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#medium high priority
elgaberino-mcoc · 1 year
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spreadsheet cleanup NITRO
ComicVine: 157 issues Fandom: 105 appearances, 12 variants 3 video games (NPC)
iconic story villain's powers present a challenge for champ designers: explode and reconstitute, but with huge limitations
medium-high priority for @MCOCwishlist
- Other Gabe
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reasonsforhope · 2 months
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"With “green corridors” that mimic the natural forest, the Colombian city is driving down temperatures — and could become five degrees cooler over the next few decades.
In the face of a rapidly heating planet, the City of Eternal Spring — nicknamed so thanks to its year-round temperate climate — has found a way to keep its cool.
Previously, Medellín had undergone years of rapid urban expansion, which led to a severe urban heat island effect — raising temperatures in the city to significantly higher than in the surrounding suburban and rural areas. Roads and other concrete infrastructure absorb and maintain the sun’s heat for much longer than green infrastructure.
“Medellín grew at the expense of green spaces and vegetation,” says Pilar Vargas, a forest engineer working for City Hall. “We built and built and built. There wasn’t a lot of thought about the impact on the climate. It became obvious that had to change.”
Efforts began in 2016 under Medellín’s then mayor, Federico Gutiérrez (who, after completing one term in 2019, was re-elected at the end of 2023). The city launched a new approach to its urban development — one that focused on people and plants.
The $16.3 million initiative led to the creation of 30 Green Corridors along the city’s roads and waterways, improving or producing more than 70 hectares of green space, which includes 20 kilometers of shaded routes with cycle lanes and pedestrian paths.
These plant and tree-filled spaces — which connect all sorts of green areas such as the curb strips, squares, parks, vertical gardens, sidewalks, and even some of the seven hills that surround the city — produce fresh, cooling air in the face of urban heat. The corridors are also designed to mimic a natural forest with levels of low, medium and high plants, including native and tropical plants, bamboo grasses and palm trees.
Heat-trapping infrastructure like metro stations and bridges has also been greened as part of the project and government buildings have been adorned with green roofs and vertical gardens to beat the heat. The first of those was installed at Medellín’s City Hall, where nearly 100,000 plants and 12 species span the 1,810 square meter surface.
“It’s like urban acupuncture,” says Paula Zapata, advisor for Medellín at C40 Cities, a global network of about 100 of the world’s leading mayors. “The city is making these small interventions that together act to make a big impact.”
At the launch of the project, 120,000 individual plants and 12,500 trees were added to roads and parks across the city. By 2021, the figure had reached 2.5 million plants and 880,000 trees. Each has been carefully chosen to maximize their impact.
“The technical team thought a lot about the species used. They selected endemic ones that have a functional use,” explains Zapata.
The 72 species of plants and trees selected provide food for wildlife, help biodiversity to spread and fight air pollution. A study, for example, identified Mangifera indica as the best among six plant species found in Medellín at absorbing PM2.5 pollution — particulate matter that can cause asthma, bronchitis and heart disease — and surviving in polluted areas due to its “biochemical and biological mechanisms.”
And the urban planting continues to this day.
The groundwork is carried out by 150 citizen-gardeners like Pineda, who come from disadvantaged and minority backgrounds, with the support of 15 specialized forest engineers. Pineda is now the leader of a team of seven other gardeners who attend to corridors all across the city, shifting depending on the current priorities...
“I’m completely in favor of the corridors,” says [Victoria Perez, another citizen-gardener], who grew up in a poor suburb in the city of 2.5 million people. “It really improves the quality of life here.”
Wilmar Jesus, a 48-year-old Afro-Colombian farmer on his first day of the job, is pleased about the project’s possibilities for his own future. “I want to learn more and become better,” he says. “This gives me the opportunity to advance myself.”
The project’s wider impacts are like a breath of fresh air. Medellín’s temperatures fell by 2°C in the first three years of the program, and officials expect a further decrease of 4 to 5C over the next few decades, even taking into account climate change. In turn, City Hall says this will minimize the need for energy-intensive air conditioning...
In addition, the project has had a significant impact on air pollution. Between 2016 and 2019, the level of PM2.5 fell significantly, and in turn the city’s morbidity rate from acute respiratory infections decreased from 159.8 to 95.3 per 1,000 people [Note: That means the city's rate of people getting sick with lung/throat/respiratory infections.]
There’s also been a 34.6 percent rise in cycling in the city, likely due to the new bike paths built for the project, and biodiversity studies show that wildlife is coming back — one sample of five Green Corridors identified 30 different species of butterfly.
Other cities are already taking note. Bogotá and Barranquilla have adopted similar plans, among other Colombian cities, and last year São Paulo, Brazil, the largest city in South America, began expanding its corridors after launching them in 2022.
“For sure, Green Corridors could work in many other places,” says Zapata."
-via Reasons to Be Cheerful, March 4, 2024
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luxaofhesperides · 3 months
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“You know, I never realized how true the ‘eyes are the windows to your soul’ thing was until I saw yours.” + fluff + cafe AU ; requested by @kiv1!
He’s sure Danny didn’t expect to see him every other day after he casually mentioned that he had gotten a part time job at a local cafe. However, as his friend, it is Duke’s moral duty to only get coffee from that shop while Danny is on shift, specifically to annoy him. 
Also, so he can support his friend, but being annoying takes priority.
It’s a routine now, for both of them. Danny clocks in for his shift and an hour later Duke is strolling into the cafe with his eyes locked on Danny’s. The rest of the baristas always shove Danny up to the register when they see Duke, taking over whatever order he was making. Even some of the other regulars turn their attention up to the counter, hoping for another few minutes of entertainment.
Danny sighs as he gets ready to input Duke’s order. It’s never the same one, because Duke would hate to be predictable and make things easier for Danny, but it has the side effect of making him realize that some of the expensive, seasonal drinks are really good. 
It’s a bit hard on his wallet, but it’s a price he’s willing to pay for teasing Danny. 
“Hey,” he greets cheerfully as he leans against the counter, grinning at Danny.
Danny sighs again. “What can I get you today, random customer that keeps bothering me.”
“A latte, but make it sweet somehow. And iced.”
“What size would you like?”
“Let’s go with medium today.”
“Anything else?”
“Yeah.” Duke leans closer to Danny, watching as he fights down a smile. “I just gotta say that you got gorgeous eyes. You know, I never realized how true the ‘eyes are the window to your soul thing’ was until I saw yours.”
Danny considers this for a moment, then shakes his head. “It kind of sounds like your trying to steal my soul through my eyes.”
“Why is that what your mind goes to?”
“Well. I watched Coraline last night.”
Duke stares at Danny, taking in the dark circles under his eyes. “...Didn’t you say that movie gave you nightmares as a kid?”
“Yeah! And it turns out, it gives me nightmares even now!”
“And ruined my pick up line,” Duke complains playfully.
“It was too cheesy anyways,” Danny replies, putting Duke’s order into the screen. It prints a moment later, no doubt with some bizarre name since Danny refuses to actually name Duke on his orders, and then recites the price. 
He pays and watches as Danny slaps the order onto a medium sized up, then tosses it over to the barista making the drinks. He’s not actually sure what her name is since she refuses to wear a name tag, but she always gives him a wave and also a rating of how good his pick up lines are.
“Seven out of ten!” she calls out to him today, then gets started on making his drink.
“I don’t see why you don’t flirt with anyone else,” Danny says, “I’m pretty sure my coworkers like your pick up lines even more than they like me.”
“Why would I want to flirt with them? Danny, I’m literally only here to bother you.”
Danny rolls his eyes. “Yeah, trust me, I know. My good looks just keep pulling in business.”
He says it like a joke, but it’s true. Duke has noticed it. Danny’s coworkers have noticed it. His manager noticed it and now has him out on the floor every shift. If they can get him to work on the chalkboard sign outside, or wipe down the two tables out front, then they do it, because Danny is Midwestern to his core and it’s very charming in a place like Gotham. He smiles at people as they walk by, happily answers their questions when they ask him what the cafe serves, recommends food and drinks for them, is generally a bright and nice person to everyone who comes near the cafe. 
His cute looks draw people in, then his personality makes them stay. 
It’s all customer service, of course, because Duke never gets the cute, sunny Danny. He’s left with the sarcastic, rude, and funny Danny that’s been his friend since they met in junior year of high school. 
“Your eyes are really pretty, though,” Duke says, “Very blue. Sometimes green. It’s no wonder people keep falling for you!”
Danny reaches across the counter to shove Duke away, but he’s blushing, so Duke is counting it as a win. “Shut up. Now you’re just lying. My eyes are never green.”
“Yes, they are. Danny, I’ve seen them multiple times. They’re green sometimes.”
“No? My eyes have literally only ever been blue. They’re the bluest blue to ever blue. They don’t just turn green.”
They squint at each other for a long moment, trying to figure out who’s wrong and in what way. Duke’s pretty sure Danny’s wrong, since he can’t exactly see his own eyes, and Duke has spent an embarrassing amount of time just admiring how nice they are in different kinds of light. But also, they are Danny’s eyes, so he should know what color they are.
Then Danny’s coworker is setting down Duke’s drink on the pick up counter, giving Danny an excuse to get back to work.
“One medium oatmeal cookie iced latte for Cornelius Aggravating Douglas.” He holds up the drink and makes very direct eye contact with Duke, holding out the drink towards him.
“Did you really have to make the initials ‘Cad’?”
“Yes.”
“Fair enough,” Duke says, making Danny crack a smile. 
“Are you heading out after this?”
Duke grabs a straw and sticks it into his latte, swirling it around some. “That was the plan, yeah. Got a few library books to pick up. Why?”
“I got approval for a half shift today, so I’m off in like ten minutes, if you wanna wait for me.”
“Hell yeah, dude! I’ll wait outside so I don’t distract you with my flirtatious winks again.”
