Ask meme - 6 and 9 for the dragon men (zhongli and neuvillette) please!
This took so long I am so sorry, but here we go!
[Character Analysis Ask Meme]
What is Neuvillette's biggest insecurity?
Neuvillette’s biggest insecurity is not something he's ever tried to hide. Anyone that has spent enough time with the Iudex has probably heard him mention it before. Simply put, Neuvillette doesn't understand the emotions of humans very well. He never has and sometimes he doubts if he ever will? How many times has this flaw of his costed him dearly in the past? How many mistakes has he made? And how many are there yet to come? How he dreads the thought.
What can’t you trust [Neuvillette] with?
To chase after you - Iudex Neuvillette is many things—polite, kind, intelligent—but he is not a man without faults. Only a few know him well enough to realize he holds many regrets upon his shoulders, majority that were never his burden alone to bear. Should you ever become the source of one of these regrets, you can surely expect to know. With somber eyes and a weight upon his shoulders, he will apologize to you. But don’t expect anymore than that. Not understanding human emotions is not only his weakness, but a prison. He will not attempt to make things up to you nor will he try to make things how they used to be. You’re best off where he can hurt you no more, even if that means he will be left alone to the rain.
What is Zhongli's biggest insecurity?
Who knows lol.
What can’t you trust Zhongli with?
With mora - As knowledgeable and talented Zhongli is with many things, it is a surprise to many to hear that businessmen don’t exactly enjoy making deals with him. How can they when contract discussions always leave them with the [shorter end of the stick]? How many [unforeseen business expenses] do they end up incurring in such a short amount of time? In the end, they always lose more than they gained. What they don’t know is this unfortunate occurrence happens with any Mora dealings with the man. But what can you expect for someone that, by contract, has the Traveler liable for all expenses during his outings with them? It's simply best to leave all matters of mora out of any relationships with him.
With your heart - If there's one thing true about Zhongli, it's that, while he may withhold the truth, he does not lie. So when he speaks of a person warmly, they can very well believe his words to be true. That being said, it is important that one does not mistaken his warmth with depth. One cannot simply entrust their heart to him and expect his in return. How could anyone hope to understand the weight of many a millennia, after all? So while the desire may be cute, it'll never be something he would even consider to reciprocate.
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🌧 rainymoodlet is in full hiatus mode! 🌧
hoo... absolutely sick to my stomach writing this. ✌ for more information, please read below! thank you all for following my stories, loving my bachelor challenge, and loving my little pixels as much as i do. 😊
Well, my darling fellow simblrs... it's happened. It's been a bit of a long time coming over the past few months, but I've finally decided to put my blog into a permanent sort of "hiatus mode". I am a person who is riddled with executive dysfunction and lack of self-control, and I know that if I don't legitimately cut myself off from Simblr™ and the disassociation it's allowed me, I will. not. quit. 😅
I originally joined Simblr back in 2021 during a really difficult and isolated time in my life. I haven't been able to speak much to it because of the legal issues it's tied up in, but Simblr became my escape whilst in the throes of seeking justice against my abuser in a time where my entire family had abandoned me, and my fiance and I were living alone in my parents' house with only the two of us to swirl in deep and massive depression. Sims has always been my escape; from 2004 onward, it has given me narrative control and visual fantasy for as long as I can remember, and it will always be a deeply comforting and "safe" game for me.
But when I joined Simblr, it was out of many of the reasons that I think we can all relate to as writers and creatives. I had the idea for Loved by the Sun, and as I kept imagining and writing and building this world, I thought: "I deserve to show this to people. I really want people to see this. And I really want them to think it's good." I had been existing on the fringes of Simblr on my own personal Tumblr blog: I've seen countless legacies rise and fall, countless dramas spread out across blogs that are no longer active and haven't been for years. I wanted people to wake up and roll over and check my blog, desperate for updates, eager for more.
And more than anything, I wanted to escape the day-to-day hell I was living in.
But as the years went on, I've noticed that the excitement and creativity that drove my creation of my account has dwindled beyond measure. And I will put that on myself - starting a Bachelor Challenge like Kiss Me in Komorebi was one of the beginning nails in the coffin of my creativity and enjoyment of Simblr. I do not regret it one bit, and I am so grateful for the following it's gained and the genuine enjoyment you've all had with KMiK. It's my proudest achievement, it's pushed me to be a better editor and a better screenshot-taker, it's challenged me in my way of playing and it's introduced me to so many wonderful people.
But of course... I me'd it up. 😎
I've become obsessed to an egregious degree with the perception of my handling of this challenge. I want everyone to feel as though their sim gets enough screen-time, I want everyone to feel that the creative effort they put into submitting their sims was respected, and I desperately don't want anyone to feel left out or as though they're being ignored in favor of other contestants. It became so much less of telling Dan's story and journey, and all about how I was appearing as the Master of the Game.
