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#Twilight Cove
spoopers-bloopers · 1 year
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Icons I made for Celeste mods again! 
Including an icon for Twilight Cove, two stickers for Strawberry Jam, and an icon for Celeste Secret Santa 2022!
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dk-thrive · 3 months
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Here comes the Sun. 6:30 to 7:20 am. 23° F. January 18, 2024. Cove Island Park, Stamford, CT. (@dkct25)
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differenteagletragedy · 5 months
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Me, a simple girl, now that people are sending me requests for monster fics:
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passed-out-real · 1 year
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Agnes Moorehead Filmography Part 3
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Pollyanna (1960)
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Shirley Temple's Storybook (1958-1960)
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The Rifleman (1960)
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The Twilight Zone (1961)
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Who's Minding the Store? (1963)
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Hush...Hush, Sweet Charlotte (1964)
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The Virginian (1970)
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What's the Matter with Helen? (1971)
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The Strange Monster of Strawberry Cove (1971)
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Bewitched (1964‑1972)
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groundrunner100 · 1 year
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A map of the world of Spyro The Dragon I made out of boredom. It combines locations from the original 5 video games (including Enter The Dragonfly & A Hero’s Tail), & the Legend trilogy. I’ll PROBABLY do an updated version of it sometime.
ENJOY!
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dinosaurchurch · 2 years
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There’s something absolutely magical about the hours of twilight. I’m happy to have this crossed off my bucket list.
Dusk at Cape St. Francis Lighthouse.
July 27th 2022
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aideshou · 2 years
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🐠 ✨ 🌅
The fish look like fireflies at twilight
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Unveiling Fairy World: 10 Enchanting Destinations
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Fairy World is a realm of wonder, magic, and ethereal beauty. Its breathtaking landscapes and mystical destinations are a dream come true for those seeking an enchanting adventure. From shimmering lakes to hidden groves, Fairy World offers an array of captivating places to visit. 
Here are the top 10 must-see destinations, complete with descriptions, the best times to visit, and cost information:
Crystal Cove Nestled along the coastline, Crystal Cove boasts pristine sandy beaches, glistening crystal waters, and towering cliffs draped in vibrant greenery. Discover hidden sea caves and swim with friendly aquatic creatures amidst a magical aura. Best Time to Visit: Summer, when the sun illuminates the crystalline waters and the weather is perfect for beach activities. Cost: Free admission, though it's recommended to bring your own provisions for a delightful seaside picnic.    
Pixie Hollow Gardens Enter a realm of enchantment within the Pixie Hollow Gardens, where vibrant flowers paint the landscape, towering trees house whimsical fairy abodes, and delicate fragrances fill the air. Immerse yourself in the captivating world of fairies. Best Time to Visit: Spring, when the gardens are in full bloom, showcasing an explosion of colors and fragrances. Cost: A small entrance fee of 5 fairy dust coins per person grants access to this magical realm.    
Whispering Woods Step into the mysterious Whispering Woods, a realm of ancient trees that whisper secrets in the wind. Wander through its winding paths, bask in the dappled sunlight, and encounter mythical creatures that call this mystical forest their home. Best Time to Visit: Autumn, when the forest dons a cloak of vibrant red, orange, and gold hues, creating a breathtaking tapestry. Cost: Free admission, but it's customary to leave a small token of appreciation for the forest's guardian spirits.    
Lumina Falls Witness the mesmerizing spectacle of Lumina Falls, a cascade of water tumbling down majestic cliffs. The falls sparkle with radiant lights, creating a magical display that enchants all who behold it. Experience the soothing sounds and captivating colors. Best Time to Visit: Summer evenings, when the falls are beautifully illuminated by the moonlight, enhancing their ethereal allure. Cost: 10 fairy dust coins per person for entry to this enchanting wonder.    
Starlight Meadows Venture into the vast meadows of Starlight Meadows, where wildflowers shimmer like stars in the night sky. Witness the captivating dance of fireflies and feel the serene energy of this celestial realm, transporting you to a place of tranquility. Best Time to Visit: Late spring or early summer, when the meadows are in full bloom, and fireflies create a mesmerizing spectacle. Cost: Free admission, though it's customary to leave a small offering to the fairies who tend to the meadows.    
Rainbow Bridge Cross the Rainbow Bridge and embark on a colorful journey that spans the realm. Each step unveils a different shade of the rainbow, transporting you to a realm of pure enchantment. Experience the joy and wonder of walking amidst vibrant hues. Best Time to Visit: Any time of the year, as the bridge's beauty remains constant, but mornings and evenings offer the best lighting for a breathtaking view. Cost: Free admission, though donations for the maintenance of the bridge are appreciated.    
Enchanted Market Immerse yourself in the bustling ambiance of the Enchanted Market, a vibrant marketplace where fairies gather to trade and showcase their unique creations. Explore stalls filled with handmade crafts, magical artifacts, and delightful trinkets from every corner of Fairy World. Engage with artisans, savor delectable treats, and embrace the vibrant energy of this enchanting bazaar. Best Time to Visit: The market is liveliest during the annual Fairy Market Festival held in the spring, where you can experience a wide variety of goods and witness extraordinary performances. Cost: Free entry, but prices for items vary depending on your purchases.    
Mystical Hollow Enter the hidden Mystical Hollow, a sacred place adorned with ancient ruins and mysterious symbols. It is believed to be a portal to other realms and holds the secrets of Fairy World's history. Take a moment to reflect, connect with the ancient magic, and feel the whispers of the unseen. Best Time to Visit: Winter, when a soft layer of snow blankets the hollow, creating an ethereal and serene ambiance. Cost: A nominal fee of 3 fairy dust coins per person for entry to this mystical sanctuary.    
Twilight Grotto Discover the Twilight Grotto, an underground cavern filled with glowing crystals and shimmering stalactites. The grotto emanates a soft, ethereal light that bathes its visitors in enchantment. Explore the magical formations and immerse yourself in the tranquility of this hidden gem. Best Time to Visit: Evening, when the grotto truly comes alive with its luminescent glow, creating an otherworldly experience. Cost: Admission to the Twilight Grotto is 7 fairy dust coins per person.    
Harmony Lake Escape to the serenity of Harmony Lake, a picturesque oasis nestled amidst rolling hills and verdant greenery. The tranquil waters reflect the vibrant colors of surrounding flowers and trees, creating a scene of sheer beauty. Enjoy a peaceful boat ride, indulge in fishing, or simply relax by the lakeside and let the soothing ambiance embrace you. Best Time to Visit: Summer, when the weather is warm and the lake offers a refreshing escape from the heat of Fairy World. Cost: Free admission, though a nominal fee of 2 fairy dust coins per hour is required for boat rental.
When you explore the wonders of Fairy World, you embark on a journey that transcends imagination. Whether you find yourself strolling through Pixie Hollow Gardens or crossing the Rainbow Bridge, each destination promises an experience filled with magic, enchantment, and unforgettable memories. 
Remember to respect the realm, follow any rules or guidelines, and embrace the hidden treasures that Fairy World has to offer.
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random-racehorses · 1 year
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Random Real Thoroughbred: TWILIGHT COVE
TWILIGHT COVE is a bay mare born in Australia in 1997. By DAUBERVAL out of FINE STEEL. Link to their pedigreequery page: https://www.pedigreequery.com/twilight+cove
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Appendix D: Some Pig/One More Final
The first three posts in this series are here.