“Get out of here,” Danny laughs. Duke lifts his drink in a quick toast, then gets out of there. He takes a seat at one of the tables out front, content to just people watch as he slowly sips his latte.  
It’s cloudy out, but not raining, which is always a plus. As much as he’d like to see the sun, these kinds of days aren’t so bad, either. The wind still carries a bit of a chill, but the spring is steadily warming things up. There are tons of people out, a constant rush of movement, but a few do catch sight of him, then look towards the cafe, their steps slowing down as they think. Most keep walking, but Duke does manage to get a few to go in just by taking a long sip of his latte to really enjoy it.
Really, he should be getting compensated for the work he’s doing to draw people in. Danny’s not the only one who can do it. 
Bruce keeps offering him money, so he doesn’t need to get paid, but maybe he can convince the other employees to talk Danny into accepting one of his pick up lines so they can go on a date one of these days. 
It’s become a bit of a joke, but the first time Duke used a cheesy pick up line on Danny, he was being absolutely serious about it. He definitely shouldn’t have used a pick up line he found from a website centered on relationship advice, but he panicked and needed some extra help. 
Instead of smoothly asking Danny out on a date, Duke froze up, blurted out the pick up line, then had to laugh it off with Danny and pretend it was a joke. 
He still wishes he was able to ask Danny out properly before, but he’s also glad that they got to spend more time as friends, getting to know each other. It’s easier to be with him now, no longer so tongue tied and flustered. 
Duke gets to fluster Danny now, which is much better. 
And maybe one day his pick up lines will work! Sooner or later Danny’s going to question why he keeps doing this, and then he’ll connect the dots and understand what Duke feels for him.
As it is, he has yet to connect shit. 
“My eyes are definitely blue,” Danny says as he walks out of the cafe, messenger bag slung over his shoulder. “I checked while I was putting my apron away.”
“You’re still on that?”
“They’re blue.”
Duke gestures for Danny to come closer. He complies and leans down, letting Duke cup his face in his hands. He checks, considers, then checks again, and says, “They are indeed blue.”
“Told you they weren’t green,” Danny says smugly, pulling back. 
“And I said they were green sometimes. Now clearly isn’t one of those times, but they do turn green!”
“I don’t think you should be allowed to say any eye-related pick up lines until you admit that you were wrong and didn’t know my eye color.”
Shaking his head, Duke stands up and pushes in his chair. “Just wait, I’ll catch it sometime and prove it to you.”
“Sure, whatever. Don’t you have library books to get?”
“Yeah, you coming with?”
“Obviously. Why else would I leave my wonderful job where I am left alone to make drinks in peace?” Danny knocks his shoulder against Duke playfully, then reaches over and steals his drink right out of his hand. He takes a sip, makes a pleased hum, and drains half of what was left in the cup. 
“Hey!” Duke moves to take it back, which is naturally the exact moment Danny takes off running, effortlessly dodging everyone else on the sidewalk. He takes off after Danny, using his powers to make sure he can move out of the way of anything or anyone who gets in his path. 
They’re past the block when Danny starts to slow down, taking another sip of Duke’s latte. 
He puts on a final burst of speed and all but tackles Danny into the mouth of an alley, reaching for his cup. “Gotcha!”
“No!” Danny wails dramatically. He takes a step back and Duke watches as his power kicks up again, showing him a vision of Danny stepping on an empty can and falling back. Except he doesn’t really fall back? His foot rolls back on the can for a second, then goes through the can and settles back onto the ground where he catches his balance. Through the entire three second fall, Danny’s eyes are a bright green, brighter than Duke’s ever seen them.
His vision fades away and he moves to catch Danny, taking the chance to watch carefully as Danny’s foot does indeed go through the can. He quickly brings his gaze up to Danny’s eyes, which are green, but not inhumanly bright like they were in his vision.
Is the green not perceptible to normal humans?
He can probably only see it due to his powers. Which means he somewhat inadvertently outed himself as a meta.
Whoops!
Might as well just bite the bullet.
“Hey, do you have powers?” 
Danny chokes, shoving Duke away as he coughs and tries to clear his throat. He looks panicked, wild-eyed, searching for an escape route. “What? No. Why would I have powers? Maybe you have powers, have you ever considered that?”
“I mean. I do have powers. That’s why I’m asking.”
“Hold up. Stop talking. You have powers?”
“And your eyes are green sometimes.”
“That’s. No, they’re not,” Danny lies. It’s a very bad lie, seeing how on edge he is, and as much as Duke hates making Danny feel like that, he did get some bad habits while training with Bruce and this is one of them: the need to keep pushing, chasing after clear answers regardless of what the cost is. 
Duke shrugs, taking a sip of his latte, down to its last few mouthfuls, acting casual. “If you say so. But my powers don’t lie, man. As much as I wish they would, sometimes.”
“...Can we not do this out here?” The defeated tone Danny speaks with makes Duke hate himself. But he needs answers now. He needs to know if Danny is like him, if he’s safe, if he needs help. He needs it more than he needs Danny to like him at all. 
“Sure. I know a few quiet places we can talk.”
“I can’t believe this is happening,” Danny mutters. “Did my eyes really give it away?”
“Yeah. I mean, to be fair, I also didn’t realize until literally right now, so I don’t think anyone else will figure it out just from staring into your eyes.”
“See, this is what happens when you keep flirting when you don’t mean it. Secrets get pulled out into the open and it’s bad for everyone!”
Duke lightly punches Danny’s arm, trying to lift the mood. “Hey, who said I didn’t mean it?”
“What?”
“Who said I didn’t mean it when I flirt with you?”
Danny blinks at him, confused, then says, “I mean, no one I guess. But it’s pretty obvious?”
“I only flirt with you, you know.”
“Oh.”
“Yeah,” Duke says, trying to ignore how his voice shakes slightly. “There’s another one of my secrets. Can we call it even now?”
“Oh!” The shock of the revelation distracts Danny from his earlier nerves. Which is great, because now Duke is the one who’s nervous. It’s worth it, though, seeing the pretty blush come to bloom on Danny’s cheeks. “So all those pick up lines—”
“Yeah.”
“And the pick up line made you realize my powers!” 
“These pick up lines are doing the most,” Duke agrees. And then he realizes, “Hey, you what this means? I was right! Your eyes are windows to your soul!”
“I’m going to hit you,” Danny says, already winding back for a solid punch. He lets Danny hit him since it’s only fair for the stress he caused; as a meta, Duke knows how important secrecy is, how the difference between life and death can be just how well his powers are hidden. 
“Are we even now?”
Danny considers him for a moment, then sighs. “Yeah, I guess. Let’s be done with this for now, okay? Let’s go to the library.”
He refuses to entertain any conversation about powers or Duke’s feelings for him. It’s nice to spend time with Danny, but by the end, Duke is sure he can feel his heart start to crack in half. A sleepless night awaits him when he gets home, moving past his cousin’s attempts to talk to him in favor of flopping face down onto his bed.
But the next day, Danny grins at him when he walks into the cafe. He doesn’t have a new pick up line, choosing instead to act as calm and casual as possible to give Danny some space.
Also breaking routine, Danny insists on personally making Duke’s drink, writing something onto the cup before he fills it up with a floral tea. 
You’re so fine, you made me forget my pick up line, is scrawled on the side of his cup when he gets it. 
“Enjoy your drink, Cutiepie the Third,” Danny says with a shy smile.
“The Third?” Duke repeats, relief making him feel lighter than air, “Who are the first two?”
“Don’t worry about it, cutie. Get to class!”
Duke lets Danny chase him out, and holds in his laugh when he hears Danny’s coworker screech, “What was that?!”
Yeah, they’ll be fine. In the meantime, Duke needs to see if apology pick up lines are thing. Danny definitely deserves one.
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bookofbonbon · 4 months
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I really love you keep him there/christmas kiss! you mention that it’s common theme amongst polite capitol society children to have known each other their entire lives, did this also include sejanus when he arrived in the capitol? and was she friends with him? 🥺
you'll never belong - coriolanus snow.
Pairings/Characters: Coriolanus Snow x Reader. Sejanus Plinth. Arachne Crane.
Word Count: 1.1k+.
Apart of: You Keep Him There. Christmas Kiss - however, these can absolutely all be read as stand alones.
A/N: I know this wasn't a request but, it does answer your question and it's an opportunity to introduce one of the reasons why she doesn't 'like' Coriolanus. Also, military family = her mother's side; blizzards = father's side (murdoch is paternal grandfather).
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Heavensbee Hall buzzes with excitement, every available standing and sitting space filled with Academy faculty, graduates and their parents, bar yours - not that it mattered to you. For the last ten years, July 4th has been a high priority and exceptionally busy day for your family with your parents always personally overseeing the network’s airing of the Reaping for each District - not even your graduation could take priority over that. Not that you’d expect it to either, you had barely scraped a pass; it was with the help of one person that you were graduating at all, one person you were currently looking for and had finally spotted in the corner with his parents. 
You quickly tell your grandparents, “I’ll be back.” 
But before you can step away from them, you’re immediately stopped by them - the pair acting as eyes and ears for your parents. You didn’t blame your parents for the precaution and if it had been up to you, you wouldn’t have been here at all but, instead with them. Unfortunately for you however, they had asserted that you were to attend your graduation and remain present for the entire ceremony - no exceptions. They’d even gone so far as to inform your Aunt to keep an eye out for you since she’d be present as a guest of honour. 
“Where are you going?” your grandfather asks gruffly. 
You nod towards Sejanus Plinth and show him the medium-sized gift box in your hand.
“I need to give this to him.”
There’s a look of disdain mixed with suspicion in his eyes as he looks to where you nod, at the Plinth’s, then back at you until finally he relents but, not without a warning to remain in his sight. 
You want to roll your eyes, your mother knew what she was doing when she sicked her military parents on you. 
Weaving through several bodies to get to him, you catch bits and pieces of conversations here and there. Only one catches your attention however, involving your three elite cohort - the topic bringing you to a halt. 
