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dailyadventureprompts · 8 months
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Adventure: Through the Vine
Surrounded by some of the most coveted vineyards on the continent, your party sits in the shaded garden and listens to the old alchemist explaining why she needs your help getting drunk enough to see the face of god.
Every adventurer knows the name Ultani, at least those with coin and taste enough to order bottles of wine when they and their friends hit up a tavern after a delve. What an irony then for one of the Ultani family to ask for THEM at her table, and with a business proposition of all things.
Bent with age but bright of eye, Ivilia Ultani needs their help tracking down the location of an abandoned druid sanctum in the far wilderness and retrieving fruit sacred to the god of vintners and healers left over from a disastrous ritual. Her reasons? Apparently after decades perusing the alchemical mysteries Ivilia got her hands on a bottle blessed by the wine-god himself, and spent four days in a state of drunken revelation pencilling out her magnum opus. The bottle and her inspiration dry just before she finished, so rather than waiting years trying to trial and error the last piece or searching for another bottle she's decided to make some of her own.
Along the way the party will contend with family drama, the cutthroat politics of the wine trade, and the long echoing consequences of stealing from merciful gods. For their troubles they'll not only earn the thanks of a talented alchemist, but also potentially a new home should they hold true to their task.
Setup: Though she is the oldest of her of her merchant clan Ivilia is not the head of the Ultani winery. Her younger brother Valtar had the talent for cultivation and business while she veered towards eccentric scholarship, now Valtar's adult grandchildren run the business and the numerous sprawling vineyards associated with it while she lives in learned obscurity on the original family homestead.
While she occasionally helps out whit a new formulation of fertilizer or pest repellent, Ivilia is rather distant from the rest of the Ultani family who view her as a bit of a kook, who all to often uses her inherited share of the enterprise to buy obscure texts or finance futile experiments.
Challenges & Complications:
Actually finding the sanctum is going to be half the problem. Druidic orders are notoriously protective about the location of their secret clubhouses, and this order was scattered to the wind more than a century ago. Ivilia has tracked down the vague location where she thinks the sanctum might be, but unless the party wants to spend days combing the dangerous wilderness they're going to need to track down a more reliable source. Parsing through local rumours and records gives them three leads, an elf who still provides council to the local Count (goodluck getting an appointment), a vaguely helpful ditty that was recounted to a local bard (since dramatized in endless retelling), and an elder of the order who flew back to his home village in the shape of a falcon. Investigating the latter finds that the elder was apparently so scarred by what he'd seen at the sanctum that he transformed himself into a tree and has spent the intervening decades letting his mind and memory lignify.
The Sanctum itself and the landscape that surrounds it has been scarred by an act of divine wrath that still lingers in the form of dangerous fey and choking vines. Roots have undermined the walls and foundations, making chambers all to easy to collapse. In the centre of this ruin lays the undead corpse of Elmgrace , a once famed elven healer who sought the boon of the god Litirenn only to try and use that gift to reign the god towards his own purposes. Resentful at this deception Litirenn unleashed havoc on the sanctum, cursing Elmgrace never to die, never to rot, and never to rejoin the cycle of nature. Forever vinebound to the same altar he intended for the deity, Elmgrace's few last fanatical followers still tend to his broken body, attempting to brew up more potent poisons that will finally "free" their teacher from his torment.
Unfortunately, the fruit the party needs to pluck grows only from the plants impaling Elmgrace's body, which his followers are very protective of. Even after the party races through the wilderness and back to civilization with their prize they'll need to look over their shoulder for toxin obsessed cultists stalking their trail.
Further Adventures:
Milo Ultani has something to prove, the oldest of four siblings and a gaggle of cousins poised to inherit the winery he was raised to value hard work and loyalty to the family above all else. All his life it has irked him that his great aunt was allowed to dwell in their ancestral home, some of the nicest land his family owns, leaching off their enterprise like a withered limb. What finally drives him to act is Ivilia offhandedly mentioning that she intends to sign over her house and land to the party as a reward for helping her drink her way to enlightenment again. Resentment turns to rage in the young man's mind as a plan begins to form; A vine must be pruned in order to be fruitful after all.