Undertale was a slightly postmodern children's fantasy movie produced by Jim Henson's Creature Shop in the '80s. Noah Hathaway played the protagonist, Frisk, who went on a long quest to escape from a magical prison inside Mt. Ebott; Frisk's father had thrown them into the mountain, known to be full of monsters, in an attempt to kill them. However, it's suggested that as a human, Frisk is inherently more of a protagonist than a monster can be, and has a vague sort of magical power over them. Toriel's death, which Frisk accidentally causes early in the movie, is commonly listed as a Peak Sad Childhood Moment.
George Orwell wrote The Writing In The Web, a political fable about a cult started by a well-meaning spider. E. B. White wrote Snowball's Farm, a whimsical children's tale about a farm whose animals decide to take over.
Infamously, Emmanuel Goldstein's monologue fills dozens of pages, takes at least three hours to read aloud, and brings the plot of Ayn Rand's 1984 to a screeching halt.
Short story collections and anthologies often keep the same title, author, and spirit, it's just the stories that are swapped out. For example, classic episodes of Rod Serling's The Twilight Zone include A Wonderful Life, The Secret Life Of Walter Mitty, Miracle On 34th Street, and The Sixth Sense. 1983's The Twilight Zone Movie includes segments based on classic episodes Eternal Sunshine of the Spotless Mind (directed by John Landis and given anti-war themes), Cocoon, The Poltergeist, and In Search of the Twelve Monkeys (the original starred a young William Shatner). Candle Cove is an episode of Black Mirror.
League of Extraordinary Gentlemen was a 1999 Ben Stiller comedy about a team of low-rent superheroes who theme themselves after public domain characters because they cannot afford licensing fees. The film was well-reviewed, but a box office bomb. It was actually the first film to use Smash Mouth's One Week - the One Week music video is actually cross promotion with League of Extraordinary Gentlemen - and it would remain the film most associated with the song until Dreamworks' Happily N'Ever After hit theaters two years later.
The Amazing Digital Circus was a virtual pet game and toy line that struck when the iron was hot on that niche, before being bought out by Hasbro and rebooted a few times in different forms and mediums. Lauren Faust created a long-running television cartoon of it that was a huge smash hit with fandom culture despite the show's clearly very young target audience. The property's canon is all very light kiddie fare; the scariest thing about The Amazing Digital Circus is that for a brief and touchy stretch of time in the early 2000s, it was owned by the Peoples Temple, which was seriously considering turning it into a recruiting platform.
Your cringe unpublished works that you gave up on were almost certainly swapped around with other people's cringe unpublished works that they gave up on. There's lots of upwards and downwards mobility to the scramble, but not usually that much. Exceptions are very rare - like a beggar suddenly being made king, or a god being reincarnated into an ant - but they do occasionally happen. For example, what you know as the land of Oz exists only in the head of a young Milwaukee stoner, who suddenly came up with the idea for an epic graphic novel one day in the 2010s while sitting on the bus, and spent a couple of years absolutely convinced she would eventually make it. (She cannot draw.) Conversely, L. Frank Baum's children's fantasy series, Enormia, which has been adapted and reimagined many times, most notably as audiences' introduction to color film, exists in your world only as a different Milwaukee stoner's overly elaborate backstory for his jerkoff sessions. This kind of thing is much more the exception than the rule, and even such exceptions are almost always much smaller in scope - an obscure stillborn project getting swapped around with an obscure out-of-print novel, or an obscure direct-to-video z-movie.
The True Detectives forum and its many schismatic spinoffs, all of which are devoted to discussing mystery fiction, host literally thousands of Wind fanfics. Many of the writers - perhaps most of them - have never actually read Wind, just other fanfiction of it; next to none of the fics are worth reading. Most Wind fics reuse the original protagonist, Rorschach, but treat him as a generically relatable blank slate. The most common fic format by far is the "altdunnit", a form of what-if scenario in which the mystery that sets off Wind's plot is different in some way.
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Rorschach is held by a substantial portion of the fandom to be an egg (a trans woman who has not realized it yet). Wildbow has never endorsed this interpretation, and it doesn't seem to be much on his radar. In recent years, the trans Rorschach portion of the fandom has grown; they don't tend to look especially kindly on Warn, much of which Wildbow wrote as a response to fans (like those on the True Detectives forum) he felt had been too inclined to take Rorschach's side in Wind. Flame wars over Warn's content were constant throughout its serial publication, and made it easily the rockiest experience of Wildbow's writing career.
Some noteworthy and relevant podcasts include Jonathan Sims' The Dresden Files, the Ranged Touch Network's Scott Pilgrim Made The World, Doof Media's Winding Down (later Warning Down), and the McElroy family's The Adventure Zone (an actual play podcast which has currently had three major campaigns, two anthology series, and various one-shots). Film Reroll is still an actual play podcast that runs the basic setups of movies (and occasionally other media) as short tabletop campaigns; occasionally, their version of a movie will be much closer to ours than it is to the version of the movie in their own universe.
Xenobuddy was an early childhood public access show, originally created for the BBC in the late 1990s but later aired internationally. The title character is a small alien puppet who lives on a futuristic spaceship staffed by children (who speak a vague conlang akin to a dollar store Esperanto). At the end of every episode, it gets lost and is found, usually by (harmlessly) bursting out of one of the children. It was very popular with its target audience and much loathed by parents. Edgy ironic fanart depicting the titular Xenobuddy as some kind of dangerous parasite abounds.
Static is a supernatural slasher franchise created by Wes Craven, with the first film, also simply titled Static, released in 1984. The movies concern a group of gibbering neotenous ogre-fae who wake up in the modern day after a long sleep, incorporate televisions into their bodies, and start eating people by sucking them into hellish pocket dimensions. The Screen-Guts collectively are probably in the top five antagonists most people think of when they think of slasher horror.
Toby Fox's ROSEQUARTZ is especially known for its meta take on video game morality systems. The game has a mission-based structure; throughout it, the player is encouraged to take on a pacifist playstyle, championed by the player character's late mother, the title character. However, the Crystal Gems give the player enough autonomy that you are entirely able to take a much more violent tack; doing so has a rippling effect on the game's writing in countless immersively-integrated ways. If the player goes out of their way to be as murderous as possible - the so-called "genocide route" - the differences from the main route grow much more extreme, and rather than gaining allies, you start to lose them, as the Crystal Gems realize what you're doing and one by one turn against you. If you manage to shatter Garnet - it's the hardest and most iconic fight in the game, Megalovania is playing, her Future Vision gets used for all it's worth - then you use your knife to slash at the cosmos, erasing Earth, Homeworld, and everything else. This, Toby Fox is saying, is apparently all you want out of a video game - another toy to break.
Warner Bros still did Space Jam with Michael Jordan and the Looney Tunes, it's just that the Looney Tunes in question were Mickey Mouse and friends. They also still did a second one with LeBron James, which was, by God, somehow worse. They put Ms. Frizzle in it.
Walt Disney made his squeaky clean reputation on the back of adaptations of things like Rudyard Kipling's adventure novel The Call of Cthulhu, P. L. Travers' Thomas the Tank Engine, and Erich Kästner's feel-good coming-of-age kidnapping tale about the power of perseverance, Lolita, originally done with Hayley Mills and later remade with Lindsay Lohan.
