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#household ttrpg
dicebound · 9 months
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Household is a Roleplaying Game about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Household features an immersive lore that takes players into a unique setting.
Winner of the Roleplaying Game of the Year in 2019 in Italy, Household is the latest game by the ENNIE Awards nominated authors of Broken Compass, Riccardo Sirignano and Simone Formicola, and is beautifully illustrated by Daniela Giubellini.
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Players of Household take on the role of littlings, little beings of the Little Folk from European folklore. Together, these littlings will go on to live little great adventures that span over five of the most troubled years in the history of the House, beginning at the end of the First Household War and living in the shadow of a new threat. It was a magical period when all Folks came together in new alliances despite old disagreements, a time of ideological and industrial revolutions. All this, while always on the brink of a diplomatic incident.
Household is an RPG that uses small pools of six-sided dice to determine the outcome of uncertain actions and events. When rolling dice in Household, your goal isn’t to roll the highest or lowest possible total, but to combine as many equal symbols as you can in pairs, three-of-a-kind, and so on.
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The QuickStart Guide is available for pay what you want on DrivethruRPG so you can try the system right away! Additionally, the Core Rulebook, Practical Guide to Living in the House, and the Saga of the Fragile Peace Campaign book are available for purchase as PDF and preorder for Print! In English or Italian.
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To see the Game in Action here are some Useful Video Links: Dave Thaumavore Reviews: Household Pride & Prejudiced & Centipedes Quickstart Actual Play Household Unboxing
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theresattrpgforthat · 7 months
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I have levelled up my character spreadsheet-making skills. Behold, the character sheet for Household!
Household is a game about tiny kingdoms of an abandoned house. If you like to play epic tales of people the size of the Borrowers, this is absolutely the game for you. This character sheet also comes with a sheet for Lines, Veils & Lures, as well as notes for you to take during Session 0. You can find it below! Click Here
For my full catalogue of character spreadsheets, click here.
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Have you played HOUSEHOLD ?
By Two Little Mice
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Household is a tabletop role-playing game in which players take the roles of Littlings, small creatures such as Faeries and Boggarts from European Folklore, set in a large abandoned House. It takes place in a world that resembles the first years of our XIX century, in which each room constitutes a proper nation you can explore.
Uses the same system as Broken Compass
(and a kickstarter for a 5th edition port......let's not talk about it)
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raffinthebox · 2 days
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Hi! I'm happy to introduce you to the new character I recently started playing for the Hogwarts inspired campaign my friend @all-unwoven is mastering:
Eugene Lambert (he/him) 3rd year Hufflepuff
I can't wait to let you meet the rest of the party and some of the incredible NPCs too :D
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stfustucky · 9 months
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My dice storage solution 🥰 each little "potion" is named for the aesthetic of the dice set, the tabletop character goes with, or the game it's used to play!
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taylorannnx · 4 months
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Step 1. Make cooking TTRPG minigame
Step 2. Make fishing TTRPG minigame
Step 3. Make farming TTRPG minigame
Step 4. ????
Step 5. (Emotionally) profit
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deangirldisease · 1 year
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every day i think abt that game changer ep where they asked brennan if his biggest aspiration is to be the greatest dm of all time and he said no bc he wants to be a dad which is already making me lose it for obvious reasons but also! he literally is the greatest dm of all time!! ppl who just made an honest to god hollywood MOVIE about dnd are on twitter asking for HIS approval!!! i love it here
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fooltofancy · 2 years
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it's been like four years and i still miss kitt every day
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angorwhosebabyisthis · 4 months
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argh. want to work on games and post meta, but sleep/meds schedule bullshit has been giving me migraines this week and i have been almost exclusively Soup :(
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regallibellbright · 7 months
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Bro: This thing is naaaasty! I love him.
Dad: Okay, you've convinced me, I need to get a copy of this myself.
So my brother's long-awaited copy of Flee, Mortals! arrived today.
"Also, they can teleport." *Dad cracks up.*
Dad then informed his group that the house now has a copy, and is waiting for one of his players who keeps up with MCDM to go "oh FUCK."
