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#lunarcaravan2020
tothesolarium · 4 years
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A truly fabulous captain has joined the caravan. If you can get their attention I’m sure they would let you aboard
© 2020 To The Solarium
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lunarcaravan · 4 years
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An Open Invitation
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Dear Xir (The persons reading this circular) Have you a Destination you crave to Arrive to? Do you have a trade to ply in the daylit world? Do you wish to tread on the Surface of The Moon? Do you have A Dream? We gather in Tephra Square - ask to see The Merchant or Armada for inquiries Do Not Delay!
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everdrowning · 4 years
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Name - Darkpool
Gender- male
Race- "human"
Appearance- black shoulder length hair, bright blue eyes, scars, wears dark clothing.
Status- warrior, traveler
General info- Darkpool doesn't remember how he arrived in this world of the lunar caravan. He knows he is a traveler, and shadows of hidden power haunt his wake. He is tired. He has a bit of amnesia.
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vhscrow · 4 years
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my first time posting art on tumblr in a while, but hey! this is our character for @lunarcaravan , Phosphor! he’s an adventurer with a love of writing and telling stories about his travels. his head is a bottle that emits incense smoke whenever you drop stick incense in it, and the incense can be removed and swapped out for different scents (usually its sandalwood, though).
the image is transparent!
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crystalgard · 4 years
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After seeing the @lunarcaravan stuff @tothesolarium did I literally cannot get this character out of my head. I'm not one for drawing though so I'll try to do them justice with words.
Name: Foeler
Age: how rude to ask like that
Height: 4 foot even if I skip a little, but only a little. (3' 6")
Prounouns: They/Them/Doc
Appearence: Foeler has what would normally be the soft face of a child if not for thier large, entirely dark blue eyes and constant cheeky grin. They tie thier multicolored, feathery hair back to keep it out of thier face usually. They like to wear a simple cream blouse, green pants with far too many pockets, and an apron with a few more pockets. Usually they. are seen carrying a leather bag with them when out and about.
Story: Foeler is a Healer, and that's about as much as they'll tell you about that. They love new experiences, exotic foods, and meeting many interesting people. They want to join the caravan in order to find some more potent herbs and ingredients to combat some newer diseases from the forest the call home. If a patient is harmed enough that regular methods won't work, they can manipulate a golden light they refer to as "The Breath". Doing so makes Foeler very exhausted but, as they'd say, "it keeps you very alive". When not working, Foeler seems to be able to be everywhere and anywhere at once if it means having fun. From tasting and trying out new foods and recipes, to learning new skills, or arguing about the historical accuracy of certain swords with an almost personal knowledge, they are always enjoying something. Including the occasional nap in the sun.
Personal motto: "I'm alive to live and live to be alive!"
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thedreammerchant · 4 years
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There’s a wind rising
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tothesolarium · 4 years
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The “birds” has no name, but are far from any bird you know. These massive creatures fly above The Caravan offering rides and adventures to those who accept.
© 2020 To The Solarium
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tothesolarium · 4 years
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Page, another traveler for the Caravan - Speedpaint of the piece Here
© 2020 To The Solarium
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tothesolarium · 4 years
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Name: Duscha
Height: 5’2
Age: Appears to be a young adult?
Bio: Duscha takes the idea of being light hearted quite seriously. They think humor is the best counter to the harsh parts of the world. Easy to approach and to get along with. It would surprise people how quickly Duscha vanishes from conversation, or float away I should say. The happier Duscha gets, the less gravity works upon them. People won’t always notice when their clothes flutter, or that their feet are just barely off the ground. When they’re a couple feet up? That’s a different story.
 Duscha doesn’t want to change their float. They are joining the Caravan in search for the place where they can fear to soar. Until then! they keep a weight  attached to them at all times. 
