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#dlc is awesome... gave me lots of new ideas
jaymber · 7 months
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Helloooo, y'all!
Redownloaded the app, since I finished the dlc.
Thoughts on Phantom Liberty?
Con: fuckyoufuckyoufuckyoufuckyou. CDProject, could you stop whitewashing my V for 5 seconds ?!
Pro: My ending is so much better than the DLC's. I'm so petty about it I'm in a writing mood again 😌
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Mortal Kombat (2021) Review
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Well, well, well....here we are, a Mortal Kombat movie -- not the first, obviously. I will say, it's much better than both films from the 1990s. I will also say that, for the most part, I enjoyed it more than "Mortal Kombat 11" and its garbage DLC "Aftermath."
Come for me all you want, but I am standing by my thoughts on that game and its DLC.
Overall, I did like this new "Mortal Kombat" movie. It was entertaining. However, I have...a lot of issues with it, too, pertaining to lore, acting, and special effects.
What was the best part of this movie? If I had to pick one? Oh, definitely Hiroyuki Sanada as Hanzo Hasashi/Scorpion. He is one of the best Japanese actors working today. He's one of the best actors working today. Having him play such an important character was probably the best choice the producers made.
Also, quick side note: Hiroyuki is 60 years old. HOW?! I mean, he doesn't look 20, but 60? I have my doubts.
Also, this is the first time I've heard him speak English. Interesting.
Another wise decision the producers made for this movie is casting Josh Lawson as Kano. I don't like Kano. He's a dick, but Josh gave the idiot a sort of douchebag charm that you couldn't help but be amused by.
So, what did I like, broken down:
Josh Lawson and Hiroyuki Sanada
The opening scene and final fight were the best scenes in the movie. Fantastically done, both of them.
Some cute little references to MK lore: a picture of Nightwolf, the use of "flawless victory," the use of "fatality," some suspiciously MK-sounding music cues, the massive statue of Shao Kahn...There were some nice fan service moments.
The fights, even the training ones, were all entertaining. Kind of like with "Godzilla vs Kong," the action is one of the strongest points of "Mortal Kombat" (2021).
The concept of the dragon brand to indicate who would fight in MK tournaments was actually a great choice. It does give the writers an excuse to not worry about including EVERY MK character; only the ones who have been "chosen" can fight at this time. It makes sense, it works, it's intriguing.
Kung Lao slicing Nitara in half (Sorry, Nitara -- love ya, Girl!) with his "spinning hat" technique was probably the most Mortal Kombat kill of the movie. It was extremely graphic, bloody, gross, over-the-top...it was perfect.
Hanzo toasting Bi-Han with his classic fire breath was a badass move if I ever saw one.
I did like how Mileena's mouth "worked" in this movie. She had sharp teeth and reddened skin(?) around her mouth to indicate that there was something not quite right with her face. Then she gets pissed later in the movie and opens her jaw completely, revealing an almost snake-like mouth, the skin tearing in the process. It was pretty badass. I liked it.
I actually liked Raiden a lot in this movie. I don't particularly like him in the games (don't come for me -- it's just my opinion) but I thought he was awesome in this movie, a truly intimidating but wise presence. His lack of full assistance made more sense in this movie, too (again, don't come for me because this is just my opinion).
The special effects were sometimes quite good. Sub-Zero's ice powers were well made, for example. Another example is Goro, who was fantastic (so much better than he did in the 1995 movie).
The backstory behind the main weapon of Hanzo was a pleasant surprise: it was a gardening tool to being with, and he just so happened to find it and turn it into a weapon.
Mixed thoughts:
The acting was decent overall. The only two I thought did great were Josh Lawson and Hiroyuki Sanada, but everyone else was ok. Some of the performances got a little hammy at times, but...I'm not going to take too many points off for that.
I liked Mileena but also was disappointed. She wasn't as malicious and flirty as she normally is; like she was watered down in this movie for some reason. However, she still was a dangerous fighter and her mouth was crazy! 👄
What I didn't like:
Some things didn't look so great. When Jax lost his arms, it looked...well it looked like blatant CGI. The lighting barrier Raiden created to protect his fighters from Shang Tsung looked pretty cheap as well. Some set pieces looked a bit too much like set pieces. I know we're on a set because this is a movie. However, when it looks kind of obvious, it really distracts you. I know this is a Marvel movie or something, but I think the special effects and sets could have looked a bit more refined.
I preferred the Quan Chi twist in regards to the death of Hanzo's family. It provided a much more complicated revenge story, and...I just think it was a better choice than making Bi-Han the murderer, like in this movie. I get that if they did use the Quan Chi twist, this movie would have become, like, 5 hours long or something, and would have had yet another character to develop (or attempt to develop). Still, it's not my favorite take on the Sub-Zero vs Scorpion story. So...meh.
Reptile looked impressive. He was more like a ... reptile than usual, you know, as opposed to a humanoid reptile creature. However, he didn't speak and didn't wear any armor, and his role in the movie seemed forced. It felt more like a badly executed fan service moment, like, "Heeeyyyy, it's Reptile, Guys! Ok, kill him because we have too many characters already...."
Cole was a likable guy, but I didn't see a point in his character being in the movie. He isn't an MK character from the games, and this just doesn't seem like the time to make a new character for the franchise. There are so many more MK characters to choose from, I think they could have avoided making up someone.
At the same time, though, this movie does suffer from having too many characters to focus on: Cole Young, Kano, Sonya Blade, Jax Briggs, Liu Kang, Kung Lao, Reptile, Mileena, Reiko, Kabal, Shang Tsung, Raiden, Hanzo Hasashi/Scorpion, Bi-Han/Sub-Zero, Goro, Nitara...I mean, damn, that's a bunch of characters to cram into one two-hour film. People who know little to nothing about MK may not be bothered by this, but fans like myself most likely will feel disappointed with how certain characters were handled in the movie.
Reiko, what...did they do to you? Did...he even need to be in the movie? I mean, he was just.....there.
Having the concept of "arcana" was just...I don't know. It wasn't a terrible idea but it also made things even less believable. No one got their unique traits due to some sort of weird-ass prophecy or whatever in the games. I suppose the writers used this "arcana" thing as a way to keep the movie flowing and avoid having it be hours long. However, it just didn't sit right with me.
I know this movie is only two hours but I would have liked a little more development for Mileena, Reiko, and even Kabal. Kabal gave us the short version of what happened to him but, again, it was so quick. Like, blink and you'll miss it. I think Mileena and Kabal are two very interesting characters in MK, and having them be so one-dimensional was disappointing.
Hanzo was barely in this movie. It seemed....weird to me. Bi-Han was out there wrecking everyone's shit and Hanzo was somehow trapped in the Netherrealm until Cole was forced to fight Bi-Han one-on-one? I mean, eh? They chose the absolute best actor to play Hanzo but didn't use him much.
I was so disappointed to see Kung Lao killed off. I mean, characters that die in MK games don't always stay dead but still....he was so much fun in this movie (as he should be).
I didn't care for the portrayal of Nitara at all in this movie.
I didn't hate "Mortal Kombat" (2021), but I didn't love it, either. I'd watch it again, and I would watch a sequel, but there is definitely room for improvement. There is a lot of potential for the next MK movie(s) to be much better (this movie had clear potential, too, to be honest). I just hope that maybe the writers will realize this if a sequel is made.
Final grade: C+
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felassan · 3 years
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Highlights and insights from the N7 Day cast & crew reunion panel
[Rewatch link]
In case a text format is better for anyone. There are some NSFW references. Cut for length.
(Some paraphrasing.)
“Some of us are inebriated”
“Patrick Weekes, the killer of man and beasts, the breaker of hearts”
JHale put the whole thing together, it’s the biggest ME cast reunion to date
The cast had no idea that the remaster was a thing
Lots of ace discussion about what the magic of the MET is (“it captured lightning in a bottle”)
Lots of warm fuzzies between the cast, crew and community, and lots of fun behind-the-scenes anecdotes
Lots of great discussion on the diversity and inclusion in ME: on gender, sexuality, representation, empowerment, the core message in the MET that “we’re all in this together or we’re screwed”, the progress made in the portrayal of female characters in gaming, etc. “Everything behind what went into these characters was authentic, we [the VAs] could tell that so much research, texture, authenticity etc had gone into them. It really made a difference”. JHale: “I’ve spent my career kicking down ceilings [barriers and so on women actors experience] with my steel-toed boot. To get to be a part of this game that has now created the expectation that there now be a female PC, ‘duh’, is once of the great things of my life. BioWare listened and put her on the box. The first time someone dropped the box in front of me I held it over my head and screamed over the crowd, ‘Casey Hudson, thank youuu!!’ It was a divine moment. This game was the moment the boot finally crashed through the glass, pushed by millions of women.”
The panel received many messages from the question submission from fans expressing that MET really helped them through very dark places and periods in their lives. The cast have had a lot of interactions with fans over the years where the fans expressed similar sentiments to them
ME was one of the first games Keythe Farley (Thane) acted for that had branching dialogue/dialogue choices, and when he saw the script with that when he went in, he was like “wow”. ME was the second big game D. C. Douglas (Legion) ever did. In his first audition he didn’t know it was for a robot-type character as it was disguised as something else with a military-feel. The second time it was to do a speech/lament at someone’s funeral and he knew it was for a robot. He said playing Legion for him was a case of “wake up, drink some coffee and go to work”
Jack was really special to her VA Courtenay Taylor because she relates to her so much and had a lot of similar emotional problems and personal troubles in her past. Jack helped her become who she has became. The host added that in his interactions with Courtenay over the years, he realized very quickly that she is very much like Jack
AWR has two moms, something which she hasn’t talked about/expressly said publicly before. Talking about recording lines between Sam and Femshep made her tear up. She said that being raised by two moms in the 80s was tough due to societal attitudes at the time, and so to see a loving relationship between two women depicted in a game was a big deal for her. When recording the white picket fence conversation, she was actually crying (“and then I’m crying because of the lesbians”). It was a huge moment for her to represent her moms’ journey. When she went home she told them all about how her character is gay and wants a white picket fence and everything “just like we had”.
When PW was working on Sam’s arc, one of the things they did was show it to one of their colleagues, who is a lesbian, asking what things she’d like to see in an arc like that and what things she felt were missing from it. The white picket fence conversation came from the colleague’s feedback (“we wanna see the nice, healthy, happy domestic stuff”, as it’s often missing in portrayals of wlw relationships)
As the VAs got more into their characters, they sometimes had feedback and input to the process to offer, like “I don’t think she’d say [this] like [that]”. Sometimes they knew their characters even better than the crew did sometimes. JHale waxed lyrical about Caroline Livingstone’s awesome direction, with the host adding that he has interviewed a lot of the VAs over the years and they all talk about Caroline like she’s Gandalf the White coming to the rescue in LotR. AWR expressed that Caroline is really funny (“don’t worry it’s not you, PW was sick when they wrote this line that’s why”) and emotionally in-tune with them and this makes long hard sessions with her a joy
When Mark went into record for the Citadel DLC one day he asked Caroline “wouldn’t be great if Shepard’s clone had been made to be the opposite gender? Then the two Shepards could fight each other!”
William Salyers (Mordin) likes the way Mordin’s story ended and felt that it was wonderful to be able to play that. He feels like the luckiest person because as he wasn’t the original VA of Mordin, he got to come in late to something that was amazing. “Caroline helped me get to where I needed to be emotionally to play that final scene. It was one of the most moving things I’ve ever gotten to do personally for a piece of interactive art”. PW related that with Mordin’s writing, they didn’t realize how much they were asking for. They thought William was amazing doing all the science-speak/technobabble, as they themselves didn’t know what it meant, and then suddenly having to deliver emotional heartbreaking lines. William’s always been a secret science nerd and so he loved that fact about Mordin. “It was a real treat to say your words”
Karin: “I always claim credit for the Scientist Salarian song even though I had nothing to do with it. I opened that door for PW”
Steve Blum (Grunt) found it a real treat playing Grunt as Grunt is a tough soldier on the outside but a [babey] on the inside, while he is more the other way around (softer on the outside, fight-y inside). He isn’t a gamer and so didn’t know what to expect or what he was getting into. There was the big pile of words, they showed him the picture of Grunt, and he just ran with it. “Grunt was kind of a perfect character for me in that respect”. Side note: his wry comments throughout the panel were hilarious
“Casey Hudson, our glorious loving overlord”
Courtenay jokes about “interspecies snorkeling”
The women Courtenay met working on this game are her friends for life. Ali Hillis (Liara) gave her her number the night of the ME3 drop and was like “let’s hang out!!” “JHale is the shit. I go to England and there’s AWR and I have this friend for life”.
“We’re a family”. The host comments that you don’t see this kind of closeness between the people on a lot of projects
Kimberley Brooks (Ashley) thinks things have and are changing for the better in terms of roles for women, and roles for brown and black women. This year she has noticed increasing awareness of inclusion and of where it’s lacking. “The copies I’m being sent for auditions, it’s drastically changing, I’m seeing it change before my eyes. It’s really exciting, there’s more and more roles for me.” “Ash is such a strong character and I felt very badass playing her, it was life-changing”. She’s excited that the remaster is going to be a new way to see these characters that they’ve been so lucky to voice. Kimberley/Ash was the first female character Karin saw in the studio, when she saw her she was like “Wow, she’s so kickass and inspiring”. At this point Karin hadn’t been working at BioWare for all that long, and she wanted to thank Kimberley, because she saw her and heard her voice and had a personal ‘this changes everything’ moment
Raphael Sbarge (Kaidan) finds it very moving how many women were encouraged into gaming due to ME
Raphael: “Everyone here has awesome varied careers, but because ME was so collaborative [and so on], [it was something really rare and special]. Nothing else I’ve done has been so important or impassioned, it has almost a religious experience to it, which you can see from tears in fans’ eyes and tattoos and people talking about it 10 years later”. “I’m so grateful for it.” “Clearly we’re going to do this again next year! :D” D. C. added that it’s going to follow him for the rest of his career. Courtenay says it has catapulted her career
PW talked about how it’s great that the female chars in ME were allowed to have real, realistic flaws and dark periods (as opposed to nonsense stuff like ‘her flaw is that she’s clumsy’)
Having the male and female PC be voiced was a big, expensive commitment for the studio. Karin commented that at the time, it was a risk that the pretty-much almost entirely-male leadership of BioWare at the time decided was important to take, and so she was happy that these were the values her colleagues had
PW was “the junior baby writer on ME1. I’d just gotten to the studio and Mac Walters fell down a flight of stairs and hurt his back, and they pulled me in while he was healing”. Karin: “Mac was very understanding when PW fell on the ice and hurt themselves during ME2.” PW: “My job in ME1 was to come up with conversations between followers to pass the time in the elevator loading times. I was throwing stuff at the wall to see what would stick”
Steve turning his volume down before he shouts classic Grunt quotes down the mic
Caroline: “Do you know how many tears were shed in the booth? How many times have we all cried in the booth...” JHale: “We were recording the end of ME3, which I never call the end, because I’m always like I’M HERE! [wink] The goodbye Garrus lines” - these lines got right under her skin and when she went to say her lines she couldn’t speak because she’d burst into tears. “It was all I could do to say those words... and then there was silence... [and Caroline had gotten choked up too].” This was one of the last sessions they did. PW: “John Dombrow wrote Garrus in ME3 and I’m gonna tell him that he got you both to break.”
Caroline was also really teary during Keith David’s (Anderson)’s performance where he tells Shepard she’s like his daughter. This moment was one of JHale’s favorites to act
BioWare came up with a proprietary VA recording system which JHale describes as a secret sauce as-yet not widely-used in the industry
Lots of fun in the line-reading portion at the end. The lines/scenes were sent in by fans. This starts around timestamp 1 hour 50 mins. There’s a break where they discuss more anecdotes after a bit then some line-reading resumes at 1 hour 59 mins 18 secs
"Salarian Vorcha Conrad Verner simmering sexual tension scene”
One of PW’s fondest memories is of ME3 when JHale and Mark got to play off each other (which they naturally didn’t get to do very much), when PW had shoved the entire script of the Blasto movie into random ambience throughout the Citadel. They knew Mark was going to be Blasto as he voiced most of the hanar. PW: “We had to have Blasto’s elcor partner’s hot sister... And I was like could it be JHale?? Because they hardly ever get to talk to each other. It was one of my proudest moments”. Mark: “Not only that, we had a romance.” JHale: “Yeah, it was hot”.
