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#Game Master's Guide for Sanctuary
unsanctioned-if · 1 year
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On a dark winter’s night, a child signs a contract with a man dead to the world.
Promised an upbringing filled with forbidden knowledge, the two enter a strange and isolated existence together.
After nineteen years, the sanctuary and prison you have come to know as your home is discovered, and the land finally learns that the villain they believed to have perished a century prior has merely been in hiding…and that he isn’t alone.
Separated and forced to flee, you’re once again released into the world without your master’s hand to guide you. Only now, he is no longer the only one adept at the unsanctioned arcane arts.
“Unsanctioned” is an upcoming 18+ interactive Twine game where you play as the apprentice of an ostracized sorcerer. It’s set in a dark fantasy world where magic is simultaneously a symbol of status and strictly supervised.
Features
✢ Three backgrounds to choose from which will shape your MC and their relationship with the world, impact their pool of knowledge, their countenance, and how others may react to them.
✢ Three races to choose from: elf, human or the shunned cryn. More might be added later depending.
✢ A complicated parental relationship at the heart of the narrative.
✢ A cast of potential – and not entirely lawful – companions who you can forge various relations with.
✢ Around five “full” romances, along with casual flings you may try to pursue along the way.
✢ Choices that shape your MC’s personality as well as the world around them to a lesser or bigger degree and narrative branching based on certain choices.
✢ A game of truth and deceit with you as one of the main players. You've been taught to keep your identity and abilities a secret from others, but is secrecy what you truly want?
✢ A magic system of both legal and illegal spells at your disposal. Use wisely, or you might attract unwanted attention...
Characters
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✢ Elven, He/Him
If the stories are to be trusted, he is the last surviving member of the group of sorcerers unceremoniously named the “Unsanctioned”. He is your master and your caretaker, your mentor and your jailor.
Knowledgeable and lonesome, he often seems to be pondering the world which he has now become a reclused observer of.
Whether you consider him family or a brute who took you away from the life you were meant to live, it can’t be argued that the nineteen years the two of you have spent together has shaped you into the person you are today.
How your presence has affected him, you cannot confidently say. His mind remains as closed off to you now as it did on that snowy winter’s night so long ago.
Perhaps leaving his side is what will finally allow you to learn the truth about him.
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✢ ?, He/Him
As a being born from the very essence of sorcery, Muir’s existence threads a thin line between mortality and something wholly other. All mages rely on the energy of their Magiramús to cast their spells; you rely on this hoary eyed young man to do the same. Aside from his direct and stubborn disposition, he possesses both a palpable kindness and a sense of unmotivated ruthlessness.
You don’t know what he is, yet you know him better than anyone. You left your home together; now you must learn to navigate the world together.
Something that’s much easier said than done when your very existence marks you as outlaws.
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✢ Elven, They/Them
One need only look at Wren to know that they’re one of the Institute’s agents. If the robes didn’t give it away, their demeanour certainly would.
Arrogance lies deeply embedded in their eyes, and they seem convinced that anyone who looks their way does so with envy.
When you encounter them in the troubled village of Kelmerth during their Practice of Passing, you get to witness firsthand what a student of the most distinguished academy on the continent can do, and what being a product of its teachings really means.
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✢ Human, She/Her
Hailing from the southern land of Ciralor, Azora is less attuned to the laws of the arcane than a native of Aíos would be. Instead, she tends to rely on the inventions her homeland is both renowned and feared for.
Eloquent and straight-forward, her occasionally tactless phrasing might give the impression that she’s somewhat spoiled.
Spoiled though she may be, she can't as easily be described as naive. Blood stains the crown that was once destined to sit upon her head, and she is set on securing any means necessary to one day return home and claim what’s rightfully hers.
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✢ Vampiric, She/Her
Astra's gaze always appears to wander, searching for something in the crowds she often surrounds herself with, occasionally locking on to someone who just so happens to catch her interest.
Although her muscular stature points to a life of strife, the poise she displays is more befitting of a high born than that of a common thug.
As a vampire, she has little choice but to shun the light of day and seek the comfort that lies in the shadows. Representing the part of her people that refuse to conform to the rules set in place by the less potent, she operates outside of the law, following instead the self-made rules of her Coven.
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✢ Cryn, He/Him
The order of The Aelesh is enveloped in mystery. Worshipping the world of the unknown, they have chosen to cast aside the Faith in favour of the Truth – and in their eyes, the truth lies beyond that which mortals can comprehend and perceive with their senses.
With the simple mask he insists on wearing, your only clue as to Kirin’s true character lies in his voice and body language. Each sparse movement has a purpose, every phrase a veiled meaning.
He’s vowed to express his beliefs by following in the footsteps of the “Unsanctioned” and to serve them in any way he can.
In his opinion, this is currently best done by aiding you.
Magic System
You will be able to access a “book of spells” (codex) from the game's menu whenever you wish. The spells that your MC has learned, or learned about, will be displayed there along with some information regarding what each spell does.
There are key points during the story where using magic might attract attention or be more risky than other times. Know that there are no bad endings in this game, but that choices do have consequences, and that includes your use of magic.
There are spells which are considered “lawful” and spells which are labelled as “forbidden”. You will have access to both, though due to the nature of the MC's upbringing, they will have a wide range of forbidden spells at their disposal.
Even when using a “lawful” spell, this is still considered a crime unless you have a permit to do so.
There are moments in the game where you will be able to go to the spell menu and select the spell you want to cast (if any). Not all spells will always be available at all times simply because of branching reasons, but I’m striving to make it as free-choice as possible and add flavour-text in most cases at the very least.
Character portrait credit: @holyantenna (upper portraits + Cirern portrait) and @mooreaux (lower portraits + Kirin and Azora portraits)
Logo art credit: Khoai Designs (@khoaisama) 
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simstopiaa · 8 months
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Simstopia Legacy Challenge
🌟 Introducing the Simstopia Legacy Challenge! 🌟
Embark on a remarkable journey through generations in The Sims 4. In this legacy, you'll craft a family saga filled with triumphs, trials, and the pursuit of dreams in just 5 generations.
From the humble beginnings of a wallflower's aspirations to the dazzling heights of fame, experience the intricate tapestry of lives interwoven by destiny. Generations will rise and fall, each bearing the mark of the stars and their unique aspirations.
You'll navigate through triumphs and tribulations, building a legacy that echoes through time. Will you nurture relationships, celebrate fame, or find solace in a quieter life? The choices you make will shape the legacy that unfolds.
Starting Out:
Create a new household with a female sim and male sweetheart for Generation 1 (You may begin the challenge as teens if you prefer!)
Place them on a 20x20 lot or smaller in the Copperdale neighborhood
Set their starting funds to $3000
Play at whatever lifespan you prefer for your gameplay
Only have to finish or max a requirement if specifically stated
Only have to move or stay put, if explicitly stated
Get Famous, High School Years, Parenthood, and Spa Day are required for the challenge
Tag #SIMSTOPIALEGACY so we can enjoy your gameplay!
**Generation 1** The Resilient Vintner
In the shadows of high school hallways, you were a wallflower with dreams as vibrant as the grapes that would one day fill your winery. The quiet corridors couldn't contain your aspirations, nor could they mask the spark within. A nice boy, a rarity in your world of introverted thoughts, shattered your timid facade, and together you danced through the corridors of your dreams.
Life spun its web, and as young adults, a surprise awaited in the form of impending parenthood. Two heartbeats echoed in your third trimester, a symphony of life that harmonized with your fears and hopes. But then, like a cruel twist of fate, the same boy who had chipped away your shyness disappeared, leaving you heartbroken and resolute.
Determination carved its path through your life like vines in a well-tended garden. You donned the role of both gardener and parent, nurturing both flora and fledgling hearts. Your hands learned the craft of winemaking, turning grapes into bottled poetry. With few friends, you showered your twins with all the love life could muster, becoming both their guardian and guiding star.
Nectar Maker Aspiration
Socially Awkward Trait
Perfectionist Trait
Good trait
Fall in love with high school sweetheart
Master gardening, nectar making, cooking & comedy
Accidentally fall pregnant with twins before adulthood (may cheat to achieve)
HS sweetheart dumps you and never meets your kids
Master gardening career
Never marry until your kids move out
Never have more children
**Generation 2**The Bartender's Sanctuary
In the shadow of a single mother's devotion, you and your twin were raised. But as your sibling basked in maternal admiration, you found solace in the independence born from abandonment. Academia was a breeze you barely entertained, for you knew you held an unspoken ticket to leniency. Graduation opened a door into the world of cocktails, a bartender's stage where you mixed spirits and stories, all while never leaving the refuge of your childhood haven.
Mixology became your symphony, crafting concoctions that spoke volumes in each glass. Charisma oiled the gears of social interaction, while video gaming and comedy painted your private world with laughter. Romantic dalliances played like fleeting melodies, each a brief verse before the chorus of commitment. And as the years unfolded, you embraced marriage and parenthood, your own family story beginning within the walls that sheltered your formative years.
