From Dusk Till Dawn (1996)
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Item: codpiece with concealed twelve-chamber revolver that totally works, despite the chambers clearly not overlapping with the barrel. As far as I can tell, you fire it by clenching
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Gawd, I love their designs so much! Silly inconspicuous jesters~
Royal Jester AU -> @head-in-the-icloud
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The Founder’s Call— Part 3
The battle begins!
Notes: In the games, Zelda’s abilities usually aren’t defined in as much detail as Link’s (for obvious reasons lol). Some Zeldas also display way more of their skills than others.
So I’ve put some thought into simple rules to help flesh out the details and fill in gaps. For example, the general rule for equipment is: a Zelda has access to items that a) they canonically owned in-game, b) their Link has duplicates of, or c) they have a clear motive for acquiring in their era. Check out the intro story in the masterpost for more details if you’re curious.
Other rules/patterns will be clarified as the story continues :).
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Masterpost
Edit 11/1/23: Changed Artemis’ dialogue on page 6
Edit 11/26/23: Changed Fable’s dialogue on page 4
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Salma Hayek as Santanico Pandemonium - From Dusk till Dawn (1996)
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From Dusk Till Dawn (1996)
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Dusk and dawn scenes over Manhattan, New York, New York. From 'Inside New York' (1991).
Scan
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Little moments with the Wisdomverse Zeldas <3
1: *Narrator voice* She made no promises about next time.
5: Piranha plants are canon enemies in Link’s Awakening. Dawn would love to see one. If only Koholint was real… 🥲
6: Maple and Syrup’s potions taste like maple syrup (even if Maple goes by Irene now); I don’t make the rules.
9: Wild, what did you leave on that slate??? 😳
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Masterpost
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