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#also feel free to add more ideas
giveemhales · 2 years
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Currently obsessed with the idea of a Steddie AU with Eddie as a demon/Hades. Ideas and headcanons so far 
-Steve performs a ritual because Dustin, who he sees as his little brother, is sick and dying. Steve is absolutely desperate and when he’s going through Dustin’s old shit, he sees some “demonology” stuff mixed within his D&D crap, he decides to give a whirl at a ritual he finds. The last thing he expects is for the ritual to actually work. But suddenly there’s a very attractive demon with hair (almost) as good as his asking what he wants.
-Steve: “oh my god I can’t believe that actually worked. Does that always work??” Eddie: “Nah, I only visit pretty boys who catch my attention.”
-Steve heartfeltly explaining why he is making this deal and that he will give up his life for Dustin because that kid has so much more to live for than someone who peaked in high school like him. How Dustin is the smartest kid he knows and that he can’t imagine ever being happy in a world that would take such a good kid so early. Eddie tearing up. Steve: “wait are you crying?” Eddie: “No! Shut up! I swear if you ever say that shit again I will banish you straight to hell. I have an image to protect.”
-Steve agrees he’ll do anything. Suddenly he’s in hell with Eddie. Steve: “Wait, I thought you were going to kill me or take my soul or something. Why am I, still in my body, down here?” Eddie: “oh you’re an idiot if you thought I was going to leave that body behind.”
-Steve asking Eddie why he dresses punk. Eddie: “who do you think created this look?”
-Steve realizing that he summoned and made a deal with not just any old demon but the actual king of the underworld 🙃
-For all his flirting, Eddie is actually very big on consent. He really just wanted a companion and didn’t want to ever make Steve uncomfortable. Once Steve realizes that this is why Eddie isn’t making any moves, he starts pursuing hardcore.
-Dustin realizes what’s happened when he miraculously recovers right when Steve goes mysteriously missing and sees the remnants of a ritual. He enlists the help of Robin (maybe some others too) and they find a way into hell. Eddie being absolutely flabbergasted at this random 12 y/o who has done something few have ever accomplished and is now threatening to fight the literal devil. Steve not at all surprised.
-Eddie insists Dustin gets him a “hellfire club” shirt because it looks sick as hell. Dustin agrees he’ll get him one in exchange for Steve’s freedom. Eddie has a mini crisis remembering that the boy he’s falling for is only there because he has no choice. He makes the deal and suddenly Steve finds himself back home.
-Steve makes Dustin and Robin show him how to get back to hell, with promises he’ll still visit often. Goes back and starts yelling at Eddie asking why tf he would do that. Angst ensues but they get their happily ever after.
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chrisrin · 9 months
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none of these are set in-stone and i didn't draw most of my designs with weapons but here's what their weapons are in my head! (debatable/up for change)
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mist-dancing · 5 months
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Cool and interesting places I would live to see a warriors story take place:
- Old abandoned amusement park, eveyrthing’s overgrown in vines and surrounded by trees, but the ferrish wheel is still in tact, and the kids roller coaster cars are turned to the sides and used as small dens.
- Abandoned zoo, maybe there are still some animals left, but the cats have moved in and live in the cafe’s and gift stores. They hunt in the old enclosures and make accesories out of the odd looking giant prey bones everywhere. They avoid that one starved tiger on the other side of the zoo.
- A school, the ones where the classrooms are all separate buildings. Some cats live in the library, some cats have made classrooms into camps. They hunt at the old cafeteria that’s full of rats and mice, and they chase birds that nest in the roof.
- Crashed airplane cabin in the middle of the forest. The leaders den is the cockpit, the warriors sleep in the storage cabinets above the seats. There’s plenty soft nesting in the big hyde boxes at the back.
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mamamouches · 11 months
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SAGAU except they're aware of what goes on when you go into the character menu???
Particularly when they pray as you hop onto the artifacts menu to raise em, whether is for for them, another character to which some might try to purposely mess the rolls up bc oops! looks like they can't use that now! :) guess they'll have to wait., or just to make space for more bc HOW IS YOUR ARTIFACT STORAGE FULL ARE YOU OKAY??? Σ(・∀・;)
Whenever you raise their artifacts they kinda feel bad if it rolled into the wrong subs when you raise it with them and would either apologize or say that it'll roll better on the next one, they know it will!! (it did not 😔)
That or they don't bc they felt silly and wanted to spite you so guess you gotta do a few more runs to try again teehee 😗👉👈 they eventually roll a ridiculously amazing artifact at some point, but just this once!
