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#when animatronic movie is rated r
figgbee · 8 months
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I think there are two reasons why the FNAF movie has an PG-13 rating and is specifically marked “strong violent content” and “bloody images” :
A) William turns into Spring Trap (which is what everyone is expecting and is preparing for)
And/or B) there is going to be a scene that shows AT LEAST part of the missing children’s incident, and not just those sequences in the trailers. (I don’t see a lot of talk about this possibility but it’s certainly there and even likely to occur)
The reason I say this is because I was looking through the comments for Matthew Lillard’s Instagram video of him reacting to the trailer, and one of the missing children’s actors commented “I’m glad you’re nice and not like the villain you’re playing” which makes me speculate that Lillard worked with the missing children’s actors in some capacity. That could either ghost appearances… OR WE SEE HORRENDOUS MURDER
Edit: I double checked thanks to a comment and it’s rated PG-13, not rated R! I remember at one point it was switching back and forth between ratings. Tbh I wish it was Rated R just because that fits the lore of the first couple of games SO MUCH BETTER. But aw well I’ll settle for having babies in the theater
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deadpuppetboi · 3 months
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What do you think of fnaf movie?
I love it.
I love it so much.
Now, don't get me wrong, there are issues in the film such as the fact that it's PG-13 when it should have been Rates R but that's neither here nor there.
It was still a fun movie with amazing puppeteering work, acting from all sides, and the uneasiness I felt over the scenes with the ghost kids. The actor who plays Cassidy is amazing, all credit to him for making me feel uneasy watching a child talk to anyone. And I can't stop talking about how the animatronics look, they all look amazing, and they each deserve a deep dive into the smallest of details.
I still can't get over how it took about four people to puppeteer Foxy, that fact alone should tell you how much time, love, and effort was poured into this film.
I love the dynamic of the Schmidt family, I love how unsettling William is, how depressing Vanessa’s situation is, and how haunting it is to realize these poor kids have been manipulated to kill just to unwillingly play in their murderer’s hands.
All of it is just mwah.
Also-
I will defend the fort scene with my life.
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amazon160 · 6 months
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FNaF MOVIE REVIEW 🗣️‼️ 🐻🐰🐤🦊
I know I’m late to the party but I saw the movie opening weekend and I’ve already watched this movie three times through already and I thought I’d pitch in my thoughts on it :P
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For starters, spoilers. If you still haven’t seen the movie and SOMEHOW haven’t been spoiled yet, don’t read this.
The things I loved:
I think the movie made the right decisions on two occasions--
ONE, the animatronics. They look like they were ripped straight out the game, they look amazing, and I haven’t seen one complaint about them. If anything, it’d be the one thing the critics liked about the movie. TWO, and this is a controversial one, the rating. It definitely cut down on the horror, yes, but adding an R rating would cut down half its audience (including me but not bc I’m underage, bc I’m Mormon and we don’t watch rated R 💃). The movie wouldn’t have been as much of a success as it is now if not for the pg-13.
Other than those two, I loved the animatronics and the personality they brought. I loved how they advertised this as focusing on the “killer animatronic” element of FNaF, but ended up focusing on the supernatural part. And not even close to how we’d imagine, almost like a tragic and wholesome side to the kids’ possession.
Another controversial point, I’m glad they changed up the lore a bit. It has the key points in the games to keep fans satisfied, but it changes it up just a wee bit to keep them theorizing and catch them off guard with the Vanessa twist at the end. Speaking of Vanessa--
The things I had mixed feelings on:
Vanessa. Her character is so strange. Sure, it was explained at the very end why she is the way that she is. But she still feels off. The fort scene is a good example. She was on board with Abby building the fort, but once Mike said “they seem to like her”, Vanessa snapped. Then threatened to shoot him if he ever came back with Abby. 😐
I also felt mediocre about the pacing of the movie. I liked the mystery element of Mike trying to unravel what happened with the kids and his brother. But I would also like me some scary animatronic screen time if you know what I mean. It even got boring at some parts.
The last thing. The spring-lock scene. That entire ending sequence made up for the middle of the movie, in my opinion. But it felt too rushed. Something they could’ve added is some more time with Freddy and Bonnie instead of Mike just taking them out right then and there. It just felt anticlimactic. And then the spring-lock scene was, well. I think it was good. It was realistic, and it was still considered gruesome to some. You still get to see the guy getting impaled. But I can get behind fans that say it was somewhat disappointing.
But I do think this movie shows just how much our expectations are thrown off by the VHS tapes. We should all know by now the fan-made stuff is way scarier than the canon.
Things I didn’t like:
Well, not things I didn’t like, no. Just things we could improve on.
I know plot holes are FNaF’s whole thing, but can we explain what happened with Aunt Jane, or the difference between Golden Freddy and Freddy, and what happened to the brother? I suppose the fans would be able to figure two of those things out, but still.
The writing could be improved as well. The film has a tone problem where it’s foreboding and fits the games fairly well. But then it turns all cheesy and campy during that middle part, which is fine, but sits weird and almost out of place when we go back to “killer animatronics”.
I also wish we would incorporate more of the game into the movie. I know we already went through the process of making the animatronics, but I feel like we could’ve had a legit horror movie if the atmosphere and tension from FNaF 1 was replicated here. I also would love to see more of the gameplay in there. The doors, I understand. But the security cameras were so UNDERUTILIZED.
Then the one that everyone’s complaining about, more violence. Not the rated R stuff, but just more of seeing the animatronics in action.
What I wanna see in the sequel:
Cus we’re no doubt getting a sequel. After those interviews? The Puppet teased in the credits?? The box office scores???
-MORE HORROR. I think this is on everyone’s minds right now. We need more horror or violence, more kills. More action.
-Plot. This has gotta be the toughest thing about adapting FNaF of all things into a movie, but the lore can be altered and even the pacing of the story can be fixed. Also pls fill in those plot holes.
-More of the animatronics. I was surprised they didn’t get MORE screen time in this movie. They did get a decent amount and were hinted at by the ghost kids who also got a decent amount in. But I need to see more of them. They’re who everyone’s coming out to see after all.
-MORE GOOD JUMP SCARES. Typically, horror movies that rely on jump scares are just cheap and trash. But FNaF is the king of jump scares and is probably the only exception. Also those jump scares need to be GOOD. UNPREDICTABLE. The movie did have jump scares, but because they were predictable, they weren’t scary.
-DESIGNS. I want them to mix up the designs a tiny bit like they did Balloon Boy. He already looks so much creepier than his og counterpart. I wonder what they could do with the Withered Animatronics…
I’ll go more into detail about hopes for the sequel as more comes out over time, but for now, let’s enjoy what we have.
Thank you, Scott.
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gdp03 · 18 days
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Here's what I hope for the second Fnaf movie when it comes out in 2025-2026 (filming has been pushed back from this summer to December of 2024)
○For the film to be slightly longer, like around 2 hours and 50 minutes at most, and for it to fully expand out its characters (don't get me wrong, the actors and actresses did wonderfully in the first film but I do feel that certain characters were underutilized, such as Abby's babysitter Max who's rumored to make an appearance in the second film as Shadow Freddy).
○For some loose ends to be tied up (the director actually said that what happened to Jane Schmidt will be tied up in the sequel. It's very likely Golden Freddy merely put Jane in a coma, just to get her out of the way. Since Mike doesn't look to be under any pressure by police when the ending comes around, I can assume he's not under interrogation).
○For the sequel to actually be Rated-R and to take full advantage of it (The first couple games are NOT PG-13 in any way, shape, or form). The closest the first film comes to a Rated R scene is the break-in scene.
○Some confirmation of what actually happened to Mike's father (I believe Mr. Schmidt is the film's version of Henry Emily).
○Vanessa revealing that her father and Mike's father knew each other
○Mike and Vanessa co-parenting Abby together.
○Shadow Freddy (Max) trying to protect Abby from the Toy Animatronics
○Jeremy Fitzgerald revealed to be Michael Afton, Vanessa's long-lost brother
So, first, I would like to thank you for your time when sending this question.
My thoughts:
You touched an important issue I had with the movie. Characters and pacing (that's two issues.) The movie spent a lot of time trying to show the basics of the franchise while trying to tell a story at the same time. There's little room for character development or screen time. It took the novel to make me realize there's more into this world other than Mike, Vanessa, and Abby. Good call there. Now that you mention it: if Shadow Freddy appears in the sequel (either as Max's spirit or anything else), do you think we'll get any better leads on just what exactly he is? He's still a mystery to this day.
Hm. Well, the novel did imply that Jane's condition might be beyond salvation (Pool of "ketchup" and Mike's comment on Jane "moving on".) Then again, the novel is based on an earlier version of the script. Maybe things changed from the final version. Both media didn't explain Jane that well; she kinda just ... died.
Eh, agree to disagree, honestly. To me, FNaF was never too graphical (like some people like to affirm), but also not too family-friendly. PG-13 is fine, but Scott could've done more than just the break-in, in my opinion.
Oh, yeah! Good one. Mike's family was done in a way that left loose ends for sequels to explore. With the Garret/Puppet/Charlotte potential connection, maybe Henry is (in a way) Mike's father? I guess the Afton x Emily never ends, huh ...
Vanessa knows way more than what she told us. Too bad she's currently in a hospital bed, relying on medical equipment. I don't think it'll be Vanessa though; Mike being an "Emily" would be the big twist of the sequel (like with Vanessa being an Afton.) Maybe Springtrap will spill the beans?
Oh, definitely! I think that's for the 3rd movie, sadly. Vanessa still has to come to terms with her past, so there are some priorities to be concluded first. I see the potential for more.
Makes me wonder if Shadow Freddy's true intentions. Bad guy or good guy? It's not like he shows up that much in the franchise.
Oh man, that'd be crazy! Is Jeremy confirmed to be in the sequel? I dunno, but I'd like to see him regardless. To have him as an Afton ... nuts.
Thanks again for your question and time!