When the party return with the godly fruit they're going to find Ivilia gone, her home broken into during the night her bed a mess of red that at first seems to be blood, but is infact wine. Surrounded by experts it doesn't take long for the vino in question to be identified as belonging to Jadash Hill, one of the Ultani's oldest rivals who are known for their unscrupulous business practices. It's at this point that Milo comes forward, reporting that some of their carters had gotten into brawls with those from Jadash Hill at a local tollhouse, sending the bastards packing and ignoring their threats of reprisal as idle boasting. This did indeed happen, but only because Milo is in charge of part of the family's delivery operation and instigated the fight himself.
The clock is ticking, the party has a bushel of miracle fruit that's going to rot and the alchemist they were supposed to deliver it to is nowhere to be seen. They can either find Ivilia quick, figure out a method of preserving the fruit, or read through her notes and attempt to concoct the divine wine themselves.
However badly he thinks of her, Milo would never kill his great aunt, having instead had his loyal carters drag her off to a small cottage on the edge of a property the family was keeping fallow for the year. In his reckoning the old woman won't live much longer, and while the emerging feud with Jadash hill keeps the family busy he can figure out a better place to keep his great aunt locked up. He wasn't delicate in his planning but he moves fast and the influence he has with the workforce as the presumptive heir cannot be overstated.
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caladran · 1 year
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Haurcy...dear friend...
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noveltwin · 1 year
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Sleek Creek Player House, Reaper’s March, Elsweyr.
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aromanticduck · 5 months
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*As in you deliberately putting on music you wanted to listen to, not things your parents/siblings etc played for you
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fairuthea · 2 months
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I love this weird dog, I'm gonna protect him.
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lakeviewcellar · 10 months
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Moon over Tundra Homestead
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eugeniedanglars · 11 months
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the way i see it, colin has three options for handling the repercussions of kissing michael on the pitch in front of everyone:
gatekeep: by some miracle no one caught the kiss on camera so colin's sexuality is kept between him and any fans who happened to be on the pitch near him. the safest option.
girlboss: keeley gets the pr challenge of a lifetime handling the story of the first active premier league player to come out as gay. rebecca is tall and powerful and intimidating in the press room making it clear that richmond stands behind colin one thousand percent. the most realistic option.
gaslight: straight-up blatantly lying. not because he's ashamed or because he thinks he can actually convince anyone that the kiss didn't happen, but just because he refuses to let it be a big deal. acts like he has no idea what anyone is talking about if asked anything related to his sexuality. he doesn't claim to be straight, mind you, he just pretends to be extremely confused about why they're asking because he never kissed anyone in the middle of a football pitch at the end of an internationally-televised game? when presented with photo and video proof of the kiss he says that was some other richmond player named hughes who wears a number 12 jersey. you don't know him, he goes to another school. the funniest option.
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asamary · 2 months
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First meeting
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chechula · 11 days
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comic conversation with dear Kristýna ♥ this is an answer to her cute comic, now it is her turn to answer my page ♥ (and so we plan to go on till...we run out of ideas :D )
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staygolden-ponyboy · 4 months
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gracesaysyes · 8 months
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some recent adorations of mine
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dailyadventureprompts · 5 months
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Adventure: Cracking the Snowglobe
As the dark closes in and the cold weighs heavy on us on all, it’s important to remember that there is light and warmth to be had, if only we seek it out, and share it with others. Stories round the fire, good food shared with those we love, songs of hope sung in defiance of the bleak, all these things give the soul the tender it needs to burn on through the winter until the days begin to grow long again. 
Setup:  Decades after retiring from a busy life of adventuring, the local wizard Hypatia has fallen into a depressed bout of isolation, raising a barrier of magical force around her manor in the hopes of keeping out distractions while she works on yet another project she hasn’t the energy to complete.   Her old friend Moroz the outrider is having none of it, tired of being brushed off every when he visits and concerned about Hypatia’s wellbeing, he’s journeyed around gathering presents from all their old friends and allies as a reminder of the good times they spent together, and a symbol that people still care about her. His grand display of affection has been somewhat delayed when a gang of hobgoblins ambushed him on the road, stealing the majority of the gifts and leaving him for dead. 
When the party stumble across the scene of the ambush and follow the scatteres of red snow (and Toboggan, the distressed reindeer), they find Moroz crawling his way out of a ditch, alive, pissed off, and in need of some holiday helpers.