Nabokov's extremely controversial literary classic that has defined the idea of the unreliable narrator is Father's Trap, from the perspective of a man who plots to obtain custody of both of his daughters for nefarious purposes. Most publishers ignored Nabokov's instructions not to depict the twins, Lisa and Lottie, on the cover. Stanley Kubrick and Adrian Lyne have directed mediocre film adaptations, and songwriting team Lerner and Loewe did a musical that was a legendary flop.
The Japanese fashion movement is Gothic Pollyanna, after an otherwise-forgotten series of penny dreadfuls about a cute, cheery, rules-minded young girl who is, despite appearances, an insane criminal. Minor character Bonesaw in Alan Moore's Worm Turns also clearly hearkens back to the Pollyanna stock character.
The DEA was a prime-time soap opera about the ongoing "war on drugs"; it ran for eleven seasons from 1982 to 1993. Its plot focused on federal agents working at the Drug Enforcement Administration office in Albuquerque, New Mexico, and especially partners Hank Schrader and Steve Gomez and their families. It is mostly remembered today for its downer ending (in which the treachery of late-show villain Walter White, or "Heisenberg", gets the leads killed, and he escapes from justice), and for its far-more-acclaimed spinoff series Better Call Saul, which also ran for eleven seasons from 1993 to 2004, functioning as a prequel, midquel, and sequel to The DEA.
Between The DEA and Better Call Saul, Kelsey Grammer played crooked lawyer Saul Goodman for twenty consecutive years of primetime TV, first as featured comic relief and later as a leading man. (He also guest-starred on the mostly-forgotten Mall Cop, establishing that it, too, was set in the world of The DEA and Better Call Saul.) Better Call Saul won more than a dozen Primetime Emmys. Peri Gilpin received several of these for her performance as Kim Wexler.
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St. Elsewhere was a film written and directed by M. Night Shyamalan in the late 1990s; it was highly acclaimed and successful, and established Shyamalan in the public eye as a skilled auteur with an affinity for twist endings. The film's final scene reveals that its main setting, St. Eligius Hospital, exists entirely within the imagination of an autistic boy, Tommy Westphall, as he gazes into a snowglobe. The so-called "Tommy Westphall Universe Hypothesis", which posits that this same twist applies to most of fiction due to a network of crossovers, was invented by a Saturday Night Live sketch shortly postdating the film's release, in which an amnesiac Charles McGill (from Better Call Saul) wakes up in St. Eligius, attended to by a cast of characters who are more concerned with their own nonexistence.
After rising to prominence as a writer, storyboarder, and composer for Pendleton Ward's Science Time (where she established the Summer/Jessica relationship that would come to define later seasons), Rebecca Sugar got to make her own cartoon, Henry Ichor. Set in a recently post-apocalyptic but strangely cheerful world, Henry Ichor concerns a young teenage boy who is conscripted as a mech pilot due to his rare and innate ability to link to the powerful Evangelion mecha. (His preferred Evangelion is eventually revealed to be a form of his late mother, the reason he can do this in the first place.) Henry turns out to be a vital asset in protecting humanity from the monstrous "Angels" that frequently threaten it, and is surprisingly emotionally mature for his age. However, the adults around him (especially his father, Gennady) frequently push him too far, especially considering his generally noncombative and pacifistic nature. There is much interpersonal drama and much singing about it, with a very vocally trained cast. After several seasons of slow buildup, the show was forced to suddenly rush to its ending in only a few (infamous) episodes after an arc where Henry had a romance with an Angel in male human form. Henry Ichor The Movie and an ensuing miniseries, End Of Henry Ichor, helped bring the show to a more thematically satisfying conclusion.
Although he has played a creative or consultant role in many animated projects, Alex Hirsch is best known for the one he was actually the showrunner for, Disney Channel's smash hit Sunnydale. Focusing on a small California town constantly plagued by supernatural threats, Sunnydale generally followed a simple monster-of-the-week format, but kept audiences on the hook with teases at a deeper underlying mystery. The show almost didn't get a season two, as Hirsch found working with Disney very tiring, but he was eventually persuaded; season two ran through the rest of Hirsch's ideas at a faster pace, and concluded the show with the leads graduating from Sunnydale High.
For a brief historical moment, Daron Nefcy's show, Ender vs. the Space Bug Army, looked like it would become the successor to Sunnydale, keeping Disney Television Animation prestigious after Sunnydale ended. However, though Ender drew in a big crowd, and lasted almost twice as long as Sunnydale, it was not ultimately as well-received. EvtSBA is a children's space opera, wearing its Starship Troopers (Joss Whedon) inspiration on its sleeve, but also clearly copying some (superficial) notes from Philip Pullman. Set in a future where mankind has come into violent conflict with bug-like aliens, the show follows unbearably smug boy supergenius Ender as he is sent to military school to prepare for interstellar warfare. The show has an extremely cutesy and hyperactive tone; typical filler episodes include the one (generally taken as meta about fandom drama) in which Ender's siblings' futuristic internet arguments prove instrumental to the survival of the human race. Later seasons get a bit more serious, but focus heavily on shipping. The show is infamous for its ending, in which Ender, for his final exam, destroys the Formics' home planet and releases a psychic signal that eradicates the Formic race. Although the show explicitly notes that this includes many individual Formics who we have previously known as sympathetic characters, it is nonetheless played as a happy ending in which a hostile colonial power is defeated. Ender has ended the war; he has beaten the Space Bug Army.
"Meugh-Neigh. 'Meugh' like the cat, 'neigh' like the horse." "Does it mean something?" "No answer; none at all."
Orson Scott Card is an extremely prolific author of speculative fiction. Although it isn't as close to his heart as the Steel Gear series, in which he got to flex his military sci-fi muscles and allegorically retell stories from his faith, he is undoubtedly best known for Ishtar's Curse. Initially a short story and later expanded into a full novel, the plot concerns young Princess Ishtar, or Star, heir to the heathen fairy kingdom of Meugh-Neigh. (In later novels, she changes her name to Bethlehem Diaz, or Beth.) Spoiled and destructive but magically talented, Star is sent to twentieth century Earth so she can develop the wits and the strength of character to be a viable wartime leader for her people - or at least so she can be kept out of the way. After several years of personal growth and magical misadventures with companions she met on Earth, a more grounded Star devises a spell to erase the magic that makes up the bodies of most of her throne's enemies. This plan works, and merges Meugh-Neigh into the Earth as a small and ordinary European country. However, though her subjects are eager to celebrate her for this, Star is devastated when she realizes that she has killed trillions of innocent spirits, and, seeking to atone, she takes on the title of Speaker for the Dead (also the title of the book's first sequel). Although it's frequently ranked highly in lists of fantasy novels of the twentieth century, Ishtar's Curse has received some harsh criticism, with the standard line being that Star is an idealized fantasy of a repentant Hitler figure, and that the text presents excessive justifications for her actions. The story has also been called a reactionary response to Wilde's The Little Mermaid. After more than twenty years, a film adaptation of Ishtar's Curse was released in 2009, starring Dakota Fanning, to mixed reviews. The box office took a further hit due to a boycott campaign, after Card's views on homosexuality (and, relatedly, his membership in the LDS Church) became widely known. In the end, it lost the studio a lot of money.