(or y'know the opposite where there's always this one character you always use to raise artifacts bc they always get the best rolls and best subs? yeah imagine them celebrating w you at how good the stats rolled too!!)
Kinda like how if you try to make gear in tkrb there's a chance of it shattering (therefore failing) instead of being able to create one and when that happens the character you brought with you for those will say things like "oh no, it broke! i'm so sorry :(" or "i-it's okay!! let's try again...!" or you just flat out hear sobbing noises bc your new feather low rolled all 5 into defense FLAT 😭 BASICALLY THAT YEAH
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hrokkall · 1 year
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Saw a post the other day asking how P03 is able to see; my best guess is something like this.
I actually inspected P03′s 3D model for this which I don’t usually do (and then I proceeded to draw it off-model anyway. Whoops) but even outside of its hypothetical camera-vision, there’s a few other things of note:
P03 seems to have a lot of large vents (or at least things that look like some sort of ventilation/cooling). Two major ones on the chest, three on the top of the head (with potentially another on the side of its head), and one on the underside of its base (though that one might be for the hologram projection it uses to float). My best guess is that it’s because his factory is built right by the water where there would be a TON of moisture in the air. For that reason, some of them have got to be exhausts to make sure all of the air circulating in his torso is dry. That or he just overheats extremely easily I guess, but I’m leaning towards the humidity explanation (or it could be a combination of the two).
Its “eyes” are somewhere on the front of its face; whether it sees through a camera or just through the eyes on the screen via video game magic is up for debate, but it turns to face the player when they stand up so its vision probably isn’t on the sides of its head or something.
Similarly, P03 has some sort of sensitivity to touch (he reacts to Leshy’s hands gripping his monitor before Leshy says anything). I don’t think any “touch sensors” would be externally visible though.
Presumably (based on the ending to Act 3) P03′s head isn’t just a monitor, there’s vital systems in there as well (otherwise tearing its head off wouldn’t do anything to disrupt its upload/its ability to function). My best guess is that his power supply is in his chest so it would be the equivalent of just... unplugging your computer while it’s trying to preform updates.
The wire it uses to connect to the modules to update cards in Act 3 seems to come from either its neck or its torso, but in act 2 it’s very visibly on the side of the head. Granted the act 2 sprites are all pretty different from the Scrybes’ 3D models so that’s not an outlier.
The range of motion in P03′s arm seems pretty similar to a human arm; he has a ball-and-socket joint on the shoulder and a hinge joint on his elbow plus separate segments for the “wrist” and “hand”. The only thing it probably can’t do is twist its forearm.
I don’t have any idea what either of the cranks do. The head crank moves when it changes its expression so it might have something to do with its display, but the arm crank is only shown doing anything on the G0lly Uberbot hologram. My best guess is that P03 used to have a lot more built-in functions but ended up removing them in order to operate faster so a lot of the buttons and switches on it are just vestigial leftovers. (The idea of the arm crank being able to function as a hand-crank motor in a pinch is really funny though. Spin it a few times when P03 is out of power and you can generate just enough battery for it to tell you to fuck off then go back into sleep mode again).
I have no idea how the levitation works either. It’s cool and that’s why it works. No need to get more complicated than that.
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ekat-fandom-blog · 1 month
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Dr Wayne AU
Idea from this post.
Bruce graduated from medical school. He went out and trained to become a vigilante. He came back and things mostly turned out like the original universe does. Until Dick. The stress was getting to him. Gnawing away at his morals and last shred of patients. Mysteriously, the building Tony Zuko was in blew up and Batman wasn't seen again.
Years go by, and more mysterious explosions kill more mob bosses and super villains. No one connects Bruce to the explosions except for a malnourished street kid who caught him in the act. Smart little street rat that is Jason Todd uses this knowledge to get some food. Bruce quickly takes a liking to him and brings him home. Jason starts helping Bruce rig these explosions after a while. While setting up a bomb meant for their slipperiest evil doer, Joker, it goes off while Jason's in the building. Bruce goes a little crazy (or maybe crazier. who's to say) after Jason's death.
