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#s4 basegame
qubedesign · 2 months
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#qubedesign brings you Hallow Slough, a mid-size Manor style family home with all the trimmings, including 4 bedrooms, 2 baths, open kitchen area with easy access to the indoor #pool!
This lot is 20 x 30, costs $306,836 and is fully #furnished.
This lot contains #CC: the coastal collection by #heyharrie, the gothic collection by #felixandre, the orjanic and twiny twavellers collabs by #heyharrie and #felixandre, and the hinterlands collection by #peacemaker_ic.
Available for download in the gallery Origin ID BraverAdventures
Available on CurseForge: https://www.curseforge.com/sims4/rooms-lots/hallow-slough-by-qubedesigner
Or download ad-free at SFS: http://www.simfileshare.net/download/4507718/
Please enable all building cheats including MOO before placing lot.
Photographed using my custom reshade Autumn Clear: http://www.simfileshare.net/download/4264145/
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losieee · 9 months
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Landgraab Mansion - Base Game Renovation
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This is an oooold build i did back in 2020. It is my most popular build to date, so i thought i would share it here on tumblr aswell now that im posting more frequently on here:)
Built in Oasis Springs - Affluista Mansion
Residential
50x50
4Br, 7Ba - Fits 8 sims
427,712§
No CC
Base Game Only!
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Floor Plan
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Download | Gallery ID: Losieee
RESHADE
@mmoutfitters @sssvitlanz @coffee-houses-finds @pancakesrealty @mmfinds
If you use my builds and upload screenshots, videos, edits or anyhting else, please @ me! I love to see them!
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lhonna · 1 year
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Mid-century Modern Villa - one-story base game home for a family (2+2). Contains two bedrooms and a lovely garden area with grill and pool 🌴 This build is a part of the #TS4BetterTogether collab.
Download: ✨ GALLERY ✨ My ID: Lhonna ✨
Download - TSR:
https://www.thesimsresource.com/downloads/1644640
No CC!
Lot size: 40 x 30
Price: 184 266
Room list:
1] open plan living room, kitchen, dining, hall; master bedroom; kids bedroom; bathroom (shower and bath); garage; grill; pool
Created with: Base Game ONLY!
@sofythesim 💚 @maxismatchccworld 💚
For all likes and reblogs huge thank you! 🌼 🌼 🌼
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psudosims · 1 year
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on my patreon I’m sharing 4 male base sims! 
If you happen to use them make sure to @ me here or on my twitter at @altcieplays !  I want to see what comes from you dressing these sims in your style ~ 
download ( for free ) 
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jujuawesomebeans · 2 years
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Free for everyone! I just finished Season 4 Part 1 of Stranger Things, so of course I need some Hellfire Club tees in my game. :)
https://www.patreon.com/posts/67775595
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cryptiam · 1 year
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Sims 4 Among Us CC (wall decals + eyes + tattoos)
Features: (Base Game Compatible)
•Tattoos: 3 variants, both sides of the neck and on the left upper chest. 
•Eyes: 3 variants - red, pink, and abominionation
•Decals - Sus guy Jerma, Venting, Sus, Red, Abominionation, and incident report poster
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Download the Tattoos + Eyes:
Download the Wall Stickers:
don't worry, I hate it too =)
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natsuki2301 · 1 year
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plumbob-sim · 2 years
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Teen-a-day challenge prompt by DizzyWhims
Day 9 : Party-thrower(s) :D
Idk why i imagined two twins for this one who throw the best beach parties in their school
honestly im lowkey obsessed with the cheese hair color? like why does it work so good here
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simrelevant · 1 year
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youtube
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ck-sims · 3 months
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Above: before-and-after pictures of this process. Thank you to @cloudywithachanceofsims, @silverthornestudfarm, and @blueridgeequines for giving me permission to use their coats as examples!
CK's Guide to Fixing Pixelated Horse Coats
As we all know, every time you paint a horse (or any pet or werewolf, really) in Create-a-Pet, it inevitably gets pixelated. This is due to the TS4 engine's compression of Sims textures, which it does to theoretically save on file space and load time. The more you paint on your horse (and the more you save it over and over again), the greater the artifact damage becomes, until you're left with a pixelated mess.
Luckily, I've figured out a way to fix it. Yay!
This method uses a program called chaiNNER, which is an incredibly versatile node-based graphics UI that (among many other things) uses AI models to upscale and process images. After a month and a half of experimenting on multiple different types of coats with about a dozen different models, I've identified two AI models that work best at repairing the artifacting damage done by TS4: RealESRGAN_x2plus and 2xAniscale.  I extract the painted coats from the tray files using Cmar's Coat Converter, process them using chaiNNER, use Photoshop to make any touch ups (softening hard edges, fixing seams, adding in the appropriate hoof texture), and then create a new hoof swatch to put the newly fixed coat back into the game.
