I think a lot of people forget why a character like Micah exists - aside from aiding the plot.
Micah is a guide (of sorts) for you to see what a "bad man" really is, to help you understand why Arthur does what he does and to show you that there's actual thought and morals behind his actions.
Micah, on the other hand, kills because he wants to and for stupid reasons. He is a malicious, mocking, hurtful, and sadistic man who cares very little for anybody but himself. He's a misogynist, racist, and frankly irredeemably evil.
As much as Micah was able to manipulate Dutch, Arthur could see right through him. Ultimately causing a rift between Dutch and Arthur, which is exactly what Micah wanted.
Micah was made for you to see the differences between "good" and "bad" people.
Characters like Sean, Lenny, Charles, all "good" people who have done "bad" just like the rest of the gang, including Arthur. I think the reason that people are quick to say that Arthur was "a bad person until he got tb" is because we see his experiences first hand (plus player choices) and not much of the other "good" gang members' "bad" actions. That and his motives and his background is sometimes misunderstood by players.
Arthur is a "good man", "a saint", "an angel", "a blessing" to some and a "bad", "evil", "cruel" man to others.
Playing as Arthur means getting to understand his internal conflicts and his desire to be a better person, something Micah had no intentions of being.
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this is one of my favorite theses in the inkworld each way it plays out is so!!
elinor's dad valued his books over her and her sisters to the point she internalizes it and becomes the same kind of hermit he was, before and after the folcharts come back into her life. basta was groomed into believing he was inherently unlovable except by capricorn so he'd do anything to keep that small remaining amount of love. brianna realizes if dustfinger wasn't dead then he had to have abandoned her, so the next person to give her their full attention? she'll throw away every other relationship she has for them, the same way she was thrown away. the verbal abuse violante endured as a kid (and currently, because 19 is still a kid) influenced the kind of mother she is and she doesn't even realize until it's almost too late that she's done to jacopo what the adder did to her! and I've already talked about the physical abuse from farid's birth family influencing how he forms severely anxious relationships.
and none of these are just character padding! all of these characters influence the plot so heavily by becoming traumatized and by working through it and I don't have any idea how she pulled it off
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Although (imo) botw and totk are two of the best zelda games from a game play perspective alone, they are also probably the most heartbreaking story-wise. This isn’t a “new” Link learning how to fight and navigate the world as the princess’s knight. By the time players meet him, this Link has already done all that technically—but in the same vein he also hasnt. We as the player are learning how to do things because Game Mechanics, but Link is forced to relearn and he knows this. In botw it’s through slowly getting back his memories and hearing the tales of what he once was from others, and in totk he knows from the start what he should be able to do but has lost it all again.
By the end of totk, this single iteration of Link and Zelda will have fought Ganon 3 times. The reoccurring theme in these games of “personhood vs purpose” hits so hard and makes sense. For the first time in a long time we see an iteration of Link and Zelda that not only fully know what theyre destined to do but fears it. And they have to keep walking toward that destined end anyways. We see in botw memories of Zelda more or less resenting her forced role as the goddess’s conduit and the implied idea that Link might feel the same about his role as her knight. And in totk, everything feels like it has an underlying tone of muted loss to some extent. A kingdom just starting to rebuilt itself sent back into turmoil, a people just relearning what normal life could be losing their peace, a princess and her knight losing their promised “after”.
After Ganon, there is suppose to be peace. After today, there is tomorrow. After life, there is death.
But there isnt, and there never will be. They have always existed, they will always exist, they have never existed. Wake up, Link. There’s more work to do.
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"Stoppit. I'm not going in the piss pool."
"You know you want to," Mal drawls, scooping up a handful of water. "It'll feel good once you're in it. Aren't you like, dying in that?"
Carlos tugs the hood of his sweatshirt up over his head. "No. It's not that hot."
"With the amount of chlorine in public pools, the percentage of actual piss to water is probably very low," Evie says helpfully. "Probably less than 1%, if we assume that the maximum number of children based on occupancy and general health data, say about thirty kids, are constantly pissing in the water in very small amounts."
