The unfortunate legacy of The Force Awakens and the Star Wars sequels
The fact that The Force Awakens made so much money in 2015 has been a lead weight around Hollywood's neck for the better part of a decade now.
We're *STILL* seeing decades-late sequels that imitate the Star Wars sequels' WORST elements.
Specifically:
Make sure your classic character(s) has/have been totally miserable and/or failures since they were last seen. Yes, even though it’s been at LEAST a decade, they should’ve been suffering the whole fucking time.
Erase at least one character's growth (or sometimes even their base character traits) entirely, resetting them back where they started in their first film (or, alternatively, rendering them unrecognizable).
Kill off some of those legacy characters ASAP to ensure they have no hope of ever achieving the happy ending you once promised/implied.
Work in obvious repeats of prior movies’ events and scenes so the audience can be like “Oooh, I remember when they said/did that in the other movies,” resulting in them feeling like they’re in on something and are therefore validated.
In fact... maybe just copy/paste the entire plot from an earlier entry? No surprises means MAXIMUM NOSTALGIA.
These things were all present in The Force Awakens and even repeated for The Last Jedi. But they wound up just being pioneers of a shitty trend.
Some examples:
Terminator: Dark Fate
Ghostbusters Afterlife
The Matrix Resurrections
Scream (2022)
Clerks III
The degree of the severity of these things varies, at least. Maybe not every single legacy character has been completely miserable since we last saw them; it might be only some or even just one of them. I’ll also grant Ghostbusters Afterlife that killing off Egon was the only reasonable choice available to them. Situations like these can help soften the blow... and for those reasons, I don’t hate ALL of the movies I just listed. There’s even one or two I kinda like!
But make no mistake: All of the above lessons/tropes are still shitty ones. The legacy of the Star Wars sequels (TFA most specifically) is still a damning one. I honestly believe that ALL the movies I cited would all be better off if they hadn’t taken ANY cues from TFA’s template.
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What I want in a Hogwarts Legacy Sequel
Masterlist
Whilst it might be too much for us to hope for, I really do hope we get a sequel.
For me, I’d absolutely love to have a sequel be a continuation of our story, with the same characters that we’ve come to love, as well as some new ones to interact with.
Starting in our sixth year, what makes the most sense to me from a gameplay/story standpoint would be the Triwizard Tournament. Yes, it’s not canon that it would have occurred at this time, but then our MC isn’t exactly canon either!
So, here are my ideas.
The Overarching Story
A Triwizard Tournament could work for a number or reasons, such as each trial splitting up the seasons in much the same way as the Keepers Trials did, the narrative being that you as the Hogwarts Champion (because of course you are) has to solve puzzles and prepare to fight through various tasks. This will enable the character to learn new spells and potions to help them on their quest. The end of each school ‘term’ would be a Task, much like the Trials. Your friends and teachers could help your prepare for it by teaching you advanced spells, tricks and lore that will help you in your endeavours, as well as our main friends helping you figure out what each task is.
As well as this, there could be some kind of sub-plot that enables our characters to go beyond the Scottish Highlands – naturally we would spend a lot of our time in the world the devs so lovingly created, I’d never want to leave that world behind for anything, and there’s plenty the devs could do to add in new things for us to explore.
The sub-plot I’m thinking of could build on the remnants of the poachers and Ashwinders we defeated at the end of fifth year, and they’ve somehow fenagled the Goblet of Fire to accept only us as the Hogwarts Champion in an attempt to get rid of us, a la Harry Potter. Our investigations could take us to Diagon Alley, the Ministry of Magic, even Azkaban, using spells we’ve learned to solve the mystery.
It could also mean we get to meet students from other schools – yay new friends! Or rivals! Sebastian gets jealous if you flirt with them!
(Also there’s the opportunity for that Yule Ball everyone wants where you can ask one of your friends as a date.)
Oh, and whatever you chose to do with Sebastian at the end of fifth-year (if any of you turned him in I'm coming for your innards) there will be a reason he's back at school - either lack of evidence or Omi used his connections to help bail him out or whatever, but he's still with us.
Spells
We should keep ALL the spells, potion recipes and abilities we had in HogLeg. There’s no way to logically remove said knowledge from our arsenal, and it makes sense that, as sixth-years, we would expand our knowledge of magic and the world around us.