Fair warning: chaiNNER is a bit of a hefty program that requires significant RAM and VRAM to run. If you have a beefy gaming computer, you should have no issues running this (as long as no other major programs - games, graphics programs, etc. - are running as well). If you've got a lower end computer, though, your computer might not be able to handle it and this method might not be for you. Make sure to read all the documentation on chaiNNer's github before proceeding.
Before we begin, we're going to need to gather some resources. We will need:
A graphics program. I use Photoshop, but GIMP or any other program that can work in layers will work too.
chaiNNER
AI Models; these are the ones I use are RealESRGAN_x2plus and 2xAniscale
Cmar's Coat Converter to extract the coat textures from your tray files
Tray Importer (Optionally) to isolate your household tray files and save you the trouble of searching the Tray Folder
The TS4 Horse UV as a helpful guide to make sure all our textures are lined up properly
Sims 4 Studio to create your new package.
I recommend using S4S to export hoof swatch textures from the game or from existing hoof swatch cc. Some popular hoof swatch CC include @walnuthillfarm's Striped Hooves and @pure-winter-cc's Glorious Striped Hooves
This tutorial assumes you are familiar with the basics in how to use Sims 4 Studio, such as how to clone a base-game item & how to import and export textures, and the basic functions of your graphics program, such as adding multiple different image files together as layers. I'll try to keep my explanations as straight-forward as possible.
STEP ONE: Extract the Coats
Install Cmar's Coat Converter and run it. Cmar's Coat Converter works by looking through your tray files for specific texture files (ie. The coats of cats, dogs, horses, and werewolves) and converting them to png files. You can go through the households of your Tray folder one by one, but I typically just use Tray Importer to separate the household containing the horses I want to fix.
Save the extracted coats in a project folder. These are your OG coats.
STEP TWO: Extract the hoof textures
Open up S4S. To extract the hoof swatches from the base game, create a new package by clicking CAS -> New Package, filter everything by species (ie. Horse) and then part type (Hoof color). Highlight all the basegame swatches and then save your new package.
Open up that package and then extract the texture for each swatch. Save them in your project folder (In a 'basegame hooves' folder to keep things organized).
To extract the textures from Hoof Swatch CC files, simply open them up in S4S and repeat the above.
STEP THREE: Download the AI Models
Right as it says on the tin. These are the models I use currently & some notes about them:
RealESRGAN_x2plus - this model is THE workhorse. It repairs artifact damaging with minimal loss to texture quality and results in a very smooth coat. It may sometimes darken the texture a little bit, but it's not noticeable in-game. That being said, it has a harder time with finer details such as spots, individual ticking for roans, dapples etc. I run this one first on all the coats because it usually does the job.
These models are trained to find and repair any incidence of artifacting/jpeg damage and approximate what the image is supposed to look like. The reason RealESRGAN_x2plus has an especially hard time with spots/dapples/tiny repetitive details etc. because it registers those areas as particularly damaged and works extra hard to smooth it out… which can sometimes result in a bit of an iffy coat repair. When things don't turn out the way I want, I turn to...
2xAniscale - I use this model for any appaloosas, roans, sabinos etc. that have very fine detail and came out mangled by RealESRGAN_2xPlus. It's also good for light-duty repairing (in cases where people have only 'saved' the coat once, as opposed to working on it on and off). While not strong enough on its own to tackle the more heavily damaged coats, it still does a decent job while keeping the fine details intact.
Go make a folder somewhere and name it 'AI Models' or something similar, and drop these guys in there.
STEP FOUR: Setting up chaiNNER
Obviously, go ahead and download chaiNNER, and then (through chaiNNER itself) download & install the dependencies. You really only need PyTorch for this, so if you'd like, you can skip NCNN, ONNX, and Stable Diffusion.
At first glance, chaiNNER is a bit overwhelming. It is unlike any other graphics ui I've seen before, but the basic premise is pretty straightforward: you 'chain' together specific functions ('nodes') in order to get your result.
We're going to start by setting up a chain for single coat conversions.
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Drag & drop these nodes into your workspace:
Load Image
Save Image
Upscale Image
Load Model (From the PyTorch tab only!)
Text append
Next, connect the nodes just as I have connected them in the image.
Load Image, obviously, loads your image. We then tell the program we want to upscale that image by linking to the Upscale Image node. Upscaling can't happen without a model, so we then want to link Upscale Image with Load Model.
Text Append takes the original name of the image and combines it with the model name. This is super helpful, because if you're playing with many models at a time, you need to tell your result images apart. Link the output text to the Save Image Model.
Finally, Save Image obviously saves the image. We link the directory from Load Image to save it in the same place as the OG image, or, optionally, add in a file path link to another folder (in my case, I load images from a folder called 'Unprocessed' and save them into a folder called 'Processed'. Link the image from Upscale Image to Save Image to complete this chain.