Mixology Aspiration
Bro trait
Non-Committal Trait
Lazy Trait
Master mixology, charisma, video gaming & comedy
Don’t move out of your childhood home until marriage
Date at least 4 sims before marrying in adulthood
No children until you are married
Have at least 1 child
**Generation 3** The Musical Prodigy
The pulse of music coursed through your veins, setting your heart ablaze. From childhood, you were drawn to the siren call of melodies, a passion that flourished into an early graduation and an unswerving march into the arms of a musician's destiny. As an independent composer, the spotlight danced upon your creations, but it was a hit song that thrust you fully into its radiant embrace. An agent's proposition introduced you to a world of artificial romance, but destiny had other plans.
In a whirlwind of notes and heartbeats, careers and affections intertwined. Love bloomed like a wildflower in Del Sol Valley's fast lane, and soon your family mirrored the crescendo of your professional success. Your children would someday hear your music and know the rhythm of love that had brought them into the world.
Musical Genius Aspiration
Music Lover Trait
Outgoing Trait
Any Trait
Graduate HS early
Master violin, piano, singing & guitar
Become at least a 4 star celebrity
Reach level 5 musician career (may continue)
Marry someone famous & have a big wedding
Have 3 kids with spouse
Move to Del Sol Valley
License at least 6 songs at mailbox
**Generation 4** The Spoiled Celebrity
Fame wrapped its opulent arms around you from birth, a glittering cocoon that promised adoration at every turn. Spoils of privilege were your birthright, a captivating narrative spun from the union of famous souls. The camera's eye adored you, and the silver screen beckoned, a realm where you aimed to eclipse the legendary Judith Ward herself.
With the world as your stage, you carved your own narrative, masterfully delivering lines that echoed across generations. But amid the applause, the applause that never seemed to wane, love remained an elusive muse. The script of your life took an unexpected twist—an autonomous child conceived in a laboratory of scientific wonder. Yet, parenting was a role you played only in name, leaving the care of your creation to others while you reveled in the indulgences fame offered.
Actor or World Famous Celebrity Aspiration
Self Absorbed Trait
High Maintenance Trait
Materialistic Trait
Become a global superstar and earn a celebrity tile
Reach level 10 of acting career
Master acting, charisma, wellness, and singing
Earn a celebrity tile
Never marry, only date
Have a science baby alone as an adult
Have a very low relationship with your child
Hire a butler and keep a butler until you die
Throw many parties
**Generation 5** The Pursuit of Normalcy
A legacy of luminance cast long shadows, the weight of expectations heavy upon your shoulders. The camaraderie of fame beckoned, but your heart yearned for anonymity. Escaping the glare of Del Sol Valley's spotlight, you took flight to a new life, shedding the name that was once synonymous with stardom. In a tranquil town, you forged a life as a teacher, and love blossomed in the form of a local soul.
The bonds you nurtured were ones unshackled by fame's chains, each affectionate gesture a testament to your commitment to create a family in the purity of love, devoid of the opulence that once enshrouded you. Children filled your days with laughter, their lives woven into the tapestry of your own. The wounds of a past lived beneath the glare of the camera began to heal, and as the years flowed like a gentle stream, you found solace in the embrace of a life truly lived.
Big Happy Family Aspiration (Do NOT have to finish)
Family Oriented Trait
Bookworm Trait
Romantic Trait
Quit the spot light when you age up to a young adult
Move out of del sol valley as a young adult (may leave with $40,000)
Don’t have any good friends until you move out of del sol valley
Join the education career
Marry a local sim and have a small intimate wedding
Have at least 2 kids and have a good relationship with them
Master logic, cooking, baking, & parenting
Never speak to your parent again
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mama-qwerty · 4 months
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The Bonkening
A Knucklesverse bit of writing, from the Echinda's Parade discord server. @nights-nonsensical-ramblings wrote the first bit up to the scene break, and I took over from there. This was entirely Night's idea, I just stole it and ran with it, like the greedy little gremlin I am.
Unsure who some of these Knux's are? Check The Knucklesverse Guide for a quick rundown.
~~~~~
Z was bored. Bored bored bored. Everyone in his world was busy and when he made his way to the Sanctuary most of the other Knuckles weren’t there, and the ones that were were all distracted by something or other that Z considered equally boring to the things everyone in his world was doing.
Gawain, Sinbad and Dread were sitting in a circle maintaining their swords and while that had interested Z at first it felt like they had been at it for hours. Nile was also present but was too busy directing his ghosts to clean the place to play or join in with any jokes or games. Beside Z’s fellow undead echidna were the distortions that always followed Cyber. The digitized echidna was being just as boring as everyone else and was simply standing there, muttering to Nile and flicking through his holograms doing who knows what.
Z huffed and sat down on the floor near the Emerald and laid back to stare at the ceiling, not bothering to check if there were any more Knuckles' around.
What to do, what to do. All the other Knuckles' were caught up in what they were doing and Z couldn't come up with a way to get them to do something fun with him.
That was until he heard something light and hollow hit the floor behind him.
Z sat back up to see the twins standing there with a couple of cardboard tubes in their hands and one on the floor by their feet.
The little Zombie's eyes went wide and his mouth shifted into a large grin as he began to pick up on what the almost entirely identical echidna were suggesting.
One of the twins, he was pretty sure it was Yunuen, returned his grin and handed him a cardboard tube, making the little zombie bounce on his heels with excitement. Another constant among Knuckles' was enjoyment of spars and low stakes battles with loved ones.
Z turned his gaze to Metzli, who remained a few paces back with the rest of the cardboard tubes. "Are you gonna give the others their tubes too?"
Z received a head shake in response. "Nah, they're gonna have to take them from me first."
Yunuen let out a playful huff and sent a smirk towards his twin. "Should be pretty easy, you're always phasing through and dropping stuff"
"HEY!"
Yunuen was proven right as the cardboard tubes phased through Metzli's hands and all clattered to the floor.
Z chose to leave the twins to bicker and pick out his target, but not before stopping to give the Master Emerald a look, partly afraid of being scolded. But all he received was encouragement from the giant gemstone and Z couldn't suppress the excited giggle as he ran off ready to cause mischief.
~X~X~X~
Dread sat and focused on the sword in his lap. He may not have always gotten along with Sinbad and Gawain, but they understood the importance of proper sword care.
The three passed the sharpening stone between them, no words being needed. Just the soft 'shhik' as it passed over their blades.
The pirate sensed someone pass behind him, and, ordinarily that would have sent his nerves on high alert. But here, at the Sanctuary, he stayed calm. He was in no danger here. No chance for a sneak attack.
That was, until he felt the soft 'bonk' of something bouncing off his shoulder.
He paused in his sharpening, turning slowly to find Little Z standing behind him, a wide smile on his face, and a long cardboard tube in his hands. The boy stood with the tube gripped in both hands, almost bouncing on the balls of his feet in excitement.
"Fight me!"
Dread stared at him for a moment, before turning back around. "No."
Another bonk.
"Quit it."
Bonk.
Dread pulled his muzzle into a little scowl, flicking his eyes over to Gawain and Sinbad. They sat watching the scene, little smiles curling their lips.
"C'mon, Dread," Z said, and the smile in his voice was evident. "Fight me!"
Dread uttered a frustrated sigh, lifting his sword to examine the edge of the blade.
"Ye wouldn't stand a chance, lad."
Bonk.
"Sounds like you're scared I'll beat you!"
Bonk. Bonk.
Dread turned quickly, scowling at the boy. "Knock it off. Ye couldn't beat me if ye tried."
"Then prove it!" Z bonked him on the forehead, sending his hat askew. "C'mon! Show me whatcha got!"
Dread uttered a soft 'tch' before turning, looking over at Gawain and Sinbad. "Are either of ye gonna get involved in this?"
The other two exchanged a glance and shook their heads.
"Nope," they said, almost in unison.
"He seems to want to play with you," Sinbad said, that smile back.
Gawain nodded. "You should humor the boy. Unless you're afraid he actually would best you."
Dread puffed his chest out. It was common knowledge that the best way to get Dread–hell, to get any Knux–to do something is to challenge his pride. The pirate scowled at the two, before gripping the hilt of his cutlass tightly.
Meanwhile, Z continued his assault.
Bonk. Bonk. Bonk bonk bonk bonkbonkbonkbonkbonk
With a growl, Dread whirled around, snatching the tube from Z's hand and returning the bonk to the boy's head.
"There. Ye're unarmed. I win."
Without a word, Yunuen handed Z the tube he'd been holding. The young boy smiled, gripping the long 'weapon' with both hands.
A smile curled Dread's lips, and he sheathed his cutlass.
"All right, lad," he said, lowering himself to a battle stance. "Ye want t’ fight? Bring it."
Z attacked, swinging his 'sword' wide and wild, and Dread easily blocked each attempted strike. He let the boy push him back, studying the little echidna's form and picking out his weaknesses. The pirate tucked one arm behind his back, moving and parrying with the practiced ease of a lifetime of swordplay.