“Think of the poor cold freezing Edmontonian hanar”
PW’s story about Sam’s toothbrush: They wrote it as a throwaway line but AWR did it so well that PW wanted to bring it back in the Citadel DLC, as that DLC was the action-comedy one. So they decided the toothbrush was going to save the Normandy. The art director at the time was in an early playthrough of the scene and in that version of the scene Sam held up her empty hand. The director was like “We gotta make the toothbrush? Really? It’s gonna be thousands of dollars to render the toothbrush.” It then got to the next few lines and the director deadpanned at PW “Okay that’s pretty good, we’ll make the toothbrush.” PW: “Good, I got my toothbrush.”
It was John’s idea that we find out that Mordin had been working on a crime noir novel. There was a period in the development of the Citadel DLC where PW was feeling like “Mordin’s gone, he had his big moment, I want to respect and honor that” and the entire team were like “I think Mordin needs a couple more songs dude”. “Well alright!” By that point William had shown them he could deliver literally any line
“Oh I need a shower that was so steamy hot”
PW got in trouble with Localization over Jack’s “Save some of your energy, we’re gonna do it on the pool table” exchange. Localization were like “Um could you explain what Jack means by this??” These lines were PW’s, Karin as an editor got the question about it and passed it on to PW like “nope this is your fault”. “The best part is it was France that needed PW to explain the joke while apparently Germany were like ‘Yes please confirm that this is regarding the possibility of oral sex-’”
Keythe on voicing Thane: “Thane was a real lesson in opening up to the character, allowing this beautifully conflicted character to exist. Each character in the MET has conflicts within themselves and a tragic flaw that is revealed through the course of conflict.” He also waxed lyrical about how the MET was akin to Star Wars and Citizen Kane, and about the interconnectedness and representation in it
D. C.: “I have a question for you guys. Was it a conscious decision to not have Legion as a romance? Because there are a lot of upset people out there!!” “Voltage problems.” “A lot of creative reuses of ‘There was a hole.’” PW: “It was a process of us figuring out what we wanted to do. If we had known... The number of people who were like ‘I don’t know, are people gonna wanna romance Garrus? Liara? She’s blue and has no hair. Are people gonna be okay with that?” Karin: “We were young and naïve, now we know BioWare fans are thirsty.”
Derek brought in the first picture of Thane to show Caroline and she was like “He’s really hot, that’s gonna be a killer character. People are gonna want to romance that gentleman”
Raphael asked the BioWare team if there’s ever been a point where they thought about doing more DLC content or some kind of revival. “Has that ever come up?” “We’re legally obligated not to say, sorry, we’re going through a tunnel right now, bad reception!!”
D. C.: “Does this country have a soul?” “It does.”
“An N7 Day to remember! Go forth and heal.”
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kururu418 · 4 years
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So hey, remember those asks me, and @princesscallyie, @thepaladincosplays got about which Pokémon we would have if we were gym leaders or elite four members from those Anons? Well... It wasn’t an Anon! Kono Kururu Da! 
I just thought this would be a fun idea to do since I’m getting back into Pokemon again (with that new DLC dropping soon I got a lot of catching up to do) I hope you guys like them! 
This amazing artwork is by @harchibudytgorichi! Thanks again for the commission, you’re awesome!
The Spooky Deep Diver, Paladin! 
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First up was @thepaladincosplays and his water type team! He gave me a reference pic for me to use and the costume I went with was a diving suit with skulls and crossbones on it. Since he’s into a lot of horror shows and movies I requested his gym/room be a sort of creepy swamp type place. 
The Fiery Artist, Callyie!
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@princesscallyie was probably the easiest one to do this for because I already had a reference for her, knew what type she was gonna go with, and knew for sure which of her favorite Pokémon was lol. Somebody sent the ask about the costume so that was just a stroke of luck. I made her gym sort of an art studio since... I mean c’mon, I had to. 
Planning on getting two more of these, one for myself, and one for someone else who shall not be named but also got an ask... I’ll reblog this when I get them. Anyway hope you guys like them! 
The Hotblooded Fighter, LayLaylamode!
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@laylaylamode​ and her pokemon team! After I sent that anon ask about some of your interest I thought going with a fighter theme (since you said you were into Juijistsu) would be cool! I was honestly going to do a fighting theme anyway just based off of Dai Tai but then I thought I should base if of one of yours interest instead of your character... and they just so happened to match anyway, lol. I made the gym a dojo with torches and flames in the background. Thought it’d be cool. 
Hope you like it!
The Grassy Gamer, Kururu!
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And finally me and my own Pokémon team! You know I always rock with the grass types, and aside from writing gaming is definitely my big thing. So my gym is a sort of grassy jungle place with TV’s and such all around. I liked that @harchibudytgorichi​ added the Pokeball headphones! Such an awesome touch! Remember to go check them out and commission them if you got the dough!
I was thinking of doing a group pic sometime later of the four of us. Just thought that would be cool. Anyway, hope you guys all enjoy. 
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ecreau · 3 years
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The Year of Yellow and Gray
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I read from an article that the color of the year next year will be yellow and gray! It has nothing to do with luck or being healthy for 2021, haha! It is just fun to know what specific colors are in next year.
My favorite colors are green and mustard yellow because they are soothing to the eyes, basically earthy colors, I think. Someday if I have my own house, I want two rooms that have these colors.
From that, I want to separate my last blog of this year into two categories- one is Mustard Yellow for looking back on those happy memories that I have done while Gray for the memories that made me learned something.
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Mustard Yellow
Before the lockdown happened in my country (around late March), I was already working at home in late February, technically speaking, I was in quarantine for 11 months now. I am an introvert and, being at home working was the highlight for me this year. Although, like other people, there were a lot of times I wanted to go outside for no reason but to splurge on something I don't need. I am proud of myself. I didn't give in to the temptation.
This year also was the year I got to buy all the video games I wanted to buy- Pokemon Sword with DLC expansion, Animal Crossing, and Switch Lite! I was so happy when I got these video games with my previous games, Mario Kart and The Breath of the Wild. I hope to get Pikmin next year and Digimon Survive.
I also got to finished a lot of TV series and movies this year. Believe it or not, it was my first time to watch Mean Girls and Legally Blonde but, as they say, better late than never. It was awesome! I also finished Justice League animation, Pokemon Sun and Moon, Pokemon movies, The Bigbang Theory, Modern Family, and The Millers. I am happy because these movies were on my list for like years now. I also started to watch Naruto and The Lord of the Rings movies. Probably I could finish them in half 2021. I am excited!
Besides movies and TV series, I also started listening to a lot of podcasts this year. There's The Eve's Drop, where all my favorite DJs came together to create an outlet where they could talk about countless topics without any hesitations. I also started listening to Conan Needs A Friend. Gosh! I am not sure how many times I laughed so hard because of how incredible Conan's threw witty jokes to his guests. Last, of course, my all-time favorite podcast and radio show, The Morning Rush. This show is timeless. From the 90s up to this day, the banters of the casts are incredible!
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And out of all the happy moments in 2020. It was none of my loved ones contacted COVID 19. I am thankful all of them were responsible and didn't have any parties and group gatherings. We did have a Zoom Christmas party.
Gray
From happiness, for sure, we had failures in 2020 and, I am not exempted from this rule. My company closed during April because of the pandemic and, it was the second time I lost my job I could not handle any more rejections that time I asked for help from a doctor. She told me some exercises to ease my anxieties and doubts during hard times. It worked! It helped me gain my confidence back and by June, I am very grateful I got a new job. My new work environment is fun, chill, and empowering.
Without the podcasts I listen to, I probably went crazy because of my loss of contacts with my friends. It helped me a lot with my anxiety because most of them gave light to all the hard situations we were dealing with throughout the year. Without them, I would also not realize I am capable of many things even I was just in a confined space.
Yellow and Gray
My only promise this coming 2021 is to move forward alone (yes, alone) because I have spent for the past few years where I needed for someone’s approval on everything I do. This time I’ll work on loving myself and ideas first; putting all my efforts into my own basket. 
I know it will be hard because of the pandemic but I am confident and humble enough to step forward because I know I am equipped with my mistakes and failures this year as my new sword and shield to defend myself for new positive and negative outcomes.
Here’s a Taho a hot beverage here in my country that is made out of soybean, tapioca (?) and vanilla. Cheers to all of us!
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PlaidConnection signing out from 2020!
Deviantart | Instagram | Redbubble
“Nostalgia is my favorite thing.”
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foxposters781 · 3 years
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Fishing Planet: Bottom Power Pack For Mac
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Fishing Planet: Bottom Power Pack For Mac Os
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the new lake is good but....
pastythief replied to pastythief's topic in Waterways
thanks man, appreciate the reply,i was only wondering about the new lake, but thanks anyway.
pastythief started following biggest carp in germany (bagerssee lake)., the new lake is good but.... and biggest carp in germany (bagerssee lake).
the new lake is good but....
pastythief posted a topic in Waterways
Hi all, i have a couple of questions. 1). The new lake is good but can someone explain to me (i used to build radar and sonar), where the hell do you cast to get the fish that you see as targets on the screen???, in front /behind /to the side and how far etc.?. 2) is it worth fishing at night as i spent a whole night thre and all i got was a SMALL catfish. 3), sorry just thought of a 3rd , where are the bigger fish likely to be, tackle and bait etc. would be helpful. thanks in anticipation.
biggest carp in germany (bagerssee lake).
pastythief replied to pastythief's topic in Tips/Techniques/Guides
many thanks mate, i will give it a go later 2day, got the mrs. peckin me head to finish the garden, (i would rather be fishing.).
biggest carp in germany (bagerssee lake).
pastythief replied to pastythief's topic in Tips/Techniques/Guides
biggest carp in germany (bagerssee lake).
pastythief posted a topic in Tips/Techniques/Guides
hi all, i would love to get some bigger carp now, ive had them up to 13Kg, but want to see if i can get me a big one. ive got the carp lord pack and a lot more gear too, but dont know when or where to go,. ( favorite spot is at the left hand end of the 'lake within a lake') when you spawn onto it. any ideas?:?
Bottom Power Pack??
pastythief replied to Sasha Alexander's topic in DLCs
hi there, ive not long got the bottom power pack, and i think it great, but without being specific, it is certainly worth the money. ive used it in most locations and had good fish on it, the big alli rods are very good and worth getting on their own, for the cats, barbel, and carp. t(the heavier rods that is), the lighter rods are good for pretty much all other fish, i hope that this helps you, as for a rating i would give it 8/10.
biggest carp in germany (bagerssee lake).
pastythief posted a topic in Fish
hi all, i bought the carp lord gear, and i leveled up from 40 to 42 in 4 days (realtime),in this lake. many thanks to all those who gave me info. Now what i want to do is catch me some BIG carp, so far in game i think my biggest is about 13Kg?, from the lake in a lake, (when you spawn, go just past the end of the island and cast into about 3m of water). had big grass carp, leathers commons and mirrors too. ive got some good gear and bait, etc. but would really love some help with locations and time etc.( you know the sort of thing). There is only one criticism if you can call it that, and that is there are no weed beds, lilly pads or things like that. it just seems like an open bowl of water,. In real life i used to fish some gravel pits near a place called Yately, and others in the area, ands though there werent many, there were places where there were reeds, lillies and trees over and in the water, where i had some monsters, my biggest was a 40lb 9oz mirror and ive had hundreds over 20, in one day i had over 300lb of creucian over 2lb tench to 7 1/2 and commons too. i was knackered i tell you. many thanks in advance for any help you can give me.
Hi all, i have just got to level 41 and got me a carp rod, some feeders hooks and boilies, so why will it not let me use them,??, it keeps them 'greyed out', Do you have to be at a specific water, or at a certain level, if so then why the f*** do they allow you to buy the damn tackle in the first place??? i have caught carp on ordinary tackle and ordinary fish on carp tackle in real life. any help would be apreciated.
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Fishing Planet: Bottom Power Pack For Mac Os
About This Content Behold the Carp Lord Pack — an ultimate must-have tackle set that every carp angler could only dream about! This awesome selection of fishing goodies includes FOUR powerful spod&carp rod’n’reel combos, a full selection of all the best terminal tackle: carp leaders, carp hooks, carp sinkers, method feeders, PVA feeders, spod feeders as well as baits, chum&spod mixes. Bottom Power Pack includesbr40 000 CREDITSbr20 BAITCOINSbr7-DAY PREMIUMbr5 Marker Buoysbr100 Slotsbr5 Tackle Setupsbr5 Recipe SlotsbrbrRodsbrUL-CHUBER™ Laker Pro 370 SEbrUL-CHUBER™ Big Alli 420 SEbrUL-CHUBER™ Cat Boxer 260 SEbrUL-CHUBER™ Heavy Chaser 300 SEbrReelsbrUL-CHUBER™ Breamer 4500 SEbrUL-CHUBER™ Big River 6000 SEbrUL-CHUBER™ Mega.
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THE SEEIN’ DEAD MOD IS A BAND-AID FIX
gearbox locked zane’s lazy fix behind a paywall
tl;dr: for the love of god, the seein’ dead class mod should be what the seein’ red capstone is and vice versa. also. MORE SYNERGY. also i redesigned all of Zane’s trees and augments for more synergy you’re welcome.
is 1am and i don’t want tomorrow and im angry and thinking about borderlands so this seems like the perfect time to immerse myself in remaking Zane’s skill trees (for the 5th time). mainly because some of zane’s skills are still irking me and i’ve written extensive essays for the bl3 subreddit about the seein’ dead class mod and just playing around with zane’s skills in general, but i don’t think i’ve ever posted here before about it. so here we are. i notice i usually save lore/theories/characterizations for this blog and meta/balancing/gear talk for reddit. not sure why that’s a split for me. 
now i’ve remade zane’s skills a number of times, but honestly this was all before the seein’ dead mod was released. then, instead of fixing his skill trees, i wrote a lot of essays about why that mod was a terrible bad decision on gearbox’s part (you can read one of the shorter arguments in a comment from 5 months ago here). I’m just gonna remake the skill trees now with all his current abilities in mind.this post really should be titled: ALL THE PROBLEMS WITH THEIR BALANCING DECISIONS
so imma just talk for a bit about why i love/hate the seein’ dead class mod. 
Obviously it’s a god tier mod, and you see almost no zane builds without it, and no top tier, can solo m10 true takedown builds without it (unless ur like, the 1% of masochistic players, in which case i salute you). and while that obviously means its a good mod, it also shows the problems with all his other class mods and his skill trees in general.
They all kinda suck. and that wouldn’t be a problem, bc, hey, the seein’ dead mod is ez to get, just pop on over to the casino and kill a few baddies and they’ll  drop like candy. Which is really awesome!
slight problem.
the dlc is locked behind a PAYWALL
now this is a problem because if zane was a top tier character BEFORE the dlc, and everything was hunky dory and people weren’t on their knees begging for gearbox to fix Zane, then him getting a new badass class mod wouldn’t be such a big deal. but the problem was this was gearbox’s solution to giving Zane a buff.
they literally locked a buff for a character behind a pay wall.
I recommend Zane is every single person I try to convince to play bl3, but i always have to add this like, commercial-esque asterisk. you know, terms and conditions or, side effects or whatever. *you probably want to get the seein’ dead mod if you’re looking at end-game play because unless you wanna struggle that’s his only viable play style.
what if they don’t want to buy the dlc?! for real...
