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#Fasa
alphamecha-mkii · 2 days
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Field Manual: Warden Clans Cover Art by Doug Chaffee
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oldschoolfrp · 4 months
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The exterminators are here -- The Daleks, supplement for the Doctor Who Role Playing Game (Jim Holloway cover art, FASA, 1985) Holloway didn't often leave a visible signature, but occasionally worked his name into a scene like here where his name is on the discarded pilot's helmet.
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w2beastars · 1 month
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Waezi2′s thoughts on “Beast Complex” chapter 23.
I wanted to blog about this gem for a while now. "The Wolf and The Dog" is as Paru as it get.
Meet Adamo.
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Adamo is a 61 year old dog, a German shepherd to be specific. And he is a notorious stalker. And he is very good at it, but we will get to that in a minute.
Adamo doesn't think that what he does is creepy. He has an excellent nose and is a born tracker since that's what his family has been bred to be. Yes, even in Beastverse, dogs are a result of selective breeding.
His stalking is not of nefarious reasons as such, he is just obsessed with following animals his nose gets the attention of and learn everything about them for no reason than the satisfaction of the hunt.
But one day, the nose of this old dog catch a very special scent.
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On his way home, Adamo notice a female wolf in his train who carries a massive bouquet of flowers with strong pleasant scents. As if she is hiding something. That's something a herbivore would normally do, so this catches Adamo's attention right away. He starts sniffing and learns surprisingly much about her, like that she can't be more than twenty and that she must work in an office filled with females as he can't notice any male scents. And she uses so much makeup and soap, anything to dim her own smell.
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In his own mind, Adamo sees himself "painting" the female wolf and he now stalks her to learn everything about her.
Adamo gets sloppy for a second and gets noticed by the wolf. But she apparently doesn't realize he is stalking her, so she just smiles at him and goes on about her business... or her smile is a warning... or perhaps an invitation?
Adamo realize he is much more fixated about this wolf than any other of his targets, spending a month following her around.
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It even seems like the old dog starts to have a strong affection towards the female wolf who BTW is named Fasa(appropriate name for her, look it up after reading this blog). She seems like a model citizen, early to bed, early to work and always nice to the elderly.
But in a Paru manga, that's often a red flag.
Adamu gets a closer look at her apartment...
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... Damn.
Sure, there are plenty of predators in the Beastverse, but Fasa is an organized one, having chopped up her victim, keeping the different parts in bags in her fridge and eating brain and eyeballs, not wasting anything.
Adamo is shocked by what the female he has a creepy crush on has done and, without thinking, yells something he have not said in a long time:
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Yep, Adamo is a retired police detective. No wonder he is such an effective stalker. And seeing someone committing a predator crime wakes up the old cop.
Fasa is however not intimidated by the old fart, she knew she was being watched, she just got sloppy and forgot to close her curtains. She smiles at Adamo when he says he used to be a police officer, recognizing a fellow canine who is a slave to their instincts. Fasa is a slave to her hunting instincts while Adamo is very much a dog, having only joined the police because he is good at tracking and at following orders. And now that he is retired, he keeps tracking other animals because he doesn't know what else to do.
Fasa then embrace Adamo, making the dog terrified as he has no idea if he is gonna end up in the wolf's fridge as well or if she is hugging him since they are "the same".
But then the actual cops comes.
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Fasa is surprisingly calm about being arrested, not resisting at all. Feeling guilt about his unhealthy hobby, possibly because he was just reminded that he used to be a cop who arrested creeps like himself, Adamo is about to confess to the police officers that he is a stalker, but Fasa interrupts him.
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Fasa claims that Adamo is in her apartment because she had kidnapped him and was about to eat him as well, then whispers to him that they are not similar at all.
... Makes you wonder if that is suppose to be assuring as his stalking is nowhere near as bad a crime as what she has done... or if it is degrading as he as a dog is a pale shadow of what a wolf is.
Either way, she smiles as she tells him to take care of himself, and the manga then ends with a perfect panel:
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Adamo stands between the strong-smelling flowers Fasa used to hide the scent of the blood of her victim/victims, like she is covering up for his crime of stalking. The symbolism is chef-kiss worthy!
This is most likely in the top five of the best chapter of Beast Complex. Its a bittersweet tale and it is kinda funny how Fasa manage to appear more noble than Adamo... or at least have more dignity.
That's all for now. I'm Waezi2, and thanks for wasting time with me.
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cantsayidont · 5 months
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May (?) 1992. Few fictional universes (even Tolkien's) can rival the depth of lore found in the tabletop wargame BATTLETECH and its RPG spinoff MECHWARRIOR, which encompasses over a thousand years of absurdly detailed future history, and the rise, fall, and disintegration of an interstellar Star League into an array of warring feudal states. Until recently, a central feature of that universe was ComStar, the former Star League communications ministry, which reinvented itself as a quasi-religious mystic order, jealously guarding its virtual monopoly on the faster-than-light communications vital to interstellar trade and diplomacy. ComStar was headquartered on Earth, which it controlled as a Vatican-like independent micro-state. Ostensibly a neutral party that could be called upon to arbitrate disputes (as well as issuing the only universally accepted currency), they were secretly engaged in all manner of nefarious scheming schemery for about 200 years before falling into civil war.