Carlos shudders. "You're really not helping."
Oh, right. He’s got a selective thing about germs, courtesy of growing up around her hellish wickedness, the master of animal-related health code violations. Mal’s pretty sure that Cruella never did horrible things with animal piss, but she’s not willing to swear on it. The taxidermy eyeball hat she caught a glimpse of the one time she ended up inside Hell Hall while Carlos’s mother was in still haunts her nightmares sometimes.
"I'm not baking myself like a potato either," Evie points out. "If you're having a germ freakout, you can go stand under the sprinkler by the gift shops instead. I can't see where it's drawing water from, so it's probably not coming from the kiddie pools."
Huh. It would be weird if every attraction in the park drew water from the kiddie pools, but considering the wild shit they've seen in Auradon thus far, not actually that weird. They've seen cows with shoes on, and a giant metal crab left out on the side of the road, and more weird-ass grocery stores than they'd ever dreamed of back on the isle, including the one that sold bubble gum powder by the jug, so like, piss fountains? Totally a possibility.
“Piss fountains,” Mal says out loud, just to try out the sound of it. “Auradonian piss fountains doesn’t sound very magical.”
“They banned magic.” Carlos says. His voice is so flat that it might as well be made of the gum Mal found on her shoes last night. “So like, if you’re trying to help, you’re fucking failing at it.”
“I wasn’t.”
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i need to get this off my chest otherwise i'll explode but i am so unbelievably tired of the "older sibling who takes care of everyone" narrative
give me more youngest siblings who fill the oldest sibling stereotype, youngest siblings who mediate, who take care of everyone, who are reserved and more oldest siblings who are actively independent, who aren’t caretakers, who are stubborn, who are "the trouble makers"
every time i’m introduced to an eldest sibling and expected to respect them because the writer thinks it’s assumed that by making them the older sibling they were a selfless mini-adult who was forced to grow up in the family (and no one else) it takes so many years off my life
not every oldest sibling is going to be a parent figure with a sense of duty
not every oldest sibling shows they care openly/communicates well
not every oldest sibling is easy going
you can write well liked and relatable eldest siblings without making them a wise mini-adult
and their problems and struggles can extend past the side effects of being an oldest/older sibling
also, you can create a character that knows the burden of having to take care of someone without having to make them an older sibling at all!
and you can create younger siblings who aren’t selfish and sporadic. i promise, not every younger sibling is chaotic and causes a scene in order for their needs to be tended to
you can create a character that has the flaw of being brash and codependent without making them the youngest
not all younger siblings are wild and reckless
not all younger siblings are spoiled by their parents/put on pedestals
not all younger siblings are attention seeking
you can write flawed younger siblings without making them forever-children
personally my older sister never filled the whole “i’m meant to take care of you” role. she actively made it clear she didn’t want me around well into adulthood, and would often actively ignore any time i was hurt or upset to make a point for me not to bother her
and she near constantly got into arguments when we were younger that i had to mediate (mind you, she's 6 years older than me) and would make a habit of smacking me on the arm out of annoyance/frustration if i was doing something she didn't like
so sorry, but i just find it lazy a lot of the time when entire personalities are implied of "older sibling so obviously wise second parent and younger sibling so obviously messy selfish baby" and i don't think people realize how absolutely constant this dynamic is implied as an inherent fact in media
anyway, this is all probably doing nothing more than just revealing deep rooted familial trauma but i'm tired of being expected to just believe your oldest is the genuine kind hearted caretaker and youngest is the loose cannon, show me!
make me believe that it’s a natural progression of their personalities! why did the oldest decide to take on that role rather than reject it! what about their situation made the youngest feel the need to be so rebellious!
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tobias forge and a whole bunch of ghost fans: [healing their religious trauma through music and self-expression]
me, born and raised atheist and therefore unable to fully relate to their experiances, but still cheering them on and offering my full support to the best of my abilities:
(i made the image real quick, i hope it properly conveys my unconditional support lol-)
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