There’s also the point that this class mod makes his (arguably) BEST capstone obsolete. so we have distributed denial which literally no one uses because its broken, double barrel which is always traded for seein’ red or more points in other skills, and seein’ red, WHICH WAS MADE USELESS BY THIS CLASS MOD
gsfdhjikdhgdaskjfhgaskdfjh
okay and it wouldn’t even be so bad
IF THEY DIDN’T CHANGE HIS ENTIRE SKILL SET BEFORE RELEASE
like they lowered ALL his kill skills, then they turned Seein’ Red into his capstone instead of Death Follows Close, meaning they nerfed Death Follows Close so it could fit as just a game changer. my poor boy was g u t t e d.
so, imagine this, everyone is reaching the end-game content of bl3. it’s a month or 2 weeks or whatever after the game dropped and people are finally hitting level 50. and moze/fl4k/amara are all killin’ it, and the zane players have to work their ASSES off to do like... 50% of that damage output (now, they did also eventually nerf the crap outta moze and fl4k but the point stands). 
so instead of gearbox going: “oh... shit that pre-release nerf was an awful idea, revert the changes guys” they decided to keep him gutted and then they released what was, in my opinion, a kick in the nuts with the maliwan takedown (aka the antifreeze mod, alongside the spiritual driver) ahahahahahaha. what good times it was. (I say this sarcastically.) 
man i remember people were soooo livid with that class mod release. well, both of them. zane mains were pissed off (for good reason). “yes, let’s make the people who are begging for a straight damage increase jump through MORE hoops (LITERALLY) for a pitiful amount of damage. oh, also, let’s give their 28 skill point build to the strongest character in the game for free and also make it 10x better”. because it was 10x better than violent momentum (driver didn’t have a damage cap) until they fixed both the spiritual driver and the violent momentum skill. it was the worst of times.
i will note here they did, around this time, let zane have stackable kill skills, but it was only 2 stacks and also it was still *incredibly* difficult to achieve stacks because zane just. struggled to kill anything. I still remember when i grinded the shit outta an antifreeze class mod and it took me over 20 minutes to kill Wotan my first time solo on m4. Not the fight UP to wotan. literally. just killing wotan.
then the seein’ dead mod dropped and i had. a fuckin. 15 minute decrease to my time on killing wotan (5 minutes!!!!). now i am not perfect, and i 100% believe i could’ve lowered the time even more. but that... that shows a VERY CLEAR problem.
they never actually fixed zane, they gave him a class mod that’s stupid OP just to make sure he could hang on next to the other Vault Hunters. it’s just a bandaid fix. you remove the class mod, and he’s back to pre-jackpot power levels (which will NOT hold up at m10, let me tell you). 
all his pre-jackpot problems are still here, and that’s why people are not using any other class mod of his. I bet we could have some really fun builds with the conductor mod! but nobody will ever use it because it’s just... not even close to the seein’ dead mod.
So what does the seein’ dead mod do that makes Zane so good?
IT BRINGS HIM BACK TO PRE-RELEASE VALUES
this mod, plus Death Follows Close, brings Zane back to pre-release zane. and i don’t understand how gearbox isn’t putting two and two together and going “Oh.”
it also is a BETTER VERSION of Seein’ Red!!! something players could have had at, like, level 15, but instead had to wait until they hit a capstone! the capstone is completely obsolete at this point. There is nothing seein’ red can give you that seein’ dead doesn’t do but better. Getting that capstone is a w a s t e of skill points.
AND they locked this fix behind a pay wall!!! i cannot say that enough. you don’t wanna get the handsome jackpot dlc?? guess u don’t wanna play zane at endgame then. too bad, so sad.
have i stated that enough? because it still blows my fuckin mind. THEY LOCKED A CHARACTER FIX BEHIND A PAYWALL
djhdgakjhakjdah. imagine playing without any prior knowledge and being like, aw man i love this zane character. can’t wait to get to max mayhem end game like all my favorite youtubers and friends!! then finding out you gotta drop 15 bucks or whatever it is just to actually be able to play at max mayhem level. that is not a skill difference, that is A BALANCING PROBLEM MY DUDES. like. my favorite zer0 build was still viable without the story DLCs. obviously grog > rubi, pimp > lyuda, rapier > law but, it was still fuckin viable.
guh. gufhgufhsdgkfjsdh. it bothers me.
ok so there’s a lot i just went over: my main issue? is that by making Seein’ Red a capstone, they did nothing to make it an actual legit capstone. They definitely nerfed Death Followed Close to make it a gamechanger, but they never gave Seein’ Red a buff to move it from a gamechanger to a capstone. It was the same exact skill. Seein’ Dead is what Seein’ Red SHOULD be and that’s what angers the crap outta me. they locked this obvious fix behind a pay wall (AND a gear slot!!!!!) n ur probably thinking ‘but cruddy this WAS really nice of them to try and fix zane... they could’ve just let him be suuc’ and like, yeah, they could’ve, and it is good they’re TRYING, but also, they’re leaving the people who DON’T buy the DLC high and dry.
keep in mind i DO own the dlc. have the season pass and everything. IM STILL MAD!!!
Zane should be strong no matter what class mod the players want to use. Same with Amara, same with Moze, same with Fl4k. FFS, it is not that hard. CHANGE THEIR SKILLS!!!!!
so im gonna be taking the time to go over all of zane’s skills and shit just to put him more on par with the others (WITHOUT THE SEEIN’ DEAD MOD)
imagine the seein’ dead mod doesn’t exist for this. we’re gonna make a balanced character since apparently THAT’S TOO HARD FOR A TRIPLE-A BALANCING TEAM
first things first, the tree with the most fuckin problems: 
Under Cover
oh god this tree is a fucking train wreck what the hell were they thinking. good god. my eyes. they’re burning.
not actually, but it still kinda sucks.
Action Skill: Barrier is fine. I would not add the ‘picking it up decreases benefits’ when Zane’s whole schtick is running around fast. You get the full bonus no matter what form it’s in. also, you can hold down the action skill activation button to deploy the barrier directly on yourself.
Tier 1: Hearty Stock is a trap. never get this. so dumb. no synergy with his other skills. Adrenaline is okay, but not really great during end game. Ready For Action is similarly okay. Just a very MEH start to this tree. 
Adrenaline: Zane gains increased Action Skill Cooldown Rate. 10% per level, up to 50%. this shouldn’t be tied to his shields being full because if your barrier is down (cooling DOWN)... your shield is taking damage. c’mon now. THINK GEARBOX T H I N K
Hearty Stock: (maxed) Zane and his clone gain 5% magazine regeneration while an action skill is active. This skill stacks. In it’s original state, this skill is such a trap skill. for real.
Ready For Action: i mean, it’s fine. We’ll keep it. +30% shield recharge rate and -29% (why????) recharge delay
Tier 2: ech. Stiff Upper Lip is not that good. Brain freeze is what u really want. Rise to the Occasion is also okay.
Brain Freeze: keep the same.
Stiff Upper Lip: when Zane is damaged with a hit that would break his shield, he gains (max) +20% bonus gun damage on his next shot through the barrier.
Rise to the Occasion: Zane and his clone gain health regeneration. +5% max health/s. Not determined by shield availability.
Tier 3: `screams in confident competence` oh lawd. this skill is good. the accuracy thing is kinda laughable. i tell you, i always thought that zane was originally meant to be the sniper with the Under Cover tree but they decided to swap Zane and Fl4k’s skills. which is why Zane has soooo many accuracy buffs.
Confident Competence: fine the way it is. I would also add, since this IS a game changer, that the Barrier’s damage amp is now 40%.
Tier 4: ew. tier 4. Really Expensive Jacket is literally the only skill you might want to get and EVEN THEN. ugh. Best Served Cold is so pointless. and so is Futility Belt. YOU TAKE MORE DAMAGE WITH IT
Really Expensive Jacket: Elemental Status Effects have reduced duration (-50%). Additionally, Zane is not slowed by Cryo anymore.
Best Served Cold: Remove the cooldown. Buff up the damage at least 200%. Make it an AOE Brain Freeze. That is, the cryo novas stack and if overkill damage is high enough, enemies hit with the novas freeze. Kinda like a discount Frozen Heart.
Futility Belt: HA. Ahahahahaha. Ha. Zane gains resistance to non-elemental and cryo damage (+15%). Futhermore, after killing an enemy, Zane’s barrier gains additional cryo damage (+20%) for 8s.
Tier 5: is oki. My only real complaint is with Nerves of Steel. Like. Seriously.
Refreshment: god tier skill actually. Keep the same.
Best Served Cold: also keep the same. The only change I will make is this: resetting your action skills’ cooldowns counts as action skill start and end.
Nerves of Steel: The longer Zane’s barrier is active, the more stacks of Nerves of Steel he gains (a maximum of 15). For each stack, Zane gains 2% shock damage, 2% cryo efficiency, and 1% damage to frozen enemies. (why shock damage? cryo doesn’t do well against shields.)
Tier 6: *cries in the worst capstone in the entire series* WHO DID THIS. WHY. WHAT’S WRONG WITH YOU???
Distributed Denial: no. just. no. scrap this whole damn thing. IT DOESN’T EVEN WORK!!!! either fix it COMPLETELY or do something else. My recommendation? Whenever Zane throws down his barrier, his shield instantly begins recharging. If Zane’s shield is already full or recharging, enemies with no shields (or freeze immunity) that touch Zane’s Barrier for the next 10s are instantly frozen.
Augments: why the hell do i gotta place my barrier down when my entire fuckin’ character is about RUNNING. ALSO JUST AS A BLANKET STATEMENT: ALL THESE AUGMENTS WORK 100% EVEN IF HIS BARRIER IS PICKED UP. SO DUMB. a fully pointless restriction.
that last sentence immediately fixes Charged Relay and Nanites or Some Shite.
Redistribution: If his shields are full, Zane can sacrifice 50% of his shields to have his next shot deal 100% bonus cryo damage by holding F.
All-Rounder: Fine as is. Only thing I would add: whenever Zane melees an enemy, his shields are drained by 50% and his sliding augment is added to the melee attack.
Deterrence Field: Fine as is. But! I would add: whenever Zane sprints into an enemy, his shields are drained by 50% and slam augment is activated.
THAT WAY we can have both slam/sliding relics actually DO SOMETHING. because my god they’re so useless rn.
alright, moving on.
Hitman
Tier 1: is okay. nobody ever takes cold bore. ever.
Violent Speed: fine as is, but we’re taking it back to pre-release values. Max: 30%. can stack 2x.
Cold Bore: Zane gains (max) 20% bonus cryo damage to all shots fired while moving.
Violent Momentum: fine as is, but taking it back to pre-release values. 30% gun damage at default walk speed. Additionally, Zane can now shoot while sprinting.
Tier 2: my boy zoomer needs more fun.
Cool Hand: fine as it is. I would buff his base reload speed up to 20% and kill skill reload to 20% as well. 17 and 13 are such weird numbers.
Drone Delivery: fine as it is. Additionally, Zoomer’s base shots now take on the element of Zane’s grenade mod.
Salvation: fine as it is. I won’t mess with this bc life steal is messy business (coughs in grog)
Tier 3: hhhynf.fdsg. 
Death Follows Close: Kill Skill Bonus: +30%. Kill Skill Time: +7s. Additionally, enemies targeted by Zoomer take 5% more damage from Zane.
Tier 4: these two skills are actually p dope by themselves. it can stay as it is. I would MAYBE increase the violent violence max buff up to 20% but that’s just me.
Tier 5: ahahahaha. this skill. just remember, we’re pretending Seein’ Dead doesn’t exist, so imagine how this skill looks next to calm cool n collected. so pointless.
Good Misfortune: Killing an enemy with a critical hit adds (max) 10% efficiency to Zane’s kill skills for 8s. This does not stack.
Tier 6: WE’RE GONNA MAKE YOU RELEVANT AGAIN BOO HANG IN THERE
Seein’ Red: Zane has a (4%) chance to activate his kill skills upon dealing gun damage to an enemy. Additionally, enemies targeted by Zoomer now take 15% more damage from Zane.
so why didn’t we make good misfortune the infinite action skill build?? BECAUSE THAT’S WHAT CCnC IS SUPPOSED TO DO!!! why have 2 skills that do the exact same thing AT THE EXACT SAME TIER except ONE IS OBJECTIVELY WORSE!!!!!
what happens to the Seein’ Dead class mod if we’re giving its perk to this capstone? I’m so glad you asked. “Zane activates his kill skills when activating his action skills. Additionally, the kill skills activated this way have 15% more efficiency”. look how much better balanced that is!!!! that’s a class mod!!!!!!!!
Augments: these aren’t THAT bad, but they could be a lot better.
Winter’s Drone: Zoomer gains 20% bonus cryo damage to all shots.
Bad Dose: pump these numbers up. Fire Rate: +7% per affected enemy. Movement Speed: +10% per enemy. everything else is fine.
Boomsday: just make this more beefy. fr. It’d be a good choice if it were stronger.
Static Field: also fine. I would again give it better damage output, but that’s just me.
Almighty Ordnance: remove the build up honestly. Like i get the vibe and it’s really cool, but in combat it just DOESN’T WORK. maybe if Zoomer is targeting an enemy, he will unleash the missiles if they are above 50% health after 30s or something. I honestly think these should have a debuffing factor instead of a damage factor (you know, to not get in the way of boomsday). maybe something around 15%? the 1x per action skill activation thing would be easily subverted with CCnC with the changes we suggested, so it could work. 
Doubled Agent
ahhh, Blane. Blue Zane. Love ya, buddy. One change: he prioritizes pinged targets. That way you can kinda get him to fight specific people. Also, lower the teleportation timer. pls.
Tier 1: actually p good. could be better, but its not bad.
Synchronicity: Zane gains 20% bonus damage per active action skill. While Zane has an action skill active, he gains a stack of Synchronicity. Max Stacks: 10. For each stack of Synchronicity, Zane gains 5% Action Skill Cooldown Rate and 2% Action Skill Damage.
Praemunitus: Zane and his digiclone gain (max) 30% magazine size.
Borrowed Time: For each action skill active, Zane gains 30% action skill duration. The longer Zane’s action skills are active, he and Blane gain a higher Fire Rate and faster Reload Speed, up to 20%. (the idea is you choose between this or synchronicity bc... either permanent action skills build or fast paced action skills build)
Tier 2: Donnybrook is fun. Fractal Frags is fun. Duct tape mod is a GODDAMN DISAPPOINTMENT
Donnybrook: fine as it is. I might buff the max numbers up to 20% gun damage and 3% health regen. But that’s really it.
Fractal Frags: Blane will periodically toss a grenade from Zane’s stockpile at his targeted enemy (cooldown: 20s). Kill Skill: Blane has a 45% chance to throw a free grenade.
Duct Tape Mod: this skill... why... No cooldown. NONE. Zane has a 1% chance to also fire a grenade from his gun. Kill Skill: This is increased to 15% for 8s (stays at 1% for the whole time, but the kill skill will increase by 3% for each tier)
Tier 3: Actually Quick Breather is one of my favorite skills. this can stay.
Quick Breather: Same as is. Additionally, Zane and his clone gain 25% Gun Damage after swapping places for a short time (8s).  I really wanna promote swapping places. It’s really underutilized. they’ve ADDED stuff to this skill already!!! even tho it didn’t work until the next patch. BUT THEY SHOW ITS POSSIBLE TO ADD TO SKILLS!!!
Tier 4: actually a really good tier. a few minor changes. 
Pocket Full of Grenades: Kill Skill: Zane gains (max) 15% grenade regeneration for 8s. If Zane’s grenades are full, any excess grenades are shot from his gun with 25% bonus damage.
Old-U: If Zane falls into FFYL while his digiclone is active, he can press the action skill activation key to destroy his clone and gain a second wind. When he does this, he takes the place of his clone. His clone will also drop a grenade when it is destroyed.
Supersonic Man: Zane gains increased movement speed for each active action skill: (max) 15% each. Additionally, teleportation is considered to be Zane’s maximum speed for its duration and 5s after. 
Tier 5: oh god oh fuck oh god.
Like a Ghost: Oh god why. Zane and his digiclone gain a (max) 15% chance to ignore all damage while teleporting and for 7s after.
Boom. Enhance: actually a pretty swell skill. I would probably add Health Regen +3% per grenade tho. Blane needs help a lot.
Trick of the Light: bring back the shock damage. Zane deals 40% bonus shock damage for 7s after swapping places with his clone.
