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#i love sharky
catsharky · 4 months
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Create cool summer treats for your vampire with this one neat trick
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looking at this image everyday and reading it like it's an affirmation
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vampiratelafitte · 15 days
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a round of applause for brennan lee mulligan who finally got to use one of his npcs to fuck zac oyama
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takemebackact · 4 months
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I love black men idk..!!! 😭🤭🎀💗😍🫶🏻
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sharkiegorath · 1 month
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Of the main three, Maximus was taken by a militant cult as a child after his home was destroyed, and Lucy was born into a mad scientist corporation-based pseudo-cult - but Cooper, an original American, is the one who’s the most broken. It’s not only because he’s lived the longest and therefore been through the most shit. He believed the most in the most pervasive and powerful culture, and it was the deepest betrayal.  
Max and other Brotherhood members, even Thaddeus, are entirely aware of how they're abused and trapped. Lucy follows the values she was taught and genuinely believes in kindness, but she quickly accepts the truth about Vault-Tec and her father. In Cooper’s flashbacks, he’s by far the most resistant to challenges to his beliefs and personal security. He scoffs at his best friend’s criticism and walks out of a meeting where he agrees with the sentiment not so deep down. He throws around the word ‘commie’ because his society actually has a label for dissidents. He's hesitant to spy on Barb not just because he respects her but because he's scared of the truth. As the truth gains on him, his reaction is consistently denial - and it's ambiguous to what extent that's his own personality and to what extent it's cultural conditioning. Unlike other parents, he was honest with his daughter about the war, but he still wanted to believe a nuke was ‘just a fire’. 
In FO analyses there’s a common assumption that the Pre-War world was ‘still better’ and the post-apocalypse is regression. Actually, it’s not that simple. The current cultures are a continuation, not a reset. The wasteland’s brutality makes it possible for people like Max and Lucy to recognize the awful reality behind people claiming to protect them. They don’t cling to lies; at this point, they probably wouldn't choose to give their whole lives for a lie. Pre-War, Cooper fought and worked for outright evil people, but he couldn’t tell at first because his life was pretty good. The depth of indoctrination corresponds to how normal life seems - from the Brotherhood's open contempt for itself to Vault 33's cheery obsession with Reclamation Day to the last days of the upper class in Pre-War America.
And it's so interesting how they relate to each other?? Max tries to do things Lucy’s way, even after it doesn’t work, and he starts agreeing that it’s better to be compassionate than to demand and take. Lucy understands that morality is complex after two weeks in the wasteland, easily forgiving Max for lying, then believing Moldaver's story. Meanwhile the Ghoul tried to show Lucy that the world is terrible and she'll end up like him - not because Cooper was an asshole at heart, but because that complete loss of idealism happened to him, and even though he was once nice and honorable, his original worldview already emphasized Being Right or Proving a Point. 
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whalesharkstho · 8 months
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what sillies
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farawaymonody · 3 months
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Our favorite fugitive furry pyromaniac, Sharky Boshaw!
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I worked on this for like, what? 5 days? Idk but anyway I've put a lot of effort into it and I really love it so yeahhhhh
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bunnyboybubs · 1 month
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snailagere’s 30 days of agere moodboards!
day 3: favourite stuffy!
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cherrio-krispz · 9 months
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I hate bots that randomly follow me but here have this silly willy
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felix-p0stz-sharkz · 1 year
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@krispzchaps sharkie.
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I read a headcannon that Mattsun's family owns the funeral home, and he didn't have a lot of friends due the culture and the way death is viewed in Japan. Then he became friends with VBC, and they didn't care.
Now imagine you're a foreigner, and met Iwa at college. You move to Japan and Iwa sets you up on a date with Mattsun. He avoids the topic of work everytime you bring it up, and refuses to tell you. He really likes you and doesn't want it to ruin what you have. You give him space, and he finally tells you what he does. You explain that death is viewed differently, and you honestly thought he was a spy. He laughs, and falls for you even more. Now he knows you're the one.
Just a thought I had, and I might write it out.
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catsharky · 1 year
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Presenting: King Sidon, his wife Queen Yona and his boyfriend Link.
Yona is very supportive of everything except Sidon forgetting his ceremony cues.
(I had an atrocious week and TotK has been coming in clutch for keeping me sane.)
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spooky-activity · 2 months
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The way I love drawing @robinpixels dnd character
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ccasey0 · 1 month
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uhhhh @sharkfinn i put you in HBT.
i think you might be one of my favorite characters. i hope it's okay that i used your oc, i can take this down if you want me to. i did send you an ask about it, but it was never answered so i just went ahead and finished this. i hope you can read my handwriting, i know it sucks lol. uhm.....anyways that's all i have for now. byeeee.
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kenniko · 5 months
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video was just them can't stop touching each other
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THE HUG WAS SO WHOLESOME ☹️☹️
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lulu2992 · 1 year
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On the occasion of Far Cry 5’s fifth anniversary, they played the game live on Ubisoft’s Twitch channel. The stream was hosted by Chris Watters and featured Drew Holmes, the lead writer, as a special guest to talk about the game and answer a few questions. Here is a summary of what they said.
Drew Holmes explained he started working on Far Cry 5 around January or February 2016. He had played the previous Far Cry games but it was his first time working on one. He’s never been to Montana, but a large portion of the team visited the state before he joined Ubisoft. When asked what his feelings were, five years ago, when they were about to release Far Cry 5, he said launching a game is always weird because you work on it for years and, when it’s finally “out in the wild”, you suddenly have no control over it anymore. As a developer, you hope players will like it, but you are never sure… Thankfully, in this case, the reception was great, and it was even the best launch for a Far Cry game at the time.