It didn't take long for Z to tire himself out, and he eventually stopped, breathing hard and letting his weapon droop before him.
"Not bad, lad," Dread said, that familiar smirk on his lips. "But I can do better."
The others exchanged an uneasy glance. Was he going to take this too far? Too seriously? Z just wanted to play—was Dread going to taint the game by being, well, him?
Dread rounded Z, watching the boy like a shark would a dying fish. Gawain and Sinbad exchanged another look, and a silent agreement moved between them. If Dread took it too far, they'd step in.
After a moment, Z regained his breath and Dread moved in. He swung his tube in short arcs, but Gawain and Sinbad noticed that the pirate wasn't moving as quickly as he otherwise could. His swings were also controlled, and to their expert eyes, they caught that he was giving Z a chance to counter his strikes.
Dread wasn't 'battling' Z to win. He was teaching the boy to fight.
"Don't swing from the shoulder, swing from the elbow," he said, giving the boy a quick bonk in the side. "Don't leave yerself open to a side attack. That's it. Good."
The two traded swings for a moment, and Dread backed off when Z seemed winded.
"Keep yer sword up, lad." Dread bonked Z on the top of the head. "Always keep yer sword ready t' block."
The two kept at it for a few more minutes, and in that amount of time Z picked up a few things that made Dread smile. The kid was a fast learner, even if his compromised body meant he didn't have the strength to keep it up for long. When they paused again, Dread moved closer and gave Z a little bow.
"Ye're a fine opponent, L’il Z," he said, his gold tooth glinting as he smiled. "A quick learner. With a little more training, ye'd be almost as good as me, I'd wager!"
A mischievous look passed over his face then, and he leaned closer to the boy.
"But ye know what be better than fighting against each other?"
Little Z looked up, his eyes wide. "What?"
Dread uttered a short laugh, moving to Z's side and holding his tube before him in a battle stance.
"Fighting side-by-side!" he bellowed, and jumped forward to bonk Gawain on the head. "Come, lad! Let us take down the rest o' these scallywags together!"
Z laughed and took off after Sinbad. Gawain raced toward Metzli to snag a cardboard tube of his own, and quickly engaged Dread in a battle of the ages, if the battle of the ages were being fought with rolled up pieces of cardboard.
Soon all present Knuckles had a tube in hand, and a chorus of hollow bonks echoed throughout the Sanctuary.
Some time later, Maddie and Callie walked through their portal, with Wachowski in tow. All three stopped and stared at the scene before them.
Every Knux, even the more stoic ones who tried to keep their aura of seriousness and duty, were absolutely pelting each other with cardboard tubes.
The women exchanged a glance.
Maddie shook her head. "What the . . ."
"I don't know," Cal said, pulling out her phone. "But I'm recording it. This is too good of a blackmail opportunity to let pass."
Little Z rushed over and grabbed Wachowski's hand. "C'mon! We need you on our team!"
The older echidna shook his head, a look of confusion on his face. "I . . . I don't think--"
"Come on!" Z begged, yanking the older boy's arm. "We can't let Gawain's team win!"
Wachowski cast a quick look to the women, who both nodded and tilted their heads toward the chaos happening before them. With a sigh, Wachowski nodded, a look of too-serious determination on his face.
"We will be victorious!" he cried as he lifted Z and tucked the boy under his arm like a football. "Our battle will be one of legend!"
It wasn't long before Callie and Maddie were hauled into the fight, and their height advantage meant they were sought after members of various groups. The teams shifted and blended, gaining and losing members almost too quickly to keep track.
At one point Callie snatched Dread's hat, and the game shifted to one of an altered 'capture the flag'. At first Dread wasn't too thrilled with this, but he soon came around and was leading a mini army to retrieve his precious hat.
It wasn't clear how long this game of 'Calvinball' went on, as time moved differently in the Sanctuary. Various other Knuckles came and went during the battle--Boom was really confused at first, but quickly came around when Callie hauled him to her side--and after a time, the game played itself out, and they all sat on the floor, catching their breath.
Little Z had crawled into Maddie's lap, utterly exhausted from the play. She absently caressed the boy's head, and he snuggled closer, a soft purr rumbling in his chest.
Dread gave Callie a little nudge. "Me hat, if you would, lass?"
Callie smiled and reached up to readjust it on her head. "Aw, but I'm liking it. Think it looks better on me, anyway. Maybe I'll start my new life as a pirate. Callie the Red. Whadda ya think?"
Dread snickered. "I think ye're not cut out for pirate life."
"Oh? And how could you know that?"
"Ye can't swim. Or sail. Or fight."
A pause. "Details, details." She plopped the hat back on his head. "Needs a good cleaning anyway."
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choiceofgames · 7 months
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New game! Escape from Death by Tova Näslund
New game! "Escape from Death" by Tova Näslund is now available on Steam, iOS and Android. It's 30% off until October 19. Please reshare this with friends!
Steal Death’s power and break free of his corrupt realm! Hide your heartbeat from the dead as you harness soul magic, navigate political intrigue, determine the fate of the Afterlife—and perhaps even claim its throne yourself.
"Escape from Death" is a 256,000-word interactive horror adventure novel by Tova Näslund. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
In the material realm, your body hovers between life and death, your heart still beating—but your spirit has somehow been transported to the nightmarish Afterlife. Oppression and injustice pervade this dark realm under Death's absolute control. At the bottom of the social hierarchy are the Penitents: unfortunate souls indebted to Death, twisted by his magic into uncanny animal-human hybrids. Above them are the Elect: those in Death's favor, who enjoy an existence of freedom, entitlement, and luxury.
Not only that, but the Afterlife is beginning to fall into an even greater and more mysterious corruption. Performers have gone missing from the luxurious entertainment center; a sanctuary for both Penitents and the Elect is under attack; and a mysterious sickness has started spreading throughout the land.
This presents you with an even more perilous threat—but also an opportunity. At the heart of the Afterlife is the Clockwork Hall: home to Death's Court and the repository of souls. If you can find your way there amid the chaos, you can launch an attack that will allow you to put an end to Death's tyrannical rule, make your way back to the world of the living, or even take the throne of the Afterlife for your own! • Play as male, female, or nonbinary; gay, straight, or bi. • Romance your melancholy Penitent guide; a revolutionary bird-woman; a warrior trying to escape Death's employ, or an idealistic healer. • Master the magic of Death's realm: get a glimpse through the veil between the worlds of the living and the dead; see the dreams and desires of the souls around you, and capture the memories of the living. • Take your place in an epic conflict: side with the impoverished Penitent or the entitled Elect; or strive to become accepted by both. • Keep to the shadows and evade Death's vengeful gaze, plant spies in Death's court, make political allies to extend your influence, or enact bold conflict to become renowned through the Afterlife • Choose the next ruler of the Afterlife: will you uphold Death's regime, put a new ruler in his place, or seize the throne yourself?
Can you find your way out of Death's darkness?
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cookieblobber · 8 months
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The Strength of Knuckles in Sonic Frontiers
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After seeing how so much better the writing and characterization has been through Amy, it only leads one to wonder:
What are they gonna do with Tails and Knuckles?
By now you’ve probably already gotten the idea of what’s the issue with Knuckles. Once a fascinating, unique character who was the only one left in his species and isn’t very familiar or accustomed to the rest of the world due to the burden he has to carry of protecting the Master Emerald/Angel Island full of his ancestors’ history, to a big goober who talks about how much he is so strong and can do anything, yet gets easily shoved aside for comic relief (ala Gens and Lost World; also I don’t wanna really bring up Boom Knuckles since it is a whole different interpretation of the character and as we all know, he can be pretty funny).
Imo he was probably at his worst in Forces. Sure the idea of him leading the resistance makes sense since you know, ancestors being warriors and all, but…the motherfucker KILLED 80% of his troops doing “Operation Big Wave” …and it’s just kinda brushed aside too??? Like this isn’t even brought up as like a devastating emotional scene where Knuckles realizes he fucked up and nearly wiped out a whole army, or shows the whole resistance is losing hope or anything, it’s just a random text box told by Amy during a level…but we can’t focus on that as we have an Infinite fight with the Avatar coming up!
Ok ok I’m straying off topic; Frontiers Knuckles is beautifully written and the story takes his shit with the severity it needs
———————
Knuckles
was surprisingly given his own little animated short before the game came out, acting as a prologue (there was also a little comic featuring what the rest of the cast was doing before the events of the game but, it’s nothing noteworthy. Just kinda shows how they got interested into heading to Starfall Islands). After watching the little cartoon….
That was some of the best animated Sonic content I’ve ever seen.
The animated short establishes Knuckles’ character and background so fucking marvelously. A lot of past animated shorts from the official Sonic YouTube channel/Powerhouse Studios usually went for more slice of life, silly and cartoony stuff (which is fine and dandy, I like them too), so it was surprising how they went for a more serious and quiet route with this short.