Tier 6: oh ngl I actually love this capstone lol
Double Barrel: Zane’s digiclone gains a copy of Zane’s current gun when it is deployed (and all the anointments work and he actually fires it like a reasonable person). Zane’s clone now deals damage equal to Zane’s base weapon damage. Upon swapping places, both Zane and his digiclone deal 50% bonus damage for 7s.
Augments: 
Binary System: is okay. Kinda uhhh underwhelming tho. Buff up the damage and also maybe reduce teleportation time.
Schadenfreude: I like this one a lot. Zane’s shield is restored by 100% of the damage his digiclone takes and vice versa.
Dopplebanger: lower the waiting time. I get that u don’t wanna override the teleportation, but it’s really annoying. Buff damage and don’t make it dependent on action skill duration. If this explosion kills an enemy, the clone is reactivated with 50% action skill duration.
Which One’s Real?: I’ve never actually felt this work. Maybe for like 2 seconds? Make it work more like Zer0′s hologram or Timmy’s Jack clones or smth. Maybe give an activation cue? im v lost with this one. Enemies targeting Zane take 30% more damage from the digiclone.
Digital Distribution: 75% of the health damage Zane takes is distributed to his clone instead. The digiclone gains 5% Health Regeneration/s and sends out 3 [level specific damage] shock spikes to enemies that attack it. 
literally all Zane needs is SYNERGY. if they can change a few skills, pump up a few numbers, and ffs fix the seein’ red/dead capstone/mod, they’d be in FUCKIN BUSINESS
but no instead
THEY LOCKED THE BUFF BEHIND A PAYWALL.
WHYYYYYY
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mykedrop · 4 years
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Persona 5 Royal Thoughts
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     Alright so there’s a lot I want to talk about here. Fair warning, this write up is actually like, really damn long. Also like HUGE spoiler warning below the cut! I played the original when it came out, bought a PS4 practically only to play Persona 5 not even knowing if I’d like it. But I did! I loved it, loved all of it. Beat the game in just over 100 hours I think. Easily became my second favorite game ever. So now here comes Persona 5 Royal, adds a bunch of new stuff, a lot of little stuff and some pretty huge additions and reworks, includes all the dlc from P5 which is nice. It’s a strictly better version of the game I already thought was amazing enough.
     I remember being a little wary of going for it and reading a non-spoiler list of all the changes, which are actually A LOT when you list them out. Then I thought about how much I loved playing the original, and figured I’m not doing much else right now, so I got it. And BOY that game just checks all the boxes for me. It’s the same game, but better now. There’s a little more depth to playing the game and more stuff!
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   One of the biggest additions and probably my favorite addition is Maruki’s story and confidant. Everything involving him I thought was incredible. First of all the man is a dreamboat. Secondly great voice actor. Thirdly the story built around him was really awesome to play through. Every time some new story beats came through while playing through the first parts of the game I always thought how great it all fit in. It made sense, it kind of opened up the world of the game a little more narrative-wise and it all felt right. And the SONG (Ideal and the Real) that plays in Maruki’s office is so GOOD. That song plays in my head 24/7 and I love it. He’s got such a great personality and story and it was a great time getting to rank him up. The song ALONE made me want to hang out with him as much as possible. It’s an angle I wasn’t expecting, his story I mean, and while the “right” choice was pretty clear, it still made me think about what he was trying to accomplish. And they drove the point home real hard during the final stretch of the game before you figure out what’s going. It’s so hard to look at your friends having such a good life and go, “yeah no I don’t think so.” But that’s a whole different  discussion. It felt sort of morally ambiguous, which was really cool. And I also like that Maruki gives you a choice, not only once but twice. Which again, gives you pause, even if only a short one.
    So that brings me to another one of the biggest additions: the new palace. BOY I love this palace. From the way it’s first introduced so early on, to how you keep peeking in every once in a while making a little progress here and there. Until finally you’re able to just go wild at the end. This palace feels like the team designing this was told go all out. The aesthetic, the mechanics, the layout. Going through this I had a big ol smile on my face the entire time at how different it felt compared to those in the original game. Those are good too, don’t get me wrong. I don’t have any palaces I dislike. But I can easily imagine some ideas and how incredible some palaces would be with the level of detail and complexity of Maruki’s palace. It’d be kind of ridiculous and extremely difficult no doubt, maybe even a little too much to ask for I think. Anyway, seeing the garden section of the palace for the first time was INCREDIBLE. They went so crazy with making almost every part of that palace look amazing! And that last area was easily my favorite of the palaces in terms of looks and theme. They did a good job of conveying the scale of that giant tree where the treasure is at with those stairs. Plus it’s another great moment to show of the smaller details of the palace like some flowers, the lighting, some other really neat effects. It was great! And the whole boss fight at the end was so fantastic to watch! I’ll say that even at the hardest difficulty, my SO (who is a turn-based combat FIEND) didn’t have too much of a difficult time with the fight. But the mechanics of it were so interesting! I loved the ideas they went with. Again it felt like they really gave it their all with this palace. The story beats during the fight were incredible as well, and they gave me one of my favorite moments back that used to be in the Yaldabaoth fight: Press X to Fire! The fight with Maruki at the end was also pretty novel too, and so dramatic! The snow falling at the end, the glass platforms collapsing, it all looked so GOOD. One of my favorite things in any game like this (remake/remaster/GOTY version/etc.) is getting to listen to NEW MUSIC. And this palace KILLED IT with music, as did the rest of the game as usual. There’s no feeling that compares to being right at the edge of beating a Persona game. And this palace was a hell of an out of the park home run. After 170 hours, it was so bittersweet to beat the final boss and move on towards the rest of the story. I loved playing through that palace and it’s a shame I’ll never get to experience it for the first time again.
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    On to one of the more advertised additions: Yoshizawa! My first thought when I saw her way back when when they first revealed her is I thought she’d be a female protagonist. Which I thought would be INCREDIBLE. Even if it’s not exactly my preference, I would’ve been so HYPE to romance one of the guys. I didn’t really think about it from a gameplay standpoint, as there are way more girl confidants than guys, but still I thought it’d be fun to potentially explore that! Obviously that wasn’t the case, but now on to what I think of the new confidant! I love her! Like absolutely 100% love her so much! Let me tell you just how those concept meetings went down when they were making Yoshizawa: Cute girl, in cute clothes, who has a cute personality. Done, the perfect character. Of course she’s much more than that, but on the surface level it’s easy to see where they were going with this character. Playing the game I had zero idea about her eventual involvement in the final section of the game, so seeing her only have 5 confidant levels I was a little disappointed! Maxed her out as fast as possible and waited... Seeing her story woven through the original narrative was also super fun. Like Maruki, I really liked seeing her in places where she wasn’t before, and adding new scenes and such around to flesh out her character throughout the first two semesters. Then came the new part of the game after the holy grail fight. I was absolutely not expecting that twist with Yoshizawa. I had no idea that they would go somewhere like THAT in this game! It totally caught me off guard and I LOVED IT. What an incredible story all around. And like super fucked! The whole reveal moment was FANTASTIC! Had my jaw on the floor and everything! Her entire confidant was fun, using her in combat was fun, and her romance path was extremely fun! There’s nothing I don’t like about her really. She had such a wild story and such an amazing arc that I can’t not love her! She’s not my favorite confidant, but still adding in a new character like her into such a tight-knit group like the phantom thieves that i already loved as is is such a risky move! It’s so hard to improve upon a dynamic like theirs I think, but they made it work when they needed to! Anyway I love her character a lot and her story and all that. Beautiful.
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    Speaking of adding new characters to a dynamic, this might be my favorite addition/rework in the entire game: Akechi. Holy crap I can’t tell you how much I LOVED HEARING AKECHI JUST GO OFF EVERY BATTLE, or while we went riding through mementos, or just all his new dialogue and confidant level ups. Akechi very quickly and easily became one of my favorite parts about the new part of the game. His character was such a HUGE CLASH with every other character in the party, especially Yoshizawa! Which I have to imagine isn’t an accident. He is fuckin CRAZY. Unlocking his Showtime attack was BONKERS. That whole sequence with Yoshizawa and Akechi in Maruki’s palace was so GOOD. Having Akechi be part of the team was an amazing breath of fresh of air. Trust me when I say I have ZERO problem or complaint with the overly positive nature of the party. But MAN it is FUN to see Akechi just be an ABSOLUTE ASSHOLE. Every new interaction with Akechi was a TREASURE. Dropping the “detective prince” act was 100000% the right move. Even more fun was seeing Haru and Akechi’s interactions in mementos. The way every character acted towards him was pretty good, but something about Haru’s overbearing positivity towards him was really fun to watch. I can’t stress enough how much Akechi added to the experience of the final act of the game. His persona? Badass. His personality? Absolutely cutthroat and also badass. His hair? Still incredible. Also the only character in the game who will only play 701 in darts. That threw me for a fuckin LOOP the first time I invited him out for darts. Dude is a STUD in like every way. Love Akechi A LOT. He singlehandedly brought the experience up from an 11/10 to a 12/10. This game is so much better with Akechi being able to go batshit crazy. One of my favorite interactions is during battle: when you heal the whole party, with Akechi and Ryuji being two of the active members, depending on their order, you’ll have Akechi say “No time for thanks” right before you hear Ryuji say “Thanks!” Just thought that really exemplified how much of an ass he is, and how much I love him for it. He is THE badass asshole character this game didn’t know it needed but absolutely deserved. How much of a bad ass do you have to be to able to look at your inevitable death in the face and say “this is how it has to be.” One of the coolest parts of the whole game is him not only accepting his eventual fate, but actively driving you towards making that decision.
     Next up I suppose I’ll talk about Maruki as a character. Love the way he was included, and liked all his interactions with all the characters during the first part of the game. He’s just so likable and honestly very relatable for me. Helping people through counseling has always been a personal goal of mine, so it’s always interesting to see how characters doing the same are portrayed. And while his overarching plan is something I don’t agree with, wanting to help people drives you to do crazy things sometimes. I felt for the guy. I enjoyed all the hangouts with him, and felt like I really understood his goals. The way his entire story was crafted did an incredible job of divulging all the right information at the right time. Before Akechi 2.0 came around, he was my favorite part of the game! I love the confidants and the stories they tell and interacting with them and all that. I looked forward to ranking up Maruki and trying to see what he was all about. The more I learned the more I liked him. Before, during, and after the palace my feelings about him didn’t change much. The man went crazy sure, but I still couldn’t bring myself to hate him or even dislike him. I love the man! My SO had no mercy for the man during the boss fight, but I felt bad seeing her kick his ass! I thought they did a good job mixing up the motivations for Maruki as a villain. Making him a confidant made it so much more difficult to picture him as the big bad evil guy. Plus he has like one of the best songs tied to him in Ideal and the Real. I’ll mention that as much as I feel is necessary.
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      So now I’ll go through all of the smaller details that I really liked in no particular order. Kichijoji was a great destination, gave me a lot to do over the course of the game. The phone calls after you hang out with a confidant are a very welcome addition! It’s a way to fit in more dialogue which I always love, and gives you a chance to rank up the confidant a lot quicker. There’s the fact that Morgana no longer forces you to sleep nearly as often, letting you at least mess around in LeBlanc, which helps rank up your social stats. I LOVE THE DARTS MINI GAME. And I’m so glad it also gave you an upgrade for your baton passes. I did not play enough darts. The jazz club was also MY JAM. Again more dialogue, great music, and a fun way to give your confidants new skills or stat boosts. One thing that I find really funny is the way they handled Valentine’s Day. They CHANGED IT. I know they added a lot of new stuff to them for new story reasons. but they CHANGED THE CONTEXT OF THE DATES. For example, in the original P5, Kawakami makes it VERY CLEAR what’s going down later. Ann too! But in P5R, that context is GONE LMAO they really went and changed the dialogue to be less sexual. It’s strange, but mostly I found it funny considering Takemi’s max rank conversation is untouched, among plenty of other ones. Anyway White Day was a GREAT addition! The final part of the date overlooking the city is AMAZING. That reveal made my jaw drop. Speaking of things that changed, the Christmas date also changed, and I like the change a lot! Watching the snow fall from the window on the bed was a great touch. The changes to boss battles and some parts of palaces because of the grappling hook were very welcome. The grappling hook itself was also extremely handy. The thieves den is an incredible addition that adds SO MUCH NEW DIALOGUE AND CONTEXT THAT IT’S A CRIME THAT IT’S HIDDEN IN THE DEN! Anyway. I’ll never say no to new personas. The showtime attacks are a GEM. The new music in this game is AWESOME. I can’t stop listening to the soundtrack. I really enjoyed getting to see a little bit of the dynamic between Sojiro, Futaba and Wakaba. I never knew just how much I wanted to see that until I saw the bit of it in the late part of the game. I don’t remember if it was in the original game, but I LOVE that one of Yusuke’s battle lines is “How do you want to do this?” LOVE IT. Oh Chihaya’s confidant boosting fortune reading was SUPER CLUTCH. Extremely good quality of life right there. I love the extra little bit they added to the warden’s confidant, getting to take them out of the velvet room and show them around. Super cute. Iwai’s gun customization was pretty sweet. Adding Jose to mementos was strange, but very welcome! It made going around much more interesting. Oh speaking of, buffing Ryuji’s instant kill was a GREAT idea. Haha Morgana go vroom vroom. The alarm in the velvet room was also awesome and made making the perfect persona a million times easier.
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     It’s been a few weeks now since I’ve finished the game, and it’s unfortunate that I can’t remember more of the little things. This whole write up has been an on and off thing since I finished P5R. Still I love the game and don’t really have any complaints. Well maybe one: LET ME FEED YUSUKE. Someone please feed that man. I forgot how much I loved playing the original game, and going through it again with all the new stuff was a total pleasure! And obviously the 3rd semester was an incredible experience. If you like the original a lot, and it’s been a while since you played it, get P5R. If you never played the original but were interested in it, get P5R. Anyway that’s all I got to say about it.
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msbowser · 4 years
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My Top Games of the Last Decade
The year 2020 is here, ushering in a new decade to live in. Instead of looking at the bad events that occurred over the years, I instead want to look at my favorite games over the last 10 years. It’s crazy that back in 2010, I was only in my second half of the fifth grade. Oh how young and naïve I was and an even worse gamer. Now in 2020, I am in the second semester of my second year of university, studying in the psychology field. I feel how I was raised over the last years shaped of how I am as a person and I am still learning, no one is perfect. Those developments shaped even the gamer I am now. Back when I was younger, I just liked games that were fun to play. But now I am a person who puts Character Development and Story before Gameplay. You will see this shift as the years go by.
Well let’s start with 2010. And I will try to limit how much I write each game to about a paragraph each. Don’t want to make this post too long. I can give a more detailed explanation at a future date if someone is interested. 
PS. All the games are Nintendo Games. I’m only a Nintendo gamer so sorry if you don’t see like Persona 5 or Last of Us.
2010: Kirby’s Epic Yarn
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Gosh this game is too freaking cute for words. I remember the stories about how much I wanted this game when I was younger, even the embarrassing ones. While this game is easy even for Kirby standards, this game is so fun to play. The levels are enjoyable to play, you can get lost hours doing minigames and playing music (Frosty Wheel is still the best), and is just cute. This game is cute incarnate. And if you don't want to play the original version, you can play a port of it on the 3DS with even more goodies on it.
2011: Pokémon Black and White
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My favorite Pokémon games and generation even if I started with Pearl. Gen 5 of Pokémon is super special to me as I know it is for many others, being the first game I bought the day of release. I was also pretty blind in my playthrough, finding new discoveries as they came along and finding new Pokémon that I might have not liked at first but became my favorites. Pokémon like the Krookodile line, Emolga, the Leavanny line and so much more. The game also first brought to my attention to how characters can be written well and still is my favorite story in a mainline Pokémon game. 
2012: Rhythm Thief and the Emperor's Treasure
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So I’m kinda cheating with this one since I didn’t play it until 2013 but damn it, I don’t care! This game is awesome. I am super terrible with rhythm games but this game is one that is very enjoyable with an excellent story and characters. Phantom R is such a cool guy that you just want to hang out with and go dancing with and not the fact he’s a gentleman. The rhythm minigames are mostly enjoyable and have a wide variety to play so you can't bored very easily (the gyroscope one can go die in a fire though). All I want to know is where is the damn sequel already Sega?! It’s been 8 freaking years with that teaser you showed at the ending of the game and no I don't count that bad IOS game you made a year later. We fans need our fix and answers now. 
