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#lightning boy shader
artaway · 1 month
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The Trio Together....(from Lackadaisy)
Still One of My Most Favorite Artwork I have Made. Feels Right Starting with This x3
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sugarkillsall · 3 months
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So I wanted to make a 3D model of my recent hoppip art and it kinda got out of hand lol this was rly fun to play around with Blender's toon shaders and get the 2D look I wanted!!
Big huge shoutouts to Lightning Boy Studio's Blender toon shader tutorial and to Xetirano's Blender Parralax Shader tutorial . They are both amazing and taught me a lot, please check them out!!!
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penwrythe · 3 months
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Eightenate Concept Done.
Next is Igna and Gwenny concept!
Once these three get completed, I'll focus on just Eightenate for her 3D model.
So steps for Eightenate's final concept (and the other characters for the WOR Style Guide)
~Steps to completion~
Step 1 Initial Design pose Moodboard Single Illustration Concept with Background as a precursor for the 3D Illustration Turnaround Character poses and expressions - At least 10 each Modeling and Rigging Notes
Background Story ~lock process~
Step 2 Base Model with Base Colors either using Lightning Boy Shader or Blender's emissions Use either grease pencil painted textures, generated textures, or layered shading elements from Lightning Boy Shader to create surface details ~lock process~ Base Rigging pass Second Rigging pass Final Rigging Pass ~lock process~
Step 3 Create all elements from the Single Illustration Concept with base models and colors Arrange composition in the environment, including the base model of [Character] Color and shade all background elements Put in Final [Character] model and do test renders ~lock process~ Finalize composition
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shiverjay · 1 year
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Lil stylized 3D pourover asset for my brb screen! Shaded using the Lightning Boy Shader!
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cheldardo · 1 year
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Toon shader test
Mostly followed Lightning Boy Studio's toon shader tutorial but also tried adding a light that's independent from any light source tracked to the view
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larissaredeker · 10 months
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I think I'll start using my Tumblr again, but now for my work on game dev, 3D modeling and comics. For now, a bass guitar, low poly, made in Blender 3.6 and using the Lightning Boy Studio shader (amazing shader for comic/anime style renders).
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anomalyraven · 4 years
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Clouds made with Blender 2.90.1
These were really fun to learn how to make. I’ve been watching a lot of tutorials lately and found two different ones on how to make clouds in Studio Ghibli style. First picture is showing a cloud made with volumetrics at the courtesy of Lightning Boy Studio’s tutorial. The second one is a highly customizable shader which is light on the performance and I learned it from Kristof Dedene’s tutorial on youtube. I reckon I’ll be using these two techniques a lot in future projects.
Links to tutorials:
• https://www.youtube.com/watch?v=RgRPUlFBHH4
• https://www.youtube.com/watch?v=ZwhK51dSSbk
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demifiendrsa · 3 years
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Tales of Arise - English Release date trailer
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Japanese release date trailer
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Environment trailer
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English gameplay showcase
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Japanese gameplay showcase
https://www.youtube.com/watch?v=JwrP-Uw-WbQ
Alphen character gameplay
https://www.youtube.com/watch?v=WthbpwxKqhU
Shionne character gameplay
https://www.youtube.com/watch?v=6xOkXKIYOKM
Rinwell character gameplay
https://www.youtube.com/watch?v=qprnPImDtuM
Law character gameplay
https://www.youtube.com/watch?v=6CrSnciLmag
Combos and Mystic Artes
https://www.youtube.com/watch?v=GYvpRirQ8Bs
Boost Attack and Boost Strike
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Developer Message
Tales of Arise will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Steam on September 10, 2021 worldwide. In Japan, the console versions will be available a day earlier on September 9, 2021.
The PlayStation 4 and Xbox One versions will include a free upgrade to the PlayStation 5 and Xbox Series versions.
Tales of Arise supports the DualSense wireless controller’s haptic feedback functionality on PlayStation 5. For example, you will feel the difference when using lightning magic versus fire magic.
The game will support performance (60 frames per second) and graphics (4K resolution) priority modes.