The art, by the way, is stunning.
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vexwerewolf · 1 year
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The thing is, D&D is not a game.
I know that sounds insane, but hear me out: D&D is not a game, it is a games console. You don't actually "play D&D." You play "Dragon Heist" or "Tomb of Annihilation" or "Ghosts of Saltmarsh" or "your GM's homebrew campaign" or "the plot of Critical Role Season 1 reconstructed from memory" on D&D.
For quite a long while now - possibly literal decades - D&D hasn't even been the best games console, but it's been "the one everyone knows about" and "the one my friends have" and in fact it's "the one whose name is almost synonymous with the entire medium of TTRPGs," like how "Nintendo" or "Playstation" could just mean "games console" to people who didn't understand games consoles. They might not have heard of a "tabletop roleplaying game," but most people have heard of "Dungeons & Dragons."
For this extended metaphor, D&D is Nintendo back in the 90s, or Playstation in the 2000s. Sometimes you say "oh let's go to my house and play Nintendo" or "c'mon dude I wanna play Playstation" but you're not actually playing Nintendo or Playstation, you're playing Resident Evil or Super Mario Bros or Jurassic Park or Metal Gear Solid or whatever on a Nintendo or a Playstation.
Now, this metaphor is going to get even more tortured, but remember how when the PS2 and the original X-Box came out, they used a standardised DVD format, but the Nintendo console in that generation, the Gamecube, used discs but they were this proprietary tiny little disc format that they had control over? That essentially meant that it was really difficult to make third party titles for the Gamecube that did literally anything that Nintendo didn't want them to do, and also essentially gave Nintendo an even greater ability to skim money off the top of any sales?
So that must've seemed like a smart business decision in their heads. But the PS2 and the X-Box used DVDs. This was a standardized format which gave Microsoft and Sony way less control over who made games for their consoles, but that actually turned out to be a good thing for gaming, because it meant that the breadth of games that you could play on their consoles was massively increased even if some of them were games Microsoft and Sony didn't really approve of. (Also it's worth nothing that the PS2 and the X-Box could just play DVDs, which meant if your household was on a budget, you didn't need a separate DVD player - your games console could do it for you! This was actually a huge selling point!)
What Wizards are currently trying to do now is kinda-sorta the equivalent of Sony suddenly announcing that the PS5 will only accept a proprietary cartridge format they hold the patent on, will control the content of and charge money for the construction of. This possibly seems like it could be a moneymaker in your head because you hold market dominance (apparently the PS5 has 30 million units shipped compared to X-Box Series X 20 million units) and so many people make games for your console, but what it actually means is game devs and publishers will abandon your product. If it takes so much more work, the scope of what they're allowed to do is so much more limited and they're going to make less money off of it, they just won't bother. They'll go make games for the X-Box or PC instead.
To use another computer metaphor, D&D is Windows - it might not be the best system but it's the system most people are familiar with and so it gets the most stuff made for it, but there's is an upper limit on the bullshit people will take before they decide fuck it and get an Apple or learn how Linux works.
TTRPG systems are a weird product because you're not selling people a game, you're selling people a method to play a game. All the actual games are created by the community - even prewritten campaigns needs to be executed via a game master. Trying to skim money off the community will mean they'll eventually give up on you.
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dicebound · 8 months
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RPG Spotlight
✨ A game I wish more people were talking about.