“... I don’t like him, Arachne. I tolerate him. He’s district.”
“No need to guess who the three of you are talking about,” you interrupt Coriolanus, Arachne and Festus. 
“Well, well, well,” Arachne drawls with her nasally voice. “So nice of you to actually show but, shouldn’t you be in the Academy Rouge? You certainly didn’t place in the top 24.”
“You know it’s funny you mention that, Arachne, because Murdoch actually offered to buy me your place in the top 24 but, out of the kindness of my heart, I told my grandfather, no.”
Thick tension fills the air, Arachne’s red painted lips dropping into a scowl, furthermore when you lean in close and remind her of her place. 
“Never forget, Arachne - truth doesn’t matter, only perception and I control the narrative, always,” you smile, saccharine. “Not you.” 
You want to roll your eyes at the stubborn look of hidden terror on her face. As if you’d actually do anything to the detriment of any of them - Murdoch had successfully hammered unwavering allegiance to this little group here - The Old Guard of the Elite - into you but, still... they could use a little reminding every now and then of their place. 
Stifled laughter from both boys breaks the tension and you divert your attention to them, specifically Coriolanus; your eyes immediately finding the red rose pinned to his waistcoat, the smallest of thorns still present on its stalk.
“A rose,” you touch the stalk gently. “So, very fitting of you. Beautiful to look at but harmful if you touch.”
You allow the thorn to prick your finger, a little bulb of blood blossoming on the tip. You hold your finger up to show him.
“A shame that not everyone knows this,” you tell him disdainfully.
Recognition flashes in his eye, you’re talking about Sejanus - you excuse yourself from the group, carrying onto your final destination who was already headed your way but not to you.
“Hey,” Sejanus greets you with a small smile when you plant yourself in his path. 
You bypass the greetings, “where are you going?”
You already know where he’s going and you’re not surprised when he tells you - to Coriolanus - but, you asked as a courtesy.
“Why?”
“There’s something I need to tell him before the ceremony starts.” 
“There’s no need to talk in code, I already know about the Plinth Prize or should I say lack thereof.”
Sejanus looks at you puzzled but, before he can ask how you know, you provide him with the answer. 
“You all seem to forget who my Aunt is, she’s the one who told me.” 
Recognition becomes Sejanus and he nods in understanding. 
“Hey, listen.” You step closer to him. “You should really stop hanging out with Coriolanus.”
“And why is that?”
“He’s not your friend.”
This makes him laugh, “oh and you are?”
“Compared to him? Absolutely I am. Sejanus, you could have all the money in the world and it will never make them- him like you.”
Sejanus bristles at your words, becoming defensive - you don’t mean to hurt him but, you do. 
“Thank you for pointing out the obvious,” he tells you bitterly. “As if I needed another reminder that I’ll never belong here.” 
You roll your eyes, “I’m not trying to remind you that you don’t belong here, I’m trying to tell you that they don’t care about you. Coriolanus Snow does not care about you.” 
“And how exactly would you know that when you only care about yourself?” he snaps at you. "He has been the only person who has ever been my fri-"
“Well then you are as stupid as you are willful, Sejanus Plinth because Coriolanus Snow only cares about Coriolanus Snow,” you cut him off.
Irritation seeps into your voice because what he said wasn’t true about Coriolanus or about you.
You were fiercely protective of those you care for and love - your military grandfather said it would be your downfall - and right now, despite your unwavering allegiance to the Old Guard, you were stupidly trying to protect him. 
“He’s going to get you into trouble or worse- but you know what? What do I care, right? So, whatever- here.” you shove the box into his hand. “My thanks for your help.” 
You don’t give him time to process, swiftly turning and walking away once you feel his hands take hold of the medium-sized gift box - baked goods from District 2. 
That would be the last conversation you’d had with Sejanus Plinth before he was hanged for treason in District 12 only two months later. 
You’d hardly known him and yet you cared for him; his death still hurt.
The truth of Sejanus's death would find you eventually, haunting your relationship with Coriolanus; unable to completely trust him.
-
Can you guess where the Blizzard family has made their wealth?
-
All fics are my own work - I have not posted my work anywhere else.
Disclaimer: I do not own any characters/places mentioned above.
Do not copy. Do not translate. Do not repost.
bookofbonbon 2023. All rights reserved.
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catgirltoofies · 10 days
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here's a few dwarf fortress adventure mode tips if you're struggling at all!
1. play a goblin. the mode is unfinished and there's no way to get food except what you start with, so play as a goblin so you don't have to deal with food and water (still need sleep tho). the downsides to playing a goblin, for the record: you're smaller and weaker than the other races. this can make it hard to wrestle things that are large, and makes you very frail under your armor - so don't fight big things without good armor.
2. don't bother with specific weapon skills at the start. my primary suggestions for skills to start with are Novice Reader, so you can read books and/or become a necromancer (if that's your groove) and, importantly, if you don't start out able to read, you can never learn to read. aside from that, my only suggestion is to take at least two levels in Observer. this will let you see how an opponent is attacking so you can counter effectively - you can't parry a dragon's fire breath, but you can block it. back to my initial point - the weapon you start with is not going to be a good weapon, and you should be seeking to replace it as soon as you can.
3. due to how combat works, your first medium-term priorities should be getting ahold of an iron chain shirt, an iron helm, two iron high boots, and two iron gauntlets. this will give you full coverage across your body. for embark, start with a copper chain shirt - cheap and plenty effective for early on, especially against animals. in addition, you want iron or silver weapons, or if your world is more developed, steel. this is why weapon skills don't matter on embark - you're not going to be able to put a ton of points into it anyways, and being a Proficient Swordsman won't help you when you find a masterwork silver whip in the hands of a random goblin.
4. NEVER sleep in the wilderness, if you can help it. you will be attacked and you will be killed. find a nearby civilization that isn't hostile to you, ask anyone in a building for permission to stay the night, and sleep there. you'll be safe from the boogeymen that way, but you're not necessarily safe from random attacks on the village you're staying in. those aren't your fault, though, and are totally random.
(boogeymen no longer attack outside of evil regions, but sleeping in the wilds still leaves you susceptible to predators - not nearly as dangerous, but still a potential threat.)
5. don't interact with elves unless you have a plan. starting in an elf civ has one big disadvantage and one huge potential advantage. elves don't use metal at all, so your only weapon and armor choices will be grown wood, which is an extremely ineffective weapon and armor material. even as ammo, wood is bad. however, if you start in an eleven civ, you have access to giant animal companions. your weapon doesn't matter when you have a giant lion on your side.
6. while in combat, don't be afraid to flee. sometimes you get in over your head. it's important to know when you're in trouble and getting out of dodge before it's too late. most importantly, if you're fighting something that gets cuts in through your armor, you need to leave. if its attacks are stronger than your armor, that means that you can get severed nerves, and those are permanent damage. when you go to the travel map and move a tile, all of your wounds are healed, except for permanent damage - it doesn't matter if you're bruised black and blue and your legs are broken, if you can get to the travel map, all of that goes away. but one single severed nerve in your ankle and you become permanently disabled and need a crutch to walk anywhere, severely hampering your ability to fight. even worse in the arm!
7. train! fight weak stuff before trying to take on strong stuff. run around the woods and chop the wings off of birds. wrestle crabs. get into fistfights with drunks. getting experience from things does not scale with difficulty, only repetition, so it's perfectly viable to pick up a rock and throw it at the floor for three hours and become a legendary thrower capable of splitting open a goblin skull with a hummingbird beak from 30 meters away, or fistfight drunken dwarves for weeks on end to become a legendary striker and punch a dragon's eyes out.
8. for early equipment, scout out camps. there tend to be some nearby any settlement, and the residents might not even be hostile to you! don't pick up everything, just things that are better than the stuff you have. it doesn't currently have an indicator, but carrying too much stuff WILL overencumber and slow you down, which can be deadly in a fight. i look for iron or silver equipment, especially whips. don't take the money, it's useless.
9. what's the best weapon? whips. due to the complex mechanics of combat, whips are basically able to totally ignore armor and simply break bones. secondarily, spear-type weapons are decent against armor, as they can punch through and cause bleeding, while blunt weapons like maces can break bones through the armor. swords and axes are not going to be useful. against unarmored things, though, swords and axes will be much, much stronger - a heavy sword swing can pretty handily sever limbs, which is an EXTREMELY effective tactic, if you can pull it off. blunt weapons will still be able to break bones, but it'll take quite a bit longer to kill an unarmored target with a war hammer than with a greataxe.
10. be patient! both in the game itself, and with the development process. this beta is very incomplete, missing extremely important content like crafting and trading, leaving you somewhat limited in what you can do. they're working on getting it finished, and what's currently available is still a whole lot! as for the game itself - sometimes it's good to take things slow. don't just wildly auto-attack things, sometimes taking a look at your attack options and potential "crits" can create an opening for you to turn a losing battle into a winning one. you can take a step to reassess and get a new accuracy roll if none of your options are good - just be careful not to leave yourself too open to counterattacks!
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david-talks-sw · 9 months
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An allergy to the Prequels
While I'm putting together a post about the evolution Lucasfilm's transmedia strategies, this part kinda turned into its own thing!
So I'm not sure if anyone else noticed, but, uh... there hasn't been that much Prequel content since the Disney sale, right?
'Couple novels and comics, some episodes... but nothing meaningful.
The more I look into it, the more it feels like a deliberate avoidance to touch on anything Prequel-related - beyond the required quota, that is - to a point where they'd rather tell stories set during periods that are Prequel-adjacent (Dark Times, High Republic) than something set around Episodes I, II and III.
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On-screen policy: "pretend they never happened"
I mean, this one's no secret. When The Force Awakens had been announced, with J.J. Abrams at the helm, everyone sighed in relief. "Finally, George Lucas won't keep ruining the franchise."
