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#interactive fiction if
florencetypemaniacs · 1 month
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How would the Ro’s react if they accidentally hurt Mc physically or emotionally in like a heated argument, and how would they react after this all blows over? (wait till Mc approach them or goes to them)
Thank you so much for the ask! I do want to say that the ROs would never phsyically or mentally abuse the MC in a relationship. 
I also answered an ASK if the MC & the RO got into a joke fight right here
💛 Marcel
Marcel's eyes widened as he stared at you, your eyes downcast as the words that left his mouth settled.
He was usually the voice of reason, the one that reminded his friends not to fight, so how could this have happened? He didn't mean it; hell, he didn't even know why he said it. 
But the look on your face was so intense that Marcel almost had to look away so he wouldn't empty his stomach. 
Marcel was just left standing there, the shock not leaving him even after you already left yourself, tears in your eyes making Marcel's words leave a bad taste in his mouth as he runs after you. 
He caught up to you, telling you how sorry he was, until his voice was raw. 
🧡 Margaret
Frustrated tears flowed from Margaret's eyes the moment the betrayal in your eyes was shown. 
"Well, if that is how you feel, then I think I should just leave." You said your voice was monotone, which made Margaret wipe her eyes again, trying not to let the water fall. 
She watched as Your whole body shook as you left.
Then she simply stood there. She had never been in a fight before, let alone one with a romantic partner, so she had no idea what to do.
After a few seconds, the guilt started seeping through, and the words she said struck her hard, and she collapsed to the ground in a sobbing heap.
How could she have said that to you? What a horrible person does that to someone they love, and gosh, she loves you so much. What was she supposed to do? You probably hate her now. 
In the end, Margaret would run after you, trying to apologize, and would be quiet after everyone settled down, too scared to ruin it again until you talked to her about it. 
❤️ Owen
Owen's jaw almost snapped as he clenched his teeth together. The words were already out of his mouth, and it felt good to let the anger go until he saw the look on your face, the shock of his words settling over the room until you turned to leave. 
The pride and relief he was feeling at his cutting words turned to dust. A pit opened in his stomach, and his mouth turned dry before you even walked out the door. He grabbed your hand and brought you to him in a bear hug. 
"Shit..... I'm so sorry, lass/duck/lad. I'm so bloody sorry."
Owen's voice raspy and muffled, hiding his face in your neck.
💙 Rosemary
Rosemary tried not to let her resolve crumble as you left the room, tears in your eyes. 
She won. 
Why did it not feel good?
Rosemary doesn't like being the one in the wrong, and she knew exactly what buttons to push with one glance. 
She tried to forget about it and bask in the glory. She trusted you that you were coming back because you loved her. 
Didn't you? You still loved her, right? 
The thoughts would creep in, filling her with anxiety as she would come to you, hoping to make amends. 
🩵 Tai
Stubbornness is what keeps Tai from going after you. Tai believed he was right, and nothing was going to change his mind. 
Not the way his stomach knotted when he thought about you. 
Or how he laid awake at night wanting to hold you, but being so scared you hated him now. 
Tai wouldn't go after you, but he would punish himself until the whole fight blew over and you came back to settle things, and the following week, after you two talked, you could tell that he was afraid that you were still mad at him, his touches being a little more constant, from hand holding to his foot touching yours under the table. 
💚 Zane
Zane wouldn't go after you, no matter how much he wanted to. 
Every thought he had would turn back to you and how he completely screwed up. You probably hated him now. 
Anything would tick him off until the fight ended, to the point that everyone stayed away from him like he was a bomb about to go off. 
That was until you finally came to him and the anger would completely disappear, and while he might bring it up once or twice to brag about you coming back to him after the fight is long forgotten about. 
In that moment, he would feel such relief and hope that it would completely turn into him wanting to take you to bed. 
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emberwood-if · 2 years
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emberwood RO reference chart (finally) hopefully this helps you visualize the characters better ! its messy but it does the job
also, Perry's eyes are a mixture of the two, as well as his hair...hence the double swatches ahahaha
a special thanks to @rkgk-arts for suggesting this/reminding me to do this, I hope it's what you wanted !
lmk if you guys have any other visual questions <3
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theartofmadeline · 1 year
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lil 16 page zine that i made at the coffee shop this weekend! a sort of pick your path style mini game, because i love wizards + interactive fiction. hope you get out of the wizard dungeon!!