2013: Mario and Luigi Dream Team
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Bowser’s Inside Story will always be my favorite Mario and Luigi game but this game comes to a close second. As part of Year of Luigi, this game did not disappoint. Luigi is front and center and he is the best of the part of game, with his dream abilities and overall character. The story is also very good with the adventures the bro’s have on Pi’illo Island and the soundtrack of the game is my video game soundtrack of all time. There is also the fact that giant battles return and if anyone knows me, knows I love me those giants <3
I also have two honorable mentions for 2013 that I will give a brief note while I like them
Fire Emblem Awakening 
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First Fire Emblem game, got me in the series. Characters are great and story left me generally shocked at points. Make a yearly tradition to one playthrough each year
Super Mario 3D World
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Favorite Mario platformer, Peach being playable and being a cat. Yes please
2014: Kirby Triple Deluxe 
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I freaking love Kirby games :D Triple Deluxe was the first Kirby game on the 3DS, using an engine that looks beautiful on the 3DS that was used for the next game they did. The game is super colorful with its vibrate worlds and use of pastel colors. The new abilities is super fun to play with as well, Archer being my favorite. Supernova is also a neat gimmick for the game and glad it was present in many of the levels and used in new ways to solve puzzles. 
2015: Dragon Ball Z Dokkan Battle
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Surprise! I said favorite games of the decade and mobile games count. This game means so much to me, being the one of the mobile games I keep track of everyday, even looking at what the JP version gets. I am proud of my account and how far it has come over these past years. Though I was not there right when it released, it has felt like that long as I have had my account for over 4 years now and don’t plan to quit now. One day I will have my full husband team, just you watch <3
2016: Dragon Ball Fusions
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This game was my answer to a playable Dragon Ball RPG to play on Nintendo consoles (before Xenoverse 2 got ported over on the Switch). The chibi artstyle gave this game its own identify from other games like it. The gameplay was fun as you can make your own character and fly all across the world fighting characters from the Dragon Ball timeline. The game is all about the fusion mechanic, but with an expanded roster of characters to fuse and the ability to fuse your favorites is a blast. 
Brief Honorable Mention to Pokémon Sun and Moon for a fun region to explore, new pokemon to love and pretty good story.
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(Lillie is so precious for this world I swear. And Snowy as well :D))
2017: Miitopia
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A lot of people would write off this game as a simple Mii game, but it is so much more than that. This game has much more personality than one might think, with its class system, characters even when you chose who is what role and the story as well. The story and characters allows many possibilities of ideas for stories and art for creators to make and enjoy, as this game and Tomodachi Life was used as a template for a rp that me and my bf do. And this game can get hard, like wanting to rage quit hard, so be prepared for grinding. The OST is also a charm of the game, being one of my favorite OSTs ever. 
Like with 2013, I have two honorable mentions that I will give a short comment on.
Splatoon 2
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Love it more than the original, Aerospray is still the master race and Off The Hook is better than Squid Sisters, don’ t @ me XD
Fire Emblem Echoes: Shadows of Valentia 
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Amazing story, characters and unique experience from other games I have played. Berkut x Rinea OTP
2018: Dragon Ball FighterZ
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As much as I like the Super Smash Bros games, I was more excited for this game to come out. I was glad it did come to Switch so I can play it. FighterZ was my first proper fighting game with button inputs and it threw me for a loop, but eventually I got the hang of it and is still learning. The story is a fun experience if you don’t think too much about it, me loving Android 21. And of course I main my husband that is in the gif above <3
2019: Pokémon Sword/Shield and Super Dragon Ball Heroes World Mission (That’s right, a tie)
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I was excited for SwSh since day 1 and was not disappointed even with the dex cuts. The Wild Area has been a blast exploring, finding all the new raid Pokémon to catch and train. The new Pokémon are super fun to use, some of my favorites being Ponyta, Scorebunny and Dreepy. My baby Eevee also got a GMax form and she is super freaking fluffy, big and I want to hug her <3 I’m excited for the Isle of Armor and Crown Tundra DLC when they come out.
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This game was huge to us USA fans of the series as this was the first time we ever got anything DB Heroes related here. The cards were fun to make teams with and make even custom cards. It was a full experience without to play the irl game, which would still be fun. Though the game is slow to add updates, I will be waiting for what will be coming. I am glad the game came out so we can finally enjoy all of what the game has to offer. (Though I played the previous game in the series being Ultimate Mission X through Citra, so I got a headstart XD)
This is it for this post. Even though I am late at posting it, better late than never. If anyone is interested, I’m glad to give more detailed descriptions. I realize I have to do better at explain my opinions in a more detailed matter.
Thank you so much for reading :D
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naivesilver · 4 years
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31, 56, 19, 78, 20, 16, 11, 12 , 10, 4, 1, 21, 36, 39. Sorry if this is too many 😅
Guys it’s NEVER too many you’re giving me the chance to talk nonstop about Sonic it’s the best thing that’s happened to me in days
also I had planned to answer them in the order you asked for but it was driving me crazy so I sorted them out thematically sorry alfhjkhljshja
I answered 1 here!
100 Sonic Questions
21.) Tell us a funny Sonic-related story.
This one comes from the depths of my very first months as a Sonic fan. Basically, I had watched Sonic X upon its first Italian release as a very very smol bean. By the time I got obsessed again in middle school, though, I had forgotten everything about it except a few shots from the Italian opening theme and ONE scene from a season three episode, where Sonic and Knuckles played chess on a spaceship and then Sonic began running around and fell into space.
The “friend” that had introduced me to the show again (not a nice person and source of about 25% of my trauma, I’m glad to say I haven’t seen her in years) didn’t believe me and accused me of lying. Repeatedly. Unkindly. For months. How could such a stupid scene be in such an amazing cartoon? I must be trying to fuck with her.
Fast forward to the end of the year. I’m minding my business and I see a Facebook message from this friend, and another, and another. I click on it wondering what she’d be going ham over, and BAM. This girl had been watching Sonic AMVs on Youtube and had caught a glimpse of that scene at the beginning of a video and was fucking losing it over the fact that WOW, I HAD BEEN TELLING THE TRUTH ALL ALONG?!
Now, you have to understand that I wasn’t the kind of kid that swore, back then. I had been brought up to think that swear words would send you to hell straight away. And while not a delicate little flower, I was much, much cuter and more proper than I am now because I couldn’t live out my butch dreams quite yet. But I needed to express all the frustration gathered in those months.
So please imagine this baby-faced, straight A student 13yo wait for her friend in front of their school and bellow at the top of her lungs “BITCH, WHAT DID I FUCKING TELL YOU?”
I still remember that scene fondly, though.
31.) Tell us a Sonic-related story that will give us feels.
Related to the experience I just mentioned, the problem I had in my first years in this fandom was that this person who had dragged me into it was obsessed with the thought that people would mock us for it. She said it was for kids, and when she got over it she gave me shit for clinging to my passion while she’d “grown up”, and she had me enjoy Sonic in secret and yelled at me for saying anything even vaguely related out loud where other people could hear us.
It got into my head so much that for a long long time I didn’t dare share anything Sonic-adjacent on any social media, long past when I’d broke away from her. I thought no one would ever take me seriously again. I felt ashamed a lot.
It got better, though. Slowly, I broke out of my shell and started interacting with this amazing fandom, and I found lots of people who didn’t give a damn about what the world thought of their passion. And I know tons of wonderful people outside the fandom, too, friends who encourage me to talk about Sonic even though they don’t know anything about it. Chats where any mention of Sonic has someone saying “wait we must tag naivesilver into this she’ll love it”. It’s - it warms my heart every day. Tumblr is a shithole, but it helped me in feeling free to do what I love in the fandom that I love most.
Thank you. To everyone that got me through that, thank you. You have no idea how helpful you’ve been to me.
19.) Favorite soundtrack
KNOCK KNOCK IT’S FUCKING KNUCKLES
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20.) Least favorite soundtrack?
None I think???? There are some I don't listen to much, either because I haven't played the game or I just don't vibe with them, but there isn't any song that I particularly dislike. Almost all of them are genuine bops.
16.) (if you read fanfic) What are some fic tropes you love? Ones you hate?
FOUND FAMILY!!! Adoptive parents, siblings, friends taking care of each other, I want a shitton of fluff in my life. And kid!fic. I could read (and write!) kid!fic every day for the rest of my life and never get tired of it. That's why I enjoy Chaotix and Sonic Movie fics so much. Let's raise them boys well.
As for hating...I don't like high school AUs lmao I wrote one when I was younger but I never dared touch it again and I haven't read any Sonic one since 2014 at most. And most time travel fics. Sorry, Silver, I love you a fucking lot but time travel shenanigans are only funny in the two or three specific settings my mind lets me enjoy.
11.) Top five stages.
In no particular order:
-Press Garden (Mania)
-Casinopolis (Adventure)
-Casino Forest (Forces)
-Studiopolis (Mania)
Anddddd I haven't played much else so I'll have to get back to you on this ajshfkjfahlljha
12.) Worst five stages.
-IMPERIAL TOWER
-IMPERIAL TOWER
-Jesus Christ I died 78 times in that stage alone
-I'm bad at being fast and not falling off stuff and it required me to do both at the same time
-Also the Shadow DLC levels. Fuck me up a bit more will you
56.) In your opinion, what’s the weirdest thing any character has ever said?
I'm a simple girl, I see this panel and I lose my shit
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10.) What do you like best about your favorite animated adaptation?
I only finished my Sonic X rewatch yesterday and I’ve been meaning to make some final comments about it (tho it’d probably be me rambling at thin air bc I doubt I can say anything that hasn’t been already said over and over and over) but the most compelling thing for me is and always will be the music.
Don’t get me wrong, what I’ve seen of the OG Japanese version had wonderful, heartfelt music, but the upbeat themes I grew up with still have me vibing day in and day out. I can dance to the Italian opening sequence at any given moment - no, you know what, here it is. Watch it and feel the serotonin drip into your veins.
(Some people will come at me for this, but I didn’t watch this show in 2019-2020 to make an in-depth analysis about it. I did it to have a dance off while Knuckles beat up some robots.)
78.) Post a scene that always gives you feels.
Sonic 06:
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13yo me about to see her first ship torn apart:
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4.) The last Sonic game you played is now your life. How awesome is this adventure gonna be?
Sonic Adventure - which means it’s a pretty cool life, unless it runs like SA does on my laptop and it turns slow and glitchy and grinds on my nerves even more
36.) C’mon now. How many ships do you have? :P
A FUCKING LOT my main ones are silvaze, vecpio and sonadow but I have many medium or small ones that I enjoy finding content for, like tikaze or knouge
39.) Which game is your golden standard?
I’ve said it before and I’ll say it again, I’m not the greatest game fan as in I’ve only been actively playing for the past 2/3 years. Before that it was just gameplays on Youtube, so you should not take my opinion into any account since it’s not very informed.
However there was something about Sonic and the Black Knight that just felt...new? Peculiar? I know jack shit about the technical side of gaming but I remember being extremely pumped every time I logged in to see more of it. I'd like to feel that again, when a new game drops.
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annakie · 4 years
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An Annotated Mass Effect Playthrough, Part Four
Wherein we make it to the Citadel, and do a lot of running around.
List of Posts: 0 1 2 3 4 5 6 7 8 9
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So right away, we meet Udina and the Council, way to throw us right into it.  
It’s a brief introduction and gives us an idea what Humanity is up against and who is representing us.  Basically, we’re supposed to get the idea that it’s a lot of bureaucratic bullshit, I guess.
This is also the first time we see Asari and Salarians, and they’re in reddish-brown and white, which really isn’t the best look.
Bioware continues to push the story forward.  We get enough to know that Udina is kind of an ass, and the Council isn’t going to just trust what some guy says even if he is the representative for billions of people.
And finally, after this, we’re set free.
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The Citadel I think is one of the coolest locations in like almost any game I’ve ever played.  They do a great job of both making it feel huge, but also accessible.  Enough bridges to get across to places you need to get to, and after you walk somewhere once, Citadel Rapid Transit is great.  I still choose to take elevators about 80% of the time even when I can CRT somewhere, just because I like the squad conversations and news updates. There’s a shorter elevator rides mod that helps, too.
There’s so much to do and see, and having one of the main areas just be such an awesome combination of scifi futurism and lush greenery + water is both trippy and breathtaking.  I think, especially with the updated graphics mods/settings, the Presidium especially holds up fairly well.  I mean it definitely feels more populated and modern in ME3 but, I just consider this to be more of a residential / professional area of the Presidium and most of what we see in ME3 is a more retail section.
It’d be annoying to be a groundskeeper here, though.  Lots of green areas that you’d really need to climb to, or garden on a steep slant. :p
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I always found it interesting that the natural first place to head to is into the ambassador’s office next door, where we find some friendly aliens, and one not-so-friendly one.  But honestly, this is a great place to find out the different ways other species view humanity, and how there’s apparently tiers of respect given to various species.
I always kind of hoped the Elcor would feature more prominently into the world in future games, but at least we got Hamlet.  I have SO MANY QUESTIONS about how Elcor like... do things?  We never see it but you have to assume that their hands have opposable thumbs and they’re able to stand on two legs, right?  I want to see what an Elcor ship looks like and Dakuna specifically.  Give us more elcor, Bioware!
BTW, the Mass Effect: Annihilation (aka the book that was supposed to be based on the Quarian Ark DLC that never happened in Andromeda) is totally worth reading just for the elcor character in it.  It’s also probably the best of the Mass Effect books, in my opinion.
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Din Korlack’s got a point though, they not only have to share an office, but their view isn’t nearly as good as the human’s.  This is especially bullshit for the volus, who could stand on that railing and probably STILL wouldn’t have a view.
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I love how Mass Effect 2 takes her from a completely forgettable character to making me think  “Sorry you’re gonna die in a few weeks, your mom’s really gonna miss you.” every time I see her.
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PALIN DESERVED BETTER.
I don’t remember which ME3 mod it is, maybe the Spectre Expansion Mod or maybe EGM, but thank you whichever modder it was who made Palin’s story and death more clear in ME3.  Sorry Udina got you killed.
Also, it was good to get a dissenting opinion on Spectres from him.
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Avina is such a good, optional way to get more loredump.  Yes, you can again ask them about Spectres if you want to hear about them again.  But I liked that each Avina terminal taught you a little more about whatever you were nearby, and the state of the galaxy in general and since they were programmed to be information dumps, it felt more natural to get information this way.
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Don’t these people have jobs?
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I love the Krogan statue, and the Avina terminal nearby telling you about it.  But now every time I see it, all I can picture is Grunt and his buddies climbing it.  So good.
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Managed to get a clean shot of the crew without the UI in the elevator, thanks Flycam!  You have about a half a second to get this shot though, because the camera is stationary while the elevator is not.
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Oh hell-lo Pailin, who is your charming-looking friend there?
This entire conversation needs to be longer. It’s a nice, quick introduction to Garrus, but, well, let’s spend a little more time with the main characters!!
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I mean how can you not just not immediately love that?  Hey remember how bad Garrus’ face texture used to be?  Thanks, modders.
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I just really love the Citadel tower.  Absolutely beautiful and atmospheric.
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SO the thing is, if you can pretend that Saren isn’t, you know, already half Reaperized, 100% the Council is right to not just go throwing one of their longer-term agents in jail because Shepard had a bad dream and a random dockworker said the guy who killed Saren looked like this.
Honestly though, this and OH A GOOD CHUNK OF MASS EFFECT 2 would be so much easier if Shepard wore a bodycam. :p
Also, I wonder who took the dockworker’s testimony?  Did Kaidan run back real quick while Shepard was sleeping?
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This was an embarrassment for humanity, and I agree with Udina that we needed more to go on before making demands of the council.  The council is right to not convict based off a bad dream Shepard had.  Go get some real proof!  Also, do a bunch of sidequests!
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And scan some Keepers for this shady guy!
