I don't think I've seen ppl really talk about the fact that Draal died in the exact same pose as his father. so. im doing it now.
shit Hurts
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yeah, i'm actually really fascinated by the setup going into the last episode here.
like. okay. so the thing is: despite the tasks and the secrecy and the chaos, secret life has actually been a season of INCREDIBLY STABLE ALLIANCES. i don't think alliances have been this stable since third life. people keep on re-affirming their loyalty to one another, sacrificing themselves for one another, dying for one another.
the difference between this and third life, though, is that there aren't blood feuds driving this whole thing. sure, there are some grudges (the cleo/pearl enemyship from this season instantly exploding, for example) and some loners (poor scar) but. NOTHING like the level the end of a life series season normally gets to. everyone is mostly... friendly? and they're going to protect their own alliance first, but...
the thing is, no one has an incentive outside of the tasks to kill, it feels like. despite several tasks seemingly being DESIGNED to form grudges, that lack of grudge, killing energy is felt ALL THROUGHOUT this session. the reds only went after yellows, after all, and even that felt... almost half-hearted and cartoonish, compared to how it normally gets when there are only a few yellows left and a critical mass of reds. and without yellows to target here, what drive do the red names have to start killing?
they don't have any reason to betray each other, and they also don't have any reason to lead their allies into danger, right now. we're in a calm before the storm, sure, but i have no idea what can even START the storm.
something has to blow this up next. something has to make this fall apart. but for the season about secrets, this has been a season of people who largely stick together, and i don't know if anything can change that at this point. not when everyone is settling back into their alliances after the zombie thing last session.
i suspect we're going to have a different kind of ending: an ending of people who don't want to be doing it. who are tired. who don't want to be killing. all they want is to protect their alliances. they're on an even playing field now, after all.
the only difference from the start of the game, now, is that they have people to lose, and three already missing. three holes in the cast list to remind us that this is still a death game, even after two deathless sessions later.
i don't know where this is going. i don't know what this is setting up. but it's... strange, and i'm fascinated.
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astarion is afraid of everyone except you, even when something dark within you is trying to kill him. after staying up all night with you, he opens up to make you feel better about being a monster. because you're both monsters. he promises he's going to be there for you. even if you can't confess and you just cry, astarion tells you that you're not alone. that's he's here for you. with you. together
i'm going to bite god and punch a brick wall
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