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twoandahalfstudios · 5 months
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grim and all of us
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kithj · 7 months
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happy friday the 13th here are some spooky text-based games for halloween:
contrition - As a priest, it’s your job to listen to your parishioners’ darkest secrets and absolve their guilt. But when a sinister stranger comes to the confessional one Halloween night, you realize it’s your soul on the line.
familiar - You are a familiar. Your mistress has some requests for you. Help her complete her ritual, or pay the price of failure.
jagged bone - A branching choose-your-own-adventure horror game about transformation and perspective. 
the forest of candles (and the man with a lighter) - follows Maggie, a young woman with a fear of forest fires sparked by an old town folk tale. She's spent years trying to escape her hometown and the fear it inspires in her, only to be called back for the funeral of an old friend.
mary's hare - Mary's Hare is short interactive horror story about a woman and a rabbit, based on the story of Mary Toft.
only this - "And his eyes have all the seeming of a demon's that is dreaming / And the lamp-light o'er him streaming throws his shadow on the floor..."
what girls do in the dark - a slumber party text adventure.
god is in the radio - you are death, one of 22 members of the major arcana, a cult dedicated to some far-off god. the night is halloween, and you watch in scorn as the unknowing dance among devils and dress to indulge in sin. the high priestess receives a message from the all-mighty himself: the arcana must gather in an abandoned house and find his song on an old radio receiver.
anchorhead - Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. (illustrated version on itch.io)
my father's long, long legs - An interactive horror story about family, unease, and loss.
beneath floes - Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
the silence under your bed - An interactive horror collection about the strange, the spooky, and the macabre. 
bogeyman - You can go home when you learn to be good.
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blacktabbygames · 5 months
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Slay the Princess Concept Art
We shared a bunch of concept art on Twitter today. Sharing it here, too, where you can find it all in one post. Post contains spoilers, so proceed with caution (or just play the game already if you haven't 😉)
Going to start with the first piece of concept art Abby drew for the game.
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In the earliest stages of development, we toyed around with the concept of there being multiple "end game" forms of the Princess.
The initial outline, rather than being tied together by an overarching metanarrative, structured a full playthrough as a 5-6 chapter long, self-contained journey down a single route, determined by your decisions in chapter 1. Here's an alternative late-game form:
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The idea of deviating end-game forms didn't lost for very long, though. As we explored the game's themes more deeply, it made the most sense for there to be a singular "true" form.
If your reality is shaped by subjectivity and perception, then the "truth" has to be what's left when that subjectivity is swept away. the Shifting Mound's final design feels like that initial truth for the Princess, though there's also another truth if you push back against her and press on into the final cabin.
We really liked this "void" design, and I played around with the idea of it being an intermediary to the final form. The "void" Princess would be what you saw upon encountering the final Princess without understanding your own truth, but once you had that understanding, you would see her as the Shifting Mound, as depicted in the game.
That gave way to the intermediary design of the SM being a sea of disembodied limbs, and we also took parts of both designs and incorporated them into the protagonist (particularly the wings.) You can see the eyes and feathers for this void form in the ending card of the original trailer below:
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You can see extremely early concept art for the spectre (top), nightmare (top-right), stranger (left), beast (bottom) and ??? (right) as well!
The eyes became a motif in the Nightmare route (Paranoid's manifestation of the fear of being watched), but I also like to think of them as a part of The Long Quiet's truth. You are space and emptiness, but you're also that which observes those things, and it's your perceptions that give the Shifting Mound shape.
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Anyways, on the note of the original original concepts for the game, the Princess was initially going to remain human for several loops before taking on more monstrous forms. Some concepts of that are below. Had to get Abby to tone down some of the more horrifically cartoonish designs because they creeped me out and I didn't want to romance them in a video game.
We had to hold our cards close to our chest in the non-metanarrative early drafts, which is part of why, even in the first demo, the cabin doesn't really change much in chapter 2. More room to subtly play with the concept of transformation over time.
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There were a lot of reasons we moved in a different direction for the full release. The branching was unmanageably large to write, and the game felt like a slog to write.
Using an overarching narrative as a framing mechanism in the final version gave us a lot more freedom to explore wildly divergent ideas within routes while still driving the player towards the originally planned finale.
