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#Rocksteady Studios
werewolf-cuddles · 2 months
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Okay, regardless of what you think of the new Suicide Squad game, can we all at least agree that harassing the writers and developers on social media is completely fucking unacceptable?
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bobert-man · 1 month
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The recent update for the Suicide Squad game has an unlockable Polka dot man grenade. The description for which features the first Abner quote since 2022. Canonical Monopoly fan Abner Krill
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mister-faltine · 2 months
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Remember, Batman doesn't kill. ⛄️
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Batman Arkham Knight.
Language - Portuguese (Brazil).
Platform - PS4/PS5.
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But he will definitely give some chiropractic lessons. Everything to improve your back, neck and arms.
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comicchannel · 3 months
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DC Multiverse Gaming Batman Arkham City - McFarlane Toys
Link para compra BR: https://amzn.to/4b8chuS
Buy here: https://amzn.to/47MooLx
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batmanbeyondrocks · 5 months
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Credit: Airam | Rocksteady Dev@MeTrOtE03
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batmanie · 3 months
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Please, tell me that Rocksteady did not kill the Riddler off in the new Kill the Justice Leage game! Please, I'm begging you! Anything but that!
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somethingsketch-y · 8 months
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Batman Arkham city • 🦇🏙️ 🐈‍⬛👨🏻‍⚕️🐧🥶🤡🤡
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thekingofwinterblog · 3 months
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you know, if there is anything positive to take away from the absolute braindead idea that was Suicide Squad Kill the Justice leage, and the way it destroyed the Arkham setting in such a decisive fashion, its that Rocksteady Studios will hopefully serve as a reminder for other game studios that they can in fact go bankrupt when they decide to destroy their own franchises, and unlike movie universes like Disney Star Wars(which has been propped up by disney money even if every single product after rise of skywalker except the mandalorian, has been an abysmal failure financially), it is much easier for Game Companies and franchises to crash and burn permanently.
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Harley executing Arkham Batman feels very much like Joel getting his head caved in with a Gold Club, and just like that game, There is no future for a sequel to either game.
There are two differences between Rocksteady and Naugthy Dog.
Regardless what I and many, many others think about the Game, and the way it cratered in sales very, very quickly once word got out about it's abyssmal story, the game did sell astonishingly well in that first period, more than enough to make their money back and then some. Sure as a long term project it effectively killed any future sales on anything except remakes/remasters of the original, but it made a lot of money for the company.
Suicide Squad will most certainly NOT sell enough to make any kind of similar profits.
The bigger difference though, is that though the future continuation of The Last of us as a Gaming franchise is as dead as Joel, Naughty Dog has other franchises it can fall back on in the long term, most notably Uncharted.
Rocksteady has no such franchises. other than one, single obscure FPS from 2006, The company has no other games whatsoever under its belt other than the Arkham Games.
This was their one, single, golden goose franchise, and like so many others in the last 10 years, they arrogantly decided to torch the franchise with no heed to the consequences, assured that fans would just buy it regardless of quality, assured that they could piss in a glass and call it wine, and everyone would drink it and praise it to the heavens.
They will not.
Rocksteady has just committed, fittingly enough, Suicide, and this game will go down, maybe not the biggest video game disaster in history, but certainly one of the most predictable, and avoidable icebergs ever in the industry.
Hopefully, others will take note once the fallout actually sets in, but probably not. We'll probably see more than a few similar disasters unfold before western video game companies take the hint that people are bloody tired of this abyssmal, predictable, and almost always poorly executed form of "Deconstructive" storytelling plaguing modern western storytelling.
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groundrunner100 · 4 months
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I’m VERY thankful I’m not buying Suicide Squad: Kill The Justice League.
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It’s 1 thing to make Harley Quinn look unattractive, but making a character like Poison Ivy, a character whose tagline feature is sexual appeal, into THIS 👆, it’s the equivalent of poking a bear with a sawed off shotgun.
