at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
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There's an up-and-coming Tech Giant, called Fenton Works, and Batman is determined to prove that the company is a front for a villain.
Danny, after his parents turned from Ghost hunting to being the first official Ghost Anthropologists, decided to repurpose some of their weapons.
And, well, there was a contest being run by Wayne Enterprises; whoever can design a robot that will help the environment got prize money and a grant.
Danny, in all his mechanical engineering prowess, was bored. So he designed a thing. Repurposed the Fenton Guns into a cute robotic tortoise that would clean the beach.
It spiraled from there, and now Fenton Works is the leading name in green technology that's cleaning up the Earth bit by bit. Sea Dragon robots that clean oil and trash from the ocean; beach tortoises that clean the sand and beach and deposit their hoard of trash into designated receptacles that Danny uses as material to make more robots; Cryptid "stalker" robots with long legs that delicately patrol forests to perform "fuel management" and clear out the underbrush to help manage wildfires; moving gargoyle robots that sit on top of skyscrapers to help clean the air with huge sail-like wings, etc.
Basically, Danny pulls a Doctor Elisabet Sobeck, but with less world ending and more actually helping. (Not that the world ending was Elisabet's fault, of course, but different franchise)
And due to the number of times aliens try to attack and rogues send their own robots to attack people, naturally Danny installed self-defense protocols, along with one single golden rule written into the very OS of every single robot; Save Humans Whatever the Cost.
Problem is, Batman has never seen robots like this not be used for evil purposes, and he knows that their power source (a closely guarded Fenton Works secret) is some sort of liquid that glows green.
He really only knows of one liquid that glows green.
So he's determined to find everything he can about Fenton Works, because there's no way that Daniel Fenton isn't actually a villain in the making.
Danny's just thrilled for the chance to work with Wayne Enterprises.
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now i've watched a fair amount of d&d i've started to pick up on the differences between dm style i think
like brennan IS all the bad guys. every game he dms is brennan vs the players. he makes npcs and battles that make his friends throw things at him and he smirks the whole time. he makes them tell him their worst fears and then he makes them do it. and it's awful and amazing and really funny
matt IS exandria. his characters and battles never feel written or constructed, they just feel like things that already existed in the world. it's all about verisimilitude with him, and he's amazing at it. he tends to fade into the background and let the players react to the story and it makes everything he does incredibly cinematic
aabria dms like she's just another player at the table reacting to the story, right up until someone gets lulled into a false sense of security and tries to fool around and THEN she throws a curveball by making them deal with the consequences of their choices. she's like oh you think that's funny?? then i'm about to be hilarious, bitch. and she keeps getting away with it bc she's just that good!
basically, brennan's an evil bastard, matt's the world, and aabria's the queen of consequences
or:
brennan - fuck
matt - around
aabria - find out
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