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#so you're just here crying
oreoambitions · 1 year
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inkskinned · 10 months
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i got my isbn today for the book. 8 months to go. my mom and i were talking about what the next steps are. i was eating trail mix, standing on one foot, phone tucked into my ear.
"yeah," i said. "the problem is that tumblr as a market is like, not something that can be studied." there's this weird wave of nostalgia and affection for this place that came up over me: how lovely we avoid consumerism. okay, it sucks as a creator. but also? keep stickin' it to 'em.
my mother made the sound at the back of her throat that i also make, the one that means i've got an idea. "you should figure out some kind of reward for presale amounts. maybe you give out poems or a mug or a signed book or something. would your followers like that?" my mother is sweet, and kind, and i have no idea how to explain on this website you can buy someone crabs.
i put more m&ms down the hatch. i had to speak through peanuts and almonds. "if it passes 25 thousand i will print the book out in its entirety and eat it live on camera."
"oh god. no, you don't have to do that." she was anguished. "just tell them that you'd love them to read it, and that they've inspired you to write. you got started on that site, and they helped you keep going. raquel, you love these people. the community? you talk all the time about the other writers and artists and whatever else. tell them that you're hoping for their support, they'll come through."
"no," i assured her. i discovered i had dropped an m&m, but an ant had already found it, so it belonged to him now. i will let his little life have a surprise blue treasure in it, too. "i'm gonna fuckin' eat the book."
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poorly-drawn-mdzs · 3 months
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I want you whipped into shape!
[First] Prev <–-> Next
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tagerrkix · 6 months
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shadeswift99 · 4 months
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Obsessed with whatever tf Beef and Iskall have going on right now. world's most divorced couple that were never married
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starflungwaddledee · 4 months
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@moonverc3x you know what they say, intent is nine tenths of the law! (they don't say this)
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fyoht · 10 months
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season 2 + nods to 'crowley was raphael' truthers
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yandere-daydreams · 3 months
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tattoo artist is too cool for sukuna. why would they try to make him sexy in a normal way.
you get it anon,,, i think part of what makes sukuna so disproportionately fuckable is the fact that he has never once cared about how fuckable he is. tattoo artist mob leader gang member sukuna just doesn't suit him (imo obviously of course) because they make him so hot it just circles back around to cringe. he's trying too hard. put him in a kitchen. it's where he belongs.
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littlelightfish · 4 days
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I will scream at every non-romantic post I see about these guys. Writers be not afraid. I will love their non-romance fics. I'll blow up your coment section all alone if I have to. I will find you. Artists be not afraid. I will reach tag limit on your artpiece. If I see it at least. And if I don't, I will eventually. Or I'll try. Or @me so I won't fail you.
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bylrndgm · 1 year
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4x09 || The Piggyback
you're my brother and i love you, and there is nothing that will ever change that.
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telekitnetic-art · 1 year
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Have you seen the formline art in splatoon? It's present in a variety of salmon run decals and on some of the locker graffiti. Idk if the Devs just googled "salmon art" and got indigenous art and decided to copy it or what. Not sure how I feel about it personally.
Long post incoming, gonna put a break here. Also sorry for the late response, I wanted to take a couple days to formalize my thoughts together before responding fully.
I have, I remember noticing in 2018-2019 (when i first started playing splatoon 2) how much one of the decals/graffiti located on the ruins of ark polaris back in 2 sort of resembled a formline bear and salmon. (near the logo in this screenshot, I couldn't find a clear picture online)
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Back in 2019, it was pretty easy to think of it as coincidence or a stretch for a comparison. But with splatoon 3's salmon run decals, the resemblance is far easier to see, specifically with the TS-ORBRS graffiti and the TS-SCHL graffiti.
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(also this was the best image size I could find for the graffiti images, sorry)
A couple of the banners have the designs on them as well:
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The website Sealaska Heritage has info such as textbooks and an online doc about formline art (specifically geared towards Haida, Tlingit, and Tsimshian nations' style) with lots of info about formline art, and the Seattle Art Museum website has an info sheet (with credits listed as being from the Sealaska Heritage site as well) breaking down some of the basic shapes of formline art.