When Abrams had been announced as the director of Episode VII, I remember this cringey animated video started circulating online, titled "4 Rules To Make Star Wars Great Again" or "Dear JJ Abrams":
“Star Wars isn’t shiny and clean... Star Wars is a western.”
If you ask me, those two things are not mutually exclusive.
'Cause Star Wars has always been both, for many Prequel kids. Both clean and dusty, Coruscant and Tatooine. There was never a disconnect between the Original Trilogy (OT) and the Prequel Trilogy.
Even the documentary The People vs George Lucas shows Prequel-hating fans begrudgingly admit their kids felt all six episodes tied seamlessly.
Abrams, on the other hand, said: "I think [the "Dear JJ" video] was right on." Later on, he also said:
he considered "putting Jar Jar Binks's bones in the desert" on Jakku, somewhere, and
he intentionally made the lightsaber fights "rougher", "primitive" and "more powerful" unlike the fast-paced ones in the Prequels.
Later, we found out he wanted to blow up Coruscant.
It's clear he wasn't a big fan of the Prequels.
But y'know what? Not many fans over 20 were, at the time. And when The Force Awakens came out, most them celebrated it as a wonderful love letter to the OT.
Star Wars is cool again. Mission accomplished 🙌 !
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However movies keep coming out, and references to the Prequels - if there are any - are literally just that... references.
Sometimes in the shape of a cameo ("hey look, Genevieve O'Reilly from the Ep. III deleted scenes is playing Mon Mothma again!")
Sometimes in a name (Luke name-dropped "Darth Sidious"!)
But nothing set during the Prequel era, and nothing treating the events that happened in that period as relevant or impactful, beyond subtextual nods.
In fact, the trend of avoiding anything Prequel-related continues as the final film in the Skywalker Saga comes out:
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The Rise of Skywalker has a secret Sith society that chants the name "Palpatine" instead of his Sith name "Darth Sidious",
the film pretends the Kaminoans never existed,
and neither TROS nor Trevorrow's Duel of the Fates script even try to bring Hayden Christensen's Anakin Skywalker back on screen. Let that sink in, we're talking about the Chosen One, Skywalker Senior, whose sins caused this whole mess... and his name isn't even uttered once in the final chapter of what Disney dubbed the *Skywalker* Saga (or the entire Sequel trilogy, for that matter).
But hey, The Clone Wars got renewed for one last Season! That's cool right? So many stories had gone unfinished and somehow the animation looks even better than befo--
-- oh. It's not 22 episodes? Only 12?
Four of which had already been shown to us, but hey! We need to set-up the Bad Batch series, so let's shoehorn those episodes in there, and forget Son of Dathomir, Dark Disciple or Crystal Crisis.
*sigh* Better than nothing, I guess.
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In other mediums: "just not a priority"
Now this is something that I'll explore more in the transmedia post (and purely my interpretation), but the noticeable change between Lucasfilm's transmedia strategy *post-ROTS* and the one post-Disney sale is that:
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Before, the games, comics and novels were the main content. After all, Revenge of the Sith had been released, so that was it, for the movies. Thus, a variety of other content was being cranked out to keep the Star Wars franchise relevant. There were comics set 100 years after Episode 6, comics set 25,000 years prior, games set in the Old Republic era, other stories in the New Republic era, novels galore, a couple of parody films and an animated show, The Clone Wars, which sometimes received its own tie-in comics, novels and games.
After the sale and ever since, most of the transmedia products have had only one goal: promoting the films & streaming shows.
So while in 2015 you won't see an abundance of Prequel content... you'll see an avalanche of OT books and comics come out.
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Why? Because the heroes of that era will be in the Sequel Trilogy movies. It provided context to the kids who hadn't seen the OT yet, and reintroduced those films to a new generation of fans, while priming them for the Sequels.
A multimedia marketing strategy that ultimately proved successful.
However, it continued even after The Force Awakens came out.
Don't believe me? Compare how many comics there have been set during the Prequel era vs the OT era.
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If they make comics about the Prequels, they're limited runs.
Case in point: before the current Yoda series, the best any Disney Prequel-set comic series ever got was 6 issues.
Note: it's worth pointing out that the frequency of mini-series aren't just a Star Wars-specific thing, it's a comic book industry thing. The readership for comics is dwindling, many people are reading scans online, and so no publisher wants to commit to a story that lasts more than 4-6 issues. My problem is: there absolutely would be readership for a Prequel comic series to warrant an extended run instead of a mini-series.
Let's talk books. There have been give or 64 canon novels published since the Disney sale.
Only 11 of them are set during the Prequel era. And even those stories only came out when the planets were aligned.
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Almost half of them were released while being a part of some bigger multimedia push.
Example:
Before the Obi-Wan Kenobi series was being released on Disney Plus, we'd had one novel and like two comic stories about him during the Prequels... released between 2012 and end 2021. That's about three pieces of content in almost ten years.
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Clearly a low frequency.
Then, when the series is around the corner, two books and a comic story comes out in the space of months, plus an anthology book with an alt cover with his face on it and a comic with a story of him and Anakin in the first issue, all in 2022.
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My takeaway: short of there being a film or series that needs to be promoted, you'll rarely get any Prequel comics or books.
And this is OBI-WAN we're talking about. The character who even the Prequel haters love. Imagine how little attention the other ones get.
Gaming-wise, Battlefront had no Prequel content at all (again, 2015 was the year where OT content was shoved down the consumer's throats to prep them for Episode VII), and Battlefront 2 only released Prequel content a full year later.
All that being said, we did seen some Prequel elements here and there. After all, some actors got to reprise their roles, books and comics came out featuring Prequel characters... but there's a catch.
The stories they appear in are set in-between Episodes III and IV, a time-period known as "the Dark Times" or the "Imperial era".
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"Dark Times" being used instead of the Prequel era
It's easy to see the appeal of this era. You keep the same threat from the Original Trilogy - the Empire - but redress it with Prequel elements... while also cherry-picking the best characters of both the OT and the Prequels and giving them a chance to shine again.
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The situation is more clear cut, as opposed to the complex one in the Prequels. Bad guys are stormtroopers, good guys are anyone else. And the stories no longer take place in the shiny capital, you're back on the frontier.
But at this point... it feels like a cop-out.
When you consider how much content has been set during the Dark Times, it's nothing to sneeze at. Since the sale, we've had:
2 movies (Solo, Rogue One)
4 series set in that time-period (namely The Bad Batch, Obi-Wan Kenobi, Andor, and Star Wars: Rebels).
2 video-games (Jedi: Fallen Order and Jedi: Survivor).
17 novels (such as Ahsoka, Lords of the Sith, the new Thrawn books, etc)
And just a whole bunch of comic book series & mini-series (like Kanan, Princess Leia, various Vader-centric comics including Darth Vader: Lord of the Sith, many tie-in mini-series promoting Rogue One, Jedi: Fallen Order, Obi-Wan Kenobi, etc).
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There's been so much content made for this time-period that it feels like an unwillingness to do the work and create something set something during the Prequel era, let alone something that follows its Jedi.
After all, why make a story set in the Prequels (disliked by vocal fans) when you can just take the characters in that story and put them in an OT setting (which will appease the Prequel-haters)?
Maybe these stories get relegated to the Dark Times because:
there seems to be a perception that anything set in the Prequel era won't sell?
or maybe the current SW writers weren't fond of Episodes I, II and III, and don't find those Jedi characters likable, thinking they're too righteous and dogmatic which makes it hard to craft a story around them.
Or maybe it's because they're under the impression that the Prequel Jedi are bad. Like, canonically, in the narrative. Not just in a "I don't like them" sense, but also in a "the story is all about them becoming corrupted" sense.
Let's expand on that last point.
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Retconning the Prequels as the "Fall of the Jedi" era
Somehow the rare stories set during the Prequels that we do get seem to automatically be about how "the Jedi lost their way/failed".
The series Tales of the Jedi is explicit about it...
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... and I already explained why it contradicts what George Lucas established here and here.
You also see it in Rebels and the new season of The Clone Wars...
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... in comics...
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... in games...
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It gets to a point where the Prequels era has now been redubbed the "Fall of the Jedi" era by Lucasfilm.
You wanna know what that period was referred to before the Disney sale? The "Rise of the Empire" Era.
Because - and I'll never get tired of saying this cuz it's factual - the Prequels aren't about the fall of the Jedi, they're about the fall of the Republic and Anakin, and rise of the Empire and Vader.
So in addition to being overdone, the "Jedi lost their way" is not even the intended narrative of the Prequels (if one puts any stock in Lucas' words). It's a minor subplot at best, hardly the focus of the films, let alone a whole time period.
But dubbing it "Fall of the Jedi" implies that there's another era in which the Jedi were in their heyday.
Because Star Wars authors are in luck! Yet another alternative has presented itself in the shape of a new transmedia initiative, and it's even better than the "let's set it during the Dark Times" solution:
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A new transmedia initiative: The High Republic
You wanna deal with the Jedi before the Empire, but for some reason you wanna avoid dealing with the ones seen in the Prequels?
Look no further. Meet the Jedi of the High Republic.
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Noble, adventurous, inspired by the Knights of the Round Table, they're everything the OT kids dreamed about when they heard ol' Ben Kenobi talk about the Knights of the Old Republic.
That's more like it!
Note: the High Republic was created for other reasons and has many more upsides than the ones mentioned above. Namely, a fresh new spot in the timeline that allows for creative freedom and a beautifully-coordinated transmedia storytelling effort where retcons are non-existent. However it does seem evident that not having to deal with the 'unlikable' Prequel Jedi and their "fall" is one of those upsides.
Another perk that the High Republic era offers is more freedom in terms of storytelling compared to the Prequels.
In 2016, Pablo Hidalgo tweeted he still quotes to authors the following excerpt of West End Games' guide for aspiring Star Wars writers, from 1994.
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You can't write "this was the best day in Luke Skywalker's life", for example, because another author may want to write a better day than the one you just wrote.