And before you start saying “sHe’S rIcArNaTeD”, screw off. Just because an established character has a new body, doesn’t mean they can’t make themselves attractive, especially if they’re able to TRANSCEND physical being, hence the reincarnation.
Rocksteady, fucking why?!?
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bluboiart · 1 month
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IYKYK: KILLER CROC LAIR
One of THE most intense Batman Arkham Asylum moments. This game is still a classic. That DAMN lair 😳. I drew in procreate.
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leam1983 · 3 months
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Suicide Squad: Kill the Justice League - Thoughts
TL;DR: it isn't particularly good. Save yourself some money, reinstall Arkham City, get yourself some fun for cheap - and pour one out for another studio lost to short-sightedness.
Verbal diarhrrea below.
Game studios aren't monoliths. They're giants with feet of clay.
Clay is brittle by default, so it follows that time wouldn't be favorable to something as complex as a game studio's structure. People leave, leads change, priorities shift, success lands you under the watchful eye of AAA developers with very specific success metrics - and increasingly - decisions come from top-down. What eventually started as "Let's honor the IP to the best of our ability" turns into "Let's wrangle the IP to fit the perceived needs of the market".
It wouldn't be that bad if the bean-counters had a decent sense of perspective. If Suicide Squad had been pitched as an alternate take or a deliberate departure heralding something more true-to-form, then I suspect the overall reception would've been kinder. It wasn't, though. Someone, somewhere at WB Games clearly thought that what the Arkhamverse needed after the open-ended epilogue of Arkham Knight was Harley Quinn busting a cap in Batman's ass - permanently.
Back in 2022, Sefton Hill and Jaimie Walker left the studio they'd created, citing internal conflicts. That should've been enough to signal to the market that Rocksteady was changing, going from a story-focused developed to another Live Service provider with some truly baffling design choices for their ongoing content. Kill the Justice League isn't quite as bad as Redfall - it's at least mechanically functional and properly optimized - but it sacrifices everything that played to Rocksteady's strengths for a me-too design structure - and a complete miss of the better, more effective ways to leverage Amada Waller's volatile little quartet.
I'm reminded of Volition Studios, for instance, and of Saints Row - especially in the later entries. Cheerfully antisocial behavior is the name of the game, here, and you're expected to laugh at characters designed from the ground up to be comedically brutal, but the structure gives them all the same basic move set with only traversal-related perks that distinguish them. You're supposed to laugh at flashy mass-murderers, and all that offers them a clear sense of personality is kept to cutscenes - as everything else is obviously server-based. Mechanically, it's simply and fundamentally unimpressive. Not bad by any stretch of the imagination - but bland.
Of course, the central pitch was always going to be controversial: Brainiac's taken Metropolis hostage and has hijacked the Justice League's members to use them as his frontline henchmen, and Waller's band of repropbates are implausibly the only ones tough enough to not only reach the city, but stop the alien's aggressive attempt at conversion. If you're familiar with Brainiac, his whole schtick involves the destruction of his own home planet, Colu, and his relentless attempts to terraform Earth into a facsimile of his lost home. Mental control is part of his usual repertoire, and so he manages to outplay even the team's terminal paranoid - Batman, natch - and leaves only a frazzled Wonder Woman and an embattled Flash to try and oppose him. Story events unfold that make it clear neither of them are going to be of much help, and so you're left with Arkhamverse regulars twisting their celebrated roles to fit the tone.
On that aspect, the game is far too eager to leverage the late Kevin Conroy's acting range in his last turn as the Dark Knight. Obviously, Bruce Wayne with his brain thrown out of whack by an alien turns into an impulsive, controlling and vindictive sociopath - enough to make even Harley Quinn pocket her smart-assery for the occasion, and you're left with a would-be nerve-wracking inversion on the premise that, well, the Batman doesn't kill anyone. Being briefly hunted down the way you, yourself hunted down Quinn and the Joker's goons in the first two Arkham games feels novel, and the second go-around against Batman has you try and find ways to counter the Bat's usual strategy of casting an area of engagement in shadows. The problem is that this is as novel as Suicide Squad ever gets. There's something fun to hearing Conroy really chew the scenery as Evil Batman - but it's always in the understanding that for most people, this is more or less a cardinal sin.