He meets Tim Drake at a function being held by Mr and Mrs Drake and notices some things. The first thing he notices is how similar Tim looks to Jason when they met in that dark alley. The second thing he notices is that the Drakes are almost always out of Gotham. The third thing he notices is that Tim seems to light up when Bruce mentions Dick. He'd love to just snatch the kid up and bring him home, but he couldn't. Not without a reason to keep the kid. It was just luck that one of the many villains still populating Gotham decided to target the plane the Drakes were on a week later. In his gratitude for the opportunity to take in the sweet child he'd found, he made sure the explosion he set for them would only maim them instead of kill them.
Getting Jason was amazing and horrible. The sweet precious boy nearly killed Bruce and Tim with the minor explosive he'd put in Bruce's favorite car. But that didn't matter all that much. By the end of the entire debacle, no one was hurt and they'd even managed to clear up some misunderstandings. Bruce had all of his children under one roof again.
He thought he had all of his children under one roof until he learned about Damian. There weren't any words he could use to describe how upset it made him to learn that another of his children were being kept from him. He did have to thank Talia, however. Without Talia slipping up to Jason about Damian's existence he wouldn't have known until one of the Al Ghul's revealed it to him. Tim overheard Jason and Bruce planning to retrieve Damian and revealed that he'd known since he came to the manor what Jason and Bruce did. Told the two that he knew how to help gather intel on the League long term as long as they could slip a microchip into one of the League's mainframe computers. The Plan went well, all things considered. Jason and Bruce came out of it with a few scars and a broken rib, which was less damage than expected. They sadly weren't able to catch many of the assassins in any of their micro explosions, but they overall won the battle.
After everything was said and done, Damian fit in well with their chaotically violent family. Even if he did prefer swords to explosives. It was much less strange than Dick's proclivities to only do harm when he felt it was strictly necessary. He gets it from Alfred, Bruce supposed.
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Encantober day 2: Strength
Redraw of this storyboard by Ryan Green. Supportive Luisa and Bruno doing his best.
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avianii · 9 months
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the number of reference photos I had to take for this one pose to work was insane lol
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cienie-isengardu · 3 months
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The Brothers Sun
Warning: rant not spoiler-free
Recently, I watched Netflix’s The Brother Sun and to be honest, I’m still not okay, because my mind is for days processing everything and analyzing over and over again.
I don’t watch much TV series and I decided to give the series a chance mainly for the titular brotherhood between Charles and Bruce and the series did not disappoint me in that regard. I’m absolutely drawn to Charles, not just because of his good look (and he does look very good), but his whole character and development through the story and also, how despite being such badass, he was also the one in need to be saved from the life (trap) set by his own father. But above everything else, how much he is similar to his mother, how both sacrificed so much for the family. 
I swear, I don’t remember the last time when a female character captured me the way Eileen “Mama” Sun did. All female characters were pretty cool and each interesting in their own way, but Eileen definitely stole the show and ultimately, it is her and Charles' relationship that glued me to this series. And I still think about the parallels between those two characters, especially in regard to Eileen’s two lines, from episode 3 (how those who cook for you and clean after you are those you forget about) and from last one (how much she sacrificed for Bruce and no one ever asked what she wants). Because Charles is the one cooking for people he cares about and who was showed doing widely understanded cleaning (getting rid of the dead body, unpacking Alexis’ things and making her flat more home-like, tidying own room before sleep and we were told he always loved do that as a child) but also the one trapped, the one who never had a choice, the one sacrificing everything for the family’s sake - even when he was allowed to pursue his own dreams, the family came first. And I’m so, so much thinking about Eileen and Charles, as he was the one that would fully support her when she finally decided to take something for herself, to take control over triads as the Dragon’s Head. Bruce, understandable, didn’t want her to be involved with gangsters and murderers, especially after everything they've been through, but also, he didn’t want that for his own sake. She was his mom, there was a normal life to choose and I don’t think he truly gasped how much Eileen sacrificed to spare him the cruel life his older brother was forced into. But Charles would step away from the position of head of family - something he may never want but would carry on as a dutiful son - just to make her plan (desire) come true and later step away from the one thing (baking) he desired for himself to support and protect her. And I’m truly touched by their relationship and how it evolved from each doing things their own way into a well-working team, but also, if Charles will learn from his mother how to be so cunning, he is gonna be a much more dangerous figure in the future.