© 2020 To The Solarium
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tothesolarium · 4 years
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Did a lil drawing of a fellow Traveler, Phosphor ( @vhscrow @antleredvessel ) !! I was going to draw him and Duscha but still only working with my left hand. Anywho’s! Hope you like it <3
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lunarcaravan · 4 years
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Welcome to the Lunar Caravan
Some of you may remember the Solar Caravan, and others may be new to Caravan life; so this is a round up! The Lunar Caravan is a collaborative story that we’re creating together. It’ll be based on a series of short fiction pieces and art that I’ll commission, along with fiction and art from you guys! Don’t forget to follow the #LunarCaravan2020 hashtag to stay in the loop.
Joining the Caravan
To join the Caravan all you have to do make a character to join it! There’s no limit on the type of creature or folk they can be; once you’ve got the kernel of the idea, write and/or draw about them with the #LunarCaravan2020. Once you do that you are a officially apart of the Caravan!
From there on out, you’re riding with us! Interact with the regular prompts and each other to work this story together! The aim is, as with the Solar Caravan, to be light hearted and respectful, so please keep that in mind and try and keep it PG-13. It’s like RP, but at a more relaxed, gentle pace. 
As with the last caravan, main plot points are arriving and departing from locations; of which there will be seven (and yes, we WILL be visiting the Moon as a final stop). The Leader of the Caravan is my traveller, and he will have a bio, just like everyone else; feel free to ask questions to spark your own thoughts! Even though I’ll be leading the charge on locations, please don’t think that you cannot create places in the world too - it’s a shared world, and we grow it together. I’ll post all lore, world building, updates and prompts to this tumblr, so don’t forget to follow! (And as ever, shoot a message or ask if you have any questions; there are no stupid ones)
So here we go! Let’s have fun!
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lunarcaravan · 4 years
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1.0 The Obsidian Sea
The rock gives way under the unrelenting path. The road, always at an angle, always rising, bears the weight of the Kaplan, the marvelous walking machine. There is the sound of talking, always, and shuffling. There is music, and some are skipping to the beat. One of the carts is open-topped with rorschach mummers performing a play in motion. For every viewer it depicts a different story. Is the duke ready to murder his nephew with a bloodstained dagger, or is that the love-sick teenager offering a bouquet to his darling prince? Or maybe it’s you.
A bridge, made of a single gargantuan piece of translucent crystal is wide enough for a house but still the caravan slows to cross. The Merchant lays a coin down with every step, each silver glinting in the candlelight. When someone trips and makes to fall, they find themselves back on their feet, or wind, or wheel, a single coin gone from the path. When you fell, who caught you? What did it cost?
Caravan, and all its’ oddities swim, and fly, and walk onwards, onto the first camping ground. The dome of the roof rises, and the floor is naught but a great disk, miles wide, of obsidian. Bones can be seen under its perfect surface; fossils not just from the past and the future but the pasts and futures that never were. What did you see under the black mirror’d surface?
A cart, with a great flower on it, pulls into the centre of the ring that the caravan forms. The flower blossoms and reveals a huge flame made of petals, roiling hot. Vines, each carrying a single flame, snake their way towards the waiting tents, eager for pots and pans and cauldrons of soup. The Merchant moves from campfire to campfire, giving every person a little jar of rich spices and strange herbs. What did you eat? Who did you eat with?
The mummers dance around the fire; each casting a shadow onto the ring of canvas and wood. Those not with instruments clap, and cheer, and somewhere a door opens. Hands carry barrels full of sweet wine and rough ale. Mugs are filled, and more people take to the dance. Did you dance? Did you sing, or drink?
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tothesolarium · 4 years
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I did a reading of the introduction for the lunar caravan! These are a lot of fun to do, and I’m happy I can still participate in this world even if I can’t draw as much as I would like to~ 
Actual Text I am Reading From  from the @lunarcaravan (written by @jaegershund )
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lunarcaravan · 4 years
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2.0 The city of Lodged
You have been travelling for hours, now, when you see the city. Moonlight twinkles on waves that do not move on the shore of a sea you have no name for. A tsunami, hooked and about to crash stuck still as glass. Buildings made from driftwood are pushed into its surface, hanging without bobbing or sinking. 
