dean understood the complexities of my mission. I didn’t want to hurt Kelly, but….a child like Jack is…..he could cause a lot of harm.”
Arching her neck up, Claire tried to get a better glimpse of the baby. He seemed to be sleeping with his face squished into the playpen floor. “I get the idea,” she said quietly. “Archangel power. Prince of Darkness. But…” Claire pointed her thumb in Jack’s direction. “I don’t think he fits the bill.”
“When I did find Kelly,” Cas continued. “And I rescued her from Dagon, one of the Princes of Hell…..Jack called out to me. He showed me a peaceful world. A vision of the good he’ll be able to do.”
“And that’s why you’ve gone all dad mode.” Claire crossed her arms.
“He asked.”
“And Dean?”
“To hunt Dagon I had to trick Dean and steal a special gun he prized.”
Grimacing, Claire quipped, “I bet that went over well.”
“At the time him and Sam were pitching ideas of removing Jack’s grace.”
“What would that even do to him?”
“Make him human I suppose…”
“But you don’t know.”
“No. Not for certain. And Kelly wanted her son to be whole.”
Claire nodded in agreement. “She’s right. Jack should be allowed to be his entire self. No hiding. No changing or compromising for others.”
Cas smiled softly, and then it fell while he stared at his hands in his lap. “I suspect now that Dean is mostly upset about the disappearance act, but...I’ve been keeping the distance so I don’t have to lose everyone. My siblings already dislike both Winchesters.”
A small laugh escaped Claire. “Figures.”
“And….I do actually quite like this house. It’s peaceful here. Unlike their bunker...which is filled with rooms of unknown and dangerous items.”
A glint of excitement shone in Claire’s eyes. “Are you sure? Sounds like a fun place to explore and grow up in.”
Cas shook his head. “Jack deserves sunshine and windows...and a life unmarked by hunting…..well for as long as I can give him.”
Claire nodded, and they both sat there in silence with their thoughts for a while. Eventually, Claire’s eyes moved back to Cas and the sorrow exuding from him. “If Dean left the bunker to help you with Jack out here….would you want that?”
Cas was silent for a long time. Claire couldn’t make heads or tails of his expression. Eventually he spoke in a hushed whisper. “I miss him.”
“You should ask him instead of making his decisions for him.”
Cas’ eyes darted back to her for a moment. He stared, and then he pointed at the laptop. “So what kind of movie were you thinking?”
32 notes · View notes
alittlewhump · 3 years
Text
Unbidden - Act 1, chapter 5
Masterlist | Previous | Next
Content warnings: None
Morgan awoke to the sound of humming. He stretched, groaning as his muscles protested. Evidently his choice of sleeping positions had not been ideal, but he'd been too tired to care when he'd settled in. The humming stopped, and Deckard Cain turned to him from where he had been tending a pot over a small fire nearby.
"Would you believe," he said, "that none of the Sisterhood would give me your name, friend? Such a strange thing."
He would believe it. He'd learned long ago that it was generally not worth the trouble to correct people once they'd decided what they wanted to call him. The strange thing here was how little Cain seemed to be troubled by his presence. He would enjoy it while it lasted.
"It's Morgan."
"Well, Morgan, we have much to discuss. But before we get started, let us eat. You must be famished after yesterday's events." He held out a bowl of steaming soup, which Morgan accepted gratefully. It was hot and filling, exactly what he hadn't realized he needed. He'd gotten cold overnight.
Morgan briefly summarized the request that had brought him here: to disturb the progress of the unidentified manifestation of darkness taking root in these lands. Cain filled in quite a lot of details while Morgan mainly listened, asking occasional questions for clarification. A great and ancient evil had come to light in Tristram, leading eventually to the tragedy that had befallen the city. Although a hero had been successful in defeating that evil, it seemed he had been unfortunately corrupted by the same. He had fled eastward, but to complicate matters, another powerful demon had arisen to trouble the area.