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storfulsten · 9 months
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colorful funky space friends
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hm kinda sus tbh
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aveterhours · 1 year
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In my previous qsmp post I talked about how all the challenges of the qsmp are made so that the players will fail, but I wanted to elaborate a bit on the overall purpose of Why and the motive of this entity that controls this island, assumedly the qsmp federation. I also wanted to speculate on the overall theme of this story, and why I think this will actually have a (relatively) positive conclusion.
The theory that this is some sort of data-gathering operation is the one I think is the most plausible. This whole thing is an experiment. Maybe even a reoccurring one; this island is old, with broken down buildings and a wall covered in vines that can presumably move up and down. There was audio formatted like a report on test subjects until it devolved into errors. At least a few of the messages the players receive from the duck are recorded on videotape, possibly so they can be reused. The entire island feels used and artificial and is falling apart. Perhaps there were previous participants who faced similar tests and had similar conflicts and are now gone, in some way or another. Some of the entities present on the server might even be remnants of these past participants---mainly the ones who don't seem to be here intentionally, like the glitched green text creature, and the coded message telling them to find a way out.
As for the other entities, primarily the deities, to me they don't seem actually all that powerful. Maybe it's the fact they actually appear in game and not as some cutscene, or because they resemble players, but they seem to be working within the bounds of this experiment and this island, and are on a lower level compared to the federation. They are moreso variables than all-powerful beings. Which speaks to the level of control exerted over this island, amongst other things; something else that comes to mind is how death doesn't actually seem permanent, at least not yet. Players don't have an established limited amount of lives, and while the eggs do, they have come back on multiple occasions and only seem to stay dead because that's what some sort of controlling force wants. I don't believe people can permadie unless the federation wants it.
But why is this experiment being conducted? To prove a point, i think. To prove that these two groups cannot come together and use teamwork and get along and complete 'simple' tasks. To prove that unity is impossible. These challenges are made unable to be won, to cause more conflict, because they want to prove that this collaboration is foolish and harmful and should not be attempted.
The entire overarching theme of the qsmp, on multiple levels, is two different communities, two groups that speak different languages, coming together to make something. It's about working together despite differences and difficulties and learning from it. These challenges are the antagonistic force because they are driving people apart. The federation is the antagonistic force because it put them all on this island in a skewed experiment in order to prove collaboration between these two groups impossible. I think the story will be about defeating this because, despite how things are going now, the entire idea of the qsmp is to show that teamwork is possible and to prove those negative ideas wrong. To overcome those obstacles no matter what and subvert expectations of failure. It is a theme that permeates the entire operation, from the concept to the construction to the story, and I think it will prevail.
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kanene-yaaay · 1 year
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Not sure if this has been said before but picture with me:
Hero asking Kel to help him study anatomy for medical school by writing the bones' names on him. Everything is fun and games and jokes about skeletons and horrible puns w bones until Hero decide to number every single one bone in Kel's ribcage
And so Kel dies. Yeah yeah 100% dead no way to help him shhh it's okay don't worry about the crackling laughter in the background everything is fine
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Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character. So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
#I guess I just feel weird about investing too much into characters if possibly nobody will like them. so the idea of being able to sample#around a wider variety opens up the option of like 'hey even if neither of these 4 are your favorite - you have 3 other options soon too!'#or whatever. BUT I also am very anti-the trend of releasing half finished games or shit like that where people preorder and then#the game sucks on actual release and isn't fully playable or good until 5 updates later#HOWEVER.. those are giant companies with hundreds of employees and millions in funding. I feel like it's different for someone#if they're just like ''hey I am getting zero money for this and doing it entirely on my own in my free time and before I do like 50+ hours#of work on top of the 100+ hours of work that I already did - I would like maybe to at least see some proof#people are interested in this - so I'm releasing the game with like a small amount of the originally intended content removed#that I still have planned out and hope to add later and the game is still entirely done and completely functional#except for just a few quests I might add later.. sorry'' etc. etc. ??? like I think that's different. but maybe some people dont see#it that way and would still be like 'grrr.. how dare there be unfinished options..