Spells like Reducto, Impedimenta, Episkey and such would be useful and make narrative sense to learn. We could build on our Ancient Magic, the Keepers teaching us a new ability each term that makes narrative sense without overpowering us (I know we’re pretty OP anyway, but stay with me on this). Other spells we could learn could be Expecto Patronum (I reckon an in-game quiz of some kind would be useful for this, as well as our choices in-game impacting on what our Patronus is), even some more unsavoury spells from our favourite curse-master.
We could learn other spells from our other friends as well, who of course would be eager to help us prepare for the upcoming tournament tasks. I reckon Sebastian, though he will have sworn off Dark Magic by this point, would be willing to teach us powerful spells that toe the moral line a bit, defensive magic or stealth spells. He’s very clever, so he’d be the one to teach you the history of the TWT and be instrumental in helping you figure out what each task is. Ominis, of course, could teach us useful detection spells that help him navigate (like a suped-up Revelio or echolocation charm) or healing spells. Poppy could teach us more about beasts (more on that in a minute), Natty could teach us how to become an animagus, Amit could teach us a method to level-up certain magic at night… the possibilities are endless!
Friendships/Relationships
I want all of our original friends to remain our friends and act accordingly – they want to help you win the TWT and help where they can – these could be side quests/tie in to the main quest.
In HogLeg’s original game files, there is a friendship chart. It was sadly scrapped and only in the very early stages of development before it was cut, but I’d love to see it implemented in a sequel. I’d say all major characters and professors should have a relationship meter ranging from -10 to +10, like nemesis to best friends, and your choices matter in this game. For example, you might have to very carefully navigate your relationship with Sebastian and Ominis, because pleasing one might upset the other, and you’d have to make very astute decisions to make them both your besties (I imagine Omi would still be upset with Seb for all he did in fifth year, and part of your relationship quests with them is helping them be friends again at the start).
Other relationship quests could be helping Sebastian repair his relationship with Anne (or helping him accept he's done wrong and he should let her come to him), helping Ominis begin the Downfall of the Gaunts (Gaunt Manor, yo!) and giving Noctua a proper burial, helping Poppy rescue beasts from her parents, getting into trouble gathering ingredients with Garreth, things like that.
Doing favours for other students will impact positively on your relationship, while fucking them over or refusing to help them (like not giving Zenobia her gobstones back, or not giving Puffskein Duncein his Tentacula leaf) would make them dislike you. I think for major characters like Sebastian, Ominis, Natty, Poppy, Amit and Garreth, it’s a given that you’re friends, and you’d have to actively work to upset them and make them dislike you – if one of them does, and you need them to learn a spell or something to progress, you’d need to be nice to them to make them like you enough again to help.
For Professors, doing well in classes (more on that later!) and completing your tasks well would curry favour with them, whilst slacking off, being rude etc would make them dislike you. Professors should be more inclined to give you housepoints if they like you, and dock them if they think you're a little shit.
I’d also like to be able to influence friendships between students as well, but that’s less important on my list of wants.
I’d say at the end of the school year, if enough students and teachers like you, they’ll see your Triwizard victory as a just achievement and celebrate as such, but if you’re unpopular, you won’t get the credit you deserve, with some students commenting that you must have cheated, etc. It's a small thing, but I think it matters.
Personally, I don’t need a romance option in HogLeg (lets face it, nothing could live up to what we’ve dreamed up in the fandom!) but even something as simple as handholding would be amazing.
On that note…
Companions
We NEED companions for the sequel. It's all very well for us PC players, we’ve got mods, but what about everyone else? Companions need to be brought into the sequel, and this is where I’d love the handholding mechanic to come into play. Walking through Hogwarts, the Highlands and Hogsmeade with the option to be holding hands with Natty or Garreth or Poppy or Sebastian or Ominis would be incredible, even if it’s just an animation and it holds no narrative weight. Being able to bring someone along with you, with their little lines of dialogue about your surroundings just makes the game even better than it is by itself.
(Playstation's Ico had a wonderful handholding mechanic, I want it to be like that).
Having your friends with you to fight by your side is, in my opinion, very important. I don’t think companions should join you in the tasks, much like they can’t join you for the Keeper’s Trials, but having them with you while you dash off all over the place and get into trouble would be brilliant, especially if they have more companion-focused dialogue, like Ominis being horrified if you use an Unforgivable in front of him, but encouraging you to get up to a little mischief (you’re quite the covert little thief, aren’t you? 💦💦), Sebastian commenting on your skills when you fight or if you sneak into somewhere you shouldn't be (how funny would it be for companions to comment on you breaking into a professor's bedroom, especially if your companion was a professor!), Poppy sassing enemies left and right, and Garreth using his experimental potions… I could go on forever about how amazing it could be with just a little more.