Cain suspected this new demon to be Andariel, the Maiden of Anguish. Quite a title. He shared what he knew about her: a venomous demon queen with the power to enthrall mortals unlucky or unwise enough to look her full in the eyes. Like most major demons, her power also manifested in a sort of influence that spread out from her like a miasma. By Cain's estimation, this would be apparent through increased emotional sensitivity in those affected, to complement the physical anguish she was capable of inflicting. That would be something to look out for; emotional regulation was the foundation that gave strength and clarity to the priests of Rathma. To have it disrupted would compromise his ability to act in the best interest of the Balance. Morgan would have to be careful about that.
He was enjoying the conversation, to his surprise. Cain had a vast wealth of knowledge and seemed eager to share it. He was explaining his interpretation of a particular prophecy when Blaise stalked up to them with a sour look on her face. She glared daggers at Morgan, crossing her arms.
"Good, you're awake. Come with me, we have work to do."
"We do?" He'd expected - hoped, if he was honest with himself - that her involvement would be finished after retrieving Cain. That was as far as Kashya had demanded it, anyway. "I thought you-"
"I thought this nightmare was over too, but I just finished arguing with Akara. One of our old commanders has risen from the dead to attack us, and she blames you." She looked back toward the gates. "I told her that's not how your stuff works, but she didn't believe me." That was a surprise - he would not have guessed she might speak up in his defense. He wondered what had changed. Maybe Cain had convinced her somehow. The man was good with words, with people, in a way Morgan knew he could never hope to echo. "So if you don't come with me to put her back in the ground, you're probably going to regret it," Blaise continued with a pointed look.
Well, Morgan couldn't argue with that. He stood and stretched, taking stock of his belongings as Cain pressed Blaise with questions. She bore them with more patience than he'd expected. One of the other scouts had survived the attack, but her recovery was not going well. It sounded like she'd been poisoned. A shame they hadn't kept the arrow; he might have been able to identify the toxin. But then again, if he tried to treat her and failed, they would be even less willing to trust him. If Cain was right, it would be a moot point anyway - he thought the resurrection was Andariel's doing, meaning that the poison was likely due to her influence. He had no experience with that type of venom.
"Oh, Morgan, I almost forgot," Cain called out as they were leaving. Morgan turned to see him holding something in an upraised hand. "You had better take another scroll of town portal, in case you should need to return with haste."
"Thank you." He accepted the proffered scroll with a small bow of his head, tucking it into his belt.
"Let's get a move on already," Blaise called. She had already started walking. Morgan jogged to catch up, already apprehensive about the journey ahead. Her mood had softened around the old scholar, but it seemed Morgan would not be privy to those benefits. He hoped this situation would be resolved quickly so he could begin planning his attack on Andariel.
The battle was over in short order. The reanimated rogue captain had called out to Blaise by name, which confirmed Cain's guess about her origins - only very powerful forces could resurrect both flesh and spirit. She must have been buried inexpertly, leaving her vulnerable to those malign forces. Most funeral proceedings not led by the Order of Rathma or other experienced practitioners were more for the benefit of the living than the dead. At any rate, it served only to fuel Blaise's already considerable anger, and she'd defeated the revenant with only a moment's hesitation. Several piles of earth were evidence of Morgan's attempts to provide support. Each golem was ever so slightly faster to rise than the last, but this enemy had been agile enough to render them all but useless until she'd stumbled over a previously flat spot of ground. Not an elegant solution, but effective enough in the end. Now Blaise was examining the body, brow furrowed.
"Hey. Ghoul... uh. Morgan." That was a surprise. Cain had called him by name in front of her, but he'd assumed she wouldn't be bothered to remember it. "If you do that... ceremony. Like in Tristram. Will it... help her?"
"The final rites will lay her spirit to rest, and consecration should prevent her from rising again." He'd planned on performing them anyway, as a matter of course. At the very least, they would prevent her from being wholly resurrected again - powerful magic could overcome a properly consecrated body, but it could not pluck a spirit back once it had passed on.