I mean, it's not like it's the first time that we've heard or seen members of the Justice League flip their banners, practically every decade comes with a limited series from DC Comics where someone wants to explore that were to happen if one of the company's tentpoles effectively snapped. The best one in my opinion would have to be Batman: Metal, where the series leverages its obsession on parallel Earths to show us a world where the Bat makes Joker come across as sane. The Batman Who Laughs was a smart inversion of the character - but it wasn't permanent. As far as the Arkhamverse is concerned, for now - it's curtains for Bruce Wayne. It feels like an attempt at an inspired twist, but it also feels like an attempt at a twist offered up by one of those bean-counters I mentioned above.
So the tone fails, the structure's a letdown - and the UI is a complete and utter mess. Previous games in the series kept their info sparse, effective and timely, whereas SSKtJL feels obligated to take the worst aspects out of the Live Service trend and put them front-and-center. Attacks result in a barrage of crit indicators, meaningless numbers, flashes, counter indicators - and all of it is lost in the glow of tracer rounds, erratic enemy movement - and the apparent need to oppose the earlier games' methodic approach to movement with every Streamer-obsessed kid's need for relentless, arcadey and twitch-based combat.
When the first screen that comes up after pressing Play is Steam urging you to use a controller to play a PC open-world title, you know something's wrong. And speaking of open worlds - there's nothing there! Metropolis' ruined expanse has no purpose other than to funnel players from Point A to Point B, there aren't any collectibles, no reasons to explore - and progression is wholly and completely focused on combat.
The overall impression I'm getting circles back to my opinion on some games being designed by executives. Previous titles wanted you to explore Gotham or Arkham, to assess the environment's character, to figure out your place in it and to carve it for yourself using precise and methodical means. They were made with the idea that you'd care, and that you'd spend months lost in this particular Batman's Gothic and moody realm. Now? Now, you're going to see all there is to see in a handful of hours, and then the execs are going to drum their plans, as if the efforts to turn Shadow of War's late-game loop into a persistent affair hadn't turned out to be a failure.
You see, you can't just wipe the floor with Brainiac and wipe your hands clean of it all. Nope; you have to do it thirteen times to effectively kill the Justice League. That means grinding the same zones over and over, and exposes just how little content there really is. They want you hooked, because up until recently, Actiblizz had its hands on a winner with Destiny 2. That makes WB Games see dollar signs.
So, you're left with a sign of things to come, really - and the impression that if you were one of those that braved the controversies and played Hogwarts Legacy, you can expect the sequel to tout the same end-game mechanic to further legitimize the first game's use of player levels and item rarity levels.
As far as WB Games is concerned, apparently, if it ain't a Live Service, it's not worth it. Tell that to the people at Bungie who were recently laid off, or to the people quietly let go from Halo Infinite's design treadmill.
Suicide Squad: Kill the Justice League fails primarily because it was designed not by passionate fans, but by trend-chasers. The fans left Rocksteady in little bursts after Hill and Walker's departure.
It's a garishly painted-up corpse presented to you with the expectation that you'll only really get it if you lower your expectations at the absolute bare minimum and accept that you'll have to grind your way to a complete storyline.
I'm not usually one for hyperbolic statements, but the real victims here aren't the Justice League - some other idiot with a pen and a Marketing degree could figure out they'd better resurrect Conroy's Batman and the rest of the gang for the next go-round.
The real victims are Rocksteady themselves.
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geekcavepodcast · 5 months
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"Suicide Squad: Kill Arkham Asylum" Goes on Sale in February 2024
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DC Comics' Suicide Squad: Kill Arkham Asylum, the prequel to the Rocksteady and Warner Bros. game Suicide Squad: Kill the Justice League, will go on sale in February 2024.