And to be honest, my obsession with "staying relevant" in the fast-paced scroll of the Simblr Dashboard, believing you all would stop caring or stop reading if I didn't post as quickly as possible, was my own doom from the start, fkdfdjk.
In my life, I've had countless opportunities to turn my life around and start changing for the better. And time and time again, the energy that could have gone toward improving my situation or bettering my relationships has gone toward Simblr, and this online environment. I have practically no life beyond the screen: my days off are spent taking screenshots or spending four hours on builds that I still won't finish, obsessed over every angle, desperately seeking out that ~sparkle~ of simplicity and not-trying-too-hard I apply to all of your screenshots.
I am a dopamine and serotonin fiend, and though I can pinpoint in my life where trauma and isolation has pushed me to my online spaces, I was hyper-aware of the reality that in a few years, I won't be involved in Simblr. I won't be posting constantly, I won't care about the mods or the updates or the custom content.
And the stories I've written will be monuments to the time I've wasted, working on chasing the serotonin monster instead of bettering my own life and my own situation.
And now, I've got a real chance to do something better with my life. My fiance and I are at a crossroads of choice - we can change our lives for the better this year, or we can accept that the years of inaction we forced ourselves into out of the fear of moving forward have doomed us to a life we're not happy with. And I am one stubborn bastard when it comes to giving up.
The friendships and connections I've made here are some of the most meaningful in my life, and I hate that I've pulled back in the way I have. Along the way, it became much more about the notes, the numbers, the interaction, the reblogs over likes - and I lost myself and my friendships to my own mismanagement of my time and energy. I could spend five hours on one build, going from 7am to 12pm in a lightning speed of disassociation and obsessive Alt-clicking, and at the end of the day sit there and go...
What the hell have I done today? I could have messaged someone, I could have chatted with my friends, I could have done something. But no, I built a science lab, or a date location, and fretted the entire time until my stomach felt sick that it just "wasn't right" or wouldn't "look the way I wanted it to" in my screenshots.
I deeply, deeply love my stories, and I am so proud of them and what they've done for y'all and how you all have enjoyed them. I am incredibly lucky for the experience I've had on Simblr, and I know that there are plenty of blogs out there that sit with little interaction when they deserve so much more.
And yes, I will admit. The tendency of a 15-minute slapped together CAS edit of mine getting more notes and spotlight than the posts of my stories I've put legitimate effort into has fucked with my brain.
Simblr has changed from the story-laden place it was when I was following y'alls stories and legacies from 2015 onward. There's absolutely nothing wrong with that! Online spaces shift and change just as much as the social media sites like TikTok and Instagram, that go through trends and phases and fads and memes the same way we do. We are not above other social media in that regard, and I think there's a general sense from Simblr that we're some isolated island; we don't follow trends, we don't have fads, we don't have audio trends that get slapped on every other six-second video.
But I will raise you the Blender Phase and the Edit Phase as evidence every time.
I need to take some serious introspection time, and commit a lot of my energy to things that can bring me positive change outside of this online space. I hope to be able to come back as a better, healthier person, but to be honest, I don't really know when that will be. (Even this post is something I feel I have to do to be responsible, not just disappearing in the middle of this Challenge, leaving you all hanging djfh) I hope this doesn't come off as some high-horse rant, or leave a sour taste in y'alls mouths.
I just... I'll really miss this space. I'll miss the sims, I'll miss you guys, I'll miss your posts and your legacies and your sense of humor. I want to thank so many people, but I don't want to tag you all and shove this post into your activity streams dkfd.
I can't give any commitments to appearing more in Discord or even being present on this space - I've gone to the point of disconnecting the Chrome browser that's for rainymoodlet from my main icon bar, like I am going straight cold-turkey. I'll still be playing Sims, but I'm going to try and reconnect with it for myself - not for the screenshots, not for the stories, and not for the desperate want for people to understand what I'm posting or for it to make sense or satisfy, dfkj.
I am so, so incredibly grateful for every single one of you, and I hate to just drop this out of nowhere. But I need to do this, for me and for my future. And now I'm just sitting here like "Shannon, it's simblr, fucking chill." dkjfd I JUST... this space has done so much for me, and I genuinely feel a sense of loss in leaving. Especially in the middle of a story, fkgjfkg.
I really do genuinely love and care for you all. Please take care of yourselves, okay? Mama Shan does genuinely want the best for you, and I can't thank you enough for letting little old dorky ass me be a part of your community and your lives.
'Til next time, y'all. I'll see you soon. 💛
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Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
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