Blaise seemed reluctant to ask outright, but she did step in to help when he went to move the body back to the grave it had clearly clawed out of. He opted for a more thorough consecration ritual and a shorter liturgy, both of which seemed to be well received. Blaise didn't raise any objections, at least. The interment was easier than the last ones, the ground more yielding, but a frown crept onto Morgan's face as he stood up and surveyed his work.
"What are you making that face for? Didn't it work?"
"No, that's not it. Your commander is at peace now, but there are many restless dead here. It must be Andariel making them stir like this." He could barely hear their whispers at the edge of his awareness if he concentrated. It was a little unsettling; usually he could only just sense a hint of the spirit lingering on a set of bones, nothing near this strong. He lacked the natural facility with spirits that drew some of the acolytes to his Order. At any rate, their agitation was cause for concern.
"I don't have the supplies to handle this many."
"I guess we'd better take the fight to Andariel, then. Don't look so surprised," she added, folding her arms across her chest. "The Sisterhood doesn't want there to be a... demon queen or whatever just running loose. She's killing our people. And apparently bringing them back again, and that's just fucked up. I may not like you, but you're the only person who's come through lately and survived. So we might as well work together on this."
"Yes, of course. You're right." The suggestion was wholly unexpected, but sound. Their objectives aligned, at least on the surface. If that was enough for her to tolerate working with him a little longer, he wasn't about to turn down her assistance. She was many times stronger than him. Luckily, she seemed capable of putting aside her personal feelings temporarily in order to meet a goal. It was really about as favourable a partnership as he could hope to make.
Now seemed like an opportune time to present a peace offering of some sort. But given her previous overreaction to a completely innocent comment, he didn't really want to risk giving a gift that could be taken as a token of anything he didn't intend. Perhaps... knowledge? There had been few of his brethren in the Order who'd had trouble with the portal scrolls, but their difficulties had always been resolved with a little coaching. It seemed like it would be worth trying.
He plucked the scroll from Cain out of its spot on his belt and held it out to her. She eyed it suspiciously. "Here. These are useful. You should try it again."
"It isn't that far to go back, you know," she said, not making a move to take the rolled parchment.
"The object is to see if you can use it. Not to actually travel. You might need one in the future."
She snatched the scroll from his hands and unrolled it with a snap of her wrist. "I can't even read what it says," she grumbled.
"Neither can I," he said. She looked up from the parchment with a perplexed frown. "It's not words, it's more like a spell," he explained. The look on her face told him she was going to need more than that. "You just have to believe it's going to work. Try telling it that it's going to open a portal for you."
"You didn't have to tell it anything when you did it yesterday."
"I already know how it's going to work. I just have to... acknowledge that I expect it to let me travel somewhere, and think about where." It was much easier to do than to explain. "Just try," he urged. "You don't have to say it out loud," he added, in case that helped.
She looked back down at the scroll. Her lips moved a little, and shortly a small circle appeared in the air in front of her. Her eyebrows rose in surprise.
"See, it works for you. Now try to think about a specific place," Morgan advised. Slowly an image came into focus within the circle. It looked like the inside of a building. There were rows of beds lined up, presumably the barracks of the Sisterhood. Blaise looked cautiously pleased as the portal opened up fully now that it had a destination.
"I guess it's not so hard to use magic, is it?" she said with a smile. It was strange for a moment, having that smile aimed at him.
"Not this kind," Morgan agreed. There were many different types of magic and some of them were quite difficult to use even for experienced mages, but he suspected this would not be the time to get into a discussion on the topic.
"How do I close it?"
"It will close on its own when you come back through it, or if the spell is disrupted. Yesterday I tore the parchment to close it."
"Huh. Thanks."
Morgan nodded an acknowledgement and turned to go. The walk back would give him a chance to think about how to best approach the situation. Andariel was probably lurking within the nearby cathedral, if the patterns of undead were to be trusted. Demons often liked to pervert religious spaces, and major demons tended to draw flocks of lesser evils around them.
"Aren't you coming?" He turned back to see Blaise standing by the portal, hands on her hips.
"I'm walking. It isn't that far to go back," he parroted.
"This is easier, though. And faster."