Hideaki Anno is best known for the classic smash hit anime he made for Studio Gainax, Einstein Goliath Nestorian, a psychologically intense deconstruction of martial arts shonen like Yoshiyuki Tomino's Dragon Ball. Einstein Goliath Nestorian concerns a mystery man known only as Saitama, who finds that he has become dissatisfied with life and alienated from the world after only three years of training have enabled him to easily surpass any physical challenge. The original series is known for its sudden, surreal, and clearly budget-driven ending, although this was quickly alleviated with a similarly surreal but more definitive finale movie. Although many Western anime fans often think of Einstein Goliath Nestorian as pretentious and ultra niche, it was actually a huge mainstream hit in Japan, with a colossal franchise of adaptations, merch, and spinoffs (notably including a series of Retrain films, which began as extremely close shot-for-shot remakes of the original series but wound up spiraling into a very different updated timeline).
Previously most noteworthy for his 2003 visual novel Oreimo, Gen Urobuchi was tapped by Shaft for their extremely successful and acclaimed anime Ohayou Hana!, hailed as a deceptively dark deconstruction of the teen idol genre. The plot concerns a girl, Saionji Mayuri, who leads a double life, being of little note at school, out of costume, but spending much of her time as #1 idol Hana. Her mental stability begins to deteriorate as she realizes that the adults in her life - especially her father, himself a former idol - have groomed her to serve as a drugged and hypnotized propaganda mouthpiece for a shadowy conspiracy. She winds up in the worst of both worlds as her ensuing breakdown, and her handlers' response to it, destroys both of her lives and brings ruin to those she cares about. In addition to the popularity of the actual anime, many of its songs became decontextualized J-Pop hits. The idol anime genre would then receive a glut of edgy lesser imitators, like Love Live: School Idol Project, Cheetah Girls, and magical girl fusion Symphogear. Although the original Ohayou Hana! was a self-contained twelve-episode story, it received a sequel movie shortly thereafter, Ohayou Hana! Rebel!, which ended on a cliffhanger that has still not been resolved over a decade later. The upcoming Ohayou Hana! MK Ultra! is expected to get things back on track. An abridged series originating on 4chan, focusing on cropped screencaps from Ohayou Hana!, called the title character "Miss Ohio", producing the memetic tagline "being Ohio is suffering".
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Zack Snyder first came up with the idea for Madoka around 2000, a long time before he'd actually get to make it; he put the project on hold in 2006 to make his adaptation of Worm Turns. He developed the idea with his wife Deborah and a cowriter, Steve Shibuya. Inspired by the Disney Princess phenomenon, as well as Naoko Takeuchi's Pretty Cure (one of the few anime that had already become a hit in the States), Snyder wanted to tell a coherent story about fights between magical girls who could make anything happen, who could make any fantastical world or visual appear. In Snyder's film, we follow Madoka Kaname, a teenager attending a Catholic school in Los Angeles. Madoka and her friends are approached by a strange young woman who goes only by "Mommy", and her animal companion (a CGI-ed up squirrel-cat thing), QB. They offer to make the teens into "magical girls", granting them one wish each in exchange for a life devoted to spiritual warfare. (Another mysterious new girl, Lilly, urges them not to take the deal in the strongest possible terms.) This turns out to be a scam; QB is pitting the magical girls against one another for his own reasons, and in the end, every magical girl and her wish gets corrupted. Despite much of the film's plot being a horrific bloodbath - the MPAA demanded a lot of cuts to get it down to a PG-13 rating - there is a happy ending; Madoka finally makes her own wish and uses it to topple QB's whole system. Madoka isn't often discussed nowadays but it was a major discourse bomb when it came out in 2010, alternately being called misogynistic Orientalist trash and a subversive feminist masterpiece. Snyder, for his part, often notes that QB is intended as an allegory for exploitative forces within the entertainment industry that treat young women as disposable resources with an expiration date; this is already clear to anyone who's watched the film, which is not exactly subtle in its symbolism. He also explains that the film sexualizes the girls in an effort to shame the audience, to get people to understand that they are objectifying the characters in the same way that QB does. The soundtrack's got a really cool ethereal cover of Nine Inch Nails' King Nothing on it, which is probably the most remembered part of the film today.
Selena Gomez became a star by playing Violet Parr on Disney Channel's superhero sitcom The Incredibles. While the show was initially a very throwaway villain-of-the-week affair whose leads had to keep their powers hidden from the public and their caped escapades secret from the government for self-explanatory comes-with-the-genre reasons, it would eventually unfold that the show was set in something of an X-Men-style dystopia where superheroism had been outlawed and supers oppressed by the government as a potential societal fifth column.
Brad Bird directed one of Pixar's most celebrated films, Wizards of Waverly Place; it was Pixar's first film with a predominantly human cast. Disney was hungry for a fantasy property after losing a bidding war for the Luz Noceda rights. It had strong populist anti-eugenic themes, with an elaborate wizarding hierarchy of antagonists who seek to remove the Russo family's magic as part of an effort to curb wizard overpopulation. The sequel came more than a decade later, and wasn't nearly as good.
In addition to Worm Turns, Alan Moore is notable for the heavily metafictional comic Pagemaster, about a boy, Richard, who finds a magical library that contains all stories that have ever been or could ever be told; he becomes lost and imperiled in assorted pieces of historically noteworthy literature (initially ones in the public domain, though later volumes would start using legally safe serial-numbers-filed-off versions of modern stories). The 2003 film, in which Sean Connery played the librarian in one of his last film roles, is widely regarded as a terrible, deeply-toned-down adaptation that didn't grasp the tone or themes of the original story at all; it only covered the first half of the first volume, in which Richard meets "genre spirits" who wish to sort all stories into rigid categories. In a later volume, Pagemaster Millennium, an aged Richard Tyler, who has since taken on the mantle of librarian himself, meets a teenage girl, heavily implied to be Luz Noceda, who has also become lost in the library. She has become corrupted by an eldritch book, or "Necronomicon", written by "the Wrong Author", heavily implied to be the devil (and/or Hugo Astley, an Aleister Crowley caricature from W. Somerset Maugham's The Winged Bull). Flushed with demonic power and enraged by what she's become, a monstrous Luz tears through the library in a blaze of hellfire, seeking to destroy all of literature and the world. It is only through the intervention of the Fat Controller - heavily implied to be God - that Luz is defeated; he mercifully erases her by hitting her with a train, and laments what she became.
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antiquatedplumbobs · 2 months
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Spring 1916
Will Sewell had always loved the outdoors: the smell of new grass and fresh turned earth; the sound of birds singing and waves lapping at the shore; the feel of the sun on his face and the earth underfoot. Since he’d begun spending time with Clara, he had always tried to share this love with her: walks by the inlet, a small piece of glass worn smooth by the sea, a posy of wildflowers that caught his eye.
Of all his haunts, Cavalier Cove was by far Will's favorite. The ocean lived up to its name here, crashing wildly against the rocks and when the sun hit the swells the dark ocean lit up in brilliant blues, greens, and every shade in between. And there, perched at the horizon was Deadgrass Isle, his mother's birthplace and home until she had left it to marry his father.