Suicide Squad: Kill Arkham Asylum hails from writer John Layman and artist Jesús Hervás. The comic is rated for readers 17+. "Waller has taken control of the recently rebuilt Arkham Asylum, and her brutal tactics and merciless methods have led to the most secure facility Gotham City has ever seen. Waller’s true intentions are revealed, however, when the cell doors are opened, resulting in a free-for-all death match among Arkham’s patients, with the strongest, smartest, and most ruthless survivors tapped to serve her in a new Suicide Squad." (DC Comics)  
Each print issue of Suicide Squad: Kill Arkham Asylum will include a code redeemable for a bonus in-game digital item for Suicide Squad: Kill the Justice League. These codes are also available day-and-date to paid DC Universe Infinite annual and ultra subscribers.
Suicide Squad: Kill Arkham Asylum #1 (of 5) goes on sale on February 6, 2024.
Suicide Squad: Kill the Justice League goes on sale for PlayStation 5, Xbox Series X/S, and PC via Steam and Epic Games Store on February 2, 2024.
(Image via DC Comics - Dan Panosian’s Cover of Suicide Squad: Kill Arkham Asylum #1)
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ophierian-vp · 6 months
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comicchannel · 2 months
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DC Multiverse Batman Arkham Origins Deathstroke - McFarlane Toys
Link para compra BR: https://amzn.to/3OLOPtS
Buy here: https://amzn.to/3uFVBL4
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batmanbeyondrocks · 5 months
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It's a shame that it wasn't in the game from the start, but it's good to know that we'll eventually have an offline story mode.
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satoshi-mochida · 9 months
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Batman: Arkham Trilogy launches October 13
Gematsu Source
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Batman: Arkham Trilogy will launch for Switch on October 13, publisher Warner Bros. Games announced. It includes Batman: Arkham Asylum, Batman: Arkham City, and Batman: Arkham Knight with all previously released downloadable content from all three titles. Each title was ported by Turn Me Up Games.
Here is an overview of the game, via Warner Bros. Games:
Developed by Rocksteady Studios and released in 2009, Batman: Arkham Asylum is where it all started. The game set the stage for DC’s “Arkhamverse” that fans know and love today, and introduced players to a unique, dark, and atmospheric adventure that takes players to the depths of the infamous Arkham Asylum. Featuring an original story, players move in the shadows as Batman to instill fear amongst enemies and confront The Joker and Gotham City’s most notorious villains, including Harley Quinn, Bane, Killer Croc, Poison Ivy, and Scarecrow, who have taken over the asylum. Batman: Arkham City is Rocksteady Studios’ 2011 follow-up that builds upon the intense, atmospheric foundation of Batman: Arkham Asylum. The game sends players soaring through the expansive Arkham City—the maximum security “home” for all of Gotham City’s thugs, gangsters, and insane criminal masterminds. Featuring an incredible Rogues Gallery of Gotham City’s most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze, and many others, the game allows players to experience what it feels like to be The Dark Knight and deliver justice to those confined within Arkham City. Batman: Arkham Knight raises the stakes for The Dark Knight in Rocksteady Studios’ 2015 finale to the multi-award winning trio of Batman: Arkham games. In this epic conclusion to the Arkhamverse story arc, the fate of Gotham City hangs in the balance as Scarecrow is joined by the Arkham Knight, making his villainous debut in DC’s Batman Universe, as well as a roster of notorious DC Super-Villains including Harley Quinn, The Penguin, Two-Face, Firefly, and the Riddler. Joining The World’s Greatest Detective are his closest allies, Commissioner Gordon, Oracle, Alfred, Lucius Fox, Catwoman, Robin, and Nightwing. The game culminates in the ultimate showdown in Gotham City and introduces players to the complete Batman experience with the Batmobile that is fully drivable throughout the open game world and capable of transformation from high-speed Pursuit Mode to military grade Battle Mode.
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