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tenshibeth1 · 6 months
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I went to see FNAF with my kid, and it was awesome! I don't know much of the lore, but the story was fluid and good and just kept twisting. Would I like to see a rated R version instead of PG-13? Yes. It's supposed to be bloody and gorey. There was more alluding to what happened without showing much when it came to deaths. And the animatronics looked spot-on. Another thing I enjoyed? The kid behind me. Yeah she kept kicking my chair, but she was hilarious. She was in the 7-10 range age wise, but sounded like a 5-6 year old. Her commentary was genius, and I almost wish I had recorded it. Some of her brilliance:
"Omg who runs like that? You-no-you know what? You're dead. You're dead."
"If the cupcake doesn't get him, I swear to God..."
"I love you, you love me..." - really softly sang at the first silent, creepy part. We thought it was the movie at first, then we died laughing when we realized it was her.
"What's he gonna take? He's going to take his life? His coffee?!?" Life is coffee now? Or less important than coffee? 😂
"Wha-no, no, no, no, no, nuh-uh, no. Noooo! You idiot!" (My kid's favorite outcry of hers. It was well-placed at the time.)
Whatever you guys are doing/teaching your kids, please keep doing it. I enjoyed it immensely. 500/10. Would like to listen to again 🤣
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idleglowingpixels · 6 months
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(Disclaimer: this post contains spoilers for the FNAF movie, and isn't being made to invalidate anyone's opinions on the material. You can like/love the movie, and/or dislike/hate the movie! Also this started as a post talking about how people say it's inaccurate to the games but it actually isn't, then eventually turned into my review of it lol.)
What I keep hearing around the internet: "This is nothing like the games, it's supposed to be an R-rated gorefest! We should've seen all five kids get brutally slaughtered and stuffed into the animatronics, not whatever that stupid intro sequence was. The games showed it so why couldn't the movie do the same?" "Why are the animatronics friendly with Abby? That's not how it is in the games, the animatronics kill anyone regardless of age." "It's hardly even scary, the games were much more terrifying than this." "Why is the movie so focused on the story? It's supposed to be about bloody murder and revenge." "This isn't a horror/comedy series, what the hell."
What FNAF games are like: -Mild to barely any gore; the most gruesome of content visually is shown via pixel minigames (Mainly FNAF 2, 3 & 4, & SL) or minor gore like the eyes popping out of the Freddy head in FNAF1's game over screen, as to not be too violent for its rating, E-12 -Animatronics are corrupted by the spirits of dead children (Missing Children's Incident (MCI) newspapers from FNAF 1), exacting vengeance on adults because of their killer, but being friendly toward other children --"Uh, by now I’m sure you’ve noticed the older models, sitting in the back room. Uh, those are from the previous location, we just use them for parts now. The idea at first was to repair them. Uh, they even started retrofitting them with some of the newer technology." (FNAF2 - NIGHT 2) --"Someone may have tampered with their facial recognition systems, we’re not sure. But the characters have been acting very unusual, almost aggressive towards the staff. They interact with the kids just fine, but when they encounter an adult, they just…stare." (FNAF2 - NIGHT 4) --I'm using the calls from FNAF 2 in reference here because it is a prequel to FNAF 1, and as far as I can tell, it was confirmed the withered animatronics from 2 are modified to become the ones in 1 ("But they were just so ugly, you know? And the smell…ugh." (FNAF 2 -- NIGHT 2) "If I were forced to sing those same stupid songs for twenty years and I never got a bath? I’d probably be a bit irritable at night too." (FNAF 1 -- NIGHT 1)) -The games are relatively scary in the aspect of environmental horror; dim lighting, sounds that have no origin and/or are meant to trip you up & make you uneasy, characters suddenly appearing in the doorways/entrances to your office; they are also heavily jumpscare-reliant, you either win or get jumped by one of the animatronics -The storytelling format through the games evolved over time (mainly focusing on Scott era games (FNAF1-UCN)) with more voice actors and whatnot, but the early trilogy solely relied on phone calls which were written to be morbidly awkward and funny despite the circumstances --In later games, the plot develops as Michael Afton (our (debatable) main protagonist across the franchise) goes after the restaurants & the killer, his father William in an attempt to set the children's spirits free
What the FNAF movie is like: -Mild to barely any gore, most we see is through pixel animation (the kids being lured away through the intro sequence) OR minor gore in dark lighting/silhouettes as to not be too violent for its rating, PG-13 -Animatronics are corrupted by the spirits of dead children, exacting vengeance on adults because of their killer (who in this case is manipulating their perception of memories to be their friend and ally), but being friendly toward other children --The only exception to this is when they are corrupted by William Afton's influence, in the case of them attempting to put Abby in a springlock suit (that looks like the Ella dolls from the books but I think is intended to be this universe's Circus Baby because of Abby's anagram name for Baby) -The movie is relatively scary in the aspect of environmental horror; dim lighting, sounds that have no origin and/or are meant to trip you up & make you uneasy, characters suddenly appearing in the doorways/entrances to the office; they are also heavily jumpscare-reliant (Foxy's runs down the hallway, the infamous Balloon Boy jumpscares, any instances of the animatronics throughout the film suddenly moving to kill or attack characters (Bonnie in the closet killing Hank, Freddy's spirit pulling Max in for the kill, Chica sending Karl through the vent after the older brother of Max & at Mike later in the movie), the Fritz/Foxy kid jumpscare during the dream sequence, Abby being suddenly pulled up from the ballpit to then cut back to Mike hearing her scream, I could go on but I think I made the point) -The storytelling in the film, while not spectacular by any means, is synonymous to the writing in the games, where there's this awkwardness and humor to a lot of the story because of just how nonsensical it all is (which YES, admittedly kills the environmental horror atmosphere in parts of the story, even I can admit to that) -While Mike, Abby and Garret aren't related to William in the film, they are clearly parallels to Michael, Circus Baby/Elizabeth and Crying Child in the games --I would like to point out that Vanessa takes on the role of being William's daughter who wants to make him happy, which is more-so what Elizabeth is as a character, except she isn't partaking in the bloodshed, but she is pretty much a bystander to it all --I mention Circus Baby in relation to Abby more than Elizabeth because Abby has more of a sarcastic wit and just generally feels closer in personality to Baby's in SL
(Okay now here's my stance on the movie, please read this before reblogging or commenting, it's important for context)
I feel like a lotta people (mainly the ones currently in their late teens & overall 20s-plus) forget a majority of the fanbase were in the target demographic nearly a decade ago when the games started (which was scary to many including myself back then), and now act like it's obligated to "grow up" to more mature content with its initial user base who are now grown adults. But there's still a LOT of young kids who are into the franchise now (again, the intended target demographic is young teens), and it wouldn't make sense if the scary-to-kids-but-not-really-to-adults jumpscare video game suddenly became some SAW-esque R-rated gruesome slasher film when that is never what the franchise was meant to be, nor did it ACT like that's what it was. If you want that, Wally's Wonderland is right there.
There's so much fan entitlement going on regarding the movie right now, it's deranged. You can dislike or hate the movie all you want, I have criticism for it too. I do feel like the tone shifted back and forth a lot, but not in the way where it would make sense for the storytelling. It could've been a lot better written in general, and the exposition dumps Vanessa has throughout could've easily been replaced with a newspaper about the MCI up on the wall while Mike's first walking through the pizzeria, him reacting to the smell from the rotting corpses in the bots, have one of Phone Guy's original recordings play or have the woman from the training video treat the video format in a similar vein.
The way I see it, I had low expectations going into the film and just expected general stuff from the initial game or two in an adjacent, but not exact, adaptation. I've been doing this low-expectation thing since Detective Pikachu, but always try to be optimistic. And the FNAF movie was pretty much exactly what I figured it would be, based on how its story is described through the Phone Guy calls and the post-Sister Location approach of dry/morbid humor mixed in with actual movement, beyond the sit-&-survive office we got used to in the first handful of titles. I really only expected that the animatronics were gonna be friendly with Abby based on FNAF 2's calls, and it was a solid prediction.
Was it a scary movie? No, not really. The jumps got me plenty, especially Max's death cause holy shit I wasn't expecting someone to get chomped in half (and also Balloon Boy, fuck you you little bastard), but the story wasn't scary. It was honestly a tragedy of events going on across all the characters, just really sad but more of a horror-mystery I suppose.
And again, you are allowed to have an opinion and not be satisfied with what was provided in the film. I think there's a lot of room for improvement, and I think it was LS Mark who pointed out in his video that this was Scott and his cowriters' first screenplay, so I agree that they should've had a couple other writers who mainly write films to help form it into a better story for a movie. But it was a serviceable adaptation, and was accurate to the level of extremes being depicted in the games (and no, not all of it works for film, but that's okay to be satisfied or dissatisfied with). And it is fucking exhausting seeing people act like FNAF was always some super horrifying mature adult thing when that's just what the fanmade horror content like FNAF VHS is (Don't support FNAF VHS tho, its creator's a creep who sent NSFW shit to an underage kid knowingly for several years :/ Nasty af).
I think its positives & negatives are generally the same as the Pokemon, Sonic & Mario adaptations as of recent, where you're having to form an entire 90-120 minute movie based off of a few voice lines or body language of the non-speaking characters, and a generally simple plotline. So it typically leads to serviceable movies, but nothing groundbreaking or a masterpiece by ANY means of the term (basically like 50-70% out of 100%, average but not above that from a writing standpoint; I personally have it at 8/10 because it definitely satisfied what I thought it was gonna be, though it's based on personal enjoyment and not its writing/storytelling).
I haven't read the FNAF books and honestly have no interest in doing so, so they don't really matter to me, but I know for a fact this is mostly based on FNAF1 (Ik William going by an alias was a Silver Eyes thing but again, haven't read it so that's the only similarity to the books that I know of). And for what it is, it did its job.
Recent video game film adaptations are very good at making fans happy with references, the similar storylines, and mostly game-accurate depictions of its characters. I think the biggest problem with them is that they stick so close to the games' stories, which are simplified for the sake of the gameplay loop, that the writers for these films are almost afraid to take risks and change a few things up in the way it's told in order to properly adapt & expand the story into a film format. Personally I think Sonic did it best so far based on its source material (though not by a lot), but I liked this movie about the same as Mario's.
