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#mountain areas
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Lecture on "Restoring Mountain Ecosystems".
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Discussion of Alpine region that has been badly affected by climate change; 10% of its glacier volume has disappeared in the last five years. 
Public Lecture -Protecting fragile mountain ecosystems. 11/12/2023 11/12/2023 Wappingers Falls, United States of America
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vivipokedex · 5 months
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#0296, #0297
Makuhita, Hariyama
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inbredlamb · 4 months
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Video
traditional knife 石镰shilian specially used to harvest glutinous rice
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stil-lindigo · 9 months
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ashes to ashes.
a short comic about the day Ash was born.
Ash's story
Red and Wolf's story
notes:
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--
all my other comics
store
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cainhowlett · 3 months
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One of the earliest linocuts I made, big bulky line work.
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sitting-on-me-bum · 8 months
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Snowy Desert
Four Peaks Wilderness area - Arizona
Photographer: Tyler Sorensen
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thomaswaynewolf · 7 months
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chickenoptyrx · 6 months
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....I just wanted to draw gators :T at this point these 2 are more 'a representation of my last 2 brain cells' then they are actual characters 😅
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ruby-static · 3 months
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Arcade...friend... buddy...light of my life... chill the fuck out.
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Participate to the International Mountain Day 2023 celebrations around the world!
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Worldwide events to mark IMD2023.
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vandaliatraveler · 7 months
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Shavers Fork of the Cheat River at Stuart Recreation Area in the Monongahela National Forest.
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inbredlamb · 5 months
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mother-lee · 1 year
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gravidwithlore · 10 months
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This is old but it's sort of related to my post about pregnancy being a part of religion.
A priest in the remote mountaintops, who doesn't serve a specific town or village per say, but a very sparsely populated region. There's been an abnormally high amount of demonic activity in the area for several years now, and his messages requesting assistance from the clergy in the larger towns and cities have been met with false platitudes at best.
He's getting older and he's had no luck in recruiting a trainee and successor in his state. The people of the mountains, though grateful for all he's done for them, are suspicious and reluctant to take the same fate and duty on themselves.
Always gravid with multiple exorcised demons, being remade and reformed by his holy vessel, it's exceedingly difficult to navigate the windy and often narrow mountain passes to answer calls for help. But it is rare for him to turn down the pleas of his people, even though it makes his life (and journey back home) more and more difficult each time it happens.
It's not uncommon for him to have managed to get down to a more reasonable size, answer a call for help, get stopped in passing by other folk along the journey there and back, and return home over 3x the size than when he started the trip. There have been a few times when he's overestimated his abilities and is left unable to make the journey home. His parishioners have no problem rallying to assist their priest, to get him to his home and church so that he may wait to labor and birth, whether by wagon, cart, mule, or leaning on the strongest among them for support.
When the time finally comes to give birth, under his church there is a pool, with candles in the many alcoves, only lit when he feels his time nearing. It is a ritual made more difficult by the squirming brood in his hallowed womb, all in different stages of renewal, as the contractions squeeze away what little space is left. As the only priest of his church, he does this alone, with only the candles to hear his cries and groans. The relieving waters of the pool his midwife and the knotted silks hung from the low ceiling his only hand to hold through the hours of sacred labor.
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ganondoodle · 4 months
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some more ideas for the totk rewritten project (botw2);
underground general ideas i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT) (forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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