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So on this special evening, Will had chosen Cavalier Cove to bring Clara to — for what better place was there for such a momentous occasion? The seagrass swayed merrily in the breeze as the couple picked their way to the shore. The setting sun threw the colors of the world into bright oranges and reds, and Clara, turning to look at him, looked cast in bronze in the light.
He took a deep breath, willing his heart to beat normally, and before he could think another thought, sank to one knee. 
“Clara,” he said, lifting the small box. The ring glinted in the fading light. “Would you do me the honor of becoming my wife?” He smiled up at her, feeling more sure than he ever had before, that this was the right choice — that Clara was the right choice.
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The last touch of the sun was slipping behind the horizon, the golden light that had suffused the beach muting quickly to the deep blue of twilight. Clara was no longer gilded from the sun’s rays; the gloaming had thrown her face in shadow.
"I’m sorry... but no, I can’t accept right now.”
He blinked. The waves, which had been a gentle rumble, now deafened his ears. His knee hurt, there was something in the sand that was poking him. He blinked again, the words were wrong, not what he had expected at all. 
He stood up jerkily, his cheeks burning, despite the chill of the breeze. She was speaking, apologies, platitudes, her hands fluttering, bright white in the twilight, like the wings of a seabird he thought idly. He offered her his arm mechanically; he felt her eyes on him, but he didn’t particularly want to look at her.
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As he walked her home, the spring peepers were the only sounds besides their boots on the soft ground. For once, Will was glad of Clara’s quietness.
After leaving Clara at her kitchen door — still studiously ignoring her gaze — Will wandered, only taking note of his surroundings when he almost walked straight into the inlet. The moon hung low in the sky, and as it rose into the heavens Will felt his anger and embarrassment lift as well. He was left with a solitary emotion coursing through him like floodwaters in the spring: relief.
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The Terror: When, How, Where... (PART 3)
See Part 1 (Intro, Episode 1 through 5)
See Part 2 (Episode 6 through 9)
1927 Admiralty Map (My beloved?)
To see the full map to interact with, click this link
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List of Locations and approx dates:
Location 1 - David Young's grave (71.22, -96.60) - Sept 5 1846
Location 2 - Ships Position September 1846 (70.25, -98.00) - Sept 12 1846
Location 3 - Ships Position June 1847 (70.15, -98.30) - May 24 to Jun 11 1847
Location 4 & 5 - The Cairn and the Ice Camp (69.66, -98.27) - May 28 1847
Location 6- The Ships in January 1848 (70.055, -98.59) - January 10th- 17th 1848 
Location 7- The Ships in April 1848 (69.88, -98.57) - April 22nd 1848
Location 8 - Fairholmes' Last Resting Place (69.72, -98.35) - April 23rd 1848 
Location 9 - Terror Camp (69.644, -98.24) - April 24th-26th  1848 
Location 10 - Netsilik Massacre (69.62, -98.05) - April 25th 1848 
Location 11- Hodgson is found - Mutineers: (69.56, -98.06) - April 27th 1848 
Location 12 - Hodgson is found – Crozier (69.54, -98.14) - April 27th 1848 
Location 13 - Fitzjames Collapses (68.94, -98.79) - June 10th 1848 
Location 14 - Gibson's death (68.860, -98.73)  - June 27th 1848 
Location 15 - Fitzjames' Death (68.78, -98.21) - July 28th 1848 
Location 16 - The NorWest Passage (68.7, -98.06) - July 28th 1848
Location 17 - Hospital Camp (68.68, -97.74) - August 3rd 
Location 18 – Bridgens' death (68.70, -97.95) - August 10th 
Location 19/21 - Mutineer Camp (68.73, -97.99) - August 3rd 
Location 20 - Crozier Ambushed (68.67, -97.84) - August 10th 
Location 22 - Tulloch Point (68.56, -97.09) - October 5th - (Crozier) - August 30th (Little)
Location 23 - The Library (68.48, -96.58)  - October 9th (Crozier) - September 9th (Little)
Location 24 - Todd island (68.44, -96.29) - October 9th (Crozier) - September 14th (Little)
Location 25 - Starvation Cove (68.24, -96.59) - October 10th (Crozier) - September 28th (Little)
Location 26 - Netsilik Summer Camp (68.66, -95.932) - Silna
Historical and documented locations are in blue
Proposed locations by Franklin Researchers in orange
Proposed locations by yours truly in pink
Historical locations but for which the show took liberties... in red
P.S I couldn’t take my own screenshot from the show so… I had to try and find the best matching image out there this time :(
On With the Show
Episode 10 - We Are Gone
Episode 10 is full of action and, thankfully, will not make me ramble too much until after Silna rescues Crozier. If we generously accept that the previous locations and date I gave are good (or good enough), then we’ll situate the first three quarters of the episode pretty easily.
So, for the end of our tragedy, we start in a place we’ve been before;
 Location 19 - Mutineer’s Camp (68.73, -97.99)
Date: August 16th 1848
Nighttime - None
Daylight - 17h 26 min
Twilight -6h 34 min
Sunrise: 3:51 am, Sunset: 9:17 pm
The Episode starts with Hickey “welcoming” Crozier into his camp and we learn a clue about the date. “It’s a Wednesday”, followed, back at Hospital Camp, by Lt. Little who let us know that it has been a day since Crozier was taken by Des Voeux and Co.
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So, the first question I have is: Did Des Voeux camp out the night? With what tent and what supply? They did not appear to have dragged anything with them. Perhaps they walked all night but that would have made for a very slow walk, probably, since we established that the Mutineers had camped only 6 miles away from the Hospital Camp and we’ve established previously that a slow pace for walking would be around 2mph.
Let’s address the first point. “It’s a Wednesday”. Well, my friends, I had previously placed Crozier’s being ambushed on August 10th and… that’s a thursday.
Therefore, I need to make a revision to Part 2, I’m afraid… I am not overly worried about this, however. I had based my timeline with very large stroke and I could either adjust that everything happens 2 days earlier that I previously said it would or 5 days later. Considering that the Tuunbaq battle happens during twilight and ends just as the sun is about the rise, and that was a couple of days later, I would be inclined to move everything forward 5 days. This would also give more “nighttime” for Hodgson to annoy Goodsir with his Catholic story… But also, this would explain why LeVesconte was feeling desperate enough to propose abandoning the ill, again. Time is flying by and they’re just… sitting… in that camp…
Therefore! Crozier comes into the Mutineer Camp on August 16th :) and we’re moving the day of Bridgens’ death on August 15th.
August 16th would also become the end for Mr. Goodsir.
And we are BACK at Hospital Camp for Le Vesconte little mutiny and, I have to say, I was so, so proud of Edward Little for trying to do the right thing… in a situation when there are no right decisions...
Location 17 - Hospital Camp (68.68, -97.74)
Date: August 16th 1848
Nighttime - None
Daylight - 17h 26min
Twilight - 6h 34 min
Sunrise: 3:50 am, Sunset: 9:16 pm
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From Le Vesconte’s summary of their decision, this is also the day they leave Hospital Camp and, therefore, the day of Jopson’s death :(
Location 21 - Tuunbaq Battle (68.67, -97.84)
Date: August 18th 1848
Nighttime - None
Daylight - 17h 07 min
Twilight -6h 53 min
Sunrise: 4:00 am, Sunset: 9:06 pm
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This is the next day, August 17th to August 18th (Tuunbaq dies shortly before the sun rises). 