My guess is that a similar approach applies to how all characters from the movies are treated. They're massively iconic. So you can't write a book that drastically changes how Mace or Yoda or Obi-Wan are perceived overall.
The stories need to be self-contained, disregardable if necessary, because you'll have dozens of writers coming up with new stories for those same characters, and you need to leave them some room.
Examples:
Notice how in the book Dooku: Jedi Lost we never see how Dooku turns to the Dark Side and joins the Sith.
Same goes for crossover comic book arcs of the Star Wars issues, like Vader Down or Crimson Reign... the characters don't really change by much in those comics. You could stick to just watching the movies and you wouldn't really miss anything.
But with The High Republic, you indeed can develop these characters as much as you want.
All stories featuring Avar Kriss leave an impact on her, you can nail down who she is perfectly in one book or one comic arc, both being just as meaningful to her character.
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The fact that she's not as iconic/famous a character as Mace Windu means that authors can go to town on crafting an interesting and nuanced character arc for her that'll have a beginning, middle and end... something Mace will never really get.
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CONCLUSION:
Back in 2015... let's not kid ourselves. The Prequels were unpopular and Disney is a multi-billion dollar corporation. Opting to make as much money as possible is what they do.
It's the same reason they decided not to go with George Lucas' original plans for the Sequels, in 2012.
I mean, imagine you're Disney. You just dropped 4 billion dollars, with a B, on this franchise. Your next Star Wars movie needs to be worth the price tag. Now, you can pick between two options:
Option #1 is uncharted territory and it explores the midi-chlorians (the cursed word…!) and the guy who presented you with this option also openly admits that a big chunk of customers won’t like it, but he wants this to be done because it’s his vision.
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Option #2 is very simple: a soft reboot, that plays on nostalgia that the same chunk of customers (aka the 'boomer and Gen-X fans who grew up with the Original Trilogy and now have kids, grandkids and MONEY) will like.
It's a no-brainer. They gave the customers what they wanted.
But time has passed, the fans who were children when the Prequels first came out have grown up, and grew up with characters like Yoda, Mace, Plo Koon, Kit Fisto and other Jedi as their heroes, aside from main characters like Anakin and Obi-Wan and Ahsoka.
Can we maybe expand on them, flesh them out more?
No, let's either ignoring the storytelling potential of these characters or reducing it to them being "righteous, arrogant and dogmatic".
God forbid we get a story showing the Prequel Jedi in a *gasp* more positive light? One where their POV is more understandable, instead of the same old "we brought this on ourselves" storyline.
There's a whole decade between The Phantom Menace and Attack of the Clones... you're telling me there's no space to show us Anakin's training and how he formed bonds with the Jedi we later see in The Clone Wars? I tried my hand at it here:
Interesting or fun Prequel-set ideas from other pro-Jedi fans on Tumblr can be found here, here and here.
And y'know, part of the Star Wars intent is for fans to take the ideas in the movies and come up with their own stories. You're supposed to create headcanons.
What I'm saying is fans of the Prequels are being given less "imagination food" than the rest, and many of us who like the Jedi in particular are forced to rely on headcanons only. "Better than nothing" is no longer an acceptable standard.
There's a range of recognizable Jedi characters that have already been established in films and TCW, can we maybe expand on them, flesh them out more, instead of whole new ones?
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hpowellsmith · 1 month
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Happy birthday, Royal Affairs!
It's been a year since Royal Affairs came out and I've been over the moon about how it's been received. It's meant that I've been able to write full-time, make Honor Bound as rich and detailed at high speed, and do a lot of physical and mental health recovery after various periods of burnout. I'm really grateful for everyone's support, here and elsewhere, and it really makes a huge difference.
I had so much fun returning to the characters after a while away for the epilogue - if you enjoyed the game at release and haven't replayed for the epilogue, I very much recommend giving it a go!
After beta testing, I wrote up a retrospective about what came up and how I organised my work. I thought I'd share it for some insight into my process, for players and authors. Here it is:
In Crème de la Crème I ended up adding large branches to the plot during beta, but I was fortunate not to have to do it this time around. Mostly it was building on what was there or bringing certain things to the forefront, or adding a few different ways of navigating situations.
As feedback came in, I was lucky enough to have so much that it became unwieldy to act on it in one go, so I made a priority list.
Highest priority was game breaking bugs or large continuity problems like Dominique's final game scene switching to Beaumont's.
High priority was smaller continuity bugs like the game confusing who you were romancing or whether you had or hadn't done a particular action earlier.
Medium priority was things like small scene additions or multi romance responses, or tweaking first impressions of characters, and so on.
Low priority was nice-to-haves like allowing a character to be romanced only late on.
Alongside this, I fixed typos and made small adjustments - easy wins that added polished. There were also some major sweeps that I did: a stat test clarity sweep, a stat change sweep, a reduction of tests in casual conversations, and repetitive words or phrases.
Stat test clarity:
I picked 3-4 stat tests at random from each chapter, copied their text into a separate document, and highlighted words that reflected the stats. For example: for Authoritative I had things like "I order them to..." "I tell them what to do", "I stay aloof to maintain my authority..." and so on. I edited testing choices to include these keywords, and also edited the stat guide to include them.
Checking all this had the side effect of helping me spot unnecessary tests or points where the stat being tested just didn't match the situation at hand.
Stat changes:
There are a lot of points where stats can change, and not all of them made sense at the start of beta. I did variations of this sweep several times, including the Action Skills, NPC stats, and adding a lot more chances to boost your Powers of Persuasion. Again doing this check helped me spot unnecessary or unintuitive tests and changes.
Tests in casual conversations:
This was again something that I iterated several times. Some of the commentary about Crème de la Crème said that the stat tests felt punishing or too difficult, and an early playtest from my wife flagged that some of the tests in Royal Affairs felt unfair. Why should a character's relationship reduce when you're trying to be affectionate, if the circumstances aren't in a state where that makes sense?
So I stripped out a lot of this, generally replacing a success/failure with flavour text (such as a Subtle MC perhaps being, well, more subtle about holding hands with someone). In some cases, where a character needs to be drawn out of themselves to talk more emotionally (Beaumont or Hyacinthe, on occasion), or they see the conversation as a contest or challenge in some way (mostly Javi or Trevelyan), I left them in. But I liked that they were a rarity rather than default.
Repetitive words or phrases
As I was writing, sometimes I noticed that I was overusing phrases, so if I got that feeling I would make a note for the sweep. In the end there wasn't as much as that as I thought, but there were a lot of qualifier-type words that reduce the impact of a sentence - "a little" was one, or "really", usually in dialogue - or filler words like "down" in sentences like "you sit down beside them".
I also looked for phrases like "you know" or "you suspect" to spot places where I could express whatever it was that the MC knows more elegantly (this is something a former colleague told me once and I've never forgotten it!)
More involved edits
With some major things that I did change, I'd put them on my to-do list before beta but they were either unwieldy and I wanted to start testing sooner rather than later, or I wanted to check whether other people agreed. It was great to have more opinions and mostly they confirmed what I'd thought. With others, I studied the feedback to gauge whether the effort of making the changes would be worth the payoff. In most cases, I decided to go for it.
In general, this stage involved adding things, including:
more worldbuilding details to give more context to the plot
more teacher interactions throughout; added scenes as well as offhand references to other classes; more about Clemence and Vere and expanded outcomes to their storyline
romanceable characters responding to players romancing other people: in the moment, checking in about where your relationship was at, and a set of final breakup conversations if it was left until the very last minute (this was a very big undertaking and would have been better to do earlier - a lesson I've taken to Honor Bound)
lengthening the main suffrage debate
adding slow-paced romance dynamics for two characters (I was really keen to do this but was disciplined about making it low priority - it was a lovely idea and I knew I'd enjoy doing it, but it was very much a nice-to-have compared to other things. I was delighted to be able to do it!)
more communal scenes with classmates to give more of a sense of living in each other's pockets
adding an option to confide in Asher about a particular plot point and for them to assist with it if wanted (I was so happy about adding this: it's one of my favourite Asher moments, even if few people see it!)
tweaking some of the friendship/romance conversations to add more emotional chat (mostly this applied to Javi and Hyacinthe; there was a bit added to Asher and Dominique at Verdancy)
more pet time
more narrative and conversational responsiveness about whether an imperilled character was romanced
more Javi asexuality chat
more detailed outfit descriptions throughout with more choices about what to wear
generally expanding some scenes to give more breathing room to important moments
In the end I added 45000 words to the game during beta testing, thanks to feedback from editor review, continuity testing, and copyediting. Testing took place during late December 2022 and January 2023, and I massively appreciate everyone who contributed to make this big game as polished as it is!