"That looks like your sleeping quarters," he pointed out. "I doubt I would be welcome."
"Oh. Uh, yeah. Good point. I'll see you back outside the encampment, then." She turned and paused for a moment, then strode confidently through the portal. Morgan waited until it had flickered closed behind her before taking his leave. He would have preferred to be able to put more of the spirits to rest, but that could be seen to after Andariel had been defeated. There would be little point in wasting his energy on a task that was likely to be undone. He stopped at the cemetery gate and knelt, touching a hand to the soil. A thin line rose up, curling around itself in a simple sign. It marked the area as requiring the attention of a priest of Rathma. This way, if he was to fall in battle, the next of his Order to come along would be able to soothe the unquiet dead.
He raised another golem and started walking. With this new partnership, there could be a reasonably good chance of defeating Andariel. He wondered what state the cathedral would be in, and how many skeletons he might hope to find lying beneath its floors. He hoped there would be some stained glass still intact. Not for any strategic purpose, just because he liked it. It was his personal opinion, not endorsed by the priesthood, that artisans who spent their efforts on creating beautiful things were doing work for the Light. Of course beauty and skill did not appear in the list of attributes that added up to make the weight of a person's goodness or lack thereof, and it was really just idle musing on his part. Still, he appreciated beauty where he found it.
13 notes · View notes
author-a-holmes · 3 years
Text
Underwing Challenge Day 3
"Who is your main cast? Describe as many of your OCs as you can cram into one post."
(Event Link) - (Day One) - (Day Two)
As many as I can cram into one post? Whooo-boy, you have no idea what you've asked for <3
Because Stolen is a Fantasy Romance, it's written in Third Person Close/Limited from the points of view of Stella Korazon and Reilly Mosswolf.
Stella Korazon
"Loving someone forever is the easy part, so long as you actually love them in the first place." - Stella
Tumblr media
At the start of Stolen, Stella is a young but very talented thief. She was raised by her Da', Colm Korazon in a wagon that they used to travel the East Coast caravan route of Moryann.
Her greatest skills include being able to read a persons body language, and her pick-pocketing. She was taught how to fight, but her preferred reaction is to evade, dodge, run, or a mixture of the three.
Physically she's small. Short, and very slim, and with long blonde hair to her waist/hips and large blue eyes that make her look younger than she is, a look that she often uses to her advantage.
Stella's also a very good mimic, she can copy people's patterns of speech and behaviors as long as she's given sufficient time to study them.
Her biggest disadvantage is innocence. While Stella isn't naive to the dangers of Moryann, or the darker sides of the world she lives in, her Da' always encouraged social isolation. Teaching her to trust him, herself, and no one else. This makes for a strange dichotomy to her character that I enjoy playing with where she might be able to flirt with a mark and fluster them enough to rifle through their pockets unnoticed, but blush and stumble when being on the receiving end of genuine thanks or kindness.
Reilly Mosswolf
"You're in trouble, and I can help. Do I need more of a reason than that?" - Reilly
Tumblr media
Reilly's parents were murdered when he was very young. He's elven, so very young for him was around 22 years, the developmental equivalent to mid-teens.
After his parents death, Reilly had his younger sister to look after, so he took to stealing. He was rather bad at it, and was caught. Luckily, for him, but the Guild Master of the Antillune Thieves Guild, Aldune Lamuird.
Instead of turning Reilly over to the guard, he took Reilly and his sister into the guild and looked after them, training both siblings himself when they expressed a desire to learn the trade.
At the start of Stolen, Reilly is 252 years old, and the current guild master having inherited his position from Aldune. Despite that he, and the guild, are in trouble.
For the previous year or two, there has been a rival guild from the Western side of Moryann beginning to encroach on the Antillune Guild's territory and while it hasn't yet escalated to an all out war, tensions are building.
Not least because around 6 months prior, Reilly's sister was found dead, having been clearly tortured. While Reilly is sure that the rival guild are responsible, he has no evidence and won't put the thieves under his protection at risk for a personal vendetta.