Which is actually good quest design, because you really have to go to every nook and cranny in the Citadel to find them all, though it would have been nice if they showed up on the minimap.   Really gets you to explore and get to know the area like the back of your hand.
This time around, I forgot to grab the one outside Dr. Michele’s office and had to hunt for it before heading up to grab the last one at the docks.
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Thank you, though, Barla Von, for telling us all about the Shadow Broker and telling us about Wrex.  See u in ME3.
Bioware please give us diverse-suited volus in a remaster.  Maybe I’m reusing a pic of Din Korlack, you’ll never know! :p
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Thanks, texture modders, for really highlighting what the end of the hanar’s noses look like. 
The hanar are another species I wish we got more of throughout the series.  They are probably the most alien of all the aliens we interact with.   I mean, at least we got Blasto.  I’d really love to visit Kahje someday.  I know it’s in the comics, but you know, in-game.
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Annnd let’s go visit Sha'ira.
I have very mixed feelings about Sha'ira.  On one hand, she’s clearly very respected, is probably making bank, in control of her own destiny etc.  On the other hand, she’s probably the asari we have the second most interaction with in this game after Liara, and after just seeing Benezia’s boob-tastic clothing and then heading to Chora’s Den soon to see the dancing asari we’re getting a very slanted view of the species.  I think Bioware course corrects in later games but oof this is such a dude-fantasy alien species in ME1 it hurts.  Especially since Liara is almost a born-sexy-yesterday trope.
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Also... don’t touch me if I don’t wanna be touched. =\
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Noveria advertisements... that just say Noveria.  I guess this is effective marketing in 2148.
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Look how great those shadows from the tree are... actual definition in shadow... wow.
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Raise your hand if you’ve missed this conversation in a playthrough before and reloaded like an hour or more past to make sure you get it.
It’s one of those little moments that they didn’t have to put in.  Just a little conversation reflecting on humans and humanity, and our place in the world, and showcasing Ash’s wit and Kaidan’s adorkableness.  Also making sure you appreciate all the work that went into this particular view.  It’s a pause in the action and all the things you have going on, and it’s so great for characterization and making you feel a part of the world.  
Speaking of the view... I decided to flycam it.  Warning, I spoil some of the “magic” below.
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Pretty quickly, you see that the arms are actual objects, untextured on the non-visible side.
I decided to head for the closest line of “cars” on the bottom center-left to see what those “cars” looked like.
Flycam feels pretty fast when you’re trying to frame a specific shot just right... but when you need to travel a great distance, it feels verrry slow.
It took me probably close to five minutes of traveling to make it all the way there.
What I discovered was... a few of the buildings are real, the rest are a very good painting.
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This is how far away the citadel is from the rest of the map. That grid would be that entire view from outside Dr. Michele’s office all the way to the edge of the shops on the other side, plus some extra.
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So both the building that those “cars” (the string of white lights) are coming from and going to are... on the painting.  Neither one are physical objects.
Made some gifs.
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You can see the lights moving at a mostly-downward angle, while it looks like they’re just heading south when standing on the Citadel.  Also you can see other lights moving farther up the map.
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And here you can see the lights “disappearing behind a building” but they’re really just hitting an invisible wall, the dark angle of that building is just a part of the wall painting.   
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Looking up from the wall...
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So that was a fun distraction.
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Emily Wong deserved:
Better.
An entire shirt.
A mention in ME3 after she gave her life on social media defending Earth against the reapers while keeping her cool reporting on the invasion the day before ME3′s release.
That day before launch though... was amazing.  Bioware did such a great job on social media with the reaper invasion happening on twitter.  I loved that lots of fans got into it, too, posting photoshops and their own reaper invasion stories.  I remember being at work that day but not actually working very much.  A few friends and I had a google hangout going on to report in on anything we saw happening on social media and keep up with it and to be very hyped together online.  
We reblogged a bunch of it on fuckyeahbioware starting about here and working backwards through numbers.  
One of the ME3 mods, and again, sorry, don’t remember which, does give Emily a nice tribute through an email.  She deserves it.
Okay that’s enough for this post!  Will try to finish up the Citadel next time!
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animatedminds · 4 years
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What If: Every Character In Dragonball FighterZ Had a Dramatic Finish? (Pt. 3)
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And here we are at the third leg of this little brainstorming session. Since yesterday, UI Goku has come out - people are enjoying the apparently pretty insane defensive options he’s got, and the new Kefla Dramatic Finish, but that doesn’t mean our work here is done just yet. If you haven’t seen the first two installments of these, this week in honor of the Ultra Instinct Goku DLC for Dragon Ball FighterZ I’ve been doing a little hypothetical thinking about Dramatic Finishes - those awesome re-animations of classic Dragonball moments that Arcys lovingly put into the game. Specifically, we’ve been approaching the question of “what if there were even more Dramatic Finishes” - since only a select portion of the cast has one. Over the last couple of days, we’ve been going through each of the characters without a Dramatic Finish and trying to find the best choice, the most cinematic moment, coolest and hopefully most epic shots of each character’s history that could work as a Dramatic Finish for them. This is more of a hypothetical: as I said in the previous installments, I’m not seriously saying that every character in the game should have a Dramatic Finish: Arcsys puts a hell of a lot of work into each of them, and the majority of the roster getting such time consuming devotion is just not happening. This is more of a thought experiment - and an excuse to rewatch a ton of clips from all over Dragonball history, of course. And as before, I’m looking for good scenes that would make appearances in Dramatic Finishes, not necessarily wins - so some of the characters on this list are going to lose.
If you want to the whole thing in one shot, you can always just listen to it on Soundcloud: we have a whole cast for it right here. But if not, then buckle up: cause here we got into Part 3. When last we met, we went through the Cell Saga (and Videl), so the next character up without a Dramatic Finish should be...
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Majin Buu
Buu has been in the game since the beginning, but never did seem to get much attention - the main villain of his own arc, albeit one in which is many additional forms and personas took center stage after himself, Buu’s got quite a bit of interesting moments under his belt, with his own brand of destruction that’s as terrifying as it is silly.
I do want to preface this by pointing out that in the last video I went over an option for Super Saiyan Vegeta, which involved compositing the Final Explosion moment from his stint as Majin Vegeta into his regular Super Saiyan form and using that as a Finish, and before we go into more options for Buu I’ll say that at the end of the day I still think that’s the best option both for Vegeta and for Buu himself, but too give something extra for this segment...
The tricky thing about Buu is that he does a lot of fighting but not a lot of finishing - in this form, at least, he mostly wreaks havoc on innocent bystanders while the heroes can’t stop him. There are some scenes, like him killing Dabura by turning him into a cookie, that would work - but which would involve characters that aren’t currently in the game.
So I ultimately came up with two options (technically three, but I’ll save that third one for the next section).
The first is a less serious suggestion, since the steps required to make this scene smaller for a Dramatic Finish probably aren’t worth it, but its is a version of this anime-only scene where Gotenks attempts to fight Buu and - predictably - is defeated. This scene works in a general sense due to the good framing: Gotenks is knocked into a wall so hard he gets embedded into it, and then Buu destroys everything around them while he is helpless to stop it, and in transferring the action to the City stage you could make that simple idea work pretty well.
The thing is, what would really make this scene work as a Dramatic Finish is something that would be kind of extra for this game: the army shows up, and they kill massacred while Gotenks fails to get them to run. That would really put the drama in this Dramatic Finish - the hero fails to save the innocent bystanders and all, and without it the scene is just kind of bland, but there’s no way Arcsys is modelling all that just for a reach of a Dramatic Finish, so in the end there are better options for both characters.
So for the other, better option? Give him one of his scenes where he goes up against his later forms. Majin Buu ultimately turns good and fights against his later, eviller transformations, which makes for some good moments. The first of which would simply be a Dramatic Opening which adapts the scene where Kid Buu spits out Majin Buu who (later) gets up to attack him. It’s a two separate scenes, but they’re both quick, and easily condensed condensed into one: just have Kid Buu spit out Majin Buu, who immediately steps up to fight.
But for finally a Dramatic Finish suggestion, we have another one that requires some finagling: take the scene in which Majin Buu attempts (and fails) to turns Evil Buu into chocolate, and give it to Kid Buu instead.
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This would be a win for Kid Buu (again, replacing Evil Buu with him in this case), and it would work pretty easily, given that a lot of Dramatic Finishes so far use a formula like this: Kid Buu knocks Majin Buu back, who gets mad and tries to strike back with the Chocolate Beam. Kid Buu blows it back and Majin Buu gets hit instead. A piece of chocolate hits the ground, Kid Buu picks it up and eats it - then end with a shot of Kid Buu laughing maniacally, or perhaps shift one of Evil Buu’s poses over to Kid Buu.
It wouldn’t be the first time something from one of the earlier forms was given to Kid Buu in this game, and it works out fairy well - though I will say again that the Final Explosion moment is still the best option for Majin Buu in my opinion.
Next on the list...
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Gotenks
Gotenks is, if anything, even trickier than Buu. The entire concept of Gotenks is a warrior who is extremely powerful and versatile, but also a complete fool and a blowhard. He’s many times more powerful than either Goten or Trunks could ever be alone, but in terms of character and wisdom he’s less than the sum of his parts - and so, he can never win.
This presents an interesting problem for this list: Gotenks has no follow through. Not only does he never really finish off an opponent, he also has a tendency to screw up and get himself taken out in inglorious ways that wouldn’t make great Dramatic Finishes either. The option I gave in the preceding section, losing against Buu, is a good example: it just has too many problems even given that it’s an above average choice in comparison to a lot of his other moments.
But there are a couple options I can think of, still. The first is a good choice for a Dramatic Opening - in fact, the very first thing I thought of for this section: that anime only fight that I brought up with Majin Buu begins in an interesting way: Gotenks blindsides Buu with a cheap shot. Then we get a surprisingly cool entrance for a scene meant mostly to fill time, in which Gotenks - wreathed in shadow against a vibrant blue background - makes a dramatic speech about how he’s going to kill Buu for good.
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Really, the visual effect of this is so good that even given that they would have to transpose it to a different stage (the City, again) I wouldn’t mind seeing it as a Dramatic Opening. It’s at least an option for this section, though... let’s face it, it’s not quite there yet. We can at least think of a Finish for here as well, can’t we? Well, the one I figured on is - unfortunately for Gotenks - a loss, and it’s more of a funny moment than a Dramatic moment, but I’d say either of the versions of Beerus’ defeat of him during the Battle of Gods arc (either in the movie, or in Super):
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For reference, he’s the Battle of Gods version as well.
The perfection of this scene is that while it may not be a titanic moment that shook the heavens like most of the Dramatic Finishes, it gives us a chance to show off another side of Dragonball that’s always been a strong factor: the humor. The Super version, especially, gives Koichi Yamadera and Jason Douglas a chance to let loose their chops and give us a complete rant that’s as all over the place as it is fun to watch, and ultimately even if it’s not epic, it’s definitely entertaining. To imagine a Dramatic Finish that’s just Beerus stopping the action, taking over the camera and shouting about pudding in as over-dramatic a way as possible for half a minute sounds oddly good to me - kind of meta, and a heck of a non-sequitiur.
Yes, at Gotenks’ expense, but these two options really run the gamut of Gotenks’ scene: either he’s crowing dramatically about how awesome he is, or he’s getting humiliated in a fight. I love the kid, but he could use some character development (Super gave Goten and Trunks a little, but they were out of focus so much you’d never notice).
Either way, we move on to...
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Vegeta (Super Saiyan Blue)
When it comes to characters for who felt a bit left out, it was somewhat surprising that neither Super Saiyan Blue Goku nor Vegeta got Dramatic Finishes when the game came out: this was Super was current, and it was assumed the game would try have a bit of synergy with its moments - but then again, it also makes sense. Animation lead time takes forever, and game lead time takes forever, and since it takes over a year to make either of those things waiting to make a moment in retrospect sometimes is just more worthwhile than rushing to do something in the moment.
You can see how doing adapting quickly might not end with the best result in Ranger 17′s FighterZ moveset, which has to fill blanks with Cell saga moves and a couple things adapted from other video games, unable to use a lot of the things that made Ranger 17 so fun to watch because the character was already in production when those happened.
But let’s not get distracted. Vegeta Blue is in an interesting spot, because no matter how powerful he is Vegeta’s role is still the same: do well against the less powerful opponent, then get wrecked by the main antagonists. This ultimately means that a lot of Vegeta’s best moments in Blue are against characters not in the game. A favorite moment, and the one I would absolutely want as a Dramatic Finish, involves a character I’ve personally wanted in the game since launch - but who is almost certainly never going to make the cut (Auta Magetta), a titanic Final Flash + Punch that ended up becoming his LVL 3 in the game itself. Other good options include his hilarious and cathartic defeat of Frost in the Universe 6 vs Universe 7 tournament, and his defeat of Toppo in the Tournament of Power, all of which involve character that are unlikely to be in the game even as DLC (though they’re at least more likely than Spopovich).
But if we only look at characters who are in the game, we’ve mostly got fleeting moments of victory that quickly turn around to defeat. But, if we’re looking that those there is one that stands out as particularly cinematic: the end of his fight with Freeza in Revival F (or Super).
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In this clip, Vegeta defeats Freeza, who has a cheap shot attempts to blow up the entire planet. Think the Freeza vs Goku Finishes or the Gohan vs Cell Finishes, except in this case the hero fails. The cheap shot works, and Freeza destroys everything... until time gets rewound and Goku stops this from happening by taking out Freeza before he can.
The irony here is pretty funny. You either get a Dramatic Finish where Blue Vegeta loses, or one where he wins but Blue Goku still steals his thunder. EIther way, though, it’s still one of the most cinematic options. Especially if you add in a little of the Super version of Freeza blowing up the Earth, with bits and pieces of all the characters as they have only a moment to react to their sudden doom. You could even do something akin to how Arcsys did Dizzy’s instant kill in Guilty Gear Xrd, and have your different teammates all react differently depending on who is on your team, though that might be a step too far.
Either way, all you’d need is to win against Blue Vegeta while Blue Goku is on your team. Freeza throws a fit, Vegeta attempts to execute him but is stopped by Freeza blowing up the planet... then rewind. The scene replays, but this time Goku leaps forward and finishes Freeza off. End with a shot of Vegeta yelling at Goku or something for stealing his moment.
It’s a pretty great option, even if it’s not Vegeta’s most glamorous moment - but then, that’s pretty standard for Vegeta. Either way, we can move on. Next up...
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Hit
When I was first putting this list together, last week or so, it was before Blue Goku was revealed to be the version of Goku with the Kefla Dramatic Finish. Everyone assumed it was UI Goku, so I had a Goku option lined up - but him now having one (and thus being out of this list) works out fairly well, because originally the choice I made for Blue Goku and the choice I made for Hit ended up as the same thing anyway.
Hit and Blue Goku’s fights feature some of the best scenes either character (which is to say, Hit and that version of Goku) have in Super, and it’s a no brainer that the finish for this section would come from that fight... but, since the first version of that fight ended inconclusively, I would actually suggest compositing scenes from their first fight with the conclusion of their second, anime-only rematch: which ends with a titanic moment - though yes, another Kamehameha - where Goku literally breaks through and shatters Hit’s time stalling technique.
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Meanwhile, while the second fight provides the climactic conclusion, the first fight provides the build up and the best visuals: featuring epic scenes where the two rush each other in sprays of blue, red and purple that could really show what Super was capable of when the animation really got going.
So the key here is to make a new Dramatic Finish that combines elements of that first fight and the conclusion of the second: much like the Super Broly Finish, have the first part be moments from the first fight adapted together, to create the flow of a single stretch of combat. A win for Blue Goku, of course, this would start out as a blistering clash between the two.
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Then, end it with the conclusion of the second fight, with Goku completely overcoming Hit’s time skip and blowing him away, through collapsing in exhaustion afterwards. Given the differing locations of their two fights, this could either take place in FighterZ’s original stage - Galactic Arena - which is loosely inspired by the Universal Tournament area, or the Archipelago.
Then much like the Jiren Finish, the last part of the scene would be them palling around - or as much as a guy like Hit can pal around - after the fight, promising to come at each other with even more power next time they meet, just like the ending of their rematch. It’s a strong Dramatic Finish that shows off the best of both.