Anyways, now we've got some concept art for individual princesses. There's a lot more than this lying around somewhere, but it's all in sketchbooks, and we'll probably wait until we make an art book to show it off.
First is the tower, who really didn't change much at all. (She got a little thicker, I guess. All of the Princesses did)
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Not a lot to say about her, other than the fact that we knew we wanted a set piece where she gets so big that the trees and cabin orbit around her.
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The stranger went through many many redesigns over the course of development. Here, she was a "princess skin" filled with a hive of sentient bugs. The script wasn't working for me, though, so instead she became a peak behind the curtains without the necessary context to know her.
A lot of people ask how these earlier drafts of the Stranger route would have played out, and the answer is I can't tell you, because I couldn't figure out something worth writing.
The writing process for individual routes didn't really start with outlines or plot beats. Rather, the routes started from a theme and a relationship dynamic, and I organically found their outcomes by exploring actions within those themes, and then seeing if those passed Abby's editor brain.
Neither of us found actions we wanted to explore with those versions of the Stranger, at least actions that weren't a beat-by-beat retelling of chapter 1, which contained way too much variation to put on a single chapter 2 route.
If each princess examines a relationship formed by perception and first impressions, the Stranger examines one that's fundamentally unknowable. One where you've seen too much, too quickly.
An insect hive-mind pretending to be a person seemed like a good starting point, but it was too difficult to write any interactions that didn't immediately feel knowable, if still strange. So the final version of the Stranger was designed in such a way where her unknowability makes interacting with her on a human level fundamentally impossible, and you don't get to have a real conversation with her unless you satisfy extremely specific criteria.
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Anyways next up is the razor's final form. We decided she needed more swords.
Hearts became an accidental motif very quickly in the development process, too. (The fact that it is only strikes to the heart that fell her in the demo was accidental, but it felt poetic so we extended it to the rest of the game.)
So on top of adding more swords, we made her heart visible. This is something we did with the fury as well, as a way of showing their emotional (and physical) vulnerability.
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Here's an early version of the Adversary and what would eventually become the Eye of the Needle, back when she was still called the Fury. Originally her hair was going to be fire (as seen on the right), but it didn't feel right in its execution.
She's hit the gym since this concept art. Good for her :)
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And we're going to end with the Beast, who at this point was called the Adversary. I think this was before the Witch was added? The Beast was originally designed to be a Questing Beast who lurked in the shadows, where you'd only see glimpses of her, and where each glimpse would make her appear to be a different animal. This was too difficult to execute, though we gave her a more chimera-like appearance in the final game.
This design was from when we still has the Voice of the Obsessed, and the route was going to be a more feral mirror of what eventually became the Adversary, but it felt too thematically similar while being less interesting, so we moved in the direction of making the Beast about consumption as a form of love.
Anyways, that's all we've got for you right now. Hope this was fun!
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catgirl-catboy · 5 months
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A common complaint I've seen about the proship community is that we don't take callouts seriously enough. Which, understandable!
But my 2 cents is that when "this user is an actual child predator", "this user ships minor/adult ships" and "this user is against harassing people over minor/adult ships" are treated with the same amount of severity, it is genuinely difficult to determine if someone is an actual threat to others.
If I see a callout post with evidence that could easily be doctored, or no evidence, its easy to assume that antis are making it up to ruin lives, considering the batshit insane shit antis send me on the reg.
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prokopetz · 9 months
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The reason it's so difficult to get a handle on the history and development of interactive fiction is that we're never going to be working with a complete picture until we're prepared to acknowledge the vital role in that history of all the weird porn.