-
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makapatag · 3 months
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tabletop role-playing games, as a medium i think, are predisposed to crafting reals, on top of it being largely an exercise of language.
i'm using "real" right now as a basic "something that is completely true thing." in a sense, role playing game design is reality-crafting.
this means that every mechanic and every word used in the game, down to the language, is a way of crafting a real wherein the players must accept that is real (within that space). the reality is the bounds of the fiction and also the major expressive influence into the player's minds. however in a very weird positivist way, what mechanics exist in a game reify what the game says is real, and what doesn't exist doesn't exactly mean something isn't real. so instead of a real/unreal dichotomy we have a real/real (in fiction)/implication(pseudo real)/unreal
so for example: a game might have Stats, Classes, and mechanics for making attack rolls. all of these are Real, and they inform the fiction (a high STR might mean your character is strong, being of a FIGHTER means you're good at fighting and you can pull off maneuvers, making attack rolls is you committing physical violence on another). So they're both real and real in fiction. the localized reality around player characters now exist and they interact with the game through these reals.
now these things might be non-diegetic (frex, a FIGHTER (CLASS) might not actually exist within the game setting, they're archetypical representations, which is something D&D 4e and D&D 5e do), but that doesn't matter: those things are now real due to game design. this means there ARE fighters in your game, even if there is only one kind of fighter that the PC is, there are still fighters.
going further, these Reals also imply something about the established game world. these are not yet the pseudo-reals: so for example, a game that has CAP Skills (skills that cap any other skills you might use while doing something within their field, such as Horseback Riding [a Riding Skill 3 might mean you can only add +3 to when you're doing Melee Combat despite your Melee Combat being at +7, etc.]) this presupposes then that someone who isn't good at Riding cannot be as effective with their martial skill despite having been skilled at martial skill for years.
is this realistic to real life? it doesn't matter: with that established within the game mechanics, that is now what's Real there. and in role-playing you must follow along the Reality crafted there. this has a number of pseudo-reals (implications) such as (cavalry are all good at horseriding, etc.) but the importance of pseudo-reals is that these are things the table (the player aspect) can interface with as they wish. those things which the player has no choice but to interface with are the highest of reals in a roleplaying game
your choice of language informs this even further. not just the fact that you choose to write it in english (tagalog, spanish, etc. expresses things and imposes different priorities when it comes to real) but the wording choice you choose. frex: having INTELLIGENCE as a Stat can be somewhat ableist. what does high INTELLIGENCE mean? aren't there different kinds of smarts, is knowledge the same? or is this an abstraction? but is it a meaningful abstraction or an abstraction brought about by historical momentum (it's what D&D used). why is INTELLIGENCE a meaningful abstraction but STRENGTH and CONSTITUTION are split? these are all arbitrary until it isn't, and you must establish a real to live in the imagined space (that is, the fiction). i'm not saying the 6 stat array is a bad thing mind you but i think it's useful to understand why you have it in there in the game. if it's just because it's the most well known stat array then that's fine i guess
finally, what reals you put into the game is inherently informed by your own worldview. it actually doesn't have to be (that's the point of creation) but commonly game designers simply inject their worldview into the games as real and recreate that real into their tabletop rpg (frex, misogynists who think its realistic for men to be stronger than women, capping women's STR stats etc.) so choosing what is real and what isn't is a matter of paradigm shifting and realizing that not all realities irl are the same (not to go into metaphysics and sociopolitical philosophy)
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andypantsx3 · 1 month
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hi andie!
do u have any tips for corporate girlies? my friend is starting out in the corp world !! and got a lot of reality checks over how harsh and 'corporate' it is :((
Ohhhhh my god yeah corporate culture sucks!! It's just a bunch of adult babies using fancy words tbh lmao, acting like we're going to war and/or curing cancer when we're really just launching a product no one wants or needs lol.
Not sure what industry your friend is or what role she's in but here are some general tips, starting with practical project tips to more personal/sanity check tips lol.
Make sure you understand your organization's goals and success criteria. This is so basic but in order to understand what leadership cares about and how all the different project components fit in, you're going to want to learn what are all the active projects, who owns them, what success is being evaluated on, and how those performance indicators are being calculated. I work with some people who have no idea what is going on (which, fair) but it ends up creating a ton of churn and can look super bad for them if they are not in step with what our corporate overlords expect from them.
Clear communication is key. Never have I ever encountered more communication issues than working in corporate; people often have one image in their head of what a task looks like where their partner teams might have another, and if you don't outline all the key details together, you could end up delivering something unusable. If you're an individual contributor (aka a task doer), make sure you ask clarifying questions of the project leads if they haven't specified (like, what testing environment something needs to be deployed to, what are the release gating procedures, what is the expected timeline, etc). If you're a project manager, make sure you're clarifying those details with stakeholders and passing that information to your team; prompt your team to ask questions even if they seem clear, and make sure you get that info for them ASAP!!
Documentation is crucial. If you make an implementation decision, document it. If you have a delivery, document it. If you have a process for anything, make sure you document it. If you have a meeting, get those notes out. If you have an agreement with stakeholders, make sure you get it in writing and get them to sign off on it!! Information is key to helping other people understand what you are doing, why you are doing it, what the expectations were from other related parties when you started doing it, and how it can be improved if needed. If you're a project lead or manager, start a folder or repository somewhere for all project communications, keep all your emails & slacks with stakeholders (because they will come back being snotheads and you can politely whip out receipts). :3
Be proactive. Observe the kinds of questions leadership asks, understand their concerns & needs. Then proactively make sure you are addressing those things in your work and/or in your reporting. For example, if you're reporting on a release failure in a weekly business review, make sure you call out things like: 1) what you tried to do to prevent failure, 2) what the ultimate blockers or root causes of failure were, 3) what your learnings were from that failure, 4) what you are going to do to fix it, and 5) what the revised ETA is. That way, even though things didn't go your way, leadership understands you are on top of things and proactively working to solve problems.
Understand priorities & tradeoffs. There will come a time where you have conflicting demands on your time. Work with your manager or org leadership to understand what projects are higher priorities than others, and do not be afraid to escalate to your manager or above if progress is threatened or if you need to clarify. For example, Project A is high priority and Project B is medium priority, but the project manager from Project B is all up in your business asking you to deliver something or investigate something that you don't know if you have time for. Loop in your manager to determine if someone else can take Project B, or inform them that doing B will impose these anticipated risks to A; are they comfortable with that? Then you can circle back to Project B to deliver the news that you're working on A, your manager has suggested this revised timeline or other POC they can work with, and if they have concerns they can escalate. (Usually this shuts ppl up :3)
Improve processes. I cannot emphasize this enough but try to think about how to do things better the next time around, even if things went solidly to plan. Do not get defensive about your work or the quality of your work; always be thinking (or asking other people) about how time could be cut off of something, what processes could be put in place to minimize touchpoints or decrease risks. If you can, try to impose this mindset on your team & ask for project retrospectives, and take specific action items out of those retrospectives! Trust me it makes things so much clearer and easier in the long run if you work to make things better over time!!
Get a mentor. Find someone who has the job you want to have or who seems to know the things you want to know about and ask them to work with you on that! Tell them what your goal is, whether to develop a special skill set to move roles, or develop a specific understanding of a project or concept, and ask them to help you develop a plan to get there. Set up regular time together and goals to work towards in that time. This helps you learn things faster and gives you someone who can vouch for you when it comes time for yearly feedback, role changes, or promotions.
Create a personal portfolio. Keep track of all the things that you do; all the projects you are on, what your role is, what you were responsible for delivering, and what resources you created as part of that, whether it's project wikis, some script, etc. Keep your manager aware of it so they understand your value and have visibility on your work; you can leverage this when it comes time for role changes or promotions. Additionally try to make sure you're working on high viz or high value projects; this gives you even more leverage!!
Do not tie your self worth to your performance or your job title. At the end of the day capitalism sucks, corporations are evil, and none of this shit matters. Even if you don't do something well once, you can improve in the future, and even if your company doesn't see it/isn't a good match for your skills, you have value!!! They profit from keeping you underpaid, stressed out, and dejected, but you are not just a 'resource' or a cog in a machine. You are a person; you will make missteps from time to time but you bring more value to this planet and the people on it just by existing than these capitalist enterprises could ever. Do do not burn yourself out trying to please them, keep yourself open to other job options, and make sure you have a good friend/family support structure in place to reality check you!!
Idk how helpful this was but I hope there was a little something in there that your friend could use. If she has specific questions on anything I'm happy to help out too lol; that might give me more idea what specific aspect she is struggling with & how to help!
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contentloadingandstuff · 11 months
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NSFW Headcanons - Cloud Retainer
CW: Outdoor stuff, toys. Everything refers to Cloud Retainer's human form, of course.
Stop! Cut time.
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Cloud Retainer never had anyone she loved in her lengthy life. Truth be told, before the war finding love (and dick) was not her topmost priority, but the desire was there. After the war… not so much anymore. 
Perhaps it was the depression settling in, but her mind drifted away from this. 
But she met you after all those years of loneliness. She found you alluring, and very enticing. Cloud Retainer didn't have anything against having sex, even if she wasn't that interested in it. 
Even despite her lack of enthusiasm at first, the Adeptus came to quite like it. As she got more and more comfortable with you, her fondness only grew, until she fully opened herself up to you. 
Your woman sees no point in dwelling on why she likes what she likes, if it's not really obvious. She likes to let things happen on their own. 
Cloud Retainer likes it vanilla most of the time, at least when it comes to the sex - where you do it, however, is a completely different story. 
She enjoys bending over for you while looking out from the top of mt. Aocang, especially if the sun just rises or dawns. She'll sigh in satisfaction, not only because the view is amazing… She's of the opinion that it's passion that makes sex great, and that there's no reason to hold off when both of you find yourselves in the mood, wherever it may be. A quiet corner is enough for a rough, fairly loud quickie. Mt. Aocang is hers, after all. 
But most often it will be her Abode where most of the fucking will take place. It's quiet, picturesque, private and completely soundproof. She can also model it to fit her liking - from a romantic, slow dicking high in the clouds to a rough, merciless fucking on the beach - you'll have all sorts of adventures within her realm. 
She will get very snappy if someone will dare to enter her Abode with one of their trivial worries. On her mind is the big cock she's handling, not some moral inquiries of the mortals. 
She likes all sorts of paces for all sorts of occasions. Cloud Retainer prefers pussy over ass and throat, and it comes down to just her personal preference. Her gag reflex is not that good, but she doesn't see a reason to change that. She still enjoys some anal fairly regularly, though. 
Despite not receiving any stimulation from it herself, Cloud Retainer enjoys giving you titfucks with her wonderful, medium sized breasts. 
The glasses stay on. How is she still looking so elegant with cum dripping out of her pussy and your shaft inside her mouth? The ways of the Adepti, that's why. 
Just don't pull the hair, it takes her an hour to get it in order every day, and she'd rather be riding you than sitting in front of a mirror. 
A switch with all her soul. Being able to freely switch between being dominant and submissive makes it so she can enjoy a very broad range of pleasures. 