Free From the Yoke Is a Slavic Fantasy TTRPG by UFO Press based on their other game, Legacy: Life Among the Ruins 2nd Edition. The players takes on roles of Houses as well as Characters in that house, dealing with the aftermath of a revolution in which they regained their independence from the Empire. I recently purchased this game and have been diving deep into its rule book and I am terribly impressed with it. It seems like the most comprehensive system for collaboratively building a world with your players and playing both the small and big players in its political sphere. It only has one actually play series and a single review on Youtube. I need more people to know this game! 🌱 An unreleased game I’m looking forward to. I recently backed Dolmenwood by Necrotic Gnome on Kickstarter after seeing it talked about here on Tumblr and covered by QuestingBeast on his Youtube Channel. It's a beautiful OSR Style Fairy Tale RPG inspired by Celtic and Irish Folklore. The artwork is absolutely stunning and the setting has been lovely crafted for over 10 years. Its got highly detailed, useful information to run a game in its world and I literally cannot wait to get my hands on the full version. You can get the free Quick Start here. 🌠 A game with a mechanic I love. I recently got ahold of Household by Two Little Mice when it was on sale on DrivethruRPG and I have been engrossed in reading the books cover to cover. I've already covered it on this blog, but it's basically a High Fantasy Setting about little fairies living in an abandoned house complete with tiny cities, saddle mice, and spider hunters. After reading the Core Rulebook, I discovered a quite lovely aspect of their Aces mechanic. Aces are metacurrency players get and their tied to the four suites (Hearts, Diamonds, Spades, Clubs) as well as a Joker. The Aces can be spent to do things like get an additional die to your dice pool for a check, remove a condition, get a another use out of a once-per-session move etc. The Joker is all that and more with one aspect I found very fascinating. It can be spent by another player to prevent someone else's character from Bowing Out. Bowing Out removes a character from the story for a while and can be as serious as dying depending on the fiction. The Idea of a Meta Currency used to prevent character "death" that can only be used for others was really fascinating to me and I'm looking forward to seeing it in play.
You can get the pay-what-you-want Quick Start rules here. 📖 My favorite class or playbook from a game. We played Dungeon Crawl Classics by Goodman Games for the first time a while back, using the critically acclaimed Sailors on the Starless Sea adventure. It was my first time encountering the concept of the 0th-level funnel, in which you each player controls 3 or even 4 no-class no-powers peasants, such as farmers, chicken chasers, and cheese makers, and tries to take their 1st level in adventurer without dying. We had 15 characters overall and lost all but 3 of them by the end and it was a BLAST. So, I'm gonna say 0th Level Classless is my favorite class from a game and I'd like to see more system implement this. I was begging to play more DCC by the end. Free Quick Start Rules here. 🌺 A game with stunning layout or visual design. Frontier Scum by Games Omnivorous is the first thing that came to mind. It was the 2023 Silver Ennie Winner for Best Layout & Design and it absolutely deserved it. Frontier Scum is an Acid Punk Weird West Rules-Light Western TTRPG inspired by Mork Borg. It is an absolute blast to play with wild and weird characters but the book's layout is absolutely stunning. It really looks like a diegetic chapbook from the setting complete with odd ads and interesting locals laid out in a similar fashion to an old-timey newspaper. It is an overall treat to look at.
💡 A game that inspired my own creative process. I tend not to play an RPG if it doesn't creatively inspire me, but I'm going to call out Warhammer Fantasy Roleplay 4th Edition by Cubicle 7 as it is the system my group is currently playing as we work through the Evil Within Campaign. Starter Set Here. I was very inspired by this game's "Class" system, in which you're very likely to start off as a Rat Catcher or a Servant but slowly work you way into being a Knight of the White Wolf or a Duelist. It feels like the best of both worlds between classes as jobs and classes as feature grab-bags. I desperately want to see this type of profession system implemented into an more OSR style game or a PbtA Game, or even base DnD, the longshot that it may be. It inspired me to start conceiving how I might make such a thing a reality and really consider which games I plan to run might benefit from said system.
🔥 A game designer whose whole design corpus I admire.
City of Mist by Son of Oak Games is just an all around impressively design game and piece of narrative fiction. The core idea is that all the players are living in a world covered by the mist, which obscures the supernatural happenings of the world. Additionally, they're all vessels for legendary stories and powers, walking around and influence by the tales. We're talking a journalist rift of Don Quixote, a guttersnipe rift of Little Red Riding Hood, a Mob Boss rift of Hades, etc. Their Theme Book, Logos vs Mythos, and Power Tags system is so versatile that you could build literally anything with it and get a mechanically balanced, narrative focused and interesting character. It can be a bit difficult to get your head around it at first, but once you do you'll likely find City of Mist as revelatory as I did. Free Quick Start Rules Here. 🔮 One of my favorite memories playing a game.