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notsogreatdion · 24 days
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✶ INTERACTIVE FICTION RECS ✶
✶ Project Hadea - @nyehilismwriting (wip)
✶ The Exile - @exilethegame (wip)
✶ Vendetta - @vendetta-if (wip)
✶ When Twilight Strikes - @evertidings (wip)
✶ The Northern Passage - @northern-passage (wip)
✶ Merry Crisis - @merrycrisis-if (wip)
✶ Diaspora - @diasporatheblog (wip)
✶ Infamous - @infamous-if (wip)
✶ Fields of Asphodel - @chrysanthemumgames (wip)
✶ Eyes of Shan - @eyesofshan-if (wip)
✶ A Comedy of Manors - @sviyaginthegreat (wip)
✶ Wolf Set Free - @wolfsetfree-if (wip)
✶ Honor Amongst Thieves - @leoneliterary (wip)
✶ Thicker Than - @barbwritesstuff (wip)
✶ Soulmates Inc. - @soulmatesinc-if (wip)
✶ Crown of Ashes and Flames - @coeluvr (wip)
✶ Virtue's End - @virtues-end (wip)
✶ You Live and Fern - @beetlebethwrites (wip)
✶ Attollo - @attollogame (wip)
✶ Wayfarer - @idrellegames (wip)
✶ The Adventures of Sherlock Holmes - An affair of the heart - @doriana-gray-games (wip)
✶ Superstitions 1, 2 - @13leaguestories
✶ Seven Days in Purgatory (I don't think this one is ever getting finished, but it has a special place in my heart)
⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣ ✶
VN'S
✶ A Date with Death - @twoandahalfstudios
✶ 14 Days With You - @14dayswithyou (wip)
✶ Blooming Panic - @robobarbie
✶ ERROR143
✶ The Good People - @moiraimyths (wip)
✶ Our Life: Beginnings & Always - @gb-patch
✶ Our Life: Now & Forever - @gb-patch (wip)
⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣ ✶
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darci-tbh · 4 months
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everytime I see antis call themselves punk I lose hope in the internet again
I don't know how to say this but policing people's right to create and consume any fiction they want AND advocating for the corporal punishment of "thought criminals" cannot and will not ever be punk. shut up
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florencetypemaniacs · 2 months
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DEMO
Thank you to everyone who sent me words of encouragement via asks. I would like to have a very sincere thank you to @albywritesfiction who has helped me with coding.
Notes:
There are now saved slots, so you are able to save your progress, and I have changed that you will now not have a set personality, but now you are going to be building your personality, which will affect certain situations. Please, if you find any mistakes in coding or grammar, please message me via Tumblr to fix the problem. I want to make this the best possible interactive fiction and story that I can, so I will be very grateful for your help. I also have changed some names around so if you see a few things different then do not fret to much or just feel free to ask about it.
Word Count:
Chapter 3: roughly 108579 words
Total: roughly 133111 words
CHAPTER 3:
get to meet the rest of the ROs
maybe learn about some family secrets
have the option to make things right with Jezebel
Learn more about the Cam's family
Grow you connection with the ROs
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emberwood-if · 2 years
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I have a general update coming later today but I just wanted to pop in just to show you guys this scene because I had a "air humorously coming out of nose" moment
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Yes, I do think I'm funny, actually. is it obvious im having fun with this
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gb-patch · 2 months
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Well folks, there's someone I'd like you to meet. This is Frederick in Step 2. He is Tamarack's daddy. But don't call him Mr. Baumann, that's his father. You can call him Dr. Baumann. He is not a medical doctor, he has a PhD in physical science.
So, is he a great guy with extremely good reasons for why he's not raising his own daughter? No, not really. At least he exists and you see his face at some point, I guess. Sorry Tamarack.
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Our Life: Now & Forever is a nostalgic Visual Novel where you create your own character and grow from childhood to adulthood with your two closest neighbors. It’s currently in development by GB Patch Games.
Steam Page
Itch.io Page
Discord -  Twitter - Website - Patreon
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holyantenna · 5 months
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Kirin | @unsanctioned-if
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twoandahalfstudios · 2 months
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Happy (nearly) Valentines' Day from the Grim Reaper himself!
(full image on Patreon and very much NSFW)
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kithj · 2 months
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speaking of bundles i've been following the updates about the bundle Games for Gaza, which was from last year, and the lack of response and transparency from itch.io
you can read the organizer's thread here:
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tl;dr essentially itch.io has completely ghosted them since December, and MAP has NOT received the $365k that was raised. both the organizer and MAP separately reached out to itch.io with no response. apparently itch.io's payout system is notoriously bad, but itch.io has failed to do their part within the timeline they set with no updates and no communication. since Esther posted, Leaf (the founder of itch.io) has gotten directly involved, but the funds have still not been passed on to MAP.
worth stressing this is apparently not a unique circumstance and is typical of itch.io payouts.
really really disappointing behavior from itch.io. that money at this point genuinely could have saved lives. i've been posting about the other bundle that's planning to raise money for the PCRF but after this i would be wary donating through itch.io. i'm waiting to see exactly what steps Leaf is going to take to make this right.
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