It hit all the beats I figured it would hit based on the trailers, and I do feel bad for the people who didn't enjoy it the same way I did, even if their expectations were low or similar to my own. But Scott said in a recent post that he's been listening to people's criticism for the movie, and he generally takes good-faith criticism to heart for better products in future content as far as I've seen it over the years. So hopefully for the near-inevitable sequel, we'll get to see the wrinkles in the first movie's adaptation ironed out in the next film.
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daemosghost · 6 months
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gonna be real, the writing in the fnaf movie was bootycheeks and I believe it was held back by being a pg-13 movie
I went into the movie with lore knowledge up to when I stopped being interested in fnaf, which was around the time of fnaf 4 or sister location's release. The story within the game series is incredibly dark and should have had an R rating so they could have actually delved into the actual story and implications sprinkled throughout each game. In the fnaf games(from what I recall) all those kids died rather gruesomely via animatronics or by the hands of William Afton or other kids at the pizza place. A key point is that they all died in the pizzeria and they were all there unsupervised by any adult(it was the 80s and people loved leaving their kids unsupervised for some reason despite the sheer amount of kids being snatched up at the time) Mike Schmidt was a security guard and was one of the older sons of William Afton, Mike changed his name so he wasnt affiliated with his father I'm assuming. The fact that his father was a serial child killer who accidently killed his own daughter when making one of his animatronics also could have been used in the movie.
Despite being labelled a "horror movie" its not in anyway horror. The only jumpscare was MatPat for me because for some reason they decided to use fucking Balloon Boy as a cheap jumpscare not once, but twice. The whole movie was just piling on references for fnaf fans and hoping nobody paid attention to the writing. I was unironically kinda bored the whole time.
Mike Schmidt/Michael Afton in the movie for some reason is not William Afton's son. I dont know the Vanessa character but I do know she's from Security Breach which looks to take place in modern times or perhaps the future, for some reason in the movie she gets teleported to the late 80s or 90s as a character.
Then there's the whole thing with Mike's brother that literally makes zero sense. Why did Afton go out to the middle of buttfuck nowhere Nevada just to kidnap some kid in a forested area and then kill him? His pizzeria was already an open haven of unsupervised kids so doing all that was literally not necessary.
Also there was no phone guy even though I wanted to hear phone guy. The thing with the vhs tape was giving corny analog horror, I wanted my man phone guy, he wouldve added much more atmosphere then some dream sequences or that vhs.
I was also waiting for Mike to work at least once through those few days or maybe a fast forward to the day when phone guy got clapped and was actively dying on the phone call whilst Mike dookies himself in fear when the animatronics start disappearing and move the people there to vandalize to show up when all that is happening.
[Edit: Oh and the vandelizers that were hired to destroy the pizzeria so Mike gets fired all get offed off screen too and arent mentioned ever again even tho one of them was literally Mike's sister's babysitter like huh????]
Also the aunt????? Got folded like a lawn chair???????? And thats never addressed????? No line, no investigation or anything, they forgot the aunt got folded????
There could've been a change in the animatronics attitudes where they realize Mike is an Afton but never outright state it, like the animatronics act like children but then that changes instantly when they put two and two together and become more hostile.
So much interesting shit could have been done even if it adds its own lore but nah they dropped the ball by just filling the movie with as much references as possible without having a real coherent story.
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digadroit · 6 months
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Making a longer post about the Fnaf movie because holy FUCK I need to go off
(Spoilers beneath the cut obv)
Ahem
HOLY FUCK THAT MOVIE WAS FUCKING GREAT. Yeah there’s a lot of people saying it could’ve been better, and it probably could’ve with an R rating but even so they still did such an AMAZING FUCKING JOB with it. Casting was great, the animatronics were AMAZING and it was actually a really nice twist on the usual storyline. It basically acted as sort of a “Timeline Reset” in a way. Same characters, same idea, but a different execution. Overall, it was still really fucking good. Moving on, I want to talk about a certain cameo. That’s right, I’m talking about FUCKING MATPAT. THE MATPAT!? GAME THEORY!? I mean holy fuck I wasn’t ready but when he showed up on screen it actually felt natural. And when he said “That’s just a theory” (I shit you not, though if you’re reading this I guess you already knew, duh) I swear the theater silently went off, I was literally clenching my fists with my feet up. Going forward, there were so many other little references and small things scattered around the sets, dialogue, and tons of other shit. And another thing, I’ve already said before that I wanted a spring lock death and uh
They fucking did it
I’ll admit it wasn’t as gory as in the novels (which are really good, check them out) but like I said, it was a PG-13 movie so they showed as much as they could. Also I remember the whole theater collectively thought of The Bite of ‘87 when that girl got cut in fucking half. That’s what you get for sticking your head in a giant robot ig. Uh what else do I say. Afton was done really well, I loved his role so much, the scene of the animatronics building the fort was a nice little bit (which felt just a teensy bit out of place for a horror movie but FNAF getting a movie was already bizarre enough) and I actually really liked it. PH O H OH YEAH I FORGOT but they put the fucking Living Tombstone song in the credits. I FUCMING LVOED ITTTT I forgot how good the song was. OH YEAH BALLON BOY. He wasn’t an animatronic but like a recurring gag. Like he was the first jumpscare in the movie (next to a flashlight ofc) and it caught everyone off guard. Next was in a closet which was also a shock. And finally they put him in the end credits and honestly I think Scott and everyone else really understood how annoying he was to deal with in 2. I could probably go on and on and ON about how much this movie hit me in all the right ways but I’m gonna save that for a teblog sometime maybe.
Overall, great movie, brilliant homage, and overall I absolutely cannot wait for the sequel. I absolutely would go see it again over and over and over. If you haven’t seen it and you’re wondering whether you should, DO IT. Just DO IT.
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kevinsreviewcatalogue · 10 months
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Review: Seed of Chucky (2004)
Seed of Chucky (2004)
Rated R for strong horror violence/gore, sexual content and language
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<Originally posted at https://kevinsreviewcatalogue.blogspot.com/2023/07/review-seed-of-chucky-2004.html>
Score: 2 out of 5
Seed of Chucky is, without a doubt, the most overtly comedic entry in the Child's Play franchise, specifically serving as writer and now director Don Mancini's take on a John Waters movie, right down to casting Waters himself as a sleazy paparazzo. It's a film full of one-liners, broad gags, gory kills that are often played as the punchlines to jokes, and most importantly, sexual humor, particularly in its depiction of its non-binary main character that is admittedly of its time in some ways but also a lot more well-intentioned than its peers, and holds up better than you might think for a movie made in 2004. This was really the point where Mancini being an openly gay man was no longer merely incidental to the series, but started to directly inform its central themes. In a movie as violent and mean-spirited as a slasher movie about killer dolls, this was the one thing it needed to handle tastefully, and it more or less pulled it off, elevating the film in such a manner that, for all its other faults, I couldn't bring myself to really dislike it.
Unfortunately, it's also a movie that I wished I liked more than I did. It's better than Child's Play 3, I'll give it that, but it's also a movie where you can tell that Mancini, who until this point had only written the films, was a first-time director who was still green around the ears in that position, and that he was far more interested in the doll characters than the human ones. The jokes tend to be hit-or-miss and rely too much on either shock value or self-aware meta humor, its satire of Hollywood was incredibly shallow and made me nostalgic for Scream 3, and most of the human cast was completely forgettable and one-note. Everything connected to the dolls, from the animatronic work to the voice acting to the kills, was top-notch, but they were islands of goodness surrounded by a painfully mediocre horror-comedy.
Set six years after Bride of Chucky, our protagonist is a doll named... well, they go by both "Glen" and "Glenda" (a shout-out to an Ed Wood camp classic) throughout the film and variously use male and female pronouns. I'm gonna go ahead and go with "Glen" and "they/them", since a big part of their arc concerns them figuring out their gender identity, and just as I've used gender-neutral pronouns in past reviews for situations where a character's gender identity is a twist (for instance, in movies where the villain's identity isn't revealed until the end), so too will I use them here. Anyway, we start the film with an English comedian using Glen as part of an "edgy" ventriloquist routine, fully aware that they're actually a living doll and abusing them backstage. When Glen, who knows nothing about where they came from except that they're Japanese (or at least have "Made in Japan" stamped on their wrist), sees a sneak preview on TV for the new horror film Chucky Goes Psycho, based on an urban legend surrounding a pair of dolls that was found around the scene of multiple murders, they think that Chucky and Tiffany are their parents, run off from their abusive owner, and hop on a flight to Hollywood to meet them. There, Glen discovers the Chucky and Tiffany animatronics used in the film and, by reading from the mysterious amulet they've always carried around, imbues the souls of Charles Lee Ray and Tiffany Valentine into them. Brought back to life, Chucky and Tiffany seek to claim human bodies, with Tiffany setting her eyes on the real Jennifer Tilly, who's starring in Chucky Goes Psycho, and Chucky setting his on the musician and aspiring filmmaker Redman, who's making a Biblical epic that Tilly wants the lead role in.
More than any prior film in the series, this is one in which the human characters are almost entirely peripheral. Chucky and Tiffany are credited as themselves on the poster, the latter above the actress who voices her, and they get the most screen time and development out of anybody by far, a job that Brad Dourif and Jennifer Tilly proved before that they can do and which they pull off once again here. Specifically, their plot, in addition to the usual quest to become human by transferring their souls into others' bodies, concerns their attempts to mold Glen/Glenda in their respective images. Chucky wants them to be his son, specifically one who's as ruthless a killer as he is, while Tiffany, who's trying not to kill anyone anymore (even if she... occasionally relapses), hopes to make them her perfect daughter. Their arguments over their child's gender identity are a proxy for the divide between them overall as people, building on a thread from Bride of Chucky implying that maybe theirs wasn't the true love it seemed at first glance but a toxic relationship that was never going to end well, especially since they never bothered to ask Glen what they thought about the matter. Glen is the closest thing the film has to a real hero, somebody who doesn't fit into the binary boxes that Chucky and Tiffany, both deeply flawed individuals in their own right, try to force them into, and series newcomer Billy Boyd did a great job keeping up with both Dourif and Tilly at conveying a very unusual character. Whenever the dolls are on screen, the film is on fire.
