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#N64 logo
n64retro · 3 months
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nineties-effect · 5 months
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darkarfs · 2 months
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Y'see, this is what happens to every NXT call-up who underperforms now.
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gothmime · 1 year
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Blender Test Animation - Rotating Nintendo 64 Logo with Maria (High Reso...
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never-obsolete · 9 months
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N64 logo from Ridge Racer 64
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retrogamingblog2 · 7 months
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Rainbow N64 Logo Lamp made by Kirby Brown
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The N64 Logo
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weirdmarioenemies · 11 months
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Name: BaNaNa Boy
Debut: Mario Kart 8
In the past, we have gone over some of the most silly and notable fictional sponsors appearing in the Mario Kart series, but one has always stood out as the most a-peeling, even back then! That is none other than BaNaNa Boy. Who is this mystical Boy? Why does he capitalize such seemingly unimportant letters? Let’s discuss.
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BaNaNa Boy is, I must assume, the provider of the Banana Peels that are so important to the Mario Kart series! It is quite obvious, I must say. The peel is in the logo, and the slogan, “Let one slip!”, refers to slipping on them. I am also reasonably certain that this slogan is based on the phrase “let one rip”, referring to farting. Awesome!
I have to wonder how BaNaNa Boy got their start! I don’t know how long lore-wise banana peels have been used for kart races. Maybe at first the Kongs were more than happy to donate their used banana peels for the races, but as the karting franchise grew and grew, they needed more, a dedicated provider... a BaNaNa Boy! Someone BaNaNas for Bananas! Or maybe it is a more humble origin, and BaNaNa Boy was a small novelty shop, providing banana peels and other items to prank your friends with. When a large amount of banana peels were needed, one of their loyal customers suggested this small business, and that was their big break!
It may seem like producing large quantities of bananas only to use their peels would be incredibly wasteful. But do not fret!
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Let One Slip right down your esophagus! As seen if you look closely at the vending machines in Super Bell Subway, BaNaNa Boy sells beverages, presumably made with the peeled bananas! You can find them wherever you find canned water from Toad Harbor and canned Roy Smooth Sounds. I would also like to assume that BaNaNa Boy provides bananas for other establishments, like Coconut Cafe, which we also see in Super Bell Subway! I know I would love a BaNaNa muffin!
I have been writing “BaNaNa” so many times here. I love the wacky capitalization! It makes me pronounce it in my mind like “bah nah nah” rather than “banana”. Do you think it stands for something? I think it can be a sort of acronym, representing their three main products: Bananas, Nanners, and ‘Nas! All brought to you by a Boy. A Boy with a dream.
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A Boy with a dream of stardom! Advertised in New York Minute, Da Big Apple itself, is BaNaNa Boy, the musical! The smash hit musical! Is BaNaNa Boy such a huge and popular brand that it has become a multimedia franchise? I like to think that it is not. It’s still just a banana supplier. But now it has a musical, and everyone loves it! Wouldn’t you want to see what it’s all about? I would!
Maybe it follows the story of the company’s rise to worldwide success. Or maybe it is an entirely fictional adventure about BaNaNa Boy the banana peel and his wacky friends... and foes! BaNaNa Boy would be the hero defending the banana trees and the entire ecosystem around them, and the whole thing would distract people from the actual environmental damage the brand is actually causing just like any corporation. What a fun spectacle! Visit the concession stand and treat yourself to a BaNaNa peel packaged in its own single-use plastic wrapper!
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Did you know that Super Bell Subway contains this incredible city map? That’s the subway terminal itself in pink, with train lines leading out, and you can even see Toad Harbor in box A2, and Moo Moo Meadows in box D3!
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And did you know that this city is, in fact, the one seen in N64 Rainbow Road? It is so so SO cool and awesome to see such continuity in a franchise where there is so often none at all! As a wise woman once said, “More like Mario Kart Lore!” But how is this relevant? Look at the first map again! It’s blurry, but the text on each side is the names of a whole lot of the sponsors seen advertising throughout the game! This is not just any city, but apparently a capital of the racing world, full of storefronts or maybe even headquarters of businesses from BaNaNa Boy to Undead Motors. Hey, BaNaNa Boy! That’s the one we were talking about before this tangent!