The religious overtones of ComStar were never entirely convincing, being closely tied to the original idea that much of the advanced technology essential to the premise — faster-than-light travel, fusion power, and robotic "BattleMechs" armed with energy weapons — was no longer really understood, with surviving examples kept running over the centuries through jury-rigging and rote habit. The intent was to lend a medieval chivalric vibe to the game's mecha combat scenarios, which might have worked in books (BATTLETECH spawned dozens of prose novels and short stories), but wasn't really compatible with the conceits or commercial needs of the game, since new weapons, 'Mechs, and rules were what sold supplement books. So, the "LosTech" concept faded out fairly quickly (although BATTLETECH remains unusual in its preoccupation with technological infrastructure — not many sci-fi settings have detailed lists of which factories make a given type of fusion engine!), leaving ComStar's religious trappings feeling a bit out of place, as if your cellphone company started trying to describe your monthly charges as a tithe. (On second thought, let's not give them any ideas …)
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theplaguedogs · 6 days
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Beastars chapter 15 and Beast Complex chapter 23
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vintagerpg · 6 days
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Set phasers to stun! This week on the Vintage RPG Podcast, we check out FASA’s 1982 Star Trek RPG. It’s an interesting game in it’s own right — a hack of Traveller, when it comes down to it — but is also super interesting in regards to fandom, IP canon and licensed RPGs. Climb on board as we explore these strange old worlds!
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nscafe-firehose · 1 month
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My BattleTech collection
pic 1: a collection of the 1980s BattleTech novels (front covers)
pic 2: a collection of the 1990s BattleTech novels (spines)
pic 3: BattleTech Third Edition boxed set (front of box)
pic 4: BattleTech Third Edition boxed set (inside the box, showing plastic miniatures still attached to their plastic framework)
pic 5: a collection of BattleTech Technical Readout books (3025, 3026, 3050, 3055) and Technical Blueprints (Marauder, Warhammer, Wasp, Locust, Battlemaster [inside the box], Loki, Vulture, Thor, Mad Cat)
pic 6: close up pics of the Technical Blueprints for the Locust
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Vor - The Maelstrom Cover Art by Paul Bonner
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stra-tek · 10 months
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The FASA Star Trek timeline, from Star Trek III: Sourcebook Update (FASA, 1984)
This is based on the 1980 Star Trek: Spaceflight Chronology book by Stan and Fred Goldstein, which would be invalidated by the 1993 Star Trek Chonology, which moved many events up by around 60 years and would become the official timeline of the shows and movies.
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kei-nova · 2 months
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Is MechWarrior 4: Vengeance a Hidden Gem or Simply Outdated? (Review) Pilot massive mechs, unleash devastating firepower, and reclaim your birthright in MechWarrior 4: Vengeance! Is this classic mech combat game a titan among its peers, or does it fall short? Stomp, shoot, and find out in my review!
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sharkey-b · 1 year
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pile of shame
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oldschoolfrp · 1 year
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"Built from a thousand kilometers of flesh and steel, it writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents. Take a walk down any street and read the writing on the wall: 'Welcome to the Sprawl, chummer. Too bad you could make it.'" (Steve Venters cover art for Shadowrun supplement Sprawl Sites, FASA, 1990)
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cam2d · 1 year
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First models of 2023, a Wolverine, Awesome, Locust, and Battlemaster! I had a varnish snafu where I grabbed a can of white spray paint instead, but I think I fixed it well enough.
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peteramthor · 10 months
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Still one of the coolest fantasy settings I ever read. Really want to play in a game of Earthdawn, but I don't want to run it.
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heyilike · 9 months
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We're back with a new episode! This time, Kent is here to tell us all about the company behind some of your favourite games, which may or may not exist.
Find us wherever you get your podcasts!
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vintagerpg · 1 year
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FASA, which would later go on to do stuff like the Star Trek RPG and Shadowrun, got its start producing third party material for Traveller. Ordeal by Eshaar (1981) is an adventure set during the Fifth Frontier War, in which the players travel to an extremely hostile planet (hot and toxic) where Imperial and Zhodani interests are competing for mineral rights important to the war efforts on both sides. Both have embassies on a Scout Service dome on the planet (as do the Vargr). Players get to participate in the wrangling of the diplomats, then safeguard an imperial survey mission, which the Zhodani sabotage. That leaves the Imperials in poor standing with the natives, who demand the survey team participate in an Ordeal (essentially, a long, purifying survival run through the planet’s hostile environment) to atone. It’s pretty good and it feels pretty much like a GDW Traveller product!
And it should be, because it is written by the Keith brothers (J. Andrew and William), who had previously written material on contract for GDW. J. Andrew wrote so much for the Journal of the Travellers’ Aid Society that he used two pseudonyms so it didn’t look so obvious he was writing everything. The brothers were prolific freelancers, so when FASA started producing Traveller material, they were right there, writing most of it.
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