I found myself wishing the film could've just been entirely about them, because when it came to the humans, it absolutely dragged. As good as Tilly was as the voice of Tiffany, her live-action self here feels far more one-dimensional. We're told that she's a diva who mistreats her staff and sleeps with directors for parts, but this only comes through on screen in a few moments, as otherwise Tilly plays "Jennifer Tilly" as just too ditzy to come off as a real asshole. As for Redman, it's clear that he is not an actor by trade outside of making cameo appearances, as he absolutely flounders when he's asked to actually carry scenes as a sleazy filmmaker parody of himself. Supporting characters like Jennifer's beleaguered assistant Joan and her chauffeur Stan are completely wasted, there simply to pad the body count even when it's indicated (in Joan's case especially) that they were shaping up to be more important characters. There was barely any actual horror, to the point that it detracted from the dolls' menace. The satire of showbiz mostly amounts to cheap jabs at Julia Roberts, Britney Spears, and the casting couch, and barely connects to the main plot with the dolls, even though there was a wealth of ideas the filmmakers could've drawn on connecting Glen's quest to figure out their identity with the manner in which sexual minorities and other societal outcasts have historically gravitated to the arts. This was a movie that could've taken place anywhere, with any set of main human characters, and it wouldn't have changed a single important thing about it, such was how they faded into the background. At least the kills were fun, creative, and bloody, including everything from razor-wire decapitations to people's faces getting melted off with both acid and fire, and the fact that I didn't care about the characters made it easier to just appreciate the special effects work and the quality of the doll animatronics.
The Bottom Line
Seed of Chucky is half of a good movie and half of a very forgettable one, and one that I can only recommend to diehard Chucky fans and fans of queer horror, in both cases for the stuff involving the dolls. It's not the worst Chucky movie, but it's not particularly good either.
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estelscinema · 6 months
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Five Nights at Freddy's Movie Review
A troubled security guard begins working at Freddy Fazbear's Pizzeria. While spending his first night on the job, he realizes the late shift at Feddy's won't be so easy to make it through. 
Five Nights at Freddy’s became an international phenomenon when I was in high school. I remember watching countless YouTube Gamers lose their minds while immersed in a basic point-and-click survival horror game. Though the game is basic, it has an immersive atmosphere and lore that is hard to find in even the most AAA games. So for its big screen debut, I was not expecting much other than an atmospheric survival horror like Alien or The Thing but not as good as those masterpieces. Yet, Five Nights at Freddy’s manages to go lower than that. I partially respect it for at least attempting to tell a story, but the story is a crime against filmmaking. 
The story presented is a contrived mess filled with plot holes and horrible internal logic.  We witness numerous storytelling elements get picked up and dropped whenever the writers feel like it and are left asking questions such as “What did they do with the Aunt’s body?” or “Why are they choosing to trash the place in the middle of the day while it is locked, instead of at night to frame him?”. These questions and many more continued to buzz around my head while watching this disaster of a movie. I felt like my intelligence was insulted because of how lazy this story was. Then to cover this lazy story, it shoves in as much fanservice and references it possible can. Hardcore fans will be the only ones to enjoy this stupid film as they will gleefully clap, cheer, and praise at any reference/fan service, no matter how bad the movie is. 
However, one of the most disappointing aspects of Five Nights at Freddy’s is that it’s not even a horror movie. Yes, there are some horror elements, but they are few and far between as they are nothing but cheap jump scares. It does not have any of the creepy ambiance the original game had. Instead, it is cheezy with its ambiance and tone as they are dragged all over the place. I wished it would have stuck to its routes and stayed as a survival horror. This would have allowed the movie to retain a creepy ambiance that is not found here. Also, it should have been rated R because those kills were way too safe. 
With that stated, there were some elements that I enjoyed. For one I appreciate that the possessed animatronics were actually animatronics. Though they did not look as creepy as they were in the game, I still respect bringing them to life practically rather than through cheap CGI. 
Furthermore, Matthew Lillard understood the assignment. Despite being on screen for only a few minutes he gives the only memorable performance. Josh Hutcherson tries his hardest to make this material work but is held back by the horrid dialogue. While Elizabeth Lail gives no effort in her performance as she looks like she is contimplating signing up for this movie. 
Five Nights at Freddy’s feels like it was written by a 10-year-old for a 10-year-old. But the fact it was written by professional writers, is not only an insult to my intelligence, but to the entire audience. This movie is an excellent example of today’s modern filmmaking philosophy of “don’t think, just consume product and get excited for next product.” Listen, I wasn’t expecting a horror masterpiece, but it manages to go lower than that. It’s just a consumer product that believes everyone is stupid.
My Rating: D
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jams-sims · 6 months
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Saw the fnaf movie, and there was nothing wrong with it. (the fnaf movie was played right next to Taylor swift movie- low key the funniest fucking part of my movie going expierences.)
I do take issues with the way they did the story. (I feel like Scott made this movie with this storyline on purpose). Now I don't think the movie needed to be omg horror! Fnaf has always been kinda corny and on the lighter side of kid murder. So idk how people were going into this movie thinking it was gonna be rated R??
It gave very early 2000s horror movie.
What I disliked was the fact they made a story that was pretty straight forward. At least for the first 4 games. More convoluted for no reason. The way they delivered exposition through Vanessa was entirely unnecessary and I hated every minute she was on screen.
She dragged the movie down for me, we did not need her.
The story could have easily been-
Micheal the son of Afton who has memory problems from his traumatic childhood. Is now taking care of his younger sister Abby. He loses his job and needs to get another one quickly so his sister isn't taken away from him.
We have two ways we could use Matthew (Actor) we can keep him as Afton. I had no problem with that plot point in the movie. OR we make Matthew (Actor) Henry. (Henry is the founder of fnaf). Henry realizes it Micheal (aftons son) because of his case files. Matthew (Actor) as Henry is trying to find Afton so he uses Micheal. You can easily say Micheal and Abby are under witness protect program. They were given new identity blah blah. But okay let's say Matthew (actor) has to stay Afton. Okay the same thing applies Afton realizes he is looking at his eldest son. An gives him the job to work at the Pizzeria. We keep break in but instead of it being a (oh my god Micheal gonna lose his job). They are the reason why Micheal is the security in the first place. People are breaking in.
Why would Afton send his son the pizzera? Because Afton is a serial killer and crazy that's why. We go through the whole song and dance with the animatronics.
We cut out Vanessa and replace her with Henry. Henry can be the therapist for Abby, he can be a guidance counselor. Why? Because if Afton can get a second job so can Henry and it would make since that Henry because now Henry is hunting down William.
The kids in the dreams perfect stay, Micheal gets these dreams all the time. But suddenly the dreams are changing and the kids are talking to him. William goes to talk to the guidance counselor or the teacher or whatever position you want to put Henry in to, to replace Vanessa.
Henry of course when talking to Micheal can say some cryptic shit like. "That places has a lot of lost souls in it." this causes Micheal to look the place up on his own.
Stop sideplot comes back in, someone catches Abby alone at home. Micheal suddenly has to take Abby to work with him or risk her being taken away for neglect.
We keep all the little subplots and singing and dancing with Abby and all the animatronics the same. Micheal (again not remembering who his dad is but now armed with the info about the dead kids.) is now trying figure out how to set them free.
Fast forward the animatronics are acting weird they attacked Michael. They try and grab Abby and in their confusion try to stuff her into a suit to keep her safe. From Micheal who looks like their killer. Why the sudden change? Because Afton seeing his eldest son has come back to the Pizzera. Cause everything to go haywire. It all comes to a head where Afton tries to gaslight his son into joining him in being a killer.
Instead of Abby drawing a picture of a bunny killing the kids. It's a picture of the bunny killing them but with Micheal as a protector. The animatronics turn on Afton instead of Micheal and Micheal and Abby run away.
Bam I took out Vanessa and kept everything the same except for adding Henry to replace Vanessa and making Afton play a more active roll.
But other than my nerdy ass "omg the story" everything about the movie was fine. It wasn't like a home run but it was passable.
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amazon160 · 6 months
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THINGS WE NEED IN THE FNAF MOVIE SEQUEL
Because there is absolutely NO DOUBT this thing is getting a sequel
All the info we have is that that Puppet HAS been teased in the credits, Matthew Lillard will be returning as Afton, and the movie will be attached to FNaF 2 except that it’s a SEQUEL not a PREQUEL. Also when Abby asked if they could visit the animatronics, Mike said “you never know”, so we could start off in the future with Mike and Abby paying the place a visit.
Now, thing’s that I assume we ALL WANT TO SEE
-More Afton. No duh, the dude didn’t have nearly enough screen time or build up
-Withered animatronics. They are way creepier than the ogs and this would take the creepy factor up a notch. Speaking of the devil
-More creep factor and ambience. They need to replicate that same feeling you get from the games. And if not,
-Up the violence. We only saw a select few kills, which I’m satisfied with, but I thought we’d be seeing more from this. The second movie would be a good chance to make this thing push the line of pg-13
-This is a controversial one. The age rating needs to be considered CAREFULLY. Because pg-13 will bring in a much bigger audience, but a Rated R film will satisfy the older fans. Besides, the majority of the fanbase is in their early teens. How many teens have I seen inside of SAW…???
-MUSIC. This includes “it’s been so long” in the credits or maybe another fnaf 2 song that may be more fitting. This also includes the og fnaf 2 ambience playing in the background at SOME POINT for PTSD point
-Also the Puppet’s music box. It’s already been teased, but we got how much of Toreador March in the trailers but never in the movie???