It seems like Blue Goku has been the theme for the last two sections... but we might as well not break the trend now. We move on to the last section of the day, and the last character introduced in Super to not have a Dramatic Finish...
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Goku Black
Yes, Zamasu’s insidious disguise himself. While Zamasu got several Dramatic Finishes to his name, Goku Black has since launch had to make due with the semi-special finish you get if you kill him with Beerus’ LVL 3.
As the primary Zamasu faced during his eponymous arc, Black does most of the legwork throughout that saga, but a downside to the way that saga is built is that there isn’t much in the way of “final” moments throughout it all: it’s basically a running fight in which the fighters take break for Round 2, Round 3, etc - most big moments on one side are instantly undone by big moments from the other side, with neither really gaining ground enough that you could build a Dramatic Finish out of it.
There is, however, one pretty decent moment that would make a great moment - featuring a cinematic comeback for Blue Goku followed by a brutal shutdown by Black. We’re talking here about Goku’s fury, the moment where he finds out what Black did to Chi-Chi and Goten in his timeline (note: not pleasant), followed by his enraged - but short lived - revenge.
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The flashback is just too long to really work in a Dramatic Finish, unless you did it in snippets like Bardock’s flashback in his, which I would suggest, but given the whole fight scene afterwards might end up a step too far. Either way, it’s a win for Goku Black, in the City stage: he has Goku literally up against a wall, torturing him alongside Zamasu... only for Goku to break free and completely lose it. Following would be another fight scene within a Dramatic Finish, in which Goku goes to town on Black and Zamasu, seemingly winning... until Black turns it around by powering up himself, finishing Goku off with the God Slicer (or Divine Lasso, depending on your preference).
Final shot is easy: a shot of Goku’s broken body on the ground, as in the source, added with a shot of Black standing smugly over him smugly. It’s one of Black’s more epic moments - at least that isn’t inflicted on innocent bystanders - and works very well as one of those few moments where the villain gets one over on the hero.
And that’s it for today! We’re coming up on the end: to be concluded, tomorrow!
As always, if you don’t want to wait just check out the whole thing on Soundcloud, and in the meantime let me know what you think of the choices for each character and whether you have any other ideas! But either way if you’re a FighterZ player I hope you’re enjoying the DLC, and if you’re a Dragonball fan I hope you’re keeping up that endless search for more power. Stay sparking!
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botslayer · 4 years
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Top Ten games of the 2010′s
This trend seems to be doing the rounds at the moment and seeing as I’ve been gaming for about as long as I can remember, It just feels right. So, let’s get into it. But first, worth saying: These aren't really in any specific order, it's just the games I've personally had the most fun with overall, but it's pretty hard to decide what the hard numbers on things you enjoy for different reasons are if that makes any sense. 10. The 2010's weren't exactly the best time for anyone, I think. For me they were a slog of finding myself and learning things I wish I didn't. Amid all those things I wanted some levity. The world needs something and stupid. We got a lot of it ion 2013 but I feel like we could have used it scattered around a bit more. In that spirit, allow me to show you one hell of a pick me up:
Saints Row 4
Saints Row 4 does not give a fuck. It is aggressively demonstrating that the entire time you play. It doesn't care in the slightest what you think or why, It just wants to show you cool, if juvenile, and interesting, if weird shit. It's the finer points of Ratchet and Clank's arsenal, SR3's humor, And superpowers that genuinely put Prototype and Infamous in a blender and tell you to go ape shit with them. The soundtrack isn't top shelf, it's the roof of the building the shelf is in. Saints Row Two had a better story overall but SR Four's was just plain fun and a solid enough story to still be invested.
The DLC was just as irreverent and madcap, Featuring everything from an evil Santa Clause to evil Gimps on Game of thrones chairs made of dildos Or Tropey-ass costumes and weapon reskins that I'd be genuinely surprised the game dev didn't get sued over. It has earned its place in my top 10 and I will die by that decision.
9.
2016 saw the advent of a new genre. They blended TF2 and MOBAs, and we got hero shooters in their first AAA forms, Overwatch and Battleborn. But neither of these games is on this list, much as I liked them. Partly because the whole time, I kept thinking of one simple question: "Why do I keep thinking of...?"
Anarchy Reigns
Anarchy Reigns is my favorite Platinum game. Full Stop. The Story mode is interesting and has genuinely good character moments, the characters themselves are completely mental, ranging from a mercenary with a bionic cat leg that secretly has a gun built into it to a giant cyborg bull-man with a jet-powered hammer. The soundtrack is mostly angry hip-hop, making every song a banger and fittingly speedy for things like random bombing runs from jet fighters that come from absolutely nowhere.
There are giant monsters, cars with mounted flame throwers, giant robots, and the online is still pretty sweet because even when abandoned, loading it up with bots still rules. I regularly have more fun with this than I ever did with Overwatch, and I don't care how insane that sounds.
8.
Some games want to make you feel something and fail. Some games make you feel some things accidentally, for example, a desperate need to laugh. This game made me feel like a human blender. Like a Chthonic god of mangled flesh and raw destructive power. Nyarlathotep ain't got nothing on me. I speak, of course, of...
[Prototype] 2
There's no end to the absolute destruction you feel like you're causing in this game. It feels more fluid than the first, the main character is a pinch more relatable, and all the body horror, superpowers, zombie hordes, and big old monsters make for some of the most memorable and fun moments and fights in gaming. The DLC is also pretty solid, adding new fun side challenges, and new powers and weapons that elevate you from "Flesh god" to "Screw physics, I made them" Omnipotent. Best god/monster simulation of all time.
7.
Sometimes some games are at an honest tie in your mind. Be it that you like them for essentially the same reasons, or for completely different reasons, but the overall total joy or entertainment they bring is roughly equivalent. Here, we have a case of the former:
Furi/Cuphead
Both games have a tight focus on giving players a unique, boss-centric challenge, both have interesting, somewhat minimal narratives, and both are absolute eye candy.
Furi has a more "Samurai Jack" Quality to me. A complete badass on a relatively simple quest with a somewhat minimalistic art style learning some things as he goes.
Cuphead on the other hand, nails that rubber hose animation style, and the fun levity of such animations while still making the player's ability to interact with the world damn impactful and fun.
They share a spot in my soul, games I love everything about but will never be able to finish. Hats off to both dev teams.
6.
Now here we have another tie. Mostly because the games are so close together, they need to be evaluated more or less as one product IMO, not enough changed for me to consider them separate games, fortunately, that is the furthest thing from an insult it can be in this situation. I present to you, my next pick(s).
Costume Quest 1/2
Now, This might seem pretty random considering my other picks, but honestly, I love Halloween, I love creative madness, I love subversion, I love good characters, and I love cool action, these games have all these things by the bucketload.
The first game is a wild ride through Halloween in multiple very lively locations and the second, slightly confusing as it is, is pretty awesome for the things it introduces, including time travel. Other elements, like the battle stamps, the truly epic forms of everything in the fights, The ability to customize your costumes, etc. they blur together in a pretty big way, but again, there's not a thing wrong with that when both games rock like crystal candy. 
5.
Now, if you hadn't noticed, all of the games on this list have had some hard action at their core, and while I don't HATE calmer games, a lot of the time, so many are kinda dull to me in that with the exception of easter eggs of some sort, most farming sims, for example, just have you doing normal farm stuff with very few twists, may as well start a real farm in that case. My most chill entry is a game that tosses that to one side, asks you to grab a suck cannon, and start harvesting gelatinous monster poop.
Slime Rancher
While you don't spend a lot of time actually interacting with other characters, they just talk at you, the story of the game is pretty effective, the player character of Beatrix has left Earth for a simpler life of Slime Ranching, which entails the raising of alien crops, delightfully derpy and colorful chickens, and going all around in an attempt to farm new breeds of slime for their genetic material to sell off or trade-in for the creation of gadgets while being surrounded by a cast of interesting characters. It's all very wholesome family fun.
The game looks great, has great ideas, and is genuinely the best farming game I have ever played. @ me all you want.
4.
The 80's are almost fetishized nowadays. Given all the property reboots, games that go for the vibe and aesthetic of the time, etc. It almost seems as though the eighties vibe train ain't gonna stop rolling any time soon. But we owe it to ourselves to remember the first big swipe of madcap neon-colored actiony B-movie bullshit and how mind-meltingly epic it was. Ladies, Gents, and whatever else, I present:
Far Cry 3: Blood Dragon
Blood Dragon's story is relatively simple, you play Sargent Rex "Power" Colt (A name said in full so many times I thought his last name was "Powercolt" for the longest time), a former "Omega force" cyborg. Rex and his friend "Spider" were sent into a secret island base to investigate the supposed defection and treachery of their old commander, Ike Sloan. It turns out he has gone rogue and taken an army of "Mark 5" Omegaforce cyber-soldiers with him. What follows is a long story of betrayal, science fiction of the highest nonsensical level, comedy, and brilliantly cathartic action.
The collectibles range from data on animals, to research notes from a scientist, to literal VHS cassette tapes that have full descriptions of movies that I would legitimately watch if I could. "You may now kill the brides" is not a real film and I am angry for every day that that is true. Anyway, play Far Cry 3: Blood Dragon, I dunno if it's on PS4 but it's one game I'd buy a new/old console for.
3.
A lot of superhero games NEED to railroad you. Your goals MUST be to save the lives of the people and help the weak and all that. But one dev asked the simple question: "What if it didn't?" "What if the player chose how to use their power? What if the player could be as evil or as good as they damn well pleased?" One game gave you the powers of thunder and lightning and asked what you'd do with it. It's sequel asked you the same, but against more... interesting forces.
InFamous 2
InFamous 2 is a game about making choices, just like the first one, also just like the first one, it can have an effect on gameplay. That effect went from "What does this particular power do in this allignment?" To "Which new set of NEW powers would you like?" The forces of the last game went from “Three flavors of gun-toting whackos” To “Possibly an allegory for the Klan, Swamp monsters, and Ice-powered super soldiers.”
This was, and still is, the best game in the whole series, The powers felt distinct from anything else and still do, the story is solid as a rock, and the enemy types were still varied enough to be interesting, I miss the Reapers from the first game, but that's about it. Everything else was a massive step up. If you have something that can run it, play it.
2.
Action is something I think we can all appreciate on some level. We can understand when it does or does not work, we can understand when we do or do not like how it feels when we are the ones partaking in it. EX: Any schlep can tell you when the weapons in your game lack impact, or when your character moves too slow for the game to be fun. The following game is something I can't say anything of the sort about. And it's kind of like Wolfenstein, when you have enemies this bad, who the hell cares how many you kill?
Doom 2016
Y'all are lying if you say you didn't expect this one. It's DOOM 2016. This game is made of hate and fuck. AND I LOVE IT. You move so fast, you may as well be half cheetah and half sports car. You slaughter the dregs of hell by the dozens and even the biggest, baddest things this game throws at you can be beaten with the starting pistol if you have the stones for it. It looks amazing graphically, the demons all look appropriately threatening, and even the Multiplayer is a great deal of fun in my book.
Something worth noting: The story presented by default is pretty barebones, but that's where supplementary material fills in the gaps, the difference between supplementary material in most games and supplementary material here is the material is till IN THE GAME. You're free to ignore most of the plot as it happens around you, and even interesting tidbits of the lore like how certain demons function. Not only are these things missable collectibles, prompting continued play to find them, they are also pretty interesting reads. So yeah, just about everything you could want in a sequel/remake, builds the on lore and gameplay very organically. 
1.
And here we are, the last game I'd put in this category. An entire decade, and here, we end on the last game that left such an impact I'd put it in my top ten. But first, let's talk about expectations and delivery: When you say a game is coming out, there are certain expectations you have for gameplay, EX: I say "Ratchet and Clank" and you expect a TPS with platforming elements and crazy guns. I say "Gears of War" and people expect something to do with lumbering about in big armor, dismembering things with a chainsaw gun and otherwise shooting them to paste. We might also expect changes to things, better graphics, innovations in grenade variety, something as that franchise goes on.
After the last game in this series was released, there were tons of people who felt let down and disappointed by it. Then they released the still somewhat disappointing special edition of it. They were both still fun, but neither really felt like the full next step in the series. After a failed reboot, they returned to the original story and the lot of us rejoiced. And when it finally came out? It was a step up in most, if not, all regards, to its predecessors. You know what this last one is. Please, give a warm round of applause to:
Devil May Cry 5
A game that was not only a return to form, but a major escalation in gameplay for one character, and a new style of gameplay all together by way of yet another new character. It didn’t exactly hurt that the story kicked ten kinds of ass and that the game looked spectacular in both the design of everything and the actual graphical fidelity.DMC 5 is, like DOOM, Like InFamous 2, Like [PROTOTYPE] 2, everything you want in a good sequel. It built very well on already solid foundations and it was generally just a fun, slightly goofy, massively stylish, and ultra badass ride. I recommend this, and all these games, to anyone.Good night everyone, have a great 2020. And the rest of the decade, for that matter. 
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vaguely-concerned · 4 years
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I played Death of the Outsider finally and I have some Feelings about it
and most of them not very positive. nice stuff first tho!
THINGS I LIKED:
- billie is such a good character. still new to her old self and slightly tender from coming out of the protective shell of lies that was meagan foster, full of old scars and doubts and bitterness but trying for something better, something kinder even though she still doesn’t quite understand what she’s walking towards -- the genuine care and tenderness in her voice when she talks to daud or thinks about deidre. I love her.
all that and she effortlessly IS also the queer disabled woc the gamer bros refuse to believe could possibly exist. exquisite. 
- the idea of ‘killing’ the outsider is compelling, but it’s the sort of idea that needs a full length game to support it and its implications. cool idea, completely wrong execution.
- saying that: I love that the injustice of the outsider’s creation being righted is only made possible by a long unbroken line of mercy and kindness. daud saved billie from the streets, corvo spared daud, daud saved emily and spared billie after her betrayal, billie tried to save aramis stilton and became entangled in the void, emily spared billie, billie took this job in the first place partly because she loves her dad daud and wants him to find peace. that idea is so beautiful that I wish the rest of the narrative was strong enough to hold it up lol.
there’s also something going on here with other people holding on to the important pieces of you -- that billie is ‘all that is left’ of daud after he’s dead. once he saved a child from true loneliness and gave her a purpose, made her feel seen again, gave her the closest thing she had to a home, and when he’s completely lost himself in the void... that kindness is still alive in billie, and she helps him find his way. again that is really touching and thoughtful and plays wonderfully into the chaos system in these games thematically! too bad about all the stilted dialogue and characterization messes and uh. everything else. 
- most of all I love how clear it is that billie and daud love each other. it’s a quiet love that has nothing to prove anymore, it’s survived all the blood and the ugliness and everything they’ve done to each other and to the world, a love with no demands left. it’s not the sort of love you usually see, in all its unsentimentality, but it’s real. when daud tells her he’s proud of her and trusts her no matter what she chooses to do, you feel how much he means it. (making his insistence on trying to make her choice for her all the weirder -- see my long rant of lamentation about his characterization in doto below lol)
there’s something about daud’s undramatic yet complete acceptance of and respect for billie that... I didn’t know I needed this, but it was a nice gift nonetheless haha, thank you. (it’s similar to how good it feels in D2 when you realize corvo just likes emily a lot as a person, even aside from her being his daughter. a good series for father & daughter stories)
- this carries over from D2, but I think the journal/log entries are better written and more insightful than the stuff out in the world.  
- it cannot be overstated how much the gameplay loop of these games is just... pure crack cocaine for my brain haha, very few things give me this specific kind of brain tingle. I love the sound of looting and I love the art style and ambiance and I love planning out a strategy after finding all the options and I love never being spotted or killing anyone and I love the puzzle elements they put into exploration sections and I love the feeling of how you move through the environment. it’s one of the few games where I routinely get so into it I end up with a crick in the neck because I’ve been so focused for so long and never noticed I’ve been sitting in a way that makes my entire spine hate me. I needed something to get me through the last few days and it did deliver that, at least. karnaca is pretty enough that I didn’t even mind that most of the levels were recycled from D2 either. 
