wtFOCK Anaïs: locations
Episode 1
Anaïs and her dad’s house: Loft O (300 sqm), Sint-Michielskaai 41
First party: Club Capital, Rubenslei 37
School: Kunstkaai, Cadixstraat 2 (please don’t enter the school just because the gates are open though)
Anaïs and Hanne looking for Anaïs's bike:
Hanne’s job: Mokkakapot, Sergeyselsstraat 2
Anaïs’s job: Foodbar Basiel, Uitbreidingstraat 2
Regular café: Bar Brul, Karel de Preterlei 222
Episode 2
Bobbie stealing a bike: they walk through Van Noortstraat and Bobbie steals a bike on the corner with Edelinckstraat
Frituur where they run away without paying: Frituur Ellen, Gilisplaats 3
Episode 3
Park where Hanne is taking pictures: Speeltuin Boekenberg, Boekenbergpark, Van Baurscheitlaan 78
Nightshop: Nachtwinkel, Diksmuidelaan 26
Bobbie and Anaïs at de Schelde: in the grass behind Koninklijke Liberty Yacht Club, Thonetlaan 131
First kiss café: Bar Bakeliet, Laar 11
Episode 4
Park bench where they meet Noah: Stadspark, Rubenslei
Episode 5
Conversation with Otis: Schengenplein
First joint:
Jij bent zo mooi: Dokmarkt, Napoleonkaai
Record store: Djingel Djangel, Bordeauxstraat 7a, bus 0.1
Getting the scooter:
Scooter clip starts at: Toneelhuis, Komedieplaats 18
Crossing red light: they turn left at ICI PARIS XL, Huidevettersstraat 53
Episode 6
Hiding from the cops: Plantentuin (Den Botaniek), Leopoldstraat 24
Sunday before Otis's birthday party: Outside of the café
Park where Hanne throws away Bobbie's weed:
Bobbie's house:
Episode 7
Hospital:
Lunch outside:
Wednesday weed clip:
Episode 8
Intervention in the park: Boekenbergpark, Unitaslaan
Cursed club:
Episode 9
Anaïs confessing to Hanne: Prieel, Rivierenhof
Boxing:
Friends party:
Episode 10
Bridge where Anaïs finds Bobbie: Ponton, Linkeroever
Bobbie confessing to Hanne: Stadspark, Rubenslei
Final clip: Museum aan de Stroom (MAS), Hanzestedenplaats 1
Extra
Promo picture with Bobbie’s arms around Anaïs: Nassaubrug
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So you wanna watch Burrow's End but you are a Delicate Flower (TM) and don't know if you can tolerate gore, body horror, suspense, etc. But you reeeeaaallly really love Aabria DMing and all the players, and all your friends are excited and talking about it, what do you do? (It's me, I'm the Delicate Flower.)
First, know the difference between "this is uncomfortable" and "this is unsafe". It's really important to be in tune with your body and know what's inside your window of tolerance, what's on the edge of your window tolerance and what is straight-up trauma triggering you.
If you know ahead of time what your specific trauma triggers are, look at the content warnings, ask friends, or ask in the Discord server (either on the Burrow's End channel or DM the mods) for if those specific things are described and/or shown. Note the time stamps.
Skip the sections that trauma-trigger you. That might be the whole episode. Or the whole season. Take care of yourself. But if you think it's uncomfy and just outside of your window of tolerance, carry on. . .
If it's something that you think you might be ok with, try reducing visual input: listen to the audio-only version, adjust your screen setting so things are in different colours, make your browser window small to reduce details. If you're near-sighted like me, take your glasses off to blur things.
Alternatively, your brain might make things MORE detailed and worse than they actually are, in which case, try watching and focusing on the cast, their interactions, the funny bits, the sweet bits. Also try half-watching it while doing some other task like folding laundry, or doing something like knitting or hand-sewing.
Look at the set with analytic movie-maker brain. How did they make this TECHNICALLY? What shots are they using? Notice the cuts, the lighting, the paint details. Think about the boring nitty-gritty backstage details that went into making this.
Watch with someone safe.
Make stupid jokes (The Blue is Walmart)
DO NOT EAT WHILE WATCHING (Alternatively, eating and drinking may actually help because eating food activates the parasympathetic nervous system aka the calm down system)
Take it in small chunks. Watch only a few minutes at a time, and then do something else grounding and calming.
Watch during daylight, so you can process stuff BEFORE you have to sleep.
Have an aftercare plan in place, either for processing (talk about it with a friend, yell about it on Discord or Tumblr, journal, have a little sob, make art about it) or for distracting (watch funny and wholesome videos, scroll Instagram, go to work, play with your cat, read a book, go for a walk, have a wild dance party)
Have an after-aftercare plan in place for when stuff crops up a few days or weeks later and unwelcome things pop into your brain. (Hint: treat 'em like intrusive thoughts; just let them fly through like li'l bats out to get a mosquito dinner and move on to the next thought.)
Read all the spoilers beforehand (on the Dropout Discord, here, on other socials), and desensitise yourself to pictures that way.