Lessons
It’s been mentioned that one of the things people would like is the ability to feel more like a student. Whilst I think that too many lessons you have to attend would spoil the freedom of the game a bit, I’ve seen ideas bandied about that your spells can only reach full potential if you do some lesson ‘mini-games’ – I’m on board with this idea. The only worry is it could become repetitive, but provided it’s not overdone and is optional, it could make for more immersive gameplay.
Collectibles/Selling Stuff
I really do like collectibles in RPGs like this, and I think it’s an essential part of the HL/HP games to have them, but I’d like more options to sell things we acquire. Usually by the time we hit winter in HogLeg, I’m so overpowered I don’t need to use wiggenweld except in rare circumstances, and have to actively injure my character in order to take the potion and free up the slots for when my hopping pots all have wiggenweld in them so I can use them again! If we had the option to sell the potions we brew and the plants we grow as well as clothes we find, that would be incredible.
(Also, if we upgrade our clothes, it should sell for more. Just saying.)
Merlin trials can sod off though, unless they make the cutscene skippable.
Beasts and the Room of Requirement
I don’t think the RoR needs much improving on what we’ve got, so at the start of sixth year it should be like it was at the end of fifth, only through the game and exploring the various locations you can get more decorations and furniture you can actually use (like sitting on the sofas or having a cup of tea, or doing your homework at a table, even if it’s just an animation) and the Room gets bigger/gets more rooms. A bedroom, a bathroom, things like that would just be perfect.
We NEED to be able to bring our friends to the Room, and they actually comment on it. Each student should have favourite beasts that they like (and if you bring Duncan Hobhouse in to meet your Puffskeins, he runs away screaming), and they actively play with them/groom them without you directing them (Omi would totes be besties with your unicorns). Poppy, especially, would be happy to see Highwing again, I’m sure.
You should be able to play games with your friends, like wizard chess or the like, which improves your relationships with them regardless of whether you win or lose (but if you win they give you a present), plus sassy dialogue if you lose and comments on your strategy.
New beasts would be amazing, like aquatic beasts, perhaps, winged horses (new mount!), crups and such. Not essential, but I think it would be great.
Choices Matter
Perhaps the most important bit of this long, rambly post is that your choices should matter. Originally there was going to be a housepoint/morality system in HogLeg, and I’ll be damned if I don’t want it for a sequel. Earning points for helping people, completing your class work, rescuing beasts and choosing ‘good’ dialogue options would net you points, whereas being a dickhead would lose you points. You should compete with other houses, and each student should have a percentage of points that they’re likely to win or lose. Sebastian, for example, ever the hellion, would likely lose a lot of points because he’s a rule-breaking little devil, (I imagine Ominis would too, in fairness he’s canonically a bit of a troublemaker too, but he’s just as likely to earn points IMHO). Garreth I think would win and lose points equally – he’s talented, but a bit too strong-headed to really listen to authority. Natty I think would earn more than she loses, etc etc etc. I could go on.
Breaking curfew, casting curses (where you can be seen by a prefect/teacher) or general asshattery could lose you points, but I reckon depending on the difficulty level should impact how easy it is to win points back. I’d say it’s not a given that your house will win the cup, and you actually have to work for it.
Other Bits I Want
Photo Mode – the game’s too beautiful to not have it.
No Mercy Mode – after you complete the main story, we should have this option
Ability to change Seasons after the main game is over
Curfew (turn on/off) – it’d be fun to have, but the ability to turn it off would be great so it doesn’t get too troublesome
No flight restrictions. Let me fly over Hogsmeade, damnit!
More enemy types – including dementors/lethifolds
Alohomora just unlocks doors – no shitty minigame
Functional Common Rooms – sleeping in your bed to speed time, classmates congregating there at night/going to bed (don’t care if they have to teleport there), etc.
Meals in the Great Hall – even if it’s just an animation, it’d be nice to sit with your friends.
At LEAST one F-bomb from one of the characters. Unexpected and hilarious. But which one?
I’m sure there’s plenty more I’ve missed or some things that just won’t work, but this would be my ideal sequel. Thoughts?
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