Tumgik
#quest rpg
anxiousmimicrpgs · 1 year
Text
5e > Quest > Where Heroes Tread
Just wanted to talk about my experience with fantasy rpgs recently: So, my group started off fantasy RPGs with 5e, pretty typical stuff. Did a bit over half a campaign in 5e and ended up switching to Quest to finish it, which worked out quite well
I just finished running a 3-year long campaign in Quest. That was better and worse in different ways. Overall it was better, because the more rules-lite approach was good for our group, but I have some enormous issues with the way Quest's skill trees work for long-term games (very, very poorly), and although a lot of the skills are quite neat, the game struggles with mechanical flexibility
So, about a year ago, me and my partner made a system of our own, called Where Heroes Tread (hasn't been released yet, working on it). It's a system that uses a D20 (the one part of the design I couldn't get them to budge on lol, they like D20s), a resistance-system style Stress+Consequences system, and a fellowship-inspired combat system. It also uses a Skills system, where each skill gives 6 narrative talents, which are divided up into talents you have to roll for and talents you can always do. There's also a special set of talents for each skill that you can always do, but they cost you stress, and are especially powerful. We've written 50+ skills, with 9 talents each
(as an example for skills, the characters in the current campaign we're playing started with the skills: Umbramancy/Mystical Patron, My Body Is a Sword/Artificing, Cosmic Magic/Illusions, Mycology/Witchcraft, and Highland Survival/Sleuthing)
The biggest change I've noticed is a game that flows much more like a PbtA game - we also leaned more towards a non-punishing system than the resistance system. The story is very narrative, and fights are rare.
But the biggest change I've noticed is that our characters don't kill anymore. Combat is not really any different from the rest of the game: it's not given any special weight. It's very easy to make a character that is bad at fighting, and even combat-focused skills are majorly focused on how a character acts out of fights.
While 5e and (to a lesser degree) Quest make the assumption the characters are going to fight and kill their opponents, we treated it as a tool in the toolbox, but didn't give it any special rules or weight. And y'know what? Fighting starts to look a lot less appealing when the system doesn't demand that you do it to make use of your abilities.
We still get into fights a decent amount, but we fight with people whose names we know. We have villains that we foil, or hurt, or trap. We scare off beasts and end rituals summoning monsters. I'm sure our characters will eventually kill over the course of the game - our group loves melodrama and won't be able to resist. But so far, we've gone a year of playing, 26 sessions in, huge amounts of plot advancement, and there hasn't been a single death.
TLDR: If your game system doesn't encourage you to murder a whole lot of people, turns out your stories have a lot less murdering people in them.
32 notes · View notes
hillbillyoracle · 1 year
Text
You Should Play Quest
If you’ve been interested in solo rpgs - specifically be your own GM style games - but you’ve been intimidated by big rulebooks, then I highly highly recommend Quest. 
My current main solo rpg I’ve been playing is Quest-based with some slight modifications. It is a very easy game to mod if you want to include a specific mechanic. There are so many great points to this game. You can read the entire rulesbook in under an hour, the digital copy of the rulebook is free, and it’s genuinely fun. 
I also just learned about an open source companion app to help keep track of the character sheet stuff too if you don’t want to do that by hand. It has a free tier. 
I’m putting their core deck and their item book on my wishlist for Christmas because I enjoy it so much. 
So yeah! Grab an oracle and get a game going! 
37 notes · View notes
pathetic-gamer · 2 months
Note
You're so incredibly nice to ask abt Farrow, my beloved mutual. Perhaps I can return the favor by asking if there's anything you'd like to share about your OCs? What are mutuals for if not mutual exchange? (Mutually assured destruction perhaps? 🤔)
I love hearing about OCs!! (And I love mutually assured distruction)
Okay, this time I'm gonna talk about Jargen (pronounced "yargen"), the dragon ranger from when I played Quest. I honestly think about him all the time - he's one of the few characters I've drawn actual art of (I drew our whole party from that campaign lol)
Tumblr media
Quest is one of my favorite ttrpg systems - it's free and open source, pretty loosey-goosey with the rules, character classes are "roles" and are focused on the role you play in the party as a whole, the skill trees are really unique and fun, and it's great for telling a good story in a very collaborative way.
Jargen was a ranger (link goes to the official role description lol). He's a wandering poet of few words - other than when performing his epic tales or giving dramatic, rousing speeches - with dreams of overcoming the image of a monster and becoming a hero of the people who would live on forever in song, and with a terrible fear of becoming the monster everyone believed him to be. His skills were focused on storytelling and wilderness survival.
Our party was a group of freelancers who all accepted the same job regarding helping a woman find her sister. There was a human doctor in the group, Feign, and he and Jargen became close friends very quickly and shared a number of fun dramatic bonding experiences including but not limited to failing to kill a mouse and nearly dying for each other.
What follows is a rather dramatized version of certain events as recalled by Jargen when turning the experience into an epic poem:
When I say Jargen and Feign were close friends, I do of course mean they shared an impossible to describe warriors' bond of drift-compatible entwined souls that only grew stronger with every new bonding experience.
One of the earliest of these was the very first evening of their adventure, while Jargen was mourning the loss of an animal companion. The party was camped in some very old woods, and he took first watch so he could take some time to himself. Instead of letting him be alone, Feign sat with him and opined on death from the perspective of a physician with an innate connection to the dead and dying, a long career of going wherever he was needed most bringing back the living from the cusp of death and guiding the dead across the final threshold in peace. He shared with Jargen his deep fear of undeath, and Jargen in turn shared his fear of being seen as a monster.