-The Toys….another controversial one. I think introducing them as figurines or something like Balloon Boy would save time and money (there’s like ten animatronics in fnaf 2 🥲) and they aren’t that scary, so I think they’d take away from the scare factor
-STAY PRACTICAL. We are staying practical. No matter what. They could just bang up the animatronics from the first movie and call it a day. But the practical effects was thing critics agreed was, if anything, the only good thing to come out of the movie.
-A fully withered Springtrap. You know why.
-Also Withered Golden Freddy would be cool.
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carloswilliamcarlos · 4 years
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This is a super cute idea! My fave Adam character is Sackler or Flip Zimmerman, so whoever you want to choose! I’m 5’6”, brunette, and I wear glasses. I love music and sing and play guitar. I like staying home and watching TV/movies. I’m a psychology major and I love reading. I also love animals, specifically cats. I live in Southern California and love going to Disneyland...I hope that’s enough info for a first date blurb :)
You had me at Sackler and Disneyland. 😭
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You’re honestly shocked when Sackler asks you to go to Disneyland with him. You didn’t suspect he was a theme park type. But when he tells you he loves “the fuckin’ pirates and the space one and the fuckin’ fireworks or whatever,” it’s not like you’re gonna try and talk him out of it.
There’s a tiny bit of nervous small talk as you stand in line and beep through the turnstiles. But as soon as you hit Main Street and see that first glimpse of the castle, he’s so excited he can’t help but grab your hand.
It’s not a normal Disney day with Sackler, of course. You spend a lot of it betting which couples you see will break up, rating which animatronics are hottest, playing 20 questions in line and laughing at the dirty looks people get you when it turns R-rated.
He makes his first move on the Haunted Mansion, when you’re all hidden inside your doom buggy. By the time you reach the attic, you’re fully making out. You try to hide how messed up your hair is when you exit, but there’s no hiding your secret.
As the fireworks start, he wraps his arms around you from behind, tucking you under his chin. He sways you back and forth and you think you even catch him singing along.
He gives you a piggy back ride to the car when your feet are aching and swollen.
He leaves you with a “goodnight princess” and you’re grossed out by how cheesy it is. But it’s also the only thing you can think about for the next week.
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naughtygirl286 · 3 years
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This one is a lil bit late but yes This past Tuesday we did go see MORTAL KOMBAT! I was excited about this being I am a player and a fan of the series.
I remember playing the First one when it was first released into arcades yes that is when I first started gaming when arcades were the main thing! lol but yup I played the original game upon its release and of course played MK 2 and 3 as well as Ultimate and when they were released on console I played them on that as well one of my favorites was Ultimate MK3 I played that constantly! I didn't play alot of MK4 and at the time Mortal Kombat: Deadly Alliance (MK5) was the last one I had played and then I took a break from the series and didn't do 6-8 and then picked it up again at Mortal Kombat 2011 (MK9) (which I have some gameplay of on my YT channel) I also Have MK 10 and MK 11 as well I haven't played much of 10 yet and haven't played 11 at all but when I do I'll have some videos of it for YouTube 😁
But as for movies and stuff I remember watching the Animated Series and I went to see the Original movie on opening weekend in 1995 and again to see Annihilation in 1997.  I also remember there was some type of live action TV show but never watched any of it but I long heard of a new movie which leads us to this.
So I was excited to see this and I would have to say it didn't disappoint, I did love the movie it was lots of fun.   I enjoyed it alot I think making it R rated and having the gory, bloody violence was the way to go and made it feel more like that games and having the "fatalities" in there also was really cool and I'd say rather excellent
The fights and stunt work is pretty awesome in this and the characters get actually use their powers during Kombat just like in the games you get to see Kano's eye beam, Liu Kang using his fire, Kung Lao his hat, Mileena teleports, sonya energy rings they do it all and it did make me smile seeing all this in the movie the movie itself is fully of references and nods to tons of stuff in Mortal Kombat Mythos I would have to say a smiled alot while watching this
I did hear some complaints about the acting but I can't really complain about it I thought it was well done and everyone did an amazing job I did kinda miss Christopher Lambert as Lord Raiden lol but I think one of the best performances in the movie was Josh Lawson who plays Kano  I thought he played him perfectly and he is hilarious in this you just want to watch him tell ppl off and listen to him go off on some weird tangent lol but yes this does have a tiny bit of humor in it it like that Action Movie type of humor that did get a few giggles out of me.
The visuals were very good too I love how they did the arms for Jax and I thought how they did Reptile in a pretty cool and interesting way. and everything Sub-Zero did was great and as I mentions all the powers and stuff like that was awesome! one of the things that kinda bothered me was Goro. Don't get me wrong he looked amazing and it was good that they went with a Digital character being you could do more with him and the scenes he was in were cool the only problem I had was he didn't seem to have the same on screen presents that the Goro had in the original 1995 movie had and its probably becasue they are 2 different Goros the 95 one was actually a practical effect it was a combination of both "guy in a suit" and animatronics The one from the new movie is cool but just doesn't have the same feel
people are claiming that there is no story.. There is plenty of story if you pay attention. The Movie does I think a huge amount of world building and incorporates alot of the Mortal Kombat lore in that it explains alot of things for ppl who are not familiar with the games or seen any of the other movies.   The story is basically this: Earthrealm has lost 9 straight tournaments to the nightmarish Outworld if they loose another Outworld and Earthrealm will merge. The evil Shang Tsung tries to cheat by killing all of Earth's chosen fighters before the tournament begins which would force Earth to forfeit. So an MMA fighter Cole Young joins Earth's greatest champions to stop Shang Tsung and his monsters. That’s pretty much it I don't see how that is hard to follow?
So in the end I liked it I thought it was great! I felt that the movie delivered on what you wanted to see in all its blood soaked glory. alot of ppl are comparing it to the original movie and I do think that is a bit unfair being they are 2 different things from 2 different times neither movie is perfect and there will be stuff from the original that you liked and stuff from the new one that you like but I do think the new one is great I had alot of fun watching it so I would suggest giving it a chance you might like it too.
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tallestsilver · 5 years
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Disneyland Modern AU
For @littlelonghairedoutlaw‘s PotO AU Fic Contest! Summary: While at Disneyland, Christine is determined to make Erik have fun and figure out his favorite ride.  Rating: PG or K+  Ship: Erik/Christine kinda. More friendly than romantic  AU: Modern
“Erik, please at least try to enjoy yourself.”
A noncommittal exhalation of breath, too light to be a grunt, was the response. The dour look on Erik’s face only worsened as more people lined up behind them, becoming more crowded. “The ‘Happiest Place on Earth’, indeed,” he monotoned. 
Christine sighed in exasperation and rummaged through her petite backpack as the line moved a step closer to the entrance to the park. “Look, I can’t think of anyone who doesn’t like at least one-” she held up her index finger to emphasize her point, “-one thing at Disneyland.” She withdrew a set of plain Minnie Ears, complete with a pink bow and situated it on top of her head. It barely peaked out from her massive amount of fluffy curls, but it remained steadfast. “You cannot be serious with that ridiculous thing.”
“When in Rome, do as the Romans do!” “I have been to Rome and they certainly do not care about the doings of tourists. They would rather-” “Erik, it’s just an expression,” Christine said with a roll of her eyes as he continued muttering about barbarians. Perhaps this was not the best idea she had come up with. She was determined to have fun with Erik in one of her favorite places, but he always had to make things more difficult. His rotten mood would not spoil her magical day, and she was focused on making his day magical as well.
“You said you wanted to go with me,” she reminded him as she passed her ticket along to the taker. A scant, a delightful tinkling of approval, and she passed through the turnstile. 
She waited on the other side, watching Erik fidget with his hands and recheck his prosthetic nose, complete with fake mustache. He was overly anxious, she realized, with a sinking feeling. He was denied his mask, for they were not allowed in the park, and so he settled on some makeup and a detachable nose. Despite his disguise, he wore dark shades to try and hide himself as much as possible. 
Erik held his breath and passed through the turnstile, as if he was going to be tackled by security and thrown out of the Magic Kingdom, and worse yet, be tossed into California Adventure, but he passed through without any protestations. He exhaled in relief. “Well, now we’re here so let’s get on with it,” he said. Christine grinned and grabbed his arm. “First stop, the Mad Hatter’s!”
“WHAT?” 
Walking at a determined pace, but walking nevertheless, Christine pulled Erik by the elbow straight down Mainstreet. They passed by window panels that depicted scenes of various Disney movies. “These were my favorite as a kid,” she told him, imitating a grinning Ariel rocking back and forth. “They would release the whole movie in these little scenes for whatever came out that year. They stopped doing that, though…” 
Erik leaned in and inspected the window next to hers. Cinderella was waltzing with Prince Charming, the clock tower looming behind them. 
“Let’s go!” And he was yoinked away. Christine inhaled the intoxicating aromas wafting throughout the street as they headed toward Sleeping Beauty’s Castle. Confections enticing her with their sweet promises nearly stopped her in her tracks, but she had one thought in mind that she dare not tell Erik until they arrived in Fantasyland. “ABSOLUTELY NOT,” he declared as she held up a simple black Mickey hat. “Everyone gets one, Erik!” Christine said joyously. Despite his black sunglasses, she could feel his piercing gaze. 
“Christine, you’re wasting your time and your money.” She handed over the money to the cashier, who was eyeing Erik with uncertainty. “Ma’am, we have other hats that-” “Just ignore him. He’ll grow to love it.” “Would you like that embroidered?” “NO HE WOULD NOT,” Erik interjected. “Yes please! Erik, if you wouldn’t mind. That’s E-R-I-K. No ‘C’.” “We will do that in one moment!”
“Wonderful! Thank you!” 
The embroidery machine whirred to life as Christine turned back to Erik with a grin to match the Cheshire Cat’s above her. 
“Fie, a pox on both your houses,” he glowered at her, but she just continued to smile without regard to his fuming. 
“Hate me all you want, but this will help you blend in with everyone else.” She was handed the Mickey Ears, smartly embroidered in swirling yellow letters with “Erik”. She stood on her tip toes and snugly placed it on top of Erik’s head, securing the elastic bad around his chin. “There! You can throw it away after today, but for now, you’ll have plenty of Disney fun with me!”