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with this chart, you can definitely begin to notice the similarities between the Salmon Run graffiti and formline art. the ovoids, crescents, and u-shapes appear noticeably in some of the graffiti such as ORBRS and SCHL.
For perspective, here are some formline pieces featuring salmon or fish from various Indigenous artists from various nations.
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"sk’ug sdang" (Two Dog Salmon) by Robert Davidson (Haida)
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"metal medallion", by Crystal Kaakeeyáa Rose Demientieff Worl (Tlingit Athabascan)
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"Salmon People" by Alano Edzerza (Tahltan)
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"Jumping Chum" by Stephanie Anderson (Wet'suwet'en)
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"Salmon" by Art Thompson (Nuu-chah-nulth)
And that's literally just the surface of dozens of Indigenous artists from the PNW.
With these pieces, you can begin to see the resemblance that the graffiti designs have. A lot of the heads follow the pattern of utilizing ovoids for both the head and eyes, and u-shapes for the bodies and crescents to fill in specific areas are also common. For example, TS-SCHL has a small school of fish where the bodies are entire ovoids.
However, there are a couple flaws in the graffiti designs too. With a few of the designs, you can see they utilize the u-shape (see the formline shape breakdown from Sealaska again) in designs like TS-WHP and TS-SMFR. I can't speak for every Indigenous formline artist ever, but from how I've been taught to design formline art from my family, the u-shape should connect to the rest of the form instead of free-floating. I drew a quick example here:
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you can see similar mistakes with a different kind of u-shape with TS-RLPL and TS-C0HK.
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Another very specific mistake that takes a bit of squinting to make out is that ovoids are sort of top-heavy, for lack of a term I can't think of right now. The line or the area should be thicker on the top then the bottom. This mistake is frequent in the graffiti designs utilizing ovoid or ovoid adjacent face or body shapes, like TS-ORBRS, TS-C0HK or TS-SCHL.
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Full disclaimer, I am not an expert at formline art. I've been practicing it under the tutelage of my aunt and father for about 3 or so years now, and there are definitely cultural variations that come into play as well. My culture's formline art style can look completely different from someone who is Haida or otherwise. This critique of the graffiti designs is based off my knowledge and skill at formline art, as well as critique and feedback that I've gotten from family. Formline art isn't just something you look at and replicate, there is a specific process of utilizing the shapes and negative space that you need to account for too. Some shapes have their own rules for how they're used as well.
Despite the beginner mistakes, the clear resemblances are pretty definitive proof that a good section of the sticker/graffiti designs for the salmonids are meant to be, or at the very least based off of or inspired by, formline art.
Splatoon's lore has a lot of elements of taking inspiration from real life culture (which is sort of one of the main elements of the story, the squids and octos are basing their society off long dead humans). Hell, Shiver and Frye are two prime examples of Splatoon working in real world culture into their setting and characters.
With that in mind, using an art style that's exclusive to an ethnicity of people as inspiration or baseline reference for the game mode that's all about taking natural resources from a species that in-game dialogue tends to treat as dangerous and lesser-minded is... not a good choice. Especially an ethnicity that has historically been ravaged and attacked by settlers for natural resources.
Now, technically if you do digging into lore for salmon run, you can find out that the salmonid are not as simple-minded as the dialogue in-game (I am staring directly at the deep cut big run announcement dialogue we've gotten so far -_-) makes them out to be. The salmonids do trades and commerce with the octarians for equipment and gear. That's why they have such technically high tech gear, like the scrappers with their shields that actually resemble octarian shields and the flyfish with their missiles and flying aircraft. That's also why power eggs show up in the story mode; they're from the salmonids' trades with the octarians.