Go in and select your image, model, and save locations.
Ta dah! You made your first chain.
To create an Iterator to batch process coats, we follow the same general idea, only we use 'Load Images'.
STEP FIVE: Run chaiNNER
Go ahead and run chaiNNER. Repeat using 2xAniscale if your spotty/dappled coat comes out funky.
Optionally, you can also add 'Resize' between 'Upscale' and 'Save Image' so the output texture is the same size as the OG. I like keeping mine big, as it makes it easier to fix any fine details in Photoshop.
STEP SIX: Combine in Photoshop
Go ahead and open up the horse UV, your coat texture & hoof swatches in Photoshop. This is a fairly straightforward process: layer the hooves overtop the texture, and then hide all hoof layers except the one you want. Make sure everything is lined up properly using the horse UV.
This is also where you would go in and fix any sharp, jagged edges you might spot. I often notice jagged edges on white face markings. Since the head is often one of the worst areas for artifacting, the AI models don't really have much to work with, resulting in jagged edges as they try to extrapolate what had been there 'before'. Either paint over it or use blur to smooth it out.
I personally would also remove any stray color that isn't the horse texture (body + ears). It won't hurt to leave it there, but I personally like things neat and tidy. Use the horse UV as a guide.
I also add in any little details using extracted stencils & layer masks.
Save your new coat as a png. Optionally, downsize it by 50% back to the original size. I don't do this because I'm very forgetful, but this would definitely help in keeping your package size smaller.
STEP SEVEN (Optional): Make a thumbnail
I make thumbnails for all the coats I do because it makes it much easier to identify them under the Hoof Swatch category. TS4 thumbnails are 144 x 148. You can label it with your horse's name, or stick a headshot in there etc. whatever works for you that will help it stand out from the other hoof swatches.
STEP EIGHT: Put it all Together
Finally, we've come to the end.
Using S4S, create a new package cloned from a hoof swatch. Import your new coat into 'Texture', and your thumbnail into 'Thumbnail'. Make sure you import the thumbnail for both Male and Female!
Check to make sure there aren't major seams, and that your texture is properly projected onto the S4S horse model. If there are seams, go back to check that your texture is lined up properly with the Horse UV. If there are minor seams (legs, chest, underbelly etc.) you can carefully paint (using the same color as on either side of the seam) just beyond the UV mesh boundaries to close the seam.
Then, go into Categories, scroll down, and uncheck Random. This will prevent random townie horses from wearing the coat.
Save your package.
Congratulations! You're done!
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polygraphish-sims · 3 months
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alright i redownloaded s4s bc i got annoyed at how clunky all the maxis fences are
mesh edit
3 swatches
basegame compatible
works with round platforms
download (SFS, no ads)
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qubedesign · 1 year
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Some say it's over 1000 years old. But Chinook Castle is still a fabulous family home. #qubedesign brings you Chinook Castle in two flavours - #shell and #furnished. Both are Basegame only, and have all the #castle features you love - #sunroom #garden #moat #drawbridge #tower #library #musicroom 4 bedrooms 4 baths #infinitypool #carport and #pond.  All on a #20x30 lot with #nocc This lot has #nocc, and is fully #landsaped and you have a choice of #furnished or #shell In the galleryt: Origin ID BraverAdventures or by searching #qubedesign
FURNISHED:
Aavailable in the gallery at: https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/DB7FE1A8604311ED820591D38A4BBB40
Or, download ad-free at SFS: https://www.simfileshare.net/download/3550084/
SHELL: Aavailable in the gallery at: https://www.ea.com/games/the-sims/the-sims-4/pc/gallery/3CF144DE573C11ED8AC091D38A4BBB40    
Or, download ad-free at SFS: https://www.simfileshare.net/download/3550082/
You may alter, decorate or renovate and re-upload with credit to #qubedesign You may also download my custom in-game gshade setting "Autumn Clear": http://www.simfileshare.net/download/3499326/
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kittenwalrus · 1 year
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Cottage Living Bed Frame
Hello,
I've been wanting to make some custom content for a while now. I like the idea of learning new skills and I really wanted a separated version of the bed from Cottage Living so I could mix-and-match more. Ya gotta love French Country style!
To keep this short and sweet, it comes in five colors. There are the three original colors (black and copper, all white/silver, and all black) plus a brighter version of the white and a copper recolor. Basegame compatible, and footprint-free (meaning you don’t need bb.moveobjects on to put a CC mattress on top).
I priced it at $500 and it should be completely tagged correctly. (but if not let me know and I’ll fix it) Find it by typing Sparrow Springs in the search bar.