He slumped his shoulders in defeat. “If I must…” “You must!” Christine told him cheerfully, because damn it all, she was going to make sure this day was fun for him. Even if it killed her. 
Or even if it killed him. 
At Christine’s insistence, they hit Fantasyland first, “since we’re already here,” she explained, “although Adventureland is the best, by far.” His arms were tightly folded on the Mad Tea Party Teacups, as Christine dutifully spun them faster and faster, laughing all the while. His sour disposition never faltered through Peter Pan, Alice in Wonderland, or King Arthur’s Carousel. Christine could have sworn she saw the slightest crack of a smile on Mr. Toad’s Wild Ride upon their exit into Hell. But however quick it might have been, it vanished before she could have been certain. 
“Now I know this next one will be your favorite!” She cheered gleefully as they soared up and down through the air on Dumbo - 
“-a character who faced discrimination and torment on a daily basis until he had capital value,” Erik commented with a growl. 
Christine’s face fell as their Dumbo rose up into the air with the other elephants before making their descent. “You don’t have to put it like that…” she said softly. She shook her head, “no matter! Dumbo isn’t your favorite.”
As they exited the ride, she stuck her chin out defiantly and posed like Peter Pan. “We will find what you like today!”
Erik adjusted his dark glasses delicately, avoiding too much contact with his fake nose. “That’s highly unlikely.”
__________________________________________________________
By the afternoon’s end, Christine was in a slump. The cheer had been sapped from her, despite her earlier exuberance. She sat defeated on a bench in New Orleans Square, face cradled in her hands. Even her hair lost its usual fluffy bounce, and her curls were bedraggled. Erik approached her, holding two churros from the nearby cart. Christine made no acknowledgment of him. “Christine, I acquired the confection you demanded.”
She rotated her body away from him and focused on Tom Sawyer’s Island. She watched as the raft loaded with people and drifted away from them, toward the island.  
“Christine?”
She continued to ignore him and instead gazed at all the happy families, couples, and others enjoying their time in the park.
Erik stiffly sat beside her, his body rigid in a perfect posture, holding out the churros mechanically. He stared out alongside her, in the direction of her gaze.
“Christine, you are obviously upset, and it is highly likely that the variable that caused you to be upset is me.” He took an audible breath, and continued to stare straight ahead, but Christine shifted her gaze to him. “I cannot begin to rectify the situation and my behavior if all I can infer is that you are sullen.” 
Her mouth was set in a line, not willing to smile or frown. Yes, she was irritated with him, and this false way of apologizing without outright doing it grated on her nerves. At least he was trying to be a bit more considerate to her emotions.
“Yes, Erik, I’m ‘sullen.’ Any suggestion I have, you immediately turn it into something negative. I’m trying to show you something you’ll enjoy, but you keep nit-picking and draining all the fun out of it!” 
“That’s hardly the case-” Erik began to counter, but Christine cut him off. “-YES, it is!” She stuck out her hand and began counting on her fingers all the dismissals and critiques he had. “You hated Tomorrowland because you complained about all the outdated technology and how you could create better animatronics.”
“Why have a ride that is essentially recreating the traffic we experienced to even get to this park? It’s absurd!” “You didn’t like Space Mountain because you calculated the speed and scoffed at how slow it actually was.” “It’s all illusions, Christine. It’s only 28 miles per hour-” 
She shoved another finger in his face and she continued her infraction count, “- you were utterly disinterested in Big Thunder Mountain,” “-ain’t, Christine. Thar ain’t no way that would appeal to me. And the excavation of that Tyrannosaurus is completely ludicrous-” “-You were whining all throughout ‘Galaxy’s Edge’,” “I was just saying the Empire is a bunch of fascists and the Rebels are terrorists-” “IT’S STAR WARS, ERIK!!” Christine shouted, throwing her hands up in the air. “AND THEN when we went to Critter Country,” “-crawling with tiny children I might add-” “-you described the Winnie the Pooh ride as a fevered dream you had on opium once,” “-to be fair, it was a rather good dream-” “-and then you kept saying how exploitative Song of the South was and ruined Splash Mountain. HOW DID YOU MANAGE NOT TO GET WET? I’m STILL ringing out my hair and that was nearly an hour ago!” 
“One can take a measured approach to these things, my dear-”
“-AND you would not SHUT UP about how historically inaccurate Pirates of the Caribbean was!” “NO ONE,” Erik rose to his feet, “IN THE ENTIRE WORLD, HAS EVER WORN HATS THAT LOOK LIKE BUCKETS! THERE’S NO HISTORY HERE, CHRISTINE!”
Christine jumped to her feet and stood defiantly to Erik, despite him still looming over her, “IT’S A RIDE, ERIK! IT’S MAKE BELIEVE! PRETEND! IT’S SUPPOSED TO BE FUN!!”
“BUCKET-HATS!!”
As the two of them panted in their frustrations, a baby somewhere nearby began crying. Christine broke first and flopped back down on the bench with a groan. “I just wanted you to enjoy yourself.” She slowly removed her headband and traced her fingers over the Minnie Ears. “This place means so much to me… My Dad and I would-” her nose got that peculiar warm tickle that means tears were soon to follow. She shook her head to rid herself of that anguish. “Disneyland is just my happy place, and I wanted to share that with you, too.” Erik lowered himself down onto the ground, to look up at Christine as she fought her emotions. He removed his dark sunglasses to be more open with the woman sitting in front of him. “I have been having fun,” he told her softly. “Perhaps my enjoyment of things is more unconventional, but spending this day with you is more precious to me than anything else.” A half-smile appeared on her lips. “Crowds and all?” He offered her the churro as he rose from the ground to sit beside her. “Suffocating crowds and all.” 
Christine smiled into her churro, biting into it quietly as she and Erik sat in thought. She leaned against him, resting her head on his shoulder. His entire body tensed and grew rigid at the sudden intimacy, but he slowly relaxed. He hesitantly lifted his arm, and with taking pause, wrapped it around Christine’s shoulders. Christine had nearly finished half of her churro before Erik finally tasted his own. The crispy sweet crust pairing with the fluffy light middle delighted him. “Christine!” He exclaimed, “these are incredible!” “Yeah, Erik. Disneyland churros are amazing. I always need to have one. OH! And the beignets, too.” “I don’t think you fully comprehend the magnificence of this pastry! It’s entirely delightful!” He took another bite, “sweet, but not overpowering!” Another bite. “The delicate taste of cinnamon!” Another, “the exquisite crunch with the decadent exterior!” 
Christine covered her mouth with her hand, struggling to keep from laughing at Erik’s sudden enthusiasm. As he continued exclaiming his delight, probably with more gusto for Christine’s benefit, the adhesive on his prosthetic nose began to disintegrate. Her amusement quickly turned into concern, knowing how poorly he would react if it fell off. “Erik,” Christine cautioned him, suddenly serious, “Erik, maybe you shouldn’t-” And that’s precisely when his nose fell into his lap. 
Erik yelped several octaves higher than Christine thought he was physically able to, clamping his hands over his face instinctively. His mustache hung limply above his thin lips, exposing the jagged scar of his former cleft palate that ran up to his nose cavity.
The cry made several people look in their direction, certainly not aiding in Erik’s mortification. “The poor guy dropped his churro!” Christine explained, putting on her Stage Voice and gesturing to the fallen delicacy. 
That seemed to satisfy the onlookers as Erik curled up on himself, hiding his face as best he could. Christine rubbed his hunched back soothingly as he silently suffered. “Shh, shh... Erik it’s okay! There’s a bathroom nearby where you can apply it again. Although honestly,” she said with a shrug, “no one will care if you don’t reapply it. There are so many people who come here with all different backgrounds and abilities that-” “Christine, save me your princess fairy tales for the moment,” Erik hissed through gritted teeth. “I’m more Victor Hugo’s Hunchback than Walt Disney’s, and people aren’t kind no matter where or when we are. Or perhaps I should just kidnap a princess into being my prisoner like some kind of Beast. That will turn out well!” 
Silenced by his sardonic words, Christine helped him to his feet, and hurried him along to the restrooms in New Orleans Square. They were mercifully close, and as Christine was just about to tell him as such, a small boy approached Erik. “Jack Skewwington!” He squealed gleefully, bouncing up and down, pointing at Erik and back at his shirt that displayed the character. 
Christine had to bite her lips to keep from laughing and making the situation worse as Erik blushed in fury. The mustache had vanished somewhere along their short walk, fully exposing Erik’s death-like face. 
The small boy hugged Erik’s spindly legs in his delight at finding the Pumpkin King. 
Erik’s jaw clenched, unsure of what to do. His hands flexed into fists at his side, wanting to throw the child off of him or pat him on the head awkwardly.
“Owen!!” Cried a nearby woman, running up to the boy. “I don’t think he likes that, honey,” She held out her hand to Owen and beckoned him back to her. “But Auntie Pwincess...” he whined taking her hand. She turned to Erik, “I’m sorry, your Disney-bound is really good. He thought you were Jack,” she said breathlessly, trying to excuse the young boy’s behavior. “It’s FINE!” Christine interjected before Erik could say anything, “he gets that all the time. You gotta keep the secret, okay?” She pressed her finger to her lips and winked at the boy. “Have a good Halloween!” She waved to the pair as Owen waved back. “Bye bye!”
Erik stood there in shock, unable to process what had happened. Christine handed him a tube of eyelash glue and his fallen nose. He took them mechanically and left to enter the restroom. After a few minutes, he returned, adjusting his sunglasses back on his face and lightly tapping his raw upper lip. A few flecks of glue remained, but only Christine would notice. “I suppose that’s what you get for wearing black pinstripes at Disneyland,” she laughed sheepishly, trying to make light of the situation.
“I’d rather not discuss it,” he said, with all of his curt authority, but there was a certain softness to his voice. “Where to next?” He asked Christine, offering his arm with jerking, stilted movements. She took it and smiled. “My favorite ride, but you have to promise not to criticize it!” Erik gave her a mock aghast look. “I would NEVER-!” “Erik. Promise me.” “Oh, all right, I promise. I’ll hold my tongue. Now which one is it?”