Write a tumblr post to help other people out
Don't feel ashamed for reacting with disgust, horror, feeling like you want to cry and generally being a Delicate Flower. We all have different nervous systems and different tolerances and life experiences and traumas, you're not better if you can stomach gore and horror and you're not Too Much if you get squeamish at just the thought of some of the things mentioned in ep 2 of Burrow's End.
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Trip to the Lake: REDUX
I have been re-planning how cats move between the Lake, Mountain, and Forest for a long while. Since @halogenwarrior asked some specific questions about it this morning, I finally sat down and made a 1st draft of the Between-the-Territories map, and a quick guide to the Sundrown Patrol’s Expedition.
NOTE: this is still a rough draft. SkyClan’s territory wasn’t included because it isn’t relevant at the moment, and Midnight’s den is nondescript beach as I’m still working out what it looks like in the revamp... since Midnight is a god now, and should have a cooler den.
(also i considered casually ‘revealing’ this is a world totally unlike our own by having the sun set in the North instead of the West at one point but im not that funny... yet.)
[ID: A map of the territory between the Warrior Cats ‘forest territory’ and the ‘lake territory’, including several landmarks. A Beach and an Unknown Town are labelled purple. The Tribe Land and its Stone Ward, Cave Ward, and Valley Ward are marked in blue. The Mouth of River Chell and Mothermouth are marked in red. The bottom of the map is marked “FARMS” in a purple box. The top of the map is marked “LAKE” in green.]
The Tribe’s waterfall feeds into nearly every waterway in the area at some point, and the Lake is the northernmost point between them all. Just above the forest territories is farms. There is now a sizable wetland below the lake territory, at the base of which is the Tribe’s third settlement, the Valley Ward.
In that wetland is probably more farms, roads, factories, and various types of human structures.
Travel time has been given hard definitions; it takes an adult warrior, traveling alone at maximum reasonable speed (not marathon-running), a full week to go from the Mothermouth to the Lake. That’s two weeks for a round trip.
This journey becomes longer with multiple traveling cats, or cats who don’t know the way. In addition, a lone warrior will have a harder time hunting in the unknown land and be more exposed to the dangers of the wild.
An adult warrior, traveling alone at maximum reasonable speed, takes 2 days to reach the beach. Going to the town is easier; that trip takes a little over a day. Round trips double the time, more cats are slower but safer.
So let’s take a look at the new Sun Drown Patrol Roadmap!
[ID: The same picture as above, but grayed out in color with red dots marking the journey of the Sun Drown Patrol over the TNP journey. They start at the Mothermouth, go north to the Lake, then go west to the Beach, go southeast and hit the Tribe Lands, and end in the Farms.]
Set-up Changes:
The beginning of the journey is a bit different and there are some changes to Bonefall TNP as opposed to Canon TNP worth noting;
Bonefall TNP is split between the perspectives of the Four Tigerkin; That’s Tawnypelt, Brambleclaw, Hawkfrost, and Mothwing.
Tawnypelt is the new leader of the Sundrown Patrol.
Crowpaw is a full warrior before going on this journey. His name was Crowfoot, he requests -Feather as an Honor Title.
Gods are real now; Sharptooth and Midnight are deities for Summer and Spring respectively.
They are starting this trip at the Mothermouth
Bonefall TNP: The Sundrown Patrol’s Expedition to the Lake
StarClan no longer sends them to the ocean. They sent them directly North, to the Lake.
Something happens that sends them on a detour west, to the Sundrown Place. I’m not sure what it is yet; I’m thinking it could be Fallen Leaves (is now Time Travel Hollyleaf) appearing to be a StarClan warrior and completing a time loop, or, Midnight creating a false sign to coax them over because she’s a lonely god who wants company.
From the Sundrown Place, they do a little bit of basic geography and realize they need to travel southeast. That’s when they hit the mountain.
There is no more Silver Warrior prophecy. The Tribe cats help the Sundrown Patrol cross the mountain, but recognize they’re long-lost descendants of the ancient Sun Trail Cats. There’s a happy celebration, interrupted by the resurrection of Sharptooth, a god who has plagued the Tribe through history.
The Tribe has killed Sharptooth before and they’ll do it again. They assure the Sundrown Patrol that they will survive... but the Patrol looks at the graves of the cats who helped them cross the mountain, slaughtered suddenly by what they think is a LionClan warrior. They realize that the Tribe will survive, but there’s no way of knowing what individual cats won’t.
(technically Sharptooth is a European Cave Lion but they don’t know that)
The Sundrown Patrol makes a choice; Do they run home to complete their mission, or do they stay and help?
They unanimously agree to kill the beast. The Tribe says they’re family, and this is what family does. A bit of a moment where the cats of the Sundrown Patrol decide THEY are family, as well.
Feathertail, of course, dies. Crowfoot is never the same. Sharptooth will return someday, but when he does, this time he will haunt the Clans... or at least, the Forest Territory they left behind. That part isn’t decided yet.
Because of all the detours, size of the patrol, and fact it was unknown land, the Sundrown Patrol’s Quest takes well over a month.
The Clans leave, together, shortly after. It still takes coaxing from each member of the Sundrown Patrol to get all of the leaders on the same page, but the extra territory-pummeling helps to encourage Blackstar in particular to be less stubborn.
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