The Merchant, not ungingerly, steps out onto the water, using his staff to support himself. Each footstep feels close to wet sand, sinking a little into the surface of the frozen waveforms, onto a ramp formed from the prow of a ship. The city has many floors, and steps and ramps and rope ladders, and each street has one side with buildings and the other in the open air. The water is cool and salty, and the air fills your lungs (if you have them) with a deep clean feeling, and your belly with hunger. 
Your machines, carts and animals stay on the shore, tended by members of the Rorsarch Troupe. They wave to you as you mount your way up into the city, and when you look out, you see them casting huge shadows in the fire, acting out fierce battles for the delight of the inhabitants of the city.
The people of this city are wildly different, but the native inhabitants are the Mara; collections of stone and coral used as a humanoid shell for a collection of polyps that work together to move their inanimate bodies as if it were a shell. A single head pokes from between sodden shoulders, a single eye and many stalks that open and close with changes in emotion. 
The gangways converge in a single, giant door; eight walkways leading to (what you realise) a giant squid, wrought from the carcasses of boats. The Merchant bangs his staff against it, making it reverberate like a drum. He passes one of the letters through an open crack, and the door creaks open, slowly. 
Inside, a hall juts outwards towards the back of the wave. Many artists have canvas’ and easel set up, and each are painting something in fine, extraordinary detail. At the end of the hall is a huge window that changes view every few seconds - the sky, a volcano, a sunken palace, and beneath it, a ship in a bottle. 
The bottle is the size of a horse, and the ship has people, visible running about the rigging. A light flashes in what you realise to be code. Armada, in her prescience, has a lamp, and she flashes back in a drawn out conversation.  The Merchant bids you forwards, and explains that, in order to stay in Lodged, each person must provide a gift for them to immortalize in their paintings, the rarer and more unique the better. Is there anything you would be willing to give up to be painted? And, as he adds, you can chose to be painted yourself, allowing them to capture one moment from your life. What do you choose to offer? And how is it captured?
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lunarcaravan · 4 years
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Lunar - 0
The city is layers of rings within rings, rivers that run thick with lanterns and lights rather than water, pushing back against the darkness of the cave. And oh, what a cave this is - Junction Cathedral earns its name a hundred times over. A dragon could soar for hours and never touch the sides. A merchant walks the streets, bumping shoulders with the strange and exotic in his hurry, his broad hat shielding his eyes from the glow of fierce lights strung above the winding streets.    In his wake, pamphlets and posters - some nailed to doors, some sewn to banners, one even glued to the rear end of an elephant all proclaim one thing. It’s an invitation. His excitement is tangible, even through his many layers, as he rounds one final corner to Tephra Square, where the throng is parted. There is a great machine, a tent with legs and sails, resting in the heart of the great tiled expanse. He sits, finally, by the contraption, and begins to wait.        The advertisements and offers do not go unnoticed, and soon his machine is joined by first one and two carts, then three and four by bird, and then stranger modes of transport still as a Caravan begins to form. Come one, come all, for the great journey from the bottom of the world to the shores of the moon. The Lunar Caravan will soon depart.
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lunarcaravan · 4 years
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Bio - The Dream Merchant
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The Dream Merchant
Height: 5′8
Pronouns: He/Him 
Personality: Sanguine and fond of sharing stories, the Merchant has recently taken a turn for the positively jovial. Whatever news he has received that has sparked his desire to organise a Caravan, it has left him in high spirits. He is fond of children and the elderly, and there’s always another space around the campfire for those who wish to rest.
Background: The Merchant, or Komercisto to his friends, has traveled far and wide; and seen many weird and wondrous things. Only one things nags him, a thorn in his soul - long ago, he sold his name, and now no name will stick to him, no matter how hard he tries. 
Trade: The Merchant buys and sells dreams, and accomplishes this with the spices he keeps in a bandolier around his chest. Spices that smell like rain, or dust, or happiness, or sorrow. If you’re very desperate, you can sell him a nightmare for a night of deep, empty, peaceful sleep.
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