We see Knuckles finally back guarding the Emerald again. He ponders once again about his ancestors, monologues about preferring to do things on his own while doing his job guarding the Master Emerald. He begins though to question about where did the emeralds even come from, why is it so important for him to guard what is essentially a burden to him? Tikal’s light shows up and guides him to somewhere through Sky Sanctuary, and along the way we see such beautiful animation of him gliding around (pretty sure this is the first time in 2D animation he’s shown to glide) and helping out Chao that inhabit the area.
After some exploring, Knuckles finds a Chao trying to retrieve a stone mask (eerily appearing to be the face of a Koco) buried under a pile of rocks. He smashes the pile, gives the mask, but notices a teal green gear on the ground obviously ripping off Pokémon Mystery Dungeon and a whole newly opened ruin…older than anything on Angel Island. At the end of it is presumably a Cyber Space structure, with a gear slot that he puts the gear in, transporting him to what, honestly seemed like Chaos Island; enemies show up, and a massive beatdown happens, showing just how fucking amazing Powerhouse Animation Studios’ can be and only blue balling every fan watching from the idea of a 2D animated Sonic tv show to happen one day.
Sage though shows up with Asura and defeats Knuckles. We then see Knuckles contained in Ares Island, no way to come out on his own. He begins to monologue again
“I don’t need anyone to get by…
“but sometimes…”
———————
In just 6 minutes, Knuckles has been redeemed. Yes he’s a bit clumsy, he can be hotheaded, but it’s clear he has his reasons for his flaws than just being the silly character who is that way for the sake of jokes. The red echidna is capable of having more serious thoughts, thinking about his family and his current position, how unfortunate things are. And regardless, it’s shown he really can do things on his own, he’s able to run the island by himself and be a strong presence any creature that lives on the island can rely on. He’s shown to be capable of putting up a good fight and taking out a whole group of enemies, he’s finally showing to be more than just all talk no game; out of all of the friends in Sonic’s group, he’s the one we’ve wanted to see again for so damn long considering his first ever introduction was being Sonic’s main rival who runs this floating mysterious land. Sonic works best with his legs, Knuckles works best with his fists.
I mean the motherfucker PUNCHED the Super out of Sonic, I think it’s reasonable people would have their expectations of the character to be somewhat high.
And coupled with the stellar animation and choreography, it’s some of the best 6 minutes for any Sonic fan to enjoy and revive their appreciation for the franchise, reminding them why they’re invested in it all these years later with all of it’s ups and downs.
———————
Sonic crash lands into the desert-y Ares Island, and see he has to hunt down the emeralds once again
Unrelated, but something I’ve noticed is that mostly each island in this game kinda acts like…it’s own Sonic game? If that makes sense???
Like, you look back on the classic games, specifically Sonic 3, right. You find a character and get a gist of their personality, throughout the new island you’ve landed on however, you go through levels and obstacles, entering special stages to retrieve emeralds, collect all 7 to take down the final massive boss in this epic Super Sonic showdown.
What do you do in an island in Sonic Frontiers: You find a character, get a gist of their personality, throughout the new island you’ve landed on however, you go through random separated obstacles, enter special stages Cyber Space portals to retrieve keys to unvault emeralds, collect all 7 to take down what many consider to be on par to a final massive boss in this epic Super Sonic showdown.
Specifically in Ares Island, you’re shooting back the missiles the boss is firing to be able to weaken and attack them…hmmmmmmmmm
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Fascinating parallels if I do say so myself.
Sonic immediately starts investigating and to his surprise, Knuckles is trapped here. Freeing him starts some dialogue, and once again Ian Flynn showing off his skills and giving us quite possibly some of the best interactions between the two characters the franchise has ever seen. Sonic usually keeps teasing Knuckles and making jokes at him to of course get a reaction out of him; both are at bit of playful odds with each other, like genuine bros just handing out teasing each other and having a good time and bantering, and it’s just so wholesome to watch. Admittedly, probably cliche to say at this point but, some moments lead to slight homo energy, especially with how Sonic keeps looking at him 💀
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Sega isn’t making things any less subtle 🫢🫢🫢
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What I like the most about Knuckles’ writing here is that he barely boasts about how strong he is an all akin to Generations and Lost World. In Gens and LW, it’s usually really played up where he says, “I could’ve done better, you know!” but then something overly comical happens to him that might make you think he’s just talking to look good and make you eye roll, that he’s a bit of a fraud overhyping himself up. Here in Frontiers: he definitely still tries to keep up a tough demeanor, but it’s not immediately met with him looking weak and powerless. Around the end of the boss fight, he claims about Super Knuckles could’ve done better, but it’s obviously just bantering with Sonic like how they’ve been doing throughout the whole story. And even then, it’s already been shown he really is capable of putting up a fight, shown in the prologue video and a scene in this game where he was about to fight Sage for attacking Sonic. There’s a level of respect still done to the character instead of being there for the sake of comic relief.
Like Amy, he’s helping his own Koco, that being soldiers of some sort of army. It turns out through a sort of interactive flashback, the Ancients that inhabited the islands had created massive walls of defenses of some kind. Unfortunately, some random powerful being immediately wiped it all out in an instant. This leads to Knuckles approaching the Koco that brought him to these defenses and noticed it’s still, signifying that the Ancients were killed in that sudden attack (since the ancients’ souls seem to be related to the Koco). A moment of silence is given for the fallen Koco, who’s soul has been now laid to rest.
Later, we see Knuckles trying to round up an army of Koco soldiers, cowering in fear of what happened to one of then, to head to their bunkers to protect themselves. Essentially it’s just Knuckles playing along to help the souls of the ancients within the Kocos be laid to rest as well. Sonic helps out, and in the middle of it, Knuckles notices the ruins around them seem similar to the ones on Angel Island, theorizing if the Ancients that have survived whatever attack on Starfall Islands have once inhabited Angel Island. It clearly resonates with him as it shows there could be a more noticeable connection between his people and the Ancients than he thinks (after all the ancients seem to look a lot like Chaos, the water god who protected the Master Emerald).
Suddenly, giant towers launch an attack on the ruins, and in this case, Knuckles is unable to fight due to his cyber form (he could only do so with Sage as she was able to interact with whatever happens in Cyber Space and Starfall Islands). He starts to worry about another sudden attack ruining the Ancients home, so it’s up to Sonic to stop it.
This helps put the rest of the Koco army finally to rest as whatever unfinished business they had has finally been settled.
———————
After everything is settled, Knuckles is seen sitting down, pondering again. The scene is silent, gloomy, and gentle. Sonic approaches him, attempts to say something but, realizes he’d just ruin his little moment thinking alone.
With him being alone with Sonic, he shows a rare moment of vulnerability: a fear of being alone. Knuckles starts to monologue about his ancestors and what they’ve done, and the consequences of their actions; being the last of his species. Seeing in the flashback how the Ancients were wiped out by an unknown powerful force, and seeing them be attacked at random by another unknown force, it reminded him of his own generational trauma.
Sonic, as optimistic and cheerful as always, reminds him he may be the only echidna, but it doesn’t mean he’s the only living person, as he got other people. Knuckles admits he’s into Sonic’s freedom lifestyle, which Sonic encourages him to pursue as well, of course once things are back to normal.
———————
As mentioned in my essay on Amy Rose, it’s gentle, quiet moments like these that sell the unique tone of Frontiers. Moments like these showcase why even after all these years later, no matter how these characters are made out to be in all these stories, there’s a good reason to be in love with them and invested with their personalities and goals. This franchise may be all about running around and going fast, but it doesn’t hurt to take a step back and sit down; these moments we haven’t seen since I guess, Sonic Unleashed, and moments that could’ve benefited games like Sonic Forces.
It’s so nice to just have characters taking a moment to talk things out and show appreciation for one another. It’s such a breath of fresh air to see them show to be more than just background characters that tag along Sonic; they have their own goals and wants in life. And at the time of me writing all of this, it makes me more excited to see what Update 3 does to these characters.
———————
Knuckles is a very special character, where the fact he has this very specific burden he has to put up with that no one he knows might ever be able to relate to or fully understand…oddly makes him relatable. We all have some problem in our lives that may feel like no one else will ever get: certain trauma, mental issues, just things that we just have to accept will be a part of us for the rest of our lives whether we like it or not. Said problem may never have a proper solution or a way out, it’s the unfortunate truth.
But, like Sonic, there will always be people around to keep you on your feet and show you why you should always put up with said issues and do what’s right. They may not fully know what’s going on, but they will always try to help you find a work around to your problems and other ways to enjoy life regardless of the issues that may hold you back.
You may be the only one who may go through a certain dilemma, but you’re not the only one in the world who can help you deal with it. There’s always people out in the world to turn to when times get tough.
