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nat1lifestyle · 2 months
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think my life's calling might be drawing thirst traps no one asked for
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nat1lifestyle · 5 months
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CHARACTER CONCEPT
I heard once that a good answer to one of the wishes that a genie grants should be that every time you place your hand in your pocket you have exactly the right amount of money to pay for something.
Great idea, but make it a warlock.
This patron's pact has allowed the Warlock to place their hand in their pocket to get exactly what they need for any given situation. However, the warlock didn't stipulate in the contract with their patron who it was that decided what it is that the warlock needs.
So, the patron decides. Obviously the patron wouldn't want their warlock to die, but what they think they need may vary greatly from what the warlock believes they need at the moment. Definitely would have to limit it per day or make it mainly hinge during roleplay and definitely require a roll of some kind (arcana? religion? straight rizz?), unless narratively important. Could be a great mechanic to help move story along.
Some examples: the warlock is interacting with an orphan who needs special medicine or they will die. The warlock, being kind and good, reaches into their pocket calling on their patron to help. Instead, they find a magic dagger instead. The child is a shapeshifter and out to assassinate them (the patron protec).
The warlock is attempting to persuade a guard to let them pass into the city by producing forged documents but instead produces a wanted portrait of themselves. Their patron is upset at them because they didn't talk to them that morning and the crime will only set them back some gold (the patron attac).
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nat1lifestyle · 11 months
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NPC IDEA: Selfless Immortal
Picture this, an NPC who is granted eternal life by a god and they cannot be killed. The NPC does the stuff you do when you're immortal first: drink, fuck, and be merry. But, as tends to be the case with such beings, the enormity of their aloneness begins to creep up on them.
Turning over a new leaf, they decide to sacrifice themselves for people. Maybe this is for several different people who are about to be sacrificed for a bountiful harvest, maybe this is for someone they find who was falsely accused of a murder, whatever the situation is - they keep dying for people. I specifically think it would be an interesting D&D gig if they were repeatedly sacrificed for a town that required blood every year and it was the towns secret to escape a curse. Idk, maybe your party can learn something.
Bonus is, they can't murder hobo the person.
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nat1lifestyle · 2 years
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Not me out here drinking wine and creating from scratch D&D maps.
Any DMs have ideas for making real world game challenges that apply in game?
I.e. I'm setting up part of the dungeon with a series of rooms. I will be showing my players a picture for 3 seconds that they can take notes on. There will be a bunch of different things on the paper. If they want to look at the image further, they can have one player choose to look at it for five more seconds but that player will take on an unknown condition. There are four rooms, no player can take on two conditions. When they are about to enter the last room, I'm going to ask them a series of questions that are stuff like "How many red birds were there total?" Or "What word was in the 3rd room's picture?" For however many questions they get wrong I will incrementally adjust the CR rating not to exceed the party's maximum which for my party would be CR5. They then have to fight the creature at whatever level is at --- with whatever conditions they sustained at least in the first round they can then make saving throws.
I'm hoping this will be fun??? Any other ideas?
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nat1lifestyle · 2 years
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Thinking about a duct tape wizard
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nat1lifestyle · 2 years
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I used DALL•E to imagine what Anthony Burch's tattoo must look like.
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nat1lifestyle · 2 years
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DM: This guy just oozes...
Paladin: Evil Energy?
Bard: Sexuality?
DM: No guys, he's an ooze
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nat1lifestyle · 2 years
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"You're just begging me to build a 27AC paladin!"
--- me, during our session where my half-orc barbarian nearly died...again
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nat1lifestyle · 2 years
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nat1lifestyle · 2 years
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actual gameplay dialogue from the potentially chaotic evil elven rogue who was fed up with the hobgoblin's commitment to communism
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nat1lifestyle · 2 years
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My half-orc barb explaining the plan she will forget five minutes later and ruin
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nat1lifestyle · 2 years
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i'm watching espionage movies for D&D research and i think the one that is the most useful is probably penguins of madagascar
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nat1lifestyle · 2 years
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ACTUAL GAMEPLAY
in the last night of my most recent campaign I managed to derail the DM's campaign by convincing everyone to join forces with a dragon we were supposed to murder, become the goblin queen's (GILF) foot stool, and end the story with a powerful monologue about how friendship is what saved the day to a bunch of characters who were not my friends and did not care. All of this with -1 charisma
and my mortal enemy's name was Pans
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nat1lifestyle · 2 years
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Dress for the rolls you want not the ones you have
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nat1lifestyle · 2 years
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VILLAIN IDEA
Elemental creature that is killed layer by layer by the party. So for example, they first meet it as a frost elemental and when they smack it to death or something else stupid it becomes a fire elemental that they have to kill and so on. This can either be one encounter or they meet it a various plot points. These elementals aren't super smart but tough.
Anyway, final form is a time entity of some sort that sends them through time to try and kill them while making them deal with the consequences of their actions in the game prior. Separately and together using things they've said about their backstory and in game play. When the time god tells them they will have to face themselves it's not a fight. It's literally they can kill the level 3 versions of themselves and continue at their current level but they will lose something important to their character (someone their character loves, prized possessions, memories, others having memories of them, fame, etc) and they must fight the time god who predicts he will kill two of them or they can let the level 3 versions of themselves kill them and restart where there name isn't tarnished and the time god loses powers and hp for each player that does so.
They don't have to choose as a group but whoever lets their 3rd level character lives becomes that with none of the memories or items after third level in the campaign (NOTE TO DMS: Maybe have a part where they're at 3rd level where someone tells them they've been missing for a few weeks but it's like the day after for them). However, if they kill their 3rd level selves they will all be sent back in time to that 3rd level timeframe to have to re-kill the elemental levels in stages that are now harder because the multi-elemental foe has learned. The time god sends their elemental selves throughout time creating paradoxes and new versions of these floor bosses.
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nat1lifestyle · 3 years
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CHARACTER IDEA:
Prolific horny bard that has been cursed (or turned over a new leaf) who is now trying to go back and find all his children and provide for them. Has to constantly roll an am I your father check.
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nat1lifestyle · 3 years
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NPC IDEA
Loustyn Fown'd (Pronounced Lost n found)
Mythical peddler who picks up forgotten items. There are a couple ways you could use this:
1. Sometimes players forget they have items and never use them. If a player hasn't used an item in an amount of time determined by the DM, they have to roll a check (DC depends on how important the item is either to the player or the story). If they fail, they have lost the item (a DC 15 perception check will allow them to specifically know they've misplaced something). This item goes to Loustyn Fown'd and if they want it back they'll have to somehow figure out how to find him and retrieve it.
2. Like any other shopping episode, the party stumbles upon a strange merchant. This is Loustyn Fown'd. He has many weird items that people have lost or forgotten over the years. Maybe there are items from the character's youth. The players can get any of the items (whether originally their or not) for free if they can successfully convince Loustyn that it was once theirs.
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