As the lead writer, his job was to write, of course (mostly the cutscenes), but he was also involved in the casting process, supervised the performance capture shoots, and worked closely with the writing staff (which was “huge”) as well as all the other teams to make sure everything was “cohesive”. Each region had its own main writer so communication was essential, especially on a game as big as this one.
It was important for them that the story wasn’t just told in main missions and cutscenes; the world had to feel alive and believable. Information can be gathered through talking with NPCs, playing side missions, and reading documents, so everything moves the story forward. They also wanted the characters’ personalities to feel real and made sure each of them was clearly part of the game’s world, even the Seeds, whose impact on that county they’ve been living in for years had to be tangible. When they created the Guns for Hire, they wanted them to have strong personalities and unique abilities. These characters have all grown up in Hope County, know each other “to varying degrees”, and have a history with the locations, so everything they say had to reflect this.
They recruited Sharky during the live stream so they talked a bit more about him. Drew Holmes said they imagined this character before they got the idea of bringing “long-time Far Cry superstar” Hurk back in Far Cry 5. When they decided that they were cousins and what their relationship was like (Sharky admires his older cousin, the “world traveler”), it became easier for them to write him and for Dylan Taylor, who plays both characters, to get inspired. He ended up improvising about 75% of Hurk’s lines… which was great but would sometimes become a problem because missions are written and designed a certain way.
As he had already revealed recently, Drew Holmes had “no idea” all the Guns for Hire could hang out at the 8-Bit Pizza Bar. He even initially wondered if people on social media were “lying” about this because, although the team did want to create a place for these characters to meet and talk to each other (because many conversations were written and recorded), they had been told including that in the game wouldn’t be possible. But it turns out one of the devs did it in secret anyway, much to everyone’s surprise and delight.
Drew Holmes particularly enjoys the Prepper Stashes because they all have “a great puzzle design” thanks to “smart level designers”, and because they also give information about the world. They are an opportunity for players to “breathe” and experience “contemplative exploration”.
In Far Cry 3 and Far Cry 4, he thought the story was more linear, while in Far Cry 5, they needed to have “a 360 approach” and think about all the ways players could play the missions. In previous games, he also thought the cutscenes were mostly people talking and that players were just spectators, and he said that’s one of the limits of first-person games. In Far Cry 5, the goal was to make players feel like they were part of the action and not just the camera. This is why we carry crates to help Mary May after liberating Fall’s End, for example, or fly with Faith the first time we visit the Bliss.
Speaking of this scene, Drew Holmes said they wanted Jenessa Grant to actually “fly” so the cutscene would have a “weird ethereal quality” to it. To achieve this, they didn’t tie her to a rope… but hired ballet dancers to carry her around! This scene, which he remembers writing at 3 am one night, took about half a day to rehearse, but it was worth it.
There were other stunts in the game that forced the team to think of creative ways to shoot the scenes in performance capture and achieve the results they wanted. They built a fake helicopter for the opening mission and flipped it over with everyone inside, including “the Randycam” (Randy Yuen, camera specialist, who “played” the Deputy), so they really were upside down. And when the Marshal swims out of the car at the end of the prologue, they made a stuntman “swim through the air on a rig”. Drew Holmes gave a shout-out to David Footman, cinematic director, for all his “crazy ideas”.
When Chris talked about how cool he thought the opening cinematic was because learning about Eden’s Gate through interviews and from other characters’ points of view was a great idea, Drew Holmes explained that what they say is inspired by how real-life cults operate. Usually, at first, a few people move in, buy some land to “get a foothold”, and are joined by more and more people until they can be “the majority on the city council” and start passing laws. Then, they basically own the town, and other people either join them or go live elsewhere, but those who want to leave can’t sell their properties because the cult has driven the prices down… That’s basically the stories the team heard when they did research and worked with cult advisors.
Chris also asked about the Seed family and why they are always so close to the camera (and the player). Drew Holmes said there are several reasons. First, because they wanted the game to be immersive, they needed other characters (not just the Seeds) to have this proximity with the Deputy, to engage the player as a person and make them feel involved. Second, they had a very talented cast, so the closer the camera is, the better you can appreciate the “strong performances” they all delivered. And finally, when villains invade your personal space, you “tense up” and it’s “uncomfortable”, and the dev team wanted this too. In video games, he said it’s important to think about “what you want, emotionally, from the players”.
When asked who he thought the “most twisted” Herald was, he initially answered it was “a tie” between John and Jacob because the former tortures people and the latter “ate his friend” (which “sets you on a weird path” in life). At first, he said that, compared to her brothers, Faith was “more of a victim of Joseph”, but on second thought, since she’s “taken and run with it”, and because of the way she used the Deputy’s friends and killed “poor Virgil” as well as Burke, he concluded she was, in fact, as twisted as the other two. In the end, he thinks they are “all pretty bad”.
He was also asked about the Deputy and who they were as an individual. He sees them as someone who would always do whatever they can to help the people around them but who suddenly finds themselves “thrust into this insane situation”. They are a young, normal person in “a crazy context”, but also the only one who can truly do something about it and make a difference. But because they are a silent protagonist, making them feel like a real person was challenging, and this is why the rest of the cast had to be “very fleshed out”. Other characters had to be able to give some perception of what the Deputy would say if they had a voice.
It’s hard for Drew Holmes to pick a favorite mission or storyline in Far Cry 5, but he would probably choose one of Hurk Drubman Senior’s missions… even though he admits he’s a “very divisive character” and even a “piece of crap”. He also thinks Kim Rye is great, and the “Butch and Sundance” joke is one of his favorites.
Fun fact: they used the same animation for when the Deputy is on fire and when they are attacked by bees. He humorously called it “efficiency” and said that, when you tell people to act like they’re “putting out fire” or “swatting bees”, they do the same thing anyway.
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