She is the "Adeptus Mechanicus", so of course she's going to make machines to enhance your play. Most of them will be her own renditions of mortal sex toys - very small vibrating bullets with nearly endless battery, and the ability to be pulled out of whatever hole they go into with your telekinesis skills. Or fleshlights designed meticulously to resemble her slit, not only with automatic lubrication, but also with the warmth, feel and smell. 
Cloud Retainer loves to take pictures of what you're doing for later viewing, or perhaps just to see herself serving you with her body, or enjoying yours. She likes big standing mirrors for the same reason. 
Sometimes when the other Adepti, or Morax, ask her about her day, or why she has bruises and hickeys all over herself, she'll talk about what you two were up to as if it was something completely normal to bring up in conversation. For that reason, it's good to keep an eye on her during social meetings. 
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Thanks for reading!
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elgaberino-mcoc · 1 year
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spreadsheet cleanup LILY HOLLISTER as MENACE and/or the QUEEN CAT
ComicVine: 130 issues Fandom: 75 appearances, 3 (non-game) variants 3 games
Lily went from “that female goblin” to “that hot female goblin” to “that Black Cat ripoff”
justifiable but not urgent for @MCOCWishlist
- Other Gabe
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lanabenikosdoormat · 23 days
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JED MASTERPOST
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Fast on his feet with an even sharper mind, Jed worked as a cipher agent for the Galactic Empire. Under the alias Cipher Nine - he was a prodigal secret weapon for the Empire's goals. As time passed, so did the stakes. When Imperial Intelligence disbanded, Jed found himself pursuing more independent ventures, outsourcing his work to broader horizons. He garnered quite a lofty reputation.
Through his extraordinary acts, Jed rose through the ranks, becoming a leading figure in the war that later broke out between the two superpowers. He would eventually become known as the Outlander and later, The Alliance Commander and serves as my main OC, not just for SWTOR - but my artist career as a whole.
MOST OF THIS IS PULLED DIRECTLY FROM HIS TOYHOUSE, WHICH CAN BE FOUND BELOW AND IS MORE COMPREHESIVE
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BIO BELOW THE CUT!
Overview:
Full Name: Jedidiah Solaris
Alias: Cipher Nine, Commander Solaris, The Outlander, "The Ginger" (belovingly by friends)
Age: 35 around Onslaught
Gender: Male
Sexuality: Gay, Biromantic
Mental Conditions: OCD, PTSD
Birthday: March 20th, 11 BTC
Birthplace: Sacorria,  Corellian Sector
Species/Race: Human - Augmented with cybernetics
Occupation: Alliance Commander
Status: Engaged (Theron Shan)
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Design:
Height: 6'0
Weight: 168 lbs
Body Type: Athletic, inverted triangle
Eye Color: Medium Brown (right eye is a prosthetic and is red)
Cybernetics: Mostly internal but there are two peaking out from the side of his head, just above the top of his ears.
Features: High cheekbones, scar through right eyebrow, clean shaven, well groomed, handsome. Personal hygiene is a high priority.
Markings: Various scars, faint freckles in summer seasons, bruised knuckles
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Relationships:
Family: Deceased. KIA on Sacorria during the skirmish.
Love Interests: Hunter ✞ (Enemies to lovers, enemies with benefits type situationship), Theron Shan (Fiancé)
Friends/Allies: Closest friend is Lana Beniko. Additionally close with various others including Vector Hyllus, Koth Vortena, Arcann Tiral and the Them Group (OC group consisting of four of my irl friends ocs and my own sith warrior as follows: Verity Dante, Exxus Gun, LIX, and Obi-Two)
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Personality:
He is both practical and visionary as well as a staunch realist. He is imaginative and eloquent, able to problem solve and get himself and his team out of tight situations.
As a leader, he is disciplined and thorough, leaving no stone unturned. Jed is strongly independent and is opposed to authority that he doesn't respect.
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Background (pre-imp agent campaign and expacs):
As a young child, Jedidiah came from a tiny community of modest agriculturalists. For the first seven years of his life, he lived fair off. However, war struck and their little slice of the galaxy was caught in the crossfire. Jed was struck by blaster fire, directly in his right side of his skull. The wound was lethal and desperately his mother took a final stand to carry him to the Imperial outpost stationed on the planet. Because of his late uncle's contributions to the Empire, Jed was able to be taken into Imperial custody on one condition: he was never to return home again.
For the next 12 or so years, Jed was stationed on Ziost and Dromound Kaas interchangeably as he completed his initiation and mandatory military training. His superiors noticed he had a natural affinity for sneaking around in the shadows, as well as persuasion and ruthlessness. As such, at the age of just 14, he was transferred to the Imperial Intelligence division where he would begin training as an agent of the Empire.
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Other Information:
Likes:
Killing Time
Sharpshooting
Revenge
Physical Touch
Dislikes:
Sucking Up
Unwarranted violence
The Sith
Helplessness
Hobbies:
Dejarik
Target Practice
Reading
Binge watching holo-dramas
Gambling
Social Drinking
Habits: Finger flexing, Pacing
Trivia:
He is ambidextrous, and uses a variety of different weapons depending on the given scenario.
Jed is excellent with kids and animals, he gets very soft and sweet and knows just what to say to them, especially in times of distress.
His favorite color used to be navy, and he'd wear it a lot in his downtime. However, these days its the red color of Theron's jacket as seeing it always reminds Jed of him.
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lynxgriffin · 5 months
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Is it better to learn how to draw at a high skill level and then start working with colors, or to learn colors alongside your drawing? Do they weigh differently depending on what resources you have?
If you're just starting out drawing, your first priority should just be "practice enjoying the process of art." Try all kinds of new things, mess with techniques, copy from a wide variety of styles, try new mediums, whatever works! There's no wrong way to start out with art, and there's no wrong method for creating something...some people focus heavily on linework, and some people tend to "sculpt" their subjects out of light or color instead. You just need to discover what works for you!
If you are further along in drawing, you may start to notice that you're lacking in certain areas...maybe your poses need work, you need a better understanding of value, you need to work on your linework, your colors are bland, etc. If you're at that stage, then it's good to focus a lot of practice in the area you feel that you're lacking in. But if you're just starting out, you may not be able to tell yet where things come easily and where you struggle.
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Spaceway 70 - Anna
The makeshift cell has a steel table and chair—like in old detective films. He reconfigured the room lock with a passkey only he knows, though he doesn't know how to turn off its failsafe.
With a shudder in the station, the lights turn off for a moment, and a different set of colder lights take their place, dimly. I walk through the now-unlocked door and into the hallway outside. A wall panel confirms my fears.
[Alert: Hull breach in multiple sectors | Primary power offline | Check workteam communications for further instructions]
He's scared. Worse than that, he's scared and paranoid. Pablo has the fear from another life of destruction and bloodshed in him. Maybe it's warranted—I couldn't say. Only he knows his past.
Out in the next sector I finally see someone. Two new guys, lazing on some hallway chairs.
"Anna!" One of them says brightly.
"Good evenin'," I float back.
"Quite hot in here?"
"Aye," I say tersely "A waste reactor's nearby. Makes heat. Ventilation won't be turned on 'till someone turns it on."
"Then who will?" The other man says, daftly.
"We don't waste power on climate control when there's a big hole in the ship."
Another pause, the two men look at each other. It's possible they have thoughts going through their heads, though that's difficult to confirm.
"Aren't you two supposed to be working this emergency?"
"Haven't got an assignment yet," One of them replies whilst the other is still taken aback by my question, almost falling off his chair. A moment, then he too regains his composure.
"Keep your pagers out, lads," I bark, wanting to laugh. I puff my chest and walk with intent, into the next room.
I enter my quarters to the right; a modest room, yet a little more spacious than most. To my left, a workbench with some parts scattered around a broken network module, and my PDA.
[Hello, Anna]
[32.061]
[[%% DIRECT COM %%]]
[Notice - There seems to be a system outage; operating in P2P mode | Ten unopened messages - Priority: Low - Three unopened messages - Priority: Medium - Five unopened messages - Priority: High]
I punch in my code.
[=-= Carol F. =-=]
[CUR.32.050 > L | You got your PDA on you?]
[CUR.32.053 > M | Of course he took it. Meet me at central processing when you can -- they hit deep and I need welding done. All the fabricators are out patching the hull.]
[CUR.32.057 > H | A big chunk of power routing is out. I paged John for a fabricator or two but he says he's tied up. Please be here ASAP!]
[=-= Pablo C. =-=]
[CUR.32.049 > H | ==TO GROUPS: W.G. LEADERS, SPECIALISTS, ADMIN== | Attention -- we have been attacked -- this is a matter I will handle personally -- communicate emergency plans with your workgroups.]
[=-= Jonathan L. =-=]
[CUR.32.055 > H | I know you're busy. We need to patch an LS manifold. I have a fabricator to spare. Just ping me when you're free.]
[CUR.32.057 > M | On top of that, all the cable to kitchens is out. I have a few workers patching it up but we need you for some tight wiring.]
No rest for me. I grab my toolbag from the foot of my bed and run to a utility closet in the hallway. The reserve welding cart creaks from disuse as I roll it toward me, yet it still seems to work just the same. I dust off some goggles and shove them in a pocket as I make for Carol.
Eventually, I arrive at central processing, winded from running with so much stuff. Carol is buried deep in her assistant, probably typing out one communication after another.
"God, this thing is so slow!"
"I'm here..?"
"Yes. Hi, Anna," she finishes another message before she finally looks up, "Let's fix this thing so I'm not stuck on peer to peer."
She moves to the wall, which holds an impressive array of cooling pipes and circuits. Indicator lights flash off and on erratically whilst a monitor spits out warning after warning. At the far end, away from the corner where she started, there is a series of busted conduits supposed to hold thick cable against a hastily repaired wall.
"Here, where the cables go into this contactor array."
