MC seems a bit meek in the rewrite. Is there a reason for that? I quite liked the previous options that let them remain reserved and impassive.
Yes, actually, it has more to do with the fact that the MC is still a child, but of course, stoic, impassive, and etc. options will be more present as the MC grows.
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Hi! I was wondering what choices would we be able to make in regards to MC's personality? Like, what part isn't set?
The only thing that is set is MC’s morality. They won’t feel guilty killing. MC is ambitious and can disregard Nagi’s feelings.
Here are one of the personality types I’m planning:
Playful MC:
Bloodthirsty? No. I’m just bored. Why don’t you smile as I paint the streets red with your blood~
Charming MC:
Ah, what a shame it is to ruin such fine piece of clothing. But you see, I have a reputation to uphold, and I can't allow threats to linger. Now, prepare yourself, for I'll make this encounter one to remember.
Composed MC:
Threats will be dealt with swiftly and efficiently. I won't hesitate to neutralize anything or anyone that stands in my way.
Aggressive MC:
Crossing my path is a dangerous move, bastard! Consider yourself warned.
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Is the Mc's personality locked? Or do we get to choose
In Novaturient, no the MC’s personality is not locked. Well…not entirely. You can’t be cruel, mean, or rude to the ROs and certain other characters. You can be rude to some characters, but it’s for comedic purposes (this is a spoof/parady IF !!!).
As for the wip ideas that you’ve been seeing in the last couple of days, and the reason for this ask no doubt lol:
In The Whisper in the Mist (Pacific Rim), mc’s personality would be locked behind their coping method of humour for a large majority. They would have moments where their real personality shone through through, and that would eventually start to happen more and more.
In Empire of Bones, the mc’s personality would be set as kind, gentle, etc. to begin with. However, what that personality developed into over time would not be locked.
In The Titan in the Stars, the only thing that would be really set about the mc is their intelligence, and their massive respect for other forms of life and their cultures. Nothing would ever be taken from planets without express permission (if it was inhabited by those who could give consent), and/or would be studied on planet (unless critical that something was needed elsewhere).
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Is there going to be an option for the mc to appear one way to others but another when with those they hold dear? Like maybe a mc that usually looks ruthless and stoic to others but once they're with those they love the most they're like a cinnamon roll? Or a mc that seems happy and kind to others usually but takes a more gremlin kind of personality with certain people?
Of course, I won’t be placing any restrictions on personality options in that sense. I’ll also code it so that this will be noticed by other characters.
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Tbh I never thought about the possibility of the lion/wolf actually eating someone, but the "fluffy is hungry" ask was really amusing. Gotta love MC showing an unexpected badass side, more so if they usually look nonthreatening. I'm obsessed with that type of character/protagonist.
Yes, it definitely seems like a popular “trope.” I’m definitely keeping it in mind as I write the game. I do believe there will be some opportunities for a typical non threatening MC to show off their badass side. I want my game to be one where MC is not just a helpless person who always needs to be saved but can save others even 😅
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Thinking about how Diavolo’s feelings transcend time and how in the Nightbringer UR+ card Demon Lord’s Castle Tour this conversation happens.
When asked, “Do you wish to see your father?”
Diavolo responds:
“I suppose I do . . .” isn’t the typical reaction to how a child would feel about wanting to see their parent. Especially when said parent has essentially been in a coma for a year.
Along with how Diavolo describe his father.
It makes more sense why when you learn in Lesson 56 how Diavolo was treated by him growing up.
Diavolo can tell when others are lying but is unable to understand his father’s intentions.
Diavolo mentions that he lived a very sheltered life growing up. That from a young age his father never allowed him a chance to talk to anyone outside the castle.
His childhood friend was Mephistopheles. A demon literally RAISED to be his friend. Putting a barrier between the two because Mephistopheles would put Diavolo on a pedestal.
The isolating childhood he experienced riddled with his strict father constantly scolding him.
Despite everything MC is so important to him he wants to see his father again so we can meet.
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Is MCs personality, or at least their past personality, is set as teasing? Since almost every choice led to MC either teasing C or teasing James, especiallyJames and Anna. I don’t mean it this in a bad way! This is just a me thing since I’m not really the teasing kind of person, even with my siblings or my friends (well, maybe my friends but when it’s only me and them) since I’m more of a shy person I guess. Still love the demo though!
Hey! No worries - I'm actually putting together a list of changes for when I update the demo and one of the changes will be more control over teasing, so you can choose that or another route, etc. At least, that's my hope! It wasn't intentional that I wrote it that way, I just like a lot of banter and ended up writing it into the game quite a lot. spending too much time with English people
I'm working on adding more shy options <3
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