It looks fantastic with Peacemaker-ic's Luxurious Bedding, specifically the shorter version, as the mesh on the longer doesn’t work well with bedframes that have a footboard. Almost all the mattresses I've used in the pictures are from the Luxurious or a recolor of them, except the one in the black and copper picture. 
Feel free to recolor. I didn't make it, I simply dissected it. But credit would be nice.
And thanks to orangemittens at the S4S website, without the tutorial I found I would have never been able to remove the footprint.
Here are all the different finishes.
Download
It's on Curseforge, too.
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allfrogsmatter · 20 days
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i spent a lot of my weekend playing sims 3 and mannn i forgot how much i loved that game, but it also makes me miss the sims 4 like crazy
rambling thoughts below (also if you played s3 what do you miss or not miss about it???)
sims 4 just does a much better job with relationships and dynamics between sims, which makes it such a good platform for storytelling and i miss that because all my sims 3 sims’ relationships just seem so flat
but there’s something about sims 3 that just makes it so playable. the open world truly was so nice, i love not having loading screens anytime i leave the lot and being able to toggle between sims as they go about their day - i miss it so much in sims 4
also the autonomy in sims 3 just seems so much better, when i leave my sims to their devices they always seem to want to clean up or play with the dog, but in s4 it’s play video games or drink water and leave dirty cups around, plus they spend so much more time actually doing things instead of standing around (maybe this is just because i didn’t excessively mod my game fro s3 but still)
and the wants in s3 are so much better than whims in s4, something about the way they’re displayed just makes me actually want to complete them, and i love that lifetime aspirations show up as wants for kids and teens
other things from s3 i missed:
- pets are more doable- in s4 they’re always running away from neglect because my sims don’t interact with them unless i make them
- separation between worlds- i wish you could travel to other worlds for vacation like you can the ones from world adventures, but i like that your world is contained in s3, everyone at the school lives in your world, everyone at your job lives in your world, you can maintain relationships with people from other worlds but they’re not showing up at your door every day (esp. in the context of a decades challenge, if your sims immigrate from europe to america you won’t be seeing your european auntie walking down the street in your neighborhood)
-color wheel - oh my god, i had almost forgotten, this genuinely was a heartbreaker when s4 came out, there was so much variability in cas and build in s3, even with limited clothing options you could create unique looks for your sims with different patterns and textures and you weren’t restricted to the awful ea options
-clothes- something about the s3 basegame clothing option, it’s just very workable and versatile, maybe i think this because trends have come full circle, but a few years ago when i jumped into s3 again i remember being so tickled with the outfit options
-teens- there’s something about s3 teens that just makes them better, maybe because they made them look like teens by making them shorter instead of just scrawny, but with generations teens just feel more fully fleshed out than in s4 (i don’t have growing together or high school years so ig that’s on me, but also i can’t afford both of those packs)
-packs- something that has really been grinding my gears for the almost TEN YEARS since s4 came out is how much extra content you have to purchase, for s3 if you wanted game content, for the most part you got it through expansion packs, but s4 is just excessive with expansion packs, game packs, stuff packs, kits, etc. there’s just so many features that you want in your game, but it costs a small fortune to get them all because they’re distributed across packs that cost up to $40
-PRICE- i have so many nostalgic memories of saving up my $20 to go to target and buy a new expansion pack for s3, then the joy i felt when it was on sale, every s3 expansion was, and still is, $20 but for s4 they’re twice that, the only time i can ever justify purchasing anymore is when they’re on sale
- rabbitholes- it seems like for s4 they did away with a lot of rabbitholes, just not work and school (except with packs), it was nice being able to send my sims to the movies or the bistro for a date night and not have to be following them the whole time, making them interact
- ownership- maybe it’s just me but i miss physically having the boxes the games came in and putting the disk into the computer and having the little icon for every pack on my desktop, i don’t like how everything’s through origin or the ea app now, esp. because for whatever reason s3 university got uninstalled on my moms pc and ea wanted me to buy it and when i used the code from the box it said it had already been applied (i only have the one account i have no clue why tf they took university from me) and if i didn’t have the disk i wouldn’t have been able to reinstall
- i also miss little things, like ordering pizza and seeing my sims drive around and catching birds in the wild and holiday festivals
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spindash · 2 years
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i cant find the basegame eyebrows in s4s so i van recolor them i feel like Im losing my mind. the ones from other packs like those ugly stuoid realm of magic eyebrows are there solike. OK. fuck my stupid baka life seriously
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jemcrystln · 3 months
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Modded Recolor CC ts4 BaseGame "Garden Friend" Bunny Rabbit Statue
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MediaFire
or
4shared
or
Dropbox
or
SimFileShare
*credits/attribution - No art was done by me. Script assist by modder creator(s) Pixipui Pixified Courtesy S4S. Texture credits - 1 , 2 . Script vid.
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