So the salmonid could technically be as just as smart as the inklings, which is why the dialogue and some of the portrayals of the salmonid are confusing and contradictory (shiver's dialogue from the first big run, that one promo picture of an inkling walking a smallfry on a leash????). I think a good bit of the fanbase sort of thinks of the little buddy we get during the game as a pet, and I'm sure that much more of the fanbase/playerbase doesn't really care about the lore whatsoever. Salmonids sort of have a similar vibe to me as hilichurls from Genshin Impact, where the lore tells you that they're smarter than people assume while NPCs talk of them as less intelligent monsters. And you're also caught in this paradox where killing/fighting them feels morally wrong but the gameplay loop has you continuously doing that while also telling you on the downlow that you should sort of feel bad about it.
Rassicas did a really good video on translating salmonid lore from various interviews, which is where I learned a lot about the salmonid lore that doesn't really get explained/brought up in the game.
The usage of formline art in Splatoon has me sort of mixed on my opinion, because besides using an Indigenous art style for an enemy species that are considered lesser in intelligence by the NPCs, Indigenous art and culture as a whole has suffered a lot under colonialism. I don't know how much awareness whoever is reading this has about Indigenous history and colonialism, but Indigenous culture as a whole was banned in North America by the respective governments from being practiced by the respective cultural groups. Things such as ceremonies, regalia, and even practicing formline art were banned from being used by Indigenous people. Non-Indigenous people however were free to use it, which is why a lot of bastardized versions of Indigenous regalia and culture exists. You can see it in non-indigenous spiritual practices utilizing Indigenous practices and terminology like spirit animals and dreamcatchers, and sports teams utilizing Indigenous culture in its labelling and mascots. That is where cultural appropriation comes into play. And before I get anybody commenting about this, the salmonid formlines don't count as "cultural appreciation" because as far as the info available is concerned, there wasn't any Indigenous people that were consulted for the designs. And even if there were, I again have mixed feelings about Splatoon utilizing an Indigenous art style as a design piece for an enemy character in the franchise.
On another note, this isn't the first time Indigenous cultural appropriation has popped up in the Splatoon franchise. There was actually a headgear that was unreleased in the first Splatoon game called "Warrior Headdress", and you can guess what it looked like.
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Yeah. That was all levels of yikes and I'm thankful as hell that it didn't make it into the game (technically it's not in the game as a wearable item, but you can spot it at the very back of the headgear shop ingame)
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So Splatoon has utilized Indigenous culture as inspiration beforehand with the games, so it's not much of a stretch anymore to think that the salmon run graffiti designs were based off formline art or was an attempt at formline art.
I'm not really sold on the idea that the salmonid are meant to be representative of Indigenous people though, nor do I believe that utilizing formline art for the salmonid was a malicious decision. But it was a slightly ignorant decision at best, because again using Indigenous specific art for a species of enemies that gets fought for their natural resources and is referred to by some of the NPCs as basically being lesser-minded animals is really not a good decision.
This whole thread is not meant as a guilt trip for anyone who likes the salmonid lore, has bought any of the salmonid graffiti stickers, or enjoys salmon run, nor is it an accusation of the devs for maliciously misusing Indigenous culture. I actually really enjoy salmon run for it's PSP and concept, but this design aspect gives me mixed feelings as an Indigenous person. And to be honest it's hard to label intentions or the thought process because there isn't any info available on the development of salmon run and those graffiti designs specifically. So it's hard to know if the devs employed an Indigenous artist for feedback or if they indeed just looked at some formline art of salmon and tried to replicate it or used it as inspiration. I'm inclined to believe the latter judging by the beginner formline mistakes seen in some of the designs. There is an art book coming out soon for Splatoon 3, so maybe that will give more info.
To wrap this all up, I don't think there is really anything to be done about the designs. The game has been out for a while and I don't know if the game would change the designs at this point. I also don't think this should stop people from buying the sticker designs in game or playing salmon run. However, it is important to learn about the context of these designs so that you know why they exist and why they can be harmful, and so devs and creators can avoid making the same mistake in the future, and so Indigenous issues with cultural appropriation can be made more aware in the public space and not be ridiculed by non-Indigenous people. And again, I am just one Indigenous person so there may be other opinions from other Indigenous people on the graffiti designs and how they should be handled or viewed.