Christine lifted her arm to the towering manor before them. “The Haunted Mansion!”
“Haunted, hmmm? I should really leave my card if they want a proper Phantom…” Ignoring him, Christine giggled with excitement, bouncing not too unlike their little visitor from before, and dragged Erik along behind her. She was all but skipping through the Pet Cemetery and pointed out all the puns on the various tombstones and mausoleums.
“I. M. Mortal? The evidence proves the contrary, sir,” Erik said. Christine shot him a dirty look and he held up his hands in innocence. “It was a joke, Christine! They’re all deceased.” 
She narrowed her eyes at him and whipped her hair at him with a small, “hmpf!” She strolled quickly into the front doors of the mansion as a glassy eyed Castmember ushered them in with a deadpan, “look alive. Right this way.”
Erik squeezed his way past through the bodies of the crowd to get back to Christine’s side. She gazed up at the foyer in awe, excitement vibrating from her being. 
“When hinges creak in doorless chambers, and strange and frightening sounds echo through the halls.” Christine clasped her hands in giddiness, mouthing the words along with Paul Frees’s narration. “Whenever candlelights flicker where the air is deathly still — that is the time when ghosts are present, practicing their terror with ghoulish delight!” “... well I feel called out,” whispered Erik in Christine’s ear. Christine snorted in laughter.
“Welcome, foolish mortals, to the Haunted Mansion. I am your host, your Ghost Host. Kindly step all the way in please, and make room for everyone. There’s no turning back now.” One of the walls opened to reveal another room. The group shuffled their way in as another Castmember stated in the deepest voice he could muster, “Drag your bodies away from the walls and into the dead center of the room.”
“Are these puns going to continue throughout this journey?” “Yes, Erik!” Christine hissed at him in a whisper. “And if you don’t like it-” “Our tour begins here in this gallery, where you see paintings of some of our guests as they appeared in their corruptible, mortal state.”
“You misunderstand, I love it entirely.” Erik looked longingly at Christine, aching to make her happy. She inadvertently was standing similarly to the ballerina-tight rope walker portrait stretching just behind her.  
“Your cadaverous pallor betrays an aura of foreboding, almost as though you sense a disquieting metamorphosis. Is this haunted room actually stretching? Or is it your imagination — hmm?” 
“Oh. Well good!” The smile she gave him was dazzling. 
“And consider this dismaying observation: this chamber has no windows and no doors… which offers you this chilling challenge: to find a way out!” Christine echoed the laugh of the Ghost Host with chilling accuracy.  “Of course... there’s always my way-!”
Christine released a practiced blood curdling scream as lightning flashed and the hanged body of the host appeared above them. Erik jumped at her terrifying cry, but she was still smiling in delight. The lights flickered back on and a door slid open revealing another hallway in the labyrinthine manor. “Ohhh, I didn’t mean to frighten you prematurely,” Christine cooed along with the dialogue, smirking at Erik. “The real chills come later. Now, as they say, ‘look alive,’ and we’ll continue our little tour. And let’s all stay together, please.” “I was concerned about your safety,” he huffed, a slight blush rising to his sunken cheeks. He adjusted his Mickey Ears as they had skewed in his jump. “You were scared, just admit it!” Christine laughed as they walked through the hallway, where the curtained windows showed a thunderstorm raging outside the Mansion. To their right, more portraits flickered with the lightning, showing not all was as it seemed. 
“Christine,” Erik said sensibly, “a hanged body is something that does not frighten me.”
“I’m going to ignore that,” Christine told him, peering at the two busts whose faces turned to follow them down the line queue. 
“There are several prominent ghosts who have retired here from creepy old crypts all over the world. Actually, we have 999 happy haunts here — but there’s room for 1,000. Any volunteers?”
Christine nudged Erik with her elbow. “They’re looking for a new ghost. Need a new job?”
“If you insist on lagging behind, you may not need to volunteer.”
Erik tapped his finger against his lips in thought. “That’s not a bad notion…” “You’re not ACTUALLY considering it, are you Erik?” The two of them stepped onto the moving walkway and slid into their doom buggy carriage to whisk them off into the bowels of the mansion.
“Why not,” he mused. “Put my skills to the test, and so far, I am pleased with the traditional techniques they’ve been utilizing for their optical illusions.” The safety bar lowered on them, bumping against Erik’s gangling legs. “I find the older tricks are the most effective.” 
“We find it delightfully unlivable here in this ghostly retreat. Every room has wall-to-wall creeps, and hot and cold running chills. Shhh, listen!”
Their ghostly carriage rocked and swayed, providing them the direction where to look as they journeyed down the Corridor of Doors. A floating candelabra surrounded by a hall of mirrors that led to nowhere illuminated the scene to the right as groans from a moving casket cried out on their left. Leering eyes warped the wallpaper pattern into a frightful brocade as narration continued. 
Christine cooed in contentment as she leaned back in the Doom Buggy and watched the creeping horrors as they passed by. Several doors rattled and growled with threats of danger on the other side. 
“Ha! They used the effect revolutionized in ‘The Haunting,’” Erik hummed in his amusement as they passed by a particularly intimidating bulging door, the wood creaking with every ‘breath’ of movement.  “In fact,” he craned his neck around and tried to carefully observe the other doors, despite moving away from them, “this whole hallway is...a marvel...” Christine gave Erik her best vacant expression and told him, “the house is alive..!” He actually chuckled at her reference. Christine was pleased at his amusement. 
“It’s about time you found something you like-” But she was cut off by the seance Madame Leota was conducting as they swiveled into a pitch black room with instruments floating all around them. 
“OoooOooh, a medium,” Erik wiggled his spidery fingers in sarcastic spookiness, “how obnoxious,” he scoffed, but his smile remained. 
“Do not mock the great Madame Leota!” “Goblins and ghoulies from last Halloween, awaken the spirits with your tambourine!”
Their vehicle turned and face the Seer, to reveal she was not seated at her seance table in front of the crystal ball. Rather, she was a disembodied head inside the ball, floating above the table. The jingling beat of a tambourine was the response, as if the ghosts of the mansion were responding to her words. 
“Creepies and crawlies, toads in a pond, let there be music from regions beyond!” Music began to play as they were ushered from Leota’s chamber and into more darkness. Their Ghost Host whispered in their ears as they ventured deeper into the Mansion. “The happy haunts have received your sympathetic vibrations and are beginning to materialize. They’re assembling for a swinging wake, and they’ll be expecting me… I’ll see you all a little later.”
The organ music swelled around them with the melody of the mansion as ghostly apparitions began swirling in a waltz in a ballroom before them. Duelists stepped out of their portraits to fire, spirits were piling in from a crashed carriage, gathering around to feast on the rotten food on an elongated table. And a man in a top hat played the organ with great vigor, despite it being off-key. 
“The Pepper’s Ghost illusion, of course,” Erik whispered to himself.
“My favorite part!” Christine squealed in a hushed voice. “Yes,” he murmured, entranced as well, his eyes focused on the organ player, “I can see why…” Listening to the repeating music, his finger unconsciously swayed to it, as though he was conducting it and learning along. Christine hummed along, dancing in her seat as they turned away from the spectacle and into the attic, where the thudding of a heartbeat echoed in their heads. Scattered before them were portraits of various couples in their wedding attire. The woman, all the same in each one and smiling pleasantly, but every groom was different. Then, the swing of an axe, and the heads of the grooms vanished. A piano with only the shadow of a pianist played a discordant wedding march. At the end of the attic, was Constance Hatchaway, the bride herself, in her glowing ethereal splendor. “I do,” she whispered innocently, her bouquet revealing an axe, “...and I did,” she hissed, the axe shining with light. “Here comes the bride…”
“I know I’m desperate,” Erik remarked, “but I’m not that desperate for a bride.” 
Christine scoffed, “you sure about that? OH! HERE HE IS! THE HATBOX GHOST!”
Christine leaned forward as they left the attic and a ghost with skeletal features, not too unlike the man sitting next to her, appeared. He wore a magnificent top hat and a hatbox hung from his hand. His eyes looked suspiciously around before he laughed sinisterly. His face suddenly vanished from his body and reappeared inside his hatbox.
Their carriage tilted backward away from the mansion and into the backyard cemetery. Christine laughed and clapped her hands in delight.  
“What was so remarkable about him?” Erik puzzled. 
“The rumor of the Hatbox Ghost is amazing! He was put into the Mansion on the opening days, but then he vanished!” “The animatronic… vanished?” “Yes! They never saw it again! They just put him back in a couple of years ago. But can you imagine? Almost fifty years without Hattie and his image is all through the mansion! But now he’s back and better than ever!” The recurring music suddenly shifted from melancholy and dour to exuberant and lively. A raven cawed at them during their descent out of the main house and into the graveyard. They passed the terrified groundskeeper and his dog, both trembling in fear as the ghosts and corpses rose from their graves to have a frightening soiree.  
Christine bounced along to the music and sang along to the macabre choir, 
“When the crypt doors creak and the tombstones quake,
Spooks come out for a swinging wake.
Happy haunts materialize and begin to vocalize. 
Grim grinning ghosts come out to socialize!
Now, don’t close your eyes and don’t try to hide,
For a silly spook may sit by your side.
Shrouded in a daft disguise, they pretend to terrorize.
Grim grinning ghosts come out to socialize!
As the moon climbs high o’er the dead oak tree,
Spooks arrive for the midnight spree.
Creepy creeps with eerie eyes start to shriek and harmonize.
Grim grinning ghosts come out to socialize!
When you hear the knell of a requiem bell,
Weird glows gleam where spirits dwell.
Restless bones etherealize, rise as spooks of every size!
She cackled and continued right from the top again. Ghosts popped up from behind tombstones, a Mummy was having tea, four busts sang very expressively, and several opera singers belted out their tunes. 
Erik nudged his elbow against Christine and nodded to a large woman’s ghost with long Valkyrie braids, projecting out her notes. “I wasn’t aware Carlotta was employed here!”