According to section A, BaNaNa Boy (misspelled Banana Boy) is located in box C3. The labels on the map itself are nearly unreadable, but as they list some the same businesses multiple times even in the same boxes, I am inclined to ignore them. So let’s look at box C3, home of BaNaNa Boy!
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Here it is! Somewhere in this image is BaNaNa Boy (location). It certainly looks like all residential buildings to me, though! Are you telling me they did not want to take the time to model individual unique businesses on this background setting far away from the actual racetrack, and/or did not plan in advance that a DLC track would establish that these locations are unique in the first place? Preposterous! Clearly BaNaNa Boy works from home and you can come visit him. In real life!
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One more thing! Mario Kart Tour is very insistent upon people playing as Miis, with multiple racing suits available, each treated as its own character. I am not a fan of most of these, as they are usually just based on a character who is already playable, so I would rather play as the real character! However, there are some really fun and creative ones based on other things from the Mario series, my favorite probably being this one based on the end-of-level castles! If they can make a suit based on this, surely they could make one based on Banana... and maybe even BaNaNa Boy itself, seeing as this game celebrates the sponsors wherever it can, to the point of even putting their stickers on some racing helmet! It would absolutely become the best racing suit to me instantly. You could pretend you’re playing as THE BaNaNa Boy! I love selling out! BaNaNa Boy paid me to write this post! (in exposure)
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splatoongamefiles · 7 months
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do you have the Inkling-ified Nintendo logo that appears on screens in Inkopolis Square, and the N64's texture from octo expansion/locker decor?
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heres the logo^
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and heres the Octo expansion, and the locker version of the N64 textures.
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you can see the locker version is the same model and texture but with less detail, and a lighter colour.
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I have acquired more Resi pins... :P
Zombie
Los Iluminados logo
Leon Scott Kennedy
Jill Valentine
Claire Redfield chibi
Welcome to Raccoon City
Claire Redfield
You are dead
Spencer mansion keys
Resident Evil 2 N64 cart
Police station keys
House Beneviento crest
Umbrella logo
Licker
Jill sandwich
Alexia and Alfred Ashford
Carlos Oliveira
Green herb
Chris Redfield
Lady Dimitrescu
Ada Wong
Tape recorder and first aid med
Dimitrescu daughters
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n64retro · 3 months
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どうぶつの森  Dōbutsu no Mori  Animal Forest / Animal Crossing Nintendo EAD Nintendo 64, Gamecube 2001, 2002
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bcdrawsandwrites · 9 months
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Please reblog if you want to, don't repost! PLEASE DO NOT POST TO PINTEREST.
[ID: The Yoshi's Story poster from Nintendo Power magazine, redrawn in the style of SNES-era Mario art, with the baby Yoshis looking like the classic style. The poster has the Yoshi's Story logo at the top (with the classic baby Yoshi waving from the "O" in "Story"), with the words "Coming soon to your N64 from Nintendo" beneath it and the Nintendo Power logo in the bottom corner. All the Yoshis on the poster are depicted in the classic SNES-era style. In the center is a baby green Yoshi hopping down near a green egg to his left (our right), while looking at the viewer and smiling. A light blue baby Yoshi is in the bottom left corner close to the viewer and throwing a tantrum. Behind the green Yoshi is a baby red Yoshi walking to the left, while to the right is a dark blue baby Yoshi looking upward and waving his arms. The Yoshis are wandering about a forest/field made of colored cardboard, with the grass, dirt, trees, sky, mountains, and even clouds depicted as cardboard. A red Shy Guy lurks in the top left under one of the trees. /end ID]
So the Yoshi's Story issue of Nintendo Power was the first one I ever got, and it of course came with a fold-out poster of the game. I took the poster and taped it to the door to my room when I was about... eight or so, and that poster has stayed there since.
However, as many folks who follow me know, I prefer the classic Yoshi design to... whatever is going on with the modern design, so I had the thought of "what if the baby Yoshis looked like they used to, rather than the weird modern redesign." So I made this!
AND YES, PARTS OF IT ARE TRACED. Since I was trying to imitate the original poster, I did trace the text and the background. There didn't really feel like any reason not to? But I did draw the baby Yoshis myself! I also tried to emulate the Super Mario World coloring style.