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Twilight would start at 9:19 pm but we started the day with a Goodsir breakfast and the question I would like to ask is this:
Did Hickey just wait until like… midnight to get them to start pulling that sledge? It looks like they did not come directly from the camp but from a little bit further away and maybe they chose to come at it from that angle because of the slope… Anyway, I’ll propose that, yes Hickey chose to wait until midnight to make them start pulling, making the battle happen on August 18th!
This would also mean that it would have taken almost 18 hours for Goodsir’s poison to take effect?
We’ll mark the location as the same as the Mutineer’s camp since they are so close to one another.
And now:
Crozier Recovers
 Location 19 - Mutineer’s Camp (68.73, -97.99)
Date: October 2nd 1848
Nighttime - 6h 20 min
Daylight - 10h 56 min
Twilight - 6 h44 min
Sunrise: 6:52 am, Sunset: 5:48 pm
The timeline for an amputation’s recovery are what I’ll need to use to check on when it is that Crozier can walk again.
Let’s start with the stump: I note that when Crozier announces to Silna his intention to try and find his men, the stump doesn’t have any kind of coverings. Meaning it would have been closed or scared well enough to not need it anymore.
(PS Looking for a screenshot of when he wakes up)
As you can imagine I haven’t found a lot of information on the web concerning how long an amputation would take to heal if it was made in the middle of the arctic wilderness with a hunting knife and no modern medical care… But there are some beautiful papers out there about how amputation being so ancient (31 000 years ago) proved that caring for our ill was very much a way of life even back then. Anyway, according to Myhealth.Alberta.ca, a below the knee amputation would take up to 4  to 8 weeks to be able to return to work with modern care… it took Mr. Blanky a measly 2 weeks of recovery before he could walk the half mile between Terror and Erebus after his own amputation and damn, if this is not the proof that Mr. Blanky was the GOAT. 
Mr. Blanky also had the advantage of being cared for by a doctor (although, 19th century Doctor…), which Crozier does not. Based on this, I will accept that it would be reasonable for Crozier, who lives in the same world of superhumans as Thomas Blanky, might have needed the full 4 weeks to recover. At least.
We also know from our analysis of some hair growth for episode 9 that it takes 1 month to grow half an inch of beard. Honestly, I’d say this looks like at least 1 month and a half growth…
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Also, to find out the approximate date, Crozier tell us that it’s “too late” to be this far North. No doubt he means that they are most certainly veering into the colder months and that he knows that if they would need to reach the Netsilik winter camp soon. It’s definitely not August anymore.
Finally, we know that the endgame is, I assume, Starvation Cove (See location 25). Starvation Cove, we know, 
I am going a little bit ahead of myself, I know, but I feel this is important to establish the timeline because Starvation Cove is a known location, I do not need to guess where it is. I can already calculate that it is, when taking the probably path the survivors took (based on the 1927 admiralty map), 50 miles away from the Hospital Camp.
We established, at the end of part 2, that the speed they would have gone at would have been about 1 mile per day. Maybe after dropping the desks and so many tents (there was only one boat in Little’s last camp), they could have gained a little bit of speed. Let’s say 1.5 miles per day. This would mean that if they were going at their best pace, they could have reached Starvation Cove in a month.
And, then, they would have had to stop, too exhausted to move on,and they would have known hunger enough to resort to the last ressource…
I also want to point out that there is a fine layer of snow on the tents and the crates when Crozier reaches it. And there is frost on Poor Lt. Little’s face. So, here is the thing about snow: it melts when exposed to the sun at near freezing temperature, if it had fallen on surfaces that will absorb heat. In order for the frost to have remained on Edward’s face and for the barrels to be frost and snow covered (lightly), my canadian nose tells the temperature may have been closer to 23F (-5C)  than at freezing (32F or 0C). Which would be average for the beginning of October (according to timeanddate.com) rather than September.
I think I will accept that even though Blanky, bless his face, recovered from an amputation in 2 weeks, it could have taken Crozier 6 or 7 weeks and based on the time one would need to travel to Starvation Cove (probably 1 week for Crozier and Silna if we account for Crozier’s recovering speed I would like to established at 10 miles per day and also accounting for the fact that he looked MUCH improved by the time they reached Starvation Cove, which requires time) and between 30 to 40 days for Little, this would be the right timeframe for the travel and starvation to occur...
This would date Crozier and Silna’s departure from the Mutineer’s Camp around October 2nd 
And now, Crozier and Silna gets on their way to the next stop:
Location 17 - Hospital Camp (68.68, -97.74)
Date: October 2nd 1848
Nighttime - 6h 20 min
Daylight - 10h 58 min
Twilight - 6 h42 min
Sunrise: 6:50 am, Sunset: 5:47 pm
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The hospital camp being, as established, 6 miles from the Mutineer camps, they would have made it there on the first day. And probably around noon if they had started to walk at first light. Crozier would have been slower than Silna and may have been able to walk only 10 to 15 miles per day. For the first couple of days, I expect that he could have walked closer to 10 miles than 15. I also would like to think that he would have taken the time to bury Jopson, making him the Gladman Point Skeleton (NdLe-16)
Location 22 - Tulloch Point (68.56, -97.09) (Not shown in show)
(Crozier)
Date: October 5th 1848
Nighttime - 6h 44 min
Daylight - 10h 41 min
Twilight - 6 h35 min
Sunrise: 6:54am, Sunset: 5:27 pm
(Lt Little)
Date: August 30th 1848
Nighttime - None
Daylight - 15h 22 min
Twilight - 8 h38 min
Sunrise: 4:46 am, Sunset: 8:08 pm
On their way to Starvation Cove, they would have had to cross Douglas Bay, a 3 miles wide little bay near the southern part of KWI.  It’s 26 miles from the Mutineers Camp (Which Crozier departed on October 2nd) and 20 miles from the Hospital Camp (Which Lt. Little departed on August 16th)
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At a recovering pace of 10 miles per day for Crozier/Silna, they would have reached Douglas Bay at the end of their 3rd day of walking and I suspect that even though they sitll had some miles in them, they would have started fresh the next morning to cross the bay (Oct 6th).
At an average pace of 1.5 miles a day, Little and Le Vesconte would have reached Douglas Bay in 14 days and probably would have waited until the beginning of the 15th day to cross.