Physically, Reilly has the black eyes and sun-burnished skin of his mother's Desert Elf heritage. He also has black hair that he keeps shoulder length, and a scruff of a beard that helps give a messy edge to a face that would otherwise stand out in a crowd. He also has the traditional Forest Elf tattoo's that span from shoulder to wrist along his left arm; His family history written in elven.
His strengths are his experience, and his willingness to listen to opinions and advice other than his own. Reilly is a strong fighter, and Aldune taught him to carefully balance the racial specific talents of both his parents bloodlines, and to use them to his advantage. He has the powerful blows that belong to the forest clans, but the speed of the desert elves, making him a formidable opponent before he even picks up a blade.
Reilly's biggest disadvantage is his fear of losing people. Over the years, Reilly has lost almost everyone he's ever loved or cared for. His parents, Aldune, his sister Eryn, even a lover or two. He has an inner circle of people he relies on within the guild, six people he trusts above all others, but his best friend and the only one truly able to get through to him is Dara Brookor.
Reilly uses nicknames and pet-names to distance himself from his guild members, giving the illusion of closeness, but using the affectionate names to distance himself, and make sure he can't put a real name to a face should one of the people under his protection turn up dead.
It's when Reilly begins to use a person's real name, that they've truly begun to worm their way under his armor.
***
Stella and Reilly are surrounded by a small supporting cast, each of whom has a very important part to play in either the main characters lives, or the main plot, although that may not come to fruition within the first book...
Dara Brookor
"So you're trying to tell me that, when you realised you were developing a meaningful connection to a person you have known for less than a decade, you didn't panic, pull back, and avoid them like a complete moron?" - Dara
Tumblr media
Dara runs most of the administrative side of the Antillune Thieves Guild. She handles all the records, job allocations and thief payments, and is also responsible for pairing up thieves whose skills will compliment each other.
She's also the best friend to Reilly Mosswolf. She met Reilly, and his sister Eryn, when they were attempting to steal from one of her clients. Before joining the guild, Dara ran a brothel in Antillune, and when Eryn Mosswolf tried to disguise herself as an employee to get close to her target, Dara interfered in an attempt to protect her staff.
Once the situation was explained, she ended up helping Eryn and Reilly with their job, and occasionally passing along information on good targets if a client tried to skip out on their bill.
Dara is over six feet tall, and almost half as broad, which is the only sign of her part ogre heritage. She has honey-blonde curls that she keeps cut to her jaw, and dark blue-green eyes.
She made good use of her imposing form to keep her staff protected and her clients in line, but eventually her establishment was set on fire by a competitor, which is when Reilly asked her to work for him instead, in the administrative side of the guild.
The fact that it meant Reilly got out of most of the paperwork was, he swears, simply a bonus.
Dara's strength is her ability to connect with people. While she isn't a thief, her long history in Antillune has given her a network on contacts across the city that feed her a steady supply of information, and Dara can quickly utilise those contacts to seek out any specific leads she or the guild needs.
Her weakness is that she doesn't want to think badly of anyone, and it can cloud her judgement. She doesn't automatically look for deceit and deception, which has often led to her finding herself in dangerous situations.
Thankfully, Dara strikes an intimidating form, can curse like an Antillune sailor, and knows how to wield blades well enough to back up her threats.
Myris Orinan
"I am not the youngest graduate from the college of Wizardry in nearly two centuries for nothing." - Myris
Tumblr media
Myris Orinan is, simply put, a genius.
A forest elf in possession of extremely powerful elemental magic, Myris is one of only 3-4 people in Moryann who can control all four branches of elemental magic and manipulate them simultaneously to access the rare Kurro or Healing magic.
He completed his training at the College of Wizardry in less than 100 years, making him one of the youngest graduates to ever complete the training and he is also passable-to-fluent in over ten languages.
Myris is also entirely mute.
Married to Tanar Orinan, the pair met when Tanar had been hired to steal something from the library in the College of Wizardry. Myris discovered the thief, mid-job, because he'd been working late into the night and bound Tanar before demanding an explanation for his presence.