Anyway, uh, this took several hours and I'm pretty happy with it. Enjoy??
(...is it "Yoshis" or "Yoshies" I swear I keep seeing both.)
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mario-with-sunglasses · 10 months
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Recently picked up the Banjo-Kazooie soundtrack on vinyl along with this N64 logo record topper. Posting here because the spinning logo tickles me 😌
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321spongebolt · 4 months
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With the "Animaniacs" movie, "Wakko's Wish" turning 25 next year, I figured I would discuss an idea that I had for if Warner Bros. gave "Wakko's Wish" more promotion at the time. Like if it was given a soundtrack (as I previously discussed here) or a storybook with screenshots from the film used on each page. In this case, why not a tie-in videogame released on Nintendo 64, PlayStation, Sega Dreamcast (possibly), and PC. That's not to say I'm the one who has this idea. My friend, @iantheartandtapecollector had a similar idea, and even posted box art for how he would interpret "Wakko's Wish" as a tie-in movie video game. My view is a lot different, as I have two directions for how this would go. On one hand, I would've chosen Infogrames, given the experience they had with "Bugs Bunny: Lost in Time", which was also released in 1999, albeit exclusively for PS1 and PC. On the other hand, I would've chosen Ubisoft, who developed "Tonic Trouble" and "Rayman 2: The Great Escape" as their first 3D platformers. Down below are two options I had in terms of gameplay style. The only similarity between the two is that they would both be 3D platformers, but without a life limit, just health.
ESRB RATING
Obviously rated E for everyone, moving on.
DEVELOPER
(You decide)
PUBLISHER
Warner Bros. Interactive Entertainment
GAMEPLAY OPTION 1
"Wakko's Wish" would be a 3D platformer with its gameplay style based on "Super Mario 64", "Banjo-Kazooie", and even "Donkey Kong 64", where you can freely explore open levels and perform missions to unlock some power star-like collectable needed to progress through the story.
GAMEPLAY OPTION 2
"Wakko's Wish" would be a 3D platformer with its gameplay style based on "Rayman 2: The Great Escape" and "Bugs Bunny: Lost in Time", where you are still free to roam around levels and explore hidden areas, but the levels still have a Point A to Point B setup.
CONCEPT FOR A BOSS BATTLE
Unlike in the movie where Dot faked her death, Dot's death will be real in the game. As Yakko and Wakko, you must fight King Salazar until his health is down. The final level has you play as Wakko alone, who is on a time limit. As Wakko, the goal is to avoid King Salazar's cannonballs until time runs out, with Wakko touching the wishing star. And instead of wishing for two ha'pennies like in movie, Wakko will wish for Dot to be brought back to life, which works, thus ending the game's story mode.
CONCEPT FOR THE MENU SCREEN
After the game's opening logos, you are taken to the Warner Bros. water tower from the show itself. Pressing "Start" causes the door to open, resulting in the camera flying into the interior of the water tower. The setup could even have the camera focus on areas of the tower itself. Like, there could be a desk where the "Wakko's Wish" book lies. When it opens, you can select something like "New Game", "Load Game", or "Multiplayer". There can also be an option to take you into this movie theater room based on projector interstitial from "Animaniacs". On the PS1, Dreamcast, and PC versions, you can view the clips from the movie that play before each level. Due to limitations of Nintendo 64 cartridges not being able to use movie clips, the Nintendo 64 version uses an art gallery where you can view the stills from the movie.
MULTIPLAYER
One idea I was thinking of is if this game would have a multiplayer mode similar to what "Donkey Kong 64" would do by having 2-4 player split-screen battles. You play as Yakko, Wakko, Dot, or the other characters and throw snowballs at each other until they lose all their health. This can be played in 4-player free-for-all matches, or 2 vs. 2 matches.
Up above are some designs I thought of for what the N64 version's cartridge would look like.
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gothmime · 1 year
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Blender Test Animation - Rotating Nintendo 64 Logo with Maria
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meiistheprimarynow · 7 months
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quick n64 tan cause I wanted to change the shading of her hair to green (to match the colorful N logo better) The main color is already yellow, the darkest shading of the hair is blue, and the hair clip she has is red
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