Location 23 - The Library (68.48, -96.58)
(Crozier)
Date: October 9th 1848
Nighttime - 7h 32 min
Daylight - 10h 01 min
Twilight - 6 h 27 min
Sunrise: 7:11 am, Sunset: 5:13 pm
(Lt Little)
Date: september 9th 1848
Nighttime - None
Daylight - 14h 00 min
Twilight - 10  h 00 min
Sunrise: 5:19 am, Sunset: 7:19 pm
This is the place where Little and Le Vesconte dropped all the books, what looks to be a desk and 2 side tables? (one would think that they’d have left that behind before Jopson :( )
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I think that at this point they are getting much closer to the southernmost point of KWI, Booth Point. For 2 reasons: 1- Crozier seems to have recovered enough to be walking straight and without much difficulty and with enough strength to help pull Silna’s sled and 2- You can see they are close to the strait, like, right next to it. Which means that they would have been making ready to cross, which could be the reason why this is where they abandoned all the non essentials. If Little and Co crossed in mid-september, as the timeline I supposed when discussing Crozier’s recovery would lead me to believe, they would have crossed on thin ice, making it more necessary than ever to lighten the load. And because I started this journey to figure out how to reconcile the show with the locations of where relics were found, I think I would like this to be quite near River Piffer… you know… not too far from where they would have buried Le Vesconte… And we have for location 23 (68.48, -96.58)
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I think Le Vesconte and Little would have rushed to cross Douglas Bay as to not be on ice when it is not cold enough yet to assure them it wouldn’t crack under their weight. They would probably have pushed to cross on the same day, making it a whooping 3 miles in one day. This would certainly have exhausted the men, bringing them closer to their demise. They would cross on August 31st, and start again on September 1st for the remaining 10 miles until location 23, probably at a slightly slower pace of 1.25 miles a day and reached the Library on September 9th.
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TO BE NOTED: since 2009, the skeleton found and believed to be Le Vesconte by C.F. Halls in 1869 has been reidentified as Harry Goodsir. But! Well! You know!
Location 24 - Todd island (68.44, -96.29) (Not shown in show)
(Crozier)
Date: October 9th 1848
Nighttime - 7h 33 min
Daylight - 10h 01 min
Twilight - 6 h26 min
Sunrise: 7;10 am, Sunset: 5:12 pm
(Lt Little)
Date: September 14th 1848
Nighttime - 1h 22 min
Daylight - 13h 20 min
Twilight - 9 h18 min
Sunrise: 5:37 am, Sunset: 6:57 pm
The Route to Starvation Cove: I am still going to take from the 1927’s admiralty map there and accept that they crossed the Simpson Strait near Todd Island. One of the reason why I would agree with it is because their goal was to get to Back Fish River. Upon reaching Booth Pt, they might have realised that, well, that’s it. That’s the end of KWI. There is no land bridge connecting it to the Adelaide Peninsula. At that point, they had to cross but, before that? Well, they maybe had a chance that they could have kept pulling their sledge on firm ground and not attempt what might have been a frozen strait or a dangerous trek on unstable ice, especially in september. They would have attempted to cross at the nearest point possible from the river they were trying to get to. So, instead of simply crossing at the narrowest part of the Simpson Strait, they kept on going until they were facing Todd Island
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Todd Island is 7.5 miles from the Library.
If we say that unloading their boat made the pace easier and back at 1.5 miles per day, then, Little would have reached this point in 5 days on September 14th and Crozier and Silna on the same day as they reached the Library, October 9th.
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Location 25 - Starvation Cove (68.24, -96.59)
(Lt Little)
Date: September 28th 1848
Nighttime - 5h 46 min
Daylight - 11h 29 min
Twilight - 6 h45 min
Sunrise: 6:31 am, Sunset: 6:00 pm
(Crozier)
Date: October 10th 1848
Nighttime - 7h 44 min
Daylight - 9h 55 min
Twilight - 6 h21 min
Sunrise: 7;14am, Sunset: 5:09 pm
We know where this is :(
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The thing about Starvation cove is that if we accept that Franklin’s men crossed at Todd Island, they would have been going SW when they should have been going SE to reach Back Fish River.
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I would like to suggest that upon knowing that they would have to cross a large expense of ice in mid september ( which could have been potentially perilous as the ice was probably made fragile by the summer and it was not cold enough yet to secure the way), they… simply chose to go toward the point of land they could see. Which was this cute little point. From there, they followed its coast until their last stand.
Now, more daunting than anything, this is a monstrous 9 miles to cross. For Lt. Little and his unfortunate companions who I’ve recently reduced to a pace of 1.5 miles a day, this would have meant they needed 6 days to cross at that pace! I think they would have deemed it too dangerous and would have pushed, same as they did for Douglas Bay and made it 2.5 miles a day (crossing in 4 days - Sept 18). Once again, this would have taken from their reserves all their reserves and they would have slowed down to 1.2 miles a day until they reached Starvation cove, 7 miles away from their initial landing on the Adelaide Peninsula. From Todd Island to their last resting place, they would have walked another 10 days. It is September 28th 1848 and they have been hauling the boats for 5 months. They total mileage would have been between 150 and 170 miles with my proposed route from Terror Camp to Starvation cove.
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Crozier and Silna would have been able to cross and reach Starvation Cove in a day, reaching it on October 10th, 12 days after Lt. Little and what was left of the crew.
OTHER LOCATIONS
Location 26 - Netsilik Summer Camp (68.66, -95.932)
For this one, I want to believe it is Gjoa Haven.
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From Terror Camp, this would have been a 100 miles journey for Silna. If she took her time and made a comfortable 10 miles a day, she would have walked from TC to GH in 10 days or so. 2 weeks. But she probably footed it because it seems like she wanted her people to help, in some capacity, the Frankliners (which prompted the unnamed Netsilik hunter to lecture her on how the white men were disturbing the balance on the island)
Then, from Gjoa Haven to the Mutineer’s camp, it would have been 50 miles. If she had left with the other shaman the day Crozier got ambushed, august 15th (as it seems to be implied by the fact that the scene announcing her travel companion was ready to go being just after Tom Hartnell’s death), she would have made it just in time to save Crozier 3 days later on August 18th by walking 15 to 20 miles a day, which is a moderate pace for a hiker.
So, this coincidence comforts me into thinking that, yes, their summer camp WAS in Gjoa Haven : )
Which is to say, had her journey been continuous, she would have made it to the same destination as the men of Franklin in only 30 days or so...
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It took Little 150 days to reach Starvation Cove…
Women are stronger?
Location 27 - Netsilik Winter Camp (???)
I don't even want to attempt this. There are no clues whatsoever as to where they might be. They also deserve a little bit of privacy!
That’s it! That’s the end! We’ve made it, friends! All 10 episodes!
For Part 4, I will attempt to correct the dates I retroactively changed from part 1 to part 2 and then from part 2 to part 3 and package all of this in a neat presentation that would be more digestible than this wall of rambling.
I will take my time to complete part 4 and review everything so I might upload it in a week's time or so, maybe more.
I rushed Part 1 through 3 so that it could get out of my head and you all paid the price for how much rambling there is ;) sorry!
Thank you for reading so far! This was a blast even though I felt like I was losing my mind quite a bit!
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dk-thrive · 5 months
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Nor'easter @ Daybreak. 65° F feels like 57° F, heavy rain and wind gusts up to 45 mph. 7:00 to 7:20 am. December 18, 2023. Cove Island Park, Stamford, CT. (@dkct25)
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clementineskesh · 8 months
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Transcript
Stargrave Elcessor is sitting in her office just repeatedly pressing the button, just over and over again. Click, click, click, click, click. She's watching her feeds, hoping that it will explode, hoping that she will die, that everyone will die, because to her, death is less scary than the threat of fundamental real change.
[Nothing is Stationary starts playing]
But nothing happens when she hits the button. Nothing will ever happen when she hits the button ever again, when anyone hits this button ever again. And to be clear, by taking them offline, it's not just that you've prevented them from exploding. It's that, you know, exploding is their secondary function already. It used to be that these things were built to explode. But for the Divine Principality, stellar combustors were built to prevent explosions, metaphorical and mundane. They are a threat meant to pause possibility, to halt history itself.