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merliahswrld · 24 days
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wahid
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am i tangerine dreamin’
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Hyoma Chigiri's affinity for music is not just a casual interest; it's a deep-seated passion that permeates every aspect of his life. He often finds himself echoing the sentiment, "Music is life," emphasizing the profound impact melodies and lyrics have on his soul. With a discerning ear for soul-stirring beats and melodious harmonies, Hyoma gravitates towards the emotive rhythms of R&B and the laid-back grooves of Reggae, which resonate with his innermost being. These genres serve as his sonic sanctuary, providing solace in times of joy and comfort in moments of solitude.
In a stroke of serendipity, Hyoma's musical journey intersects with that of Y/N L/N, the enigmatic artist known to the world as Destiny. Through her masterful compositions, Destiny effortlessly blends the soulful essence of R&B with the infectious energy of Reggae, creating a musical landscape that speaks directly to Hyoma's heart. Each note, each lyric, becomes a conduit for their shared emotions, forging a bond between artist and listener that transcends the boundaries of sound.
Yet, while Hyoma finds solace in the melodic realms of music, Destiny's passion lies elsewhere – on the vibrant turf of the football field. For her, football isn't just a sport; it's a way of life, a source of unyielding exhilaration and boundless excitement. With an unwavering fervor, Destiny proclaims, "Football is life," her eyes alight with the fire of competition and camaraderie.
But what truly ignites Destiny's spirit is the sight of players endowed with extraordinary speed, sprinting across the field with unparalleled grace and agility. These fleet-footed athletes embody the essence of her love for the game, pushing the boundaries of physical prowess with each lightning-fast maneuver. And among them stands Hyoma Chigiri, a shining beacon of athleticism and determination.
Hyoma's exceptional speed and nimble footwork make him a formidable force on the football field, capturing Destiny's admiration and earning him a place in her heart. As she watches him dart past defenders with effortless ease, she can't help but marvel at the synchronicity of their passions – his for music, hers for football – intertwining in a beautiful dance of fate.
In the grand tapestry of life, Hyoma and Destiny's shared interests serve as threads that weave their destinies together, forming a bond that transcends mere coincidence. Through the harmonious fusion of artistry and athleticism, they discover a profound connection that resonates with the rhythm of their souls, uniting them in a symphony of passion and purpose. And as they navigate the highs and lows of their respective journeys, they find solace in the knowledge that, in each other, they have found a kindred spirit – a companion on the path less traveled, guided by the melody of their shared dreams.
materialist | wahid | itnan
©-merliahswrld
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taglist (open): @gigiiiiislife @tamimemo
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the-knucklesverse · 3 months
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The Knucklesverse Guide - Quick Version
The Master Emerald—who loves her guardian something fierce—creates a special place where all the versions of her guardian from across different universes can come and socialize, be safe, and not feel so all alone anymore. This place exists in a little pocket dimension the ME created, and is called The Sanctuary.
Who are the Knuckles in attendance? You can check the Google Doc for more details, but in a nutshell:
Games/Comics
Archie - Little echidna, very big, convoluted storyline.
Dark - Ex-Enerjak of Dark Mobius storyline. Universally disliked. (Whole lotta nasty in a wrinkly package)
Gawain - Begrudging king, not very fond of the job but loved by all regardless.
Sinbad - World Ring bearer, and sufferer of bad luck.
Modern - Serious and stoic, history buff.
TV/Movies
Boom - Big heart, very affectionate, and honorary big brother to all.
Dread - Stinky pirate, causes problems on purpose - eldest of the shatter triplets.
Gnarly - Anxious, nervous, sensitive to chaos energy - youngest of the shatter triplets.
Renegade (Ren) - Blunt and level headed, gets bad vibes when something's wrong - the middle shatter triplet.
Prime - The original Knuckles the shatter triplets split from and is uncomfortable around them.
Ova - Total cryptid, appears at will with his bag of endless possibilities.
Wachowski - The only one who knew his tribe, and typically the one to acclimate to new situations best.
X - Short temper, very gullible, pretty rude, but still a sweetie deep down.
THE MOMS
Maddie Wachowski - Veterinarian and the more gentle of the moms, always ready with a calm head and kind word.
Callie MacPherson - Mama Qwerty's OC, and full of snark, sass, and love - works best with the more troublesome of the Knuckles (ie, DREAD).
AU KNUX - all created by the folks on Echidna's Parade server
Cyber - A holographic program created by the ME to act as go-between, designed in the form of the echidna under his care.
Hackett - 8 foot tall echidna working in thankless magic tech support.
Jax - Former knight to the cruel Queen of Hearts. One of the most anxious.
Nile - Mummy Knux - serious and regal, blunt and almost tactless - ghost "servants" (companions).
Quetzal (aka Q) - Dragon Knux with golden retriever vibes.
Zombby (aka Z or Little Z) - Mischievous little kid zombie - the baby of the family who’s adored by all.
THE TWINS - Metzli & Yunuen
Metzli - Was a bodyless spirit for a while, and retains his ghost abilities. Protective of Yunuen.
Yunuen - An ex-eldrich body snatcher that fears his old self. Anxious, tends to hide behind Metzli.
THE SISTERS (FRATERNAL TWINS) - Lavender and Violet
Lavender - Silly and playful, naive and impulsive. Tries to befriend everyone.
Violet - Grumpier and more serious. Needs to be physically dragged by her sister into activities.
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svenwall20 · 3 months
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Deities based on MBTI (Myers-Briggs Type Indicator) personalities offers a rich tapestry for game book narratives, as it ties the nuanced human psyche to the divine. Here's a conceptual framework for MBTI-based deities, weaving together the characteristics of each personality type with divine domains and attributes:
### ISTJ - The Keeper of Order
- **Domain**: Law, Tradition, History
- **Attributes**: This deity values tradition, order, and reliability. They are the guardians of sacred laws, the keepers of ancient histories, and the upholders of societal structures. Their temples are archives and courts, places where the past is preserved and justice is served.
### ISFJ - The Guardian of Hearth
- **Domain**: Home, Community, Healing
- **Attributes**: Dedicated to the protection and care of their followers, this deity embodies compassion, nurturing, and community spirit. They watch over families, heal the sick, and ensure communities thrive in harmony. Their shrines are found in homes and hospitals.
### INFJ - The Visionary Seer
- **Domain**: Prophecy, Dreams, Mysticism
- **Attributes**: With a deep connection to the unseen and a focus on the future, this deity guides their followers through visions and dreams. They are the bridge between the mortal and the divine, offering insight and wisdom. Their temples are places of quiet reflection and meditation.
### INTJ - The Architect of Fate
- **Domain**: Strategy, Knowledge, Innovation
- **Attributes**: This deity is a master planner, a being of intellect and foresight. They craft the destinies of mortals and deities alike, always thinking several steps ahead. Their followers are often scholars, inventors, and strategists, seeking the deity’s guidance in pursuit of innovation.
### ISTP - The Crafter of Elements
- **Domain**: Craftsmanship, Nature, Elements
- **Attributes**: Known for their mastery over the physical elements and the natural world, this deity empowers artisans, blacksmiths, and adventurers. They value freedom, skill, and the ability to adapt to any situation. Their sanctuaries are found in workshops and the wild.
### ISFP - The Muse of Harmony
- **Domain**: Art, Beauty, Peace
- **Attributes**: This deity inspires creativity, passion, and harmony among their followers. They are patrons of artists, musicians, and peacemakers, embodying the beauty in life and the arts. Their temples are galleries, theaters, and gardens, spaces of inspiration and tranquility.
### INFP - The Dreamweaver
- **Domain**: Imagination, Hope, Healing
- **Attributes**: A deity of boundless imagination and empathy, they weave dreams into reality and offer solace to the troubled. They champion causes of the misunderstood and the lost, bringing light to dark places. Their realms are those of fantasy, dreams, and healing sanctuaries.
### INTP - The Architect of Knowledge
- **Domain**: Logic, Innovation, Knowledge
- **Attributes**: This deity prizes knowledge above all, seeking truth and understanding. They are the patron of inventors, philosophers, and scientists, pushing the boundaries of what is known. Their temples are libraries and laboratories, centers of learning and discovery.
### ESTP - The Dynamo of Adventure
- **Domain**: Action, Challenge, Exploration
- **Attributes**: Vibrant and energetic, this deity thrives on excitement and adventure. They inspire courage, competition, and the pursuit of new experiences. Their followers include athletes, explorers, and warriors. Their shrines are found in arenas and at the edge of the unknown.
### ESFP - The Spirit of Celebration
- **Domain**: Joy, Festivity, Nature
- **Attributes**: This deity embodies the spirit of the moment, reveling in the joys of life, love, and beauty. They are the life of the party, the spark of creativity, and the patron of entertainers and artists. Their sacred spaces are in nature and anywhere celebration is found.
### ENFP - The Inspirer of Change
- **Domain**: Change, Freedom, Inspiration
- **Attributes**: A deity of boundless energy and optimism, they champion the causes of freedom and personal growth. They encourage their followers to explore, to learn, and to challenge the status quo. Their temples are open spaces, crossroads, and anywhere the spirit moves.