Pre-order bonuses and special editions
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Pre-orders include:
New costume for Alphen and Shionne
Outfit accessories
New cooking recipes and ingredients
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Digital Deluxe Edition includes:
Premium Item Pack – Contains gold, cooking items and Boosts
Premium Costume Pack – Eight full costumes and six accessories
Premium Travel Pack – Better cooking and crafting abilities and discounts in shops
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Digital Ultimate Edition includes
All content found in Digital Deluxe Edition
Additional costumes for playable characters and special costumes in collaboration with other Bandai Namco franchises.
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Collector’s Edition (sold exclusively through Bandai Namco’s Online Store) includes:
Standard Edition of Tales of Arise
Exclusive 18-cm Alphen and Shionne figurine
Steelbook case
64-page hardcover art book
Physical CD soundtrack
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Key visual
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Anime scenes in Tales of Arise will be produced by Ufotable. It'll have the largest volume of anime scenes in the series yet.
New party members
Rinwell (and Fururu)
Voice Actor: Sayuri Hara
Race: Dahna
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A girl who Alphen and Shionne encounter as if collapsed in the street. She appeals for help to the resistance group in Cyslodia, and parties up with Alphen. While Astral Artes were originally only supposed to be usable by the people of planet Rena, she is able to use powerful artes despite being from planet Dahna.
Law
Voice Actor: Yoshitsugu Matsuoka
Race: Dahna
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A boy from Calaglia. Despite being Dahnan, he works as a member of “Bull’s Eye,” Rena’s police system, and stands in the way of the party when the arrive at Cyslodia.
New enemy character
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Biezo (voiced by Fumihiko Tachiki)
Overview
About
Tales of Arise follows the story of Alphen, an iron-masked individual whose home planet of Dahna has been enslaved and stripped of natural resources for the past 300 years by the nearby planet of Rena. As Alphen fights to free his people he encounters Shionne, a girl from Rena who is on the run from her countrymen. Both Alphen and Shionne will be joined throughout the journey by a supporting cast of characters to help in their fight for freedom.
Tales of Arise carries the DNA of the much-loved Tales of franchise while also introducing advanced graphics and an evolved combat system to help push the series into the future. A new “Atmospheric Shader” developed by Bandai Namco Studios adds subtle touches to the look and feel of the world evoking a hand-drawn painting. Combat has also evolved, allowing for a better sense of spectacle and direct player feedback based upon their actions. The graphics, combat system, characters, and story all work together to present a vivid and realized world that will immerse players as they are transported to the many environments and biomes they will explore throughout their time with Tales of Arise.
Key Features
A World of Nature Drawn with the “Atmospheric Shader” – We are introducing a new graphics shader, inspired by anime and watercolor painting. Characters with attractive designs travel among backgrounds filled with beautiful and delicate visuals.
Explore a World that Feels Alive – Explore the world of Dahna, where a mix of unique, natural environments change in appearance based on the time of day. Climb over the rocky terrain, swim in rivers, gather around the campfire, cook food, head to the next town, defeat the master of an alien planet, and liberate the people!
Stylish Action and Battles – Through the new system “Boost Strike,” you can now chain combos of powerful attacks together with your party members. Chain Artes, Boost Attacks, and Boost Strike combos to take down your enemies!
Experience the Story of the Divided Renan and Dahnan People – The protagonists who will determine the fate of these two worlds are Alphen and Shionne. They will overcome hardships and grow together with their unique group of friends. Gorgeous animation by ufotable is inserted at key points in the story, adding more color to our protagonists’ journey.
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bluebeads-art · 4 years
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July 10th, 2020
Yee heckin haw, guess who learned how to make stylized shaders that can use multiple light sources? It is I! I needed to update my shader anyways since my previous one is like 9 months old and I had like 0 experience with Blender EEVEE back then.
Part 1 of Lightning Boy Studio’s toon shader tutorials over on YouTube explains how to use multiple lights, but the quick explanation is you have a pure red, green, and blue light, use a shader to RGB, separate RGB, and then use the separated channels as inputs for different parts of your shader. I recommend watching all the tutorials though, there’s some super neat tricks throughout!
