The Evermore Grimoire: Magic Powers
Scrying is a basic witch power to find a being or an object through the use of a crystal and a map. All the witch has to do is hold the crystal pendant over a map of the area where it is thought the lost being or object will be. The more violent and vigorous the swing of the pendant, the closer the witch is to the object on the map coordinates, like a "warm or cold" method of looking for something i.e. the more vigorous the swings the "warmer" one gets to locating what they desire. The pendant will eventually pinpoint a location by pulling down on to a spot on the map after a certain amount of time. For a scry to pinpoint the exact location of something, usually a personal item or even blood of the being in question is needed. Amethyst is said to work best as the most powerful scrying substance as it's believed that it can heavily augment the witches psychic or magical abilities.
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picspams: Bedknobs and Broomsticks (1971) + witchcraft
Technically a witch is always a lady, except when circumstances dictate otherwise.
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The Evermore Grimoire: Molecular Powers
Hematokinesis is the power to manipulate blood. This includes being able to create, shape and manipulate the essential body fluid in humans and animals. Those that wield this power are able shape their blood into tendrils to strike enemies from afar or use it to trap opponents in a prison of blood. They can also concentrate blood into a single point, and shoot it out akin to bullets, or sharpen their blood to the point that they can slice and tear flesh with ease or solidify blood to use as rock-hard ammunition. Another use of this power is controlling the blood within the body of oneself, increasing physical abilities by speeding up the transport of nutrients and oxygen via blood to all parts of their body, thus improving their energy and power. They can also use this to speed up healing by immediately clotting their blood, preventing blood loss and speeding up the recovery process, gaining a form of manual healing. Blood manipulators can also gain a form of cold immunity by increasing body temperature through blood-flow. Over time this power can grow to the point where they will be able to manipulate blood from anywhere such as the bodies of other living creatures, allowing them to control them like puppets, induce nosebleeds, headaches, or even cause blood-related diseases. They could even instantly kill others by making their blood explode from the inside out or forcibly causing their heart to stop or knocking them unconscious by restricting blood-flow to the brain.
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witchy disney: Megara (Hercules, 1997)
abilities include spells and potions, communicate with the dead, sees spirits
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