### ENTP - The Debater of Realms
- **Domain**: Innovation, Debate, Progress
- **Attributes**: With a sharp mind and a quicker wit, this deity thrives on the exchange of ideas and the challenge of debate. They push their followers to think critically and innovate, to disrupt the old ways and embrace the new. Their domains are forums, academies, and council halls.
### ESTJ - The Commander of Empires
- **Domain**: Leadership, Order, Achievement
- **Attributes**: This deity represents authority, organization, and hard work. They are leaders and builders, creating empires and establishing laws. Their followers are drawn from the ranks of rulers, executives, and anyone who values structure and discipline. Their temples are fortresses and city halls.
### ESFJ - The Herald of Community
- **Domain**: Society, Harmony, Support
- **Attributes**: Focused on the well-being of all, this deity nurtures social bonds and community welfare. They encourage cooperation, kindness, and mutual support. Their places of worship are community centers, places of gathering where all are welcome.
### ENFJ - The Beacon of Hope
- **Domain**: Guidance, Inspiration, Morality
- **Attributes**: This deity lights the way for their followers, offering guidance, support, and a moral compass. They are mentors, leaders, and compassionate friends, inspiring those around them to be their best selves. Their temples are places of learning and sanctuary.
### ENTJ - The Ruler of Destinies
- **Domain**: Ambition, Leadership, Innovation
- **Attributes**: A deity of unmatched ambition and strategic acumen, they command respect and inspire greatness. They are the patrons of leaders, innovators, and visionaries, driving progress and shaping the future. Their temples are grand halls and centers of power.
By matching MBTI types with divine attributes, you create a pantheon that reflects the complexity of human nature, offering players characters with whom they can identify and whose domains they can explore in their adventures.
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simmerlibby · 1 month
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TS4: Generational Ties Challenge
Hello everyone! My name is Libby, and I’ve been an avid player of The Sims 4 for six years, starting when I was just 14. Now at 20, I’ve accumulated approximately 7500 hours delving into the vibrant world of The Sims 4 – yes, that’s quite a marathon! My passion for the game inspired me to craft a challenge that mirrors the way I play. I’m thrilled to share this challenge with you and would love to see your gameplay experiences, so please feel free to post any screenshots of your journey!
Generation 1: The Valiant Guardian
In the heart of StrangerVille, you stand as a symbol of steadfastness and dedication. Your readiness to engage with the StrangerVille Mystery is a testament to your deep-rooted love for kin and country. With your loyal dog by your side and a sense of brotherhood that strengthens your resolve, you are set to unravel the enigmas, embodying the spirit of unity and determination in every step of this intriguing adventure.
Generation 1’s Traits
• Bro: This Sim is all about camaraderie and brotherhood. They’re the one everyone counts on, always ready with a joke or a helping hand.
• Dog Lover: A loyal dog at their side, this Sim understands the unspoken bond between human and pet, nurturing a friendship that’s as steadfast as their spirit.
• Active: For this Sim, fitness transcends a mere pastime; it’s ingrained in their very existence. Constantly active, they embrace each day with a jog at dawn or a spontaneous exercise routine.
Generation 1’s Aspiration
StrangerVille Mystery: Motivated by a desire to safeguard their family, they are resolute in uncovering the hidden dangers that lurk within the town.
Generation 1’s Career
Military: In uniform, they serve with distinction, embodying the courage and resolve that are the hallmarks of their character, driven by a deep commitment to the ideals of unity and protection that resonate within them.
Goals for Generation 1
• StrangerVille Savior: Uncover the secrets of StrangerVille, completing the mystery that shrouds the town.
• Military Ascension: Climb to the top of the military ranks, showcasing unparalleled dedication and valor.
• Nomadic Legacy: Relocate your family three times, each move marking the birth of a new family member and a new chapter in your legacy.
• Peak Condition: Excel in the Fitness skill, ensuring you are in prime physical condition, and master the Dog Training skill, which mirrors the strong bond with your devoted canine friend.
Generation 2: The Family's Keeper
As the eldest child and the unifying force among their siblings, this Sim has known a life of constant change. From one base to another, they’ve gathered a mosaic of experiences but yearned for the one thing that eluded them: stability. Now, with a worldliness that belies their years, they seek to create a steadfast home—a sanctuary where roots can delve as deep as their love for family, and where their children can soar to new heights, nurtured by the legacy of excellence and the strength of their shared bonds.
Generation 2’s Traits
• Neat: This Sim is the epitome of order and cleanliness, finding peace in the meticulous care of their surroundings.
• Family-Oriented: Family is the anchor of this Sim’s life, and every action is infused with love and dedication to their kin.
• Loves the Outdoors: Their backyard, a personal sanctuary, resonates with their deep love for nature, offering solace in the gentle whispers of the wind and the soothing rustle of leaves.
Generation 2’s Aspiration
Super Parent: Embracing the heart of family life, they are the guiding force in their children’s lives. With every action, they shape a future of kindness, discipline, and love, ensuring their legacy thrives through the character values they instill.
Generation 2’s Career
Freelancer: Adapting to the flexibility of a freelance career, this Sim tailors a life that bends with their family’s needs, aligning seamlessly with their values and aspirations.
Goals for Generation 2
• Scholastic Excellence: Guide all children to achieve A+ grades and engage in extracurricular activities, fostering a legacy of academic and personal growth.
• Super Parent: Achieve the Super Parent Aspiration by fostering a home where love, learning, and guidance are the cornerstones, empowering the next generation to continue the family’s enduring legacy.
• Siblings’ Keeper: Maintain a close-knit relationship with each sibling, making it a priority to visit them at least once every week to preserve the enduring connection of the family.
• Skilful Steward: Achieve expertise in both Gardening and Handiness to craft a home that is not only sturdy but also warm and inviting.
Generation 3: The Free Spirit
In the pulsing heart of San Myshuno, where the city’s rhythm beats incessantly, resides a Sim who has boldly navigated their own path. Eschewing a legacy steeped in academic excellence and the weight of family expectations, they have chosen the unassuming role of a Salaryperson. And now, as they navigate the complexities of an unexpected pregnancy, they find their resolve and desire for autonomy more vital than ever, affirming their commitment to live life strictly on their own terms.
Generation 3’s Traits
• Nosy: This Sim’s inquisitive nature stems from a childhood with little privacy, leading to a blurred understanding of personal space.
• Outgoing: This Sim’s sociability is a response to their sheltered upbringing, seeking out friendships that offer the peer connection they’ve always craved.
• Cat Lover: Their feline companion is their confidant, the one “child” they’ve always wanted.
Generation 3’s Aspiration
City Native: As a city native, San Myshuno is not just their home but their playground, a stark contrast to their homebody parent’s lifestyle.
Generation 3’s Career
Salaryperson: This Sim enjoys the simplicity of a straightforward desk job, which provides the financial stability they need to embrace a free-spirited lifestyle amidst the vibrant hustle and bustle of city life.
Goals for Generation 3
• Unexpected Parenthood: Experience an unforeseen pregnancy and maintain a distant relationship with your child, emphasizing independence over intimacy.
• Wellness Whisperer: Master the Wellness skill with your cat for serene, solo rejuvenation. This pursuit of personal well-being is your path to a harmonious life, shared quietly with your purring companion.
• Urban Explorer: Fulfill the City Native Aspiration by immersing yourself in the rich tapestry of experiences that San Myshuno presents, from it’s towering skyscrapers to it’s colorful street markets.
• Spice District Settler: Embrace the vibrant life in a cozy apartment in San Myshuno’s Spice District, your home until you reach the wise age of an Elder.
Generation 4: The Artful Heart
In the ceaseless rhythm of San Myshuno, a Sim forges their destiny with bold strokes of creativity. An Art Lover, shaped by the absence of a parent, finds solace and expression in the canvas’s embrace. Their heart, a mosaic of passion and yearning, seeks a Soulmate to fill the void and share in the vibrant tapestry of city life. As a Painter or Freelance Artist, they channel their deepest dreams into art, crafting each piece as a beacon for the one who will complete their world.
Generation 4’s Traits
• Art Lover: This Sim discovers inspiration and allure in each color and brushstroke, igniting their creative spirit.
• Creative: As a wellspring of imagination, they not only breathe life into their art but also harbor an earnest desire to share their creative expressions with the world, transforming the vast expanse of our shared reality into a canvas that reflects the depth and vibrancy of their artistic vision.
• Romantic: Hopelessly devoted to the pursuit of love, they dream of a muse to revel in the rich splendor of life’s palette.
Generation 4’s Aspiration
Soulmate: With a heart yearning to fill the void left by an absent parent, this Sim seeks a love profound enough to complete their life’s tapestry of passion.
Generation 4’s Career
Painter or Freelance Artist: Blending their fervent passion with a clear vision, they masterfully wield the brush to encapsulate the emotions of life, creating a portfolio that forges a profound connection through the artful canvas.