She pries the panel off the array's enclosure and exposes a beautiful mess of small, printed traces and goliath cables interfacing with one another. The leftmost portion of this box has severed wire and shattered boards.
"I isolated this module from the rest of the processor. And there's no voltage through the cables." She hands me a drawing and walks to an electrical cart. "Just replace the broken components. It doesn't have to be pretty." The cart, being twice the size of mine, is filled with wires of all gauges, components of all kinds, a work surface with a solderer, and has board printing capabilities. "All the files you might need are on that printer."
"Got it," I reply.
She looks back to her PDA and her eyes betray her exasperation, briefly. "I'll be back in a few to turn it on and debug," she shouts whilst having one foot already out the door. I grab a screwdriver and begin to pull away at the broken components. When they don't budge, I pull out the angle grinder. Rinse and repeat.
At least I have a simple life...
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tainbocuailnge · 1 year
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so you like ebenholz and rolled him but now you don’t know how to use him. I heard the people at [REDACTED] say he’s bad? don’t fucking listen to them, listen to me, who is gonna tell you all the cool stuff you can use ebenholz for, because you like him and want to use him
ebenholz is a mystic caster which means that he’s got higher attack and lower attack speed than the other single target casters you’re used to. he can additionally store his attacks up to 3 times to unleash them all at once for increased damage, that is to say storing up attacks and then attacking someone will deal more combined damage than if he’d been using them on a target one by one. if he has 3 charges and then attacks an enemy, it will be a single hit that deals the damage of 4 attacks plus the additional damage applied to those 3 stored attacks. that’s a lotta damage!
the big strengths of mystic casters are their high burst damage and long frontal range. they can cover the far corners that are cut out of other single target casters’ ranges, allowing them to reach targets other casters can’t. they shine the most on lanes with a slow stream of high hp enemies that they can quickly burst down, and conversely tend to struggle as the sole dps on lanes with a lot of weaker enemies that their aspd is too slow to efficiently clear out. you know those maps where there’s one box that all the trash comes out of and another, separate box a little bit further away that occasionally spits out a more dangerous enemy? mystic casters like ebenholz are meant to be pointed at that second box so they can instantly delete whatever comes out of it.
I don’t read g*mepr*ss opinions but I’m assuming he’s being rated unfavorably because his kit is geared towards specifically taking out elite enemies and bosses instead of indiscriminately killing everything. the one weird trick that they don’t want you to know about though is that WAY more enemies are elite than you think. you can tell an enemy is elite by checking the enemy info of a map, if they have this symbol they’re elite and are not immune to goat.
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ebenholz differs from other mystic casters in that he can store an additional fourth attack which will only be used on elite enemies and bosses. this not only increases his burst against important targets but also ensures that he has a bit of extra damage to deal with high priority targets even if the lane he’s covering also has trash come through, which makes him a little more reliable than his colleagues. you can tell how many attacks and what kind he has stored up from the amount and color of his dice: the three yellow ones he rotates are regular attacks, and the red one that floats a little above them is for elite enemies. he will only store this red dice if he already has three yellow dice stored, so in stages with a constant flow of enemies he loses this advantage (though mystic casters in general are at a disadvantage in stages like that)
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ebenholz’s bread and butter skill is his s2, which works similarly to W’s s2. every 14 seconds (or 13 with masteries) he takes his next attack plus the attacks he’s stored up and turns them into ominous goat ghosts that explode when an enemy approaches them. this gives him respectable aoe capabilities for an archetype geared towards single target burst as well as +500 style points. the goats also have a medium pull effect on exploding, so if a lower weight enemy approaches them they’ll get puled into the other goats for a chain explosion. a cool bonus effect with shift is that it will interrupt enemy attacks and prevent them from attacking while the shift effect is being applied, so the goats indirectly slightly reduce the amount of damage your operators take.
he will only convert as many stored attacks as there are tiles available to put goats on, and will prioritise using the yellow dice. if he’s facing a lane with a lot of undeployable tiles, he can both fill it with goats and keep some attacks in reserve to utterly annihilate whatever fool sticks their head out of that red box. the goats will naturally dissipate after 30 seconds, so he does need to keep expending charges to keep his range filled with goats even if there’s no enemies coming through.
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ebenholz’s bosskilling skill is s3, but don’t be fooled into thinking it’s solely good for bosskilling. as mentioned before, there are a LOT more elite enemies in the game than you might suspect, and some maps consist almost entirely of elite enemies. I’m an IS2 gamer so that’s my examples but lucian’s boss stage is all elite except for the dogs, both sarkaz lancer stages are all elite except for the guerilla herald in absurd trickeries, jesselton’s stage is all elite enemies, the list goes on. audience members and scarlet singers are both elite and thus susceptible to goat blast. in stages like that the targeting condition on s3 is moot and it just becomes a very high uptime atk and aspd buff. at 22 sp (20 with masteries) it charges fast, it lasts a very respectable 30 seconds, and you can even turn it off early once the wave is over to make sure it’s back up on time for the next wave.
on maps that feature a more usual spread of a lot of trash mobs with a few elite enemies it has the obvious benefit of making him target only the high priority elite enemies while other people deal with the weaker enemies, similar to steward’s talent but with a lot more damage behind it. the ideal situation to use this skill is a wave with a number of elite enemies spaced slightly apart. you want to activate it shortly before the target enters ebenholz’s range so that the atk buff will apply to the attacks he has already stored up. the increased aspd means he also stores up charges faster, so if there’s a bit of space between elite enemies or it’s a boss that goes invincible for a bit (like the first to talk when using its skill or jesselton’s phase transition) he will quickly stock up more attacks to blast them with.
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ebenholz’s first module, which is out on EN right now, lets him store a fourth charge (up to 5 counting the elite-only charge) and further increases the damage multiplier of stored attacks, massively increasing the upper limit on how much damage he can deal in a single hit. this module is very straightforward in its benefits and is best when you’re using him on low-traffic lanes with a few single strong enemies in accordance with his archetype. since the damage modifiers of stored attacks and his s3 are different this module scales really well with s3, especially in those situations where he’s able to store more attacks between elite targets coming through.
his second module, which isn’t yet out on EN, instead increases his attack speed when he’s holding a charge, meaning he gains the second third and fourth charges much faster. at higher levels it additionally gives his attacks a small amount of splash damage, massively increasing his aoe potential. it greatly improves his usability on stages with few or no elite enemies, because as long as he holds the elite charge he has permanent +30 aspd and will have a much easier time handling larger crowds even before adding the splash damage. it also scales well with his s2 in that higher aspd = more attacks stored while charging the skill = more goats summoned.
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obviously as a 6* single target caster ebenholz is gonna be compared to eyja and the result of that comparison will say eyja is better in most situations. this is true, because eyja is a caster who is usually fine being your sole ranged damage on a lane while ebenholz generally struggles to be the only man dpsing a faster lane while having higher deployment cost. fortunately, you’re allowed to bring up to 12 operators to a fight and you can just use both. if you’re IS2 gaming and ebenholz is your only caster, his second module and s2 can cover for a lot of that weakness at handling busier lanes.
you already know why eyja is strong and where you might use her. the advantages ebenholz has over eyja in situations where you might use either are 1) his extended frontal range lets him catch tiles that eyja can’t, 2) his targeting priority on s3 lets him burst down bosses surrounded by lower priority mobs where eyja s3′s large range and random targeting would waste a lot of damage on trash mobs, 3) the low sp cost on s3 allows him to deal with high priority targets in quicker succession than eyja s3, and 4) he can deal high burst damage without relying on a skill, which gives him an edge in CC situations where you might have to take contracts that affect skill charge times.
now go forth and holz those ebens
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cursedalthoughts · 7 months
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SHIPGIRL APPRECIATION DAY - Chkalov
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Chkalov, a Priority Research aircraft carrier. The only PR from the Northern Parliament (at least so far), Chkalov is fairly unique. Her tactics involve deploying whole squadrons of aircraft to attack in unison, delivering devastating blows against single targets.
Created from the Project 71B blueprints, Chkalov is vaguely related to Volga - the other aircraft carrier of the Parliament, even if only teniously. I can not find information on what Volga is based of, but I assume she's inspired by this line of aircraft carrier projects the real-life Soviet Union developed.
Chkalov is not only unique because of her role as the only PR of the Parliament; she's also unique personality and design-wise. How many shipgirls have you seen who have normal, ordinary high heels in their rigging? You can probably name a bunch, but they're the exception to the rule. She's a scientist - if the large white lab coat wasn't an obvious giveaway already - and she specializes in data analysis. And she's good at it.
Her rigging is one of the last from the Northern Parliament to follow this hard edge scifi aesthetic, as practically all shipgirls post-Chkalov had had a more frostpunk aesthetic, while Chkalov herself has an "Ironblood but icy" vibe. The only thing that truly makes Chkalov's rigging unique from the rest is that it's a scorpion. Scorpions can't survive in northern latitudes, not for long; and the guy she's named after (Valeri Chkalov) wasn't a scorpion guy, he was an important test pilot for the Soviet Union (if my googling is correct lol)
Personality-wise, Chkalov is a bit... horny. Not Atago-style or Chapayev-style horny, however. She's less obvious, but potentially more than most other shipgirls that fall under this category. She likes her quid pro quos - you do a thing for me and I do a thing for you, and she doesn't care if what you ask in return is depraved. She'll do it. She enjoys that. This is simply because she sees that sort of intimacy as just one more form of spending time with you. Chkalov doesn't see sex as a tool to manipulate you, or a medium to an end other than to kill some time. To Chkalov, sex can be like two good friends deciding to go get some fast food late at night.
And no, while I do call her a whore (affectionate), I think her way of thinking is sound and logic. At least for a shipgirl.
Also she's bisexual. As 50/50 split as it can get.
PS: she has ADHD too.
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My brainrot for Chkalov leans more on the lewd side, yes. that's what you get with her. i think she's an amazing character.
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