While they were talking, Feign mentioned that places like this, these deep woods and ancient trees, were actually full of death, despite how very alive they are. He then touched Jargen's hand and gave him a glimpse of the world as he saw it, leading to Jargen having a sudden and overwhelming experience of seeing hundreds of spirits of creatures large and small, animal and sentient, and even spoke with the ghost of a child. It was enlightening and comforting and terrifying. After this, Jargen and Feign became inseparable.
When Jargen was overcome with rage and prepared to trap dozens of people in a building and burn it to the ground rather than risk letting single vampire - the monstrous perversions of life that they are - escape, it was Feign who talked him down and instead devised a plan to help the living flee.
When Feign was bitten by a vampire and knew he had limited time to find a cure before the infection set in, it was Jargen who offered his own blood to sustain him. (Ultimately, though, Jargen agreed to Feign's request to put him down the moment he passed the point of no return so that he wouldn't have to suffer his greatest fear of becoming undead.)
There did, of course, come a time when they walked the line of near tragedy and each sacrificed themself for the other, both nearly dying in the process. I wrote a dramatized version here, but I can do one better this time!
One of the features of Quest is that you're supposed to write a summary of each session from your character's perspective - Jargen's were, of course, composed in verse. Here is a very brief portion of what he wrote in the aftermath of that near-tragedy:
Steel glinted, cold and bloodstained red held in the villain's hand When from the dark he lunged again, a killing blow to land But Jargen’s feet were faster far, And to Feign’s side he flew To take the brunt of the attack Though the grave cost he knew “Flee now, my friend,” the dragon said, As Feign looked on in fear “I beg of you to trust me now - Your path must not end here.”
(I said he was a poet, but I didn't say he was a *good* poet)
I unfortunately can't share the whole thing because it's not finished and also it's very long, but that's a tiny fraction for your enjoyment lmao
okay thank you for reading, beloved mutual <3
2 notes · View notes
merelyroleplayers · 5 months
Text
🦖 Now playing in the Studio
The Bureautopians’ ultimate quest: take responsibility and commit to your goals by saving Murawai from total destruction.
Follow us on your usual podcast app - search Merely Roleplayers or head to www.merelyroleplayers.com
GUIDE: Josh Yard
STARRING:
Natalie Winter as Bess, the Invoker
Chris Starkey as Neville Flounder aka The Living Shadow aka Night Gannet, the Spy
Strat as Jerome Picklepants, the Wizard
Dave as Josh, the Magician
ROLEPLAYING GAME SYSTEM: Quest by The Adventure Guild
MUSIC BY: Alexander Pankhurst
EDITED AND PRODUCED BY: Matt Boothman
2 notes · View notes
searching4rinoa · 15 days
Video
youtube
Quest RPG: Brian's Journey Pt. 1 [De-make or Remake?]
0 notes
reawakeningrp · 1 month
Text
Tumblr media
OPEN EIGHT MONTHS!
THE REAWAKENING is a hybrid premium JCINK/discord rp based around a fantasy quest. Inspired by TTRPGs like DnD, our story follows a group of adventurers from different backgrounds who want to awaken their gods to save the world from a danger called the Rot. We have a DnD inspired combat system, stats, and even live events. If you've been searching for a site where the characters are all connected, posts lean more toward the rapid-fire style, members have a chance to contribute to the worldbuilding, and the staff is dedicated to creating a safe, fun community to write in, this might be the place for you.
HOME. GUIDEBOOK. ADVERT. DISCORD.
0 notes
Note
How do you become a gimmick blog?
step 1: think of a gimmick
step 2: blog
26K notes · View notes
retrogamingblog2 · 2 months
Text
Tumblr media
The message that Akira Toriyama left for his kids in Chrono Trigger
4K notes · View notes
yesiplaygamez · 2 years
Text
The npc in every fetch quest :
Tumblr media
25K notes · View notes
not-so-macho-man · 1 year
Text
Me and some other great people wrote this Anthony thing for the Quest ttrpg system (free rules can be found online) and here it is! My adventure is about Pirates, monsters and stuff ☠️ https://joey-they.itch.io/the-emerald-anthology
1 note · View note
arcadebroke · 9 months
Text
Tumblr media
756 notes · View notes
merelyroleplayers · 6 months
Text
🐔 Now playing in the Studio
The Bureautopians’ third quest: support others’ development by breaking Sir Ansellus the Daring’s chicken curse.
Follow us on your usual podcast app - search Merely Roleplayers or head to www.merelyroleplayers.com
GUIDE: Josh Yard
STARRING:
Natalie Winter as Bess, the Invoker
Chris Starkey as Neville Flounder aka The Living Shadow aka Night Gannet, the Spy
Strat as Jerome Picklepants, the Wizard
Dave as Josh, the Magician
ROLEPLAYING GAME SYSTEM: Quest by The Adventure Guild
MUSIC BY: Alexander Pankhurst
EDITED AND PRODUCED BY: Matt Boothman
2 notes · View notes
diceandpizza · 2 years
Text
Kairos Episode 1 Teaser...
Tumblr media
The first ep of our 5-part mini-series Kairos is releasing tomorrow! Here’s some contextless spoilers for you...can you spot the references?
In the meantime, go ahead and listen to our trailer: https://www.buzzsprout.com/1851843/10617131
Photographer credits under the cut!
Thistles by Nick Nice
Walkie-talkie by Pradamas Gifarry
Reuben sandwich by Jay Wennington
Shooting star by Daniel Mayo
4 notes · View notes
tratserenoyreve · 2 years
Text
i think people should go back and play decade old rpg's and reset their expectations. remember from whence we came. hell, revisit 20+ year old turn-based rpg's where the greatest interaction you could have with a lil sprite chicken was having a text box that popped up and said "cluck".
12K notes · View notes
never-obsolete · 9 months
Text
Tumblr media
Final Fantasy: Mystic Quest (1992)
870 notes · View notes