I also added some very novice manual normal editing on her face. It’s probably easiest to notice when she’s turning into the shadows. The shading looks a little more smooth and intentionally placed, like in 2D art. Looks super crusty in viewport, but nice in the renders!
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penwrythe · 1 year
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So I've been working on a 3D still life since the beginning of the year! Photo ref below!
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The purpose of this still life is both to learn Blender and also to create a starting point for practicing cel-shading style for WOR!
First, create a realistic (as possible) still life using what I learned from Blender tutorials. Then research and test cel-shading styles for the still life to match my style for WOR.
Before that step, I need to create a style guide for WOR's style. So far, I have plenty of examples to base the style guide on:
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Might take me a month to create it (it's not just the characters the style guide is for, it must include backgrounds, buildings, creatures, etc).
So, what's the cel-shaded style will look like?
I'm looking at the following:
Lightning Boy Shader Tutorial from Lightning Boy Studios
Hades Behind the Scenes from Supergiant Games
Why this style??
The goal is to make things a little easier for me while I work on RFR's comic and any art for WOR's stories in the future. My current style is a little time intensive from sketch to the final image. 3D will allow me to cut time in half, providing me with either a good reference/starting point, ease of composition, and, maybe hopefully, spending more time on getting pages for RFR's comic done once I start producing it.
Still, that's a long way off (rn doing concept stuff now ahhhh), but it's something for me to explore!
Anyway, once I do a couple of successful renders from the still life, next is taking a character from my past art and recreating them using the same methods.
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So, maybe, one of these two! Clara (not WOR related) and Not-Marathon are the simplest object ocs I have currently and are good candidates for the future style test. If successful, then either of these characters will be next:
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Doing a human character is very important since they still exist in WOR (just barely on the edge of extinction lol). Sylvania would be great for a more complex version of my object characters to prepare for something like a war-torch.
Anyway, that's what I've been doing! Sorry for the long post!
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shakytailstudios · 4 years
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Katsu Cat Ciel (Fanart)
Ciel Soleil of the web series RWBY re-designed at one of Dillon Goo's Katsu Cat characters, double the fan art, double the fun! 
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I commissioned the rig and the shaders hail from Lightning Boy Studios hair shaders and Miguel Barbosa's toon shader as a base for the fur and clothing. The background hails from the RWBY wiki and is the symbol of Atlas's Ciel's nation, though I made some color edits.
I may do more of these in the future if interested give a shout :) 
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sneek-m · 5 years
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Monthly Listening: July 2019
I haven’t been updating this blog with individual posts of albums from my daily listening because I unfortunately no longer have the time. Part of that is because I just listen to so much more (as you probably might be able to tell from this stupidly long list) now that I can check out albums at work. And especially because I just consume so much, I still wanted to catalog what I’ve been checking out.
I do still update a monthly Spotify playlist of my listening and finding, and here is July’s. 202 songs! Below is all of the albums/projects I’ve checked out this month.
2019 albums
42 Dugg: Young and Turnt
4s4ki: NEMNEM EP
70th Street Carlos: Win or Lose
Aisha Devi: S.L.F. EP
Alessandro Adriani: Morphic Dreams
Amazondotcom: Mirror River EP
Antwood: Delhi
Arran: Puzzle 9 Piece
Asian Da Brat: Unfuccwitable
Baekhyun: City Lights
BBHF: Mirror Mirror EP
BIBI: The Manual for People Who Want to Love
Bleached: Don’t You Think You’ve Had Enough?