And that is what deactivating the stellar combustors has done. This is what Millennium Break has done. It's opened up history. It's created possibility for people across the galaxy. Boots are still on necks, but the biggest hammer, the sharpest knife, the strongest disincentive against pushing back is gone.
And they might do it quietly. But the people on Tartarus 5 celebrate. On Lonn and to Helaine Delta in Thulsa and Xenacip. They celebrate on Bhopal Kha and Maine and Bishamonten, on Carjal and Isfahan and all the rest. On research stations and refineries and on standard spread worlds: not everyone, not every one, but some people touch hands and light candles and some launch fireworks and hide before anyone asks any questions
And some people make plans. On Altar and Brighton and Crown and Gift-3, they make plans. On Moonlock and Seneschal and Skein, on Thyrsis, and on Volition, and on the Brink, and all throughout the Twilight Mirage, they make plans. And in Sinder Karst and in Joyous Guard, in Carhaix, on the Isle of the Broken Key, in City City, on New Oath, in the Crown of Glass, in Baseline; all across Palisade, the plans are already in motion.
Jade Kill: in motion. Violet Cove and Rose River, Carmine Bight and Gray Pond: in motion. The Blue Channel: they're moving on them now, because against all odds tomorrow is coming and it brings more work. And for the first time in weeks, the sun will feel good on their skin as they do it.
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uroboros-if · 11 months
Note
For Twine I recommend:
- Our Life: Now and Forever (It's complete w 3 DLCs for Cove's Route + a DLC for Baxter and Derek)
- Our Life 2 (currently only a Demo)
- Andromeda 6 (Not complete but already quite long!)
- Throne of Ashes (dark, but beautifully written)
- Superstition Seasons 1-3 (very long w amazing writing)
- Infinite Stars (amazing writing, still not completed yet but you already get lots of content)
- Wayfarer (amazing writing and worldbuilding!)
- Touchstarved (so far mainly a demo but already lots to read)
- A Tale of Crowns (beautiful worldbuilding and Story, w different routes and romances to explore)
- Speaker by Speakergame
- When Twilight strikes
- Hybrid by HeartForge
- The Spirited: Origins
- Atollo
-Blooming Panic (Fully finished w four routes, Discord Server Setting, making it quite unique. Very wholesome game tbh)
- You Live and Fern
Other IFs I recommend (some complete, some demos):
- Mind Blind by @mindblindbard
- Triaina Academy by @leo-interactive-fiction
- Honor amongst Thieves by @leoneliterary
- The Northern Passage by @northern-passage
- Night Market (full Demo is out, had me bawling my eyes out) by @night-market-if
- Defiled Hearts by @defiledheartsblog
- Wolfsbane by @wolfsbane-if
- College Tennis & Merry Crisis by @allieebobo
- Golden and Before the dusk by @milaswriting
- Chop Shop by @losergames
- Signal Hill by @signalhill-if
- Virtue's End by @virtues-end (has undergone re-writing so the demo is a bit shorter but already beautifully written)
- Sentinel by @nyehilismwriting
- The Adventures of Sherlock Holmes by @doriana-gray-games
- The King's Hound by @the-kingshound
- The Exile by @exilethegame
- Fields of Asphodel by @chrysanthemumgames
- Keeper of the Sun and Moon by @keeperofthesunandmoon (2 completed games, third in the works)
- Bastard of Camelot and Supernaturals in New York by @llamagirl28
- The Nameless by @parkerlyn
- all the IFs by @hpowellsmith
- Eight Years Revolution by @eight-years-revolution
- Vapolis by @vapolis
- Blood Moon by @barbwritesstuff (and her other works too!)
- OFNA: Birds of a Feather by @ofna
- A Mage Reborn by @mage-parivir
- Citadel - A medical romance by @bouncyballcitadel
- Buried Love by @buriedlove
- Bodycount by @bodycountgame
- Devilscreek Ballad by @devilscreekballad
- The Fernweh Saga by @lacunafiction
- Eye of the Moon by @eyeofthemoongame
- Novaturient by @kalorphic
- The Soul Stone War Series by @intimidatingpuffinstudios
- Mind Games: Trepidation by @bottlecaprabbitgames
- Greenwarden by @fiddles-ifs
These are just some that I can think of and that I really like but for any IF Recommendation Lists you can also go check out @interact-if, it's a directory blog here on Tumblr!!😊
Thank you so much for all these suggestions! 🥹 (Although I am pretty sure all Our Life, Andromeda 6, and Infinite Stars are ren'py than Twine, which is okay since my family member loves VNs/otome as well!)
I've heard of almost all these things!! The only ones new to me, aside from the VNs, is Wolfsbane, Vapolis, Citadel, and Mind Games: Trepidation, so I will keep a particular eye out for those!! :)
Thank you so much for sending all these great suggestions aaaa 🥺💕 I'll also have much to try out myself!!
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sixteenth-days · 4 months
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If you want a prompt maybe eldritch!XB? :0
At the bottom of the ocean, something which had been sleeping woke up.
Every now and then, when XB's shoulders started clicking and he developed a cough and a persistent pain where the base of his spine would be, he knew he'd been too small for too long. It was inconvenient, but not catastrophic.
Whenever that started happening, he'd put all his gear away, let the hermits know he'd be away for a few days or weeks, and find a secluded cove to crawl out of his skin and into the blessed embrace of the saltwater. It always felt like a balm against his real self, dried and desiccated from so long spent in the air and sun. He'd slip into the ocean and spread out like an oil slick, all black and blue and eyes, invisible beneath the play of sunlight on the water, slide down to miles and miles of seafloor, and rest.
But now he was awake, and it felt too soon. Something must have woken him. Scales blinked open up and down his spine, searching for any disturbance in the water immediately surrounding the greatest concentration of his mass, but found nothing that might have roused him.
Ugh. He didn't want to get up. But something was wrong, a sense of unease creeping in through all the estuaries and rivers where he lay, rubbing wrong against the rubber and scale and sand of him.
He heaved a sigh that shoved waves against distant beaches, gathered up a pair of forelimbs from where they dangled in an underwater magma cavern, and pushed himself upwards.
Something about the water around him felt strange, as he ascended through the oceanic zones. A slight shift in the salinity, maybe. Up, and up, from the midnight to the twilight, as the water began to slowly lighten around him. Black water turned blue, and bluer, and bluer, until he was drifting the final few meters to the surface, feeling unaccountably hesitant.
Something was wrong.
He broke the surface, blinked a constellation of eyes against the sudden air, reared up and dug claws into a birch-plank bridge that creaked warningly under his weight. It was immediately obvious that he had not come up where he'd gone down, and that was going to be really inconvenient, if he couldn't get back into his skin, but- one problem at a time.
Starting with: if he's not where he entered the water, where was he?
The air against his scales was stagnant, dusty, untouched by breath or word. This world was clearly abandoned. He caught a glimpse of a sign, affixed to a nearby fencepost: By JoeHills and IamSp00n.
Ah. He'd come up in the wrong ocean.
(Send me Hermit fanon switcheroo asks!)
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