If you made it this far, thanks for reading and have a good day!! Be sure to check out some actual Formline art made by Indigenous people, like the ones I listed near the top of the post!
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yellowocaballero · 2 months
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
#these aren't deep or unique thoughts they're just the specific aspect of ISAT that made it one of the most interesting gaming experiences#i actually like the prologue much more than ISAT for just this reason#its honestly a video game art piece that's created to give the player a very specific experience#that makes them an aspect of the narrative that is told#it's. incredible.#in stars and time#start again start again start again#start again: a prologue#isat#god and there is so so so so much more to say here#what a rich and complex and fascinating game that made me cry like a baby#i dont even kin sif. we arent similar at all.#i cant imagine how devastating this game would have been if i did#but I do have a deep relationship with escapsim#and i write about it a lot#and video games about being video games are wonderful#as are stories about being stories#and why we consume stories. how we use them. how they save us and hurt us.#never played a video game that used its medium so well#i bet undertales also pretty good at that but this is more so i think#stories about stories have to be about why we love stories#and im not an artsy person and i roll my eyes a bit when people talk about the spiritual neccesity of art#i think people need stories because the world is sad and hard and boring and we want to think about something else for a while.#some people need to be anywhere but here#and sometimes if you're Lil Depressed-Ass Snufkin that looks like being here forever#baby cringe-ass snufkin big hat idiot
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sciderman · 10 months
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So you’re into brats? Good news for us sub-heavy switches out there…
you all want to bed me so bad huh
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total-drama-brainrot · 2 months
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Alenoah, where Noah cares about Alejandro, more than Alejandro's family did:
Noah: I will now torture you.
Alejandro: Kinky!~
Noah: I think you are brilliant and beautiful.
Alejandro: Wait!
Noah: You deserve to be cared for and loved, despite your mistakes.
Alejandro: No!
Noah: Your feelings and needs are valid, and deserve to be heard.
Alejandro: I need a safeword! 😳
Real.
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introspectivememories · 7 months
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when we were young..... the most shuggy song ever
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goldenamaranthe-blog · 11 months
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Baby and the Bees: Catch
Cubby (5): (sitting excitedly in the front seat for the first time)
Yang: (wearing her aviators as she's driving, stops abruptly at a stoplight and holds arm out to catch Cub) You good, Cub?
Cubby: Mmhmm!
Yang: Whew! Thank goodness. Let's...uh.... Let's not mention this to Mama. You're technically not big enough to be in the front seat...
-7 Years Later-
Cubby (12): (sitting in front seat and reading)
Yang: (pulls aviators down to the tip of her nose and glances at Cub) Don't you get car sick from that?
Cubby: Car sickness is for the weak.
Yang: Haha! Don't let Mama hear you say that- Shit! (stops abruptly to avoid hitting a car that pulled out in front of her, and holds out arm to catch Cub) You alright?
Cubby: I'm good, Dagon.
-5 Years Later-
Cubby (17): (pouting and staring out the window)
Yang: (silently staring out the windshield into the night. Aviators glint in the passing streetlights on the dash)
Cubby: ....You used to go to Junior's at my age...
Yang: Yeah, but I was also a much different person back then. What made you think that Junior wouldn't call me as soon as he saw you, a minor, trying to get into his club with a fake ID? You gotta be smart about these things- CUB! (arm shoots out as she slams on the break and catches Cubby)
Vehicle speeds through intersection and slams into the car. Both vehicles are smoking, and the sound of sirens starts to grow in the background.
-3 Years Later-
Cubby (20): (driving)
Blake: (riding shotgun)
Cubby: (stops abruptly and instinctively throws arm out to catch Blake) uhhhhh...
Blake: You are your Dagon's daughter...
Cubby: (tears up)
Blake: Baby girl... (unbuckles and pulls Cub over the center console in a hug)
A pair of broken aviators sit on the dash. One of the lenses is popped out, and replaced with a picture of Yang.
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