Christine sputtered in laughter as they left the graveyard only to be accosted by three hitchhiking ghosts, thumbing their way out. 
“Ah, there you are!” The Ghost Host’s voice cooed, “and just in time… there’s a little matter I forgot to mention — beware of hitchhiking ghosts! They have selected you to fill our quota, and they’ll haunt you until you return! Now I will raise the safety bar, and a ghost will follow you home!”
Christine wiggled in her seat, eagerly peering in the mirrors displayed before them to see which ghost would select them. However, all that they saw were their own reflections, Erik doing everything he could to avoid looking at himself “That’s odd… it must be down… usually a ghost appears next to you…” She looked over at Erik, who shrugged in response. 
“...nevermind, a ghost is next to me,” she commented dryly. 
A lulling melody lured them out of their Doom Buggy as the bar lifted and they stepped out onto the moving platform. Christine looked back as her palm sought the handrail, carrying them back up to the world above. “Hurry baaaack… Hurry baaaack…” The small bride-like figure of Little Leota taunted them as they headed upward. Erik rested his hand on Christine’s shoulder. “Oh, we plan to.” Christine gasped in delight, her eyes sparkling with unmitigated joy. “Again?”
Erik nodded, “how else am I to construct a summer home?”
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Child’s Play (2019): Chucky Come Lately, The New Kid in Town
We’re coming up on a month since the release of Orion Pictures’ Child’s Play remake. In the lead up to the polarizing release, there were two very different teams drawn up: you were either Team Good Guy, or Team Buddi. If you were the former, it was thought you were an elitist, unable to see past your love for the original and too closed minded to admit you were even a little curious as to how the new movie would turn out. If you wore the latter team’s jersey, you were part of what is wrong with horror today, ready to gobble up corporate studio schlock even if it means trampling all over the original. At a time when a remake is announced every other week, I want to discuss why it’s okay to root for the home town hero, while also being curious about what the rookie has to offer.
Child’s Play was originally released in 1988, having been written and directed by Tom Holland from a story by Don Mancini, produced by David Kirschner and distributed by MGM. The film was a hit, drawing enough at the box office to spawn six sequels, and the cult following was immediately under the spell of the pint sized, Voodoo practicing antagonist, Charles Lee Ray. I recently turned 30, and it wasn’t until I was in my early teens that I realized the original trilogy was called Child’s Play and not Chucky, as I’d always referred to the movies. Brad Dourif plays Chicago serial killer Charles Lee Ray, The Lakeshore Strangler. After he’s chased into a toy store and fatally wounded by Detective Mike Norris (Chris Sarandon), Chucky transfers his soul into the body of a Good Guy Doll. The rest of the movie follows Chucky and the first person he reveals his identity to, a six year old boy named Andy Barclay (Alex Vincent), as Chucky murders his way through babysitters, old accomplices and Voodoo mentors! All the while, Chucky preys on Andy’s innocence, telling him they’re “Friends til the end!” simply to make it easier for him to transfer his soul into Andy’s body.
This set up was, and still is, perfect! For much of the movie, Chucky is a stoic rubber doll, resembling one of the Cabbage Patch Dolls that were so popular in the 1980s. It’s clear to see how excited Andy is when he gets the doll as a birthday present, and you feel genuine fear for the kid knowing there’s the soul of a serial killer trapped inside his new best friend! I would give anything to travel back in time to sit in the theater on opening night and experience the moment Chucky finally reveals his true nature to Andy’s Mom! What may seem silly to us now must have made for an awesome group experience in that theater, especially considering the amazing animatronics and Dourif’s fantastic voice over work, his animalistic aggression striking fear into children for years after.
For all the praise we can give Chucky and the lore his movies built up, they did become somewhat formulaic, but Chucky and pals had solidified themselves in the minds and memories of millions. It’s easy to see why fans were hesitant, and confused, when the remake was announced. Some went as far as to write off the movie completely before even hearing what the changes would be. Well, as it turns out, the changes were pretty drastic, in part due to the legal issues of having a remake separate from the Mancini Chucky universe, soon to make a place for itself as a spin off TV show on the SyFy channel.
Child’s Play 2019 has brought Chucky and Andy into the era of asking someone for their WiFi password as soon as you walk through their door. The film is directed by Lars Klevberg (Polaroid) from a screenplay by Tyler Burton Smith (Kung Fury 2) and produced by David Katzenberg and Seth Grahame-Smith (IT, Chapter 1 and 2). In our post-Stranger Things world, Andy, played here by Gabriel Bateman (Lights Out), is no longer a six year old child but rather a young teen having trouble fitting in and making friends in his new neighborhood. His mom, Karen Barclay (Aubrey Plaza), is still a single mother working in retail, but the doll she brings home for Andy’s birthday is incredibly different due to the exclusion of one incredibly important character: Charles Lee Ray. Gone is the Voodoo. Gone is the Lakeshore Strangler. Gone is the voice! The new direction is daring to say the least.
In this version, Chucky is a WiFi capable, Cloud connected Buddi doll. As part of their use as an educational tool for children, Buddi dolls learn from their Best Buddies, picking up on their sense of humor, social cues and behaviors. Eventually Buddi could help you keep track of your calendar and even control climate setting in your home. Seems pretty cool, right? Well it would be, except Andy’s Buddi doll was hacked by a disgruntled factory worker who does away with Chucky’s limiters for language, violence, and seemingly even his free will.
What I feel works especially well in the new take is Chucky’s innocence at the start of the movie. A Buddi doll’s only mission is to imprint on their new owner and be the best friend this child could ever ask for. We get scenes of Andy and Chucky playing chess, hanging out, and even looking through scrap books of Andy’s art. Chucky takes a genuine interest in Andy and simply wants to be his Best Buddy, so when Andy is scratched by his mother’s cat, we get the first glimpses into Chucky’s unlocked potential for violence. He wants to punish anyone, or anything, that wishes Andy harm. Chucky hasn’t just imprinted, he is frighteningly obsessed.
One of my favorite scenes plays out as Andy, and his friends Falyn and Pugg (Beatrice Kitsos and Ty Consiglio, respectively) are watching a particularly brutal horror movie. I was genuinely giddy in the theater when the clips started to flash on screen, so I won’t spoil it here. This is where we see Chucky’s gears start to turn. Much like a child who may pick up on violent behavior they’re exposed to, Chucky sees Andy and his friends laughing at the outlandish violence on screen and decides to “entertain” them with a butcher knife.
Through out the course of the 90 minute run time, we see Andy struggling with how to control Chucky, now having gotten the wrong impression of violence and feeling rejected by his Best Buddy. The stakes are raised as Chucky becomes increasingly violent, seeking to please Andy at every turn only to make things worse, like a genie who twists their master’s words, making them sorry for not being more careful with their wishes. Come the third act, we can start to see hints of Chucky’s own fully formed personality, now having been twisted and deranged by the movies events.
This movie was more fun than I anticipated, and it even got my wife’s stamp of approval after I dragged her to the theater with me on opening night! Rather than try to be some incredibly bleak, super realistic take on the story, Child’s Play knew exactly what it was and went all out with the ridiculous concept. The movie’s R rating was also used to its full potential, and though most of the scares are pretty telegraphed, they shower you with so much blood and gore that you can’t help but laugh. Andy’s group of friends, though not nearly as charismatic or fun to watch as the cast of Stranger Things or 2017’s IT, really helped to give the movie some much needed warmth and heart. Brian Tyree Henry (Atlanta), who played this movie’s Detective Norris, also gave a great performance, balancing comedy and that detective bravado just right.
The standouts though were Gabriel Bateman and this movie’s Chucky, none other than Mark Hamill (Star Wars and The Joker in Batman The Animated Series, I mean DUH!). Bateman gave a great performance as Andy, carrying a lot of the movie’s emotion, and Hamill helped give this Chucky his own voice. The third act culmination of Chucky’s deranged personality would not have been nearly as effective if not for Hamill’s amazing voice over work. This is not to say though that the movie was perfect. Aubrey Plaza was bland as Karen Barclay, giving every line that classic, so-edgy-it-hurts, Plaza sarcasm. It works on Parks and Rec and even the movie Safety Not Guaranteed, but it feels so out of place here. Thankfully, Bateman was there to sell most of their scenes together, or I would not have been able to buy into their relationship as mother and son, much less care about their survival. In addition to Plaza, there were a lot of jokes in the first and second act that simply didn’t land. The lines fell flat and hardly got more than a chuckle from most of the audience I was with. I’m sure they were after the wit and timing of the young ensemble cast of IT, but that came from time and intensive work building off screen relationships within that cast. Some jerky editing also made the movie feel like it would have benefited from an extra 15 or 20 minutes, leading to certain scenes that were meant to be emotional being brushed over and rushed.
Lastly, let’s address the elephant in the room: Chucky’s redesign. The very first reaction I heard as Chucky’s face flashed on screen was “Ew, what the fu-“. I want to give the effects team credit for sticking to mostly animatronic work once again, but Chucky’s face was simply horrendous. I’d like to think this was intentional, perhaps they wanted to play up the Uncanny Valley effect as much as possible, but I can’t see myself or any other fans saying the design won us over, no matter how fun the movie was.
Did Child’s Play 2019 have to be a Child’s Play movie? No, not at all. In fact, they could have called it “Alexa Gone Wild.” and it would have held much of the same effect. With that being said though, I think I enjoyed it as much as I did because of their new take. It impressed me just enough to leave me thinking “Wow, that was really fun!” I love the original Child’s Play, and Brad Dourif is quite honestly irreplaceable, but the film makers saw the challenge they had with this new version, knew the audience they had to try and win over and they swung for the fences. I may not be able to convince everyone to give this movie a shot, and I’m fine with that, but I think the most important thing to remember is this: If you’re going to update one of my favorite toys, my “Friend til The End”, then make sure the new version keeps me entertained til the end, friend.
Rating: 3.5 Full Moons out of 5 🌕🌕🌕🌗
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