 Background: It has been some score of years since the wizard Hypatia walked the roads of the realm with her friends, using her magic and more often her wits to mend what’d gone astray.  She settled, as she had always wanted, into the life of a country wizard, persuing her own studies in a manor just far enough from town that neither she or the locals would bother one another unless the cause was worthwhile. While every shy accademic is due their alone time, decades and distance have not been good for Hypatia. More and more she has sunk into the lony existance she has made for herself, losing the strength to keep up correspondance with old allies, to visit the market for supplies, to even leave the little island she calls home.  She says she is working, but her work suffers too, the grand tretisies and formulations she hoped to write stagnate along with her mind, and frustration at being unable to focus on one thing she was good at has inspired her to cut herself off further, raising a globe of magic around her home and denying all visitors.
Moroz knows what it means to be alone.  The dwarven outrider has spent most of his life carrying messages between settlements and outposts for weeks at a time. He also knows how dangerous that loneliness can be, and that a life without other people in it is a life without hope, and the winter is not kind to those without hope.  The last time he saw Hypatia, when she came to turn him away from her door and raise her barrier, Moroz saw a look in her eyes that reminded him of travellers he’d found stranded in the snow, the look of slowly forgetting your reasons to live. He knows he must remind her, or he won’t see her again come the thaw. 
Adventure Hooks: 
The party could encounter Moroz on any wintry road (A mournfully bellowing Reindeer is one hell of a hook), but If you wanted to run this adventure as a oneshot, consider having the heroes be part of a search party specifically sent out to look for him after a snowstorm delays the local mail delivery.  
The hobs have taken their loot and fallen back to a deserted fortress half buried in snow. While most of what they’ve stolen are keepsakes destined to be sold off or tossed into the fire if the party doesn’t intervene, a few of the more interesting presents have some wizz-bang magical powers. Hopefully Hypatia doesn’t mind some of her gifts being used as powerups to help the heroes survive the dungeon.  
After they’ve recovered the majority of the gifts, Moroz and the party still have to break into the wizard’s warded fortress. The globe of force is highly impressive, but careful perception could reveal a few careful weaknesses.   There’s a boathouse left abandoned on the isle that happens to contain a forgotten tunnel leading into the manor proper (which just so happens to have a local river monster hibernating inside of it).    An eagle eyed scout might likewise notice that the dusting of snow on top of the globe isn’t uniform, and that there’s a thin spot riiiight above the manor’s chimney in order to let out the smoke. 
Once inside the party have other hurdles to face: the phantom servants that manage the grounds are also programmed to repel intruders… but they don’t seem to notice the sinister, shadowy entities that now lurk in the Manor’s unlit halls.  They’ll find Hypatia in a sorry state, having spent several days staring into the yawning mouth of a dark portal she doesn’t quite remember calling up.  After spending so long cut off, so long failing to achieve anything with the work that gave her purpose, despair overtook the wizard’s heart and the shadowfell called to her… she was not that long from answering it when the party intervened. They chose to care, and they ended up saving her life, and the life of her friend besides.  
After their tearful reunion Moroz decides to stay to help take care of his old friend, but extends an invitation to the party: The winter holidays are coming up and it is better to spend it with friends, perhaps they could help him decorate the manor, cook a couple meals, maybe head into town for supplies and get caught up in a snowball fight.  When the Festivities are done, Hypatia will extend the invitation even further: being alone is evidently bad for her, and she has so much space in her home it’d be a shame not to give the party a place to stay every time they stop in.  The party will have a new home base and a new reason to go out adventuring: what with Moroz retiring for the time being and needing someone capable to take over his role as outrider.  
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rt-closetcryptic · 1 month
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forever70s · 3 months
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Rosey Grier in photos from his book, 'Rosey Grier's Needlepoint for Men' (1973)
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vintagehomecollection · 8 months
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Warm colors may help create a psychological "climate" of warmth, encouraging interaction, and counteracting cold outdoor temperatures. Mark Simon, ALA, of Centerbrook, PC, architect. Photograph Norman McGrath).
Inside Today’s Home, 1986
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lemonsiskull · 10 months
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Work I did for my Carrd!
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