After a decade of playing all sorts of TTRPGs its so hard to call out a single memory. I'll call out a more recently one, that occurred Chaosium's Call of Cthulhu 7e system in which we played the one-shot adventure the Lightless Beacon. Quick Start Rules Here.
My Character was Horse Driver and Trick Shooter by Trade in an Wild West Show (look it up, it's a real thing). She was also a Catholic. Myself and another PC were being chased by fish men after they'd swarmed and killed our other companion. We had no way off the island, but saw a boat in the distance rowing towards us. When we signaled for help, it was then that it tried to turn around. I was very nervous about shooting an innocent person and it was only after my GM assured me that the rower was also a fishman that I proclaimed, in character, "Wait, You aren't made in the image of God!" and shot the fishman dead where he sat. We all broke out in raucous laughter and we still quote the phrase from time to time.
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theresattrpgforthat · 17 days
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Mint Plays Games: Household
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March saw the beginning of a new multi-session series with my home group, and this time we're hopping through a number of different dimensions, using the Planedawn Orphans campaign toolkit. The basic premise is that the characters are hopping into the lives of people inside various worlds, looking for items or relics that they can use to build a brand-new world, a place where all of them can start over. Our first world visited was Household!
Household is a roleplaying game by Two Little Mice, about tiny fae folk going on big adventures in an old, abandoned house. Players choose from four different kinds of folk and five different Professions to determine their faerie gifts and their personal strengths. The game consists of rolling a number of d6s in the hopes of getting pairs, three of a kind, or, if you're lucky, four matching numbers.
We had two different investigations, one looking out for a missing noble's son, and the other trying to figure out where a missing prize bumblebee had gone. Household chosen to represent the "Air" element from the checklist in Planedawn Orphans, so we decided that the relic that made the most sense for this setting was "A Pair of Perfect Wings".
We had two different groups of adventurers, both of them given advice to blend in to whatever events were going on around them when they showed up in the other world. Since some of the players signed up for Household, but not the for the inter-dimensional travel, we decided that their characters would be permanent fixtures of the world, new friends and companions that the Orphans made along the way.
I find the setting for Household to be very charming, and the art certainly helps you visualize all of the different places and main characters. I think the set-up of the game is very good for folks who want a lot of help coming up with adventures, because Household is written as a history that has already happened; the events of the book will come to pass unless the player characters decide to do something about them.
The rules themselves are easy to learn, but this might be a downside for folks who like complex character builds with a lot of pieces that can be tweaked. Your character is pretty simple in Household, and while you'll improve as you gain experience, I don't see a lot of big changes happening over the course of play. Then again, we only played a couple of sessions, so I might be putting the cart before the horse.
Household absolutely delivers on the atmosphere it promises, but based on our limited run of it, I think the world outshines the rules. We're looking at playing another game in the same rule-system down the road, and I'm interested to see what changes have been made, and whether or not they give me more cool things to do. I'd be happy to revisit the House in the future, but I'd also love to run some other rules-systems inside the setting!
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audacityinblack · 5 months
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I'm a disabled genderqueer person living alone in the Deep South. I don't really have anyone to spend the holidays with, and I don't really have the income to spend on much of anything besides necessities.
It would really mean so much to me if you would consider looking at my wish list and sharing this post. I'm seriously getting into cooking and food prep this year, so there'll be a lot of stuff of that nature on here. I'm also in need of some personal care items, clothes, and household items, and as always there are sensory tools and comfort items that I'd like. Plus there's always my TTRPG habit to be fed, and I'd like to have some items for my spiritual practice as well.)
Most items are in the $10-35 range.
I also have a wishlist of Steam games I'd really like to have if that's more your speed.