Tanar agreed to surrender the book, and forfeit the contract, in exchange for being allowed to court Myris and the pair were quickly inseparable.
Due to this close association with the Antillune Guild, however, Myris was attacked, kidnapped, and tortured for information on the guild, and on Reilly Mosswolf in particular.
Even though, at the time, he had no knowledge to give, his attackers punished him for withholding information by forcing an alchemical mixture into him that burnt away his vocal chords, effectively rending his magic useless as it's commonly accepted that without the ability to speak a spell, spellcasters and wizards are rendered powerless.
Myris proved everyone's theories on elemental magic wrong however by slowly developing his own language using hand positioning and finger shapes to communicate words and phrases, and with practice and strength of will he gradually taught himself how to cast spells with a non-verbal trigger, instead of a spoken one.
While Myris has physically recovered as well as he can from the experience, and his magic is as strong as ever, despite requiring more effort to cast non-verbally, Myris has been left with a powerful hatred of Vine, and an ever encroaching fear that such an attack will happen again.
After his recovery, and several assessments by the College to prove that he could continue to retain his Wizard title, Myris moved to the Antillune Thieves guild to work as their wizard in residence, providing wards and magical services to the guild in exchange for a modest fee and even working to create unique items to help the guild function better and to keep its members safer.
Myris does not leave the Guild grounds without Tanar by his side, and even then only in exceptional circumstances. If he is required to leave the guild for any reason, it also tends to leave him with nightmares for several weeks.
Honorable Mentions
I had some others I was going to do but this is so long already, and I'm already 7 hours into Day Four that I'm pushing them into an honorable mentions section instead.
Tanar Sotor Orinan, Indre Larieth, Lurall Penrith and Nilion Kurez are all additional members of the guilds Inner Circle.
Tanar is half plains elf and half human, and is married to Myris. He used to be the thief partner to Eryn Mosswolf after Reilly was made guild master.
Indre Larieth is a half-elf who was recruited by Nilion Kurez, but has remained steadfastly loyal to Reilly for many years. Due to her Snow Elf heritage she can appear stand-offish and cold, but she cares deeply for her chosen few, and will go to extraordinary lengths to do whatever she thinks is nessecary to protect them.
Lurall Penrith was once trained by the Ikhari guild of assassins. It wasn't a path he chose, but instead of running her decided to become good enough that the guild would have no choice but to allow him to leave. After he met Reilly, he leveraged the backing of another guild to convince the Ikhari to let him walk away. Lurall now runs the Guild Outpost in the Western Desert, but frequently visits Reilly in Antillune.
Nilion Kurez is a Forest Elf, and has been a member of the Antillune thieves guild since Aldune Lamuird founded it. He helped write many of the guilds laws, and has known Reilly most of his life, having watched him grow up inside the guild, and in many cases been one of Reilly's teachers.
Hawk Denill is the face of Vine in Book One, and the person who hires Stella to break into the guild and steal from Reilly Mosswolf. He is a dark character who I intend to be a thorn in Stella and Reilly's side for at least the first three books. Once a member of Reilly's own guild, Hawk was banished when the guild discovered he was responsible for a series of grisly murders in Antillune. Hawk has returned to the city only recently, confident with the backing of a new guild.
Liandra 'Andy' Jenkin is a bright but brash young thief who Dara partners with Stella once she settles into the guild. Andy is Human, but makes up for the disadvantages this gives her in speed and strength by sheer enthusiasm, and stubborn determination. Andy has a grudge of her own against Vine, since their people laid an ambush on her last job that injured her and killed her previous partner.
Colm Korazon is Stella's Da'. While Colm is also a thief, he's not a particularly good one. He raised Stella in a travelling caravan, using it as a base to sell all sorts of false herbal remedies, imitation magical items, and any other junk he could con people into purchasing. All the while training Stella to do what he could not. By the time she was old enough to blend in with the crowds that gathered around his stall, the items he attempted to sell were merely a distraction to allow Stella to silently search through pockets.
16 notes · View notes