>:V" idk#And the nature of the quests is such that it's not weird to have it be partial like.. again.there's no major plot. it's not like the quests#are leading up to some dramatic thing and having them half done would make it feel like a cliffhanger. It's meant to be very casual just#chilling and doing little tasks and such. And last thing to clarify I guess - by 'side character' I don't mean taking some unimportant bac#ground character and forcing them to have quests. I mean like.. originally the game had 8 full characters and I thought that was#too much so I cut it down to 5. So I still had everything planned for all the side characters too. Id' just be like.. re-giving them#quests and focuses that were already planned from the beginning but that I got rid of.. former main characters banished to the side lol..#ANYWAY... hrmm... hard to decide... It's just so niche I think. I feel more and more like I should just get it to a 'proof#of concept' state and get it out there to interest check rather than invest in it soooo much for nothing. Because I really do not have the#tastes other people do or interact with games or have interest in things in the same way. A lot of the stuff that I love (slow. character#focused things with basicaly no action or plot where its' just about getting to explore a world and learn about#people in a casual low stakes setting but ALSO not romance) I think people find very boring so... lol...#This year as I try to pick the project back up again after abandoning it for like 3 years I keep looking at stuff and going.. ough...#yeah... cut this maybe.. I should cut that too.. I should make them a side character.. remove this.. blah blah..#Though I did ADD a journal and inventory system and other things that like People Expect Games To Have so.. maybe#that will count for something.. hey..you can collect items.. it's not just 'talking to elves for 600 hours simulator'.. are you#entertained yet? lol.... When I was making my other tiny game for that pet website and I gave it to the play testers and someone was like#''it should have achievements so I feel I'm working towards something concrete'' I was literally so blindsided like..??... people WANT that#in games..? is the goal not simply to wander aimlessly &fixate on world/character lore& make your own silly pointless personal goals? I did#do them though because it IS fun to make up little achievement names and such but.. i fear i am out of touch so bad lol..
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ghostbnuy · 27 days
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the thing is i think that like. afab and amab as terms arent like. a bad thing?? like if you're talking about urself and ur assigned gender happens to be relevant and is preferrable to another descriptor (eg if ur dysphoric abt ur body to some it may be easier to say ur agab rather than describing ur features) or describing a situation where thats relevant then like. sure! its just like any other word u just use it cus it makes sense- (note this only applies if YOU'RE using the term when you're talking about YOURSELF)
the problem is that when other people use or ask for someone's agab there's some kind of weird implication that it somehow changes how you behave, and that based on that you can put people into a new binary which shouldnt exist and negatively effects all trans people
people ask if you're amab expecting that to mean you're inherently more patriarchal, dangerous, "masculine" - and if you're afab expecting that to mean you're inherently more quiet, sweet, "feminine" - and BOTH of these fucking suck!!
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pyjamacryptid · 1 year
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Merlin has definitely played dungeons & dragons (since the 20th century, duh) and he’s definitely played a himbo paladin called Wart PencilLizard
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laugtherhyena · 10 months
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Is there a particular reason why you ship Samarie and Oliva?
Anon you have no idea how long I've wanted to ramble on this crackship ❤️
Ok so it started as a joke between me and my friends where we were talking about Olivia doing blunt rotation and who from the termina cast should be invited for it, i said Samarie and one of them added like "for once her anxiety lessens" and i was like huh fun.
And i thought, hey with Samarie needing to be saved and brought back to the train on morning day 1 and Olivia (if she isn't the mc) not being able to leave the train area until day 2 that makes day 1 evening the prime time for them to meet because they're both in there and i doubt there's many others to talk with when the majority has left to explore the town. Which then made me realize that in this scenario Samarie gets to develop a real connection with someone that doesn't start with mind reading and stalking from her part but instead with a conversation, like a normal relationship.
This isn't to say that Samarie wouldn't mind read Olivia or become clingy, nah this is Samarie, she would absolutely still do that. Tho perhaps (emphasis on perhaps) to a lesser extent or at least trying to go about it differently? Since she saw how her ways of trying to show Marina that she cared seemed to have the opposite effect i like to think that when seing Olivia's toughts on her sister Samarie would try to stop herself from assuming that she hates her like how she assumed Marina hated her father and wanted him dead from using mind read on her.
There's also the fact that amongst the character interaction you can have after you've been tied up killing someone Olivia's is arguably the nicest one of them and she even seems conflicted about deeming the player character a monster or considering them beyond redemption after what they did, which in turn makes me think she could act in a similar manner to Samarie.
Is this accurate to canon? Most likely not, if i recal correctly Samarie tends to be less open to anyone who isn't Marina. But this is my beloved weirdgirl x weirdgirl ship and i like to imagine Samarie not ruining her relationship with a girl before it even starts
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