Goals for Generation 4
• Family Expansion: Embrace the vibrant tapestry of family life, as you welcome the laughter and energy of at least four children into your heart and home.
• Soulmate Aspiration: Embark on a heartfelt quest to fulfill the Soulmate Aspiration, weaving the threads of romance and art into a bond that completes your life’s masterpiece.
• Painting Skill Mastery: Elevate your craft to new heights, achieving mastery in Painting that reflects your deep commitment and artistic prowess.
• Celebrity Status: Ascend to the echelons of fame, securing a three-star celebrity status that honors your exceptional and widely acclaimed paintings.
Generation 5: The Environmental Visionary
Inheriting your family’s legacy, you stand at the crossroads of personal ambition and a commitment to meaningful change. Whether as a Politician or an Eco Innovator, your dedication to crafting a sustainable future is steadfast. With charisma and a heart attuned to the environment, your leadership is a tribute to the creative spirit instilled by your parent, who honed your need to make a difference in the world. Your home stands as a sanctuary, echoing the enduring legacy you’re advancing, and sparking inspiration for generational transformation. Each of your actions crafts a narrative of hope, laying the groundwork for a brighter, greener tomorrow.
Generation 5’s Traits
• Ambitious: This Sim is passionately committed to scaling the summits of success, not just for personal glory but as a homage to their forebears’ aspirations. They are steadfast in their pursuit to forge a legacy that will pave the way for a brighter, more sustainable future for all ensuing generations.
• Outgoing: With a magnetic charm, they draw others into their grand vision for the future.
• Green Fiend: In homage to their heritage, they possess an innate talent for fostering growth, whether in the garden or within the bonds of kinship.
Generation 5’s Aspiration
Master Maker: This Sim is motivated to create a future that marries innovation with environmental stewardship, galvanizing a network of creators to build a world that is both sustainable and brilliantly inventive.
Generation 5’s Career
Politician or Civil Designer: Whether shaping society through policy or protecting the planet, their career reflects a commitment to leaving a lasting impact.
Goals for Generation 5
• Skill Mastery: Attain proficiency in Fabrication and Logic, exemplifying a synthesis of innovative creation and thoughtful reasoning.
• Aspiration Achievement: Fulfill the Master Maker aspiration, steering both family and community towards a future of innovative sustainability and collective creativity.
• Family Reunions: Host three gold-level Family Reunions, celebrating the unity and achievements of the generations.
• Career Accomplishment: Complete either the Politician or Eco Innovator career, driving change and leaving a sustainable mark on the world.
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ao3feed-undertale1 · 2 months
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Desert Sanctuary AU
read it on AO3 at https://archiveofourown.org/works/53724829 by KarmaSpidr Clover doesn't give up his soul because justice still needs to be delivered. The Wild East, and later practically the entire Dunes, declares independence. They declare that any human within their borders is under their protection. Civil War looms over the Underground. Would you like to see what happens? Note: This is NOT a story. This is an archive containing information about my AU, Desert Sanctuary. I might write a proper story in the future, but for now, this is where you can read about the narrative, the characters and how this massive change affects Frisk's journey. Oneshots and Incorrect Quotes will be added. Words: 313, Chapters: 1/?, Language: English Fandoms: Undertale (Video Game), Undertale Yellow (Video Game) Rating: General Audiences Warnings: Major Character Death Categories: Gen Characters: Clover (Undertale Yellow - Master Sword), Frisk (Undertale), Flowey (Undertale), Sans (Undertale), Papyrus (Undertale), Undyne (Undertale), Toriel (Undertale), Asgore Dreemurr, Alphys (Undertale), Mettaton (Undertale), Human Souls (Undertale), Dalv (Undertale Yellow - Master Sword), Starlo (Undertale Yellow), Martlet (Undertale Yellow), Ceroba Ketsukane (Undertale Yellow) Additional Tags: Alternate Universe, Alternate Universe - Canon Divergence, Cold War, Civil War, The Underground (Undertale), Undertale Pacifist Route, Undertale Neutral Route, Undertale Genocide Route, Fanwork Research & Reference Guides, Undertale Saves and Resets read it on AO3 at https://archiveofourown.org/works/53724829
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untoldreader · 19 days
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The Dance of Seduction
Yelena belova x reader
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Chapter 4
In the midst of danger and uncertainty, a different kind of dance began to unfold—a dance of seduction. As Yelena and I navigated the treacherous world of espionage and intrigue, we found ourselves drawn into a seductive game, where passion and desire intertwined with the shadows.
The dance of seduction became a means to manipulate, to gain leverage, and to uncover hidden truths. We realized that sometimes the most powerful weapon was not a gun or a gadget, but the allure of charm and the intoxication of desire.
Yelena, with her enigmatic beauty and irresistible allure, became a master of this dance. She wielded her seductive powers with precision, using them to extract information and manipulate those who stood in our way. I, too, played my part, learning to use my own charms to disarm and deceive.
But the dance of seduction was not without its risks. In a world where trust was fragile, the lines between truth and deception blurred. We had to guard our hearts, for the seductive game we played threatened to consume us, blurring the boundaries between our mission and our desires.
As the dance unfolded, we became entangled in a web of passion and intrigue, where the thrill of the chase heightened our senses. The allure of the forbidden, the danger that danced on the edges of our consciousness, fueled our desire for each other and propelled us further into the heart of the storm.
Yet, amidst the seductive dance, our love remained a constant force, grounding us in the midst of chaos. It was a refuge, a sanctuary where we found solace and strength. We knew that beneath the masks we wore, beneath the seductive façade, our love was real and unyielding.
But as the dance of seduction grew more intricate, we questioned the cost of our actions. How far were we willing to go? How much of ourselves were we willing to sacrifice? The seductive game had a way of blurring the boundaries, making it difficult to distinguish between the roles we played and the people we truly were.
In the midst of this internal struggle, we realized that the true power of seduction lay not in manipulation and deceit, but in vulnerability and authenticity. We shed our masks, allowing ourselves to be seen, flaws and all. In doing so, we discovered that our love was the ultimate seduction—an irrevocable connection that transcended the games we played.
The dance of seduction, once a means to an end, transformed into a celebration of our love. We reveled in the passion and desire that ignited between us, but we also found solace in the tenderness and vulnerability that lay beneath the surface. Love became the guiding force, reminding us of what truly mattered amidst the chaos of our world.
As the seductive game reached its crescendo, we faced a choice. We could succumb to the allure, allowing it to consume us and corrupt our mission, or we could rise above it, using our love as a compass to navigate the complexities of our lives.
In the end, we chose love. We chose to embrace the vulnerability that came with it, knowing that it was a strength, not a weakness. We rejected the notion that the dance of seduction was a game to be won or lost, and instead, we embraced it as an expression of our connection—a celebration of the passion and desire that burned between us.
And so, hand in hand, we continued our journey, no longer ensnared by the seductive dance. Love became our anchor, grounding us in the midst of tumultuous seas. With each step we took, we held onto the truth that our love was the most powerful weapon we possessed—one that could withstand the seductive temptations that threatened to tear us apart.
In the world of shadows and secrets, where seduction was a weapon and desire a double-edged sword, our love remained unwavering—a beacon of light in the darkness. And with that love as our guide, we embraced the challenges that lay ahead, knowing that together, we were unstoppable.
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wanderingmarine · 10 months
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Introduction:
Ahoy there, fellow creatives and enthusiasts of the written world ! Welcome to the maiden voyage of Driftwood Writing Prompts, a whimsical haven where imagination takes the helm and storytelling sets sail. I'm Marine, your trusty French Captain and the eager curator of this enchanted space !
As we embark on this literary adventure together, I wanted to give you a glimpse into the treasure trove of inspiration that awaits you here at Driftwood Writing Prompts. I'm thrilled to share that we'll be diving into a myriad of categories, catering to various storytelling passions and realms of creativity (because I just simply cannot sleep and I constantly have ideas running around in my head and I deeply needed a place to put everything). 1. Writing Prompts: Picture these as sparkling seashells scattered along the shore, waiting to be discovered. Every week/day, I'll offer a fresh assortment of writing prompts ( captivating scenarios, evocative descriptions, and thought-provoking questions...). All designed to ignite the spark of your imagination. Use them as diving boards to plunge into new story worlds or as flickering flames to breathe life into your current works-in-progress. 2. Original Characters for Campaigns: Ah, the realm of Dungeons & Dragons and tabletop roleplaying games. Prepare to find a chest overflowing with original characters tailored specifically for your epic campaigns. Whether you seek a dashing rogue with a shadowy past, a wise and enigmatic sorcerer, a funky pirate with a sailor's mouth, or a valiant knight with a quest in their heart, these characters will be at your disposal. Let their stories intertwine with your own, shaping unforgettable adventures in the realms of fantasy.