Burna Boy: African Giant
CFCF: Liquid Colours
Changsie: Discwoman 70
CIX: HELLO Chapter 1: Hello, Stranger
Cygnus: Deep Analysis
Cosey Fanni Tutti: Tutti
Daphni: Sizzle EP
Day6: The Book of Us: Gravity
Deem Spencer: Pretty Face
EXO-SC: What a Life
Felicia Atkinson: The Flower and the Vessel
Florist: Emily Alone
Flying Lotus: Flamagra
FNCY: FNCY
GFriend: Fever Season
Goldlink: Diaspora
GWSN: The Park in the Night Part Three
Ha Sung Woon: BXXX
Hitsuji Bungaku: Kirameki EP
Hoodrich Pablo Juan: BLO: The Movie
Hoon: Body EP
Hump Back: Ningen Nanosa
Itzy: It’z Icy
IZ*ONE: Buenos Aires
Izumi Makura: As Usual
Jefre Cantu-Ledesma: Tracing Back the Radiance
Karen Gwyer: Man on Mountain EP
Kasher Quon: Level Up
Lady Lamb: Even in the Tremor
The Let’s Go’s: Heibon Cherry
Maluma: 11:11
Max D: Many Any
Mega Shinnosuke: Honne EP
Metrist: Pollen, Pt. 1 EP
Misako Uno: Honey Stories
Mone Kamishiraishi: I EP
Moodymann: Sinner
Move D: Building Bridges
Mssingno: M2 Performance Enhancer
Nanami Ozone: NO
Nature: I’m So Pretty
NCT Dream: We Boom
Nilufer Yanya: Miss Universe
Nina Kraviz: Stranno Stranno Neobjatno EP
NYAI: HAO
Odd Foot Works: GOKOH
Oh My Girl: Oh My Girl Japan 2nd Album
Oren Ambarchi: Simian Angels
Popoq: Essence EP
Pronoun: I’ll Show You Stronger
Queen Key: Eat My Pussy (Again)
Red Velvet: The ReVe Festival Day 1
Seira Kariya: Cover Girl EP
SIRUP: Feel Good
So!YoON!: So!YoON!
Stella Donnelly: Beware of the Dogs
Sumin: OO DA DA EP
Toitoitoi: Brand New Kemono Road
Toki Wo Ikiru: Toki Wo Ikiru
The Tomboys: Now’n’run
Uffie: Tokyo Love Hotel
Upsammy: Branches on Ice
VAV: Thrilla Killa
Varg: Sky City: Even in the Heart of Heaven, Angels Can Still Feel Fear EP
Varg: Sky City: A Weak Heart to Break (Spit) EP
various artists: SPD GAR
Yackle: Frank Throw
Yogee New Waves: BLUEHARLEM
Young Dolph & Key Glock: Dum and Dummer
ZMoney: Shawty Paid
Non-2019 albums
Agraph: The Shader
Bellring Shojo Heart: Bedhead
Belly: King
Billie Idle: Bi Bi Bi Bi Bi
Boredoms: Super Ae
The Chemical Brothers: Surrender
Chic: C’est Chic
Especia: Carta
Expose: Exposure
Fantastic Plastic Machine: Fantastic Plastic Machine
Felix da Housecat: Kittenz and thee Glitz
F.U.S.E.: Dimension Intrusions
Gin Blossoms: New Miserable Experience
Ginuwine: 100% Ginuwine
Gloria Estefan & The Miami Sound Machine: Let It Loose
Godspeed You! Black Emperor: Yanqui U.X.O.
Ice Cube: The Predator
Juggaknots: Re: Release
Lightning Bolt: Hypermagic Mountain
Lim Kim: Simple Mind
Lootpack: Soundpieces: Da Antidote
Macy Gray: On How Life Is
Malcolm Mask McLaren: My Life My Way
Max B: Vigilante Season
Mercyful Fate: Don’t Break the Oath
Ministry: With Sympathy
Neurosis: Times of Grace
Ol’ Dirty Bastard: N---- Please
P.O.P.: P.O.P.
Salt-N-Pepa: Hot, Cool & Vicious
Schoolly D: Saturday Night: The Album
Seo Taiji and Boys: Seo Taiji and Boys
Shakira: Oral Fixation, Vol. 2
The Soft Boys: Underwater Moonlight
Solange: Sol-Angel and the Hadley St. Dreams
The Supremes: Where Did Our Love Go?
Tatsuro Yamashita: Spacy
Towa Tei: Future Listening!
various artists: Judgment Night (Music from the Motion Picture)
Wham!: Music from the Edge of Heaven
Young Buck: Straight Outta Cashville
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penwrythe · 3 months
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Thinking about returning to my NPR (nonphotorealistic rendering) research for my WOR style guide thingy.