- I’m not quite sure whether I understood this right but there’s a woman standing behind daud in the void -- I wonder if that is actually his mother and he’s been so close this whole time? at first I thought maybe it was jessamine but god no I hope she’s finally at peace after All That Nonsense, she shouldn’t have to hang around there anymore. there’s also a figure near him I could swear was corvo with his mask on, but he’s not dead canonically so that would make very little sense. oh well I’ll take my feels where I can get them even if I have to make them up wholesale  
- the bankheist was cool as fuuuuuck, that and the emotional impact of daud dying was sadly the height of this game for me, after that it all went mediocre real quick     
- paul nakauchi as shan yun was, as I have said before, a blast. ‘ugh I cannot continue my throat is as raw as a plucked pheasant’ fsdkfhlsadjkhfas
- daud’s funeral is genuinely touching. she gave him the entirety of her old life for a sendoff, battered and worn and dear as they both were. someone hold me 
THINGS I  H A T E D:
- the stuff they did with daud’s characterization. I am so unreasonably angry over this haha, the more I think about it the more I hate it. I think there are paths you could go with his ACTUAL character to make this work, but this was not it. I’ve said this before, but his most iconic, most defining scene is him surrendering himself to corvo’s judgement without justifying himself or deflecting the blame for any of what he’s done. this isn’t even regression in his character, it’s just.. a different character altogether. they could have gone for the angle that delilah almost managed to end the world b/c daud showed mercy and that’s the reason he’s moved to action, I think that might be a more compelling motivation for him at least. OR have him be more conflicted about how to do things -- violence is still the only tool he knows how to use but it’s not what he wants to or even can be anymore and the conflict troubles him, ‘His hands do violence, but there is a different dream in his heart’. or even use a different character for the ‘kill kill kill’ angle, he didn’t need to be here for this dlc at all.   
also, just on a purely practical level... for all his flaws and longstanding moral shortsightedness daud is not a stupid man. why the FCK would he be so sure that killing the outsider will fix anything? if I, dumbass extraordinaire, could within half a minute wonder if maybe something even worse would take the outsider’s place if you removed him... why does that never occur to the Knife of Dunwall tm, a man about Void for like half a century or whatever?? ugh fuck this, I’m having a hard time explaining exactly why it all feels weird and wrong to me, but know that it does and that I Do Not Like It lol. I feel cheated out of something important I thought I had.  
- again, this should have been a full game. (I think it is sold as one already, but it just hm isn’t) there’s way too much shit of literal cosmic importance for the game’s universe being picked up here for something this short to cover. save this HUGE idea for a rainy day should you ever want to do another game in the series and do something else with the dlc, honestly. 
- god but the outsider is insufferable in this. I don’t know what happened, but by the end I was like ‘*thoughtfully strokes chin* maybe daud has a point billie keep that knife handy’. he’s annoying and boring, which is wild to me because he was always a lot of fun in the other games.
for real tho I don’t know if this is just my atheist-but-still-angry-at-god-somehow??? talking, but daud HAS a point. people are responsible for their own actions, but the outsider didn’t have to do any of what he did either. he could have chosen to be bored through the centuries instead of seeing what people would do if you gave them such ~*morally neutral*~ abilities as y’know summoning a bunch of rats to eat other people. the game wants me to buy the ‘but really this black eyed boy is woobie tho uwu’ so badly and no I’m not buying that give me my refund I want my chaotic neutral bastard back pls. I’d probably be more inclined to want to help him like that. where’s his salt gone, arkane. if you didn’t want him to be edgy why did you make him look like that.  
- this is the lamest possible version of the outsider’s backstory lol, it feels like the pearl clutching panic about satanic cults back in the day all over. listen if it’s this easy to make a god the thrill is sort of taken out of it, if these randos did it anyone could. also how the fuck are they just normal-ish people anyway? why do they follow modern fashions? haven’t they been hanging around for thousands of years, haven’t their culture changed in any meaningful way? (I realize these aren’t the same guys as back in the day but it’s just weird) why do they speak a language billie and the player can understand? why did anyone think ‘idk some cultists no one’s ever heard of before with no thematic significance whatsoever’ was the way to go world building wise? they’ve taken all the unknowable eldritchness out of the eldritch horror and we’re all poorer for it now haha 
relatedly the last level is... just not very good. you come down from the awesome bank heist and then there’s... whatever the fuck this was.
- while I do like billie finding daud in the void and him remembering her I hate that he goes out still full of self loathing and rage when you talk him into the nonlethal option, that he can’t forgive himself or find any sliver of hope or peace. I wish there had been a few more moments for the two of them to come to peace with themselves before he gave the outsider back his name, some real catharsis. as it is I was annoyed when the outsider ‘woke up’ or whatever b/c it felt like he was stealing attention from what I was actually emotionally invested in and not done with.    
they had  n o t  built up billie’s or my sympathy for the outsider well enough either. again this is something I think they could have done if they’d structured things differently, if they’d been more deliberate in making you understand he was basically a child and letting you dwell on it. because there is a parallell there between him and billie, and billie and daud, but I, how do I put this, did not give a fuck  
in short this was really similar to my experience with D2 in that there’s enough good there that it’s all the more painful when it fails to deliver on it again and again, and it ruined things I already liked about this story from the first game (daud’s arc and everything to do with the outsider, mostly). give me some months of denial and hard core headcanon work and I’ll probably be able to live with it
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itsjamieithink · 4 years
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so i finished pokemon sword today! 😌⚔👑
(discussion/thoughts below)
so the game was very fun~ i very much love the pokemon series and i finally got to play it after everyone’s moved on lmao
first things off the story isn’t great but that’s fine. i want to nut on rose’s soft tummy but like... c’mon elon musk delusion lmao. they really should’ve built it ip bc it felt like i saw him like 5 times during the whole game lmao. love oleana as well, she’s generally just very pretty and has the best expressions in game
i do want to kick in hop’s teeth tho. i don’t hate him but hau > hop by a goddamn mile, hop like a lot of rivals is just sooooo annoying. like i’m sure you’ll defs become the champion even though i’ve beaten you every single time we fight and never had a pokemon faint on my side... bitch
also i was neutral on leon and though he was semi-hot but then he came in with the fucking charizard with rock and grass type moves and maybe i hate him now... fucking bullshit i swear to god lmao. still mad that he one shot my dynamaxed drednaw
gym leaders are all stellar and have such great personality (even if most of them don’t feature very heavily in the story... sad).
milo is my husband... nessa is normani and just 100% That Bitch, kabu is kind of a foxy grandpa, bea is weirdly snatched but cool (and also gave me a lot of trouble ugh), opal is a trickster fairy and i love that (also the whole bede pink thing was hilarious, bede is a lil bitch tho), gordie is thicc and kinda not stylish and he’d be a top husband if he didn’t have ugly hair, piers is cool and total tumblr bait and raihan is sooo fucking tall what the fuck. i like his lil chompers and outfit, otherwise he was a pain in the dick and i’m glad i beat his ass
visuals wise the game looks amazing although some areas suck. that winter water-y place looks gross and a lot of environments are just waaaay too small. also there aren’t many stores around the place which is sad, it’s defs a rushed thing. i mean you have a restaurant and they don’t even sell pokemon food? ok then
the fashion in this game is good. i’m just happy to see more and more customisation options and the clothing style in-game is really good (sometimes when it matches my aesthetic lol). some things are waaaaay too expensive tho
the pokemon designs are also really awesome although there are some duds... rillaboom is extremely handsome and i love him and he’s my gentle and kind bara boyfriend (an anthro furry version tho lol) but the other evolutions for all the starters are not great lmao. the final versions are fine but fire bunny is boring and spy lizard is a lil weird (rillaboom gang rise up)
love toxtricity, i love toxel as well. i was gonna get one for my team but i wanted the high voltage version as a dude and i couldn’t get there without running out of patience. i just got snorlax instead and honestly he ended up carrying my team through a lot of things lol
also i wasn’t 100% sure on obstagoon as my aesthetic isn’t really punk rock-y but i like him! it was a big struggle with evolution bc i didn’t really love the first 2 stages but the final is cute. i was gonna replace him with toxtricity but you know how that went lol. he came in clutch tho, the friendship bar prevented him from fainting and then the counter would just instantly knock out the opponent... he’s a crazy bitch and i love him even if he wasn’t the most useful later on lmao
drednaw is also another pokemon i didn’t plan on getting but the type combination was super useful throughout the game... i woudn’t have be able to do a lot of things without her lol. thank u queen...
it’s funny though, i came into the game seeing all the bara versions of these guys as was so dedicated to getting dude versions but then i couldn’t find any dudes... weird. i still like the fact that the team is half female/male tho lol
and just a random joke but i can’t believe that half my team is naive... these bitches kinda dumb! they’re just relaxed and chill in general aside from  drednaw lol
mechanics wise i think dynamaxing is kinda dumb. the first time i did it i was like holy shit and then it became kinda op... not the most fun addition to the series but at least we don’t have to see it ever again lmao. i do think that the animations are great tho but i still hate the fact that only certain pokemon get a special dynamax form... the clownery
the wild area is really cool and i love that i could catch my boy snorlax but seeing the same pokemon over and over again in the grass and the time it takes to actually be able to catch high level pokemon kinda annoyed me. the size of it is great tho. the raid battles are cool as well but tehy’re often very easy. i didn’t play online at all so maybe that’s it but the difficulty is meh
i like pokemon camp a lot but it’s not great. it feels very unfinished and i didn’t want to put in the effort of mashing a for a minute to entertain my pokemon but i’m also one of those people who cares A Lot about my team so i spent a lot of time there as well lol
i want to get the dlc but tbh i don’t think it’ll be that interesting for me? when i finish a pokemon game that experience is dead for me so i don’t think i’ll get it unless it’s super cheap
it’s a pity that the short development time lead to a great but underwhleming game, there’s a lot of love that’s gone into the game and the new mechanics and ideas are fantastic but they’re just not deep enough... pokemon sun/moon remains superior i suppose
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Top 15 favorite video games: part 2.
7. Bioshock
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I remember first reading about this game in the pages of Game Informer and being fascinated by the story and the environment of what was described. I had no idea how good it was until I launched up the game and finally took that first decent into Rapture. The claustrophobic environment, visual aesthetic of a dilapidated dystopia and the enemies being remnants of once good people were all an amazing experience. The story and characters were amazing, and the idea of an underwater city built to try and be free of any ideology or morality was fascinating, and finding out exactly how the city fell apart and collapsed under its own “greatness” was a very unique experience.
6. God of War (PS2)
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This game was a birthday present when I was 15 and I loved it, I love Greek mythology and I love action games, so this was an amazing gift. The opening of the game is one of the best I’ve ever played, and the boss fights are some of my all time favorites. The music in this game is incredible, and I love the accurate representation of the Greek gods being complete fucking assholes and ruining lives because they just don’t care. Kratos is a great anti-hero (or villain, ether one is fair) and the Blades of Chaos are a really unique video game weapon. The sequels are amazing but this one holds a special place in my heart.
5.   Devil May Cry 3
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Another birthday present, this one from the year before, this game was a very interesting experience for me; I’d never seen such a difficult game, or one so anime inspired. This game oozes goofy, over the top fun and demon slaying is always fun. The combos and weapons in the game are fantastic, and the story might be a big generic; but the game never takes itself seriously enough for that to be an issue. The characters in the game are great and Dante and Virgil being brothers who are enemies is a fun dynamic. This game also has some fantastic boss fights they really make you have to master your timings and attacks.
4. Star Wars: Knights of the Old Republic
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I fucking love Star Wars, I fucking love RPGs, and I fucking love good stories and characters; and this game has all of that. The story of this game is one of my favorites in anything, not just video games but all media, and the Revan twist is something that I didn’t see coming and really blew me away the first time I played this game. I’ve probably played through the story 7 or so times and I still love it, Bioware is at its best here and the character interactions and your decisions effecting everything in the game and you being able to ruin entire planets with your decisions really makes you feel like what you are doing is important to the galaxy. HK 47 calling everyone a “meatbag” is endlessly hilarious, and might be the first sassy Star Wars robot. I was at a con recently and got an autograph of Jennifer Hale (Bastila Shan) and its something very special to me in large part because of this game.
3. Mortal Kombat (2009)
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Mortal Kombat 9 was such an amazing experience when it first came out. The past 5 Mortal Kombat games had been 3D, and had really suffered in quality because of it. The stories and characters had become terrible and the franchise was dying. Then came Mortal Kombat 9, or just Mortal Kombat as its actually called. The first 2D game in the franchise since the good old days of UMK3 and Mortal Kombat Trilogy, it was a reboot of the franchise that still used everything that had come before to set up the story. Knowing the old games was a benefit to the twists and turns of the story and altered timeline, but not essential to it. This was also the re-invigoration of the tournament scene for the MK games, which was a very welcome return. The roster of this game is damn near perfect, with the dlc adding an old favorite, the only good character from Deadly Alliance, Freddy motherfucking Kreuger, a new character that was a lot of fun, and I had the PS3 version so I also had Kratos which was awesome. Everything in this game represented a return to form and a new beginning for a franchise that desperately needed it. Mortal Kombat X and 11 have both been fantastic as well, but I chose 9 because of not just it being a fantastic game, but what it did for the series.
2. Dark Souls
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I love dark fantasy and I love armor and weapons in video games, and this game has that as well as fantastic combat, and some amazing gothic horror as well. The bosses in this game are some of the best in any game and the game may be punishingly difficult, but the feeling of accomplishment when you finally get over some massive hurdle you were stuck on or finally slay a powerful boss that had been using your body as a punching bag is so incredibly satisfying. The sad state of the world in this game is also refreshing, instead of being some amazing savior sent to kill the big bad fucking up the world; your goal is ether to prolong the dying world for a little while longer, or end it and start something new. Killing gods that have been corrupted and used to be heroic adds a tragic twist to fighting bosses and makes killing them bitter sweet. I absolutely adore how you can make different characters and create builds around certain spells and weapons and I really wish more games would incorporate systems like that, even if they aren’t exactly balanced in any Dark Souls game. I also love how when you get past the opening area you can pretty much go where ever you want, the level design is almost perfect, with every location being somewhat connected to the next, often times looping in on each other.
2. (tie) Dragon Age: Origins
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The second Bioware game on this list, it has all the roleplaying and great character writing of KotOR and more, a deep universe that they created; this game was in development for a long time to create a rich lore and new twist on fantasy tropes. The world really feels fleshed out and the characters feel like real people, with issues and hang ups and oddities that make them not just archetypes like most games have. Making decisions that effect characters and your companions can often be tough because you really care about what happens to them and how they feel, and how the world sees you. The gameplay isn’t perfect, its an odd mix of turn based and real time, but it still works pretty well. I put Dark Souls and Dragon Age in the same spot because I love them both for the same yet opposite reasons, if someone could take the roleplaying and world building of Dragon Age and combine it with the stats and combat and boss fights of Dark Souls it would create the perfect game for me.
1. The Elder Scrolls 4: Oblivion
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I absolutely loved playing this game when it first came out, and I really wish I could get it to work on my PC so I could relive the glory that is this game. Skyrim is probably the more obvious pick for most people, but Oblivion was my first Elder Scrolls and first Bethesda game; and Oblivion has better rpg mechanics and a better story in my humble opinion. I love the Dark Brotherhood questline in this game more than any other questline in any game ever, its so fucking good. The game looks like shit graphically now, but back when it came out it was gorgeous, and I remember the first time I played it on an HD tv I was blown away. The rich world and the big name actors being in it was a real treat, and having Sir Patrick Stewart play the king really gave that character the gravitas and importance that was needed to establish a character quickly. Sean Bean being his son was also fantastic, and brings this list pretty much full circle because of him being in Goldeneye. The armor and weapon designs are really good for the most part, and I love collecting all the Daedric artifacts and creating havoc with them. I still get excited when I hear the music from this game, and its orchestral quality really adds to the epic feeling of the game. There’s no one stealing sweet rolls or arrows to the knee in this one ether.
There are a lot of other games that I love and that were hard to leave off this list, but its pretty long as it is; and I’m sure eventually new games will take the place of some of these.
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