I'm also accepting direct donations for living expenses like food, toiletries, hygiene, meds etc.
cshpp: $audacenoire vnm: @audacenoire pypl: paypal.com/audacenoire kf: ko-fi.com/audacenoire
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redd956 · 6 months
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Things to worldbuild when bored
Keep in mind, this is worldbuilding as for fun, none of these are essentials, what's essential all depends on what you plan to use your worldbuilding alongside
The everyday diet
Seasonal clothing
Common phobias/fears
What children do in their freetime
The sounds of the everyday
More blue collar jobs!
Children's toys
Desserts
Biome Variants
Species anatomical workings
Disorders
Common Illnesses
Popular hobbies
Beauty Standards
Snacks
Rare physical features
World Wonders
Intercultural aspects of life
Law enforcement
Military weapons vs. common weapons
Religious rituals
New mother/parent culture
Superstitions
Funeral/Death rituals
Household pets
Agricultural animals
Games (virtual, sporty, ttrpg, and board)
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taylorannnx · 4 months
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Pricing My One-Page TTRPG: A Peek Behind The Curtain
I already tweeted this in thread form but I find this topic both helpful and interesting, so Tumblr you're getting it too!
You may be shocked to find a one page game priced at $4.95, so let me breakdown WHY this is. As a disclaimer, we are offering 50 and 100% discounts to make the game accessible to people with different levels of disposable income.
I didn’t have the money to pay people upfront for their work at a fair price, but I knew in my heart Chefs de Partie was a collaborative project. I chose royalty split because the whole team benefits the more sales there are, which aligns with my values of community and supporting my peers.
Math is not my strong suit, but luckily there is a blog post with a spreadsheet template by Lyla Fujiwara that helped me calculate how to do a royalty split. Find it here: https://jarofeyes.substack.com/p/money-and-collaboration-paying-people
Steps I took to choose a price:
1) Determine shares per job. PMing, layout, and editing are all intensive jobs that take more hours than writing (research, back -and-forth-ing, communication hours) so I gave them each 2 shares, and the writers 1 share each. 
2) Set a target number of sales. I chose 51 because for community content you get a best seller metal. Also if each contributor manages to convince 5-6 people (an achievable number) to buy the product we’ve hit the target number.
3) Look at minimum wage for each job. For writing, it should be $0.10/word. For copyediting, it’s $0.02/word. I didn’t take into account layout hourly rates at the time, which in retrospect is a mistake and I will rectify this going forward.
(I cover the math later though!)
4) Word limits. This was influenced by space on the page but also feasible pay. Recipes were capped at 100 words. All writers would be paid the same whether they were under or over and submissions that were over were cut down to 100 (+/-10%) for space and fairness.
5) MATH. If writers are paid $0.10/word with a target of 51 sales to fully pay them, they need to earn $0.20 per sale.
The math is the same for editing thanks to 2 shares and word count limits/contributor numbers.
My workings: Writer: 0.2/sale x 51 = 10.2/100= 0.10/word Editor: 0.4/sale x 51 = 20.4 /936 (final manuscript word count) = 0.02/word
Thanks to Lyla’s handy spreadsheet, I was able to figure out that pricing the game at $4.95 allows everyone to be paid fairly within 51 sales. And that number grows! With 100 sales, the writers and our Mari earn $0.20 and $0.04 per word!
Is it more expensive than average? Yes. But it’s fair, which was my goal.
This pricing, however, comes with two main failings. The first is not taking into account the cost for layout. If my layout artist spent 15 hours on layout, by 51 sales they’ve only earned $1 per hour spent. That’s not enough. (I have discussed this with them and rectified it privately.)
Secondly, I didn’t take into account my own wages for both project management and writing. The core rules are 260 words long. It’ll take 65 sales before I’ve earned $0.10/word for the writing alone. /11
I’ve put 12+ hours into management, from creating documentation to communication to marketing/promotion (writing this thread took 2+ hours and is technically promotion)
At my current rate it would take additional 1176 sales before I paid myself for 12 hours (1241 sales total)!
Games, even one-page ones, are EXPENSIVE to make. Is Chefs de Partie overpriced? No. It’s fairly priced (to the editorial team at least) considering we’re an indie team with no business backing. $4.95 feels like a lot for one page, but the hours put into it make it worth every penny.
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