Fell off of it last year, but since I'm working on these three characters here, it's important to remind myself of the goals for WOR's style.
Also, need to make a moodboard and media example list for WOR's fantasy 3D/2D aesthetic.
With this said, guess what I found recently!
So, I was revisiting an old webcomic I had read in my teens called The Dreamland Chronicles by Scott Christian Sava. This site is currently an archive of the 3D comic series that started in 2006. If you visit, just know that some of the pages, both the old 3D comic and the 2016 drawn comic, are either missing or misplaced throughout the site. I'm not sure if this site is still updated or maintained.
I found a series of pages that explained how The Dreamland Chronicles was made. Pages start here! This gives me a good starting point for developing and designing 3D characters, environments, and assets for a comic. The only thing that's missing is the render time (the style is similar to most 3D animation during the early 2000s on a 3D Studio Max version during that time) and how they organize all the files.
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I did check the comments under one of these pages on the site and the creator did mention that (mind you, this was back in 2008 with 2000s 3D software) it took either a few hours or days to render a single frame. Nowadays, Blender, Maya, 3D Studio Max, and other 3D software are more advanced, so something like this would take half the time on a good computer rig.
Got some more information about the comic from the FAQ section here. It's no longer on the main site, but still accessible on the Wayback Machine.
What I found interesting is that once all the characters, sets, environments, and other assets are completed, it takes about a day or so to create a page. Depending on what the scene calls for, maybe more pages created within a day. Back when Dreamland Chronicles was running, the comic updates five times per week.
~ I mean, still, there's render time. So maybe, pages were created one week, then rendered out while the next pages were created, and so on?
Considering this comic's semi-realism style, yeah, that render time is going to take a while.
For WOR's style, I'm going for a cel-shaded 3D style similar to my own drawn style.
Example, my Spoon Ballerina character from last year, from concept to 3D model. Note: the 3D render on the right was less than a minute for a single character and plane using EVEE (Blender 4.0).
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Another example is the anime 3D models by Bran Sculpts like the one below:
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Both examples use Blender, and while Bran uses Blender's emission shader nodes to create the flat colors and shadows (with painted shadows), the Lightning Boy Shader I use also works off of emission nodes. Lightning Boy has the advantage of layer shader nodes, thus simplifying the setup for more complex models. The painted shadows I might had to do for certain areas of the character depending on how they are lit in an environment.
Rendering time might not take long for these- hang on
Downloaded and rendered the Akko rig - in less than half a minute. That's just with one character, tho, how long would it take with a full scene with a fully modeled environment? Idk, but maybe time might not be an issue for this style lol. And the character models might not need a high poly count for rendering, either. Interesting!
The most time-consuming thing I could see for WOR's style is modeling and texturing (gods, humans, all mimic/war and civilian object types, assets, environments, etc) per issue for Rise of Relics (maybe for months depending). Setting up for a scene (for panels and so on) might not take long at all...
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shakytailstudios · 4 years
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Felicia (Fan Art)
Hi again, this project was inspired by the original character Felicia, designed by JoCat of Bards who was kind enough to let me 3D model and share this fan art of their character, who's design can be found here. 
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This was an enjoyable piece for me, letting me subtly and more overtly test my skills, such as with the subtly different facial structure to what I normally work with, such as with the nose, lips and ears. As well as an excellent chance for me to experiment with some textures I purchased or was given for free that were used for the base skin tones and hair. Though in the former case I painted the details such as freckles and lips on myself.
All in all and cutting out time spent rendering, this took maybe two work days, perhaps three to get it just right and was both fun and educational. The music was created in Music Maker, while the texture node downloads can be attribute to Miguel Barbosa's toon shader and the hair shader hails from Lightning Boy Studio. 
Spin Cycle: 
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This picture represents the 3 stages where I declared "Complete" before going back, experimenting and exploring new ideas & methods, I thought sharing this would be useful for showing the developmental stages of this piece.
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