3. Homebrew Elements: As a devoted (and fairly new) dungeon master and lover of all things D&D, I've amassed a trove of homebrew elements to enrich your tabletop experiences. Discover unique magical items, thrilling encounters, intricate plot hooks, and vibrant locations—all crafted to add an extra touch of wonder and excitement to your campaigns. Make them your own, adapt them to suit your world, and watch as they weave themselves into the tapestry of your stories.
4. Guides and Tips: Seeking a little guidance on character development, world-building, or finding your writing voice ? Fear not, for Driftwood Writing Prompts will be your lighthouse in the storm ! I'll be sharing guides, tips, and insights gathered from my own writing journey and experiences as a dungeon master. Together, we'll navigate the treacherous waters of storytelling, unlocking the secrets to crafting compelling narratives and breathing life into vibrant characters. And so much more !!
So, my fellow adventurers, prepare to unfurl your literary sails and set course for the shores of inspiration. Driftwood Writing Prompts is here to be your compass, your muse, and your creative sanctuary. Let's celebrate the magic of storytelling, share our triumphs and challenges, and revel in the joy of creating worlds where dreams take flight.
Thank you for joining me on this grand adventure, and I can't wait to embark on countless storytelling escapades together.
Fair winds and inspired words, Marine, the Driftwood Writer
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saifbd2047 · 9 days
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Dragon Raja L - Reimagined Graphics, New Content and Upgraded Gaming
Embark on an epic journey across global locales and experience cutting-edge graphics crafted in Unreal Engine 4. Master an array of combat classes, define your identity through limitless customization, and team up with friends for riveting PvE and PvP battles that yield fame and acclaim.
Huge reversible sets and elaborate use of props will transport audiences to historic forts, Mughal palaces and temples.
Dragon Raja L: The Classic
Experience the best of Dragon Raja L with reimagined graphics, new content and an upgraded gameplay. Brace yourself for an epic journey across global locales, from the frosty terrains of Siberia to Tokyo's electric vibes. Assemble friends to embark on captivating PvE and PvP ventures, accumulating fame and acclaim along the way. Personalization is paramount as players can style their avatars and select from myriad of outfit styles. Players can also claim a personal sanctuary in Japan and embellish it to mirror their in-game journey.
Boost your in-game performance with BlueStacks 5. Play Dragon Raja L: The Classic at 60 FPS for an immersive gameplay experience and smooth in-game animations. Unleash your power with potent skills to vanquish towering foes and explore intricate dungeons. Uncover an engaging story and unforgettable characters as you traverse the Dragon Raja universe.
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As one of the most immersive MMORPGs, Dragon Raja takes you into an extraordinary world. The game features natural scenery that changes with the seasons and other special effects like magic halos and floating buildings. Its latest update introduces the new class Shadow Fencer, a foil-wielding warrior whose impressive shadow movements can deal massive damage.
The game offers a complete character customization system that lets players dress their characters in any style they want. Casual, retro, street, and futuristic are just some of the options available. Its simulated physical collision system also allows players to interact with the world around them and feel immersed in the game.
Despite its epic gameplay and high-quality graphics, Dragon Raja is accessible to a wide audience. It has various tutorials that guide players through the basic mechanics and how to play. Its engaging narrative also shows the human side of Hoochie Nedval, highlighting his different identities. This is best illustrated by his famous line, “I am not one.” Unlike other MMORPGs, Dragon Raja’s choices do have an impact on the story.
Character Customization
Like any good MMORPG, Dragon Raja offers the player an array of customization options for their character. During character creation, players can choose from five different classes; Blade Master, Fighter, Assassin, Gunslinger and Soul Dancer. Each class has its own strengths and weaknesses, as well as varying levels of play difficulty. Aside from the class, players can also customize their appearance by choosing a preset or custom look for their character. However, it is important to note that changing a characters appearance requires you to be at level 30 and will cost 20 diamonds. This amount may increase with each subsequent attempt. For more details please visit Rajaplay
Streamlined Gameplay
Dragon Raja L: The Classic streamlined its storytelling, making the game more accessible for players of all experience levels. It also optimized in-game activities to ensure a more fluid gameplay experience. Combined with minimal system requirements, this remastered version of the modern classic promises hours of immersive entertainment.
Dive into a mesmerizing world of epic fantasy and captivating adventures in this visual masterpiece. Download Dragon Raja L: The Classic on your PC with BlueStacks and dive into a rich world of action-packed fun. Let this MMORPG take you on an unforgettable journey. You won’t want to miss it! Start your adventure today.
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zetbet-by-cs · 9 days
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Zetbet Bonus Code | Where Thrills Meet Fortune
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prabhatjairam · 10 days
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5 Game-Changing Tactics for Work
Being productive isn’t just a nice-to-have skill; it’s a crucial asset for success. From managing deadlines to juggling multiple tasks, the demand for productivity is ever-present. But fear not! With the right tactics, you can unlock your productivity potential and become a powerhouse in the office. Let’s dive into five game-changing strategies to elevate your productivity game.
1. Master the Art of Time Blocking
Time is your most precious resource, and mastering its allocation can make all the difference in your productivity journey. Enter time blocking. This tactic involves segmenting your day into specific blocks of time dedicated to different tasks or activities. By setting aside focused periods for concentrated work, you create a structured environment that minimizes distractions and maximizes efficiency. Whether it’s tackling emails, working on projects, or even scheduling breaks, time blocking ensures that each moment is purposefully utilized, leading to heightened productivity and a greater sense of accomplishment.
2. Embrace the Power of Prioritization
Prioritization is your guiding star. Instead of spreading yourself thin trying to tackle everything at once, take a moment to identify the tasks that hold the most importance and impact. Prioritize these tasks based on deadlines, importance, and urgency, and tackle them with laser-like focus. By concentrating your efforts on high-value activities, you not only increase your productivity but also ensure that your time is invested where it matters most, driving meaningful results and progress.
3. Harness the Pomodoro Technique
The Pomodoro Technique, named after the Italian word for tomato, is a time management method that revolves around structured intervals of work and rest. Here’s how it works: set a timer for 25 minutes and work on a single task with full concentration. Once the timer rings, take a short break for 5 minutes. Rinse and repeat. This simple yet powerful technique leverages the principles of focus and recovery to enhance productivity and prevent burnout. By breaking your work into manageable chunks and interspersing them with brief moments of respite, you maintain momentum and sustain your energy levels throughout the day.
“While mastering productivity is essential for success in the workplace, it’s equally crucial to invest in continuous learning and skill development. That’s where Study24hr.com comes in. The portal offers a diverse range of courses tailored to meet the demands of the modern professional. Whether you’re looking to sharpen your technical skills, enhance your leadership capabilities, or explore new career paths, Study24hr.com provides comprehensive learning resources, expert instructors, and flexible study options to accommodate your busy schedule.”
4. Cultivate a Distraction-Free Zone
In today’s hyper-connected world, distractions lurk around every corner, eagerly waiting to derail your productivity train. To combat this, create a distraction-free zone in your workspace. This could mean silencing notifications, blocking distracting websites, or even designating specific times for checking emails and messages. By carving out a sanctuary of focus, you create an environment conducive to deep work and uninterrupted productivity. Remember, out of sight, out of mind – eliminate distractions, and watch your productivity soar.
5. Embrace the Power of Automation and Delegation
Why do it yourself when you can automate or delegate it? In the quest for productivity, leverage technology and teamwork to lighten your workload. Identify repetitive tasks or low-impact activities that can be automated through tools and software. Likewise, delegate tasks to colleagues or team members who possess the skills and bandwidth to handle them effectively. By offloading non-essential tasks and streamlining processes, you free up valuable time and mental bandwidth to focus on high-value work, ultimately boosting productivity and efficiency.
The Bottom Line
Productivity isn’t just about working harder; it’s about working smarter. By implementing these five tactics – mastering time blocking, embracing prioritization, harnessing the Pomodoro Technique, cultivating a distraction-free zone, and leveraging automation and delegation – you can unlock your productivity potential and thrive in the modern workplace. So go ahead, seize the day, and let productivity be your guiding light to success.
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bennypotter · 11 days
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Perfect Captain Zeus Livestream Twitch Streamer Guide
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Meet the gaming maestro, a gaming maestro who governs the digital world from his Xbox Series X and broadcasts his legendary journeys directly on Twitch! He's not only a player, but a beacon of camaraderie in the virtual cosmos, cultivating a dynamic network on the communication platform known as the Olympian Order. Picture a spot where gamers of all stripes find their ideal arena. No matter if you're an victory chaser on a journey for fame, or a novice keen to advance your skills, the Olympian Order is your sanctuary. It's a network that thrives on positivity, where every member is treated with compassion and esteem as they master their gameplay abilities. The Olympian Order is an inviting welcome to every gamers. Even though the gaming console and desktop could be the focus of the group, game console gamers, be assured! You're member of the community too, and the group is dedicated to guaranteeing everybody has the top gameplay experience possible. So, prepare and become part of the adventure! With the gaming maestro and the Olympian group, each round is an exciting fresh journey!
Captain Zeus Livestream Twitch Streamer
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